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Minecraft Username
Barcardi_
Profile Information
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Member Title
Ex-World Team
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Gender
Male
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Location
England, United Kingdom.
Character Profile
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Character Name
Niña de Alcaide
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Character Race
Santagian & Akritan Mix
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5004 profile views
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Hey gang, I have a scholar and ton of books. Is any town, city or guild seeking to reinforce their library with a collection built from Arcas? Must include accomadation, and help building new copies so the library has their own versions. Can also do book writing, document scribing and whatever for the area. I can also reproduce books to build a bigger library. If it helps, the books are a rough collection of: darkspawn hunting, medical, herbs, religion, cultural, general skills and some unique ones. I think it works out as 50-60 off the bat. They'll also remain my own property but I will endeavour to make copies for the library to host if I depart. Send a letter to Korinna de Alcaide or send on discord: @BarcardiBreeza Cheers, Barcardi
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Does anyone want to join me in an escapadade to create a young orphan, start with nothing as peasants to rob and commit morally bankrupt ideas to become rich? GTA Online this shit, we'll figure it out along the way. I haven't got a plan, only a motive ngl. Contact me on discord: @barcardibreeza
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I know i'm no longer team, and we lose the caves in the next map but i've figured out the theory and tested a working model for the Cavebuilder system and it meets the expections I had hoped for it. (Unique variable caves every time)
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poorly imitated ambulance noises Wanna create new character
Barcardi replied to Barcardi's topic in Looking for Group
the hell is an oni -
poorly imitated ambulance noises Wanna create new character
Barcardi posted a topic in Looking for Group
Hello. Short and simple, I wanna make a new character. Preferably non-darkspawn, scholary is always preferred. I am self sufficient, can build, skin, have access to ready made stuff and can be sent in a direction and can usually do something. What opportunities are available? Message here (I'm slow, mentally and on here) or Discord (BarcardiBreeza) -
So let me break this down as easily as I can, Section 1, as denoted on the maps was a mess. It is by far the oldest part of the cave, and was created in a rush to test if my theory worked; that is why the extension from the Haense to Hyspia region was extremely damaged and poorly constructed; this was a persistant theme which I had been working on fixing, hence why the Numendil entrance had reworked assets - because it was a larger project to deal with. I'd been scouting the viability of reworking the Haense to Hyspia section since December, but the complex nature of that system would be a nightmare to restore to practically old assets - so it was scrapped, reworked and part of the assets relocated because A: Less Work Load -> Higher Input and B: It's a cave designed to get people lost underground. There was also the issue of the original designs being poorly spaced, which blocked an expansion line I was working on which would've diversified the cave system in a more compact space without extending into other regions giving players more opportunities to stowaway, ambush or otherwise. This was originally found from the rear line from Vault 3 having issues to return back into the Hyspia region bar one space which sat too close to a settlement. Even with the current state, it was still at 50% completion as I wanted to expand it further. As for the regioning, this was extended and supported with all involved bases. I hold no horse in this race, I do not roleplay with either group and my only interaction with them with my personal character was involved with tracking one of their bases - this is where I discovered both were subject to extensive mini-map, x-ray and spectator abuse to locate key points of entry and access routes. So, I did what any responsible person who cared about the quality of life for those in that situation would do and actively worked on systems to counter these exact things. (False entrances, dead end keypoints, blocking visual signs involved with door functions, architectually supporting vantage points and misleading routes) If people have an issue with the placement of their entrances, which would be open to everyone, maybe they should consider investigative roleplay instead of /rg info? Spy work, tracking, stalking, observation points. All exist as viable options.
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Figured since some people might not know what i'm talking about, I built the long-range cave systems underneath Aevos. I even chucked a map together with the updated regions, which unfortunately would've been larger if that depature was around 4 hours later. That blocked section is 80% done and was the expansion from the rear of Vault 3, it was awaiting the final biome alterations and world edit commands to texture it and I was gonna roll it out tonight. Section 2 is slightly outdated, the Norland paste broke a lot of the tunnels towards the southern region but a lot of it still stands. Again though, really nice to see these messages guys. Genuinely do appreciate the support.
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Thank you very much guys, but all things have to come to an end. Of course not the ending I would've hoped for here being kicked from the team in a single message, being World Team from Arcas to Aevos but I guess we hope for the best and prepare for the worst. Again, I have shared the asset list with Squak for the cave and vault supplies with the directory how to craft the cave, so maybe in the future something may entail but unfortunately this is where my journey with you guys ends, and I am glad to have made people enjoy their time on the server and restore that thrill of exploration we were in dire miss of from Almaris and Arcas. Then again, I was always a rogue who would only cared about what the players told me and I wouldn't listen to management - so I can understand their decision. All things are preordained, and thank you guys once again. I'm greatful you guys had a good time while it lasted.
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The caves inbetween Numendil and Haense are getting an extension and update with the newer assets and design specification
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Had to double check with Ferda and it is a joke. Know it had me and a few other people wondering ._. Current highest bid is 2,000 mina by @StingyParrot
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Hello, As a retiring adventurer seeking, I am glad to offer an ignot of Refined Azhl from my travels in the north. Are you a traveller, explorer, darkspawn slayer or otherwise in need of an added edge in the battlefield? Run your chance to bid towards this refined ignot of Azhl and start with a foot forward in your ultimate endeavours. I will start the auction today, and aim to finish in the next five saint days at the end of the week. [15th December 20:00 GMT] with a minimum starting bid of 1,000 mina, and an ultimate buy-out of 4,000 mina. Each bid must be a minimum of 100 mina above the last. Kind regards, Daphne de Alcaide
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Honestly, this does keep coming up and I am considering it. The underwater sections were designed to take out half the health bar as a general for the idea that going under is always a risky move, but I will see about an adjustment in the further sections. They were all tried and tested manually to see the variance anyway, but yeah. Definitely is something I will keep into account. I'm glad to hear it was found in just general exploration though, that is the intention with a lot of these. While the major spots would be visibly obvious, there is hidden entrances/exits and will eventually be a secondary line above or around the caves such as crawl spaces or drop points to ambush or escape when needed. If I am greenlit, I am hoping to add some mining nodes as the basic starts. A lot of nations safeguard their nodes which is understandable, and I understand having open nodes may cause a bit of havoc with the market but given the circumstances you could be in with the caves, and if properly coordinated with the villainy arcs of LoTC - I feel like this is an easy win for everyone. Alongside that, I am hoping to include further questing in a sense to explore for archeological roleplay if I can secure the lore involved with it. But again, awaiting greenlight. Originally, they are easy to pass and are vetted multiple times by multiple people to see the complexity of the task - or at least this was the original case with the first cave. I understand it isn't an easy win, but it keeps to the dangerous nature of the caves and poses a non-active risk for those exploring it. I'll draft a few ideas though, leave it for parkour with diminishing health if failed. I can do cave systems, the pain of a deep dark and trying to get that approved seems a lot worse. I can barely build a cave under the wilderness without chaos ensuing. Big appreciation, my friend. Definitely gave the best and most useful review while testing the new designs. I had to google it, but theoretically you'd be able to travel to every end of the map with majority of places being interconnected to large tunnels across the map with their own subsections, tunnel lines and so forth. Numendil and Haense was a proof of concept of a long range tunnel.
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Hey guys, So I never know how to crack on with these shit, so I will just break it down as easily as I know how. Caves! They're a mad thing, aren't they? I don't know if you guys ever explored the caves that connected the Haense and Numendil, but I made them as apart of a venture to see about asset spinning to try and construct large-scale caves which would innevitably put you travelling underground for ages; unknowing of where you are, or what direction you are going. If you've fucked up and you're walking into a dead end, or maybe some darkspawn or bandits are waiting around the corner waiting to rob you, murder you or inflict you with what curse they may bare. That was the general gist anyway, and the initial idea was meant to branch from that. There was also the addition of hopefully someday, having clearance to put metal or plant nodes deep within them, or mining nodes to allow out of nation ore gathering in risky scenarios. Archeology world building, or even treasure hunts like the Uncharted & Tomb Raider games. You could potentially hide your lair deep inside one, and have the main entrance and control point in a hidden location difficult to locate. Maybe even ultimately having smuggling routes into cities for darkspawn, or wanted criminals hidden by parkour routes and death traps where one wrong move will result in your demise. The caves were designed to cause suffering and potential death to traverse, because in the realm of cave diving, that is the reality. But, of course this caused backlash. I don't know if anyone remembers, but there were genuine death traps which caused people to lose their stuff - which sucks, I know but this wasn't designed for the slice of life roleplayers who wanted to explore without risk. This should have the same consequence as wondering around a spook base = potential death or injury. Of course, there are always a few bottle necks with the current design. Originally it was built from a cave system that took me around 40-50 hours to complete, which acts as around 50% of the asset list. Then when the Haense cave was built, that added the remainder. This gave me around 9 assets individually and took around 6 hours to make the extension from Haense to Numendil, and now from a little messing around and trying to experiment with a new formula (I had theorised how to try and build an all purpose asset, and use ChatGPT to render the commands needed to work it for the tunnels but this was ineffective, and ultimately as difficult to render.) Now with a bit of experimentation with World Edit, manual building and just general labour, i've come up with a list of 22 assets with some of these still being a work-in-progress, however colour developed so they can have individual textures to spice up the designs as I was told some of it looked the same. But, we were ultimately cut short due to doing this as an unsanctioned operation without approval from Admin. Even when I dissapeared from the server due to my life happening, I was recieving routine messages per week from people asking about the cave and when they'd be extended or overhauled as people found usage for them. The people I was expecting to use the caves as well, and for that I am forever happy because it meant the work got to the people who needed it. But, I am trying to prove this with the community that this as a concept will work, or at least be used by a section who will create a good roleplay area with it. Ultimately I don't care if this is used for a staff event, player event, lair, exploration or otherwise - these are quality of life improvements for a very specific subsect of LoTC who I know can make some good roleplay out of this, and ultimately expand this out to other sections of roleplayers who will benefit from the expansive and open nature of this concept. I believe with around 50 more hours worth of asset building, and bringing that list potentially to 50-100 assets of unique looks would allow the map to be fully designed to allow a cave dweller to go from one end to the map to the other, and maybe travel to the other quarter and the job to be done and operational within 30-40 hours of arranging. So again, what are your thoughts? Who hates the idea, who likes the idea, who would find value in it and would actively or even semi-actively use it? Whose already explored the caves and wanted to add input, who hasn't but likes the idea? Even just sharing the link aids massively. Just for reference, anyone who is looking for the caves can find them in these locations:
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What's crackin' big dawgs, I'm a returning player - one who struggles a lot with spare time due to a lot of hobbies, working and training for competitions. So I would just like to stick the warning out there, I am eager to play a new character but there is a chance I may shoot for a bit and struggle to return however this is improving currently as I have revised and adjusted my schedule a lot more than before. Now we've got that out the way, I really want to return but I am struggling to settle in with my old characters and would like to see about making a new one with a cool group/family. Not really asking for much in that regard, just a cool concept or vibe to go towards. I really want to make a detective or a doctor, if someone can factor that in. I'm self sufficient, can supply my own skins, build and can usually find something to do but the backbone always helps. Also if I end up anywhere near the noble or aspiring noble scene, I wouldn't mind trying my luck at eventing. I'm fine going back down the spook route, or being associated to it. Same with going the law-abiding route, I forgot what that's like. Anyways, if you're interested at another person in your roleplay family or group - give me a message on Discord (barcardibreeza) or leave a pitch here. See you later, alligators. - Barcardi
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They're quite literally brand new. Well, majority anyway. Pieces have been slowly built over the last few months.
