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Found 1 result

  1. Hello LotC, now before you look at the title and tags and go "ASDFJKL; TECHNOLOGICAL ADVANCEMENT IN LOTC? PREPOSTEROUS!", this post isn't to say that there should be vast technological advancement that turns this server into something more modernized, please read all of the text before jumping to a conclusion or asking a question, as the likelihood is that the question will be answered further on in the text, thank you. Also if something new regarding this topic has happened on the server (I haven't been on in awhile), please inform me so I can get this post deleted, thanks. Science in LotC, good or bad? Mose people would probably say "bad" as the term science on the server is used almost synonymously with "technological advancement". I honestly feel that the addition of sciences (i.e physics, biology, etc. etc.) would drive a new branch of RP; one of which that doesn't revolve around uprisings, magic, or anything generally viewed as fun (sarcasm). Now let's get onto what things could happen with Science. New technology Oh boy, this one again, technology. I honestly feel that adding advancing technology in LotC wouldn't be a bad thing, AS LONG AS THERE'S A LIMIT to what can be done. For instance: "Hey, check out this new bridge I can build now thanks to the addition of physics on the server!" and things of the like. Science has been a major facet in a majority of the things (especially weapons) that go into Lord of the Craft. For instance: crossbows and bridges. Someone couldn't possibly just go "hey, I'm gonna like take the design of the bow and just invert it and put it on a wood block" and actually make an effective weapon out of such a wanton desicion. Math and science would've had to go into the mechanics of the way a projectile is shot, the velocity behind the projectile, and even the projectile itself. With the addition of sciences and technological advancements, things like that could happen, where new crossbows are invented, stronger seige weapons (since those are usually only for war rp purposes with a GM present, making advancements on those would only affect the war side of RP), newer medicines, and the sort. But everthing in moderation. Is there a solution? Short answer: yes. Long answer: most definitely. I feel that if we were to be more in-depth with what players are and are not allowed to technologically innovate (for example, no firearms), we could add a whole new side to rp. And for those asking "well why couldn't we innovate new ways of power and how to use it? people could just be making giant metal robots that run on vegetable oil", well it's simple. As of what is currently possible with Steam power (ask an LM for more details about that) is all that is possible with steam power, we cannot make it any more efficient than it already is, same with any other form of power on the server. Also, I would reccommend that in order to make roleplay even more fair, we take out a majority of the things commonly known in the scientific world today (for example, the knowledge of gravity and forces, [newton's laws] etc. etc.) and make the new batch of RP'ers for science figure all that stuff out in-character. Also, the LM's could team up with the GM's to make specific guidelines for as to what can and cannot be advanced technologically (yes, that means no laser swords or giant mechanical walking war machines that fire out kittens). And that's my spiel. Please post your opinion of the matter, and if you think I'm completely wrong and totally stupid for posting this, please post on here about that as well. Thanks for your time LotC, stay cool.
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