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About Quavinir_Twiceborn

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  • Birthday 06/02/1998

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    Probably somewhere he should't be

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    Quavinir Twiceborn
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  1. Heavy squints were had that day, by good ‘ol Quavinir he had nearly lost his life, his death had felt quite near. From the cloud temple, he had time to hear it. He felt confusion in his soul, and well existant spirit. He read the note, and saw the boat, that Gladewyn had tried to steal. He saw the clinic, and felt a cynic, that there might be too much to heal. But brigands be, as one may see, forsight is that they lack. For Quavinir knew, that it was true. ‘King’ Kairn, was just a hack. As all could see, that it may be, Quav was an afterthought They bore no reason, just acts of treason, and a useless battle was fought. For when they worked, no qualms had lurked, and no complaints had Kairn raised. But now requiring a blame, they sought a source to defame, yet Quavinir was rather unfazed. For this trap he would not fall, he would not answer this stupid call, Quavinir would be no sucker. Retribution would come, not as quick as for some, but someday for Kairn, that motherf!@#er
  2. Quavinir_Twiceborn

    TheDragonsRoost, HellfireOfficial's Game Moderator Application

    I am... somewhat leery reading this application. I do not wish to come off as hostile, as I genuinely believe at some point you may well be fit to be a prim and proper GM, but as of right now I have not seen any qualifying qualities for being a GM; Rather, I have seen qualities that would be directly detrimental to one’s performance as a GM. From what I have observed in my own personal interactions with you, you seem to be somewhat emotional, and easily provoked to harsh actions or words. In my conversations with you, you may times rejected critique, even after asking for such. You bear a complex internal logic that you bear severe trouble communicating properly, and many times grow very frustrated and angry in your lack of ability to communicate such. I have observed you yelling and raising your voice, both at people within chats, and to your apparent family in your background. When issues were brought against work you wished critique for, you claimed that many of the issues pertaining to things not being thought through, or explained were due to a mental subnormality. You have been provided quite a bit of feedback in your past applications, and heavily advised to takeyour time, and wait a bit before applying for a significant staff position, and with such advice, I must agree. Take time to become more used to the server get involved with more diverse communities, learn to temper your emotions and disposition, and do away with many of the critiques leveled against you. Such takes time, and making a GM application rather shortly after a leaving post is somewhat silly. I advise you to take some time, wait a month or a few, and than re-apply once you think most of the critiques leveled against you are no longer accurate. -1
  3. Quavinir_Twiceborn

    Free Market Trade Fair!

    Quavinir prepares his wares in a small wheelbarrow in preparation of his attendance.
  4. Quavinir_Twiceborn

    Admin Update Pt. 1

    First In all seriousness, looks good. Hope Drone does good as AT director!
  5. Its a wee bit annoying that the LOTC twitter hasnt been used since late May.

  6. Quavinir_Twiceborn

    Fixed Raids, Please Read

    Thats bluntly false, if anything, I know more people (personally) who have left due to the 'PvP community.
  7. Quavinir_Twiceborn

    [Community Review] Raids

    Oh, believe me, Im fine with dynamic happenings and being attacked, but you seem to be missing the point regarding the lack of wish to partake in large scale PVP battles on a consistent basis. My main remark was on the possible standardization, and removal of what is effectively a 'victory reward' of having your cooldowns brought up due to winning a PVP fight. I'd understand the arguement of dynamic roleplay being brought from raids if raids were actually anything more than glorified PVP fests pushed onto the unwanting. For a good chunk of the players involved raids arnt fun. One side gets to act in open antagonism, (many times OOCly motivated, but thats a different story) and the greatest reward for the defenders is not having to deal with raids. The biggest loss for the invaders is roughly about 81 mina per person. That is roughly the price for a full suit of iron armor, and a sword. The defender, on the other hand, has there roleplay disrupted by PVP, up to and possibly over an hour of their time absolutely wasted (as me, and many others view raids as a complete and utter waste of time.) It is not dynamic RP, it does not create a story aside from 'oop, the [insert antagonistic faction here] is attacking again, lets hope they dont yell memes again. I am advocating for standardization of wait times, as to me it is rather crazy to make 'victory reward' simply a reprieve from raiding. Likewise you're assuming the battering ram shall be used for most battles. Raids have been happening for quite a long time without battering ram, and I can well see battering rams being ignored quite a bit. So I do not see the arguement that raiders will lose a significant portion of their funds from that because it would be incorrect to assume it's use, when there has yet to be examples or demonstrations of its efficacy, use in raids, or player response to such.
  8. Quavinir_Twiceborn

    [Community Review] Raids

    Hello again! Glad to see the chest looting rule removed. And hopefully I can offer some constructive criticism, or atleast give information from a different point of view as to atleast have this be a broad discussion. I feel to an extent that the losing party having less of a cooldown could be very much problematic for smaller settlements. I feel that giving the losers even less time to rebuild and repair may well cause budding nations to be caught in a vicious cycle, by which they're raided, lose, and than are raided every 2 days for perpetuity. Though I understand the roleplay reasoning for such, I feel that it is somewhat pertinent to include some form of player protection for the newer groups not wishing to to have to deal with PvP raids on a consistent basis. And though I well understand that the suggestion of simply letting nations opt out of raids altogether should they wish is a sentiment many would openly protest, I think some of opting in/out, or atleast standardization of raid timers would be beneficial. As the current rules stands, if you wish to avoid being raided, and wish to have as much time between raids as possible, you must go out and counter-raid the opposing settlement. This to me, (atleast in the view of people who dont want to raid/be raided period) is rather backwards. The raid caps are there to give reprieve from raids, assumedly for those whom are not wanting raids. I think that there should be the ability for a non-raiding nation or group to have their settlement listed as peaceful, and such would not be allowed to launch any form of raids, (aside from perhaps a rescue raid, though unable to do retaliatory raids.) and bear a flat, somewhat long raid cooldown, whilst raiding nations can bear the retaliatory, win/loss cooldown system. It is a frustration of me and quite a few players that I am attempting to express and solve here. It is miffing to be presented with a means of staving off raiding, yet have that method be 'you need to be good at PVP defense, and than go raiding yourself if you want to not be raided on a consistent basis.' Raiding to many of us is a problem, we dont like it, we dont want to partake in it, either defensively, or offensively. Hence it is exceptionally goofy (to atleast me) to read a rules equivalent of saying something along the lines of : Dont like raiding? Well if you dont want to deal with it alot go do it yourself , be good at it, and than we'll let you not deal with it..' See my point there?
  9. Quavinir_Twiceborn

    [Community Review] Raids

    I am someone that openly despises pvp in general. This extends to warclaims but this isnt what we're here for so I'll leave that comment there for when people ask 'what about warclaims'. I am exceptionally worried about the idea of raiders having free reign to loot and pillage people's items as they see fit. This can be exceptionally problematic in my opinion, for one to have their items stored safely, log back on, and be entirely cleared out due to a raid that happened while they were off. Worse yet, the raid rule requiring 3 people in the invaded territory is crazy, and is very liable to abuse. Who is to say the enemy just has 4 friends go ahead and sit in the opposing city so they can raid and pillage them? How would this be averted? Having people have free reign to pillage and loot, for argueably dubious reasons is exceptionally worrying to me. The claim of realism of having one's item lost in a real life viking raid is undercut by the lack of loss on the opposition's side for their immediate loss. If a viking lost in a raid-... They died. Gone, forever, gone for good. Given that death bears little to no meaning on Lord of The Craft, raiders risk little to nothing, whilst the defenders are risking literally everything they own. Which as someone whom despises PVP, and wishes they would never have to partake in such, I dont like having everything my character owns be at risk, with the deciding factor being how good me, or my immediate companions are at PVP. Call me what you like, say that I need to 'git gud' at PVP if I want to not lose my items. But to my understanding, this is a roleplay server, and frankly, the idea that being good at PVP is required to not have everything you own absolutely taken from your home in a walled city is revolting. In real life, it would take one sword strike to remove a single raider for the rest of your life. But in Lord of The Craft, where all are deathless, no matter what you do, there will be a band of immortal raiders who will attack few days to have another shot at taking everything you own. Its not a matter of 'if' the raiders will ever win, but 'when', as raids become a war of attrition, and if you lose one, everything you own is up for grabs by a group whom wishes you and your group harm. Likewise, what is to keep these raiders from going full grief mode? Kill the townies than start /trash ing anything that one doesnt want to keep. Its utter insanity to me for this to be in any ways allowed.
  10. Manning the bronze shop a good bit today, so if anyone wants any items made or some smithin' RP, at my shop in the Dominion...! 



  11. Quavinir_Twiceborn

    The Tathvir Bloodline

  12. Quavinir_Twiceborn

    The September Prince: General Help and Item Listing [Updated]

    Wait... Arnt- Satyrs and BRyophytes BOTH hard shelved?
  13. Made a GM application.

    think I'd be a great GM? Think I'd be absolute ass at it? Post a reply on it and let me know ?


  14. Quavinir_Twiceborn

    [Denied][I] Quavinir's Game Moderator Application

    IGN(s): Auric_Saint, Tarir, Hireling Age 20 Timezone EST Discord: Quavinir #1445 What map did you join during?: Asulon Do you have access to a Microphone? Yes Average Daily Play Time? Currently, my average for this week has been 4 hours a day, though this fluctuates madly based upon time and necessity. Given I've been an FM, I've been spending alot more time on the forums thaningame, and I can bring up that average pretty easilly. Have you held any LotC staff position(s) before? If so, for how long?: I am, to my knowledge, one of the longest concurrent staff members on the server. (Would be right up there with Tythus for concurrent staff time had a certain AT lead not kicked me as their parting joke.) I was an application team member from late 2013 to mid 2016, in which I was kicked as a parting joke by the lead (I can ask them, and get it screenshotted that it was for a joke), rejoined AT a couple months later, and remained an AT untill a few weeks ago. I was kicked by Sky during his parting, though was promptly asked to return less than 24 hours later, though I rejected such, both for personal disagreements with the overall direction and changes of the team, and the new position of FM I was given shortly after applying for such. I have been on the FM team for a few weeks and found it... well, lacking in duties. Though it is adequate in structure management, the workload is infinitely smaller than my workload as an AT that I have been used to for the past 5 years, and I actually forgot twice in the past 2 weeks I was an FM. Do you have prior history in any forms of moderation? This is a term I am somewhat hazy on. I have been a forum moderator for a few weeks, and an 'application' moderator for a bit under 5 years. I likewise am a admin on a non-LOTC related discord server of about 180 people. As for IRL, I am a active member of my church in which I supervise children ranging from the ages of 4 to 12 years old. I likewise train others in my current workplace, though it is admittedly not a managerial position. Why do you want to join the GM Team?: I will be somewhat blunt with this. I am both dissatisfied with my duties as FM ,finding not much I need to do aside from small bursts of forum trouble and archiving, and I am likewise looking to assist in the upkeep of LOTC in a more proactive manner. Likewise, I believe that I am in the right state of mind, maturity level, and availability to assist the server as a game-moderator. Have you applied for this position before and been denied? If so, link the application: https://www.lordofthecraft.net/forums/topic/167186-deniedgm-quavinirs-application/ https://www.lordofthecraft.net/forums/topic/141560-deniedquavinirs-gm-app/?tab=comments#comment-1335631 (My IRL dad replied to the 2nd one :D) Anything else you want to tell us?: I will admit, there is a common impression that I am very much hotheaded and easy to anger, but I will admit that is comedically untrue. It is a personal weakness of mine that I am unfathomably blunt and to the point, and as such, much of the critical things I say and how quick I type them gives the impression that I am typing angrilly, rather than that I am just very clear with what I want to say and get across. And I have been taking measures to try and be more gentle with how I phrase things.