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Barcardi

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Everything posted by Barcardi

  1. Hey gang, I have a scholar and ton of books. Is any town, city or guild seeking to reinforce their library with a collection built from Arcas? Must include accomadation, and help building new copies so the library has their own versions. Can also do book writing, document scribing and whatever for the area. I can also reproduce books to build a bigger library. If it helps, the books are a rough collection of: darkspawn hunting, medical, herbs, religion, cultural, general skills and some unique ones. I think it works out as 50-60 off the bat. They'll also remain my own property but I will endeavour to make copies for the library to host if I depart. Send a letter to Korinna de Alcaide or send on discord: @BarcardiBreeza Cheers, Barcardi
  2. Does anyone want to join me in an escapadade to create a young orphan, start with nothing as peasants to rob and commit morally bankrupt ideas to become rich? GTA Online this shit, we'll figure it out along the way. I haven't got a plan, only a motive ngl. Contact me on discord: @barcardibreeza
  3. I know i'm no longer team, and we lose the caves in the next map but i've figured out the theory and tested a working model for the Cavebuilder system and it meets the expections I had hoped for it. (Unique variable caves every time)

    1. TheWyrdWolf

      TheWyrdWolf

      Joyous day, how complicated is it?

  4. Hello. Short and simple, I wanna make a new character. Preferably non-darkspawn, scholary is always preferred. I am self sufficient, can build, skin, have access to ready made stuff and can be sent in a direction and can usually do something. What opportunities are available? Message here (I'm slow, mentally and on here) or Discord (BarcardiBreeza)
  5. So let me break this down as easily as I can, Section 1, as denoted on the maps was a mess. It is by far the oldest part of the cave, and was created in a rush to test if my theory worked; that is why the extension from the Haense to Hyspia region was extremely damaged and poorly constructed; this was a persistant theme which I had been working on fixing, hence why the Numendil entrance had reworked assets - because it was a larger project to deal with. I'd been scouting the viability of reworking the Haense to Hyspia section since December, but the complex nature of that system would be a nightmare to restore to practically old assets - so it was scrapped, reworked and part of the assets relocated because A: Less Work Load -> Higher Input and B: It's a cave designed to get people lost underground. There was also the issue of the original designs being poorly spaced, which blocked an expansion line I was working on which would've diversified the cave system in a more compact space without extending into other regions giving players more opportunities to stowaway, ambush or otherwise. This was originally found from the rear line from Vault 3 having issues to return back into the Hyspia region bar one space which sat too close to a settlement. Even with the current state, it was still at 50% completion as I wanted to expand it further. As for the regioning, this was extended and supported with all involved bases. I hold no horse in this race, I do not roleplay with either group and my only interaction with them with my personal character was involved with tracking one of their bases - this is where I discovered both were subject to extensive mini-map, x-ray and spectator abuse to locate key points of entry and access routes. So, I did what any responsible person who cared about the quality of life for those in that situation would do and actively worked on systems to counter these exact things. (False entrances, dead end keypoints, blocking visual signs involved with door functions, architectually supporting vantage points and misleading routes) If people have an issue with the placement of their entrances, which would be open to everyone, maybe they should consider investigative roleplay instead of /rg info? Spy work, tracking, stalking, observation points. All exist as viable options.
  6. Figured since some people might not know what i'm talking about, I built the long-range cave systems underneath Aevos. I even chucked a map together with the updated regions, which unfortunately would've been larger if that depature was around 4 hours later. That blocked section is 80% done and was the expansion from the rear of Vault 3, it was awaiting the final biome alterations and world edit commands to texture it and I was gonna roll it out tonight. Section 2 is slightly outdated, the Norland paste broke a lot of the tunnels towards the southern region but a lot of it still stands. Again though, really nice to see these messages guys. Genuinely do appreciate the support.
  7. Thank you very much guys, but all things have to come to an end. Of course not the ending I would've hoped for here being kicked from the team in a single message, being World Team from Arcas to Aevos but I guess we hope for the best and prepare for the worst. Again, I have shared the asset list with Squak for the cave and vault supplies with the directory how to craft the cave, so maybe in the future something may entail but unfortunately this is where my journey with you guys ends, and I am glad to have made people enjoy their time on the server and restore that thrill of exploration we were in dire miss of from Almaris and Arcas. Then again, I was always a rogue who would only cared about what the players told me and I wouldn't listen to management - so I can understand their decision. All things are preordained, and thank you guys once again. I'm greatful you guys had a good time while it lasted.
  8. The caves inbetween Numendil and Haense are getting an extension and update with the newer assets and design specification

  9. Had to double check with Ferda and it is a joke. Know it had me and a few other people wondering ._. Current highest bid is 2,000 mina by @StingyParrot
  10. Hello, As a retiring adventurer seeking, I am glad to offer an ignot of Refined Azhl from my travels in the north. Are you a traveller, explorer, darkspawn slayer or otherwise in need of an added edge in the battlefield? Run your chance to bid towards this refined ignot of Azhl and start with a foot forward in your ultimate endeavours. I will start the auction today, and aim to finish in the next five saint days at the end of the week. [15th December 20:00 GMT] with a minimum starting bid of 1,000 mina, and an ultimate buy-out of 4,000 mina. Each bid must be a minimum of 100 mina above the last. Kind regards, Daphne de Alcaide
  11. Honestly, this does keep coming up and I am considering it. The underwater sections were designed to take out half the health bar as a general for the idea that going under is always a risky move, but I will see about an adjustment in the further sections. They were all tried and tested manually to see the variance anyway, but yeah. Definitely is something I will keep into account. I'm glad to hear it was found in just general exploration though, that is the intention with a lot of these. While the major spots would be visibly obvious, there is hidden entrances/exits and will eventually be a secondary line above or around the caves such as crawl spaces or drop points to ambush or escape when needed. If I am greenlit, I am hoping to add some mining nodes as the basic starts. A lot of nations safeguard their nodes which is understandable, and I understand having open nodes may cause a bit of havoc with the market but given the circumstances you could be in with the caves, and if properly coordinated with the villainy arcs of LoTC - I feel like this is an easy win for everyone. Alongside that, I am hoping to include further questing in a sense to explore for archeological roleplay if I can secure the lore involved with it. But again, awaiting greenlight. Originally, they are easy to pass and are vetted multiple times by multiple people to see the complexity of the task - or at least this was the original case with the first cave. I understand it isn't an easy win, but it keeps to the dangerous nature of the caves and poses a non-active risk for those exploring it. I'll draft a few ideas though, leave it for parkour with diminishing health if failed. I can do cave systems, the pain of a deep dark and trying to get that approved seems a lot worse. I can barely build a cave under the wilderness without chaos ensuing. Big appreciation, my friend. Definitely gave the best and most useful review while testing the new designs. I had to google it, but theoretically you'd be able to travel to every end of the map with majority of places being interconnected to large tunnels across the map with their own subsections, tunnel lines and so forth. Numendil and Haense was a proof of concept of a long range tunnel.
  12. Hey guys, So I never know how to crack on with these shit, so I will just break it down as easily as I know how. Caves! They're a mad thing, aren't they? I don't know if you guys ever explored the caves that connected the Haense and Numendil, but I made them as apart of a venture to see about asset spinning to try and construct large-scale caves which would innevitably put you travelling underground for ages; unknowing of where you are, or what direction you are going. If you've fucked up and you're walking into a dead end, or maybe some darkspawn or bandits are waiting around the corner waiting to rob you, murder you or inflict you with what curse they may bare. That was the general gist anyway, and the initial idea was meant to branch from that. There was also the addition of hopefully someday, having clearance to put metal or plant nodes deep within them, or mining nodes to allow out of nation ore gathering in risky scenarios. Archeology world building, or even treasure hunts like the Uncharted & Tomb Raider games. You could potentially hide your lair deep inside one, and have the main entrance and control point in a hidden location difficult to locate. Maybe even ultimately having smuggling routes into cities for darkspawn, or wanted criminals hidden by parkour routes and death traps where one wrong move will result in your demise. The caves were designed to cause suffering and potential death to traverse, because in the realm of cave diving, that is the reality. But, of course this caused backlash. I don't know if anyone remembers, but there were genuine death traps which caused people to lose their stuff - which sucks, I know but this wasn't designed for the slice of life roleplayers who wanted to explore without risk. This should have the same consequence as wondering around a spook base = potential death or injury. Of course, there are always a few bottle necks with the current design. Originally it was built from a cave system that took me around 40-50 hours to complete, which acts as around 50% of the asset list. Then when the Haense cave was built, that added the remainder. This gave me around 9 assets individually and took around 6 hours to make the extension from Haense to Numendil, and now from a little messing around and trying to experiment with a new formula (I had theorised how to try and build an all purpose asset, and use ChatGPT to render the commands needed to work it for the tunnels but this was ineffective, and ultimately as difficult to render.) Now with a bit of experimentation with World Edit, manual building and just general labour, i've come up with a list of 22 assets with some of these still being a work-in-progress, however colour developed so they can have individual textures to spice up the designs as I was told some of it looked the same. But, we were ultimately cut short due to doing this as an unsanctioned operation without approval from Admin. Even when I dissapeared from the server due to my life happening, I was recieving routine messages per week from people asking about the cave and when they'd be extended or overhauled as people found usage for them. The people I was expecting to use the caves as well, and for that I am forever happy because it meant the work got to the people who needed it. But, I am trying to prove this with the community that this as a concept will work, or at least be used by a section who will create a good roleplay area with it. Ultimately I don't care if this is used for a staff event, player event, lair, exploration or otherwise - these are quality of life improvements for a very specific subsect of LoTC who I know can make some good roleplay out of this, and ultimately expand this out to other sections of roleplayers who will benefit from the expansive and open nature of this concept. I believe with around 50 more hours worth of asset building, and bringing that list potentially to 50-100 assets of unique looks would allow the map to be fully designed to allow a cave dweller to go from one end to the map to the other, and maybe travel to the other quarter and the job to be done and operational within 30-40 hours of arranging. So again, what are your thoughts? Who hates the idea, who likes the idea, who would find value in it and would actively or even semi-actively use it? Whose already explored the caves and wanted to add input, who hasn't but likes the idea? Even just sharing the link aids massively. Just for reference, anyone who is looking for the caves can find them in these locations:
  13. What's crackin' big dawgs, I'm a returning player - one who struggles a lot with spare time due to a lot of hobbies, working and training for competitions. So I would just like to stick the warning out there, I am eager to play a new character but there is a chance I may shoot for a bit and struggle to return however this is improving currently as I have revised and adjusted my schedule a lot more than before. Now we've got that out the way, I really want to return but I am struggling to settle in with my old characters and would like to see about making a new one with a cool group/family. Not really asking for much in that regard, just a cool concept or vibe to go towards. I really want to make a detective or a doctor, if someone can factor that in. I'm self sufficient, can supply my own skins, build and can usually find something to do but the backbone always helps. Also if I end up anywhere near the noble or aspiring noble scene, I wouldn't mind trying my luck at eventing. I'm fine going back down the spook route, or being associated to it. Same with going the law-abiding route, I forgot what that's like. Anyways, if you're interested at another person in your roleplay family or group - give me a message on Discord (barcardibreeza) or leave a pitch here. See you later, alligators. - Barcardi
  14. They're quite literally brand new. Well, majority anyway. Pieces have been slowly built over the last few months.
  15. I like this, you're giving me ideas and you're really doing me a favour in the long run. There may be something of that extreme however I won't spoil it.
  16. -673 / 232 / 969 CALLING ALL CAVEMEN The Cave Project is coming along, and by coming along, I forgot about it until earlier and decided to trial an idea - it worked. So, we have more on the cave project and by more, I mean this cave is ******* massive. It's now also available to the public. I've thrown a picture in, like it helps but somewhere on there is the entrance. So, what do you need to do? It's designed to pretty much do these things: Set the basis for a long-range cave system, and confuse any explorers. Spook anyone out who isn't a spook, and empower spooks (Unless you get killboxed...) This specific line will extend towards Numendil & the hill by the forests kind of areas. There is currently 1 hidden entrance. This region will have 2 visible entrances, and 3 hidden entrances. There is death traps in this, you'll probably find it (and die) Just to add more issues, it reuses assets to break any familiariaty. Line 1, extension from Haense -> Hyspia runs around 4km straight excluding variances. Pro tip: If you see a gap of one block, you can shift and look down - it'll put you in crawl. This is still a work in progress [5%], the region still needs 3 asset parameters which I will gradually add overtime. But yeah, the entrance is in Haense roughly west of the main city. Happy hunting, guys. WhatTheCaveDoin Thank you @CapyTiger & @GajaTheMessiah for the titles. Thank you @GajaTheMessiah, @rathat, @LeDuxBerrie, @Waats and @Buggerts for testing the new variant. Late Addition: This is a screenshot of around 1/10th of the cave from above at the maximum vanilla/server distance settings.
  17. [!] This missive would be found from town to town, with no clear consistancy or pattern. It is however well written. [!] Hey, I'm an aspiring scholar in search of fame through bookwriting, and I figured to make a chaotic gesture of trying to start pen-pals. The world is a chaotic place, and the art of letters gives a safety net to understanding people prior to meeting them. I'm studying the Arcassian Inferi currently, and I am actively trying to understand more about Archeology and Paleontology though I wish to cover many more subjects. Maybe this effort is in vain, but everything is worth a shot. Kind regards, Alejandra de Alcaide [OOC: It's time to try and abuse the aviary plugin like holding 16 consistant chats with different people. I've also been alerted of a fear of using expensive paper, go resource island and cut down sugarcane. It's free.] [Directions: /Aviary Send WhatTheDoggDoin -> Alejandra de Alcaide]
  18. Hey, Dipshit here. I'm looking to play a new character, I want something that's a bit more ambitious. Honestly, anything - I am genuinely curious. My activity is returning and I have made some poor decisions for future plans so I can't drink anymore (Come on, April.) Religious, combat, noble. I'm honestly stumped, I wanna try something new. Right now I got these currently, all have their strong suits. Alejandra de Alcaide [Main] - Scholar, book writer, apprentice alchemist and libarian. Alicia de Rosius [Secondary] - Old-age vampire who exists to cause chaos. Emira 'Ivette Jr' d'Abbassia [Soon to be Secondary] - She's a kid, I have no full plan. Maybe an engineer/mathmatician. Pending [Pending] - Pending. Help me fill pending, hit me up. Secondary is just a designation, I fluctuate. Discord: barcardibreeza
  19. [!] This missive would be found out and about, often concealed in harder to find places. [!] Hey, Quite a bizzare writing, I know. Some of you may recognize my books, or maybe a few Lector's still live to remember the name. But, if you must know, I was born over a decade and a half ago and I, my wonderful people of Aevos am categorized as a darkspawn. I've lived a lot of tales, and I find it funny watching the world repremand the Paladin's for their actions - of course, an antagonist in my own regard yet still I do find the concept playful at best when you start comparing your heroes to their actions. We can start with Paladins, for one: When I was in my early twenties, a somewhat newly turned vampires. I was friends with the Paladins, and they weren't too sure what I was. I was different, for one, just not a threat yet I helped. Well, just outside of Elysium in Almaris - we made a little whoopsie. Due to circumstances left unseen, we ended up in a tricky predicament with civilians of the unarmed nature and in protection of our own life (Despite being armed and able to retreat.) We executed seven civilians and covered up the incident. This was considered an uncontrollable dilema, and kept from the public eyes. What is even more funny however, is my removal from that sector once we were discovered to actually be Darkspawn. Not freaks of nature that were gifted - we were evil creatures meant to be culled from existance. Funny, everything I did before then was safely done through trade. I didn't feel evil, not until I was cast as one so where does that lead me? The Lectors of Owyn, who actually in all fairness, were fairly civil. They were harsh, and strong to their beliefs. I acted in silence, hiding from the cover of a naive girl and made what I believe to be friends. But, being cast as a villain, you're bound to be sought out by others. So, eventually a coven found me and I was adopted into what seemed like the closest thing to family. So I made mistakes trying to live, but I still did my best. I supported businesses and charitable services, and I worked to try and make the world a better place than I left it. But, this family wasn't bound to last long and eventually a Lectorate testing in Yong Ping left me defenseless. The Lectors discovered my sickly secret, and despite surrendering without any issue - I was nearly beaten to death, being comatosed and perminantly damaged mentally. From there, I was ostracized and abandoned. For what I thought was the bottom, I surely had set foot in quick sand. So where does that lead me, defenseless on the roam. I had now become a loose cannon, afraid of the Paladin's who cured me and discarded by anyone I had considered a friend. Each and every one as the smoke settled from what vampires really were left me for dead. So who finds me, and forcefully converts me back into the thing I was hunted for. The coven; the closest thing I had to a family. I know my words will be read by blank eyes, and my legacy will forever be tarnished. But if you really wish to solve the vampire issue, the answer was never with an iron fist. Regardless of how many times you try to cull the society, it'll just regrow in the shadows and restart when all we had to do was prosper together in unison. Why do I write? My story is one of age, seeing societies rise and fall with a constant motive. You all became too obsessed with purity, and fell apart from within. You just needed a universal threat to distract yourself from the reality that you will die either by your own hand, or by your allys. You'll also never find me, unfortunately. Regards, Alicia de Rosius
  20. Main issue is prioritising what, since all of them take time. They're all viable strategies. Also allows people to voice concerns or suggestions, since I know I am missing something.
  21. So, for those who you who remember me. Probably recognize I have a tendency to go rogue, and do a lot of random shit. Maybe it's years of cocaine abuse, a little bit of ADHD or maybe if I was a horse, I have a promising career in a glue factory. Maybe, just maybe, it's all three. But, I also am known to die. I have a life, but I always end up back here. And, Arthur, my boy. I have a plan. If any of you remember, before I became eratic on my log-ins. I had a dream, one big cave. It was going to be beautiful, majestic, damn right spook-ifying. But, I forgot the sole issue with something of this scale. It's a ******* nightmare to create, the one built nearby Haense totals around 30 hours. That's a fraction of what had to be done, so, we move back to theoretics. How do we achieve it easier? The real answer is a difficult fight to either spend the time to test theories, which they were. By Hohkmat, two tunnels beside and to the north of it exist which show the variable methods used - but they're not effective, require too much time and lost too much quality as a consequence. But, I have a plan to counter it - it just requires mathmatics, and a lot of variables. Unfortunately the best way to tackle this intrusive need to build a spook paradise unheard of before isn't with a point and click adventure, but having to attend my maths class (I'm 23, I made a stupid decision to try and get my GCSE.) So, without any prior consultation with Squak, who likely thinks I am dead (I don't speak a lot), I come to the community with the offer to help decide where to devote my time into projects to increase quality of life across the map to provide more roleplay opportunities to the community which are disregarded due to the complexity of setting them up - in essence, my time and logic to try and achieve something new. Just a forewarning: None of these have been discussed, so even if liked, it could get shut down. Like I said, Rogue. Here are just a few, but I would sure appreciate any other suggestions. Some are primarily to be worked on by themselves, and some work hand-in-hand. The Cave Project (CI-1) Description: Effectively a big ass cave system which spans the entire map, which would allow people to travel below ground over great distances for time and time again with opportunities for random events either done by players, or staff who are able to utelize it while giving new entry ways to illegal businesses, covens or cults without having a blatant entrance above; while you may be able to look above from the sky on map, this disallows it - causing the players to have to explore if they wish to map it and even then, good luck using in-game mechanics. Should the framework be complete, I also want to appeal to allow people to use smaller scale tunnels to be able to smuggle into city and add a new ambience to guard and criminal roleplay - which armour-lockers, to prevent raid mechanics or roleplay zones which prevent certain movements (I am probably waffling, but that's why it is a later idea.) Currently Bottlenecks: Time, is the greatest issue. Unlike A12, this is a non-stop fight which cannot be relied on world edit through and through unless I can figure out the full maths cycle to be able to do tunnels effectively in a superb build style which is theoretically possible; I know the capability is there, but would require a lot of time to work through. I got the idea through game assets, which can partially be used in such a way however it will subtract on the build quality and still require an extensive amount of time. The Pros: Underground travel network, prime for on-foot or railway expansion like Arcas. Rare materials would be harder to find and reach, if correctly placed. Safer space for criminal and spook activities, while more dangerous for hero roleplay. Should the theoretics be achieved, the same could be easily done for the next map and even improved. The Cons: Could split roleplay up, making it more accessible for spooks to hide in the shadows without higher interaction. Potential "Kill Boxs" within the caves, for any unlucky traveller (POV: You pass Krug's border) Production time would be extensive, and potentially lead to a burn-out without the proper theoretics design to cut time. Archeology/Paleontology Project (CI-2) Description: This would actually partially be included with the above category, but the building of fossil and archeological digsites with pre-written lore and markers which can be used to recognize and request an ST/MT to be able to begin working on it and uncovering what they could helping facilitate archeological roleplay like the start of Almaris. It was a really niche subject, but opened a few different vectors and supported the ability for people to theorise and speculate on the contents on the map which from what I can see in Aevos, isn't happening as much (You guys need to stop going to war and read a book, preferably the Art of War - I want more war.) I know old build sites, maybe from the start of the map, or even before would probably get greenlit but I definitely have my eyes on trying to introduce extinct animals or rare animals in such a way where people can try and gain a knowledge structure on it in the bones. Same with fauna, ecosystems, I know someone out there will love it (Including myself.) Current Bottlenecks: Pissing off story team on a subject I know nothing about, I just build. I've got a few ways how to do it and make finding it natural, instead of /rg info abuse. Leaving Pros and Cons blank because it's a newish concept for me. Wildlife Resources & Hunting (CI-3) Description: I partially saw a bit of this when we had the plugin during Almaris everyone hated because in all honesty, trying to find information how to use it sucked ass. That, or I am mentally deficient (Probably both). But this would entail trying to scout through all the wilderness of Aevos, and building ecosystems which can be partially interacted with or utelized for player events which require minimal effort on story to interact with. Just a kinda checksheet, log and everything like that to keep everything in check: E.G. I can imagine some solo will ******* massacre the entire region for shits and giggles on a solo roleplay adventure. This would try to work with the confines of the game mechanics, to allow spawning of animals with NPC animals about - and I also remember some plugins that could work well but I don't know if they made the Almaris to Aevos jump (I've got it in my head about a Ravager disguised as a bear which will **** up anyone who goes into it's den.) Cool idea, fairly simple to implement just requires a bit of provisioning to get it right. Current Bottlenecks: My time, effort and approval from higher ups. Leaving Pros and Cons blank because it's a newish concept for me. Discover The Wilderness (CI-4) Description: This name is misleading, in all honesty. But, I feel the urge to go and adventure on a whim abroad to try and find the treasure of Henry Every in a fantasy of making my riches unconventionally and I figured I am surely not alone in this pipe dream. So, **** it - why not add an entire system of treasure hunts across the maps to discover treasures of gold, the knowledge of ancients or some other shit. Really basic stuff here, treasure hunts and redstone contraptions which will make me want to pugsy Aaun (There is no prejudice, just seems like the easiest target) and hopefully some rag tag band of adventurers can have some fun out of trying to figure out how to solve it. It's an easy player-driven idea, just requires the time to build it and approval from the higher ups to get the assets. I've seen the theory for this before, just not really put into this big of a scale of what I would want to do. Current Bottlenecks: My time, effort and approval from higher ups. Leaving Pros and Cons blank because it's a newish concept for me. This is everything I have in my head right now, if you have any ideas I can throw up to get approval, shoot them. I don't ask the community for ego (POV: You're MonMarty), I ask so I don't spend my time on something that isn't used.11 And, uh. Hi, Squak and Dingo.
  22. Hard-PK if they don't log in. This is unconfirmed baseless spectacle from the opposition in an effort to slander my campaign. Yes.
  23. Guys, this is in EVERYONE'S best interest! What's the chances on an unexpected vampire uprising to slay the streets of Haense?
  24. Good afternoon/morning, I will keep this simple and sweet. Halloween, spooky time right? You go outside, beer and keys in hand, quick little drive over to the supermarket. Rack up a few wanted stars, while you become a cult hero for slaying numerous beasts like the Lectors of old. But, and hear me out, I have an idea. The Halloween Purge (Trademarked)! Hard-PK enforced, 24 hour period. To get us started, I have listed a set of pros and cons. Pros: It'd be awesome. It wouldn't be abused. I can finally kill a god. Cons: None. I've made a petition, let's get this in the works. Kind regards, Ex-World Staff
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