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ryno2

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Posts posted by ryno2

  1. I personally like the ideas that I suggested on my first post in this thread:

    -keep it as it is, but make ~300 total skill credits if stealth and alchemy are added as new skills.

    -At level 100 in a skill, you can't fail at making an item; for instance, you can't fail at making a chestplate if you have lvl 100 blacksmithing.

    -increase experience gains for skills; combat skills, for instance - killing a mob should net you ~1,000 experience instead of just ~100 experience.

    -every new player starts out with a few mina in their pocket, a wooden variant of the five basic tools, and maybe ~3 pieces of food to get them started.

  2. -keep it as it is, but make ~300 total skill credits if stealth and alchemy are added as new skills.

    -At level 100 in a skill, you can't fail at making an item; for instance, you can't fail at making a chestplate if you have lvl 100 blacksmithing.

    -increase experience gains for skills; combat skills, for instance - killing a mob should net you ~1,000 experience instead of just ~100 experience.

    -every new player starts out with a few mina in their pocket, a wooden variant of the five basic tools, and maybe ~3 pieces of food to get them started.

  3. hm. bwarg.

    If fear is to be created, then the vile actions that an evil group does should be aimed toward a special group of people. This group of people would be extremely show-offy in how kind, and non-violent they are, and would RP with the general populace as such.

    Then, the evil group comes in, and screws it all up with their vile deeds.

    Now...in most normal cases, the leader of aforementioned peaceful group would make an uproar in an attempt at keeping the group going. But in a case such as I'm suggesting, the leaders and members of both the evil group and the kind group would be aware of the kind group's destruction from the beggining, in order to prevent OOC issues from staunching RP.

    Just a thought.

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