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Agy

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About Agy

  • Birthday January 2

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    Agyrn

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  • Character Name
    Blorpo
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    Scrunkly

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  1. Not exactly sure what you are talking about.? When a Jokul is properly cursed into becoming a Fjarriagua (As long as they meet the criteria needed to become one) they will be forced to abandoned their Jokul FA (Which takes up ZERO Magic slots) as it is replaced by the Fjarriagua CA (Which takes up Three Magic Slots).
  2. It's a FA (Aka a 'Feat') those do not take up any magic slots. Although due to its rather special nature it does lock you out of some magics as is stated in It, but yeah, It takes up no Magic Slots.
  3. NOOOOOO!!! NOT HER AGAIN! OH GOD NO
  4. Which CA would win in a fight? A Musin or a Lich?
  5. Within the seemingly extremely outdated wiki of the Fjarriagua, there is the ever consistent mention of one gaining a "Witch's Favour" > However, Fjarriauga are not entirely a plague. Some bold men and women may earn a witch’s favor if they are clever and strong enough. The ageless Fjarriauga prove to be powerful and wise allies. Many tales in old Skjoldier were told of conquering heroes who enlisted the aid of a powerful coven. Subterfuge and seduction, the trades of the Fjarriauga, proved immensely useful in whittling down the barbarian hordes of Skjoldier warlords. Which very much is repeated countless times within said old lore, infact seeming to be a very core trait of what I believe once was a rather "Dark Grey/Neutral" CA as opposed to the kinda most objectively evil CA left around that it is today. And as I mentioned within the post itself, this idea of "Favours" is still very much prevalent, although as is to be expected of the current lore; It was entirely ignored from being properly implemented as a mechanic. Long story short; It is infact already part of their lore. And truth be told; even if that wasn't the case, I do strongly believe that the Lore and Themes of Fjarriagua are deeply underdeveloped and outdated (Like for example needing to wait 9 irl years just to finally have Wyrvun be stated to be their creator in his own lore) despite being one of the oldest still existing Dark CAs within the server. There should be attempts being made for them and their oddly unique story to actually grow beyond this seemingly decade-long stagnancy of theirs. And yes, you would be right. But at the same time both the Naztherak and the Fjarriagua both have "Witchcraft" as one of their core concepts, with the difference that the FW are more related in the concept of "Witch/Vile Banshee of the woods" while the Naz are the ever-beloved demon worshipers, which 100% goes hand in hand with Witchcraft while being its own entirely different and unique thing. And yes, It would make sense for both of them to have such a mechanic, Its kinda unavoidable for there to be overlap between them. Although, the Naz do have their whole rather wonderfully made system of boons and banes as a method of creating deals with people..? And yeah, that is a good point. Binding deals with dark and ruinous powers that always come back to bite you is after all one of the most well known story beats in various well known tales. My guess as to why that wouldn't happen is due to the fact that its usually a very specific kind of 'magic', just because you are evil or magical doesn't mean you get magic soul-binding Pacts. The Sprites (Fey), Fjarriagua (Witches) and Djinns (Jennies) all are based upon the most well known kinds of deal-makers, whether evil or good. With their actual lore supporting this kind of thing as a rather core part of their identity. A necromancer/azdrazi by comparison doesn't really have much in comparison to excuse them having such an ability other than it being "pretty neat to have".
  6. Damn I've been found out for my nefarious schemes, but consider: What if we make a deal to not have that happen? I'll give onto you a 'Playmobil; The Tower of the Wizard [70754] set' in exchange to get the lore approved. What say you?
  7. DAMN IT! I tried really hard to make sure I had found all of them >:[ (Thank you very much!!)
  8. - VOLUME NULL: INTERMISSION - Sprite & Fjarriagua Addition: Seasoned Dealmakers Part One: A DEAL TO BIND DESTINY PACTING [Non-Combat] Whether out of gain, or out of sheer desperation after being exposed, the Fjarriagua may pact with those not of their kin, spreading a portion of their Mark directly onto a soul-bearing individual, where a bruise-like, frostbitten area forms on it. The pattern of that mark representing the Fjarriagua that one has pacted with and is fully customizable by the Witch. Some may inhibit the symbol of an eye for example, as if tattooed on their hand, although its ‘ink’ being frostbite, while others may merely have a bruise on their hand. PURPOSE: Presented here is a peculiar line from the "Mental State" section of the current lore of the Fjarriagua, something which is only spoken of once and never again repeated or showcased within the CA's abilities. Which is a bit of a shame as the creation of pacts and deals has been a staple of older variations of Fjarriagua lore but also 'Witches' in general. So once more carrying over this mechanic from the recently denied rewrite (Which the LT seemed to specifically have no issues with this ability, yippee!!!), added a few clarifications and redlines, general polish as well as the addition of a mechanic to enforce any agreed upon"rules" of the Pact other than just their objectives to allow for more complex and interesting deals. (Which again require OOC consent). Lastly in the matters of "Frost Curses" due to the fact that the Frost Curse amendment has yet to be reviewed by the looks of it, some details may get a bit muddy between the two, but otherwise I think it nevertheless has no issue in regards to that. (Yes, it's for both Greater and Lessers Curses, they do after all also need OOC consent) Part Two: THE NATURE OF THE DEAL An Innocent Bargain “It only takes a single fateful decision for one to lose everything and for another to gain everything” A wondrous artform honed and perfected by the Sprites over their long stay within the realm of the descendants, one that they have become all too popular and notorious as a result of. Using their unique abilities to forge a link between them and a willingly chosen individual, so that they may enter the ever mythical realm of bargaining, allowing the mischievous Sprite and a chosen and perhaps naive individual to form what is to become a deal between the both of them, a deal like no other. A Sprite’s bargain is never to be underestimated, for its powers and effects can alter the course of one’s future, but nevertheless its aim is to benefit both ends. Such as a simple one where, for example, an exchange of materials, knowledge and or specific objects, or for the completion of certain services to one another. These are but a few amongst a virtually endless list of various bargains that can be formed. The process of creating such a bargain is simple in nature; Requiring a Sprite and a chosen soul-bearing individual to willingly strike a bargain between the two of them - no matter how grand or simple in nature - concluding with the two engaging in a joined handshake, requiring 3 emotes to conclude the formation of the Bargain. During this, the person bargained with, may not pull away from the handshake, lest they interrupt it, thus canceling it and requiring the Sprite to reattempt once again from the start. During these 3 emotes, an odd plantlike ring will begin to grow upon the flesh of one of the fingers of both the Sprite and the bargained individual, harmlessly growing roots within it, being impossible to remove by most if not all means as it will always regrow itself back together, or simply grow in a different finger or part of the body. Its appearance, texture and colouration are custom-made to represent the Sprite behind this bargain. With the formation of the ring, It will begin to slowly yet steadily instill an obsession over the bargain made. What may be a gentle yet everconstant thinking of completing the bargain, can really quickly develop into an utter obsession, spiraling even into insanity should it take too long. This applies to any rules or boundaries of the agreed upon deal, creating a mental lock, making it impossible for them to ever will themselves to breaking the agreed upon rules of the Bargain. One that affects both the Sprite and the chosen individual. Should the worst come and one or both parties fail to meet the requirements of their agreed upon deal, the Sprite alone has the power to conclusively end the bargain in its entirety at any moment, although to a great detriment to whichever party was unable to complete the bargain. Causing their mental health to deteriorate to major depression and even bouts of hysteria for the span of [1] OOC Week. This means, should the Sprite be the one unable to complete their deal, while the one they bargained with completed their side of it, the Sprite may shatter that pact, causing It to drop into a horrible bout of depression Itself, while the person bargained with remains unaffected, due to completing their pact, now free from its chains. - An Innocent Bargain must be OOC consented between the Sprite’s Player and the Bargained’s Player. -Pacts can only ever be formed with soul-bearing individuals with organic bodies, this includes the various beastmen races and even more 'magical' entities such as the Undead and Nephelim, as well as fellow Sprites. - There exists no limitation in terms of complexity for these bargains and can be as specific, long-lived and impactful as the Sprite wishes them to be, as long as the bargained individual consents to OOCly. - Should they take too long to complete the bargain, whoever has not met their end of the deal begins to grow obsessive over the situation, gradually progressing into a state of utter insanity until completed. This affects the Sprite as well. - Any agreed upon rules or parameters of the bargain will manifest as a mental lock for both the Sprite and the Bargained individual, making them physically and mentally incapable of breaking the rules of the bargain until its conclusion. - The pact must not be of any sexual nor romantic nature. - Should one attempt to claw away at the ring to remove it, or alternatively completely severing the finger it was grown around, will result in the ring simply being regrown in another finger. - Should the bargained individual completely lack any hands/fingers or is wearing prosthetics, the ‘ring’ may in turn be grown around one’s body akin to a tattoo, the location being decided by the Sprite. - The ring causes no physical pain or discomfort upon the individual being purely visual in nature. - The ring is fully freeform in Its appearance and may include details such as small flowers or plants in general, although for more ‘intense’ creative choices such as over the top size or ‘vandalism’ of one’s appearance, OOC consent will be needed. - There is no limit to how many individuals a Sprite can enter a bargain with at any given moment. - While a Sprite is incapable of forming multiple bargains with the same person, they may decide to end a given bargain with the instant formation of a new one. This too, requires OOC consent. - The only way for the individual that agreed to the Bargained to ever be freed from it, is by the Sprite Itself or the completion of the bargain’s requirements. There exists no other method, physical or magical, not even slaying the Sprite Itself will work, with the exclusion of the event of the Sprite being PKed or indefinitely Shelved. PURPOSE: This is but ONE of the many, many mentions of Sprites being not only capable but actively encouraged to strike deals and bargain with people for all sorts of things. For something that is pretty much core to the identity of this CA as well as the concept of the 'Fey/Fae' in media in general, It is quite the extremely odd thing that they lack such a mechanic to begin with, as things stand the only 'proper' ability they have in place regarding "Bargain-Making" is in regards to being able to produce useful alchemy-based reagents for various potions, which is a bit too niche and rather simple in nature to ever act as a 'consistent' source of individuals one would wish to bargain with. This here additions feels like the easiest and most simple way to help out what is otherwise quite the deeply struggling CA and I am sure this could lead to all sorts of wonderful RP opportunities for them and ones that interacts with them. I wish them the best of luck! : > PURPOSE AKA; 'Why the double post?' The simple answer is that I wanted to give the Sprites a little bit of an amendment as well, they are after all a pretty one of the very few inherently magical CAs left in the server. And additionally "Pacting" was going to be added as an amendment in the second batch of these silly FW amendments of mine, so I decided to just post it pre-emptively for them. As for why they are both in the same post; they are pretty much a copy paste of each other in terms of mechanics. It would feel more weird if I posted them separately, if one gets accepted then of course and the other is also getting accepted. Lastly, as opposed to the boundless brainrot of the Fjarriagua that infests my brain-jar, my knowledge on Sprite and Druid lore in general is far more limited, so I unfortunately couldn't get all too unique and creative with the Sprite's capabilities and magical nature, although I would be happy for anyone to build upon this should it ever get accepted! CREDITS Writing by Agy (That's me!) Music by Jonah Senzel Art in order of appearance by: San'OK, [UNKNOWN] and Ida Rentoul Outhwaite Mechanics borrowed (With permission to also apply to Sprite lore) by Diogen's Fjarriagua Rewrite CHANGELOG 21/3/2024 I fixed that one typo..!
  9. Is it me, or have there been a whole lot more lore pieces being posted during this month compared to ones in the past?

     

    It's only been a week and the list of pending of lore, amendments and additions has already returned to what it was before the most recent (and pretty massive) loremag, as opposed to ones from only a few months ago ever needing to review around 5-6 on average

     

    Anyways time to continue being part of the problem like the greedy dumb dumb that I am!!! :}

    Edited by Agy
  10. Oh, I wasn't telling you to remove its emote count in their totality, rather to just decrease it from being an amount as high as '6 whole emotes' since that will absolutely get mindnumbingly boring and banal to the person casting this spell. And now that you bring it up, why are you making an entirely new spell for what is otherwise a copy-paste of 'Dovra-kul' but that instead is specifically for Azdrazi? Why not just amend that spell so that it may be for both Heralds and Adzrazi as well and any other new things you added here, such as the herald casting the spell keeping a scars of the wound they heal?
  11. If the ability is exclusively for outside of combat and thus 'emote counts' don't really have any substantial point, what exactly is the reasoning behind making the emotes this overly long? Especially when taking into account the rather 'niche' requirements of it being able to heal only Azdrazi and nobody else.
  12. YEEESSS! I LOVE YOUR STUFF, KARIM!!
  13. MC Name: Agytha Discord: Agyrn Image: Description of Image: Large enormous artwork showcasing an odd gathering of ethereal feminine entities near the remains of a once grand keep. Dimensions: 4 wide 2 high (total of 8 pictures)
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