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Greener

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Posts posted by Greener

  1. MC Username: greener161

    Discord: Greener#5669

    What Nation Are You Affliated With?: Urguan on this character

    Why Do You Wish To Come?: Odin Ireheart came to his dominance during the years of Athera. I had many good memories of the map whilst playing Odin and I feel it be a suitable time for Odin to pass into Khaz'A'Dentrumm whilst returning to a former land.

    What Skills Can You Bring?: At his height Odin Ireheart was a remembrance and knows Dwarvish, he could be of assistance in understanding Dwarven language of the past within Athera. He has years of experience in the Dwarven Legion so his military prowess could be useful for the Dwarves. 

  2. 22 minutes ago, iMattyz said:

    "I must've forgotten how hard it was to attack a non-warlike, unprepared nation in a surprise attack whilst armed to the teeth. Truly the snow elves are a brave people."

     

    Draken pontificates with his friends.

     

     

    Odin Ireheart mumbles remembering days of old, "I remembur w'en da Orenian armeh armued tu da teeth attacked 5 snuw elves 'ar 'ar."

  3.  

    -= Return of Ire =-

     

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    The cold wind whistles through the mountain passes, howling into every nook and cranny. Figures upon a mountain top tread through thick snow and slippery ice. Along with their presence a soft harmonious song carries across the peaks. Brothers and sisters they sing together battling the weather knowing soon they will return to their kin.

     

     

    Panting, exhausted, freezing, they stop. They stand shoulder to shoulder peering down the mountain side. “Toimes ‘ave changed mi kin. T’oings awr nawt az dey once were,” says an old grizzled Dwarf, “We’ must gu and forge new broightur stars. Awr new horizon lies befur us. We s’all bring new glory tu awr clan and foind lost long kin. Narvak oz Khronammoruk!” The dwed briefly cheer before checking their ropes and gear before beginning their descent down the mountain joining together in voice once more.

     

     

  4.  

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    The Clan of Ireheart is an elder clan of Urguan, hailing from a fearsome and war torn background. The Dwed of this clan are known for their ferocity in battle, savagery in culture, and battle-smart tacticians. Irehearts are renowned for their fierce combat abilities and honor on and off the battlefield. Founded by Yavok Ireheart, and reborn by Kjell Ireheart during the Aegisian era, the Irehearts follow Dungrimm as their patron god.

     

     

    CLAN APPEARANCE

     

    The emblem of the Irehearts is a green dragon soaring high into the sky.

    Ireheart banners are half green and half white with the emblem of the dragon in the middle.

    KufofEk.png

     

    Dwarves of the Ireheart Clan are Mountain Dwarves. Men within the clan typically are shirtless and show traits of imperialistic behavior. Battle scars are always shown on the body of the Irehearts, though any notable scars on an Ireheart's back from running away is shunned. Their beards are always unkept and left natural, as to honor the gift Yemekar granted their race. Women within the clan are covered with hides of foreign races or animals and their hair is braided and pushed back so it doesn't get in the way of farming or cooking.

     

     

    LORE

     

     

    FOUNDING LORD’S TALE

     

    The Paragon Kjell Ireheart was a Dwarf of remarkable feats of which were committed during the great wars of the races nearing the end of the second age. Though the clan went through a period of dwindling numbers due to encounters with the Undead and Orcish hordes. Kjell being the last of his kind began his quest to unite the clanless Dwarves after witnessing the dark ages of the Dwarves.

     

     

    THE FOUNDING

     

    Third Age

    The origin of the clan was first conceived under a peculiar name, the Grim Brotherhood, during the third age when the clans suffered the most from these dwindling numbers. During these relentless time the clans fought and conflicted with one another over power, land and rights to riches of the kingdom. This spurred the Grim Brotherhood to be made during the reign of King Hiebe Irongut whom at the time believed by some Dwarves, was conspiring with the other races to seize a tyrannical control over the kingdom's people and due to these claims a hidden revolution was born, beginning with three Dwarves each rumored to be blessed by the Brathmordakin through discovering hidden and ancient armor with outstanding capabilities.  These three Dwarves; Gorum and Goruk Frostbeard along with Paragon Kjell Ireheart combined their efforts to fuel a hidden rebellion. This was until a conflict between the Paragon and an elven commander whom worked under the command of the King. During this time Kjell exposed the elf of his crimes against himself and his kin the Dwarves thus creating a grudge against the elf, but after refusal from the King Hiebe to allow the elf to be punished under the constitution, Kjell began to aim his efforts to further fuel his rebellion towards the royalty slandering the King's folk, the Ironguts. This feuding between King and Paragon was brought to the halls of the city and the council's court with outbursts of rage  coming from both sides all of which were accompanied by threats. After discovering the attempt of Dun Irongut's denouncing of the Paragon's holy title with the aid of Hiebe Irongut the rebellion finally began as Hiebe attempted to arrest Kjell for treason in which an agreement was made on both behalves that the King and Paragon would answer for their crimes towards one another. This did not come to pass as the nearing end of the third age was closed by a darkness only the Paragon and the elders of the Dwarves themselves were familiar with, the evil forces of Khorvad pushed the people of Asulon from their homes and halls including the Dwarves and due to this the Paragon along with the King made amends to fight for their Kingdom's survival to reach the new lands.

     

    Fourth Age

    During this time the clan Stormhammer was truly created after King Hiebe was stepped off of the throne for the returning first Grand King Thorik Grandaxe who was recovered from the volcano after having believed to have been assassinated by the Grimhall clan's Dwarves, a selection of architects who for reasons unknown went Stark Raving Mad. With the crowning of the Grand King Thorik, plans within the Paragon's head to unite the Dwarves began to run as he began his negotiations with the Goldhands to bind his clan, the Irehearts, with their folk.  This first coined the clan's former name Stormhammer and provided for it's first members. Though, after discovering the leader of the Goldhands, Thoak Goldhand, intoxicated himself far beyond his capability to understand words. The drunken Clan Lord mistook the Paragon's sayings and believed the Goldhands would merely aid in the creation of the clan thus causing a predicament for the clan lord of the Stormhammers.

     

    The clan lived strong for many years, becoming one of the most powerful clans in the Kingdom. After the death of Igor Ireheart, the first heir, and Kjell Ireheart, the emperor Paragon dragon slayer, the clan was lead by Aldal Ireheart until he went missing. Under Lord Onar Ireheart the clan was reformed back to it’s former glorious state as an Elder Clan, with all members bearing the name ‘Ireheart’.

     

    Onar eventually was discharged as Thane under Midgor, handing the title to Odin Ireheart. Shortly after, he stepped down as Clan Father for Lori Ireheart who led for a brief period. Lori gave Clan Father to Vorstag Ireheart and then rose to Thane status. Vorstag Ireheart rose to Grand King of the Dwarves but shortly died afterwards reclaiming Urguan's armour from the undead. Clan Father was then handed over to Odin Ireheart and Thaneship was appointed to Onar once again.

     

    However many Irehearts disappeared or had left the Kingdom, as such Bastion Ireheart returned and became Clan Father in an attempt to revive the now nearly extinct clan. He along with Drynn Ireheart became Senators on the Senate of Hammers. Eventually as time passed more and more Irehearts where being found using the Book of Lineages and as such the clan began to grow in numbers once more. This continued until the Irehearts abandoned the Realm of Athera with their dwarven kin. Their numbers shook, but the Irehearts have preserved over time and now defend the docks of Kal'Akash, inside their keep on the side of the mountain.

     

     

    KJELLOS

     

    It is believed that the Emperor Paragon Dragon Slayer Kjell Ireheart was chosen by Dungrimm for being his most loyal follower, and ascended in a blaze of fire and explosions to godship among those of the Brathmordakin, bearing the new name of Kjellos, who is the God of Justice, and guardian of the Legion and the clan. Although not a member of the Brathmordahkin, Kjellos is considered a Daemon amongst the realm and assists Dungrimm in guiding the dead souls to his plain. Whilst also enacting justice as a spirit acting against those who commit crimes against dwarfkind.

     

     

    DOCTRINES OF THE IREHEARTS

     

    SECTION I

    The ranks of Ireheart Beardling, Ireheart, Blooded Ireheart, and Honoured Ireheart.

     

    AN IREHEART BEARDLING is one who has not come of age and completed their initial trial, as outlined in the clan’s traditions and further set by the Clan Elders. They may not partake in meetings or votes. They must always have a beard.

     

    AN IREHEART is one who has come of age but has yet to have completed the Blood Trials. They may be partake in clan wide meetings, but may not vote nor partake in elder meetings.

     

    A BLOODED IREHEART is one who truly follows the ways and traditions of the clan, having completed the Blood Trials. They may partake in clan wide meetings, votes, but may not partake in elder meetings.

     

    AN HONOURED IREHEART is a blooded member who currently does or has held a position in the Government of Urguan during their time as being a blooded Ireheart, including but not limited to Grand King, Lord, Thane, Jarl, Liard, Cortier, King’s Councillor, Clan Councillor, Justice, Legion Officer, High Prophet, or Guildmaster. This position is also granted to previous Clan Elders and previous Clan Fathers. They may partake in elder meetings, but may not vote.


     

    SECTION II

    Regarding the positions of Clan Elder and their obtainment.

     

    A CLAN ELDER, whose count in the clan may not exceed three, is one who has proven to be a highly honourable Ireheart, having being blooded and either hand picked by the Clan Father, or by beating an Elder in an honour duel, in which case he replaces said elder. They may partake in all clan meetings and votes and be eligible for Clan Father. They may modify the criteria for the Blood Trials with approval from the clan father and a 3/4 vote. Any blooded member may challenge an Elder for his position  via Honour Duel. An elder may only be removed by a vote of 3/3 from the other Elders, as well as the Clan Father’s approval. They may challenge any voter in an Honour Duel to maintain the position upon learning of their removal.


     

    SECTION III

    Regarding the position of Clan Father and it’s succession.

     

    THE CLAN FATHER is the one who represents the clan’s view to other clans and handles internal affairs of the clan. He is to consult the Elders before making any major decisions for the clan. He is the only one who may blood members of the clan. He is responsible for picking elders when one resigns or perishes, as well as leading clan hunts, pilgrimages, meetings and votes. He may be challenged for his position as Clan Father at any time by an Elder, and upon losing he assumes the position of Elder. If he resigns he shall choose his successor. If he perishes his successor shall be decided by the Elders, any disputes being settled by Honor Dueling.


     

    SECTION IV

    Regarding honour duels.

     

    AN HONOUR DUEL is an official brawl which shows one’s honour and skill in combat. They are to be fought without armour, and golden pickaxes (the favorite weapon of Kjell) as the only weapon. The challenger must be ready to supply the weapons. The duel shall be best one of one. One person may not challenge another clan member to a duel more than once every two stone weeks. Any unfair play ((hacking, glitching, exploiting, etc.)) shall render the duel void, and the offending kinsman shall be dishonoured and executed by tying their intestines and limbs to boars and having them quartered in a very ***** way ((Perma kill)).


     

    SECTION V

    Regarding traditions

     

    IREHEART TRADITIONS, are considered unorthodox amongst the Dwarves due to their ‘savage’ nature. These traditions came to light many moons ago during the times when Yavok still roamed the land sodomizing the **** out of Dwarvish wenches and beat in Orcish skulls, but this document digresses. It is common practice and mind for an Ireheart to keep his enemy closer than he keeps his friends and thus the nature of the feral Orcs had partially enveloped itself into the Mountain Dwarvish tendencies of the early Irehearts to create the clan as it stands today.

     

    AS A SIDE NOTE, Irehearts are commonly known to enter a blood frenzy, a state where they act upon bloody impulse. Therefore, most of the Traditions in this section are often formed created from these events and may seem to be the work of a Stark Raving Mad Dwarf.

     

    ADORNING OF WAR PAINT

    Painting of ones body for war and any other militaristic event is a popular tradition among the Irehearts, painting one’s body can strike fear within the enemy hearts and is a great factor of war for the Irehearts.

     

    DIRE WOLVES

    The Irehearts are known for keeping the ancient dire wolves as pets for war purposes or for every day companionship. Throughout the ages the Irehearts have learned how to bond with such large beasts and have come to earn their trust. They usually reside in the snowy dwarven mountains and the Irehearts have learned to track them down and raise baby dire wolves or even earn the trust of the fully grown ones by treating them as equals to the Irehearts, whilst also learning how to breed them.

     

    THE CONSUMPTION OF VITAL ORGANS

    It was believed when Yavok was upon the land shagging Dwarvish women, that his sons in the midst of battle would gouge out the hearts, spleens, and sometimes the odd pancreas to consume as claimed it empowered them with the raw essence of Dungrimm’s work. Dwarf Science has yet to prove this theory.

     

    THE SKINNING OF ORC HIDES

    One of the few most ancient traditions, the skinning of Orc hides stems from the first Orcish invasions upon Dwarvish soil where Yavok Ireheart had initially scraped the hides of his fallen foes and fashion them armor as an effective intimidation tactic. Later the famed Clan Father Kjell Ireheart would utilize Orc hides for interior decorating after he coined the phrase, “I need a new Carpet!”

     

    THE CUTTING OFF OF HUMAN FINGERS

    One of the traditions involved in becoming a full blooded Ireheart. The tradition originated from the many long years fought with Oren.

     

    THE CLEAVING OF ELVISH EARS

    An old age tradition that comes of time when Yavok Ireheart walked the land. Typically Ireheart take elf ears as trophies once they have defeated them in combat. Most Irehearts take the ears and place them on a necklace to show off their kills.

     

    THE Utilization OF A MAGE’S ROBES FOR BEDSHEETS

    A rather new tradition of collecting mage robes for bedsheets thought of by Midgor Ireheart and approved by the Clan Elders at the time.

     

    THE SKINNING OF MEW MEW PELTS AND CLIPPING OF CLAWS

    The skinning of kha pelts and collecting their pelts about about in the time of Anthos when Urguan had a peace treaty with the orcs, the Irehearts being forbidden to slay any orc. The Irehearts being rather bored they decided to hunt mew mews instead and incorporate the sport into the blooding trials.

     

    THE REMOVAL OF A HEAD USING BARE HANDS

    Nothing else shows raw strength then ripping a head off with your bare hands. The greatest achiever of this feat goes to Olaf Ireheart who went through an entire battle removing heads with his bare hands.

     

    THE MASS COMSUMPTION OF ALCOHOL

    It is not uncommon to see an Ireheart only recover from a stupor after battle or not at all. The word ‘Hang Over’ is nonexistent in their common use of the Dwarvish tongue and thus heavy drinking is made clearly apparent amongst the Clan. Following this tradition the Irehearts have invented numerous drinking games to celebrate their failure at sobriety.

     

    CONDEMNING OF ARMOUR AND UNNECESSARY CLOTHING

    Often seen as peculiar amongst the Dwarves, the Irehearts strongly believe in wearing no armor or top wear. This is due to the numerous fates Yavok may have encountered during his exploits as a renowned Slayer of Beings including: drowning, falling, immovability, and not looking muscle bound. Armor and Clothes are a restriction to the expression of an Ireheart’s pride, their glorious abdomen and beard.

     

    THE “GIMME YER BELT”

    Since the days of Asulon the Ireheart clan has practiced the time honoured tradition of “Gimme yet Belt”. This peculiar battle for belts initiated when the Orcs stole Kjell’s Belt, from the statue of Mt. Ire, initiating a grand war to claim the sacred artifact. Since then the Irehearts, after finally claiming the relic, have taken to claiming the belts of their enemies as a way to prove they are the strongest. Once an Ireheart has defeated their foe they bear the right to take possession of all their adversaries’ belts and adorn them with pride.


     

    SECTION VI

    Regarding ceremonies.

     

    AN IREHEART CEREMONY is a tradition held by the clan for special occasions. If the clansmen do not follow the ceremonies as outlined here, they they are considered traitorous to the clan, and in the case of a blooded member will be executed.

     

    The Birthing Ceremony

     

    The sight of a Dwarven birth is a glorious one indeed, and must be held very carefully and with precision. When ready to give birth, the women will begin to strain as to exert as much force as possible until the majestic beard of the newly born beardling is in view. The father of the beardling shall then proceed to tug it out by it’s beard until the head is visible. The women shall then squat above Kjell’s Belt (not any belt, but the artifact) and exert as much force as possible, launching the beardling into the relic head-first. If they survive the blunt force trauma they are true Irehearts, if they die then they are failures from birth.

     

    The Blooding Ceremony

     

    The initiation ceremony progresses a beardling to the rank of Ireheart. In order to succeed they must complete one of the traditions in the presence of the Clan Father. This proves they are willing to be a true Ireheart, and it is sealed with a festive meal where family and friends offer gifts.

     

    The Ireheart Ceremony

     

    In order to complete the Blooding Ceremony, Irehearts must first complete any 3 of the following tasks and the final rite in the presence of an elder:

     

    Tasks:

    1. Skinning three different coloured Orc hides.

    2. Skinning one of each type of Mew Mew and making a necklace of their claws.

    3. Cleaving of a wood, high, and dark elf ear, and making them into a necklace.

    4. The removal of a full set of Human fingers from three different subraces as trophies proving murder.

    5. The creation of bedsheets from the bloody robes of three slain mages.

    6. The obtainment of the bark of a dryad’s life tree, a druid’s spirit tree or the largest druid tree in the land with the dryad or druids present, preferably slain.

     

    The Final Rite:

    The Ireheart must climb to the peaks of the highest mountain and seek out a Gryphon’s Eyrie, here it is up to the Ireheart to claim the Gryphon’s feather which will act as the mark of their passage into true Blood-Hood.

     

    Ire Blooding:

     

    Ire Blooding is a ceremony that creates the bond between Irehearts which occurs after the completion of the Ireheart Trial. Once he/she has completed the trial the elected clan father will announce that the ceremony is to be committed which then after preparation the following will occur.

     

    The beginning of the ceremony starts with the clan father addressing the Beardling with the following phrase:

     

    "You are here today to partake in the pact of blood where you shall join your essence and mortal spirit with the like of those before us through me and by doing so you will promise by blood oath that you shall follow the ways of Irehearts or seek banishment from the Dwarves, do you choose to take this honor?"

     

    The Beardling will then say to the clan father his/her decision of either yes or no. Upon saying no he/she does not take the honor of becoming an Ireheart and is asked to leave. Upon saying yes the clan father will cut the palm of his right hand with a dagger whose blade is made of pure dragon bone before the young brother/sister commits the same act with the same hand. This is then followed by the clan father and Beardling joining their bloodied hands as the Beardling binds his/her blood with the clan father which in turn symbolizes the adoption of the new Ireheart as he/she has bound his/her mortal spirit with the blood of those before the clan father as well.

     

    Upon completion of this act the Clan father will recite the last verse of the Dwarven Anthem:

     

    "And may yer honor and yer heart

    shine bright like the forge

    ye'll be remembered as always

    Brother (or Sister) O' the Dwarves"

     

    Upon completion the Beardling will have become a true initiated Ireheart to the clan as he has taken the blood oath thus completing the blood pact with the clan and showing his will to commit to his family and the kingdom.


     

    After completion of the tasks the Ireheart will complete the Ireheart Blood Oath with the Clan Father, blooding them into the clan.


     

    Wedding Ceremony:

    Typically the wedding ceremony is conducted within the holy halls of the Brathmordakhin. Yet before the wedding happens the Ireheart male goes on a week of drinking and slaughtering elves, orcs, mew mews and humans. At the end of the week they must bring their most prized possession they’ve obtained from the week long of hunting and present it to wife to be.


     

    Funeral:

     

    It is a sad day when one Ireheart dies, but also a day of celebration. A feast is held in their honour to remember their greats deeds before ending with the ritual. The body must be placed upon a sled along with his/her valuables, set a light and pushed down a mountain side.


     

    SECTION VII

    Regarding blood oaths.

     

    THE IREHEART BLOOD OATH is an ancient oaths said using the words of our ancestors, which binds an individual to the clan through blood. The ceremony is binding when the words of our ancestors are said while the Clan Father has his cut palm joined with another Ireheart at the Shrine of Dungrimm. Breaking the Blood Oath, which involves betraying the clan results in execution by formal impalement through the heart by the Clan Father using the Evidence of Kjell in witness of the Elders ((Perma kill)).

     

    SECTION VIII

    Ireheart religion

     

    The Ireheart clan are strict followers of the Brathmordahkin and are mostly devout followers to their patron god Dungrimm, whilst some also choose to pay respects to Kjellos. Many Irehearts are known to be very zealous and have on multiple occasions killed in the name of Dungrimm. The Ireheart rite actually involves being within the Clergy district and standing in front of the Dungrimm Shrine or sacrificing animals, elves, orcs, humans or mew mews to Dungrimm via a blood ritual.

     

    SECTION VIII

    Summary of being an Ireheart.

     

    SUMMARY OF BEING AN IREHEART is to not fail, always praise mighty Kjellos and Dungrimm. Reading is for the weak, those who can not trust a blade to speak.

     

     

    THE CLAN TENANTS

     

     

    I. The Blood brother/sister is to treat his/her peers within clan Ireheart with kindness and shall not commit any ill towards one another unless followed by a duel of honor.

     

    II. The Blood brother/sister is to only birth a child with the likes of his or her kin not the likes of elves, orcs, humans, or any other being that bears no pure Dwarven blood save for the Halflings and Doomforged.

     

    III. The Blood brother/sister must bear the colors of the Kingdom and Clan in any manner upon his or her person, though this may be excused under certain occasions.

     

    IV. Kinslaying or wishing death upon the likes of a Blood brother/sister's kin is forbidden, this includes wishing such on the likes of other Dwarves whom aren't clan bound. Threatening physical punishments such as beating are not restricted by this tenet.

     

    V. Breaking of any of these tenets can result in punishments such as manual labour, exile and even death. [[By joining the clan you are agreeing that if your character breaks the clan tenets or by judgement of a different criminal deed deemed by the Clan Father that they can be PK'd by the Clan Father only with sufficient RP]]

     

     

    CLAN HOLDS OF PRESENT AND PAST

     

    Spoiler

     

    Kal’Mudgor

     

    zQwaGbX.png

     

    Kal’Mugdor is a city made by Kjell Ireheart during his reign. It was one of the main dwarven cities and was the spearhead for most legion business. It was lost to the many natural disasters that led to the Dwarves fleeing Asulon.

     

    Mount Ire

     

    kZbKHte.jpg

     

    This city was created by Kjell Ireheart during his reign and he made it the capital city of his Empire. Construction was never finished however the city had great obsidian walls that could fend off the undead itself. It also was lost to the many natural disasters that led to the Dwarves fleeing Asulon.

     

    Storm’s Peak

     

    VfKpobC.jpg

     

    Storm’s peak is a mountain fortress built atop the dwarven mountains, it oversee’s the dwarven lands and the harbor. It was owned by the Irehearts until King Thorin took it from them and renamed it Drake’s Peak. It is currently owned by the Kingdom yet is abandoned and has not finished it’s re-construction.

     

    Storm's Crossing

     

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    Storm’s Crossing was a former Orcish fort taken over by the legion a few months after the four races arrived in Anthos. It was taken by the Grand Marshal Kjell Ireheart and was turned into the dwarves first line of defence. It was built up heavily and some say it was near impenetrable. Eventually it was taken off the Irehearts by King Dizzy Irongrinder so that it could be turned into the city of Kal’Ithrun. Ithrun meaning “Storm” in dwarven. However because of the fact the Irehearts built up the fort and worked alot on it, Kjell Ireheart was made Lord Protectorate of Kal’Ithrun.

     

    Khaz'A'Daar

     

    JacUvZ1.png

     

    Khaz'A'Daar is a hold originally made as a mining camp by Vorstag Ireheart in the Fringe. When Vorstag obtained Kingship, ownership was transferred to Bastion Ireheart, who then made it an official Clan Hold for the Irehearts. It was originally named "Rasterly Cock", at a meeting of the Clan Elders, Odin Ireheart thought of its current name. It had undergone many renovations under Roggar Ireheart, and was a key fort for the Kingdom during Khorvad's Plague of 1461.

     

    Kal’Arakh

     

    Kal’Arakh was the reclaimed former city of Yolwin in Axois. Intially a hub of activity built by membes of URguan’s navy very close to the capital of Kal’Omith, it was primarily populated by navy members, goblins and Frostbeards. The Treachery of the Frostbeards in Axios left the city deserted often and when Kal’Omith was retaken for the dwedmar, Grand King Gror Ireheart named Aldal Ireheart “Lord of Yolwin”.

     

     

     

    RELICS

     

    Spoiler

     

    Gutbuster Mail

     

    250px-Thibbledorf_Pwent.jpg

     

    Gutbuster Mail is a specific type of spiked armor forged by Lord Farren Starbreaker, it was given to five different Irehearts by Dreek Ireheart as he ordered the making of it, and it is to be passed down to their eldest son when they die. The armor is spiked all around and instead of using a weapon the armor is equipped with claws. A main tactic while wearing this armor is to run at a person and they will be impaled by your spikes and will most likely die.

     

    Paragon Kjell's Belt

     

    87dbe3c97792fb9c598ef00f27c2eb84.png

     

    This is the golden belt that was put onto the statue of Kjell Ireheart that stood at the entrance of Mount Ire during Kjell’s reign. The belt is lined with gold and other gems and is hold with great value amongst the Irehearts.

     

    The Evidence of Kjell

     

    14f082d2c8276bc431662bd7da6880c6.png

     

    This is a dagger made with the bone of a dragon killed by Paragon Kjell, the dagger is used during the Ireheart trial to skin each orc and each elf ear, it is also used during the Ireheart blooding ceremony to cut the beardling’s hand and to join blood with the clan father so the beardling can become a full Ireheart.

     

    Dragon Tooth

     

    Xxp5axK.png

     

    The tooth of one of the dragons Paragon Kjell slew. The tooth is the size of four dwarves and is often held within the armory of the Ireheart. No attempts have ever been made to steal it as it is very heavy. It has been kept in safe possession by the Irehearts as they have done the hard task of continually carrying it to each new land they venture to.

     

    Claws of Gem

     

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    The Claws of Gem are golden claws gifted by Paragon Kjell Ireheart to the Tlatlanni’s wife, Miian. Kjell had given her the nickname “Gem” and thats where the name comes from. He made the claws for her as she had her previous ones ripped out. The claws are gold and obsidian encrusted with dwarven runes along the side of it. It was taken back after Miian passed away in Elysium.

     

    DragonRazz

     

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    "DragonRazz", better known as "Dragon Insult" was crafted by Kjell from the bones of the first Dragon he slew. Since then the axe has taken on a new form upon the death of Kjell, the Frozen Core of Ondnarch's champion dissolved to envelop the weapon, giving it an Icy coat. Upon it the following inscription was written.

     

    "When Injustice mocks the heavens he shall rise

    When the axe vanishes he shall rise

    When the foe of the the Dwarves meets in battle he shall rise

    He the aengul Kjellos shall rise"

     

    The Book of Lineages

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    The Book of Lineages is an ancient Ireheart book that's history is traced back to Yavok Ireheart himself. The Book has every record of every Ireheart born since the days of Yavok and is used in finding the lineages of lost dwarves. It is passed down to each Clan Father and is very sacred as there is only one copy.

     

     

     

    BLOODED IREHEARTS

     

    Spoiler

     

    Current Blooded Irehearts. They are allowed to sit in on meetings and are eligible to be elders, but may not take a vote.

     

    Clan Founder, Paragon Kjell Ireheart

    The founder of the clan Ireheart who fought Khorvad's spawn to the death. He completed the Ireheart challenge in his youth slaying the likes of a blue, red, and green orc along with claiming the ears of three elves and obtaining the bark of a druid's tree. He perished against the Aengul Ondnarch, giving his son Igor the chance to deal the final blow and avenge both his father Kjell and his brother Dreek. There are theories which suggest he was the manifestation of the Aengul of Justice, Kjellos.

     

    Paragon Igor Ireheart

    A major figure in the clan Ireheart during the time of blooming, he was well known in the legion as a commander and a Lord in the Kingdom of Urguan. He was proven to have be a dedicated member of the clan who is capable of defeating hordes upon hordes of enemies alone. He completed the trial with the likes of a green, ash grey, and blue hide along with claiming the ears of three elves and the bark of a druid's tree. He perished by slaying the Aengul Ondnarch with the Hammer of Barradin, avenging the death of his brother Dreek. Following this he was named a Paragon by the Aengul Wyvryn, yet the Brathmordakin recongnized him only as a Hero.

     

    Dreek Ireheart

    A major figure in the clan Ireheart during it's time of creation, he was slain by the Aengul Ondnarch while defending Kal'Azgoth. While he was alive however, he was known to be able to decapitate Uruks, in battle, with a single swipe of his weapon. While the irehearts spent their time in Kal'Azgoth, Dreek purchased both of the clan's Clan Halls, as well as maintained their comerce. During his life he was a Lord twice, and the Grand Marshal once, as well as Clan Father for a brief time. After death, Dreek was inducted into the Hall of Heroes for his service to the Kingdom as well as the Brathmordakin. He completed the trial with the likes of a red, black, and green hide along with claiming the ears of three elves, eye of the war mistress, and obtaining the bark of a dryad's tree. After his death much of his line went into hiding, and seemed to almost become wiped out from existence. He was known for mining on level greater than Prince Uraspet of Malinor.

     

    Aldal Ireheart

    A known figure in the clan Ireheart during the time of it's dominance in the Kingdom of Urguan, he is well known as a master axeman and an Ironbreaker in the legion. He completed the trial with the likes of a dark green, light green, and white hide along with claiming the ears of three elves and obtaining the bark of a dryad's tree.

     

    Odin Ireheart

    A well known figure in the clan Ireheart during the time of it's dominance in the Kingdom of Urguan, he is well known as an Longbeard of the legion. He has shown to be an excellent fighter known to slay many orcs even when in a disadvantage. He completed the trial with the likes of a light green, dark green and black hide along with claiming the ears of three elves and obtaining the bark of a dryad's tree.

     

    Onar Ireheart

    A very well known figure in the clan Ireheart during the time of it's dominance in the Kingdom of Urguan, he is well known for being a very well capable fighter and a master architect, as well as being the previous Lord Chamberlain of Urguan, and for a long time a member of the Clan Council as the Thane for the Irehearts. He completed the trial with the likes of black, green and white hides along with claiming the ears of three elves and obtaining the bark of a dryad's tree. He acted as Clan Father after Aldal, then passed it on to his nephew Lori to focus on clan politics on the Council rather than internal clan affairs. He had gone absent for many years, returning recently with stories of dragon slaying, claiming to have killed three in his adventures.

     

    Bastion Ireheart

    A very well known figure in the clan Ireheart during the time of it's dominance in the Kingdom of Urguan, he is well known as a promising young smith who is very capable at wielding a blade. He completed the trial with the likes of a purple, green, and grey hide along with claiming the ears of three elves and obtaining the bark of a dryad's tree.

     

    Roggar Ireheart

    A well known figure in the clan Ireheart during the time of blooming, he is well known as the Grand Marshal of the legion. He had proven to be a dedicated member of the clan who can decapitate elves in a matter of seconds. He completed the trial with the likes of a dark green, brown, and light green hide along with claiming the ears of three elves and obtaining the bark of a dryad's tree.

     

    Olaf Ireheart

    A major figure in the clan Ireheart during the time of it's creation, he holds a great respect for Dungrimm and has often thrown fits of rage in his name and enjoys nothing more than to kill. He completed the trial with the likes of a black, red, and green hide along with claiming the ears of three elves and obtaining the bark of a dryad's tree.

     

    Spriggar Ireheart

    A known figure in the clan Ireheart during the time of it's dominance in the Kingdom of Urguan, he is well known as a master merchant and an Ironbreaker in the legion. He completed the trial with the likes of a  green, black, and yellow hide along with claiming the ears of three elves and obtaining the bark of a dryad's tree.

     

    Falent Ireheart

    A very well known figure in the Ireheart clan during it's productive era, he is well known as a master bowman which is quite uncommon amongst dwarves as well as being the previous Yemekar's Pick. He completed the trial with the likes of a red, light green and dark green hide along with claiming the ears of three elves and obtaining the bark of a dryad's tree. He served as clan elder before sacrificing his life to defeat a very powerful dark evil and save the world from absolute destruction.

     

    Dain Ireheart

    A minor figure in the clan Ireheart during the time of it's reformatting, he is well known as the Grand Champion of the Dwarves and a Stoneguard in the legion. He completed the trial with the likes of a black, light green, and dark green hide along with claiming the ears of three elves and obtaining the bark of a dryad's tree.

     

    Vorstag Ireheart

    Formally a Grandaxe, Vorstag was known for leading his troops into battle as King, he was an accomplished military commander. After being shunned by the Kingdom, he travelled to find himself, tracing his lineage he found that he was more Ireheart than Grandaxe and thus chose the path of Kjellos. Eventually, he ascended to become Clan Father. Vorstag became Grand King once more yet his reign was short as he died reclaiming Urguan's armor. He completed his trials with the likes of green, red and blue orc skins along with claiming three elf ears and the bark of a dryad's tree.

     

    Kragor Ireheart

    A known figure in the clan Ireheart during the time of it's dominance in the Kingdom of Urguan, he is very well known fighter and quite skilled. He completed the trial with the likes of a dark green, green, and light green hide along with claiming the ears of three elves and obtaining the bark of a dryad's tree.

     

    Akvar Ireheart

    A known figure in the clan Ireheart during the time of it's dominance in the Kingdom of Urguan, he is a very well known and exception fighter who keeps his loyalty firm to the Kingdom and the Clan. Because of his great success in the Kingdom he rose to power as a Thane then the Lord Protector. He also owned a smithy and was one of the best Dwarven smiths alive. He completed his trial by claiming three elf ears along with three kha pelts and obtaining the bark of a dryad's tree.

     

    Thorrak Ireheart

    A known figure in the clan Ireheart during the time of it's dominance in the Kingdom of Urguan. He is a very well know legion officer and a loyal dwarf to the Kingdom. Served the Kingdom as a Senator for a brief time. He completed his trial by claiming three elf ears along with three kha pelts and obtaining the bark of a dryad's tree. He is often seen nowadays with the Horde of Dunamis.

     

    Drynn Ireheart

    A known figure in the clan Ireheart during the time of it's rebirth in the Kingdom of Urguan. He was a Grand Champion of the dwarves and a member of the King's Guard, whilst being one of the most capable warriors in the Kingdom. He completed his trial by claiming three elf ears along with light green, dark green and red orc skins, aswell as cutting the bark of a druid's tree.

     

    Farddak Ireheart

    A known figure in the clan Ireheart during the time of it's rebirth in the Kingdom of Urguan. He is known as being a skilled warrior and a loyal follower to the Irehearts and the dwarves, whilst also being competenet at slaying many orcs at a time. He completed his trial by claiming three elf ears along with light green, dark green and brown orc skins, aswell as cutting the bark of a druid's tree.

     

    Thorgrim Ireheart

    A known figure in the clan Ireheart during the time of it's rebirth in the Kingdom of Urguan. He is known as being a skilled warrior and a loyal follower to the Irehearts and the dwarves, wearing the green Ireheart war paint with pride. He completed his trial by claiming three elf ears along with light green, dark green and purple orc skins, aswell as cutting the bark of a druid's tree. F

     

    Durac Ireheart

    A known figure in the clan Ireheart during the time of it's rebirth in the Kingdom of Urguan. He is known as the Forgemaster of the Smithing Guild and is also a very capable warrior, his skills at breeding Dire Wolves are unmatched and is the clan Beastmaster. He completed his trial by claiming three elf ears along with light green, dark green and brown orc skins, as well as cutting the bark of a druid's tree.

     

    Agnar Ireheart

    A known figure in the Ireheart clan during the time of it's dominance in the Grand Kingdom of Urguan, he is well known as an amazing fighter and a Stoneguard in the legion. He completed the trial with the likes of a black, red and white hide along with the claiming of three elves and obtaining the bark of a dryad's tree.

     

    Thereon Ireheart

    A fresh dwarf discovering his Ireheart roots in Vailor. Thereon quickly completed the trial with three orcish hides and the ears of each respective elven subrace, along with the bark of a druid's tree. He is known for often disappearing for days but returning to his clan every time.

     

    Thorgran Ireheart

    A dwarf dating back to the times of Asulon. Thorgran returned to his kin during Vailor and showed his strong capability as a warrior. He completed the trial with the likes of black, green, and red orcish hides along with the ears of a wood elf, high elf, and dark elf, and obtained the bark of a druid's tree. Fromer Clan Father

     

    Gror Ireheart

    A known figure within the Irehearts in the times of Axios. Gror completed his trials the skinning of three different orc hides, 3 mew mews hides and bark of a dryad’s tree. He rose to power within the Grand Kingdom and eventually became Grand king.

     

    Thorrak "Werdon" Ireheart

    A figure who came about in the time of Aldal Ireheart leading the clan. Thorrak completed his trials with the likes of 3 different orc/goblin hides after they raided a dwarven settlement. He also took 3 different elf ears along with a dryad's tree bark to complete his trials and become fully blooded. He rose to Elder to help Odin Ireheart restore the Ireheart Clan in 1639.

     

     

     

     

    Clan Members

    Ire Lord (Leader of The Clan):

    Odin Ireheart  (Line: Olaf) (greener161)

     

    Ire Elders:

    Thorrak "Werdon" Ireheart (Line: Olaf) (D3F4LT)

     

    Members:

    Aldal Ireheart (Line: Olaf) (Soggy365)

    Kalviin Ireheart (Line: Igor) (z3m0s)

    Belegar Ireheart (Line: Kjell) (Sir_Niccum)

    Thorin Ireheart (Line: Adopted) (TJB_Minecraft)

     

     

    Application:

     

    MC Name:

    Character Name:

    Character Age:

    Profession:

    Appearance:

    Bloodline - Feel free to contact Odin (greener161) for help:

    Define who you shall be related to inside the bloodline (E.g, Son of ___, grandson of ___ etc):

    Do you agree to follow the Clan Tenets OOC’ly and IC’ly and face the consequences for their breaking?:

    Do you have Teamspeak?:

    Do you have Skype? (If yes put in your skype name or send it to me through a pm):

    Image of the skin you intend to use:

  5. MC Name: greener161

     

    Age: 401

     

    Character Name: Odin Ireheart

     

    Character Clan: Ireheart

     

    Timezone: GMT

     

    Do you have Teamspeak?: Yes

     

    Skype Name (PM if you wish to keep it private): No

     

    Who sponsors you?(Must be a Kronok within the Brotherhood): Zedgar Grandaxe

     

    Time on Server: Since Aegis

     

    Character bio: 

    Odin has been a veteran of the legion since the age of 100 years old. He has fought in numerous wars for Urguan and in the name of Dungrimm. He is zealous warrior that upholds his faith by bounding it to his own life. 

     

    (Do you accept the PK(Permanently killing your Character) clause if you break the Brotherhood’s Blood-Oaths)?

    Y

  6. -=(A Last Journey)=-

     

     

     

    The nights are long and tiresome, the wind roars between the mountain valleys, the nights are dark and thrilling. A single Dwed named Odin shivers within his abode even with the fire of his hearth burning throughout the night. As the Dwed closes his eyes the images and figments of what is to become of him dwindles and flickers like dancing lights upon the night skies. An iron mask and giant wolves, their mouth oozing with thick red blood.

     

    The Dwed’s time is near, him trying to bare the living world is becoming too much. Days turned into weeks as Odin did not leave his abode. Struck with guilt how he can not face the fears that dwell within his mind, that he will not have a challenge worthy for Dungrimm before he passes into the Khaz’A’Dentrumm. Afraid and alone Odin grabs his gear and leaves without notice into the night to find his true challenge maybe to never return to the Grand Kingdom of Urguan a tear rolling down his cheek remembering the times of the past the happiness he had found.

     

     

    Spoiler

     

    OOC: Its just been over 5 years on this wonderful server I’ve loved and hated at times. I’ve made great friends on the journeys I’ve made upon the server and been apart of fun terrific events that have shaped this community as a whole. You may see me around once and awhile especially on the Dwarven teamspeak but that's about it. I’m at university now so I won’t have much time to spend on the server so thank you for everything farewell.

     

    Bobby:

    Spoiler

    Bobby: You rich **** with your big house xD I will still speak to you the most out of all probably. But we had some goofy ass times upon the server and I thank you for that mate. Good luck with the future. <3

    Lefty:

    Spoiler

    Lefty: You Irish **** you’re probably not going to read this but some of my fondness times upon the server was goofing around with you especially back in 2.5. Maybe one day I will turn up at your chipper ;) Good luck anyway mate.

    Dreek:

    Spoiler

    Dreek: I’ve know you around the same amount of time as lefty and you have been here on and off but we’ve had great times on the server and I thank you for being such a good friend. I wish you well all the luck at uni mate.

    Pepto and Yankee:

    Spoiler

    Pepto and Yankee: Oh you loveable twats I will miss the banter we had together on the server. Through thick and thin you guys stuck at it with the Dwarves and I applaud you for that.

    Josh, Fimlin, Noobman and Arockstar:

    Spoiler

    Josh, Fimlin, Noobman and Arockstar: You guys are some of the most chillest guys I met playing from the server and you too have stuck with the dwarven giving so much to the community and I thank you for that. Josh continue being a great GM, rockstar stop stealing american jobs, Fimlin actually find something to do and noobman stop boasting your white privileges.

    Charles Grimlie:

    Spoiler

    Charles Grimlie: I thank you charles for introducing me to the Dwarves 3 years ago on the server I learnt a lot from playing beside you and I wish you all the best of luck in the future.

    Old Teutons:

    Spoiler

    Old Teutons: The OG Aegis teutons, even though most of you are gone now we had some great ******* times.

    Dwarves:

    Spoiler

    Dwarves: By far the best community I’ve played with upon the server and I thank every single one of you for giving me a lot of happiness and saltiness.


    I've probably forgotten a lot of people that have helped and given me great times upon the server so I thank you anyway.

    So its a final farewell lads, bye.

     

     

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