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Quavinir_Twiceborn

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About Quavinir_Twiceborn

  • Rank
    Redeemed
  • Birthday 06/02/1998

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  • Minecraft Username
    Auric_Saint

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  • Gender
    Male
  • Location
    Probably somewhere he should't be

Character Profile

  • Character Name
    Quavinir Twiceborn
  • Character Race
    Homunculus

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  1. Quavinir_Twiceborn

    [Community Review] Raids

    Oh, believe me, Im fine with dynamic happenings and being attacked, but you seem to be missing the point regarding the lack of wish to partake in large scale PVP battles on a consistent basis. My main remark was on the possible standardization, and removal of what is effectively a 'victory reward' of having your cooldowns brought up due to winning a PVP fight. I'd understand the arguement of dynamic roleplay being brought from raids if raids were actually anything more than glorified PVP fests pushed onto the unwanting. For a good chunk of the players involved raids arnt fun. One side gets to act in open antagonism, (many times OOCly motivated, but thats a different story) and the greatest reward for the defenders is not having to deal with raids. The biggest loss for the invaders is roughly about 81 mina per person. That is roughly the price for a full suit of iron armor, and a sword. The defender, on the other hand, has there roleplay disrupted by PVP, up to and possibly over an hour of their time absolutely wasted (as me, and many others view raids as a complete and utter waste of time.) It is not dynamic RP, it does not create a story aside from 'oop, the [insert antagonistic faction here] is attacking again, lets hope they dont yell memes again. I am advocating for standardization of wait times, as to me it is rather crazy to make 'victory reward' simply a reprieve from raiding. Likewise you're assuming the battering ram shall be used for most battles. Raids have been happening for quite a long time without battering ram, and I can well see battering rams being ignored quite a bit. So I do not see the arguement that raiders will lose a significant portion of their funds from that because it would be incorrect to assume it's use, when there has yet to be examples or demonstrations of its efficacy, use in raids, or player response to such.
  2. Quavinir_Twiceborn

    [Community Review] Raids

    Hello again! Glad to see the chest looting rule removed. And hopefully I can offer some constructive criticism, or atleast give information from a different point of view as to atleast have this be a broad discussion. I feel to an extent that the losing party having less of a cooldown could be very much problematic for smaller settlements. I feel that giving the losers even less time to rebuild and repair may well cause budding nations to be caught in a vicious cycle, by which they're raided, lose, and than are raided every 2 days for perpetuity. Though I understand the roleplay reasoning for such, I feel that it is somewhat pertinent to include some form of player protection for the newer groups not wishing to to have to deal with PvP raids on a consistent basis. And though I well understand that the suggestion of simply letting nations opt out of raids altogether should they wish is a sentiment many would openly protest, I think some of opting in/out, or atleast standardization of raid timers would be beneficial. As the current rules stands, if you wish to avoid being raided, and wish to have as much time between raids as possible, you must go out and counter-raid the opposing settlement. This to me, (atleast in the view of people who dont want to raid/be raided period) is rather backwards. The raid caps are there to give reprieve from raids, assumedly for those whom are not wanting raids. I think that there should be the ability for a non-raiding nation or group to have their settlement listed as peaceful, and such would not be allowed to launch any form of raids, (aside from perhaps a rescue raid, though unable to do retaliatory raids.) and bear a flat, somewhat long raid cooldown, whilst raiding nations can bear the retaliatory, win/loss cooldown system. It is a frustration of me and quite a few players that I am attempting to express and solve here. It is miffing to be presented with a means of staving off raiding, yet have that method be 'you need to be good at PVP defense, and than go raiding yourself if you want to not be raided on a consistent basis.' Raiding to many of us is a problem, we dont like it, we dont want to partake in it, either defensively, or offensively. Hence it is exceptionally goofy (to atleast me) to read a rules equivalent of saying something along the lines of : Dont like raiding? Well if you dont want to deal with it alot go do it yourself , be good at it, and than we'll let you not deal with it..' See my point there?
  3. Quavinir_Twiceborn

    [Community Review] Raids

    I am someone that openly despises pvp in general. This extends to warclaims but this isnt what we're here for so I'll leave that comment there for when people ask 'what about warclaims'. I am exceptionally worried about the idea of raiders having free reign to loot and pillage people's items as they see fit. This can be exceptionally problematic in my opinion, for one to have their items stored safely, log back on, and be entirely cleared out due to a raid that happened while they were off. Worse yet, the raid rule requiring 3 people in the invaded territory is crazy, and is very liable to abuse. Who is to say the enemy just has 4 friends go ahead and sit in the opposing city so they can raid and pillage them? How would this be averted? Having people have free reign to pillage and loot, for argueably dubious reasons is exceptionally worrying to me. The claim of realism of having one's item lost in a real life viking raid is undercut by the lack of loss on the opposition's side for their immediate loss. If a viking lost in a raid-... They died. Gone, forever, gone for good. Given that death bears little to no meaning on Lord of The Craft, raiders risk little to nothing, whilst the defenders are risking literally everything they own. Which as someone whom despises PVP, and wishes they would never have to partake in such, I dont like having everything my character owns be at risk, with the deciding factor being how good me, or my immediate companions are at PVP. Call me what you like, say that I need to 'git gud' at PVP if I want to not lose my items. But to my understanding, this is a roleplay server, and frankly, the idea that being good at PVP is required to not have everything you own absolutely taken from your home in a walled city is revolting. In real life, it would take one sword strike to remove a single raider for the rest of your life. But in Lord of The Craft, where all are deathless, no matter what you do, there will be a band of immortal raiders who will attack few days to have another shot at taking everything you own. Its not a matter of 'if' the raiders will ever win, but 'when', as raids become a war of attrition, and if you lose one, everything you own is up for grabs by a group whom wishes you and your group harm. Likewise, what is to keep these raiders from going full grief mode? Kill the townies than start /trash ing anything that one doesnt want to keep. Its utter insanity to me for this to be in any ways allowed.
  4. Manning the bronze shop a good bit today, so if anyone wants any items made or some smithin' RP, at my shop in the Dominion...! 

     

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  5. Quavinir_Twiceborn

    The Tathvir Bloodline

  6. Quavinir_Twiceborn

    The Current State of Applications

    I was a veteran of the application team for roughly 5 years, give or take a few months. As of my departure, the Application Team's duties are mainly not applications, and it was one of the reasons why I departed the team. The applications are infact, 1/4th of the application team's duties. The main duties of the application team is helping new players ingame, monitoring wandering soul chat and helping souls in that chat, and monitoring the new player discord. I was temporarilly kicked (Which I turned into my departure) from the team due to lack of consistent activity in those other endeavors, though maintaining consistant activity with applications. alongside that, I had my duties defined int he last year as 'helping players to be able to be accepted onto the server'. Take this as you will. To my understanding, both as a former veteran of the AT. The application team as of now is not to act as gatekeepers, but moreso as a team for orientation, and helping players to be part of the server.
  7. Quavinir_Twiceborn

    The September Prince: General Help and Item Listing

    Wait... Arnt- Satyrs and BRyophytes BOTH hard shelved?
  8. Quavinir_Twiceborn

    Remove or Nerf Freebuild

    I am somewhat leery of the idea of completely removing freebuild in the near to distant future. Freebuild, while yes, is somewhat a bane considering the over-abundance of abandoned fortresses and castles, I do believe is a greater boon than such. I currently roleplay the most in 2 freebuild settlements that continually have large amounts of roleplay happening whenever I go in, those being Holm and Belvitz. Before such, I previously roleplayed in the Dominion until a few OOC and RP things happened that I heavily disagreed with. My character than moved to his place of business to Sutica, which at the time had very little activity, and hence, was very unenjoyable to spend time in, due to nothing really happening in there. My character than moved his place of business to Holm, and bought a home in Belvitz, the neighboring town. Both Belvitz and Holm are 2 extremely different places, yet both co-exist and create surprisingly enjoyable and dynamic roleplay. I doubt that without the advent of so much open freebuild, and the allowance to build so close to the roads, would such RP hubs exist. Likewise, the Nexus Region system was removed shortly after being officially implemented, and for good reason in my opinion. Me and my friendgroup at the time struggled every day to get on enough to stay active on the Nexus pillar, and the one day we failed another player swooped in and promptly stole our plot with no considerable roleplay, simply re-activating the pillar with him and his friends. It should be of note that the undead of Aegis were initially created as means to do away with many of the lesser active, or abandoned freebuild settlements in northeren aegis. Perhaps there should be a reconsideration not of the system that allows such large amounts of unused freebuild creations to popup, but moreso simply a more effective, and dynamic means for dealing with them.
  9. Quavinir_Twiceborn

    Poor Leadership

    I mean... is any of this super surprising given some of the changes being made to the FM team during Chorale's tenure? discord moderation duties, removing PMs as means of verbal warnings and moving it to discord?
  10. Made a GM application.

    think I'd be a great GM? Think I'd be absolute ass at it? Post a reply on it and let me know ?

     

  11. Quavinir_Twiceborn

    [Denied][I] Quavinir's Game Moderator Application

    IGN(s): Auric_Saint, Tarir, Hireling Age 20 Timezone EST Discord: Quavinir #1445 What map did you join during?: Asulon Do you have access to a Microphone? Yes Average Daily Play Time? Currently, my average for this week has been 4 hours a day, though this fluctuates madly based upon time and necessity. Given I've been an FM, I've been spending alot more time on the forums thaningame, and I can bring up that average pretty easilly. Have you held any LotC staff position(s) before? If so, for how long?: I am, to my knowledge, one of the longest concurrent staff members on the server. (Would be right up there with Tythus for concurrent staff time had a certain AT lead not kicked me as their parting joke.) I was an application team member from late 2013 to mid 2016, in which I was kicked as a parting joke by the lead (I can ask them, and get it screenshotted that it was for a joke), rejoined AT a couple months later, and remained an AT untill a few weeks ago. I was kicked by Sky during his parting, though was promptly asked to return less than 24 hours later, though I rejected such, both for personal disagreements with the overall direction and changes of the team, and the new position of FM I was given shortly after applying for such. I have been on the FM team for a few weeks and found it... well, lacking in duties. Though it is adequate in structure management, the workload is infinitely smaller than my workload as an AT that I have been used to for the past 5 years, and I actually forgot twice in the past 2 weeks I was an FM. Do you have prior history in any forms of moderation? This is a term I am somewhat hazy on. I have been a forum moderator for a few weeks, and an 'application' moderator for a bit under 5 years. I likewise am a admin on a non-LOTC related discord server of about 180 people. As for IRL, I am a active member of my church in which I supervise children ranging from the ages of 4 to 12 years old. I likewise train others in my current workplace, though it is admittedly not a managerial position. Why do you want to join the GM Team?: I will be somewhat blunt with this. I am both dissatisfied with my duties as FM ,finding not much I need to do aside from small bursts of forum trouble and archiving, and I am likewise looking to assist in the upkeep of LOTC in a more proactive manner. Likewise, I believe that I am in the right state of mind, maturity level, and availability to assist the server as a game-moderator. Have you applied for this position before and been denied? If so, link the application: https://www.lordofthecraft.net/forums/topic/167186-deniedgm-quavinirs-application/ https://www.lordofthecraft.net/forums/topic/141560-deniedquavinirs-gm-app/?tab=comments#comment-1335631 (My IRL dad replied to the 2nd one :D) Anything else you want to tell us?: I will admit, there is a common impression that I am very much hotheaded and easy to anger, but I will admit that is comedically untrue. It is a personal weakness of mine that I am unfathomably blunt and to the point, and as such, much of the critical things I say and how quick I type them gives the impression that I am typing angrilly, rather than that I am just very clear with what I want to say and get across. And I have been taking measures to try and be more gentle with how I phrase things.
  12. Quavinir_Twiceborn

    Quavinir_Twiceborn

  13. Quavinir_Twiceborn

    [Denied][I] Drone414's Game Moderator Application

    Fingerguns If you make the cut I look forward to being proven wrong.
  14. Quavinir_Twiceborn

    [Denied][I] Drone414's Game Moderator Application

    I'm a bit conflicted on this report, given I have seen Skale/Drone to be rather competent during his tenure on the Application Team, I am rather against him rejoining the staff. Ingame I have seen him act rather immature, bring OOC interactions into roleplay and further more sling racial slurs around, even around new players. As such, I regrettebly must leave a -1 on this application.
  15. Quavinir_Twiceborn

    [Accepted] [Pending]vaynth wants to join staff discord again

    Though I had my fair share of disagreements with Vaynth during her tenture as AT lead, to call her unfit for staff position in any way- would be falsehood. Vaynth is mature, goodwith communication, eager, and has shown she knows her way around moderatorCP +1
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