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Tmoney71


TMoney71
  • Rules: Yes
    Referral: Through a Friend

Farhden, like Navrok, is a cousin to the current leader of the Beastforge clan. Spending his time with the clan has molded Farhden into the dwarf he is today, whether that is good or bad is up to others to decide . His clan is known for training from a young age to be mighty warriors, but among them Fahrden stands out as a prodigy. Due to a head injury when he was young, Fahrden forgets most that troubles him, making life feel like a breeze to him. Occasionally he has been seen spacing out and forgetting where he is, what he is doing, and sometimes, even who he is. During these times, he has a habit of wandering aimlessly, and recklessly. Despite this set back the dwarf never forgets his daily drinking and the comfort of a tankard. Growing up Fahrden considered Varian, who currently sits as clan elder, a rival of his. Ranging from the greater beast slain on a hunt, to the trivial matter of whose farts were stronger, to hearty drinking contests.  When bored or uncomfortable, Farhden will wander the forgelands and nap under the trees, being wary of intruders. Despite all of his talents and drawbacks, they are not his calling. To Farhden, smithing comes more naturally than wielding an axe. His talent and pride in worksmanship has led to him being named the clan's High Smith, in the process lowering the number of smith's the clan needed and opening the way for more to be accomplished. Military has always been a side goal for Farhden but due to the lack of an actual dwarven kingdom, he instead follows his brothers and patrols the Whispering Crossroads protecting his kin from roaming bandits and thieves.


Character Name: Farhden Beastforge
Character Race: Dwarf
Character Gender: Male
Character Age: 145
Physical Description: Dark sin standing 5'0 with brown hair and green eyes wearing a white bear coat in dark armor.
Roleplay Scenario: The traveller has just arrived in a small town. As they look around, their gaze is met with run down houses and shops. They duck into one of the shacks, illuminated by a series of candles suspended in the air. At the back of the small room, an old hag raises her head, “What brings you to this dingy town?" She begins, then pauses to study their face—”Ah, it’s you. I’ve been expecting you. Sit,” she gestures at a chair, “Where do you come from? What do you hope to make of yourself?”

((How does your character respond? Please ensure your response is at least six sentences long, and uses at least two actions.))

Example: (delete this when you add your own)

"Oh, I just, uh…" The traveler stutters, tensing up. They eye the crone, then back outside the shack. For a moment, the air thickens with anticipation, until…
Screenshot of Skin:



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