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Posts posted by Quavinir_Twiceborn
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On 9/8/2019 at 10:31 PM, ScreamingDingo said:
Hello @Quavinir_Twiceborn
Post is here to confirm that you have gathered all the feedback necessary for your lore and wish to proceed with the reviewing process.
Yup! All good! @ScreamingDingo
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…
Though silica based stones have been used since ancient times, silicon itself was discovered in the early 1800s, and the process of refining such came far later, so... how are high elves getting weighty portions of pure silicon???Likewise, silicon has a evaporation point at about 2400 farenheit. (That is, if the listed temperatures are infact farenheit. If theyre celsius, than the listed temperatures would evaporate the iron.)
The extreme reduction in weight (atleast while using actual materials, rather than fictional/fantastical ones) leaves one extremely perplexed. (Does 50-66% of the iron just... vanish in the forging process???)
I adore new metals and flavorful materials, but when based with actual real life materials a level of logic is needed to be applied.
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1 hour ago, DeusVult said:
No bandits mean no guards.
Incorrect, guards are needed for standard upkeep of a nation, both for the upholdence of the law and for any exterior threats, whether event related, random players, or invaders from other nations.
1 hour ago, DeusVult said:No bandits mean not realistic
Mayhaps, yet bandits themselves are not dealt with in a realistic fashion. This may be due to the roleplay quality that bandits do, or it may simply be due to how the world of LOTC is an acts, given death is by no means permanent. If a bandit was killed in the real world- they’d be dead, and dead for good, the same for the victims. Brigandry did exist in the middle ages, dark ages, and rennaissance, however, it was not so common that nearly every single person in the world had dealt with atleast one bandit.
1 hour ago, DeusVult said:Banditry is realistic, however, it’s hard to be a bandit.
Banditry consists of threatening, stealing, and killing if the other 2 dont necessarily work out. It is literally arming yourself, and taking the possessions of others. If you’re under the impression banditry, especially on a server by which everyone you meet is another player, should be easy, than you’re gravely mistaken.
1 hour ago, DeusVult said:Reivers had been disbanded because of moderators target banning bandits.
1 hour ago, DeusVult said:There’s also the fact that Imperial patrols are out every so often, so it’s an incentive for bandit roleplay to be subpar.
I am simply going to let those 2 quotes sit right next to eachother.
1 hour ago, DeusVult said:Then there’s the fact that mods can’t act on very blatant metagaming because of no evidence.
Mayhaps you should make ban reports if there is very blatant and provable evidence of meta-gaming.
1 hour ago, DeusVult said:Banditry prevents the server from getting stale, it gives characters something to roleplay about.
There is unfathomable amount of things to roleplay about on this server, banditry can be one of them, a catalyst for conflict , yes, but far from the only thing.1 hour ago, DeusVult said:Example 1: I am going to travel to Sutica to get roleplay. I traveled to Sutica for roleplay and now I am sitting in a tavern roleplaying. Yay.
Example 2: I am going to travel to Sutica to get roleplay. I traveled to Sutica, when all of a sudden I saw someone on the road crying for help! I decided that I needed to help them. When I bent down to try and pick them up to their feet, five bandits jumped out of the bushes with their swords drawn! I knew that I had no chance to beat them six on one, so I complied to their demands to save my life. I then continued on my way to Sutica, to alert them of the bandits on the road!
The issue is example #2 is probably the most ideal for the victim, which would seemingly be increasingly rare. Its been noted in quite a few comments above how commonly a character is killed from banditry, which would simply have it end :
“So I complied with their demands--“ JUMPCUT “I’m going to travel to Sutica, bu I dont have anything I had earlier and im at the cloud temple. Huh, must’ve been murdered randomly.”
1 hour ago, DeusVult said:Bandits make things much more interesting, think random Skyrim encounters.
The problem with that analogy is that the bandits in Skyrim are meant to be beaten. There would be far greater complaints if those random encounters comprised not of maybe a few low level, easilly killable bandits, but a half dozen bandits above your level, who would than kill you if you didnt give every single item of value, and every single gold coin (rather than the standard ‘pay up 50 septims’), and than have a 50/50 chance to still be hostile, kill you, and than send you back to riverwood with completely nothing on you.
1 hour ago, DeusVult said:Deal with the **** ******* conflict rules before you listen to rpers complain about pixels.
I’d urge you to consider that perhaps the topic of banditry may be well included within said conflict rules, and that the opinions of people who roleplay on LOTC (commonly dubbed: Rpers) may infact be needed to inform these new conflict rules?
1 hour ago, DeusVult said:Nobody respects Quavinir because he powergames lawl
If you think such, make a player report or such, though it would seem that your banned status speaks for itself to the validity of that claim
. However, its a wee bit rude to only say that when replying to a comment and not discuss a single point brought up from such.
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Loot based banditry has been my bane on my time on LOTC. It is not looked at with fear, or as a challenge to be overcome, but as a chore, a tedious mess. It is a pain to fight with bandits, it is a pain to circumnavigate around with bandits, even capitulating to bandits and letting your things be taken, its a coinflip whether they shall decide to murder your character or let them go.
Even moreso, the vast majority of bandits arnt random rag-tag brigands hiding away from society in the woods-... They’re people in full order uniforms, acting the will of some militairy or religeous order. I have had interactions with bandits roughly about 13 times within the past 2 months, of those times, only 2 of those 13 were not comprised of many members of one established order in matching uniforms.
These arnt in-character bandits banditting- these’re just random joes who already have a 9-to-5 deciding to go attack the travelling townies for loot...
It doesnt help that these bandits do their best to bend the rules to try and have things go in their favor. (Claiming defender default if someone attacks first to a raised weapon) This is so common, I even managed to catch it on stream a good bit ago.
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Also, does the standard selkie appearance over-write another race? (Like say a dark elf became a selkie, would they gain red hair and pale skin? or simply get a paler shade of grey, and a ruddy hue to their hair.) Or would dwarves or goblins turn taller?
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I very much adore selkies and this so far looks great.
However, I would add more explainations regarding the seal form, just to keep people from any form’ve abuse. Likewise, a explanation of what kind of seals are available to turn into would be great. (As there is a great variance between say- a spotted seal, and a leopard seal.)
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7 hours ago, TheAlphaMoist said:
Am i the only one who’s gunna bring up the formatting
please fix the formatting
the formatting has been destroying itself every few hours. I have no idea whats causing it.
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22 minutes ago, ScreamingDingo said:
well sorry you gotta make this god a daemon if you’re really going to try and use this aengul of divinity and “innocence” into beings that are beyond the fathomable scope of reality. You’re trying to force human morality on divine beings and saying that them being self-serving assholes shouldn’t be a common trope, but in this setting its something that makes sense. While this aengudaemon feels quite out of place, I understand the intent behind it but in a world where the gods are actively trying to **** with one another AND the descendants. It’s just a really weird, non-thematic inclusion
This may be based upon an older school of thinking from LT of the past, but in previous explanations, I’ve been told that aenguls and daemons are shockingly human in thinking, and in motivations. And likewise- such is intentionally made to be out of place. The name ‘Yeu Rthulu’ being leagues different from nearly every single aengul name (atleast at the time of the aengul’s original writing) And I do think having a character or creature that breaks the norm is important.
I am not claiming that it shouldnt be a common trope, but moreso that there should atleast be an exception to said trope at some point.
Likewise, I was told in the past to make this diety a aengul, given its active interaction with mortals. If this is an official LT request for an edit than I shall do so, however if not I shall keep it as past told to.
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17 minutes ago, Xarkly said:
A question for you.
Is it necessarily bad that LOTC lore is grim and dark, and is it necessary to alleviate that?
I’m far from an expert on Aengudaemons, but if the vast majority are self-servient and driven by their own agendas, then might it possibly feel out of place for one of their number to act so uncharacteristically?
There’s no right or wrong answer to the above, it’s just a matter for discussion.
I personally think something being too grimdark for a roleplay server is a problem to an extent. Roleplay is used by most as a means of escapism, a means by which to go outside the dreary world we live in, and in most standard fantasy that has a large emphasis on gods, there is atleast a few gods that are pretty fine and ok. I try to give fair reasoning for why Yeu would be different, and make a satisfying narrative to justify an aengul with a more kind attitude.
The concept that our characters are involved with godlike entities masquerading as proper dieties, and making false promises by which to gain the favor, or power of mortals is a concept that I do believe can make great roleplay, and is something very interesting to consider, however, with nearly any kind of creature in any game, book, or other media, I very much enjoy a break from the stereotypes. (Creatures like Mursaat in GW2, an entire race known to be emotionally complex and bear the same feelings as people- with every single one being unequivocally evil very much bother me.)
The concept that these standardly self-serving creatures can have an individual who acts with great compassion to ones commonly viewed as lesser is a fantastic mirror to humanity in my opinion. Though there is an arguement that most human individuals are standardly self-serving, we still get people who can act with great charity, selflessness, and kindness.
There is also the arguement to be made that Yeu herself acts with charity and kindness, just cause it makes her feel good, and she has strong morals and convictions about such.
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Yeu Rthulu, Aengul of Compassion, Contentment, and Kindness.
Origin/Background
In the ancient days of yore, in the time when aenguls and daemons walked on the mortal plane, there was an aengul by the
name of Abimalech. A wily and uncouth aengul, young in those days, Abimalech stirred much trouble within the celestial
realms. Not associated with any title, nor any realm, Abimalech acted entirely for herself, and for no purpose. And their self
centered exploits earned the ire of many of the aengudaemonic pantheon.
Tired of Abimalech’s delinquency and idiocy, the other aengudaemons convened together, and captured Abimalech. They stripped
the aengul of her divine powers and abilities, yet saw it too cruel to kill the aengul for her misdeeds, however they saw her too
self absorbed to be reprimanded, and than let go, for surely she would return for some form of revenge, whether such attempt
would be successful or not, they did not care, for it would be trouble greatly unneeded. As such, they resolved that Abimalech
should be thrown to the mortal plane, as to live out her days as a mortal, never again to return to her former power. Abimalech
was cast out from the heavens, and thrown to the mortal plane.
In a flash of lightning, Abimalech found herself in the snow. They were naked, and could feel the burn of the cold biting at their
flesh. However, as Abimalech sat and wept in the snow, her shoulder was shook by a older man. The man, a cobbler by the name of
Yeu Carseth, was returning home from an excursion to a nearby town to pick up some leather and wheat-grain, and was
interrupted by the sound of a lightning strike nearby. Briefly abandoning his leather and grain on the side of the snowy road, the
cobbler had gone to investigate the lightning strike, however, he found but a lone, naked woman, huddled within the snow.
The cobbler took his cloak from his back and wrapped it around Abimalech’s shoulders, and brought the fallen diety to his
cottage. Abimalech was clothed, fed, and tended to by Yeu and his family who had no knowledge of who this stranger was.
Abimalech, who had resigned hours before that she should die alone and afraid, was shocked by the cobbler’s kindness, and in a
uncharacteristic fit of thankfulness, swore himself to Yeu’s service. Yeu, who was but a cobbler, took Abimalech as his apprentice,
and taught the diety the art of making shoes. Abimalech hid her true nature from Yeu and his family, gaining a newfound
humbleness from her circumstance. Eventually, Abimalech took for herself a wife from Yeu’s household, and became as a daughter to
Yeu, and there was no greater closeness as there was between Abimalech and Yeu.
Yeu Carseth was fair in his teaching of Abimalech, and instructed hher on all things that were good in this world. The two spoke
daily on matters of goodness and morality. Yeu became wise with his discussions with Abimalech, and Abimalech even wiser so.
Abimalech learned from Yeu all that was right with the world, and with the fortitude only a aengul might have, acted upon said
teachings to their fullest extent. Just, fair, kind and forgiving in all her dealings, Abimalech was honored among the people of the villages.
Her most notable deed was when a young man was to be blinded, and cast from the village for misdeeds, Abimalech
volunteered that he may be given another chance, when the village wisdom explained ‘it is written that such misdeeds must be
repayed with the loss of two eyes’, Abimalech volunteered one of her own.
Eventually, through the years Yeu Carseth grew ill, and his eyes could no longer see and his hands could no longer work.
Abimalech cared for Yeu as if her father, and spent every coin from her cobble work for the purpose of ensuring Yeu’s comfort.
Yeu, on his deathbed asked not for his children to sit by his side nor his family, but only Abimalech, of whom there was no greater
closeness. With his final words, Yeu asked not of Abimalech her past, nor her origins, but asked only that Abimalech would do
one thing once he passed: That when he departed, Abimalech would forgo his title and name, and take Yeu’s, so that his name
should forever more be associated with one of his own heart. And as such, the fallen diety was called Abimalech no more, but Yeu.
Abimalech, now henceforth referred to as Yeu, (not to be mistaken from here on for Yeu Carseth, whom is now dead.)
remained in the village there-after with her wife, and was honored with many marks upon her flesh with holy redstone ink,
she forgot her time as an aengul, and prayed at the temple to false gods she knew were not real, and whose names would be
forgotten. Yet, in those days of yore, true gods, aengudaemons, walked along the world. And it came to pass that in the village
Yeu had made her home, in the temple sanctifying false idols of metal and bone, a aengul entered in. Incensed by the worship
of false gods, the aengul demanded that the idols be destroyed, and that new idols, and a new faith be created of actual gods,
lest the temple, and all who’ve dared follow the false gods be destroyed. Yeu, whom appeared to the aengul as but a honored
shoemaker with red tattoos and one eye, rose to speak to the aengul on equal terms, pleading for the sake of the temple and the
village, that false or not, worship was but a choice. The aengul however was angered by Yeu’s words, and summoned forth great
tongues of flame and cracks of lightning, and sought to smite Yeu from the world, yet, Yeu took forth a dagger from her belt, and
threw it upon the aengul, who in his hubris thought none strong enough to resist his fury, and Yeu’s dagger thence smote the
aengul in the throat, and the aengul was felled.
The divine power from the aengul left its body, and as Yeu went to check the aengul and his wounds, the divine power re-entered
Yeu, and thus Yeu glowed, and looked as to all who watched as the shining sun. Those of the temple proclaimed Yeu as goddess,
and dubbed her the term ‘R’Thul-ul’ (meaning, glowing one), and thus she was called, Yeu Rthulu.
Yeu Rthulu ascended from the temple in a flash of light, and the roof of the temple was smote, and bore in it a great seared hole.
Yeu Rthulu siezed the empty realm of the violent aengul, and made it as her own. And she returned to the village in a days time,
through the very hole she created, and spoke and ate with her family, proclaiming a place for all whom should choose upon their
death, and she wrote upon clay tablets her teachings, and her wisdom she had learned in life. And there she ascended once more,
taking with her her wife, and a portion of snow, as to prepare for the ones she loved. And in her realm there was Yeu Carseth, of
whom there were no greater closeness to, and Yeu Carseth, Yeu Rthulu, and her wife, embraced, for the end had come, and it was fair.
Realm
Yeu Rthulu’s realm is that which is known as Kavenjun, of whose purpose is mainly to serve as an afterlife to those whom would fit in such.
It is not what would be known as an objective ‘paradise’, for life is Kavenjun is notably similar to life in the mortal plane, however, it is
gentle. In Kavenjun there is no death, disease, plague, or famine. There exists in that realm no evil, or malign intent. Souls exist in bodies
of their choosing, and want for little. Books are written, items are made, food is grown, and snow is shoveled. Works of art unmatched in
the mortal realm are made from artists with such abilities of expression and understanding that their minds would break if brought back to
mundane realms, those depressed and tired of life find a place for rest so long as they wish, being as sleeping men, dreaming for
100s upon 100s of years, unless awoken either when they tire of their dreaming, or from the will of another. There exists spouses and lovers,
departed from eachother in life but re-united after, who remain hand in hand for millenia, love’s expression reaching its pinnacle in life after death.
With the newly found soul essence gained from her followers in the mortal plane, children are now born in Kavenjun, and there they’re raised knowing no evil or hate. Yeu herself lives among the souls of Kavenjun, hearing and answering their pleas, and speaking to all the souls she cares for as equals.
Following
Yeu is careful and slow in her choosing of followers, for not only must they represent her in the mortal planes, they must also
be suitable for the realm of Kavenjun. Her followers she treats not as lessers, not as pawns to be used, but as equals. Mayhaps
unknowing, but in the end viewing them as equally capable, unless proven otherwise. In the past, she sought augurs, physical
bastions of her kindness within the mortal realm to serve as ambassadors for her will, however, such was in the end folly.
As of current, her followers are a few and careful bunch. Her gifts are as helpful to her followers, as they’re to her. For those
blessed with her gifts are given boons in their daily life of which are unequal, and in return, they expend from themselves but
unneeded, and returning soul essence, which Yeu uses to fortify and upkeep the realm of Kavenjun, as well as weave together
new souls within the bodies of couples, and those seeking children. Yeu quietly pushes her followers to expand their influence,
to pull more to the flock. She speaks to her followers in dreams and visions, and advises them on things that which her
worldly teachings do not address. She encourages and re-assures her followers to continue, and multiply
their good work, and to act in ever better ways.
Present Day
Yeu, in the modern times is quiet in her dealings with the outside world. Though she cares greatly for mortals, she
bears a great understanding of what is needed, and what is not. Though she is far from cowardly, she tempers her
interaction with mortals, both to not cause any problems herself, or her precious realm of Kavenjun. Most of Yeu’s active
time is spent tending to her realm, whether through fortifying it against celestial threats that should aim to take from the
realm, or through simple communication and quality time with those within her realm. Yeu continues to quietly seek out
more followers, wishing to add those suitable to the flock, both to grant a place in Kavenjun, and also to gain
more soul essence to assist with said realm.
However, this is not to say that Yeu shall not act in the mortal realm, yet such is rare. Whether through patrons or proxies, Yeu is
cautious when interacting with mortals, and she aims to minimize any risk she could put herself, or her followers in. This mindset
is what as led her magic boons she has granted her followers to be both benign and non-combative.
Yeu is equally motivated by a love for her followers, and a deep sense of wrongness in the mortal world, hence her retrofitting of Kavenjun to be better place for
mortals. Her strictures in the end serve not as just a guide for mortals to live their life in the mortal plane, but as conditioning for
the realm of Kavenjun. Yeu in truth despises the mortal realm, and she sees it as salvation to bring those willing to Kavenjun.
Yet, she tempers her ‘salvation’, as she knows the balance she keeps in her realm- even if its lasted for millenia, is delicate.
Yeu is an outlier from most of the workings of the other aengudaemons, and has little interaction with any of them,
seeming predisposed for aengudaemonic hermitage. She notably bears a distaste for the more violent or dogmatic ones.
or those whom attempt to cleave for themselves their own mortal souls by force, and has had conflicts with Tahariae in
the past. Her place in the celestial realms is separate from that of others, and for Yeu Rthulu, that is exactly to her preference.
Purpose (OOC)
In the world of Lord of The Craft, gods, aenguls, daemons, dieties, are usually self-interested beings with an agenda.
These agendas vary madly, and range wildly in their moral implications, and though some can be viewed as generally benign,
there will usually be some form of underlying scummy-ness, if not just blatant selfishness at the expense of descendants, or
other aenguls or daemons. Though some have motive that align with mortals, rarely do these gods ever actually care about
them more than just as a tool to have their goals met.
I find these all to be massive problems. Though I am fine with there being scummy dieties, I find it an issue that ALL of these
gods are scummy. However, just making a nonsensically compassionate god wouldnt work, as though that’d fit a niche, it would
thematic (and quite possibly physical) suicide.
Yeu is an answer to these problems, in what I hope is a satisfying and relatively unique way. Yeu is kind and compassionate, yet
not stupid or non-pragmatic. Her motivations more align with an evil diety, though her actions are what secure her as indisputably
good. Her backstory gives context for her actions, and explains why she does what she does, and explains why she of all aenguls
would not have the same sort’ve scummyness and view of mortals.
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A poster is nailed onto the cloud temple trade board.
BRONZE COMMISSIONS:
Due to a upcoming project requiring a rather extreme sum of mina to complete,
I am opening up commissions. Send a letter to the ‘Very Good Bronze’ cart infront
of Sutica to make a commission inquiry, and get a quote.
WARNING: If you ask for something that is unwieldy or unusable, I will
request exact specifications and make the item to meet such. I will not be denying
commissions for stupid useless items. The burden of design is on the head of the
commissioner.
[Send a forum PM to Quavinir_Twiceborn to send a letter, discord and ingame inquiries will go largely unanswered.]
[Useable ingame tools and weapons, given enchantment glow, named, and descriptioned.]
Weapons and hafted tools:
The carving a of a new mold will cost 1,000 mina, there after, every single item made with said mold will cost between 15-40 mina.
There is no upward limit on how many items can be made with said mold. If the mold breaks or cracks, a replacement mold
shall be made, with no additional charge to the customer.
Items made with already present molds shall only require the fee of production.
Weapons and tools may be made of:
Tin Bronze: Standard bronze, work hardened.
Kuila Bronze: Tin bronze mixed with kuila dust.
Glows dimly when held by a casting druid.
Bismuth Bronze: Bronze mixed with bismuth
crystals, is notably resistant to environmental wear.
Arsenical Bronze: Bronze mixed with arsenic,
superior work-hardening, yet a chore to make.
(5% additional cost for items made of arsenical bronze.)
Red Bronze: Low tin bronze, notable ruddy color,
inferior hardness and increased bendibility.
The wood used for the handles and hafts of the
weapons and tools will be to the bronzesmith’s
discretion, unless specifically requested otherwise
by the customer. Should the customer request
a notably difficult to obtain, or difficult to work
wood, additional fees may be charged.
[Wearable custom playerheads, named, and described]
Masks and Helmets:
The Carving of a new mold for cast helmets and masks will cost 1,000 mina, there after, every single
item made will cost between 35-40 mina. For the creation of beat bronze helmets and masks, there
shall be no mold carving fee, yet every item shall cost between 150-200 mina.
Masks and Helmets may be made of:
Tin Bronze: Standard bronze, work hardened.
Kuila Bronze: Tin bronze mixed with kuila dust.
Glows dimly when held by a casting druid.
Bismuth Bronze: Bronze mixed with bismuth
crystals, is notably resistant to environmental wear.
Arsenical Bronze: Bronze mixed with arsenic,
superior work-hardening, yet a chore to make.
(5% additional cost for items made of arsenical bronze.)
Red Bronze: Low tin bronze, notable ruddy color,
inferior hardness and increased bendibility.
[Place-able, and unplacable items, can do custom player-heads on request.]
Daily Items, Idols, Ornaments, and Un-hafted Tools:
The carving of a new mold for cast daily items, idols, ornaments, and un-hafted tools, will cost 1,000 mina, and
depending on size and complexity, will cost between 5-100 mina for each item. Beat bronze items shall forgo
the carving price, yet cost between 10-200 mina, depending upon the complexity.
Notes and terms:
Commissions involving rare or precious stones or metals shall require the commissioner to provide such.
Half the mina fee shall be payed upfront to the bronzesmith, and upon completion of the item the other
half of the fee shall be required.
One may cancel their order at any time, yet depending upon how far along the work is, the customer may
only recieve a partial refund. The carving fee, once the mold is complete, is nonrefundable.
[Should one wish for an album of the RP item’s creation to be made, I would be more than willing to provide such.]
-Bronzesmith Quavinir.
4 -
PREAMBLE:
The object this post is proposing be added to the server was a previously created, and developed item in roleplay,
and was RP’d out on the server for a good few years, before being moved to the outdated section. This post is
simply to meet modern lore standards, as to allow this object to be created in character once more.
The old, outdated lore can be found here:
The ‘Anthosian Pin-hole Camera’, otherwise known at the time as a ‘Sap Photo-Cell Device’
was an invention made by the ingenios ‘Sil Iyat’ in the early years of the land of Anthos.
The basis of the device is a unique Anthosian plant, referred to by many names, though
most commonly known as the ‘light-sap-flower’, or ‘light-sap-plant’. A small, orchid like
flower plant , found uncommonly in plains and verdant meadows, that excreted a thin,
sap like film of sap from its leaves and stem. Initially thought lost due to the destruction
of Anthos, the light-sap-plant was long thought dead and gone from the world, the
sap-photo-cell-device gone with it.
yet, the lands of Arcas bear many surprises within its rolling hills and mountains, for
springing up alongside other plants, the light-sap-plant can once again be seen peeking
its white petalled head out from the meadows.
The Item’s Creation:
(The following is the original account of the pin-hole camera’s creation, by Sil Ilyat.)
Sil's Journal
Over the course of selecting plants for research, I've come across a very peculiar one indeed. When I brought a seed of the plant into the laboratory, I placed it into a pot, watered it, and left the torch lit inside the room due to a different discovery of mine. (This plant was said to have beautiful white flowers). Though, soon after I left, Rhonir, in a hurry, ran in and loosened the hold for the torch, minutes after it fell. Fortunately, the torch was positioned over small puddle of water, possibly Rhonir's spilled drink (non-alcoholic). It burned out, leaving the room in darkness. I asked Rhonir to water it while I was away, and so he did, not thinking to light another torch, since he was always in a hurry (note the plant didn't need to be watered often, every 3 days). When I finally returned, 3 weeks later, I was upset, thinking the plant wouldn't grow (due to some findings I had about the need for sunlight to grow). Surprisingly, the flower grew almost 8 inches tall, and it actually started to bud. The whole stem and bud of the flower was dark black, blending into the surrounding darkness. When I finally lit another torch, it was time to return to home.
When I returned back to the laboratory, I made a shocking discovery. The plant seemed to have changed color! It was now a solid white! I was shocked, and didn't realize what happened I played the scenario over in my head and deduced the only possible factor that changed the plant's color was the light of the torch. Because of this new discovery, I formulated some experiments.
The next day, I actually touched the plant, what astounded me, was that the entire plant was covered in a sticky residue. I slid my finger over the stem and wiped off the sap-like substance, the plant beneath the residue appeared green, in contrast to the sap's black (now white) color. I extracted the residue from the surface of the plant. I then spread it over a piece of parchment, making sure to do so in the dark as not to change the color of the sap (which was actually found inside the plant itself). After doing so, I organized a test, only to humor myself. I laid a complicated statuette over the parchment, now covered in a thin film of sap. I then lit a torch and left.
On my return I discovered the silhouette of the statuette was still a solid black, while the rest of the parchment was a solid white. I then repeated this experiment with a cut piece of parchment that had a cutout circle. On my second return, I saw that that only the circle was white, while everything else was black. I then conjured an idea.
I quickly cut out a wooden box, with only a hole the size of a pin head in the center front face (the pinhole as to not expose the sap to too much light, resulting in the experimented silhouette). I opened the front of the box, took another piece of parchment covered in sap and attached it to the opposite face as the pinhole. I watched the box as I put it outside in front of a tree. Almost an hour later, My impatience and curiosity bests me and I examine the parchment. I see that the parchment retained a vague, blurry image of the tree while its surroundings were recognizable. Though the blurry image, I was undoubtedly impressed with myself and his new invention, which I later planned on improving so as the image is crisper.
During my later experimentations (now numbering to the several hundred), I tested exposure time, the dimensions of the box, the size of the hole and the amount of sap on the parchment. Here were my findings:
As the exposure time increased from one hour, the picture slowly became a solid white and as exposure time was reduced from one hour, the picture slowly became a solid black.
As the box grew, the picture became fuzzier, as it got smaller, the picture became crisper. I then tested the differentiation in certain dimensions and found that the shorter the distance from the pinhole to the parchment, the crisper the image, up to a certain point (about 2 inches away), where the picture became darker and fuzzier.
As the hole size increased the picture became getting brighter, only to a certain point expose the parchment to much, resulting in a fully white piece of parchment. The ideal diameter of the hole was around the thickness of the wooden box (the wood used was very thin and light).
As the amount of sap increased or decreased, there was never any change in picture, only that sometimes there were ripples in the picture if too much was used.
I hope to create the most ideal "Pin Hole Device" (as I call it) within the next week, taking into account my calculations.
How it works:
The sap of the light-sap-plant will change color over time in reaction to any notable
sources of light. The sap is somewhat sticky, and akin to ink in texture and
consistancy. The sap may be gathered from the stem and leaves of the plant (which
it will replenish over the course of a week or so.) and spread across a substance or
surface receptive to such (paper, parchment, papyrus, etc). This sap drenched ‘paper’
must than be inserted, and sealed into a opaque box or device, with only one entry
point for light to come in across from the sapped paper.
The sap’s reaction to light is slow, and not especially visible to the naked eye, taking
roughly 15 minutes or more for any reaction to be visible, and no less than half an hour
for any image to be seen.
The sap is reactive to light
so long as it is wet, the moment it dries, the sap retains any hue gained or lost from
exposure to light, and shall change no further. If the sap were to be wetted once more
after drying, it will regain its light sensitivity once more. The sap, for the most part,
may be gathered, and preserved within a ceiled bottle, where it shall retain its wetness
and light sensitive qualities indefinitely. Depending on the amount of sap deposited
onto the paper, the sap can take upwards of an hour to fully dry, though never taking
any less than half an hour. For any ‘picture’ one wishes to take, one must have the
camera secured firmly in place, its subject well lit, with both the camera itself, and
its subject remaining still for no less for 30 minutes, lest the ‘picture’ simply come
out simply as a depiction of a blurry, greyish mass.
Red lines:
-Camera can only take black and white pictures of objects.
(Cant be taking color pictures)
-Camera requires sufficient lighting to take pictures of objects.
(Cant be taking pictures in the night or in dark places.)
-Camera requires an exposure time of no less than 30 minutes, with both it, and the subject of the picture
remaining still for the duration.
(Cant be taking pictures of a moving, or wiggly person or object. Requires stillness to the highest degree.
Cant just be snapping pictures of people, places or things, takes preparation, time, and stillness.)
5 -
Please... dear god- if you’re going to remove so much actively played stuff in the server- please provide a suitable replacement. You’ve asked communities to make rewrites, and when that didnt happen instead of /making some form of interim rewrite for the substantial communities- it was decided to simply do away with them./
You’re the story team, but so many of the changes made have the world of LOTC significantly less coherent, and thus a less believable story.
Hard shelving of so many creatures, instead of some form of nerfing or rewrite was done insanely. I am probably extremely lucky to be least affected by it, but so many people I know werent.
With the upcoming lore games, I am left not hopeful for things finally being kept to a consistent standard- but simply anxious, expecting more shelvings and retcons, and worrying that such might severely affect my- or the roleplay of close friends. Give us these standards A S A P. This mystery isnt fun, its anxiety inducing.
P.S: (sorry for being a bit rambly but I’ve just a wee bit more to express)
The sheer amount of insanely powerful things on this server is baffling. MArts, creatures, and magics with the capabilities to be properly undefeatable in most circumstances. While I can be fine with such existing, it makes the shelving of so many lesser, and more feeble things seem downright stupid.
Actual soul-bearing robots with the abilities to shoot actual star wars esque lasers capable of blasting through plate mail, flesh, and stone in 1-2 emotes is ok... but gibberish speaking faeries arnt...
0 -
Auric_Saint/Quavinir
**Description**
Spectral arrows appear to disappear in inventory.
**Date of occurance**
6/3/2019 5:45pm EST**In game specifications**
Auric_Saint, on the Quavinir persona.
**Steps to Reproduce**
1. Step 1:Take Spectral arrows out of chest
2. Step 2 Put Spectral Arrows in inventory.
3. Step 3 Watch them disappear
4. Step 4
**Expected Behavior**
Arrows be deposited into ones inventory for standard use.
**Actual Behavior**
Disappearing into nothingness.
**Additional Information**
Had this just happen. Was putting 2 stacks into my inventory for selling use, and they both visibly disappeared in my inventory. modreq’d, and was told to make a bug report.
**Error Message**
Nop0 -
Will we finally be able to have forum profile backgrounds???
0 -
Will there be a command to clear an item’s description? Or will it simply be /edit info to make the base description, which can than be added onto with /edit moreinfo, but will reset if one does /edit info again?
Also, is that 1,000 + the /edit info, or 1,000 altogether? Given we can currently hit around 850 characters comfortably.
2 -
It has come to my attention, I was wrong about Dael’ran.
Dael’ran despite my initial thoughts was not
a creature of darkness, or illussionary powers,
infact, I had discovered that he was using
an enchanted amulet.
Ask me, if you do not believe such. I will confirm for you this
tale, for it was a mighty bizarre one. One day, whilst I was out
on the roads, when an identical man attacked me. Gladly, I
was saved by a man by the named of Auriel, who fought
back the brigand. I cried out that I thought Dael had come to
kill me, when the heroic mister Auriel came to my aid, and
removed the unseen amulet from the man’s body, and he
transformed into a odd man with large teeth. He revealed
to me some mage in fenn had been mass producing the amulets,
and selling them for a premium. As such, deal was simply
using a bought trinket to disguise himself, not any sort’ve magical
ability. As such, and given my nature for the truth, I must
amend my previous statement.
I urge those, genuinely, who doubt this. Ask me of such
and I shall recount this tale to you verbatim.
-Quavinir.
2 -
[!]A somewhat small note is pinned to the cloud temple notice board with a small nail.
The recently disconnected ascended Dael’ran
has been donning a disguise as of late, and
it is troublesome to deal with, hence I am
making a public notice to alert others of such,
both to save others the same headache, and to
atleast vaguely inconvenience Dael for his poor
conduct in dealing with others whilst in his
disguise.
He has disguised himself as a tan skinned
mali, with aqua eyes, black hair, and a scar
over his left eye, alongside a blue coat
with a white trim.
His proficiency in which to make a disguise,
including bearing an apparently functioning
right eye, and elven ears leads me to believe he
may very well be one of the illusory disguising
creatures, such as Cheza Sterling, (Izkuzi?)
given I bear no knowledge of him ever using
the void.
Treat with caution.
-Quavinir.
4 -
12 hours ago, WuHanXianShi14 said:
((The Lumi’drim was founded after the sack of Malinor tho
((Sack of Luminaire, Malinor still existed, for a good time after. Luminaire was abandoned after the scourge corrupted it, and though after that they made a new city called ‘New Malinor’ dumbly enough, thought the exact same leaders of Malinor reigned. and at the time, everyone simply referred to the nation as malinor, and the ‘city’ New Malinor, unless there is another group called the Lumi’drim out there, im thinking the Anthosian guardforce.))
0 -
As the last lumi’drim of Malinor remembers how Malinor actually fell,
he cant realy remember any big burning of the main city of the elves
from the White Rose.
3 -
Pvp isnt default. Defender is. If anything, the system you
propose would create more PVP, and less RP combat.
The current system, though flawed, is currently the best
system for deciding combat we have. Time-gating CRP
would only make people who want to PVP stall as long
as possible so that they can PVP, whether both argueing,
or simply taking a while with emotes.
2 -
You’ll need to have them applied to an account, and than added to the headshop. Might need a devoted account-name, though im not sure.
Had crab pot added a wee bit ago, had an alt called ‘crap_pot’ for ages, before giving the account to a buddy. Buddy changed the skin, yet the head is still there.
0 -
Please explain what the hay is for one to win, whats at stake, and
what are the requirements. Are you saying someone is going to
have art featured? Ones art placed onto a map item? What is
actually being offered???
0 -
im commander shepherd, and this is my favorite store on the citadel.
3
[Your View] ARCAS - Sense of Completeness
in Announcements
Posted
When Arcas began, and after I had gotten myself settled, I began to map out Arcas, and sell the maps I had made.
A month or two ago, through sheer curiosity, I mapped out the entirety of Arcas.
During my time mapping Arcas, I found:
2 event sites, both of which were un-interactable, but just had weird things.
1 natural cave.
1 abandoned pre-built town
1 unaccessable area.
...
And thats it really... Other than the player-made builds-... theres not really that much to find. Though there is some crazy wildlife- such is copy pasted around the map far too much for there to be much uniqueness.