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Wretched

Creative Wizard
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Posts posted by Wretched

  1. 16 minutes ago, ShannonLeigh said:

     

    Except that this is a rule enforced on pretty much EVERY other roleplay community I’ve been apart of. The problem boils down to the fact that death has almost no weight or meaning on LotC. People are allowed to do ridiculous, insane things because if they die.. well, they just respawn. And staff over the years have firmly taken the stance to not enforce PKs. I understand it, but I don’t agree with it. The hundreds of other roleplay communities that do have these rules still thrive and people are still able to have fun. This isn’t something that would suddenly kill the server. If anything I believe it would improve roleplay significantly, because people would be forced to take their personal safety more seriously.

     

    That’s a whole different argument, though. I’m addressing the idea of expanding what is defined as suicide, not whether death in general should lead to permakills. You could have a system where death is permanent and enforced, or a system where the player chooses when to permakill – any middle ground just won’t work at all in my opinion.

     

    18 minutes ago, OrcSimp said:


    I understand your POV, but I think you misunderstood my example. That example was not for the players first time. Getting killed due to breaking the rules and dying due to lack of knowledge, stupidity, or whatever is justifiable. But if a person does it over and over I believe there’s just reason for a PK. 
     

    Maybe we should talk about a scenario based PK Request system? Food for thought 

     

    Right, but who determines how many times you can die stupidly before it’s a PK? Who documents and keeps track of that? No matter how specific you make the criteria, it’s still not enforceable because it relies on either word of mouth or the word of the player in question. Sure, staff could go digging through logs and screenshots to find out, but at that point you’re investing a lot of time and effort into something that is still grey. Its a system that primes people to argue with each other, and that should be avoided.

  2. 10 minutes ago, ShannonLeigh said:

    The administration could really benefit from looking into NVL (Not Valuing Life) rules, because they encompass more than just suicide.

     

    I disagree. Again, too much of a grey area. The character may be naive, mad, dumb, psychotic, etc... And none of those are justifiable permakills. If you were to accuse a player of this, there are any number of in-character excuses they could use to circumvent it. It’s just not a realistically enforceable thing.

  3. I think the current PK rules are fine.

     

    You’re dipping into too many grey areas – breaking the laws of a nation is not an attempted suicide, as that persona may well assume they will be successful/unnoticed, they’re not intentionally killing themselves. Likewise entering combat when the odds are stacked against you, is not an indicator that the person is committing suicide. In fact, very rarely would both sides be evenly matched.

     

    Don’t get me wrong, I see your point; it can suck when roleplay happens and it leads to the death of certain characters, and then that character appears again a little later as though nothing happened, but tbh this is an absolutely necessary evil. Players are here to have fun, and should never be forced to permakill their character unless it is their own choice – your fun does not outweigh theirs, no matter how little sense it may make to a particular session of RP.

  4. IGN: Wretched

    Category: Creative Writing

     

    Reader discretion is strongly advised!

     

      

    Spoiler

    cZZ7exEj8D8yFLD91X5fBkZYLDGzY1Xx6XgZinr4RRh-U3Yscf67jqVG_HnKKJp3s6FxaTs-q5VAC1AeCK8pJGT-aYxtXxNXovJGdRa5lo8kQPL1ryqq-tHeeSY5P3KR8fx7pmM

     

    xmKqJdPhGsrihtglvyq3_wdmyl_M21FHBGjKFBngo64p3AMsz1Rk_jpEzegoieA_i74d_9Js4XOGSY_AfGAfcls8jGhfpUHWQMWW7YRiw683y_2ymTVAdFsM6YrAGtoeP9KPFvI

     

              Down descended the platform lift, its aged ropes stretching taut with a disconcerting creak as they were fed through a similarly weathered pulley. A workforce of six men stood patiently as they were lowered slowly into the cavernous abyss, each donning archeological and excavation equipment, and each with a candle-lit lantern hanging from their tool belts. While five nervously peered into the dark, a muscular one stood before them, and spoke in a reassuringly commanding tone:

     

              “Don’t know what you all did to be here, and I don’t care. My name is Percival, and I’m here on behalf of the professor. In this place, my word’s law; do exactly what I say, when I say it, and you’ll all be out of here within the day.”

     

              A scrawny 19-year old in a set of overalls several sizes too large, cracked a grin, “Hi Percy, name’s Bo. So what, you here to make sure we don’t make a run for it?”

     

            “I’m here to keep you alive.” Percival narrowed his eyes at the young boy, but at the que of the workforce’s following gasp, he turned to behold a behemoth of a machine placed centrally in the dark. Though the darkness concealed the edges of the vast cavern, the metallic surface of the machine shone with a dull, sourceless illumination.

     

    CzLpHV5SatDRcuvF-RK9TqqQEcegHGdLDZTL00zA2o1eg3pmgEHAGAeG43ELku49SKV81xEAvknTQeSKbK1PxvZw5hTI2bqptQJeCbi047-vmgQvSYr-Oq-4GwTLCDEoWxP8VNA

    (Artist: Tomasz Strzalkowski)

     

             With a thud, the lift landed hard onto the surface of the cavern floor. The structure before them towered above, its exterior littered with peculiar deep crevices and jutting iron mechanisms, though all seemed to be static and silent.

     

              “Follow me. Don’t get distracted. Our only objective is to map the third level.” Percival was granted a series of shy nods in response, bar Bo, who opened his mouth to speak, but was quickly silenced by a wave of Percival’s hand, “Save the questions for the professor. I don’t want to be down here all night.”

     

             The expedition continued with Percival leading the group to the base of the machine, their dim lamplights doing little to battle the abrasive darkness that surrounded them. Bo trailed to the back of the group, poking a gaunt, elderly worker in the side with his elbow “So, is this thing dangerous?”. The man sneered at Bo, but begrudgingly answered, “All I know is, they never use the same lot of workers twice.” Before Bo could query further, Percival marched through the arched entrance of the structure, and called back.

     

                 “Stay away from the walls.”

     

              Bo arched a brow at the curious warning, peering to the sleek ebony walls of the corridors. The metal was unfamiliar; a dark material that seemed to produce its own dull light, causing each wall to softly glisten even with no lamp held close. What seemed to be narrow pipes mazed up and down the walls, ceiling and floor, but as Bo inspected one, it shifted, beginning to snake up the wall and vanish into a small crevice.

     

               “Percy..? There’s something, something moved-” Percival interrupted Bo a second time: “A trick of the light - it happens here. I said, don’t get distracted.”

     

              They ascended a spiral stair and came to an opening that split into several passages. Percival turned to address the workforce, his expression of concern clearly illuminated even under the dim glow of his lamp, “Here we are. Spread out and look around, but keep in sight of each other’s lanterns. When we move, we’ll move together.”

     

              A moment’s trepidation followed, but soon after the workforce began nervously edging off into the dark. Bo joined Percival by his side, deciding against his previous instruction, and offered him a question: “What happened to the other workers?” Percival rolled his eyes, “Prisoners, you mean. They are lost.”

     

              “Lost?”

     

              The most piercing of high-pitched screams resonated through the structure. Quickly, the workers rushed to its source, all gathered around the elderly one of the group, who had his arm lodged half-way into a rounded hole in the wall. He continued to scream, as every few seconds another inch of his arm was pulled into the hole, each inch followed by a crunch and a pronounced splatter of blood.

     

              “Don’t touch him! Stay back!” Percival pushed back the workers moving to his aid, keeping them a metre away to simply stand and watch him slowly die. “Kill me! Kill me!” the elderly one begged, the veins in his forehead so pronounced they looked as though they might burst. Crunch. The elderly one fell unconscious. Crunch. The others watched on in horror as the rest of his arm was fed into the hole. Crunch. His lifeless body slumped forward into a pool of his own blood, his arm missing entirely.

     

              The shock kept the group frozen in place, in time to watch transparent tubes along the wall that fed to the hole, go crimson red. The elderly one’s blood began pumping through the mechanisms of the wall, and slowly, it clicked open. A passage emerged into a chamber considerably more lit than the one they were stood in.

     

              “Nothing we could have done. Should have listened to me. No more separating - come on, we’ll stick together.” Percival entered the chamber, and the others followed behind. “We’re not heading back? Someone just died..” Bo questioned, his voice wavering with fear.

     

              However, his question went unanswered, instead replied by a mutual, terrified gasp. The chamber before them was much like the others, only wider, and lined with unevenly placed pillars formed of snaking rusted pipes. Attached to most of these pillars, half-absorbed into the mass of coiling metal, were human bodies. Tubes and pipes fed through flesh and orifices, somehow connecting them to the structure in a most unnatural, abhorrent way.

     

    IfdvX5RiTteQ9S23RRryUzl22VlPN3yX9T6hEXXuH0ujsht1Dzhe1FEszufy8l9ozfdyLtE9FlOje1FwxKEpWlvi9L517IUoIibIhIQnrUtqmY44cgAoXGj2CPv5LgXR5mev60I

    (Artist: Tomasz Alen Kopera)

     

              “Are they… dead?” Bo stood by the entrance, fear preventing his feet from moving further in. “Looks that way…” Percival spoke absently, approaching one of the bodies, its flesh grey and withered. Bo became startled and turned, as from behind him within the empty corridor they had come from, there came a whisper:

     

    “To serve until our bones are dust,

    And welcome home the Lord of Rust.”

     

              “You hear that?” Bo turned back and became pale. Each of the workers that had accompanied him had been silently lifted into the air by snaking tendrils of the same malleable metal, descending unseen from the ceiling. They all twitched maniacally, their screamings muffled by thick tubes forcing themselves down their throats and wrapping around their limbs. More tendrils lowered, each hovering before their victims before plunging their spiked tips into exposed flesh, slowly coiling en-masse around them to form new pillars.

     

              Percival, unharmed by the tendrils, was left standing in the centre of the chamber. He smiled, and paced toward the petrified Bo, who still found himself unable to urge his legs to run. Percival’s eyes had turned a haunting black, and he spoke:

     

              “Finally, a fit. Welcome home. We have been waiting.”

     

              All bodies in the chamber, even the ones thought to be already dead, began to quake and shudder, each wriggling in muffled fits of agony. The floor in the centre of the chamber parted, and from the opening rose a jet-black, jagged throne, and seated within it was a man-like figure made entirely of the same black metal.

     

              The metal man suddenly parted down the centre, and when opened, revealed itself to in fact be a hollow suit similar to an iron-maiden, riddled on the inside with spikes and small circular saw-blades. From the opening in its head, a skull fell, turning to dust the moment it struck against the floor.

     

              “No… No…” Bo whimpered, but his begs went unheard. From the chest of Percival, a dozen snaking metal tendrils shot forth, bursting through his ribcage in a sickly explosion of bone and blood. The tendrils wrapped themselves around Bo and carried him into the air. Slowly, Percival turned, and used his unholy extension of parasitic metal to forcibly throw the boy into the deadly suit.

     

              Bo’s flesh tore open, spikes and blades piercing his body all along his back. Hooks of metal curled into his legs and forearms, sliding cleanly through muscle and bone, gruesomely holding him in place. His screams emerged gurgled by his own blood, but became silenced entirely when the jaws of the suit slammed shut around him, sealing him within. With only the flesh of his hands still visible, his fingers madly clenched and unclenched as the many small saw blades that lined the suit began to whirl, quickly becoming coated in a thin layer of blood.

     

    wHs8No9rNmGUrO0GPK11XV9FEGS-36EkhwU_tS0v3mrD95KOkcFEAAgz19IWDwE13ETcazSYuR1oerhONnjlJwfOAX2uM1Zmtxmj-nnKPN-8U2lQYet2EgBnDaBUSj1YU8US_fw

    (Artist: Obery Nicolas)

     

              From the vacant eye-sockets of the metal suit, Bo’s blood began to seep. And all around him, the structure whirred into motion; its gears began to churn and its pistons to pound. The upper-half of the structure began slowly spinning on an axis, now producing a thick plume of black smoke from its top. With a deep fog-horn roar, the cruel machine rumbled to life, now reunited with its unwilling Lord.

     

    xmKqJdPhGsrihtglvyq3_wdmyl_M21FHBGjKFBngo64p3AMsz1Rk_jpEzegoieA_i74d_9Js4XOGSY_AfGAfcls8jGhfpUHWQMWW7YRiw683y_2ymTVAdFsM6YrAGtoeP9KPFvI

     

     [[Google doc link: https://docs.google.com/document/d/1qwc3J2W3efw7-3udM9KxPsPAl0xMPcWHy8mDXKNxr3s/edit ]]

     

     

     

  5. In-character homophobia as a by-product of cultural or religious laws seems acceptable to me. The issue arises when what should be a minor in-character ruling of a belief, instead becomes a major aspect of the roleplay (or its niche). A hard in-character push of that agenda should be both avoided and discouraged, because it then becomes an outlet for genuine homophobes to express their beliefs under a veil of ‘being in-character’.

     

    All in all, it’s just a matter that should be treated carefully and with respect to fellow LoTCers. Homophobia can cut very deep to some, and upset may still be justifiably caused despite no obvious OOC motivator.

  6. 33 minutes ago, Treshure said:

    Irulan Elibar’acal pens a letter to the Soothsayer.

     

    ”These omens harken more to religious fantasia over anything that the thilln have culminated over centuries of reason and analysis. If you are so bold to lull mali’aheral into the thought practice of Druidic seers and orcish brutes, perhaps you will field me in a contest of values. I deign to meet you over tea in Haelun’or so that I may lay these ideas to rest. 
     

    I eagerly await your response,

    Irulan Elibar’acal”

     

    **A small envelope is delivered back, the parchment within reading as follows:**

     

    Your invitation is graciously accepted.

     

    **Curiously, a token is also enclosed within the envelope; a small wooden coin with an engraving of an eye on both sides.**

  7. **A scroll has been pinned to Haelun’or’s notice-board.**

     

    onjZ-i0FhNFyt-vrskk-Z92zkZttqBe8XJpd_G7OcTKerz0RRxL2d3o_5YSQfRIKpo46-3qqwFDQfWP7log5r-cBLtarniaMNIZkMSLo8TFpDp6qxZx_IKZmFBI635_In_OIz1g

     

    Fellow citizens of Haelun’or,

     

              Over my years of reading and interpreting fate, I have come across consistencies, and these constants are the omens I offer to you with this notice. Though much of my studying in the art of foresight has required little outward aid, with scribing assistance I now write to you to beg your attention to the omens that follow.

     

              With the kindness and resources of the Silver State, I have made great lengths in mapping the motions of fate, and delving into its many pockets of otherwise unlearnable knowledge. As my vision of the unseen expands, so does my sense of obligation to the Mali’thill; I aim to bring further benefit and advantage to the people of Haelun’or, and ask that should you encounter or experience one of the following omens, whether they occur in reality or within a dream, please come and find me.

     

              Lend me your eyes and watch for omens. With your help, you will further my efforts to study, and to understand.

     

    -- Ode, The Soothsayer

     

    e7uLIwhAru1pVU9oZ7yBdf5a3Wx4ZsFni4sWxz8AXIJAaS_K8FsKznXuptX_pOytQ8w3Lb0p9NjR1F1MVA7F9g2nJEivrojzTdIm_15BDZzKN8h_zP6w3LQway7LVGoIsHkMkmU

     

    The Green Glow of Dawn

     

    **A depiction of the omen is sketched below**

     

    7BX7jKJ6psSh-cXWnGXKjryursGg5SF73dMSoigGERIYrmM92V5ITFvrjFqXE5SndvCncnFGGIfOLie8sMDAgEtEfTE9tZvqjeiAzO07o3X4mhQSxynLb25pgv6cmxyJzG_uO5c

     

              The appearance of green lights in the sky as the sun begins rising on the horizon, is an omen of Great Change. This omen will usually occur before an event of political reformation, the altering of significant laws, or the resettlement of a people from one home to another.

     

              The Green Glow of Dawn is most frequently sighted across large bodies of water or over mountainous terrain, and may last several minutes or appear as a brief and instant flash.

     

    e7uLIwhAru1pVU9oZ7yBdf5a3Wx4ZsFni4sWxz8AXIJAaS_K8FsKznXuptX_pOytQ8w3Lb0p9NjR1F1MVA7F9g2nJEivrojzTdIm_15BDZzKN8h_zP6w3LQway7LVGoIsHkMkmU

     

    The Wilting of a Lone Flower

     

    **A depiction of the omen is sketched below**

     

    2100qjPL5TxOcVs-bHcwpMF1Wm0vVrYR6AlbNZZCl9tVayWc8tqQMqWlw3IB7cZ62jHp5uyZazSrhTRMz_izVvqFNqHQLfc46cVN_uKoKeqYD0_cUX5u8H-HlI8Yo0N4x3GL7qs

     

              A wilting lone flower amongst others that still thrive, is an omen of Loss. This omen is personal to the individual that discovers the flower, foretelling that soon they will lose something, or someone, that they care for deeply. The wilting of a lone flower does not necessarily predict death, and is representative of loss in all its forms.

     

              While the omen may be located anywhere, it will typically be found in gardens where other greenery is lush, or nestled within plant-pots amongst other living flowers.

     

    cC3Z1zDfC8KWPbkgzOZk6j1bQu5sEeM84w3MWaWlQ3QPGAkpG42FpwLHXQ5JhdQYXdJvix3jjW_o33feySLnM5RS7m13nlF42X-RRJpnwOLdCRjTje7xaDGd94eHlDDKhCsnDS0

     

    The Snake in the Sapling Birch

     

    **A depiction of the omen is sketched below**

     

    3wBql63oW9oJOVELmV22kR-j5RZcSZD4bf9c8UlTKSNN--C4TiYxWFoAi4VJYb-KlsuTHw1zRnyXB2bwIhP4sviAjcB9B6luNiNt7uEbOuq8-SpAJJV8vezd_LcprMJDudfD2pc

     

              A snake coiled around the sapling of a birch tree is an omen of Evil Intent. It is a foretelling that a nearby malevolent force is poised to strike the innocent. The snake in the sapling birch is an omen of the shadows; its presence indicates that the malevolent force is under the guise of an innocent.

     

              If the snake in the sapling birch is of totally white pigmentation, then the omen is of Great Evil Intent, and foretells of a malevolent force that will strike on a grander scale.

     

    eeEVDB2ANJg7dHFkmTHr1GQ_pSc4ITXmsCyHw_pjK6F5xfRqqyxHE-yI3nQk27fOZ_5AkXkYHnlqd6AFyaiAeXSzYC3L6XbwLKz1bRPAJsRjuxU6lO2oTd8z2aQDsSL-KP2s7nQ

     

    The Bleeding of the Oak

     

    **A depiction of the omen is sketched below**

     

    sqBqa41YykKH47bvtyff40Fk0WqUXJ-HSi9W7lQoobEkdbc2vGSH4W4fqOMCDX69lBIEicpTLD_VyUzqsdbEC8wATI8bkkPcqrm6o5bVMlQalr-ugcZz8DiYJBViz0EDti5dm44

     

              An oak tree that seeps a blood-red sap is an omen of Broken Ties. It is a foretelling that a people, be they group or nation, will dirty their bond with another. Often will the bleeding of the oak occur before moments of grand betrayal or neglect, where something once considered an ally will soon become adversary.

     

              The scale of the ties broken may be determined from the quantity of blood-red sap that leaks from the oak tree; a trickle may represent a broken friendship, while a thick gushing will foretell of ties broken on a larger scale.

     

    BGvFV8zePfci89bZauFNTKdCdOeZ_KmANdleLSXW8Vpk-ybGUwPQ1Y-VGjd79Z8plQGrKRbTQYqqLIDsBE8Svv89nBVfsQH-KtmFuG69ImAE_W3Pq8H12us2iuCZrbgf9rnvHao

     

    The Triad of Doves

     

    **A depiction of the omen is sketched below**

     

    L1apvQbkioRH5UCXgiH9OYOnvLeRsSCxDpYQTqZI3ObhtWumf6DGa7JjODpOqrw46aqqUFyt-no6L0xSiWW7lQqwr5ikbA_CXUhic4WWzRaUFYPVDBY7pjummc2gzqghX9XfXH8

     

              The presence of three white doves in close proximity is an omen of Prosperity. This omen is a personal one, foretelling that the individual to discover the triad will soon come across good fortune, often manifesting as an accumulation of wealth or the achieving of a higher social status.

     

              If any of the three doves are dead when discovered, it is instead an omen of Misfortune, where wealth or social status are lost rather than gained. If all three of the doves are discovered dead, it is an omen of Great Misfortune, where the individual will experience a fall from which they will never fully recover.

     

    V9bnsBqJAGcgMMoM6yev13CErwVOSQ7sCmRFIIeHq3kE5p-If3hZ5bDZazCqSzY7MF8CFgGcRGJTZaA2fKYZl7Obg0EVmxQjDqD9z82BgKR-3YrrNxDdB-rvF0nqcxROUbZgVo0

     

    The Soaring Star

     

    **A depiction of the omen is sketched below**

     

    P30YwY8xEUZoF5PMcXm8gcnaxEVxIJ30xuWhos0P_ARtLVXoBb0LOatxixGbuAqUEOge5-bNNVHpbFCL1AXOpeaZSU750Jfe0hXJ3skBPcnJN4YfRBgk_pecKWoC49yFeJisu3g

     

              A star flying at speed overhead in the night’s sky is an omen of Birth. The star foretells of fertility, and its presence is an indication of a successful pregnancy to come. As well, the soaring star may foretell the abandoning of an old life and beginning of a new one.

     

              The Soaring Star is an always fleeting omen, appearing for approximately one second before vanishing again into the blanket of night.

     

    b1GOcd_5f8iPDrhOXxIrspmumnS9qa3RF4Pp5jXpeAhhPLynyKeeG6eM-8s2DA1o4mie128ikho470LdlZPr97emBdsJrh5wxKHu6jLr-4bSqTPTZqMe9k-YiOacmaSeSCgh8Qk

     

    The Blood Moon

     

    **A depiction of the omen is sketched below**

     

    MPo7ONBiglOE2xFS8zg5R_XK1GQRmPOLQMqpvq7SEsY9w6m9HPMkxKlJ-OeVX6DbSWlVxlYhAu5AjZX3TIVde4-OgBh5MN7oB_AbyWJ3oCQqlYhYE4kfxvRR9pA_83PATTnr68M

     

              When the surface of the moon glows a crimson red, it is an omen of Undoing. The Blood Moon foretells of destruction in its most hateful form. The omen will usually occur before acts of unjust war, the attempted purging of a people, or a hostile invasion from a divine entity.

     

              The Blood Moon is a very rare omen, and its occurrence indicates significant changes to the entire world rather than a select group of people. If experienced in a dream, the Blood Moon may indicate a more personal undoing.

     

    7vUZGjwqrDDb6D2YleJNYIiVx2T0KzVnc7C1Inc976BNPgVleYvGKow1HQhk0ncK9C4hpoRaPWW78y36UKpttcK1CQxdFNLHVfZCoGOlLJCZsz6MDIthjvoySYOM4MfMjZ_z6lc

     

    The Spoiling of the Sea

     

    **A depiction of the omen is sketched below**

     

    uikd08eE516d3jXoDnP6Wewhjl4RLhQ4v8PIzTaoM7fbBgG33ZpCKA4n0c0HAw99exF5zdlQ3TPP3p8ZSsnZZWXoUPplNR4o5hoGpzuthGXmagL7dm_WDYHzhOrOjCjGUbQQWVQ

     

              When the corpses of fish, rotting or skeletal, rise en masse to the surface of nearby waters, it is an omen of Sickness. It foretells of a coming wave of illness and tribulation, with the severity of the event determined by the number of fish present.

     

              This omen may predict a more personal sickness of the mind if only one carcass is discovered or if experienced in a dream, but if there are more than one then the omen foretells many will be affected.

     

    7vUZGjwqrDDb6D2YleJNYIiVx2T0KzVnc7C1Inc976BNPgVleYvGKow1HQhk0ncK9C4hpoRaPWW78y36UKpttcK1CQxdFNLHVfZCoGOlLJCZsz6MDIthjvoySYOM4MfMjZ_z6lc

     

    The One-Eyed Wolf

     

    **A depiction of the omen is sketched below**

     

    uOzW-kE531dS1YKjrqfZTTtPmOAvHqeOxFJpEWIeAU_eocEFuUpD2E5klAReu2frRMJDybjl6E4L3pW4QkgdRRJyllzzGjElvdFrKfBRu-6eQO2gVJpmchF0possGCjULEtTMpk

     

              A wolf bearing only one eye is an omen of Choice. The wolf is a personal omen, foretelling that the individual that encounters it will soon have to make an important decision.

     

              To the best of knowledge, the one-eyed wolf will only occur in dreams.

     

    7vUZGjwqrDDb6D2YleJNYIiVx2T0KzVnc7C1Inc976BNPgVleYvGKow1HQhk0ncK9C4hpoRaPWW78y36UKpttcK1CQxdFNLHVfZCoGOlLJCZsz6MDIthjvoySYOM4MfMjZ_z6lc

     

    The Lone Crack of Thunder

     

    **A depiction of the omen is sketched below**

     

    ZRZEfeqEfS64FaXgvCYYMJvLlQPzSXVJuE8uKnpTeWOGNADHG3N2K3NfP_rKBlfMR6XKvrB6K89oppjsZ4PkrjhLhGJzH8dh4PuXKuV69BCaQnl9UXeD3WQKkpnjV2jcahHEU38

     

              A single pronounced strike of lightning and accompanying crack of thunder that is followed by no others, is an omen of Sinister Creation. The lightning foretells of the birth, creation or formation of a dark and predatory entity, somewhere out across the world.

     

              This omen should be considered an early warning, and the closer the lightning strikes to you, the nearer the thing that has been born.

     

    7vUZGjwqrDDb6D2YleJNYIiVx2T0KzVnc7C1Inc976BNPgVleYvGKow1HQhk0ncK9C4hpoRaPWW78y36UKpttcK1CQxdFNLHVfZCoGOlLJCZsz6MDIthjvoySYOM4MfMjZ_z6lc

     

    The Blotting of the Sun

     

    **A depiction of the omen is sketched below**

     

    LuGsDYOqyXAGa1jrbfS7AqiwfRfXwNumR7cByBckg7bZd9lvx4ufw4cRfEJKfluSmkdiruZipf-D2nXHVG1HUFs_80bRbXb9ZWo09Ukr5KUAvsUJwGgP665Fterb8lpdlCkHq8g

     

              The blotting of the Sun is the omen of Endings. When the moon passes before the Sun, and in an instant turns day to night, it foretells that soon a great ending will occur. This may range from the collapse or eradication of a nation, to the end of the world as we know it.

     

              Though a dark sun may not necessarily predict the end of the world, if an apocalyptic event of an irreversible nature were to soon occur, then it is this omen all the world will look up to behold. The blotting of the Sun is the rarest omen, but its presence represents the very greatest of coming dangers.


     

  8.  

    Spoiler

     

     

              Quiet was the Soothsayer, isolated again within the dim confines of his darkened tent. A peaceful solemnity entrapped him, binding him in place where he sat as shakily he turned his palms to the sky, the matching tattoos of an eye upon each vacantly staring upward. Carefully and deliberately, his polished visor raised to peer in the same direction, quivering lips becoming agape as he allowed an ethereal trance to overcome him.

     

              What little torchlight that glanced across his features wavered as a sourceless wind encircled him, rattling the torn drapes of his abode and slowly causing him to stand. But still, he rose further, his feet lazily dragging upward through the air as he levitated above the ground. The Soothsayer drew in a sharp inhale as a barrage of prismatic colour invaded his sight, followed by a kaleidoscopic vision of unseen, unknowable things.

     

    9mYI9NItpJvcSxHQAUBQidBjKzvgAV8CFlx5T5gAsbkZL4yd3VYQEeoXrh-99SHaVlnH0OtE6hplXtyEJDr5cpu6pVMDIYQl6v3V-rMTngUT5wGXN6ch-XIhm6H3HMtE5vmk5sg

              The Soothsayer was blasted through a tunnel of shifting symbols and blindingly vibrant light, briefly glancing a thousand landscapes of alien worlds in a matter of moments, witnessing the formation of mountains and the flooding of great seas, peering into abstract forces beyond verbal comprehension and becoming totally overwhelmed by them. Blindness seemed to threaten him again as he found his mind muddled by cosmic uncertainty, having now seen what could not be known, what should not be known.

     

              With a prominent clap, the bestowment ceased, and a single flash of the most divinely pure white light violently thrust the Soothsayer back to his body, which slumped down hard onto the floor of his tent as his levitation abruptly subsided. He knelt on his hands and knees, pained gasping escaping his weathered lungs. He dug his wiry digits into the floor, allowing himself time for ringing in his ears to dissipate before slowly, he struggled back to his feet.

     

              Now, knowing what sight really meant, the Soothsayer’s narrow lips curled at their edges into a wicked smile.

  9. Very nice lore; I do think voidal magic is a bit stale and could use an endgame for characters that focus on it, but I have a few qualms about some of the mechanics.

     

    • It’s not so much a voidal endgame as it is a transfigurationist endgame. It’s exclusive to transfigurationists, but its abilities seem to dabble in transfiguration, translocation, illusion and telekinesis. I think the quite heavy use of telekinesis would probably require its own lore, as it is borrowing from a shelved magic. Had this been purely aesthetic like Seer’s invisible hands I don’t think this’d be an issue, but it is combat focused.
    • Seizing a projectile in mid-air is a really cool idea, but that may not work the way you intend it to;  you would either need to have a very fast reaction time, or know specifically that a projectile is about to be sent your way. I appreciate that these Praetors are powerful – they are an endgame, but this may be dancing a fine line between appropriate power and powergaming.
    • I would expand/reword your description of ‘brisk step’ – I’m not sure hopping into the Void itself is feasible, it would mean piercing the Veil to get there, and then again to get back in a matter of seconds, this is something even Aengudaemon’s don’t do. I would search for a more viable reason and also heavily red-line it; teleporting around even locally is a very exploitable thing in the wrong hands.
    • I also think alter-appearance needs some more redlines. Make it clear you can’t disguise as an already existing Descendant on a whim. And then just generally, this is a particularly easy way to avoid consequences of your actions – with some traits still remaining visible like aura and eyes despite the disguise, I can see metagaming arguments arising where people argue they would recognise you anyway even with the changes. I would personally avoid this spell entirely as I think transforming between normal descendant and Praetor form is enough forms to take.
    • Not sure I like the ‘3 lives’ mechanic. It relies on a lot of player-honestly, and it introduces an OOC motivation to win if you are on your last life, in turn potentially leading to powergaming.
    • And just being super nitpicky but I’d make all the redlines red and everything else not red, just so they’re easier to find and reference when in the middle of RP.
    • I really like the use of rituals, I think that’s a mechanic you could get a lot of use/fun rp from, but communing with things in the Void to gain knowledge of future events is dabbling a little too much into Prophecy magic, and prophecies are a deity focused thing rather than a Voidal magic.
    • Just in general, I think it could be fine-tuned to transfiguration as it takes from fragments of a variety of already existing lores. Alternatively, you could allow for Praetor’s to have a unique set of skills depending on the already known/mastered magics rather than letting all Praetors cast all spells.

     

    Overall, really good work. Voidal magics could definitely do with some more RP substance. +1

     

    EDIT: so brisk step going through the void is translocation so isn’t a problem with this lore I was mistaken, but I’m still not sure it could be learned without knowing translocation first.

  10. For everyone reading; ‘Remnant’ in the title here was Johann’s idea first. I looked over this lore a little while back and must have glossed over it. Wasn’t intentional, but I’m the thief, not him. If it’s needed, I will change the title of my lore to something else.

     

    As for the lore, I think I created a flawed lore with the Tomes of Power. The intention was good but the execution was not. I think if they were to ever get used in RP again, this is the overhaul they need.

     

    I’d love to see you propose some more +1

     

     

  11. Exactly, I did think that would be more limiting to you, so that clause of OOC involvement really doesn’t matter because it instantly loops back around to just wanting to be able to dye fur white. This is all totally pointless. Nobody is going to agree with each other. I know the ST reads the feedback too, so it’ll be their decision when it gets reviewed.

  12. 1 hour ago, AlaricGrimgold said:

    1/6th of your community,

     

    You’re saying 1/6th a lot because you don’t want to say 2.

     

    1 hour ago, AlaricGrimgold said:

    What is being asked for is the 1/6th of your community currently playing as them be allowed to continue to keep their characters

     

    If they lose their characters because they had to change their fur colour, that just speaks for itself.

     

    1 hour ago, AlaricGrimgold said:

    apparently you don’t even play one of the other 5/6th

     

    I am not currently playing a Kha’ – but I have played a Kha’ since they day of its implementation. I have played three Kharajyr characters over the years, I have played the Tlatlanni, ran eventlines for them and have written lore for them in the past. Failing to see what connection there is to me not currently playing a Kha’ and my ability to be able to write lore for them.

     

    1 hour ago, AlaricGrimgold said:

    it sounds like you should have considered the wants of the community

     

    cb468ac759deef9f822aada1e0a92c02.png

     

    This is from the Kharajyr discord, made up of old kha’, current kha’ and applying kha’. 100% approval. Tell me again how I didn’t consider what the community wanted.

     

    1 hour ago, AlaricGrimgold said:

    the community that is actually keeping your race afloat

     

    The race is not afloat. That’s a very weird claim. It was literally about to be shelved.

     

    1 hour ago, AlaricGrimgold said:

    ain’t nobody talking about PURE WHITE FURRED KHA

     

    The redline mentions specifically white-fur or any shade similar to it. I am not just talking about pure white, I am indeed talking about the shades close to it. Just being ‘not quite white’ is just another, deeper level of circumvention to the lore. I’m scrubbing away the ambiguity on whether or not it is permitted.

     

    1 hour ago, AlaricGrimgold said:

    Neither of those dyed fur have caused a problem, so stop RP policing them.

     

    Do you know that? Because listing the problems with the Kharajyr would take me a while. Simply put, in my opinion it is a problem, I explained this at length in my previous post, and all Kharajyr I’ve spoken to about it through the lore-creation process seem to be in agreement (it’s more than 2).

     

    -

     

    I’m sorry you don’t support it, and that isn’t meant sarcastically –  but I think if I were to argue this point anymore I’d just be repeating myself.

  13. On white fur:

     

    Kharajyr for a long time have danced the line between a ‘Race’, and a ‘CA Race’, so I appreciate where this misunderstanding of the distinction has come from. As a race, it would indeed be improper to enforce a standard of RP onto its characters, but a CA Race is something you must apply for, and you must apply for it because you are accepting a list of themes, standards and obligations. Nothing is preventing a person from forcibly dying a Kha’s fur, but permanent changes to a character require OOC permission, and OOC permission would not be given. Like other lores, and not just CAs, redlines may cover anything that will have a negative impact on RP and do not necessarily require in-character explanations when the process of using the lore is through an application.

     

    Take for example, the fact that a Tlatlanni may not exist. This is a purely OOC ruling, and there is absolutely no in-character explanation as to why any old Kha’ could not one day just turn around and claim to be the Tlatlanni – and yet, nobody has pointed this out, because there is an understanding that it would be negative for the race and the lore. Instead the more minute OOC ruling of Kha’ being unable to have white fur has been raised with the same argument, which to me doesn’t make any sense at all, and the only reason I could think this point would be raised is because you are more concerned with your personal character’s aesthetic than your race. I don’t blame anyone for having personal bias toward their own character, that’s natural, but this minority of a minority should not obstruct what is best for the race as a whole.

     

    Just to emphasise this point : redlines exist to temper and direct roleplay as well as state where its boundaries are, and by no means require in-character justification. An example of this is in Seer lore, how the Seers of Vaasek are entirely unable to reveal other Seers. It is not directly explained in-character why this occurs, but it doesn’t need explaining; for good RP with a sense of longevity, it only needs obeying.

     

    This will be my final mention of Kha’ being able to have white fur – It is not something that will be included in this proposal. Fur colour is something very vital to this lore, and not at all vital for individual characters. Allowing Kha’ to have white fur could very much lead to an abundance of them, and a rule for one must be a rule for all, we can’t later decide that actually too many Kha’ are white now and they’ve disregarded the lore, it needs to be made clear right now that none are permitted whatsoever. Dying fur consistently for a Kha’s entire life is in itself reaching at best; it was never explicitly mentioned in previous lores and this was taken advantage of, and has been for a while. It’s not something that was permitted, it’s something that was never written – it has now been written. Allowing Kha’ to have white fur makes a tidy lore untidy, and tidy lore is what the Kharajyr needs if they want to continue to exist. If your Kha currently has white fur, you can justify its removal in any way you desire, as long as it is removed. 

     

    I have seen some saddening screencaps of people claiming they will in no way support this lore while it disallows white fur due to it forcibly changing people’s characters, so let’s address that too: change is the intention, change is exactly what is required to prevent shelving. This proposal was made because Kha’ have a gun to their head, and had I not proposed it the trigger may well have been pulled already, so I urge these people in particular to take a moment and consider what the alternative is.

     

    Your Kha’ characters will undergo thematic changes if this lore is passed. If the lore did not change the Kha’ at all, it wouldn’t be very good lore. If you believe that your Kha’s fur colour is so absolutely vital to your character’s existence, that you are totally unable to accept a lore that could prevent their shelving, then you are already beyond saving. Kha’ have more depth to them than the colour of their fur, and it is this mentality of players creating Kha’ purely for the aesthetic that I intend to crush.

     

     

    4 hours ago, argonian said:

    These redlines just seem unnecessary. 

    • First one – it’s just weird to require every new character of a race to have the same “origin story” or whatever. Just seems like a restriction for the sake of restriction.
    • The second seems weird and unenforceable. How are you going to judge if someone’s done that? And would you really revoke someone’s Kha because the way they’re playing their chosen profession doesn’t create a “link to their lost culture”, whatever they means? If a redline is vague and unenforceable, there’s no point having it.
    • The third is just restricting roleplay again. We already have charter activity checks to prevent ghost towns. If Kha theoretically could keep two charters active, and RP led to them having a schism of sorts, why would they be forced to stick together? Or if some Kha wanted to go under the High Elves and some others wanted to go under a different nation, why should they be prevented from doing that?
    • Just seems like it’s limiting RP and what in-character beliefs individual Kha can hold just for the sake of it. If some Kha prays to a dead Daemon, why does it matter?

     

    I believe most of your points here are based on that idea that the Kha’ are a normal race. First point, yes, they have the same origin story, like all other CA lores do. Redlines are completely enforceable (I don’t know if you’ve ever seen the type of Kha’ I’m talking about, but identifying them is not challenging), but on that second point I think you’re right, and I will make the active RP purpose clearer in that particular redline. For your third point, it is simply to discourage the Kharajyr from creating a settlement – they have tried to do this for 7 years, and have failed to produce enough activity for it every time; a settlement is not where the Kha’ should be focusing their efforts.

     

    RP is limited to what the lore will allow, that might sound like a horrifying statement, but again, that’s the idea of a CA and it’s really not as negative as it sounds. If you want ultimate freedom of choice over your characters and their backstory, you should by no means apply for a CA of any kind.

  14. The redline in question has been edited for clarity:

     

    • Kharajyr may not dye their fur white or any shade similar to it. The white Kha’ holds too much historical, religious and cultural significance, and Kha' seeing a white Kha' roaming around directly defies the theme of this lore.

     

    If this lore is passed, no Kha with white fur will be permitted. Kha’ with white fur will be asked to change it. I realise this might rub some people the wrong way, but the bigger insult here is to Kha’ history by choosing for your Kha’ to be white as a gimmick. This is a CA race, not a totally free character, and if this lore is accepted all active Kha’ will be expected to follow this collective theme. You can be an outcast, all the Kharajyr are, but no, you can’t be an outcast with white fur.

     

    A portion of the Remnant Kha’s general RP is desperately hoping for a white Kha’ to emerge and unify them, and this is far too significant a theme to make exceptions for. It is unavoidable that certain Kha’ will need to change their look/style of RP to adhere to this lore, but of all the evils I have tried to avoid in this proposal, I believe this a necessary one. Unfortunately, this is not something I am willing to budge on, and I encourage those that disagree to take on a wider perspective of the race as a whole.

  15. I think you have the foundation for something interesting here, but currently this strikes me as something better on paper than practice. It looks like this magic will ultimately end up having very little impact on RP (bar the weaknesses, I’ll get to that), just because it doesn’t actually do much, and what it does do takes place in an unseen, non-mechanically represented location. It’s more of a character gimmick than a lore that will have longevity.

     

    It reads like a story or even an event proposal. At the moment, it looks like abstract lovecraft for the sake of lovecraft, though the magic is clearly designed with that sense of cosmic horror in mind, that to me is where its substance ends; I think it needs something more, something that will have more of a lasting effect on other characters as well as your own. I urge you to draw away from cognitism and explore some other routes, as it was cognitism that shared some of these issues in the first place.

     

    I disagree that going through screenshots/notes of your own RP is a form of metagaming, and even if it was this feat magic is not an applicable solution to that problem as it won’t be widespread, it is after all, a magic. IRL humans have their own lives to remember, it makes sense that you’d need to read up OOCly on past RP as the character themselves should realistically remember more than the human playing them can (they only need to remember their own life).

     

    The weaknesses are especially better on paper than practice. Illiteracy, muteness and paralysis are simply not enjoyable things to RP for an extended period of time (illiteracy is the least unenjoyable here, but because of the ‘compulsion’ to write I think it will still grow old quickly). Unless you have crafted a character already specifically focused on one of these weaknesses, they will quickly develop into burdens so heavy that you will actually remove yourself from a lot of potential RP, having the adverse affect from what you intended.

     

    Regardless, I enjoyed the read and I really like the concept, but I think it needs some work before it’s ready to be implemented into gameplay.

  16. 1 hour ago, The King Of The Moon said:

    I don’t know if this was due to misinformation or simply vague writing, but everything in existence excluding the Void is contained inside of the Veil.

    It’s referenced in several pieces as more of a ‘snowglobe’ with empty space between realms, and an outer wall which splits creation from the Void. The material plane (an umbrella term for the the mortal ‘plane(s)’) is explicitly said to be at the centre of the Veil, furthermore.

    I don’t know if it’s right to categorise the Veil as a ‘realm’ at all, when in reality it’s just a big load of empty space kept in a bubble, but that’s less important. The same could be said on the inverse for the Void, which isn’t a ‘plane’ at all using the same definitions applied to Aengudaemonica or the material, it’s an endless... Well... ‘Void’ that exists past creation, as bordered by the Veil. This lore (whilst I’m sure unintentionally) suggests it’s just as much a ‘realm’ as places like Moz Strimoza or Val’Garis, which exist within the Veil along with the rest of creation. 

    The Soulstream also isn’t really a ‘plane’, it’s moreso a ‘force’ – or, more literally, ‘stream’ – along which disembodied souls are carried, that passes from the Mortal Plane through the relative centre of Ebriaetas before then linking to the realms of every Aengudaemon that keeps souls, the Spirit Realms, Moz Strimoza and all other ‘fates’ (places in which the souls of the dead can be drawn) within the Veil. 

    I’d ask the Veil’s nature as the ‘container’ for creation be more explicitly referenced here, as well as the nature of the Void and Soulstream to be clarified so as to avoid confusion further down the road if this piece is passed.

     

    Part of the alterations suggested in this proposal is to classify the void, the veil and the soulstream as being ‘planes’ for the sake of players being able to easily understand the nature of the universe. It is a simplification, yes, but I’d argue a necessary one. In some places where the lore does get particularly complex, I have been intentionally vague and linked to lores that add further clarification for those that would seek it.

     

    That said, I think you’re right, and I haven’t been clear enough about how certain planes (the veil, the void, the soulstream) differ from the standard ones. In my coming edit I will more clearly separate their identities from other planes and make emphasis on those differences, but still have them fall under the category of a ‘plane’.

     

    Thanks for pointing this out!

  17. 4 hours ago, Ryloth said:

    Really nice lore. Will it end up eventually incorporating continents not yet visited (IE: Aeldin)? Also curious if it will incorporate anything regarding Metztli regardless of her supposed death and the conquering/destruction of her claimed plane.

     

    Don’t see why not, I’ll add a list of known but unvisited locations.

     

    Metztli’s realm is off the table at the moment. I did have something written up for it in a draft but it’s still related to an ongoing eventline, and proposing it would have been stepping on ST toes.

  18. EDITS:

    • Khaz’A’Dentrumm is removed. It is not yet canon, but a proposal is in the works by others. If Khaz’A’Dentrumm becomes canonised, its description will then be edited back into this post, and the lore linked.

    • House of Tayl is removed. The Daemon is being worked on, and an introduction of a canonised plane at this time interferes with ST plans.

    • Unseen Realm is removed. It does not exist canonically, and due to it being absent of description, it is a redundant piece of information.

    • Kavenjun has been rewritten with the assistance of its lore-writer ( @Quavinir_Twiceborn ).

    • The Spirit Realm has been edited to remove outdated lore.

    • The Veil has been edited for clarity.

    • The Nether is a part of the Mortal Planes, and has now been moved to that section.

    • The Realm of Purity’s physical description has been edited.

    • I have linked Arcane Displacement into the lore of ‘The Great Tear’.

    • The reasons for the formation of ‘The Great Tear’ has been edited.

    • Added ‘Aengudaemonic Power’ sub-section to the Immortal Planes for further clarity.

     

    These edits will be added to a disclaimer at the bottom of the original post, and if accepted that disclaimer will be removed.

  19. 13 minutes ago, osumanduas said:

    @Wretched 

     

    While the Seven Unseen would have technically each had domains of their own, Striga themselves don’t go to the Soulstream and don’t die mortal deaths. There are two ways that Striga are killed:

    • A: You’ve been killed by a mortal in any variety of death a Striga’s soul lingers on in the mortal plane in the place of death until another Striga comes to revive them with a transfusion of their blood.  
    • B: You’ve been killed and cannibalized by another Striga and thus permanently dormant inside your killer.

    If they do have a plane I imagine they would all be very similar to the Gilded Court. Since they permanently reside in the Mortal Plane.

     

     

    @osumanduas

     

    Thank you for pointing this out. It seems the Unseen Realm was only semi-officialised anyway so I will probably remove mention of it entirely in the coming edit.

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