Your character has just arrived in a swampy, dim town. As they look around, their gaze is met with shacks and cabins. It smells of rotted wood and wet moss. They duck and step into a tattered tent, illuminated by a series of candles suspended in the air. At the back of the tent, an old hag raises her head, “What brings you to this dingy town? She begins, then pauses to study your face—”Ah, it’s you. I’ve been expecting you. Sit,” she gestures at a cushion, “Tell me your story.”
"I am Ser Duncan the Tall. I travel these lands as a noble knight protecting the weak and innocent. My parents passed away while I was a young boy when we traveled to these lands. The ship sinked and I was the only survivor. When I woke I found myself on the beach and a group of knights found me and took me in. They raised me in the light of being noble and a true knight. When I got older they all passed from old age and told me to carry there legacy."
"Oh, I just, uh…" you stutter, tensing up. You eye the crone, then back outside the tent. For a moment, the air thickens with anticipation, until…

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