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Song Druid

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Posts posted by Song Druid

  1. If you're going to give me **** then post evidence of my involvement in the toxicity.  You'll also notice me going to defend Leo in there when he was being shittalked.  Did I realize at the time that the chat was expressly to put others down?  No.  Did we come to that conclusion after we started unearthing more evidence and looked at what was happening in the chat?  Yeah.  I had alerts off in that chat as well as Druid chat (for reference)  740ffeb32daac00adc87297f5550b9b3.png

     

    You can't hold me accountable for things other people do or say.  That's preposterous.  And when Ouity and I found out exactly what was going on we endeavored to put a stop to it.

  2. 10 hours ago, Evocress said:

    Even though yes thanks to the departure of Callax be it on terms overall upon this lore master application i'm going to throw my cents and say no to Arik.

     

    I believe Arik is a non-level headed person as when a piece of lore of his was denied as suggested before in a comment he went into an aggression mode when said.

     

    "Your lore was denied"

     

    with him going off and stating like a child on a tantrum "It doesn't happen to me" as with some other words being used. I'll sadly not vote Arik to become the new druid lore master despite if the druids need one.

    Though what's to say the druids need a lore master? Not every LM is tied to every section of magic.

     

    -1

    You know, nobody seems to understand what I meant when I said that.  I suppose I should expect people to see the worst in me, but I digress.  I was disappointed in myself.  When I said "It doesn't happen to me" I meant it in a way to say "I expect more of myself."  Everyone jumped on an opportunity to give me more flak when what actually went down in the chat was me venting about the verdict that I thought was unfair, because I thought it'd be more mature than doing it on the forums and I could share my frustrations with my friends-I was wrong and now I can suffer the consequences I suppose.

     

    3 hours ago, Space said:

    Anyone who is involved with that 'Goattree' skype chat bullshit shouldn't be on any staff position-- An opinion that Fireheart agrees with in that ban report. So no, I don't think Arikshould be an LM. i just want t

    Just as you give Ouity **** for being in it and leaving (doesn't matter, he was in it he's bad!!!!) I don't recall ever actually being a part of the shitfest, and in fact endeavoring to stop it.  Furthermore Ouity and I both got with Callax and told him his use of the chat was unacceptable and I was kicked from it shortly thereafter, but by all means continue to pile your twisted interpretation of the situation onto it.  You'll get rep points, plenty of people don't like me.  And you'll get a reaction out of me, which I guess is what you want.  You know, Callax went out of his way to be a toxic presence on LotC.  You seem to have a natural knack for it.

     

     

    26 minutes ago, Chaotikal said:

    No they don't, LoTC owns the intellectual property that you post, as you'd know by reading the Terms and Services of this website when you sign up.

    Look man I'm tired of people giving me crap over something that I didn't create.  If you are a lore creator you have to be consulted in some way when revisions to it are made.  The only reason I know to say this definitely is the fact that several LMs have verified this.  Obviously it's not my intellectual property, I did not suggest that it was.  

     

     

     

     

     

    Do I have a high horse? Maybe.  I have an ego and I constantly try to better myself but unrealistic, unfair fingers pointed in my direction constantly work against me.  LOTC will never allow me to live anything down.  I could save a child from a burning building and they would still yell about how I pitched a fit in Druid chat when my lore got denied.  I'm trying to improve myself, I'm trying to get better.  But it doesn't matter because as usual nobody cares to look at improvements only the "bad" things, and oftentimes as is the case with the final quote, it has nothing to do with me but an established practice that I was taught by several other LMs.  Wouldn't you be frustrated too?

  3. The Elf points, rushing forward to see the scrawled words.  "Look, another!"  His amusement drains from his face has his eyes trace over the first words.   "Well....very well then.  You were not involved after all." He says to Ouity at his side, his face stony and devoid of any pleasure.  He grips his staff angrily as he reads the rest of the clipping.

  4. Telanir what are the chances that you could make the chat plugin's colors be able to be customized on a user side?  It is a stellar plugin imo, but Bunnyboy does raise a point that could easily be solved for players who don't like the colors.  

     

     

    As for the update.....I haven't seen enough of it to understand, except to know that it broke mobdisguise and now I have to find skins to do events ='(

  5. The Internet is the global system of interconnected computer networks that use the Internet protocol suite (TCP/IP) to link billions of devices worldwide. It is a network of networks that consists of millions of private, public, academic, business, and government networks of local to global scope, linked by a broad array of electronic, wireless, and optical networking technologies. The Internet carries an extensive range of information resources and services, such as the inter-linked hypertext documents and applications of the World Wide Web (WWW), electronic mail, telephony, and peer-to-peer networks for file sharing.

    The origins of the Internet date back to research commissioned by the United States federal government in the 1960s to build robust, fault-tolerant communication via computer networks. The primary precursor network, the ARPANET, initially served as a backbone for interconnection of regional academic and military networks in the 1980s. The funding of the National Science Foundation Network as a new backbone in the 1980s, as well as private funding for other commercial extensions, led to worldwide participation in the development of new networking technologies, and the merger of many networks. The linking of commercial networks and enterprises by the early 1990s marks the beginning of the transition to the modern Internet, and generated a sustained exponential growth as generations of institutional, personal, and mobile computers were connected to the network.

    Although the Internet has been widely used by academia since the 1980s, the commercialization incorporated its services and technologies into virtually every aspect of modern life. Internet use grew rapidly in the West from the mid-1990s and from the late 1990s in the developing world. In the 20 years since 1995, Internet use has grown 100-times, measured for the period of one year, to over one third of the world population.

    Most traditional communications media, including telephony and television, are being reshaped or redefined by the Internet, giving birth to new services such as Internet telephony and Internet television. Newspaper, book, and other print publishing are adapting to website technology, or are reshaped into blogging and web feeds. The entertainment industry was initially the fastest growing segment on the Internet.[citation needed] The Internet has enabled and accelerated new forms of personal interactions through instant messaging, Internet forums, and social networking. Online shopping has grown exponentially both for major retailers and small artisans and traders. Business-to-business and financial services on the Internet affect supply chains across entire industries.

    The Internet has no centralized governance in either technological implementation or policies for access and usage; each constituent network sets its own policies. Only the overreaching definitions of the two principal name spaces in the Internet, the Internet Protocol address space and the Domain Name System (DNS), are directed by a maintainer organization, the Internet Corporation for Assigned Names and Numbers (ICANN). The technical underpinning and standardization of the core protocols is an activity of the Internet Engineering Task Force (IETF), a non-profit organization of loosely affiliated international participants that anyone may associate with by contributing technical expertise.

  6. 4 hours ago, cmack1028 said:

     

    -snip-

    Isn't there currently a "shape circle"?  Comprised entirely of shapeshifters that determine who gets the book with much prejudice?

     

    As for accessibility, the book is a big problem imo.  I'd rather the book be RPly tranformed into a ritual at a special altar that can be built.  It'd have to meet certain requirements.  Like, have some form of animal hide, blood, etc.  Ritualistic stuff.  

  7. I like a majority of these changes but I do not stand by losing the ability to communicate with people change.  What possible reason would they lose their ability to understand common tongue yet regain the rest of their senses?  I don't like that one bit.  Everything else seems peachy though.  Also I'm obliged to say we should incorporate a change on how the tome is necessary to facilitate the completion of the trial, and instead create something less.....hoardable?

  8. Hello!  Today I bring before you a revision of a branch of Druidic magic, which has been revised in the past but many have asked me about reverting it and so here I am with the proposal.  I wish to change Druidic healing to bring it back to the key themes of the Druids.  So let's look into the existing lore, shall we?

     

     

     

    Spoiler

     

    Druidic Healing

    Druids are renowned for their healing prowess. Be it a leafy patchup or reattaching a limb, it is said that save for the monks or magical clerics, their natural abilities are unmatched. This art is so interesting as it combines with the practice of Druidic herbalism with their natural magic.

     

    Druids are best known within the realm of healing for their unparalleled use of herbs, though this isn’t the limit of their abilities. It is said that druids are able to heal directly to a degree. This practice is rarely seen, however, as it is an exhausting and dangerous ability to the user.

     

    Direct Healing:

     

    Since the days of Aegis, the Druid have been known for their extensive abilities with herbs. A Druidic salve could do great things, and even bring people back from the brink of death. Yet, in emergency situations, it is rumored that the Druid could heal without herbs…

     

     

    Explanation

    When herbal healing falls short, a druid healer is capable of channeling the power of the Aspects to heal directly, however, this is a dangerous measure. To heal directly drains the user considerably. Depending on the extent of the healing, a druid normally risks exhaustion, and on severe enough occasions, risks death.

     

    Points to Note

    Reagents (herbs and salves) can help lessen the risks associated with direct healing, as you can draw less from yourself in the process.

    A transfer of natural energies (not life force) between user and the receiver is an act that can be used as a pain dampener and is much easier than actual healing. Moving the affected part of the body can upset said relief, however. Should the user cease the flow then the pain would quickly return, if the cause has not been healed yet.

     

     

    Wooden Limbs (Druidic):

     

       Sometimes, through accident, illness, or a bad turn of luck, one may find themselves with a limb less than they had at birth.  Happens to the best of us! However, this need not be the end of that limb. One can consult the temple Monks for a replacement with ease, or seek out skilled, powerful Druids well-versed in Control of Nature to craft them a new limb.  For one not attuned, this would simply be a fancy pegged limb, but for one attuned and skilled in Control of Nature, it can serve as a full replacement limb!

     

    Explanation:

    It is a completely harmless concept that simply adds more variety to RP, and has been done for a long while now, there are many characters with wooden replacement limbs of various sorts already.  One can simply say “the monks healed me” and have any limb or ailment cured, but this can be rather generic at times, and having other options that provide no additional advantage is completely harmless.

     

    Points and Red Lines:

    • Wooden Replacement Limbs provide no advantage over any other artificial or natural limb, and is no more durable than any other limb.

    • Only a Druid of Tier 3 or higher Control of Nature can manipulate a wooden limb attached to themselves. To anyone lacking this skill, or druidism at all, it is just an immobile peg limb that a Druid happened to shape for them.

    • The limb is only living wood if attached to a Druid, it draws from their natural energies to sustain itself.

    • The effectiveness of the replacement limb is entirely up to the player receiving it. It can be a simple peg limb, or of some practical but limited use, or a fully functional replacement able to be manipulated as normal. These exist to enhance RP, and should be left to the recipient's’ discretion.

    • One cannot attach another animal part to someone as a replacement, such as a dog’s tongue to replace a severed tongue, or a spider eye to replace a lost eye. Only wooden limbs may be made and attached.

    • One cannot have more than two full wooden limbs (From the shoulder or hip down), or four half limbs (from the elbow or knee down). ((As a note, this does not negate characters that obtained their limbs before this change. This only affects people going forward. ))

    Tier 1:

    The Druid has learned much of herbology and has begun to use this knowledge to create salves and poultices. They can then begin to enhance these salves with natural energies, though it is very tiring.

     

    Tier 2:

    The Druid finds powerful herbs with properties of healing (such as pennywort, calendula, marshmallow, gotu kola, chamomile, echinacea, etc) and meditate with them before preparing salves or poultices with them. They will boost the inherent properties of the plants. Sadly this augmentation fades with time, but it’s still a noticeable increase. Wounds can heal in about a third  the amount of time it would take normally to heal.

     

    Tier 3:

    The Druid can combine their bandages with herbs and plants that they have enhanced with magical properties to offer quicker healing to the patient. A Druid can give tea that will soothe a cold, even cure it with its enhancements to the leaves. The Druid can also begin to be taught about direct healing with or without reagents, but should they attempt to perform it without the guidance of an experienced teacher, they are almost assured to harm themselves in the process, as they cannot control the flow properly.

     

    Tier 4:

    The Druid can enhance poultices without meditating with the plants. They can heal wounds in less than a day depending on severity. As well, the Druid has learned how to control the flow of natural energies and can now heal small wounds on their own.

     

    Tier 5:

    The Druid has mastered the art of healing, and can heal most wounds within an hour or two. There is no true mark as to what they can and cannot do. Some healers have even been rumored to be able to reattach a dismembered limb if treated soon after injury. Leafy stalks tend to grow from their finished work!

     

     

     

     

     

     

     

    Now, let's highlight some points here.

    • Druids use herbalism and their powers to create interesting remedies unlike other races.
    • Druids can replace limbs with wooden appendages at certain levels of power.
    • Druids, at certain levels, can directly heal wounds without the aid of herbs and such, just heal wounds with their own energy.

     

     

    Druids should not be able to direct heal.  I've been against this for a long time and was against it when they changed it before, and then they changed it back, then they changed it back again, and now I'm looking to revise it once more.  So let's discuss which parts we should remove.

     

    Replacement limbs:

     

    Replacing limbs for Druids to control shouldn't be a part of healing.  This doesn't take any knowledge or skill with healing, simply a proficiency with Control of Nature.  Thus any Druid who has trained in that department could create and use these limbs, even the "peglegs", as they would simply grow them around the affected area.  Certainly treating the wound would require knowledge, but nothing related to the replacement limb itself.  This should be moved over entirely to the Control of Nature department. 

     

    Direct healing:

     

    Direct healing should be removed in favor of the herbal route Druids have traditionally gone.  Druids have a unique opportunity to provide interesting RP that other groups can't do.  It's very rare for somebody to suffer an injury that can't be healed totally by a magic of some kind.  And if somebody is RPing an injury they have to RP it for a good while to properly feel it.  However with the Druid's herbal augmentation players can seek first aid from druids in wounds that they can RP out over a couple IRL days and then be healed from, thus being able to feel the inconvenience of being wounded or crippled without having to permanently feel it, or be healed instantaneously of it.  Also, the flavor from this type of healing is all but incomparable, with different acts such as scabbing over wounds with bark or sowing seeds into an arm wound to have grass grow from it when it has healed.  Really interesting and quirky ties to the overall flavor of Druidism.

     

    With the new version, I wanted to emphasize that Druids can leave a legacy with their healing.  The better the Druid is, the more powerful the remedies they can create and any Druid with knowledge on how to apply the bandages and such created are able to do so without performing magic.  Although, there are actions that a Druid can do on the spot at higher levels, such as closing wounds with wood and such, but there are still ways to pass on the power and effectiveness to others in a tangible way.  So, let's post the edited, proposed version, shall we?  Striking away "Nature's Healing", we shamelessly present "Herblore"!

     

     

    Spoiler

     

     

    Herblore

     (title shamelessly ripped from Runescape Herblore but the lore is not)

     

     

    latest?cb=20150529173349

     

    Druids are renowned for their healing prowess. Be it a leafy patchup or reattaching a limb, it is said that save for the monks or magical clerics, their natural abilities are unmatched. This art is so interesting as it combines with the practice of Druidic herbalism with their natural magic.

     

    Druids are best known within the realm of healing for their unparalleled use of herbs, and even those who are not adept at performing the magic are able to use

    the wonderful remedies crafted by other Druids to astounding effect.  The Druids love to build storehouses of bandages and poultices, salves and potions that others can benefit from in the event of a great healer's absence.

     

    Tier 1:

    The Druid has learned much of herbology and has begun to use this knowledge to create salves and poultices. They can then begin to enhance these salves with natural energies, though it is very tiring.  These augmentations last only an hour or so, and must be changed often for maximum effectiveness.

     

    Tier 2:

    The Druid finds powerful herbs with properties of healing (such as pennywort, calendula, marshmallow, gotu kola, chamomile, echinacea, etc) and meditate with them before preparing salves or poultices with them. They will boost the inherent properties of the plants. Sadly this augmentation fades after a few days, but it’s still a noticeable increase. Wounds can heal in about a third  the amount of time it would take normally to heal.

     

    Tier 3:

    The Druid can combine their bandages with herbs and plants that they have enhanced with magical properties to offer quicker healing to the patient. A Druid can give tea that will soothe a cold, even cure it with its enhancements to the leaves.  The Druid can also enhance potions or beverages at this point, with powerful augmentations that can last a respectably long time, even a couple years.   Druids can also perform different methods of treating wounds by combining control of nature with their healing abilities, and doing things such as closing wounds with bark (very painful for the patient), or creating casts from wood, etc.

     

    Tier 4:

    The Druid can enhance poultices without meditating with the plants. They can heal wounds in less than a day depending on severity, and their remedies can last several years unused.  These Druids pass on their knowledge to other Druids so that they too may learn the secrets of Druidic Medicine.

     

    Tier 5:

    The Druid has mastered the art of healing, and can heal most wounds within an hour or two. A Druid who is tier 5, and blesses or augments a plant or creates an augmented remedy, can be sure that this remedy can be passed along to other druids to use in the future and it will never wear off or fade.  Some Druids spend their entire lives creating remedies for other Druids to use, and when something bad happens its these Druids' bandages and salves that everyone tries to get their hands on.  Their healing has become a lasting legacy that will endure long after the Druid is gone, even.  

     

    Points and Red Lines:

    • Wooden Replacement Limbs provide no advantage over any other artificial or natural limb, and is no more durable than any other limb.

    • Only a Druid of Tier 3 or higher Control of Nature can manipulate a wooden limb attached to themselves. To anyone lacking this skill, or druidism at all, it is just an immobile peg limb that a Druid happened to shape for them.

    • The limb is only living wood if attached to a Druid, it draws from their natural energies to sustain itself.

    • The effectiveness of the replacement limb is entirely up to the player receiving it. It can be a simple peg limb, or of some practical but limited use, or a fully functional replacement able to be manipulated as normal. These exist to enhance RP, and should be left to the recipient's’ discretion.

    • One cannot attach another animal part to someone as a replacement, such as a dog’s tongue to replace a severed tongue, or a spider eye to replace a lost eye. Only wooden limbs may be made and attached.

    • One cannot have more than two full wooden limbs (From the shoulder or hip down), or four half limbs (from the elbow or knee down). ((As a note, this does not negate characters that obtained their limbs before this change. This only affects people going forward. ))

    These spoilers were brought to you by your friendly neighborhood GM, Finalhazard.

     

     

  9. Accepted!

     

    As per our interview I will once again iterate it's important to know that the function of Druidic magic is primarily defensive.  Keep that in mind when teaching and you should be good!

  10. What kind of event would you like to see? 

     

    I would personally like to see an exodus created by the players.  For instance, imagine some sort of magic user war that ravages the land in some way.  
     
    Would you rather see the descendants pushed off our current land, or giving incentive to move themselves?
     

     

    Forced to leave for whatever reason I suppose.

     

     

    If you want to be pushed off, how so? If you want incentive, what would that be?
     

    Like I said earlier, some sort of catastrophic magic war that causes the land to be uninhabitable. 

     
    How should we travel to the next map (boat, portal, etc)?

     

    Boat is tried and true, I suppose.  

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