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megavoltar

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Posts posted by megavoltar

  1. Addition has been made, thanks to Wowj again,



     

    • Homunculi do not possess a soul, and are thus unable to learn any form of magic. With this, divine sorcery is a liability to them and they may be directly harmed by it; though Kani and Afflicted are both capable of being learned by a Homunculus. If you have a question, consult the ST.

    Has been changed to

    Homunculi do not possess a soul, and are thus unable to learn any form of magic. With this, divine sorcery is a liability to them and they may be directly harmed by it; If you have a question, consult the ST

     

    The reason being that Afflicted are shelved for the foreseeable future, and Kani has been re-written to require (at the least) a lesser soul

  2. To any of the signs posted around the Urguani-  Well more like the entire area of east, several poorly drawn scribbles were made in repeated fashion with. . .  'Red Ink'

     

    "Were is yuor house
    Were is yuor house
    Were is yuor house
    Were is yuor house
    Were is yuor house
    Were is yuor house

    Were is yuor house
    Were is yuor house
    Were is yuor house
    Were is yuor house
    Were is yuor house
    Were is yuor house
    "

  3. 19 hours ago, femurlord said:

    Gashadokuro brooded, deep below the earth whilst this vision caught him through waning fits of mania. Causality gifted inspiration to the Lich; to add another dragon to his untiring legion.


    "Shi shi shi. . .  I'll get the mustard. . ."  An Ibleesian zealot went off towards another venture

  4. This sounds really good Zarsies.  It is a change away from current hardline lore that is often time impractical to teach.  But I cannot agree with this.

     

    This is utopian.  The idea that the staff team (composed of volunteers) will be impartial to everyone and give infractions when they are needed will never work.  Everyone is in their own communities, they will be bias even if they don't realize it themselves.  

     

     

  5. Redlines

    • Homunculi struggle to feel and express raw human emotion. They may feign it if they know how to, but cannot comprehend it when expressed by descendants. 
    • Homunculi are susceptible to any and all weaknesses of flesh-bearing descendants, whether that be steel, or fire, or drowning. If it may kill a person, it may kill a Homunculus as well.
    • Homunculi possess the strength and agility of their build without modifications. A homunculi made to look like an elf would have the strength of an elf, albeit perhaps slightly better, while an orc homunculi would have the same strength as an orc. Homunculi may still feel fatigue.
    • Homunculi do not possess a soul, and are thus unable to learn any form of magic. With this, divine sorcery is a liability to them and they may be directly harmed by it; though Kani and Afflicted are both capable of being learned by a Homunculus. If you have a question, consult the ST. 
    • Damage by Voidal Magic hinders the regenerative ability of a Homunculus. Voidal wounds take twice as long to heal as regular wounds, even with their regenerative capability.
    • Homunculi cannot possess genitalia and are thus unable to sexually FTB. They also cannot have any sexual interest or attraction. Any love or romance is purely platonic in nature.
    • The aesthetic creation of a Homunculi is left up to that of their creator, typically based upon cultural occult themes, such as invocations, curses, and the like. No matter how the alchemist choses to create the creature, the components required will always remain the same, and a valid creature application must be put up by the Homunculus player upon the ritual’s completion.

     


    Changed to:
     

    Redlines

    • Homunculi struggle to feel and express raw human emotion. They may feign it if they know how to, but cannot comprehend it when expressed by descendants. 
    • Homunculi are susceptible to any and all weaknesses of flesh-bearing descendants, whether that be steel, or fire, or drowning. If it may kill a person, it may kill a Homunculus as well.
    • Homunculi possess the strength and agility of their build without modifications. A homunculi made to look like an elf would have the strength of an elf, albeit perhaps slightly better, while an orc homunculi would have the same strength as an orc. Homunculi may still feel fatigue.
    • Homunculi do not possess a soul, and are thus unable to learn any form of magic. With this, divine sorcery is a liability to them and they may be directly harmed by it; If you have a question, consult the ST. 
    • Damage by Voidal Magic hinders the regenerative ability of a Homunculus. Voidal wounds take twice as long to heal as regular wounds, even with their regenerative capability.
    • Homunculi cannot possess genitalia and are thus unable to sexually FTB. They also cannot have any sexual interest or attraction. Any love or romance is purely platonic in nature.
    • The aesthetic creation of a Homunculi is left up to that of their creator, typically based upon cultural occult themes, such as invocations, curses, and the like. No matter how the alchemist choses to create the creature, the components required will always remain the same, and a valid creature application must be put up by the Homunculus player upon the ritual’s completion.
    • Homunculi take three OOC days to regenerate from death, however for each additional mutation a Homunculi obtains, an addition one OOC day will be added to this timer.  This accounts for both non-combatitive and combatitive mutations. 
    • For non-fatal injuries ascending in severity order: 1 OOC day for minor injuries (bruises, minor lacerations, non-organ punctures, etc.) , 2 OOC days for moderate wounds (Shortsword and up lacerations, bludgeons, severe punctures, etc.), 3 OOC days for severe injuries (Limb removal, Orc-strength level bludgeons, severe lacerations, 3rd Degree burns)

     

    Proposed reason: In recent memory, many people I have talked to about CA's and respawn timers corroborate that the 'tiers' a CA fall into should determine respawn time. (Wight having a week cooldown, basic Darkstalker and bound Ghost having 30 minutes).  It is never specified in the redlines directly about the Homunculi's actual respawn timer, it is only mentioned in Anatomy.  

    The actual proposed change is to fall more in line with the gradual slow-down that stronger creatures exhibit, and basic Homunculi are described only as powerful as a nominal descendant.  The caveat of this decreased cooldown is that the more mutations a Homunculi has stacked on, the more that cooldown increases.  The roleplay reasoning being that a Homunculus needs to take longer to account for the mutations that similarly need to re-bind and reform along with itself.


    Thanks to wowj btw, he came up with the regeneration criteria for non-fatal stuff.
     

  6. I, hemlock, run for mayor.  I thoroughly know the of Elysium.  I run for mayor because i know lysium inside and inside, especially the lower section near the front.  Competnt and loyal, ill get rid of problems one at a time, theyll practically disappear, or they will disappear.

     

     

     

    -hemlock

     

     

    P.S. - I LOVE ELYSIUM

     

  7. MC Name:

             megavoltar

     

    Character's Name:

             Deadlock

     

    Character's Age:

             OLD

     

    What feat(s) will you be learning?

             Alchemy

     

    Teacher's MC Name:

             ZONTY_

     

    Teacher's RP Name:

             John Walter Kennedy

     

    Do you agree to keep Story updated on the status of your feat app?:

             yes

     

    Have you applied for this feat on this character before, and had it denied? If so, link the app:

             No

     

    Are you aware that if this feat is shelved, it will be unavailable to use?

             Yes

     

  8. I am not good at making skins, neither is the majority ~300 people that log in a months time, new or not.   Majority of new players, they get their skins from either groups they join, characters that people ask them to play, or from the new player commissions.  After that, they are on their own if they want a new thing of clothes, either farming mina or getting rid of 20 or 30 buckeroos for a suit of armor or a pretty dress.   

    https://aymen-furter.medium.com/teaching-creativity-building-an-ai-that-can-new-draw-minecraft-skins-f738e2aee0a2


     

    Some articles I looked at had the same idea in mind, but not very many.   I had the cool idea, that one day, we could have an A.I that is capable of getting a batch of specific minecraft skins like 'Orc head' or 'Plate armor', even more complicated things like 'Kimono with xyz pattern' or 'Frilly white and blue dress'.   The problem I see with most of these articles is that the range is too wide, so narrowing down the approach that the A.I. takes, since Minecraft pixels are harder to discern then a blank canvas.

    Over all, it sounds like a good idea, could make skins a whole lot more accessible and easy to use.

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