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Quavinir_Twiceborn

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About Quavinir_Twiceborn

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  • Birthday 06/02/1998

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    Auric_Saint

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    Avonnii
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    Elf

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  1. While initially I may agree, its intent is moreso for labor or workaholics forcing themselves to stay up at night, a story I saw massively in my previous line of IRL work, (seeing people buy 6 5 hour energies, and slam them all down at once to deal with the day) and admittedly I've yet to see exertion or tiredness have an application in combat RP or ever really be brought up, especially since most CRP sessions happen in what would be only a few minutes or so narrative time, and the time-told reasons for lack of exertion such as 'shock' or 'adrenaline' or 'Im just very angry'. Though it may be prudent to write in something as to discourage combat use. I'll probably edit it to address said concern. You'd be surprised how much people would use athin or even thanhium for stuff like refrigerators, and allll that needs ST signatures. General temperature control with a low capacity to be abuseable is something I feel LOTC could use, especially with something better defined and more consistent. Golden Salve was the first thought up of the trio so its a bit more tight.
  2. As alchemy spreads, and new minds find it, so to do the new minds find new mixtures, decoctions, and other such things to create and use. While many seek to find means with alchemy to slay their enemies, or shore up one’s own defenses, the potions and alchemical recipes found below were developed by more kind, gentle minds, or atleast ostensibly so, to make the lives of those around them better. Golden Salve [Tier 2][Rare*] Golden Salve, a light golden yellow- to vivid lemon yellow wax substance, was created from experiments intended to create an instant wound stabilizer (hence its incorrect name as a ‘salve’), though in truth was found useless at the task. However, further experiments with the substance yielded fantastic results for the preservation of perishable food for later consumption. Though despite the attempts of the salve’s horned creator, the salve itself is not edible, or atleast not advisably edible. Commonly mixed with fragrant herbs to give it a pleasant smell, Golden Salve is among the few alchemical recipes that are both non-combative, yet easily utilized in one’s daily life. Recipe: ▲︎ Base: Water △︎ A handful of aurum dust x1 △︎ Mundane | Rigidity x1 △︎ Mundane | Curtailment x3 △︎ Mundane | Order x1 Effects: Redlines: Energy Potion [Tier 1][Common] The Energy Potion, created by an alchemist who wished he could work for days on end, is a simple, bright green, effervescent potion that glows softly. When drank, it fills the imbiber with an intense energy, helping them to stay awake when they otherwise wouldn't. A notably bitter, and acrid potion, it is not uncommon for it to be flavored extensively with substances such as coconut sap and anise to lessen the unpleasant flavor. Recipe: ▲︎ Base: King’s Ivy Tincture △︎ Mundane | Vigour 2x △︎ Mundane | Instability 1x △︎ Mundane | Light 1x △︎ Mundane | Endurance 1x Creation: First, a full measure of King’s Ivy flowers must be dissolved in vinegar or alcohol. Next, the vigour, and instability symbols must be added and stirred in, and left to settle. Finally, the light and endurance symbols will be mixed in. Once this is done, the liquid should become effervescent, and begin to glow lightly. Effects: Redlines: Liquid Ice [Tier 2][Common] Initially made in an attempt to combat various fire breathing beasts,the created liquid in the end had little combative uses. The potion of Liquid Ice is simply that, a glowing, sparkly light blue liquid which is freezing cold, yet remains liquid, commonly coating its bottle its contained within with a thin layer of frost. Recipe: ▲︎ Base: Seawater △︎ Water | Freezing 2x △︎ Water | Cold 2x △︎ Mundane | Grace 4x Effects: Redlines: Purpose: I will aim to be brief, as I tend to ramble in these sections. There are many many many potions on LOTC, yet I struggle to find potions that may be utilized in the daily life of the alchemist, or others which the potions are shared with. Most are combat focussed, or heavily situational. These are intended to be utilitarian potions with much less situational uses, and the capabilities to be used in the daily life of characters on LOTC. As for the individual purpose for the choice of each of these potions- Golden Salve: Energy Potion: Liquid Ice: Citations: Potion images from "The Legend of Zelda: Skyward Sword".
  3. Peragius Additions (Background/Lore) As time has passed, and more become familiar with the heavy pink liquid known as ‘Peragius’ (or World Ichor, as it is more commonly, if not inaccurately known as) additional uses and means of refinement have been discovered for use. Just as it may be left to freeze in freezing water, experiments with liquid mana have yielded the most promising, and applicable results. Though nonetheless odd, and recognizably Peragius, these new variants, each made with at least some involvement of liquid mana bear a single through line. They’re reactive to the introduction, or ‘casting’ of mana into them. Phasemote Peragius (Refined Form) Phasemote Peragius, otherwise known as mage-armor, or phase-metal, appears very similarly to standard peragius. Bearing its same weight, same vague translucency ,its same smooth, scratch resistant ceramic esque texture, its same blade-catching powers and capabilities, same lack of insulation, same soft glow, same inability to gain an edge, same resistance to cutting force, same fragility to blunt force, even the same bubbling effect beneath the surface. However, its first notable difference is its color. Instead of a shade of vivid hot pink, salmon, or maroon, Phasemote Peragius bears a deep, dark cyan color, otherwise called ‘pine green’. However, its true differences arise when one with the magic ability to do so channels ones mana into the metal, whether with the intent to enchant it, to imbue it with life as a housemage, or any other reason one would focus mana into an object. When mana is focussed into Phasemote Peragius it will glow a bright vivid green, though the mage may not know it at first, this process of injecting their mana into the metal is ‘binding’ the metal to them. When the mage stops channeling mana into Phasemote, it will seem to suddenly shift into a almost ghost-like apparition of itself, turning very translucent, changing color to a very light shade of blueish, or ‘glacial’ green, and seeming to phase out of existence, weightless and no longer to be affected by gravity, or seemingly any other outside force. One would find themselves able to pass one’s hand, or objects through the specter of the substance. Additionally, the mage shall find that the plate has bound itself to the mage, moving in tandem with the body of the one whom imbued it with mana. This will specifically be bound to the closest, singular appendage or part of the body it is closest to when bound. For example, if one were to be wearing the unbound phasemote as a gauntlet, and than imbue mana into it, they would find the ghostly apparition of their gauntlet still on their arm, moving as it did before. However, said piece of metal need not be touching the body of the mage,as they may have it held in front of their face, above their head, or away from their body (though no more than half a meter away) and have the plate bound to them whilst it is away from their body, creating floating, spectral apparitions of the craft floating about them, affixed in position to the closest body part. For example, if a halo like ring was made, held above the mage’s head, and than the mage bound his mana to it, he would have a halo like ring floating above his head. If he were to bow his head, or tilt it to the side, the ring would follow. And if he were to go under a particularly low doorway, which would intersect with the placement of the ring- the floating pale green ring would simply phase through it. However, a secondary quality which earns it its name as ‘mage-armor’ , is that if mana is channeled into Phasemote Peragius by the mage it is bound to AFTER it is bound to a mage, it will glow, become solid once more. Becoming solid fixes the Phasemote plate in place, though also causes the portion of the body the plate was bound to become fixed in place as well. This solid plate, aside from being fixed in place, and potentially floating if it is fixed in place in a position where it is unsupported, has the same strength, durability, and weakness as standard Peragius Plates. However, if there is anything, or anyone that is taking up the space the plate is in and would solidify in, or ‘phased’ into the specter of the Phasemote, the solidifying shall fail, and nothing shall happen. Whilst bound to a mage, it is unreceptive to the mana of anyone else, and will gain no effect from anyone else attempting to channel mana into such save the mage it is bound to. If one wishes to unbind a plate of Phasemote from oneself, all it takes is for one to go unconscious. Whether induced from blunt trauma, death, or some form of drug, to simply falling asleep. The plate of Phasemote shall simply become solid once more, and if it was bound in a point that it would be floating, it will slowly float down wards, solidifying harmlessly once it touches a solid.If the plate of phasemote is phased into an object when its mage it is bound to goes unconscious, it will naturally move to the nearest point by which it is not phased into an object, and solidify harmlessly. Additionally, if a plate of phasemote is broken or shattered whilst it is channeled into being solid, it shall be unbound from the mage. TL:DR Phasemote Peragius Applications: Phasemote Peragius, unbound, bears the same set of applications regular peragius does, in addition to a few new ones. However, when bound, even more applications open up. Firstly, Phasemote may be used to have impossible, and eccentric floating jewelery about one’s person. A spectral green halo above one’s head, a plate of symbols and heraldry on one’s back. So long as it is no farther than half a meter off the mage’s body, it may be made. Weightless, glowing green decorations may cover one’s body, with no cost aside from the effort to make them, and the eventual pain of taking them off when the mage goes to sleep. Secondly, one may make items of Phasemote that they than can make unobtainable, or simply out of the way and not needing to be carried, such as locking a cell door with a phasemote key and making it ethereal, or bringing a box of goods in a phasemote box, and than channeling mana into it to make it ethereal, as to not have to carry it on the way home. Alternatively, it could be worn as standard peragius armor, and than bound and made ethereal after the heat of combat is done for ease of movement. However, Phasemote itself can only make itself ethereal. If one were to have a phaseweight Peragius box made out of apples, with copper hinges, if one were to channel mana into it and make it go ethereal, both the apples, and the copper hinges would tumble to the ground. Thirdly, Phasemote may live up to its tertiary name, ‘Mage-Armor’. Allowing a mage to wear a piece of Peragius armor, and channel it into a solid when needed. Given the strength (or lack thereof) afforded to the practitioners of the void, wearing a standard piece of Peragius would render them unable to cast their magic, being able to have one bound to them, but not feel weight Mechanics: Redlines: Phasemote Peragius Creation (Refining Method): Just as standard Peragius Plates are created through having liquid Peragius frozen in freezing water, Phasemote Peragius is made similarly, simply by saturating the liquid Peragius in liquid mana, (otherwise known as liquid essence) instead. After a narrative hour of being left to sit in liquid mana, the peragius shall turn green and gelatinous, in which it may, similarly to standard peragius, pressed into a mold, shaped like clay, or otherwise formed into a shape, and left to sit for another narrative hour in liquid mana, it shall harden into Phasemote Peragius Plates. Similarly to standard peragius, if a item of Phasemote is shattered or broken, it may be organized back together, and left to saturate in liquid mana, it will naturally repair to its previous form over the course of a narrative day. Phasemote Peragius Creation redlines: Phaseweight Peragius (Refined Form) Phaseweight Peragius, also known as ‘Sapphire Peragius’, or ‘Magi Clay’, like Phasemote, appears extremely similar to Peragius. Bearing exactly the same properties and appearance to standard peragius, save it bears a vivid blue, vaguely cyan color, and an oily feeling, almost slippery surface. Phaseweight Peragius bears a simple reactivity to mana. If mana is channeled into it, its weight increases 20 fold. If one had a 5 pound plate, it would suddenly weigh one hundred pounds, and so forth The instant phaseweight peragius does not have mana channeled into it, its weight returns to that which it was, mirroring standard peragius once more. This channeling of mana is not like Phasemote peragius, which much be bound. It may simply be done by anyone capable of channeling mana into it. This does not require line of sight, simply that the person focus upon where the Phaseweight Peragius is, and focus their mana into that. This works so long as the peragius is within 2 meters of the one channeling their mana. Additionally, Phaseweight bears a slight oily slickness. Though not secreting any oil, or leaving any residue on touch, it is still somewhat slippery, and tends to work well in machinery or moving parts. If phaseweight were in motion, such as being swung, and additional weight were added, the additional weight would serve to significantly lower the force applied. Fopr example, if one were swinging a mace with a core of phaseweight at someone, and suddenly channeled mana into it, Phaseweight Peragius Applications: Firstly, Phaseweight Peragius is good for about everything standard Peragius is good for. Both utilitarian or combative as with armor. Though just like peragius, its still useless for weapons. Just as brittle. Though one way think it may be useful for weapons, the fact that all intertia is gone when extra weight is added makes it useless for any sort've super powered hammers or axe bases. It will simply fall to the ground when mana is channeled into it- as if simply dropped. Secondly, Phaseweight Peragius is well suited for being in place with machinery, bearing both standard Peragius’ blade catching abilities, its slickness, and ability to change weight when mana is channeled allow it for unique use within machinery. One may make a lock with no keyhole that opens when mana is channeled into it, or have mana activated counterweights. It would even be possible to create a trebuchet whose counterweight only applies when mana is cast into it. Thirdly, Phaseweight Peragius may be used as test armor, or even mana activated training weights. Given all one needs to do is channel mana into the material to cause its weight to increase 20 fold, one could make an armor piece that acts in standard effect, until a mage casts on it, causing the wearer to be immobilized by the weight. Or for one to train with bars of phaseweight on their person, only have their endurance tested when mana is channeled into them. However, one would not be able to make use of phaseweight to effectively drop very heavy weights on people, as the moment it leaves a 2 meter radius of the one channeling mana into it, it will immediately return its normal weight. -Phaseweight's slipperyness makes simply putting a weight on somebody as a means of stopping them not viable, as it is more likely to simply slide off the person when any resistance is applied. It must be fastened on somehow for it to remain on at all. Fourthly, this additional weight may be used defensively. Though the construction of Phaseweight Peragius boots, one may be able to channel mana into their boots at the right time as to be able to weather through a blast or spell that would otherwise knock them over or off their feet. Mechanics: Redlines: Phaseweight Peragius Creation (Refining Method): The means of creating Phaseweight Peragius is exceptionally easy. All one needs to do is set an already created item of standard peragius into liquid mana, and leave it to saturate for a narrative day. During which, it will slowly change color from pink, to red, to orangish yellow. If the peragius is removed before 24 hours elapsed, it will slowly return to its previous pink coloration. Just as with Phasemote Peragius, if it is shattered or cracked, Phaseweight Peragius may be repaired via being reorganized back into shape, and saturated in liquid mana. Redlines: Anchor Glass (Refined Form) Anchor glass, also referred to as ‘True Glass’ or ‘Alchemist’s Glass”, is the final mana reactive form of Peragius. Starkly different from any of the other forms of Peragius, it is is somewhat light, ever faintly pine green shaded transparent glass-like substance. Though visually different from green glass, it is most visually similar to green amethysts, appearing green where thick, and mostly clear where thin. It bears a naturally smooth texture, however, it is only as strong as fired clay, mildly weaker than standard glass. Able to be struck apart, or if in the shape of some pot or bottle, tossed against the ground and shattered, leaving dull-edged green fragments. It is roughly as heavy, if not ever faintly heavier than fired clay. If a item of anchor glass were viewed closely, it could be seen to have a vague, telltale bubbling effect, shared with Peragius plates, beneath its surface, however it is far more faint, and the bubbles far smaller and less numerous. It is equally as uninsulative, and unreactive to cold and heat, never melting, nor becoming more brittle from cold temperatures. When mana is channeled into a whole item of Anchor Glass, it will glow a brighter green, and the bubbling effect would intensify greatly, looking as if the foam of a beer beneath green glass, which subsidies the moment the mana no longer is channeled into it. However, its true effect is found when broken. If a shard of broken Anchor Glass has mana channeled into it, all anchor glass shards within a 5 meter radius will begin slowly being pulled to the shard of which mana is being channeled into. Over the course of a narrative minute or two, the shards will float back to where they would be in relation to the shard if they were whole, and given every shard is available to be pulled, reform back into the item that was broken over the course of 30 seconds,cracks sealing up with a vague, yellowish green glow, making it as good as new. However, if any shard is outside the 5 meter radius, it has strong implanted into something, or there is something blocking any avenue of the shard returning, the shards shall simply continuously float where they should be, not reforming into a singular object, and upon mana no longer being channeled into the object, will cause all the shards to fall back down. A similar effect shall happen if there is an object intercepting where a shard should go in relation to the complete item. The shards returning is a somewhat slow process, the shards themselves returning with no more force than a firm push with an index finger, and no faster than a slow, underhand toss of a ball. If there is something directly blocking a shards path back to the channeled shard, it will usually roll or rattle around it. Anchor Glass Applications: Though useless for armor, and a good bit less pretty or remarkable as standard Peragius, Anchor glass bears a myriad of uses. Firstly, it is suitable for any form of mundane use any bottle, vase, cup, or otherwise that standard glass or terracotta would be used for, albeit with far less insulation (whether that is good or bad). With the ease being that if it is broken, it may be repaired with a small introduction of mana. This makes it invaluable for potions which must be tossed at one’s enemies, or mayhaps as substitutes for window panes which are frequently broken though. Secondly, Anchor glass works phenomenally as both inner cores for molds, and molds themselves. Given both the smooth, nonstick texture, the lack of reactivity to heat or cold, and ease of shaping initially, and that the mold, or mold core may be made to be broken with ease, than reformed both standardly, or with the core already within the mold. Thirdly, Anchor glass works phenomenally for sealing in a container, given a vessel may be broken, have an item placed atop the shard in an angle and have the rest of the sealed vessel form and seal itself around it, OR pour liquid into the vessel through its cracks while it is reforming. Redlines: Anchor Glass Freezing(Refining Method): The means of creating Anchor Glass is relatively simple. One must simply take the initial form of Phasemote Peragius, before it fully hardens, that being when it looses its pink color and starts turning green, (After a narrative hour but before 2 narrative hours has elapsed) out from the liquid mana it is being created in, and simply finish freezing it in natural freezing water as standard Peragius is frozen in. This latter freezing takes one narrative hour. There is no time limit between the time the mushy unfinished Phasemote Peragius is removed from the liquid mana and it is placed into natural freezing water and finished freezing. Just as with the other forms, it may be shaped in a mold, or pressed into shape like clay in the freezing water before it hardens. Unlike with standard Peragius, finished items of Anchor Glass are able to be reshaped with the use of transfiguration, however, just like previous forms, are unable to be reforged or have its shape changed by mundane means. Redlines: Purpose: I will try to keep this brief. My initial intent with Peragius was to make multiple forms for it later, more specialized, and utilitarian forms with maybe a use in combat, but for the most part with a myriad of utilitarian uses for the playerbase to go ham with. Though some of these may seem weirdly specific, their uses are far and fun, and with a little bit of brain juice, could probably do WAY more than I’d ever expect them to. LOTC seems to struggle with making a new ore, a new element, a new whatever the heck every time they want to have a substance with a new quality. This is annoying to me, as there is frequent chances to make something excellent with what we already have, or to explore the possibility of currently accepted materials or ores having more potential. This is my answer to that. A weirdly magical material with extra weirdly magical means to use it. I hope this is found acceptable, and I look forward to the reaction and critique I receive with this. P.S: LORE REVIEWERS PLEASE READ: This section is a bit frustrating, as a lot of the requested changes or amendments were already in the previous post, lending me to believe that those who voted on it didn't fully read each section. However, there were a few legitimate issues that needed to be fixed, and I have attmepted to make it easier for the lore to actually be read. -I have better clarified, that like standard peragius, phasemote cannot work while hidden, and nor can it be made solid if under clothes, though noted both being already written in the previous iteration, it has been attempted to be made clearer. Alongside removed the redline asking it be depicted on one's skin. -I have clarified its strength even moreso, and provided convenient TL;DR on Phasemote for lore reviewers. -I have clarified the immobility effect on phasemote. -I have removed the ability for practicioners of solely blood magic to channel mana into items. -I have made channeling mana into phaseweight a major action, and clarified its knockback immunity to only be spells or explosions. -Phaseweight has been clarified to be unweaponizeable either for quick bindings, or heavyweight blunt weapons. -Anchor glass was remarked as being 100% fine so no edits have been made.
  4. Its a flattened cylinder, coin shaped.
  5. I hope I can atleast minorly contribute to this conversation, and not be too rambley. As of late, I have taken to playing a child character, whom has slowly grown up into a young adult. He is more timid, discomforted by new things, and easily frightened by violence with weapons. He acts irrationally when afraid, and tends to be more skittish and cowardly. Upon one of his first outings from his home to the nearby Elysium, he had a scary enocunter with a ghost. He was fearful, and ran off. That same day, a separate ghost began whipsering in his ear and jeering at him, and he ran off. The next day, another, separate ghost began attempting to haunt him, and he ran off. By the 4th haunting, on the same day, he was tired, and given none had been a threat to him shouted for them to begone and stop messing with him. Another time, when he was far younger he was accosted by 4 '100% unnamed' men needing corpses for some nefarious purpose- and though he was afraid and pleaded- they were going to kill him nonetheless. At this point, I noted in OOC that whilst I wasn't opposed to the RP, that most RP on my part would be effectively sitting there and begging for mercy while an evil uncaring force didn't care and brutally murdered him- and that such wasn't really all that fun, especially because it would have no valid impact on anyone involved, hence, It'd be preferred that such just be fast-forwarded through and both parties could go on with their day. The assaulters agreed, and we went on our way. However, this character has experienced genuine fear in many other ways, especially with family and social situations, he is still cowardly and skittish, but every outwardly, or violent 'terrifying' situation has been OOCly a drag. Fear in roleplay would be more interesting if it had much value or impact. For almost every scary or badguy group, they wish to elicit fear. And while playing someone who is vulnerable and willing to be afraid may be fun, in the context of 'big scary bad guy' it at the end of the day is unimpactful, and makes little difference. It becomes tiring to be afraid again, and again, and again. It isn't fun to emote fear in great detail for the purpose of vividly uncaring horribly murderous forces. If one isn't guilty for murdering innocent people, them crying and begging is not likely to add to that guilt. Furthermore, it is made significantly worse by the overall commonality of these horrible evil forces, that it feels nearly impossible to not be jaded. We have a half dozen giant armies of evil creatures appearing every month or two, we have a quartet of evil dark mage orders, we have bandit groups and crusading nations attacking weekly, it just becomes tiring. I have just stopped attending events and have no wish to start attending, just because everything is done the same over, and over, and over again. Another big and evil goresmeared or eldritch horror monster. Another evil badguy group of animal or corrupted peoples. You see the world ended 9+ times and it becomes less of a horrifying and worrying event, and more of 'welp, time to move again' feeling. Interesting, impactful fear needs to have some form of investment, it necessitates a response for being scared from the one causing the fear, lest it becomes just another 'Ooo uncaring evil thing who doesn't give a **** about you being scared'. If a horribly, evil uncaring force of darkness was rare, than maybe it would be less of a slog, but its not rare, its every Tuesday just after dinner. P.S. It never ceases to make my brain further ferment into a mush whenever I see a forum thread of a big event, or a large poster of something happening where people make forum posts of their character speaking aloud of their indifference. It is better form to show a character's indifference through not commenting than to specifically comment 'I am indifferent to this horrible or impactful happening!' *tosses poster into the flames.*.
  6. Peragius Additions (Background/Lore) As time has passed, and more become familiar with the heavy pink liquid known as ‘Peragius’ (or World Ichor, as it is more commonly, if not inaccurately known as) additional uses and means of refinement have been discovered for use. Just as it may be left to freeze in freezing water, experiments with liquid mana have yielded the most promising, and applicable results. Though nonetheless odd, and recognizably Peragius, these new variants, each made with at least some involvement of liquid mana bear a single through line. They’re reactive to the introduction, or ‘casting’ of mana into them. Phasemote Peragius (Refined Form) Phasemote Peragius, otherwise known as mage-armor, or phase-metal, appears very similarly to standard peragius. Bearing its same weight, same vague translucency ,its same smooth, scratch resistant ceramic esque texture, its same blade-catching powers and capabilities, same lack of insulation, same soft glow, same inability to gain an edge, same resistance to cutting force, same fragility to blunt force, even the same bubbling effect beneath the surface. However, its first notable difference is its color. Instead of a shade of vivid hot pink, salmon, or maroon, Phasemote Peragius bears a deep, dark cyan color, otherwise called ‘pine green’. However, its true differences arise when one with the magic ability to do so channels ones mana into the metal, whether with the intent to enchant it, to imbue it with life as a housemage, or any other reason one would focus mana into an object. When mana is focussed into Phasemote Peragius it will glow a bright vivid green, though the mage may not know it at first, this process of injecting their mana into the metal is ‘binding’ the metal to them. When the mage stops channeling mana into Phasemote, it will seem to suddenly shift into a almost ghost-like apparition of itself, turning very translucent, changing color to a very light shade of blueish, or ‘glacial’ green, and seeming to phase out of existence, weightless and no longer to be affected by gravity, or seemingly any other outside force. One would find themselves able to pass one’s hand, or objects through the specter of the substance. Additionally, the mage shall find that the plate has bound itself to the mage, moving in tandem with the body of the one whom imbued it with mana. This will specifically be bound to the closest, singular appendage or part of the body it is closest to when bound. For example, if one were to be wearing the unbound phasemote as a gauntlet, and than imbue mana into it, they would find the ghostly apparition of their gauntlet still on their arm, moving as it did before. However, said piece of metal need not be touching the body of the mage,as they may have it held in front of their face, above their head, or away from their body (though no more than half a meter away) and have the plate bound to them whilst it is away from their body, creating floating, spectral apparitions of the craft floating about them, affixed in position to the closest body part. For example, if a halo like ring was made, held above the mage’s head, and than the mage bound his mana to it, he would have a halo like ring floating above his head. If he were to bow his head, or tilt it to the side, the ring would follow. And if he were to go under a particularly low doorway, which would intersect with the placement of the ring- the floating pale green ring would simply phase through it. However, a secondary quality which earns it its name as ‘mage-armor’ , is that if mana is channeled into Phasemote Peragius by the mage it is bound to AFTER it is bound to a mage, it will glow, become solid once more. Becoming solid fixes the Phasemote plate in place, though also causes the portion of the body the plate was bound to become fixed in place as well. This solid plate, aside from being fixed in place, and potentially floating if it is fixed in place in a position where it is unsupported, has the same strength, durability, and weakness as standard Peragius Plates. However, if there is anything, or anyone that is taking up the space the plate is in and would solidify in, or ‘phased’ into the specter of the Phasemote, the solidifying shall fail, and nothing shall happen. Whilst bound to a mage, it is unreceptive to the mana of anyone else, and will gain no effect from anyone else attempting to channel mana into such save the mage it is bound to. If one wishes to unbind a plate of Phasemote from oneself, all it takes is for one to go unconscious. Whether induced from blunt trauma, death, or some form of drug, to simply falling asleep. The plate of Phasemote shall simply become solid once more, and if it was bound in a point that it would be floating, it will slowly float down wards, solidifying harmlessly once it touches a solid.If the plate of phasemote is phased into an object when its mage it is bound to goes unconscious, it will naturally move to the nearest point by which it is not phased into an object, and solidify harmlessly. Additionally, if a plate of phasemote is broken or shattered whilst it is channeled into being solid, it shall be unbound from the mage. Phasemote Peragius Applications: Phasemote Peragius, unbound, bears the same set of applications regular peragius does, in addition to a few new ones. However, when bound, even more applications open up. Firstly, Phasemote may be used to have impossible, and eccentric floating jewelery about one’s person. A spectral green halo above one’s head, a plate of symbols and heraldry on one’s back. So long as it is no farther than half a meter off the mage’s body, it may be made. Weightless, glowing green decorations may cover one’s body, with no cost aside from the effort to make them, and the eventual pain of taking them off when the mage goes to sleep. Secondly, one may make items of Phasemote that they than can make unobtainable, or simply out of the way and not needing to be carried, such as locking a cell door with a phasemote key and making it ethereal, or bringing a box of goods in a phasemote box, and than channeling mana into it to make it ethereal, as to not have to carry it on the way home. Alternatively, it could be worn as standard peragius armor, and than bound and made ethereal after the heat of combat is done for ease of movement. However, Phasemote itself can only make itself ethereal. If one were to have a phaseweight Peragius box made out of apples, with copper hinges, if one were to channel mana into it and make it go ethereal, both the apples, and the copper hinges would tumble to the ground. Thirdly, Phasemote may live up to its tertiary name, ‘Mage-Armor’. Allowing a mage to wear a piece of Peragius armor, and channel it into a solid when needed. Given the strength (or lack thereof) afforded to the practitioners of the void, wearing a standard piece of Peragius would render them unable to cast their magic, being able to have one bound to them, but not feel weight Mechanics: Redlines: Phasemote Peragius Creation (Refining Method): Just as standard Peragius Plates are created through having liquid Peragius frozen in freezing water, Phasemote Peragius is made similarly, simply by saturating the liquid Peragius in liquid mana, (otherwise known as liquid essence) instead. After a narrative hour of being left to sit in liquid mana, the peragius shall turn green and gelatinous, in which it may, similarly to standard peragius, pressed into a mold, shaped like clay, or otherwise formed into a shape, and left to sit for another narrative hour in liquid mana, it shall harden into Phasemote Peragius Plates. Similarly to standard peragius, if a item of Phasemote is shattered or broken, it may be organized back together, and left to saturate in liquid mana, it will naturally repair to its previous form over the course of a narrative day. Phasemote Peragius Creation redlines: Phaseweight Peragius (Refined Form) Phaseweight Peragius, also known as ‘Sapphire Peragius’, or ‘Magi Clay’, like Phasemote, appears extremely similar to Peragius. Bearing exactly the same properties and appearance to standard peragius, save it bears a vivid blue, vaguely cyan color, and an oily feeling, almost slippery surface. Phaseweight Peragius bears a simple reactivity to mana. If mana is channeled into it, its weight increases 20 fold. If one had a 5 pound plate, it would suddenly weigh one hundred pounds, and so forth The instant phaseweight peragius does not have mana channeled into it, its weight returns to that which it was, mirroring standard peragius once more. This channeling of mana is not like Phasemote peragius, which much be bound. It may simply be done by anyone capable of channeling mana into it. This does not require line of sight, simply that the person focus upon where the Phaseweight Peragius is, and focus their mana into that. This works so long as the peragius is within 2 meters of the one channeling their mana. Additionally, Phaseweight bears a slight oily slickness. Though not secreting any oil, or leaving any residue on touch, it is still somewhat slippery, and tends to work well in machinery or moving parts. Phaseweight Peragius Applications: Firstly, Phaseweight Peragius is good for about everything standard Peragius is good for. Both utilitarian or combative as with armor. Secondly, Phaseweight Peragius is well suited for being in place with machinery, bearing both standard Peragius’ blade catching abilities, its slickness, and ability to change weight when mana is channeled allow it for unique use within machinery. One may make a lock with no keyhole that opens when mana is channeled into it, or have mana activated counterweights. It would even be possible to create a trebuchet whose counterweight only applies when mana is cast into it. Thirdly, Phaseweight Peragius may be used as test armor, or even mana activated training weights. Given all one needs to do is channel mana into the material to cause its weight to increase 20 fold, one could make an armor piece that acts in standard effect, until a mage casts on it, causing the wearer to be immobilized by the weight. Or for one to train with bars of phaseweight on their person, only have their endurance tested when mana is channeled into them. However, one would not be able to make use of phaseweight to effectively drop very heavy weights on people, as the moment it leaves a 2 meter radius of the one channeling mana into it, it will immediately return its normal weight. Fourthly, this additional weight may be used defensively. Though the construction of Phaseweight Peragius boots, one may be able to channel mana into their boots at the right time as to be able to weather through a blast or spell that would otherwise knock them over or off their feet. Mechanics: Redlines: Phaseweight Peragius Creation (Refining Method): The means of creating Phaseweight Peragius is exceptionally easy. All one needs to do is set an already created item of standard peragius into liquid mana, and leave it to saturate for a narrative day. During which, it will slowly change color from pink, to red, to orangish yellow. If the peragius is removed before 24 hours elapsed, it will slowly return to its previous pink coloration. Just as with Phasemote Peragius, if it is shattered or cracked, Phaseweight Peragius may be repaired via being reorganized back into shape, and saturated in liquid mana. Redlines: Anchor Glass (Refined Form) Anchor glass, also referred to as ‘True Glass’ or ‘Alchemist’s Glass”, is the final mana reactive form of Peragius. Starkly different from any of the other forms of Peragius, it is is somewhat light, ever faintly pine green shaded transparent glass-like substance. Though visually different from green glass, it is most visually similar to green amethysts, appearing green where thick, and mostly clear where thin. It bears a naturally smooth texture, however, it is only as strong as fired clay, mildly weaker than standard glass. Able to be struck apart, or if in the shape of some pot or bottle, tossed against the ground and shattered, leaving dull-edged green fragments. It is roughly as heavy, if not ever faintly heavier than fired clay. If a item of anchor glass were viewed closely, it could be seen to have a vague, telltale bubbling effect, shared with Peragius plates, beneath its surface, however it is far more faint, and the bubbles far smaller and less numerous. It is equally as uninsulative, and unreactive to cold and heat, never melting, nor becoming more brittle from cold temperatures. When mana is channeled into a whole item of Anchor Glass, it will glow a brighter green, and the bubbling effect would intensify greatly, looking as if the foam of a beer beneath green glass, which subsidies the moment the mana no longer is channeled into it. However, its true effect is found when broken. If a shard of broken Anchor Glass has mana channeled into it, all anchor glass shards within a 5 meter radius will begin slowly being pulled to the shard of which mana is being channeled into. Over the course of a narrative minute or two, the shards will float back to where they would be in relation to the shard if they were whole, and given every shard is available to be pulled, reform back into the item that was broken over the course of 30 seconds,cracks sealing up with a vague, yellowish green glow, making it as good as new. However, if any shard is outside the 5 meter radius, it has strong implanted into something, or there is something blocking any avenue of the shard returning, the shards shall simply continuously float where they should be, not reforming into a singular object, and upon mana no longer being channeled into the object, will cause all the shards to fall back down. A similar effect shall happen if there is an object intercepting where a shard should go in relation to the complete item. The shards returning is a somewhat slow process, the shards themselves returning with no more force than a firm push with an index finger, and no faster than a slow, underhand toss of a ball. If there is something directly blocking a shards path back to the channeled shard, it will usually roll or rattle around it. Anchor Glass Applications: Though useless for armor, and a good bit less pretty or remarkable as standard Peragius, Anchor glass bears a myriad of uses. Firstly, it is suitable for any form of mundane use any bottle, vase, cup, or otherwise that standard glass or terracotta would be used for, albeit with far less insulation (whether that is good or bad). With the ease being that if it is broken, it may be repaired with a small introduction of mana. This makes it invaluable for potions which must be tossed at one’s enemies, or mayhaps as substitutes for window panes which are frequently broken though. Secondly, Anchor glass works phenomenally as both inner cores for molds, and molds themselves. Given both the smooth, nonstick texture, the lack of reactivity to heat or cold, and ease of shaping initially, and that the mold, or mold core may be made to be broken with ease, than reformed both standardly, or with the core already within the mold. Thirdly, Anchor glass works phenomenally for sealing in a container, given a vessel may be broken, have an item placed atop the shard in an angle and have the rest of the sealed vessel form and seal itself around it, OR pour liquid into the vessel through its cracks while it is reforming. Redlines: Anchor Glass Freezing(Refining Method): The means of creating Anchor Glass is relatively simple. One must simply take the initial form of Phasemote Peragius, before it fully hardens, that being when it looses its pink color and starts turning green, (After a narrative hour but before 2 narrative hours has elapsed) out from the liquid mana it is being created in, and simply finish freezing it in natural freezing water as standard Peragius is frozen in. This latter freezing takes one narrative hour. There is no time limit between the time the mushy unfinished Phasemote Peragius is removed from the liquid mana and it is placed into natural freezing water and finished freezing. Just as with the other forms, it may be shaped in a mold, or pressed into shape like clay in the freezing water before it hardens. Unlike with standard Peragius, finished items of Anchor Glass are able to be reshaped with the use of transfiguration, however, just like previous forms, are unable to be reforged or have its shape changed by mundane means. Redlines: Purpose: I will try to keep this brief. My initial intent with Peragius was to make multiple forms for it later, more specialized, and utilitarian forms with maybe a use in combat, but for the most part with a myriad of utilitarian uses for the playerbase to go ham with. Though some of these may seem weirdly specific, their uses are far and fun, and with a little bit of brain juice, could probably do WAY more than I’d ever expect them to. LOTC seems to struggle with making a new ore, a new element, a new whatever the heck every time they want to have a substance with a new quality. This is annoying to me, as there is frequent chances to make something excellent with what we already have, or to explore the possibility of currently accepted materials or ores having more potential. This is my answer to that. A weirdly magical material with extra weirdly magical means to use it. I hope this is found acceptable, and I look forward to the reaction and critique I receive with this.
  7. Real talk, man-to-man, serious pickle recommendation. Grillo's pickles are actually the bomb and I feel a proper pickle connseuir such as yourself would enjoy such. If you ever get the chance, I would highly recommend you buy a tub and treat yourself.
  8. Seems good. Aint got any substantial issue with it. Ironically, the only change Id make to it would be to change a trait that was carried in from the original lore, which is probably just to remove the note of "always being intricate". (Admittedly a 14 year old should've known that an ink isnt what makes a tattoo intricate, but eh, as were the lore standards of the day.) It would be advantageous, and probably more accurate to note that the tattoos do not "blur" over time as regular tattoos have a tendency to do, allowing for more consistant and long lasting intricate tattoos than standard inks.
  9. Oooh boy Question 1: What is one thing you dislike about Orcs/Krugmar? How can it be improved? I wil try to break this up, and explain such as coherently as possible. IRP: In the past 3 IRL years, I have had very few enjoyable RP interaction with a Orc aligned with Krugmar, not all but the vast majority of interactions have been terrible, and I can count on one hand the amount of pleasant RP I've had with the orcish playerbase. Why so- you may ask? Simply, every single interaction I've had with an orcish character has been either: A. A raid, which mainly consists of just shouting, memes, and pvp. B. Low effort meme RP. (Not even high effort memes!) C. Banditing/Slaving, which mainly involves copy pasted emotes, shouting, and than PVP. D. Thinly veiled attempts at harassment. More on that in the OOC section. E. Direct IRP recreations of historically reviled people-groups and organizations, such as the 3rd Reich, including both uniform, traditions, and goals. Now, reasonably, there is definitely more to orcish culture than that. And there is most definitely more to such a playerbase. But I have yet to see it. And while I understand, orcs are intended to be dangerous creatures, it is unenjoyable to have an entire playerbase whose main interaction is poorly done villainy. A villain is fine, as is a villainous race, but it has to be mutually enjoyable, and to some end other than 'hurr hurr don' like them'. OO(R)C: I will try to keep this brief, but for the past year- maybe 2, I have been harassed (both on LOTC, and other mediums) by members of the orcish playerbase, a few times death-threats, gore PM'd to me, heck, even found a discord whose primary purpose was harassing LGBT people on twitter- mainly headed by members of the LOTC orcish community. Gladly, many of these harassers are banned, but despite the bans- this is so prolific in the community- rather than simply a few individuals, that I've had a couple new players who join the orc discord immediately seek me out and ask if Im aware that banned players and current players alike are still up to the same stuff. Its to the point that whenever I see an username I don't recognize referring to me with slurs or accusations, I can pretty accurately surmise they're from the Orcish playerbase (with as of current, 100% accuracy). And while there are a good hunk of people who do not like me in many communities, the sheer amount of venom from certain members of the orcish community crosses the border from '****-talk' to downright harassment. Question 2: What is one thing you like/admire about Orcs/Krugmar? LOTC orcs are relatively unique in some ways from orcs of other medias. They're visually colorful, with differing skin tones, appearances, subraces, and subgroups with unique gods, a shamanic caste, and a clan based governance system with a effective dictator at its head. Question 3: What do you think Orcs/Krugmar biggest opportunity for improvement is? Orcs have been basically doing the exact same thing on LOTC for the past 5-6 years, that anything new or different could be revolutionary. Whether being villainous with a defined, achievable goal, or even being more friendly, either would be able to cause massive ripples in many communities.
  10. Peragius (Background/Lore) (Tier 2 noded material) It is said that nothing new is every born or created of stone and matter. That what has existed beneath the earth has always existed. To an extent, this postulate is true, at least mineral wise. Though somewhat novel crystalline formations form with the shakes and shudders of the world, and the seepings of water through volcanic bubbles, these new creations more or less follow through with everything that has previous been. It uses the same metaphorical paint all else has been made from, simply being a different organization of strokes on the canvas. That was, until creation ended. With the death of Metzli, the incursion of the Inferi, the creation and death of the creator egg, and finally the death of Gazardiel, there had come a subtle shift in all that existed. Permanence was assured, even if what was permanent was destruction, and new weavings of magic and matter formed deep beneath the ground. New passages of creation formed with the residual aengullic energy which twisted Arcas apart, and confluences of this energy formed. Though in truth, most of this subtle meta-physical changes of hidden matter happening deep below has no tangible impact. A crystal here grows a month slower, a portion of molten stone here cools faster a fraction of a second faster; Yet, atleast one new thing came about. A swirling pink liquid, arcing its way through the veins of the earth. Peragius. TL;DR: Liquid Peragius (Raw Form) Peragius is a heavy, glowing, pinkish liquid. The liquid, though thick, is not sticky, and will ebb and flow against and down most solids. However, it will not merge with water, nor any other liquid in existence, being incapable of being ‘mixed’ with anything, rather, forming independent globules suspended within the liquid, before settling into one homogenous mass at the bottom. This quality of both settling at the bottom, and lack of ability to mix applies to every liquid, gelatinous mixture, and otherwise nonsolid. Additionally, liquid Peragius is entirely immune to both shamnistic identification or refinement, and transfiguration’s feeling, identification, or manipulation. Peragius is found in odd hollow crystal ‘tunnels’ that spiral about within the earth. Referred to as geode veins, these are crystalline tubes no larger than 3 inches (or 7 and a half centimeters) in diameter comprised entirely of naturally formed crystals. Whether calcite, amethyst, quartz, or other, these tunnels arc throughout the stone sporadically starting and ending at random. The exterior of these tubes is smooth, and merges with the stone around it with little issue. The interior of these tubes is comprised entirely of millions of fine, sharp crystal points, with the peragius flowing like blood within the veins. In truth, one could break open a geode vein,drain it of its peragius, and than return a few years later to find the vein resealed, and refilled with the liquid. These veins can be found both underground, and even arcing up into the surface in small arcing swirls before returning to the ground, looking akin to a sea serpent curling in and out of the water. The appearance of Peragius looks akin to white hot molten metal, save with a lavender, or pinkish hue, though it flows akin to a thick liquid, such as cream or milk. Peragius is exceptionally heavy, and weighs roughly 5 times more than water, with a single gallon weighing just over 33 pounds (or 15 kilograms). The taste of Peragius is akin to bleach, though not poisonous or harmful as such, it will trend to cause indigestion, and cause the stool and vomit of the imbiber to glow vivid pink for the next few days after consumption. Peragius itself bears somewhat unique thermal properties. It is not insulative, simply mimicking the temperature of its environment, going from hot to cold just as quickly as the air around itself. Though it cannot be boiled standardly, if the liquid was to be subject to 700 degrees celsius, it would begin to rapidly evaporate into a chloric smelling mass of purple smoke. This smoke, aside from its smell, is harmless. Likewise, Peragius will not solidify or freeze into a solid save for extremely specific circumstances. Liquid peragius bears no notable applications in its liquid form, necessitating refinement for any form of use. Redlines: Harvesting Method Liquid Peragius may be gathered in a myriad of different ways with little issue. The first, is to simply break open a geode vein from the bottom, and have the liquid drain out into a suitable receptacle. Another is to create a ‘tap’, akin to how one makes a tap for sap. Simply hammering it into the vein, and letting the glowing liquid seep out. Wells may be created for Peragius, by which one keeps water over the open hole as to keep it from ‘healing itself’ closed, and dropping in a bottle or other container to scoop out the peragius from the geode vein, given it will always separate and float to the bottom of any liquid. Redlines: Peragius Plates (Refined Form) Peragius Plates (Or solid peragius) manifests most commonly as thin plates, given in almost any other form, it would be unusable. Solid Peragius appears as sheet of a smooth, ever so vaguely translucent, glass-like material. However, beneath its surface, it would seem to be filled intermittently with fine fizzy bubbles, which form, disappear, and occasionally cling to the inner surface of the sheet akin to a bottle of open fizzy soda. Depending on its make, this sheet can either be shades of pink, pastel red, or maroon. Its inner bubbling gives peragius a look of depth, even if it was a wafer thin sheet. The vague translucency of peragius only allows bright light to slightly pass through it. It is notably hard, and scratch resistant. Peragius plates are extremely heavy. The physical weight of a plate of peragius would equal to almost 6 times that of a plate of iron. Additionally, peragius plate is somewhat brittle. Though not brittle to the extent of regular glass, or even some metal alloys, peragius plates are unable to bend whatsoever, and remain forever rigid, unable to either flex or bend. While able to be jostled about, and even thrown at walls and remain sound, a solid strike from a blunt weapon would heavily crack a plate of peragius, the plate bending inward with hundreds of fractures and cracks, whilst a second would shatter it. Additionally, it is unable to be sharpened, and will never hold an edge beyond that of a butter knife. Though it is notably scratch resistant. Initially, given its relative low durability, and extreme weight, one would think it nigh unusable for anything aside from ornamental pieces. Yet, peragius plate bears a few unique characteristics which set it apart and alone. Peragius itself seems to bear a form of magnetism towards sharp objects in motion. Perhaps due to its formation inside sharp geode veins (whether born of geodes, or simply creating the tunnels around it being unknown). If there is any form of sharp thing in motion near peragius, it will naturally pull it to itself. Upon an edge striking the surface of the peragius, it will absorb the impact force, simply causing whatever edged item or weapon that struck it to bounce off harmlessly. Thermally, peragius plates are fantastically non-insulativel. They are not able to be melted, though they will retain any heat of the air around them, meaning if the plate is struck with a fireball, it will ever briefly become as hot as the fireball, but cooling off just as quickly as the fire dissipates. Peragius Plate Applications Firstly, Peragius plates may be used within machinery as to create unique and and complex gearworks, given the redirection of sharp edges towards Peragius may be used both almost as a spring mechanism, to ensure a gear, piston, or other dowel may fit out, and than back within a slot, or to facilitate a particularly powerful motion towards a direction that would not naturally occur. Additionally, its extreme weight may be used both as compact weights, or compact counterweights for advanced machinery. Secondly, Peragius itself is a aesthetically pleasing substance, that suffers no form of corrosion. As such, it is extremely utilizable for mundane finery. Jewelery, silverware, vases, crowns, etc. Its soft pink glow, alongside its moving, bubbling texture acts as a significant eye catcher. And its vague durability assures that most daily wear shall cause no issue. Its refining and shaping method even allows for inlays on materials that would burn up or be damaged from the process standard metal inlaying. Thirdly, Peragius’ edge catching powers render it greatly useful for mundane job safety equipment. A handguard on one’s palm and back of the hand would serve to keep someone from cutting themself when sharpening a blade, or dicing vegetables. Goggles with peragius frames would serve to catch sharp shrapnel that would otherwise strike the eyes, or side of the face. Peragius soles would keep one safe from stepping on a nail, or even caltrops. Fourthly, Peragius’ lack of insulation, and physical properties grants it a myriad of uses, both industrially and culinarily. Given, a pot made out of peragius will immediately be hot when put over a flame, and immediately cool off when taken off of it (so long as the contents of the pot are not extremely hot or cold,) it allows for quick preparation, and clean up of various things. Its gentle glow may be used as to ensure something is findable in the dark, and the constant movement of it beneath the surface may be used as to identify the glow of peragius against the glow of something else. Its general immunity to damage from heat allows it to be used or placed in areas that are dangerously hot or cold, with no worry of damage to the peragius item itself. Fifthly, given Peragius Plates’ proclivity towards blade-taking, its obvious use would be for armor. However, its extreme weight necessitates a differing form of construction, for a full suit of peragius armor, made in the form of a standard suit of plate-mail, would weigh just over 250 pounds, necessitating thinner plates. Peragius likewise has with it only a certain amount of range by which it may redirect a blade’s edge to itself, necessitating one to be choosy with how they craft their armor. Additionally, peragius armor must be relatively uncovered to display its miraculous blade catching powers, it will neither redirect blades, or absorb impact if it is painted over, hidden underneath clothes, or other forms of armor. The following is a list of all viable armor pieces made from Peragius, how much each piece takes to make, and the areas they shall protect. Peragius Plate Redlines: Peragius Freezing (Refinement Method) The means of refining peragius is somewhat simple.All that one must do is to submerge the liquid within natural, freezing water, such as that of a frozen lake,or icey river, of which it shall go from a thick liquid, to a gelatinous mass over the course of a narrative hour, so long as it is left still in the water. This mass, if left unmolded, will refine into a solid glob of Peragius Plate, and be unusable. Whilst in its gelatinous form, it must be pressed into a suitable mold (though this mold can be made of anything, even wood or clay) and left to sit. After another narrative hour of being submerged within the water, the peragius shall harden into a plate (likewise, needing to be kept still) Over the course of the next narrative hour after it is hardened, it shall slowly change color, from hot pink, to pastel red, to maroon slowly. If the plate is removed from the water during any period of this color transition, it shall keep its color at the point of removal. This freezing shall not take place if the water itself has frozen into a solid around the peragius. However, 2 complications can arise. First and foremost, peragius must be refined in a natural source of freezing water, in its natural source. So for example, it must be done in a lake, river, or sea, and cannot be done, say, in a thannic freezer, or with water transported out from its source. Second, the area it is being refined must have movement of water, as to ensure no ice crystals shall form either on the mold, or peragius itself, and have it misshaped. Thus, it either must be done where water is naturally moving, or simply have the water constantly disturbed, such as by stirring. If a peragius plate is cracked or shattered, it may be organized back into its shape, and left to saturate in the same conditions it was froze in, which will naturally repair the plate to its previous form over the course of a narrative day. TL;DR: Peragius Freezing Redlines: Purpose: I will try to avoid being too rambly with this. I find most of the noded materials relatively boring, in both the crafts they produce, their effects, their aesthetic, and their crafting processes. Additionally, I think there is a massive aesthetic niche of types of clothing and armor common in fantasy that is notably missing that can be remedied. This lore aims to remedy what I see as an issue, as well as provide a springboard for the creation of additional magical-items created by peragius. I intended to put one of such creations within this lorepiece (a magic gemstone infused with the sun’s power) yet, given the rather brief times for lore reviewal, I am fine with having this piece have all issues ironed out, before adding more refined forms for such. P.S. There is a notable lack of pictures in this lore piece. If this is accepted, I will invest in getting some good art showing what this stuff looks like. P.P.S: Lore reviewers! PlEASE READ. I have done my best to address most of the criticisms. I have outlined its myriad of noncombat uses, drastically simplified the ‘armor limit’, as to simply go with the exact intention rather than making an in depth system for the same result (simply ensuring people wearing peragius armor will always have a significant gap in their blade-catching armor, so people using swords and bladed weapons could still have a way to readily beat them.) I have outlined the refining process, and clarified it within a TL;DR to assuage any confusion or thoughts of it bearing much complexity. It is intended to be super duper simple. Additionally, some critique in the verdict said the metal was too powerful in combat, other critique claimed that it was so ineffective in combat that no-one would want it. Given the massive contradictions, I think I have hit a sweet spot with its power level, and have done little to no changes to such.
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