-
Posts
246 -
Joined
-
Last visited
Content Type
Profiles
Personas
Wiki
Rules
War
Systems
Safety
Player Conduct
Forums
Forms
Posts posted by TimberBuff
-
-
Accepted.
3 -
-
Accepted.
3 -
Due to the arguments presented, I'll be removing the memory share ability from the lore. Thanks @Xx_BloodStalk_xX, and @Delmodan for pointing out the issues I hadn't before. Cheers.
5 -
1 minute ago, Xx_BloodStalk_xX said:
Is this IC or OOC consent?
Passengers should, at the very least, be able to choose on when they can leave the dream.
This is, in my opinion, a spell that should be audited from the lore. It seems to have a lot of room for powergaming and low-effort roleplay. "Yes, your honor. I'm innocent, come into my lucid dream and I'll show you that this person is actually the guilty one." Not only this, but this spell is also going to horribly overpower villainy roleplay as you can easily get the face and voice of someone on standby.
Agreeing with @AmericanSimpthat the teaching process should be given some more depth as well, but I like how freeform it is.
All in all it's a very interesting concept but not one I can see working well on LOTC just for my own personal reasons
- IC and OOC consent is needed in order to enter the area
- Passengers being able to leave of their own volition is intended, and an oversight on my end to not include a line. Will be edited posthaste.
- The argument of a lack of memory share seems to be overcome by other things in this lore. Someone could use lucid dream to create a false reality in which that they are innocent or guilty, just as easily as they can show a memory. Another thing would be just people would have to believe that this is a thing that is possible to do. I could see some sort of compromise in which someone could use the lucid dream ability to vaguely recreate scenarios, with no real specifics? Or redline it to only be able to recreate places without specific details like people present. I think the lore could be fun, but I do want to assuage the issues of possible powergaming with villainy.6 -
25 minutes ago, Zarsies said:
I do not read lore submissions and often I don't read new implemented lore but I passed over this and my only thought is that you should consider not using the term mindplane and use something else unless you are intentionally drawing on mindplanes Voidal horrors possess and if so elaborate on the connection(s) and/or similarities, possibly to the point of tying them in and making this Voidal.
Yeah, not that big a deal. Give me a bit to come up with a new word and replace it. Easy fix, thanks for feedback.
6 -
15 minutes ago, TreeSmoothie said:
A few tidbits I'm curious about:
- Is it an open Feat, or a Closed one?
- How is it specifically taught?
- How far back do memories go? I'm worried that allowing people to project memories will make them try to be CCTV cameras and go around sharing memories of peoole doing villainy to other people (or trying to use it combatively- i.e. show them something frightening in hopes of them having a heart attack, or something). Could use more clarification and redlining.
- How many people can be tethered at once? Can you go around tethering infinite amounts of people?
- Perhaps Lucid Dreaming should be included inside of the first skill, it's pretty short and has no use elsewhere.
Other than those, this lore is AWESOME! I've been wanting to try out Conduit lore ever since I read it in the first place, I hope it gets passed.
- Closed, but no TA and there'll be a self teach altar
- Simply by giving someone the ability, the rest comes fairly naturally. There's no tier system or otherwise.
- Redlining how accurate someone's memory can be is a rather difficult thing, I believe. Honestly, showing someone your first person perspective of a memory of being robbed isn't much different than people just describing what happened, except maybe having a neat bit of flavor to it. How often I've seen people slap up someone's skin on a bounty poster as an "artist's rendition" is too many to count. As for using combatively, all abilities are non combative, as stated.
- One at a time, as I'm sure most people only have two hands. However, due to there being no TA needed, theoretically someone could go around and give this to everyone on the server. Though, the same can be said about housemagery.
- I've thought the same, but it was less work to leave it how I wrote it lmao
Thanks for the feedback!
12 -
- Popular Post
- Popular Post
Conduit of Enlightenment
Background
The soul and the mind, two vastly powerful things on their own. Able to achieve a multitude of things alone. People look at the raw power of both of these, and wonder what more they can do.
The finer abilities of the mind and soul, when working in tandem, are often overlooked. Things that won't help you kill a man, but will help you tell a story, or give a lesson. It is so often that these abilities are used for battle, when we should learn how to better share the experiences with those close to us.
A Conduit of Enlightenment is one who has achieved this connection, their mind and soul tethered together in a way that no other magical force in the world can achieve.
The true power of the mind is not in its capacity for suffering, but its capacity for telling a story.
Abilities
Mindscape Travel (Non Combative)
The practitioner is able to enter an enhanced meditative state, entering into a "physical" representation of their own mental state. This usually manifests as the place they are most comfortable with in the real world, but can have twists to reality, colors being changed, etc. Depending on their mental state and their view of said place. Practitioners may bring up to two people with them (henceforth referred to as Passengers) into the mindscape.
Redlines
Spoiler- Nobody can cause any kind of harm at all in the mindscape, be it physical or magical.
-
Passengers must be willing, cannot bring an unwilling subject into the mindscape.
-
Passengers may exit at any time.
- The practitioner and Passengers are all aware that they are currently in the mind of another, and cannot be tricked into thinking that it is the real world.
- The practitioner must keep in physical contact with passengers, with a hand, preferably over the heart or on the head of the Passengers.
- Loud outside noise or physical touch is needed to pull you out of the mindscape unwillingly, otherwise you may leave at your discretion. Do not meta people approaching you.
- Once out of the mindscape, if willing, the practitioner and any passengers feel a slight grogginess, as if waking from a nap. If unwilling, it is much more powerful, as if forcefully woken from a deep sleep.
- May be used to teach mundane skills, such as having a safe place to spar or being used to learn to read, but cannot be used to teach magic.
- Any conversations in the mindplane are also muttered aloud in the 'real world', represented by you emoting in whisper. If someone gets close enough without waking you, they can hear your conversation.
- You cannot induce a sensation of 'needing to stay' or 'being unable to leave'.
- No FTB in the mindscape.
Lucid Dream (Non Combative)
The Practitioner is then able to move on from the mindscape to a complete lucid dream-like state, having complete control over the environment around them, and being able to grant a similar or limited amount of control to Passengers.
Spoiler- All previous redlines apply.
- All dreams (whilst sleeping) after acquiring conduit are lucid dreams.
Tethering
Tethering, or as most magics would cause it, connection, is a simple feat. It requires no TA, you must simply be taught how to tether people’s minds and souls. The practitioner places a hand over the recipient’s head and heart, and enters the very same meditative state used to use all the other abilities stated before. Within this state, they take a student on a journey of their mind, which can lead to a multitude of things, and is very freeform. People may face their past, what they believe to be their future, or even just a wild sequence of events with no clear meaning. There is also a method that one can learn to do this on their own, with no one to guide them.
The true ability is caused by the Practitioner to tap into their soul via a deep meditation, causing the mindscape to form. It is not a true, permanent tether, the practitioner has simply learned how to "poke" their soul to induce this state.
Spoiler- The only difference between Tethering and previous abilities is the placement of the hands on the subject, and the intent to tether the subject.
- Once tethered, all abilities are inherent to the user. Teachers may, however, do a "lesson" or two to teach the student how to properly navigate and utilize the mindscape.
Citation
Booklight, for his original lore -
Purpose
The primary purpose of this submission is to expand slightly on the abilities of this rather old lore, and make it a rather easy ability to learn. I thoroughly enjoy this lore, and simply wished to update it to modern standards so we can continue to enjoy it.
Changelog
- Added a redline that Passengers can exit of their own free will.
- Changed 'mindplane' to 'mindscape' to keep voidal horror lore in mind.
- Removed "Memory Share" as an ability.
- Clarified some teaching stuff.
- Clarified that tethering is a minor thing, in which the practitioner is able to "tap into" their soul.
- Added grogginess rules.
- Edited outside stimulus rules.
- Added 'forced stay' redlines.
58 -
Accepted.
4 -
-
Accepted.
3 -
Accepted.
3 -
Accepted.
3 -
MC Name:
TimberBuff
Character's Name:
Jackdaw
Character's Age:
76
Character's Race:
High Elf
What magic(s) will you be learning?
Druidic Shapeshifting
Teacher's MC Name:
Kuila
Teacher's RP Name:
Liri
Do you have a magic(s) you are dropping due to this app? If so, link it:
No
Do you agree to keep Story updated on the status of your magic app?:
Yes
Are you aware that if this magic is shelved, that you may no longer use it in character?
Yes
4 -
Pending. Please make the following changes or amendments:
- Please give a little more detail in your responses as to what the spell is accomplishing. There is a lot here about the exterior visual tells of the spells, but there is a lack of detail about how the spell works and how the student would actually accomplish the things you are attempting to teach.
4 -
Just now, VoidandNull said:
I read into it, and there seems like there is zero to no conflict possible from hoarding. Even if there was, it wouldn't make any sense in the slightest. "Oh, you have a dragonic mark? That's bad!" or "Oh you're hoarding too many books, Cringe!". It just doesn't make sense. The hoarding feature, while dragons are known for such, just doesn't make sense for a druidic person to have in any sense in the slightest. While yes I may be wrong in such, this is just what I'm thinking on such.
I think it really comes down to an individual character thing, but I see what you mean. Main real reason is "Dragons hoard", and isn't related to the druid aspect.
4 -
Just now, VoidandNull said:
In all seriousness, I don't really see why these dragon people would be druidic like. Most Druids from what I know aren't very materialistic, meaning that the hordes aspect doesn't really work from my point of view. If someone could explain it to me that would be great, but the fact of the matter is, is that the hording aspect just doesn't seem like it works from what I've experienced with Druids.
Heyo friendo, like I said in my last reply, this comes from a long accepted lore piece of the nature Dragaar, Taynei'Hiylun, who is an attuned druid. The hoarding aspect comes from the fact that they're dragonkin and made by a dragon. As for it not fitting with druids, if you read into it, it's actually very possible for this CA to introduce conflict within the existing druid playerbase due to a different set of ideals.
5 -
4 minutes ago, monkeypoacher said:
this is a dumb question (I mean you did already write the lore) but do they need to be dragon dudes
Hey friend! The specific reason of them being dragon aligned is because of the nature dragaar, Taynei'Hiylun. If you look at how the CA works, the only real similarities to Azdrazi would be the fact that they're dragons, probably.
4 minutes ago, Ryloth said:how you gonna meme on a meme line friend
is this what inception is about
9 -
1 hour ago, L0rdLawyer said:
If you want to fill you reply with slander to try and justify your terrible mindset, feel free. But that is on you.
6 -
MC Name:
TimberBuff
Character's Name:
Jackdaw
Character's Age:
70 something
What feat(s) will you be learning?
Unattunement
Teacher's MC Name:
TheKeefy
Teacher's RP Name:
Hareven Lorenthus
Do you agree to keep Story updated on the status of your feat app?:
Yes
Have you applied for this feat on this character before, and had it denied? If so, link the app:
No
Are you aware that if this feat is undergoing an activity trial and fails said trial, that you will lose the feat? And that if it is apart of the Lore Games, it might drastically change soon?:
Yes
4 -
-
-
Accepted.
3 -
to prove im a druid
3
[Druidism] [MA] PeachLova
in Denied
Posted
Player now under the TA of Kitsunenokage66