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Posts posted by Valannor
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Accepted.
This persona is an Elvish Cursed Child.
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Pending.
A core has not yet been made for this atronach.
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Denied.
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Denied.
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Denied.
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Denied.
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Denied.
it has not yet been 3 months since you acquired the FA. Please feel free to reapply on July 7th.
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Accepted.
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Denied.
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Denied.
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Denied.
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42 minutes ago, Proddy said:
The madlad never surrenders. +1
Only addition I’d probably suggest is clarifying that Devils/Blessed Children of Ixris can’t recieve this magic due to the taint of Ixris on their soul.
blessed tidings, tyvm. forgot about the tieflings
35 minutes ago, ColonelClassy said:The connection section still refers to it as a feat in some places instead of a magic, by the way!
much obliged
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12 minutes ago, Panashea said:
Need Werewolf to start formatting my posts.
In serious notes, this submission is much better then the last and I don't really have any complaints. I think the combative effects have been tuned well, and I enjoy the changes to the abilities. My only suggestion would be some kind of ability to help newer players carve out their niche as players, to help guide them as to what they're suppose to do- I don't want to suggest things to claim that I know the cleric niche, but I know that its difficult to often onboard people to what literally is a deific order from the gods above.
edit:
I will also ask the Shaman question, as I always do- I assume that because Shamans do have pacts attached to their soul, similar to blood mages they'd both be considered permanently unexposed darkspawn, while their constructs would be exposed? I'm also unsure where a Voidstalker would stand since they have a voidal tear inside of them.
hmu in dms for suggestions
shamans arent darkspawn u numpty. they're just shamans. unfortunately i cant write it into lore that all orcs must die!!!!!!!
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Pending.
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52 minutes ago, femurlord said:
Will bloat be taken from Paladinism and transferred into here, to fully give it the niche it deserves?
I will need to consult a particular Bronzesmith on the topic of bloat and expand my horizons
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Accepted.
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Accepted.
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- Popular Post
- Popular Post
Feedback Notes
Please Read Before Reviewing
SpoilerWHAT IS PURITY
The explanation is rather obscure and pseudo-esoteric; many reviewers have felt as though they do not understand what is being stated in this section nor what ‘purity’ itself really is. Please try to clarify as much as you possibly can!
The following clause must be clarified: “Innocence of mortal intention, one that is not influenced by otherworldly means.” Please cut the fancy verbose and/or redline that this defers to transformative CA’s & such (consider including ‘tainted’ souls as an incompatibility as well).
As this section was cultural & informative, management did not deem it in need of changes. It is an explanation of how Tahariae views 'Purity' as a cosmological concept, given He embodies it as an Aengul. This section is in line with the demands of Story Management & Loremasters as per Aengudaemonica Project.
THE JUDGMENT
While it is somewhat fine for tenets to be interpreted slightly differentiated by every other user of this lore, the tenets themselves must be clear and concise.
Would Blood Magic fall under this mechanic?
Fixed & rectified in full.
GIFT OF PAINFUL LIGHT
Spreading this Feat is abnormally complicated and references the actual implementation of the lore itself more than the actual connection ritual. The team suggests that the method for connection is clearly explained rather than just left to freeform interpretation given that the Story Team can always decide who is grandfathered or given the magic during the first event or injection.
Fixed & rectified in full.
BREATH OF PURITY
For starters, this ability should not be able to be used during combat–at least not to the extent where it may heal anything more than a somewhat deep cut, slash, light bruise, or scrape.
Overall some reviewers have pointed out that this ability’s emote count is far too short for what it is and there are no consequences to the Thrall themself afterward.
“Loss of small limbs” should still be considered a severe injury, assuming that this is referring to hands and such.
Can this heal lesser life forms such as plants and insects or animals?
The injuries themselves must be carefully and thoroughly classified.
Redline that this ability cannot be used to out disguised Darkspawn same as Paladinism’s mists or w/e
Clarify whether this ability needs touch to be activated. This should be the case.
Ability has been tweaked to be in line with what is expected and demanded as per current Lore Criteria, with an added emote to its count, further clarified mechanics, and made marginally more useful and true to prior Clericalism's themes. The ability retains the potential to be used in combat in line with Lore Criteria and contemporary lore pieces, as permitted expressly by Lore Management. Injury classification is being kept short and to the point, so as to avoid rules-lawyering.
SHATTERED WHITE LIGHT OF STAG
This feels a bit useless given that if the Thrall must be completely still, there might not even be a chance for them to get the spell off in the first place.
Can mana-disrupting materials such as Auric Oil, Thanhium, or Null Arcana break through this shield? What of other means such as voidal spells and the like?
Clarify that while this may be interpreted as some pain resilience on the Thrall’s part (given that they would constantly experience pain to some degree when casting) will not make one more physically durable to any kind of attacks. A rock to the back of the head will still disconnect an user of this lore regardless.
Rectified and fixed in full.
CLEANSING OF THE BRIGHT LORD
This ability should be restricted to outside of combat scenarios.
What creatures can be cleansed? Could a Thrall cleanse a Fae creature, and if so, what would happen? There is a lot of crucial detail missing in terms of interaction with other lore pieces.
Rectified and fixed in full.
TOUCHED BY PURITY
Again, healing–even if passive–should be outside of combat (unless it is to the same extent and capabilities as a normal small-sized bandaid).
The ‘Aurum Touch’ mechanic seems rather out of place for this specific lore submission.
What would happen to a Thrall’s passive regeneration if they were to be struck with Thanhium or Null Arcana and such?
Rectified and fixed in full.
TELLS -The gorey bubbles-like aesthetic should be reworded so that it still is/appears holy-deific in nature. Tahariae as explained by some reviewers would rather have his followers appear pure and divine.
Rectified and fixed in full, albeit there was little to be fixed save allowing for more aesthetic variance.
OVERALL, the team feels as though this piece–while incredibly refreshing and interesting–does not exact the potential necessary to replace something such as a magic related to Tahariae and reads like an obtuse esoteric post rather than a cohesive lore submission. Some reviewers have pointed out that this submission should also be re-labeled as Magic Lore and that it consumes between 1 and 2 magic-slots for all that it can do/grant one to do. Ultimately, the piece needs to be worded in a much clearer way; the goal and content must be concise and make sense. Another point of contention highlighted by the team is that the restrictions for becoming a Thrall are rather severe and should likely be lessened, and every ability/boon should be branded with [Combat] or [Non-Combat]
Compatibilities will largely not be changing, as they are what is absolutely demanded of all Holy-Deific pieces and apply to any magic of that classification. Lore has been made an MA which consumes [1] slot. Ability text and capabilities are kept barebones and to-the-point, with the primary source of 'esotericism' being left to sections given express approval that were demanded by Lore Masters as of the last attempted Cleric rewrite. The goal, as always, is fairly obvious; that being the return of Tahariae-centric roleplay and magic to the LoTC universe as a whole, given the wealth of events and current ongoing world eventlines centered around Tahariae and His intervention in mortal affairs. Lore Writers were uncertain if a goal was strictly needed beyond that, given it has never been required before.
The Light of Tahariae
Return of the White Stag
THE FIRST LIGHT
The votary of the White Lord has, in times passing, been filled by ephemeral mortals who dilapidated the endowment of purity gifted by the pure stag. Those children of the dreaded brothers, who abused his gratuity with irresponsible self desire since when the menace Setherien toppled great fortresses, to the age of the stags return. In times of yore their gifts were misused egregiously - the very essence of his mission left tainted, leading the Stag to enact the Great Relinquish; retracting his boons from all of those he had once called 'Cleric'.
It was the patron of white-scales, the Blinding Flame Sordran, who remained a loyal hand to the blessed stag for centuries, slumbering upon his glorious realm filled with rivers of milk and forests of gleaming light. The White Lord was tiresome of those failing to reach His criterion, unable to commit to His design. However, the Blinding Flame would soon beseech his lord to reconsider; for the dangers of the realm grew many, and the taint of Impurity spread far across the mortal plane. A solution was required, and it was found in those the Stag had grown to distrust so many centuries ago.
As was characteristic to its kind, Sordran was conceited in nature, and saw purpose in ensuring the age of purity remained. However, he was also kind and caring, for he wished to help those who came before him. In solitude upon the gardens of the White Stag, his flaring crystalline wings beat like drums, before the patron made flight. He scoured the land, in hopes of finding mortal agents worthy of being acknowledged by the White Lord once again. He kept eyes on those who battled during the scourge of the dark-harbour, or those of worth in past tidings. The Blinding Flame, given direction by the White Stag, would stand against the dying of the Light upon the mortal realm.
For the Silverblade knew.
The chosen few who would fill the gardens of the Aengul of Purity once more..
WHAT IS PURITY?
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A misunderstood concept in itself, the complex nature of the White Stag cannot be comprehended by His mortal agents. However, those lowly servants of the hallowed Dragaar Sordran are taught the simple fundamentals of the stags cosmological design. Purity is:
– The cleanliness of the soul, untampered by those not in lieu with the White Stag's plan.
– The innocence of mortal intention, one that is not influenced by otherworldly means.
– The desire to remove mortal suffering, for that dims the light of the cosmos.
Yet, the White Stag does not gawk at purity in the same light as others. He does not wish for wanton sacrifice of His followers to ensure mortal desire, as it does not follow His plan. The very concept of being ominous, which should not permeate in the realm of purity, encompasses the Lord Stag.
He does not seek heroes to ravish the world of unlawful crimes made by descendant mistakes, for that is the nature of their being. If a hero is born amongst His ranks, the White Lord does not care.
It is the disgust of corruption that tampers with this orderly nature that makes it impure, and that is what He desires to get rid of.
Sadly, those of aeons past did not see the truth behind the meaning of purity, and it is still unclear. The Aengul of Purity is mysterious, for even His brothers and sisters do not understand the ideal view of His incomprehensible temperament.
Sordran has returned to the mortal continent, and has begun to spread whispers of the White Stag. The great claws of the Blinding Flame sting with an eternal light that bestows to His mortal agents an excruciating pain.
The light of the soul is untampered.
It shines bright, in order to guide us.
Life, a state of purity.
Death, a state of purity.
A precious jewel of the greediest man.
A youth bullying in his adolescence.
A man who kills his adulterous wife.
A withered flower lacking sunlight.
It is pure.
[The details and concepts introduced under 'What is Purity' are considered common knowledge upon connection to this magic. It is not a binding mechanic of the lore, but rather an explanation of the complex ideological views of Tahariae upon his domain, providing a mission statement for His Lightbearers.]
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THE JUDGEMENT
Penance of the Blinding Flame
A LESSON ON PURITY
“You harbinger of purity, do not tamper with mortal nature. It is not suited to the greater design.”
Sordran teaches those who return to the path of purity to not tamper with mortal nature. The White Stag does not care of mortal crimes, for sin is a concept that is most pure in the design of the Creator. It is without flaw, and serves a purpose that he is ignorant of. The patron Malleus judges what should and what shouldn’t, but that is something that can be determined by the patron-judge when the time of reckoning comes.
“Profane not the sacral Light with petty mortal whimsy; His Great Work is not of your world, and neither is His Light.”
Sordran reminds those in the path of purity to remember the history of their kindred, who lavished in self-desire and used their patron Aengul's magicks errantly. He is unlike the White Stag, for in the nature of the patron dragaar, it is not unkindled to using pain as punishment.
[Lightbearers may not ‘sell’ their magicks or connections, etc. for favors, monetary gain, or otherwise.]
“Heed the Blinding Flame, guide yourself with His gem of Light.”
Sordran acknowledges the light of the soul bestowed by the purity of the White Lord. He reminds mortal agents to look into their pure souls to find the answers to their questions, and not to be influenced by others. They are ultimately bound to His Light, now and until the end of days.
[Lightbearers must follow Tahariae and His teachings, unable to pledge themselves to another deity or otherworldly power.]
“Be wary of the machinations of corruption. They are not of the design.”
Sordran imbeds the elden tenant of the White Stag; do not acknowledge or attempt to befriend those who are considered darkspawn knowingly, for they are corrupt of soul and heart. All who do not fall under the remit of the Aengul of Purity shall be seen as enemies, who wish to wilt the flowers of his garden and sour the river of milk.
[Lightbearers may not willingly befriend, work with, engage in romance with, or ally with Darkspawn. Blood Magi and Nephilim are included under this definition.]
“You are unworthy of the gift, until proven otherwise. Do not tarry in your loyalty to Him.”
Sordran is cruel with his words, and makes his distrust blatantly obvious. He does not trust those who bear the light of the White Stag, for his master has seen betrayal through his years. However, the Blinding Flame will acknowledge all who follow the path set out for them, to eventually gain access to the gardens of the Aengul.
[Lightbearers of Tahariae may not willingly reject or refuse to adhere to the direct commands of their Aengul or His Patrons, ‘lest they lose their Gift outright.]Spoiler‒ Those who do not follow the lessons of the Blinding Flame will feel an incomprehensible guilt begin to sprawl across their body. A sensation which drives one nearly mad with anxious shame, disorienting one and harrowing them for their crimes. It is a painful lesson that one must endure for the mistakes of the past. This is able to be felt in combat, debilitating one for the rest of the encounter.
‒ Darkspawn shall be defined as beings of dark or draconic provenance, such as the Nephilim of Azdromoth, Liches and Necromancers, Ghosts, Wights and other spectral entities, Inferis, Zar’akal and Naztherak, Frost Witches. Naturally, the definition extends beyond these examples, and applies to any unnatural entity that has been twisted and subject to some manner of meddling affiliated with the Dark, Azdromoth or Daemons. In event scenarios this is left to the ET’s discretion. Direct servants of these dark beings or those who possess magics directly affiliated with them are included in this definition. Specific spells may list themselves as only being effective upon Exposed Darkspawn, meaning hostile effects only manifest when the Lightbearer is fully aware of the Dark nature of the Darkspawn. Kharajyr, Hou-Zi, Musin, etc. are not counted as Darkspawn for the purposes of this feature.‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒
THE BOONS
Blessing of the White Stag
A LAST CHANCE
A valiant star gleams in the night-sky, encroached in a brilliance that outshines other stars. The milky clouds meld with his scales, clattering backwards to produce cracks of white twines. Slowly, it comes down, casting a churning sparkle from his beating wings.
Gift of Diminished Light [Connection to the White Stag] [Non-Combative] -
Sordran does not acknowledge descendants to be worthy of the gift of the first light, touched by the brilliant stag. The patron of the stag fears that his master will be let down once again by mortal kind, and so offers but one solution. The pale-beast will be the gift-bearer and the gift-thief. He will only present the gift of the White Lord to those most worthy, so those who have it may spread it to others.
The connection ritual itself is quite simple, though requiring a great deal of ritual and ceremony between the Teacher and Recipient; not for the rites themselves, but the faith and conviction of those involved. Once all is done, the Teacher need only invoke the First Light while reciting the five lessons of Sordran, and weave it into the soul of the prospective adherent, often resulting in a litany of visions or hallowed phenomena to the OOC taste of the Teacher - the act of connection being rapturous and burdening as the memory of the sins enacted by former Clerics would haunt them for the entirety of their existence as a Lightbearer. Once complete, the prospect would now be a full-fledged Lightbearer, bound eternally to the Lord of Purity.
Rescindment of Painful Light [Mantle of the Gift-Thief] [Non-Combative/Combative] -
Should circumstances deem that a brother or sister has been led astray, while not having acted in such a manner as to draw the ire of the Judge or Purebeast, any Lightbearer who possesses a [TA] may work in conjunction with another [TA] holding Lightbearer to sever the boons of those who have been deemed lacking. With one Lightbearer to bind the individual to be disconnected, the other may call upon the Purebeast's Gift, and by channeling an abundance of Light into the offending individual over [4] emotes, their connection would be severed and their [MA] denied. This process is volatile, requiring uninterrupted concentration to perform, and both Lightbearers must be within an arms reach of their victim to perform this ability.
Performing this rite is no easy feat, however. Requiring a great deal of divine magick to perform, it will leave both the victim and perpetrator burned or damaged as described under 'Tells' for a period of [3] OOC days - their bodies broken and flaking away into divine light, skin bubbling and boiling, etc. The pain for this would fade to a manageable standard within an OOC day for the one who performed the disconnection, while the victim would need to suffer it for the entire duration. The individual who had their boons severed would retain [1] scar or mark in line with the aesthetics of 'Tells' upon their body for a permanent duration; a mark of their sacrilege.
Spoiler‒ The Light of Tahariae is a [1] slot Holy-Deific MA.
‒ Those who are taught the means of connection must have it marked on their [TA], which then allows them to take on new students. They hold (3) slots to teach new students, with a slot refreshing every (3) IRL months after the initial connection.
- Connection does not require a special ST signed structure, only a teacher capable of spreading the magic. The ritual and act is largely cultural, with the only necessary components being the recitation of the five lessons of Sordran and the invocation of Tahariae's light to infuse it into the recipient's soul, branding them as one of Tahariae's own.
- The guilt experienced by newly connected Lightbearers is a lingering ghost of a memory - intended to always drive them to seek penance for acts they'd never even committed.
‒ The first [TA]s will be grandfathered, and thereafter, one may share the ritual to another once every [4] IRL months. One must have been a Lightbearer for [3] IRL months to receive the ability to connect new Lightbearers. The only exceptions to this are the initial grandfathers.
‒ When connecting another person to the magic, the roleplay to do so is free-form in terms of aesthetic as long as it fits the purity, white or bright theme. New Lightbearers do not innately gain their abilities save for Touch of Purity and Weave of Fate, and must be taught them by a [TA] holding Lightbearer.
‒ This MA can be dropped should one hold the ability to give and rescind the Gift; however, should one willingly drop The Light of Tahariae, they may never acquire it again in the future.
- Any [TA] holding Lightbearer will inherently acquire the knowledge of Rescindment, and may utilize it.
- Rescindment must be performed over [4] emotes uninterrupted, with the individual needing to remain bound the entire time. Its consequences are to be strictly adhered to by all involved.
‒ This MA may only be acquired by those who are not darkspawn, voidally attuned, attuned to druidism or connected to a deific magic / feat already. The following may be updated in the future. Please see the following list: Naztherak, Mysticism, Blood Magic, Necromancy, Azdrazi, Siliti and other CAs related to the above dark magic including Blessed Children of Ixris, Paladins of Xan, Templars of Malchediel, all voidal MAs, CAs and FAs, and all druidic MAs, CAs and FAs. Those who bear Tawkin mutations are unable to become Lightbearers, as such is bodily impurity. For clarification, with the exception of Mutations, these incompatibilities are standard to all Deific Magicks which involve connection to an Aengul.
Injury Chart -
Minor Injury - Cuts, bruises, lumps, spots.
Major Injury - Deep cuts (i.e. being stabbed but not the whole way), minor breakages of bone, large lacerations.
Severe Injury - Loss of limb or organs, loss of appendages, deep wounds (i.e. blade going through stomach), damage more severe than what is classified under 'Major Injury'.
Invocation of Purity [3-4 emotes] [2 encounter-use] [Combative/Non-Combative] -
The chosen Lightbearer will begin to connect with the shimmering light that sustains them, coalescing across their form. After connecting to this painful light, they can weave their light into blessed starlight and cast it onto a designated target. This Light is borne of Tahariae, able to sear soul and flesh alike, and scorching away the very foundations of a being deemed 'Impure' while mending what has been dubbed 'Pure'. This spell may be used in one of the two below variations, which determine the effects;
The Blinding Flame's Rebuke [3 emotes]: Reaching up to [6] meters away from the Lightbearer, a blast of scathing starlight ushers forth from the Lightbearer, much akin to a speeding arrow. If it were to strike true upon an Exposed Darkspawn, it would scorch them where struck with 2nd degree burns which sear the very soul and flesh alike with white-hot pain, even through their armor should they bear any - alongside hurling them back a distance of [2] meters.
‒ The breath can reach up to (6) blocks away onto a designated target.
‒ This ability is useless upon targets which would not be considered exposed Darkspawn, and may not be used to ‘out’ or otherwise expose hidden Darkspawn.
‒ One may dodge to avoid harm while casting this spell, but in doing so, would need to restart their cast from the very beginning.
‒ Once cast in this manner, one may not do so again for [3] emotes.
- This spell could be inhibited in effectiveness via a large shield, with the severity of the burn upon one's arm being reduced to 1st degree if one were using a buckler or kite shield, or no burn at all if a tower shield were employed.
- This is only a swift 'blast' of starlight and holy fire, and not a flamethrower or AoE cone. It can thus only affect one target at a time.
- In addition, this spell takes hold even upon the undead or things typically resistant to such burns, as the holy flame scorches the soul itself - with undead still experiencing damage equivalent to a mortal suffering such burns, while ghosts and phantoms would suffer damage equivalent to [1] strike of Aurum.
Stag's Healing Invocation [4 emotes]: Only usable within [1] meter of oneself, one may divest themselves of their Light momentarily to save and mend another, this process requiring one to cast uninterrupted for [4] emotes as they are rendered helpless in the process. By weaving their Light into a wounded individual, they may heal a single Major Injury as defined on the table above, rendering the healed individual at half their strength and stamina for the next IRL day. Alternatively, they may instead choose to stabilize the individual by spending [2] extra emotes to do so, rendering the individual unconscious for [1] IRL day but in turn stabilizing all of their Minor & Major wounds to prevent an untimely death. This would also render the Lightbearer helpless for an additional [2] emotes, taxed by the sheer expenditure of energy to accomplish such a feat and unable to cast further for the rest of the IRL day.
‒ The magic can only target an individual within [1] of oneself, or ‘touch’ distance. It may be used to heal animals such as horses, dogs, etc. but not plantlife or things such as insects. It does not necessarily need to be exhaled from the mouth, and may be cast from the hands instead.
‒ This ability is unable to mend the wounds of Exposed Darkspawn.
‒ One is rendered entirely helpless during the casting of this spell, unable to defend themselves and requiring concentration in order to cast. If the cast is interrupted, the mending is undone, and must be started anew.
‒ Healing adheres strictly to the limits detailed above, constituting [1] Major Wound per cast, and rendering the healed individual at ½ their strength and stamina for the rest of the encounter. Stabilizing refers to stemming the bleeding and mending the individual’s applicable Major & Minor Injuries all at once so that they do not immediately perish, necessitating a total of [6] emotes to perform alongside rendering one entirely helpless and unable to move or act for an additional [2] emotes, being unable to cast for the rest of the IRL day.
- If foreign debris is present in the wound, then as the wound heals, the debris shall remain - e.g an arrow wound would have the flesh heal around the arrow, with the arrow remaining within.
Spoiler‒ This requires (3-4) emotes to cast.
‒ This can only be successfully used (2) times in any given encounter. However, Healing Invocation may be used for an unlimited time outside of combat if one is simply healing minor injuries such as small cuts.
‒ The 1st emote is establishing their connection. One must emote tells, such as veins of light that steam and bubbles the flesh.
‒ The 2nd and/or 3rd emote is the apparition of light within one’s throat and upon one’s body, as it prepares to expel.
‒ The 3rd-4th emote is the cast, in which blessed starlight is cast upon the designated target.Shattered Light of White Stag [3 emotes] [2 encounter-use] [Combative] -
The Lightbearer may bring forth their inner-light over [3] emotes, allowing the Light to begin forming about themselves or a target of their choice within [8] meters. The Light coils and expands around them, as this blinding light forms a temporary shield around the person, in order to shield themselves or another from foul sorcery. This light is bedazzling, blinding and disorienting to any Darkspawn who would encroach and attempt to trespass the barrier.
Spoiler‒ This requires (3) emotes to cast. One may move at full speed while they cast this spell, though it requires concentration, meaning being physically attacked while attempting to cast will interrupt the spell and one must start over from the beginning. One may cast it upon themselves, or instead upon [1] individual within [8] meters of oneself.
‒ This spell lasts for (3) emotes. It may be ended early through use of Null Arcana or Thanhium upon the barrier.
‒ This can only be used (2) times in any encounter.
‒ This is a defence-type spell, abjuring only magical spells of Darkspawn origin. It is useless against physical attacks.
‒ Upon casting, the 1x1 radius of the shield will grow warm and have sparkles of light around them, encompassing the expanse of the ward. All exposed darkspawn who attempt to enter this radius would be blinded and disoriented - effectively stunned for [1] emote.
‒ All phantom races such as intangible ghosts or wights will still be stunned.
‒ The Lightbearer must put forth a great deal of concentration that renders one unable to move for the (3) emotes duration of the spell. However, after the (3) emotes are over, the damage will heal after (1) to return them to their state before the cast (i.e. they sustain all injuries before the cast, but the damage caused by this cast on themselves will disappear).
‒ All people not considered darkspawn are unaffected by this, and can step into the barrier freely.Cleansing of the Bright Lord [4 emotes] [1 day-use.] [Non-Combative] -
The Lightbearer may remedy the ailments of others, as is the prerogative of their kind. By taking (4) emotes to bring the purifying starlight gifted by the Blinding Flame to bear, thereafter bathing the afflicted individual in the mending magicks, their bodies soothed as the blessed magick gently unravels the very fabric of the blight which afflicts them. This ability may only be cast once per IRL day, and may mend the following conditions;
-All forms of poison or disease, magical or otherwise, with E.T plagues requiring communication with the E.T to be able to mend. This includes necromantic diseases, those wrought by Vargr, etc.
-Thanhic Poisoning & Azhl Anemia, though the afflicted would remain at half-strength and stamina for [1] IRL day afterwards as their body recovers.In addition, the Light bears the capacity to cleanse the foulness of Curses even in its diminished state, under the following guidelines.
Spoiler- The Corcitura Curse requires [2] Lightbearers to mend.
- Shamanic Witchdoctor curses require [1] Lightbearer to mend.
- Necromantic Pale Curses, Fjarriagua Cursed Food, etc. require [1] Lightbearer to mend, except in the case of stronger Pale Curses, wherein the amount required is detailed under said lore piece.
- Miscellaneous Curses and those crafted by the E.T require communication with the relevant ST or ET elements, as the requirements to cleanse them will always vary and their potency is always different.
Spoiler‒ This requires (4) emotes to cast.
- This spell is only effective upon mundane descendants, musin, and Kha.
‒ This spell may only be cast once per IRL day, incurring a great and terrible toll upon the Lightbearer’s body from the unfiltered wealth of divine power forced through their beings, unable to engage in combat for [1] IRL day. This is a physical effect of the Light's purifying influence, leaving them in pain and exhausted for that time.
‒ Those being cleansed would find themselves paralyzed in place, unable to move or act as they would suffer the same pains as the Lightbearer - unable to engage in combat for (1) IRL day.
‒ One must be 100% certain that there is a disease or poison present in order to cleanse it. Likewise, one should be ICly aware of the nature of their malady before seeking out a Lightbearer to cleanse it, so as to prevent metagaming.
‒ This ability cannot be cast upon oneself.
- The capacity to cure curses is limited to what is described in the relevant spoiler, and thus does not extended beyond it. Epiphytes, for example, cannot be cleansed of their parasite.
Weave of Fate [Passive] [Non-Combative]
Owing to their tether to the Aengul of Purity, those who wield the Light are likewise tied into the weave of fate, and may receive prophetic visions of events yet to come. Uniquely, they may also receive prophetic visions sent directly by their patron Aengul at ST discretion, for purposes of guidance in event scenarios or forewarnings of calamities to come.
Spoiler‒ This is a passive ability of the Lightbearer, entitling them to receive prophetic visions as outlined under the Prophecy lore piece, subject to all redlines and guidelines of such.
‒ Visions sent from Tahariae himself may follow any format of the ST’s choosing, and must be greenlit by ST management.
Touched by Purity [Passive] [Non-Combative]
Touched by Purity Himself, the Lightbearer takes on a host of intrinsic traits inherent of their servitude to the Lord of Purity. Passively, minor cuts and inconsequential injuries of those around them, alongside small scars, would vanish in motes of starlight if the Lightbearer would will it. Perhaps most importantly, as Tahariae suffers none to claim what belongs to Himself, those tethered to the White Stag may not be raised as undead creatures, or be turned to dark magicks or creatures such as Vargr, as the Lord of Purity's grasp upon their immortal soul is ironclad. A presence of warmth and charity accompanies them wherever they may go, a faint remnant of the aura once bore in elder days.
Spoiler‒ The ability to heal minor injuries such as small cuts and insignificant bruises are for the purposes of aesthetic, narrative-driven roleplay. It cannot be used to heal deep cuts and wounds. This is passive and does not occur in the midst of combat, and may be inhibited by Null Arcana or Thanhic Poisoning.
‒ The inability of the Lightbearer to be raised as Undead or turned to Dark Creatures possesses no exceptions at this time, for the White Stag shall not be cheated of His prize. They may not fall prey to the Corcitura curse, be risen from the dead as a Darkstalker, etc. Likewise, this prevents a Lightbearer from taking on the Epiphyte CA.
- Attempting to turn a Lightbearer into a dark creature would simply fail to work; their connection warding and abjuring such attempts with any tell in line with those described under 'Tells'.
Tells [Aesthetics] -
A cleric of the pure stag, when endowing their prowess into the area, will have numerous tells to portray their strength and deific nature. For some, fractures of white-light or candescent ribbons of radiance will sizzle and twist around their hands and limbs, or surround their body when casting. However, others may simply have a more gore-filled appearance with bubbling flesh and bursting divine ichor.
Spoiler‒ The aesthetic choice for a Lightbearer is up to the user as long as it fits the themes of Purity and Light.
‒ Outside of combat, the cleric is able to cast these tells, but it serves no purpose outside of showing off their strength. For example, having sizzling white light surround their hands.
PROGRESSION
Light of Tahariae
A cleric must slowly earn their right to use spells, which occurs overtime through training and lessons, before being capable of being able to use all abilities.
Tier 1 [spells unlocked] [lasts 3 weeks]: Weave of Fate, Invocation of Purity.
Tier 2 [spells unlocked] [lasts 3 weeks]: Shattered Light of the White Stag.
Tier 3 [spells unlocked]: Cleansing of the Bright Lord, Touched by Purity.
Purpose
The last cleric lore post had numerous good ideas, however it had some thematic issues. We believe it would be sensible to get clericalism out as a small package to be a foot in the door, to see if it will work or not. Tahariae should not be trusting of mortals to the extent of returning his full power, and so it has a lot of redlines in regards to the imperfect prowess harming the user, though serving its purpose nevertheless. See it as the DLC that is awaiting the full game - with The Light of Tahariae being a miniaturized, compact version of what a new Clericalism could be, with the in-roleplay storyline following Tahariae and Sordran observing their newfound servants to judge if they are worthy of greater gifts.
EA sports, it's in the stag.
Credit
Werew0lf - Writing, Formatting
Valannor - Writing
Sources
Relevant sources via google images, no outlined authors.
Prophecy Lore:- [!]
Tahariae Lore:- [!]
Sordran Lore:- [!]
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[MArt 146] Stage Fright, Dancer's Fury
in Approved Artefacts
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