Gray is a tall, lean man who once lived a manor. In that manor he had a plentiful amount of food and water, along with other luxuries. However, one day his parents who had owned this manor died and left everything to his older brother and rival, John WeLalle. Afraid that Gray would attempt to kill him in order to inherit the manor, he cast his brother outside and forsook him to the wilds. Gray, who was in no way ready to live in the wild, scoured the roads in search for kind souls that would gift him food and water and sometimes clothes. However, as time went by the amount of offerings he would receive waned. Soon, he was forced to hunt and live in the forests of Renatus-Marna. On one fortunate day, a passer-by and citizen of Renatus-Marna found him and allowed him to live in their home. He spent many months there before eventually deciding to go back out into the wild and experience true freedom.
Character Name: Gray WeLalle
Character Race: Heartlander
Character Gender: Male
Character Age: 27
Physical Description: A tall 6'1 man who always has a dagger by his side. He is kept warm only by his ripped rags and roams the streets alone.
Roleplay Scenario: The traveller has just arrived in a small town. As they look around, their gaze is met with run down houses and shops. They duck into one of the shacks, illuminated by a series of candles suspended in the air. At the back of the small room, an old hag raises her head, “What brings you to this dingy town?" She begins, then pauses to study their face—”Ah, it’s you. I’ve been expecting you. Sit,” she gestures at a chair, “Where do you come from? What do you hope to make of yourself?”
((How does your character respond? Please ensure your response is at least six sentences long, and uses at least two actions.))
Example: (delete this when you add your own)
"Oh, I just, uh…" The traveler stutters, tensing up. They eye the crone, then back outside the shack. For a moment, the air thickens with anticipation, until…
Screenshot of Skin:
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