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Everything posted by Brannty
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A parchment hangs near cloud temple. "I am currently finishing up a larger contract, but at times am lacking resources to continue. Therefore, I am looking for smaller projects to supplement my schedule with. I am skilled in the design and construction of homes, inns, defensive structures, boats, bridges, etc. If you have a construction need, I will be able to meet it, and do so in top-notch fashion. Please leave a note with an address so I may send you a bird. We can then set up a meeting time and place to discuss your need." The note is unsigned, but is emblazoned with the sign of a hammer. Below the note hangs a few sketches of the Architect's work.
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A weathered figure emerges from the dimly lit entrance to the catacombs. From his belt hangs a variety of chisels, and in his hand he clutches a hammer that closely resembles the markings on his attire. Once outside the threshold, he stops to brush a few small stone chips from his shoulders, and pulls a rolled up parchment from his pocket. He wedges the paper into a crack in the stone work, making sure that it is visible to any passerby. After doing so, he saunters off toward his room for a well deserved nap. As you pass the entrance, you notice the note. Upon unfurling it, you read the following message: "To King Indago and his Council, It has been sometime since we last spoke of the progress on the catacombs. At the time of my writing this, several wings have been completed and are ready to serve as a resting place for your brethren. I would ask that someone meet with me to confirm that they are in line with Dwarven tradition. My previous experience in building crypts has been for my own Order. Although there was not really any ritual in our burial practices, we did observe some traditions such as using smooth stone to construct the interior walls of the tomb itself. All Dwarven brothers of the order were laid to rest in this fashion, so I have used it as a reference point during my current work. Please note that this is something I can make adjustments to if required. At the current moment, I have found myself at a lack for resources. I am in need of wood, smooth stone, and torches. If possible, a stock of coal would allow me to be very self sufficient as I have years of experience smelting cobblestone into a workable state. These items will allow me to continue on the project, and within several days time, I will have several other wings of the catacombs available for your use. Feel free to leave the materials in either of the chests I have in the area. Both can be found in the main entrance... the first right inside the main threshold, and the second just down the first set of stairs. I believe it also is important to note that during the excavation process, I have encountered several small pockets of monsters. I do not believe there is any major concern in this, as it is typical, but I might recommend having members of the Legion regularly patrol the area in case more have found their way into the halls. I thank you again for the opportunity to apply my craft. It has been sometime since I have been able to tackle a large project due to my travels, and I relish the the chance to once again do so. You and your people have been very hospitable, and I am thankful for this. I will be around the hold, so please find me when you have time to discuss the project further. - Brannty Brunwin"
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*You step onto the hardwood of the dock. Finally, after such a long journey, you have made it to this island of refuge. As you make your way up with wooden walkway toward town, the symbol of the hammer catches your eye. It is emblazoned on a note nailed to a dock post, you begin to read... "Brothers, If you are reading this you have no doubt made the trip safely, and I thank The Builder for that. As you know, the ship I was on became separated from the main fleet during a storm. We were set adrift, and stayed that way for some time. In fact, I lost track of how long it actually was. Men began to succumb to hunger. One by one we lost them until, it was just I that remained. I came to terms with my situation, and began to let myself go. As I faded off, I was startled back to reality by a large crash. Somehow, by the grace of The Builder, my ship had run aground on this new island. As I made my way onto land, a passing stranger took note of my condition and offered me food and drink. I gladly accepted and soon had regained my strength. Once I was able, I set off on foot looking for the rest of you. It soon became apparent that I may be the first here. Thankfully, during my travel, I came across the Dwarven settlement, where I was welcomed with the hospitality that the Dwarves are so famous for. I have since been residing within their mountain keep, and continuing my search for the rest of you. After reading this, please send a bird to me... I pray that you all have made it in better fashion than myself. - Brannty Brunwin"
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As you sit at the docks, taking in the view of the grand ships, a stoic figure makes his way past you. He is wrapped in a red and white, hooded cloak with the symbol of a hammer on the back. The man comes to a stop, unrolls a small parchment, and proceeds to nail it to one of the many wooden poles lining the docks. After doing so, he heads off toward town. Your curiosity is peaked, and as soon as he is out of site, you make your way to the note... "Due to some unfortunate circumstances, I am currently without a place to lay my head. If anyone would be willing to take a fellow traveler in, I would be happy to offer my services in return. As an advisor to the High Priest of the Hammerite Order, I have obtained many specific skills that could be of use to a growing community. My first priority was to oversee the diplomatic matters of the Order, however I also had a hand in the construction of the island. This included a large role in the building of the fabled Ironrock Keep. If you feel I would be of any service to you, you may find me at the local inn. I would be happy to speak more on a possible arrangement. - Brannty Brunwin"
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Stone grinds on stone as the hidden stairway slowly reveals itself. Brannty emerges up the stairs from the Engineering shop deep within the earth. He makes his way around Ironstone Keep, and towards the Cathedral build site. As he walks through the large open doors, he catches the tail end of a conversation between Elder N'duvius and Lock'eed "Nope, tis how the builder showed me in my dreams" Lock'eed says to N'duvius not noticing Brannty's entrance. "Aye, you and your dreams. I wish I had dreams to cover up my botched improvisations," Brannty says with a chuckle. "What is this word of the tomes erasing themselves? I just received this knowledge from one of the novices and came straight here. You don't think..." Brannty shudders at the thought, "the Void is returning, do you?" Brannty stares at the intricate stonework of the floor, his mind being flooded with thoughts. Although he did not directly encounter the Void, he had studied it intently. The histories told of a past world, swallowed up by corruption and emptiness. The Hammerite Order had survived, but many members had perished... consumed by the darkness. "If this truly happening... what are we to do? Should we not prepare in some manner?"
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Completely agree. Adds way more to the way you play a the game. It's exciting being on your toes when traveling at night, knowing that around the next corner might be a sprinting zombie. Also, as much as I wasn't a fan when they were implemented, i've really grown to love the bandage concept. Much more realistic and adds the possibility of making a living through herbalism.
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*A note is attached to the original. I would suggest looking into The Hammerites. ((Check the guilds section))
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((Thanks Gabriel, stellar job.))
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*Brannty stands on the temple steps addressing his brothers. "While High Priest Lock'eed is laid up from his itching herb encounter, I want to stress that progress must continue to move forward. Most of you should have projects you are handling, and it is my hope that we can have these completed by the time Lock'eed returns from his sick leave. If there is anyone without a task at the moment, especially the new pledges, please speak to me and I will assign you one. Furthermore, if there are any issues or hold ups with current builds, please report them to me so we may sort out the problem. May The Builder guide your hammers." *With this, the members disperse to finish their respective projects.
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*A note hangs from a pillar in the Sanctuary. It rustles lightly in the breeze. Asulon! Our Order seeks a General of the Guard. We are looking for a master strategist, a battle tested veteran with a mind to go along with their weapon. What we do not seek is a blood thirsty warmonger, but rather a level headed military man who understands the concept of protection over conquest. A knowledge of weapon technology such as ballistas, trebuchets, or cannons is also desired. Someone who is already in command of a small fighting force that would be willing to follow them into the Order would be the ideal candidate. If you believe this is you, leave a note below. Please include the following information: Name: Age: Leadership Qualifications: Weapon Specialties ((skill lvl)): If we feel that you are the right person for the job we will be in touch. - The Hammerite Order
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*Smiles as he reads Halvard's note "Ironrock will benefit greatly from having its lead architect back."
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Patch 2.8 | Herbalism & Stealth
Brannty replied to Deleted User 009's topic in News & Announcements Archive
Thanks for all the work on this. Any chance we could get the Wiki updated with the new skills information? -
*A notice is nailed over Locke's warning. - Citizens of Ironrock - It has come to our attention that the mines are experiencing an elevated level of activity. Monsters have been running rampant. Because of this, we have decided to install new protocol for the miners' safety. Until further notice, all mining shifts are to be accompanied by a member of the town guard. The ratio of miners to guard shall be set at 5:1. We will not allow these abominations to deter our momentum. In a non related matter. All magma pools are to be left as found. We are current in the process of developing a safe and secure way to transport magma to our furnaces as we have recently found it to be very effective in the smelting process. Specific members of the mining team are being trained on the process, and are the only ones who should be handling the transportation. We are pleased with the recent progress on the city. There is no doubt the Master Builder smiles upon every brick we have laid. Continue to work with diligence knowing that our works go beyond us all. - The High Council
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Still enough room to house 5 more pledges in the guild hall http://www.lordofthecraft.net/forum/index.php?/topic/66187-hammerites/
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A good amount Hawk (p.s. really enjoying the mod pack, thank you). We are also looking for new members to join our humble builders guild. Lots of plans in the future including a School of Architecture where nations can send their would-be builders to learn design and building techniques. We will also soon begin contracting our services out to surrounding towns and villages if anyone needs something built. Thanks for providing the avenue to bring this up, and thanks to Danny/Freya for the shout out.
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*A smiles creeps across Brannty's face as he glances over the charter. "My kind of people..." *He presses his pen to the charter and inks his name. (MC Name: brannty)
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I sign this charter. ign: Brannty
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Out-Of-Character: Minecraft Account Name: Brannty Did you attend minecon and sign up at the LOTC booth?: no How old are you?: 24 Time-Zone/Country of Residence: EST/USA Do you have a good grip on the English language/good grammar?: Yes Small 2-3 Sentence Description of yourself: Generally a very friendly person. I have a fast paced life, but sitting down and playing Minecraft with friends is always a nice way to take a step back and relax. How much time could you be on the server weekly?: I’m typically on and off during the day. I play most evenings for at least a couple hours. What do you know about Roleplaying? Give a definition of what it means to you.: Roleplaying is creating a character who's story is driven by your in-game actions. You do this through interaction with other characters, merging your storyline with theirs to help build an RP world. In your own Words, describe what Metagaming and Powergaming are. Metagaming is using information gathered OOC to dictate your in game actions. Powergaming is forcing another player into an RP situation that they have not RP’d along with. For instance, telling a player to surrender because you have tied them up and are taking them back to your jail before they even have an opportunity to RP the situation. What do you expect this server will be like?: A strong player base with a good understanding of RP. What other server(s) have you played on and why did you leave them?: I have played on The Kingdoms for a while, and although I have a very good friend base there, the players outside our town shy away from true RP. It's gotten to the point where the server is almost more PVP focussed than RP focussed. Have you read, understood, and agreed to the rules?: Yes How did you hear about us?: Through a friend who was recently accepted to the server. Have you voted for the Lord of the Craft on Minestatus? Which vote number were you? Yes 1,489 What is your The Lord Of Craft forum account name?: Brannty In-Character: Character Name: Brannty Brunwin What is your Race?: Human Biography(This should include the history of your character and his life as well as age, appearance and personality, etc.): Brannty grew up in the home of a wealthy Duke from that lived on the outskirts of Aegis. Always a very athletic young man he stands 6 feet tall with dark brown hair, but is not an imposing figure by any means. His facial features give off a sort of warmth. Whenever he walks into a room, he instantly becomes the focal point for all. People are drawn to him like moths to a flame. Growing up, he was comfortable, but always found the noble life boring. He didn't want to be handed a destiny, but rather create his own. It was because of this, that at the age of 21, that he decided to take matters into his own hands. While his father and mother were away on a diplomatic trip, he made a move that would define his story. He passed his birthright to his younger brother, grabbed his father’s sword and armor, and set out for adventure. The first years were rough, and brought many hardships. He bounced around from village to village looking something that he never seemed to find. His noble upbringing had kept him from learning any valuable real world skills, and because of this, finding work was difficult. It wasn't until he eventually wondered into a small fishing town that he was finally able to find something he felt he was good at. His first night in the village was spent at the local pub. As was the norm, he had struck up a conversation with a local, who is this case, happen to be a fisherman. The two talked for hours, the fisherman enthralled with the stories Brannty wove. He was so impressed with the boy’s ability to speak that he offered him a job selling his fish at market. Needing the money, Brannty accepted the job and after no time had become a fine salesman. So much so that the fisherman was having trouble catching fish at the rate he was selling them. A year of service went by, and the fisherman's stall had grown into an entire market of its own. He was able to pay others to do his fishing and retire. Thankful for the work Brannty had done and no longer needing his services, he passed along a large endowment to the boy, now 24, and urged him to board a ship full of adventurers setting out for a thriving city named Aeriel. He jumped at the chance, and after saying good-bye to the fisherman, he set sail for this place of opportunity. While at sea the travelers were overtaken by a storm. Wave after wave crashed over the decks of the ship. Fearing for his life, Brannty made a mad dash for the hold, but a wave knocked him off balance and sent him tumbling into the churning water. He was thrashed around violently for several seconds that felt like hours. Just when he felt himself going under, he noticed that the gods had given him one more chance at the life he wanted. A rowboat had been knocked off the side of the ship by one of the waves, and was just yards away, bobbing in the rough seas. With the last of his energy he swam to the dingy and pulled himself on board. Fatigue overcame him, and no sooner had he climbed inside the small boat, that he had passed out from exhaustion. He awakened the next day by a horrible scraping noise. He bolted awake only to find that the boat had run a ground on a rocky coast. Disoriented and confused he stumbled out of the boat onto a nearby road. He followed the path for what seemed like miles until something began to come into view in the distance. Could it be? A city? No… a temple! Truly those above were on his side. As he made his way into the establishment he sees a sign that reads “The Cloud Temple of Aegis.” He realizes just how fitting it all is... This is where it begins. His destiny, his new life... his story. Your characters ambitions: Being of noble descent, Brannty has always been drawn to political matters. He enjoys the pageantry of diplomacy and hopes to one day find his place among the great leaders of the land. Out in the Wilds, your character comes across a small cottage. Outside, there appears to be an elf struggling combat with two bandits. What does your character do? Hearing a struggle, Brannty rushes to the edge of the forest he is walking through. Three figures come into his view, and from the looks of it one of them is in grave danger. He shrinks down behind a nearby stump, his heart beating like an Orcish war drum. "What can I possibly do? I have no weapons, and I am certainly no fighter... but I simply can't stand by and see this poor fellow hurt or killed." He sits a moment more thinking frantically. Finally, in a gruff voice, he shouts out. "Hail! Leave that man alone, you are surrounded by the Royal Guard!" The fighting immediately ceases and the bandits look around to find the source of the shout. Brannty quickly picks up several large stones and begins throwing them into other areas of the forest edge. Hearing the noises from multiple sides, and thinking that they are indeed surrounded, the bandits quickly flee leaving the Elven man scared, but unharmed. Your character walks up to a shop in the middle of Al'Khazar. "Hello, my good sir!" says the shop owner. "What may I help you with today?" How does your character answer? :"Hello to you as well friend, quite the establishment you have here." He glances around the shop taking in the many wares that the owner has out. Many of the items are very alien to him, and he assumes these are only found in this new land. "You would't happen to have any parchment, some ink, and a quill. Would you? I am new to this land and intend on documenting what I find. This is my adventure, and I want to keep its stories close to me at all times." The shop owner looks at him oddly, this is the first time any traveler has asked for such a thing. It's always the same... razor sharp sword, battle tested armor, a bow and quiver to rain death with. But... this man was different, he intrigued the shop owner. "I don't happen to have any in here... but I may at my own home." replied the shop owner "Please, wait one moment while head upstairs quickly to grab it." Brannty smiles and nods. The shop keeper motions to his assistant to watch the desk as quickly heads upstairs to grab the items. Minutes later he returns with the requested things in hand. "Ah, thank you, how much do I owe you" says Brannty as the owner hands him the items. "Consider it a gift, you are different from the normal crowd I deal with. I like that. Besides, i've never sold such an items before and I wouldn't know where to begin on the price." Brannty smiles and pulls out a small coin purse with 20 coin in it, "Well then, consider this a tip." He hands the bag to the shop keeper and turns to walk out the door. Before the clears the threshold he turns and says to the man... "One day you will read of this, you're part of my story now." With that, he leaves down the path and out of the shop keepers sight. A screenshot of your skin: Other Information: ((OOC: Please let me know if there are any concerns.))
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Out-Of-Character: Minecraft Account Name: Brannty Did you attend minecon and sign up at the LOTC booth?: no How old are you?: 24 Time-Zone/Country of Residence: EST/USA Do you have a good grip on the English language/good grammar?: Yes Small 2-3 Sentence Description of yourself: Generally a very friendly person. I have a fast paced life, but sitting down and playing Minecraft with friends is always a nice way to take a step back and relax. How much time could you be on the server weekly?: Im typically on and off during the day. I play most evenings for at least a couple hours. What do you know about Roleplaying? Give a definition of what it means to you.: Roleplaying is creating a character who's story is driven by your in-game actions. You do this through interaction with other characters, merging your storyline with theirs to help build an RP world. In your own Words, describe what Metagaming and Powergaming are. Metagaming is using information gathered OOC to dictate your in game actions. Powergaming is focusing on one aspect of play and ignoring everything else. For example, Mcmmo tends to bring out powergamers that only do one certain thing (i.e. woodcutting, mining, etc.) while completely ignoring the RP around them to create a "super" character. What do you expect this server will be like?: A strong player base with a good understanding of RP. What other server(s) have you played on and why did you leave them?: I have played on The Kingdoms for a while, and although I have a very good friend base there, the players outside our town shy away from true RP. It's gotten to the point where the server is almost more PVP focussed than RP focussed. Have you read, understood, and agreed to the rules?: Yes How did you hear about us?: Through a friend who was recently accepted to the server. Have you voted for the Lord of the Craft on Minestatus? Which vote number were you? Yes 1,489 What is your The Lord Of Craft forum account name?: Brannty In-Character: Character Name: Brannty Brunwin What is your Race?: Human Biography(This should include the history of your character and his life as well as age, appearance and personality, etc.): Brannty grew up in the home of a wealthy Duke. He was comfortable, but always found the noble life boring. He didn't want to be handed a destiny, but rather create his own. It was because of this, that at the age of 25 that he decided to take matters into his own hands. While his father and mother were away on a diplomatic trip, he made a move that would define his story. He passed his birthright to his younger brother, grabbed his fathers sword and armor, and set out for adventure. The first years were rough, and brought many hardships. He bounced around from village to village looking something that he never seemed to find. His noble upbringing had kept him from learning any valuable real world skills, and because of this, finding work was difficult. It wasn't until he eventually wondered into a small fishing town that he was finally able to find something he felt he was good at. His first night in the village was spent at the local pub. As was the norm, he had struck up a conversation with a local, who in this case, happen to be a fisherman. The two talked for hours, the fisherman enthralled with the stories Brannty wove. He was so impressed with the boy's ability to speak that he offered him a job selling his fish at market. Needing the money, Brannty accepted the job and after no time had become a fine salesman. So much so that the fisherman was having trouble catching fish at the rate he was selling them. A year of service went by, and the fisherman's stall had grown into an entire market of its own. He was able to pay others to do his fishing and retire. Thankful for the work Brannty had done and no longer needing his services, he passed along a large endowment to the boy and urged him to board a ship that was heading for a growing land called Sotonia. He jumped at the chance, and after saying good bye to the fisherman, he set sail for this land of opportunity. While at sea the travelers were overtaken by a storm. Wave after wave crashed over the decks of the ship. Fearing for his life, Brannty made a mad dash for the hold, but a wave knocked him off balance and sent him tumbling into the churning water. He was thrashed around violently for several seconds that felt like hours, struggling for air. Just when he felt himself going under, he noticed that the gods had given him one more chance at the life he wanted. A row boat had been knocked off the side of the ship by one of the waves and was just yards away, bobbing in the rough seas. With the last of his energy he swam to the small dingy and pulled himself on board. Fatigue overcame him, and no sooner had he climbed inside the small boat, that he had passed out from exhaustion. He awakened the next day by a horrible scraping noise. He bolted awake only to find that the boat had run a ground on a rocky coast. Disoriented and confused he stumbled out of the boat onto a nearby road. He followed the path for what seemed like miles until something began to come into view in the distance. Could it be? A city? Truly those above were on his side. As he made his way into the town he realized... This is where it begins. His destiny, his new life... his story. Your characters ambitions: Being of noble descent, Brannty has always been drawn to political matters. He enjoys the pageantry of diplomacy and hopes to one day find his place among the great leaders of the land. Out in the Wilds, your character comes across a small cottage. Outside, there appears to be an elf struggling combat with two bandits. What does your character do? Hearing a struggle, Brannty rushes to the edge of the forest he is walking through. Three figures come into his view, and from the looks of it one of them is in grave danger. He shrinks down behind a nearby stump, his heart beating like an Orcish war drum. "What can I possibly do? I have no weapons, and I am certainly no fighter... but I simply can't stand by and see this poor fellow hurt or killed." He sits a moment more thinking frantically. Finally, in a gruff voice, he shouts out. "Hail! Leave that man alone, you are surrounded by the Royal Guard!" The fighting immediately ceases and the bandits look around to find the source of the shout. Brannty quickly picks up several large stones and begins throwing them into other areas of the forest edge. Hearing the noise, and thinking that they are indeed surrounded, the bandits quickly flee leaving the Elven man scared, but unharmed. Your character walks up to a shop in the middle of Al'Khazar. "Hello, my good sir!" says the shop owner. "What may I help you with today?" How does your character answer? :"Hello to you as well friend, quite the establishment you have here." He glances around the shop taking in the many wares that the owner has out. Many of the items are very alien to him, and he assumes these are only found in this new land. "You would't happen to have any parchment, some ink, and a quill. Would you? I am new to this land and intend on documenting what I find. This is my adventure, and I want to keep its stories close to me at all times." The shop owner looks at him oddly, this is the first time any traveler has asked for such a thing. It's always the same... razor sharp sword, battle tested armor, a bow and quiver to rain death with. But... this man was different, he intrigued the shop owner. "I don't happen to have any in here... but I may at my own home." replied the shop owner "Please, wait one moment while head upstairs quickly to grab it." Brannty smiles and nods. The shop keeper motions to his assistant to watch the desk as quickly heads upstairs to grab the items. Minutes later he returns with the requested things in hand. "Ah, thank you, how much do I owe you" says Brannty as the owner hands him the items. "Consider it a gift, you are different from the normal crowd I deal with. I like that. Besides, i've never sold such an items before and I wouldn't know where to begin on the price." Brannty smiles and pulls out a small coin purse with 20 coin in it, "Well then, consider this a tip." He hands the bag to the shop keeper and turns to walk out the door. Before the clears the threshold he turns and says to the man... "One day you will read of this, you're part of my story now." With that, he leaves down the path and out of the shop keepers sight. A screenshot of your skin: Other Information: ((OOC: Please let me know if there are any concerns.))
