Kani's Philosophy requires an unmodified soul as your soul is a conduit for resonance to empower to body potion of it, a blocked or messed-up conduit does not conduct, there for it does not work.
No sharp edges was added to stop power-creep and ensure that the choice came down to using a weapon or the magic that can punch with the force of a warhammer or disable spells. Haganeki is specifically compatible because the material can not be sharpened, this is why ironwood was excluded, so there is no bypass to being able to hold a sharp weapon whilst casting.
Aggressive Resonance takes so long to enter because everything else only costs 1 emote to cast during combat, it serves as a steep climb before a level casting field is met; in other words, us kani users have to put in the work to be strong in combat.
Hardening is for ensuring your clothing is medium armour strength or creating quick resonant tools when you lack one, it was never meant to be sharp, only strong. this scenarios for this are rather direct but I will give you a direct quote about this from Islamadon himself:
11/10/25 - Story Team Discord, Lore-Answers Channel
│ " in one event I condensed dust, hardened it, then threw it to distract a guard and another to hit a lever
│ then the evidence turned back to dust when duration expired "
Thank you
Good clarification though the boom was listed as an aesthetic specifically due to the moves significant force and release or energy, whilst I have no issue with the Oscillit being capable of deciding their tell due to the move being 1 emote cast regardless, I do believe the core central boom was its own nice thing behind the move.
in general though I'm always down for more personal Aesthetic within magics as long as its recognisable by some medium carrying one main theme.
I believed the pain on the area was a nice touch, it added a risk to using the ability which made you think more about when and why you're doing it, though I suppose in the end 1 emote of blinding would allow for longer combat scenarios.
What I do not agree with is the wording "any form of abjuration" it is too vague and required the reader to deviate from the main document to find out what is considered a form of abjuration, having atleast a steady list like the original line does clarifies this further and leaves the readed/user move informed without having to do more homework "If an Oscillit is struck by Thanhium, Auric Oil, Abjuration Strikes or other general forms of Abjuration whilst channeling Third Eye"
This ones not as big a deal as many make it out to be, it reduces the channelling disruption but also the cool down, and this still only happens when striking a caster, meaning there is no cool down to abjuring spells.
The reduced disruption if anything just forces the Oscillit to use this ability to create short openings and think about what to do in said openings.
Now this, I do not agree with by adding this you are completely destroying this magic's effectiveness again darkspawn, necromancers, mystics, azdrazi and any thing else that uses Malflame like Naztherak, the charm of this ability was that it acts as a complete anti-magic therefore by effect you have actually intentionally or unintentionally NERFED this ability.
I quite like roleplaying the downsides of Harmonic mending. The ability, even though it may not be as powerful as shamanic or clerical healing, is still quite strong, I advocate for the maintenance of downsides on this ability; this also in some ways acts as a tell.
Greater Harmonic Mending requires absolute focus to cast as you are channelling directly into the body of yourself or another individual to directly heal wounds and damage, in my opinion it make no sense to remove this especially when the moon path carries a very Roleplay incentivised approach opposed to the sun path's combative path.
Read first point.
Overall, a lot of these changes are QoL but the ones that arn't fail to see power-creep or magic philosophy, it drives this magic more towards a place of combat and minmaxx'ing rather than giving it meaningful changes or additions which solidify the unique nature of what Kani actually is: Monk Magic.
This is why Dark CA's and those with alters souls are barred from the magic, no only to prevent minmaxx'ing but BECAUSE of this magic's interaction with the soul blueprint.