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Posts posted by Zarsies
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Eldritch chibis. Cth-uwu. My favorite.
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2 minutes ago, Lord_of_losers said:
what happens to existing crocs that do not want the incurable trait if this passes
do they get to drop it or do they suck it? or do st decide that?
Usual protocol is to allow people to drop it if they want so I expect (and hope) that to be the case. Corc certainly, silit I doubt. Same ol same ol for those already cured.
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To note, the reason we've done this is because we're pleased with silit lore but see things missing; how the mentality is roleplayed such as players being more human than monster, how there's no elder vampire monster aesthetic (e.g. wings), how the strong vampire trope isn't fulfilled (notably balanced by being noncombative), the weakness to sunlight being gentle, and so on. With this addition we mean to adjust vampire traits to hit the marks we want without laying on something that adds to their features too much or makes them too strong. As I said on the previous thread by Fooldude, I very much like how siliti are roughly mid. I'd call it competent but not competitive compared to other CAs and mindful changes like these satisfy my anxiety around powercreep. I hope this addition pleases the communities and gives them something they look forward to playing with!
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A grizzled vagabond rests easier in his grave. He felt mercy by a kind hand and it was fair and good; warm winds upon him.
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Late to the party, apologies. Enjoying Finland ;^) . I dig and appreciate the enthusiasm but have nothing to add to the existing comments, this isn't a necessary or good edit and contradicts the spirit of the writing. I want siliti to remain mid roughly speaking and death timers aren't the place to explore tweaking them for the better.
A dead silit has to rely on people reaching out through the rite of reflection to find out they're dead and then wrangle their court for revival. The many reasons either of those steps may not happen are reason enough for them to wait out the timer. Alt characters are good for gut health!
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This character has evolved into a zar'kiel.
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This character knows the following blood magic rites and bloodbending:
Ensorcell material (BemoBlue)
Ensorcell flesh (BemoBlue)
Hail (BemoBlue)
Call Calamity (BemoBlue)
Gilding (BemoBlue)
Quiet (BemoBlue)
Spiritspell (BemoBlue)
Engorge (BemoBlue)
Seal (BemoBlue)
Augmentation (BemoBlue)
Hemorrhaging (BemoBlue)
Scabbing (BemoBlue)
Siphoning (BemoBlue)
Tearing (BemoBlue)
This character knows the following silit rites:
Rite of Reflection (BemoBlue)
Rite of Revival (BemoBlue)
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28idle Productions LLC is endorsed by the Zarsies Foundation.
Tip!
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A thorny mantle crests through a pit of gore, the mangled remains of jungle fauna and split men sizzling from the passage of a blood-red inferno worn like a cape. Draz-Kulzattar hunches before his furnace-altar and there sheds all doubt, all fear, and feeds it to the flame. Ambition and glory engorge his titanic body. Viscera spills between his fangs as he drools in anticipation for battle and its traumas.
"Dok unmatar-vuht huk ruth viizr."
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Damned by Draz-Kulzattar, zentherak of Three Princes fame.
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Accepted.
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Accepted.
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In a pit of dry gore a horned giant prepares for battle. It refuses any master. What won't bleed will burn; men, kindred, gods.
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- Popular Post
- Popular Post
Late per usual, apologies. If I had to guess we'll probably put a cap on the number of people it can hit but it'll still be "many".
As time goes on I lean further and further into wanting nothing to do with player content. The toys I make get misused or misrepresented (or both). There's an inevitable breakdown in the cooperation of roleplay and either the user or the subject (or both) agonize over their misalignment, bicker about the rules, and leave the argument without closure. They mald in their group chats and proliferate 'takes', uninvolved folks create preconceived notions of x y z, and they stick to those conclusions. I'm of course generalizing but I've had very few successes in remedying this conundrum and see no real solution other than having frank conversations about community behavior, our shared expectations for roleplay, and how we police these things without soiling what modicum of fun we have.
Player content (i.e. the LotC term lore, not the word, that has to do with players like magics and creatures) can't be written to be 'powerful' and trust completely in the good will, virtues, and disciplined constraint of the user; inevitably there's poor roleplayers who misuse, abuse, or otherwise pierce the language of the given piece to inflict their vision of their story on others. Not everyone weighs tension, drama, fun, fairness, etc. as a player and make non-optimal choices in-character for the sake of others (cough cough, cooperation).
On the flip side player content shouldn't be written to cater to the utmost obnoxious, selfish, 'gaming' (without standard virtues), haughty, and cynical players because then we neuter our fun by making our toys drab and boiled down to the point of tastelessness. If every magic was written in the philosophy of rock paper scissors, could only be distinguished by their color, everyone had perfect knowledge of their mechanics, and everyone had an instant remedy/counter to all interactions then where's the fun and inspiration? It would be safe and perfectly balanced (ignoring policing) but homogeneous. Oatmeal.
Anyone writing player content has to navigate that spectrum. They will assuredly fail in one way or another because no matter how much we redline things to hell and back, foresee bad faith use and patch holes, and actively police use, amendments are required. It's just how LotC works. Our lore is alive. We do what we can to thread that needle so everyone has as much fun as possible as often as possible. Too much in either direction is - as we've learned over the years - is not fun. Success is somewhere in the middle and typically leans towards toddler-proofing. It's the internet after all.
All that said, I believe I've sufficiently waged this battle already. It's nothing like the old ability yet satisfies the fantasy. It was a bad spell poorly written and used by knobs, all terrible things individually. The current spell is as neutered and boiled down as I could stomach but it can still be used by knobs. I strongly suspect the issue isn't the lore but the people you're engaging with. Both sides are valid; having a ceremony disrupted by bleeding tears can be both jarring, unwanted, and edgy as well as surprising and thrilling. It's a matter of who is on both ends and what their wants/expectations are. Misalignment makes it unfun but it doesn't matter how it happens. A magic spell, a combat rule, tone like comedy vs seriousness, voice like flowery and long vs concise and punchy, styles of dialogue, modernisms vs archaisms, etc etc. If you don't like how someone plays you should talk to them about it so you can still play together. If that doesn't work out, don't play with them.
I say all this not in defense of lore itself, it can just as bad as the aforementioned virtue-less knobs, but because in this instance I'm quite sure there's more to the problem than the rules as written. I'm sure the team will come up with a number to cap it, we could debate for months about the logic behind what that number is and why it should be higher or lower, but that's the bugaboo of balance. As I already said lore already requires upkeep so logically no piece is perfect and timeless; there's plenty of things that aren't addressed this instant that warrant review. Blood magic isn't perfect and because of the users - LotCers as a whole - and the people they'll teach it'll get amended over and over.
I wish people would talk to me in this spirit. Seeing players echo that mystics and ghosts are dumb, blood mages are edgelords, vampires are virgins, spooks should be avoided/killed at all costs, keep spook players out of communities, blah blah blah it all stings. It's demoralizing to see people sniping at each other and baiting for upvotes. I'm probably being unnecessarily sensitive but it doesn't feel like we have much community camaraderie and therein lies the poison.
Related to this, blood magic is in desperate need of its second half. I posted it and reiterated during revisions that the second slot is very unfinished and there's a lot I cut out so it could be up in a timely manner. The majority of requests I get ask for it to focus more on combat since it's overwhelmingly ritualistic / has little in-hand spells. I hate writing for combat. It exacerbates the struggle I've outlined above because players get heated and abandon fun in their application of the fantasy. If I pour the necessary hours into writing it, slave over revisions (because numbers and I don't get along) to appease ST, and see it through after months of progress it can all still be used by edgelord weebs out to win and dictate their story. Their misuse creates a broad misrepresentation of what I've worked on and when I muster the time and energy to play I hear it reduced down to a single generalization. I feel it's implied by every quip that Zarsies is the factory of evil and everything he touches is to be avoided. We ought to summarily remove the lore. I'm unsure if or when I'll write the addition because y'all can be bummers. :(
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Accepted.
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Pending.
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This is a prophetic vision accessible to seers, naztherak, farseer shamans, vivification clairvoyants, and mystics with hexing per Prophecy lore.
In a feverish flurry comes warped sights to the third eye and a chant of shrill and thin voices which squeal in a hellish tongue, wracking the mind. Cutting through is the receiver’s own voice uttering an ill portent.
Red licking up and weeping down. Howls.
Dok unmatar-vuht huk ruth viizr. Khaenor. Rhanor.
“What won’t bleed will burn. Wallow. Writhe.”A basalt altar, a pit of blood, a shrieking swarm.
Zkrut aka zatar za’Draz-Kulzettar kittaz‘zak
“Drink or submit to the Biting Bat’s tithe.”Hills and jungle canopies drenched in gore.
Ra’Iiztri daz’thanzar, hanuvna tidak rokka.
“The West wilts, awash with flames.”The daunting shape of a horned and eyeless evil.
Hrar ukarka dondir. Huk kuul ikzlat daz’duhr.
“Four wings wide. Blood and shadow reigns.”A grand black brazier lit with teal fire.
Ra’Zevir Thoruuz, ketz kuul narthuz.
“The Demon Chalice, boon and bane.”Elves, orcs, and men fall upon one another, many corrupted with fangs and feral while others sling red hellfire flanking demonic warriors.
Daldel donothka aka kurav ta’nak tazug.
“Marshal men or join his domain.”Scarlet consumes all sight. Screams rattle and fade. The blood of battle drowns you. You jolt back to lucidity briefly choking.
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This character knows the following blood magic rites and bloodbending:
Ensorcell material (BemoBlue)
Ensorcell flesh (BemoBlue)
Gilding (BemoBlue)
Engorge (BemoBlue)
Seal (BemoBlue)
Augmentation (BemoBlue)
Scabbing (BemoBlue)
Siphoning (BemoBlue)
Hemorrhaging (BemoBlue)
Call Calamity (BemoBlue)
Hail (BemoBlue)
Quiet (BemoBlue)
Spiritspell (BemoBlue)
Invoke ignorance (BemoBlue)
Rune of Insight (BemoBlue)This character knows the following silit rites:
Rite of reflection (BemoBlue)
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This character has been picked up by BemoBlue on 9/17/2022
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This character knows the following blood magic rites and bloodbending:
Ensorcell material (BemoBlue)
Ensorcell flesh (BemoBlue)
Hail (Zarsies)
Quiet (Zarsies)
Seal (BemoBlue)
Augmentation (Zarsies)
Hemorrhaging (Zarsies)
Scabbing (Zarsies)
Siphoning (BemoBlue)
Engorge
Call Calamity
Tearing
Gilding
Embark (Moon_Is_Innocent)
Spiritspell (Moon_Is_Innocent)
Invet (Moon_Is_Innocent)
This character has learned the following Infernal Blood Rites:
Rite of CorruptionRite of Damnation
Rite of Devotion
Rite of Whispers
This character has learned the following silit rites:
Rite of Reflections (Self-taught)
This character has taken their second slot.
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This character has learned the following blood magic rites and bloodbending:
Ensorcell material (periklis02)
Ensorcell flesh (periklis02)Hail (Zarsies)
Quiet (Zarsies)
Call Calamity (periklis02)
Scabbing (periklis02)
Hemorrhaging (Zarsies)
Siphoning (Zarsies)
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What (sub)race have you never played and want to play someday?
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[✗] [Magic Lore] Celestialism
in Denied Lore
Posted
This warms my heart. There is hope for Void magic with this community :' )
In other news, horror rewrite is close. Maybe they'll get reviewed at the same time.