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Boyandarrow


Lorrick
  • Rules: Yes
    Referral: minecraft-server-list.com
    Discord: Northern_Watcher#0790
    In your own words, what is powergaming, and why should it be avoided in roleplay?: Accessing and using knowledge that is not available to your character in the context of the lore. e.g. Having another player tell you OOC about the location of a treasure, and having your character go find it without prior knowledge of it.
    In your own words, what is metagaming, and why should it be avoided in roleplay?: Acting in ways that go beyond the limitations of your character, or in ways that defy fair-play rules. e.g. When using emotes, having your character evade all hits without any reason behind it, preventing any kind of fair fight.
    Status: Accepted

Lorrick Al-Wahdi does not remember where he came from, but he knows it wasn't from here when travellers make comments on his clothes, on his accent, on his appearance.  They ask, "Are you from Qalasheen? From Rassid?". He cannot answer. What Lorrick does is water the garden, harvest the herbs, fill the carriage, place the wards. Did he place the wards? He'll place the wards again. Can't forget the wards. Can't let them in. The wards are there to protect him. Can't forget to place them. He'll be safe.

 

He tends to the grave and prepares the stew. He prepares two bowls but only eats one. He puts the other one out, and clears the one from yesterday, still full. At times, tending to the grave makes him cry, but he doesn't know why. Lorrick sometimes greets travelers and welcomes them into the house. They come to buy,  they come to talk, they come to ask things of him. He never lets them stay after nightfall. They must leave. They can't stay. They must leave before dark. 

 

Sporadically, Lorrick travels to the cities and sells his wares, from Sutica to Norland. There, he keeps a ward in his hand at all times. He rubs it between his thumb and forefinger and reads the writing, again and again. The ward makes him safe from the spirits in the walls, the spirits in the trees and the people and the rocks and the animals. He sees the dwarves and the elves and the orcs and the humans, with spirits on their clothes and in their hair, draped over them like a heavy cloth. The spirits can't get to him. The writing keeps them at bay. 

 

Sometimes, he meets someone who understands. They can come to the house, they can stay after dark. They can help with the cows and the sheep and the garden and the carriage, prepare the soup and tend to the grave, but not the wards. Lorrick places the wards. No one touches the wards but him. When people touch the wards, he has to take care of them. Take care of the people. Remove them. Remove the people who touch the wards. The wards protect him. They make him safe. He'll be safe.

 

(The character does not remember his own backstory, nor does he try to remember, yet will  be forced to face it and remember over time. Trauma caused memory loss. He was a herbalist and trader from Qalasheen, travelling with his alchemist companion. In short, the wards are not meant to keep spirits out, but rather keep his own spirit in. He is dead but does not know it, and the wards are keeping him from becoming a ghost, keeping him in living form. He can see spirits and is afraid of them because he is one himself and unconsciously knows they are alike. He continues doing what he did in life but doesn't know why he does it. The grave is that of his childhood friend and lover who sacrificed himself to try to save him, only partially succeeding by binding him to the wards.)

 

 

 


Character Name: Lorrick Al-Wahdi
Character Race: Farfolk
Character Gender: Male
Character Age: 32
Physical Description: Approx 180cm, 70kg. Dark eyes, tanned skin, dark brown hair. Thin yet toned build. Weathered and old clothing, yet adorned with expensive trinkets.
Roleplay Scenario:

As the man greets him, Lorrick struggles to carry two large rucksacks on either shoulder, precariously balancing them by shifting their weight from one side to the next. The stranger was blocking his way forward to the far-end of the market. Exasperated, he rubs the trinket in his hand ever harder and drops his wares on the ground with a thud. Lifting his gaze from his bags to the man, disregarding the question, he answers in turn: "May you point me to the market overseer? I have wares to sell.".

 

The gentleman's enthusiastic smile dims and turns to a grin. "Sure enough.", he says, pointing to a stout guard tower at the far-end of the square.

 

"Thank you.", Lorrick responds dutifully. With the man seemingly wanting to ask another question, he picks up his wares with a grunt and presses forward, pushing the man slightly to the left to clear the way. 

Screenshot of Skin:



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Hi there, as you can see, you have been accepted onto the server! Well done on your application, you’re doing great! So now, I welcome you to the wonderful community of LotC!

To get started, I suggest doing; /creq Please can a CT monk come assist me starting out?

 

 

Here are some links you may find useful while starting out! :

https://wiki.lordofthecraft.net/index.php?title=Settlement_Guides

https://wiki.lordofthecraft.net/index.php?title=Nations_and_Major_Charters

 

Need help? Feel free to contact me via the forums or my discord crines#2975. I’m often online too, so you can message me with /message snoopie12 to find me in game. If I’m not around you can also use the LotC Discord which is right here! : https://discord.gg/fwEQA2F

You can also use /creq ingame and me or my fellow CT members can help you that way!

Lastly, For guides, tutorials, and how to request help from a CT member, please head to the New Player Hub found here: https://www.lordofthecraft.net/forums/topic/193743-new-player-hub/ 

 

Have a great time roleplaying, and I look forward to seeing you around in future!

Edited by Suicidium
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