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Fid

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Posts posted by Fid

  1. MC Name: 

    _Fid_

     

    Character's Name: 

    Belestram Sylvaeri

     

    Character's Age:

    150

     

    Character's Race:

    Elf

     

    What magic(s) will you be learning?

    Runesmithing

     

    Teacher's MC Name:

    IronGroot

     

    Teacher's RP Name:

    Yeulf Irongut

     

    Do you have a magic(s) you are dropping due to this app? If so, link it:

    No.

     

    Do you agree to keep the MT updated on the status of your magic app by using the Magic List Errors topic?:

    Yes.

     

    Are you aware that if this magic is undergoing an activity trial and fails said trial, that you will lose the magic?:

    Yes.

     

    Have you applied for this magic on this character before, and had it denied? If so, link the app:

    No.

  2. "The scarlet banners of Sylvaeri will march behind the King of Elvenesse, as they have since the dawn of the nation." the Prince says, inclining his crowned head before Abelas. "On behalf of the line of fabled Almenor, and the sons of Sylvaen, I recognize Abelas Sa'roir Caerme'onn as Elvenking- may he reign long beneath elder boughs, and bear the crown with honour." With this the elf resumes his seat, awaiting the judgements of the other lordly Elves.

  3. Belestram Sylvaeri receives his letter in the capital, resting his foot in the high stirrup of a saddled steed. Hoisting his frame into the saddle he smiles, though his gaze is tinged with melancholy. "Blessed be your arts and ways, my friend," says the Prince, "For always will there be a place for you at my side, in these latter ages of the world. Few there are, who knew me better."

     

    ((The dolphin sings no more.))

  4.  

    1462389341196315783.jpg

     


    += The Pact of the Sacred Grove =+


     

    The Grove and its surrounding lands are hereby accepted by the Crown in the capacity of Protectorate State, to be a considered a constituent and amalgamated member of the greater forested borderlands of Elvenesse. The new subsistent realm will be afforded the following rights henceforth, granted by the authority of the Woodland royarchs.

     

    1. The Mother Circle, under its traditional structure of three Archdruids, will remain the authority paramount within the bounds of the sacred Grove, retain their ability to keep the law and order of the blessed sanctuary, and maintain all ancient laws, customs, and facets of worship and life which adhere to common sensibility and decency.

      1. The Archdruids of the Mother Circle will be granted a representative upon the Court of the Dominion, so that their will and desires may be communicated directly thence, and further unto the High Prince.

      2. The Mother Circle shall be afforded the ability to request martial law and/or the assistance of the Crown, in the event of serious internal disturbance or other comparable situation.

     

    1. In matters of national security, allegiance, outside borders, and integrity, the Grove shall be represented henceforth by the Crown of the Dominion of Malin, and will benefit from the existing and future treaties engaged by the protector state. 

      1. The Grove shall, in times of declared war, serve as a staging-point and forward position of the united Dominion and allied forces; to this end a small garrison of Virarim soldiery will be raised and stationed at the Grove henceforth. In addition:

      2. A small fortification shall be constructed by the joint authority of the Crown and the Mother Circle.


     

    Signed,

    His Eminence the High Prince Belestram Sylvaeri; Crown Royarch of United Elvenesse and Sovereign Lord of the Woodland Realms.

    Lord General Diraar of the United Dominion Forces and Immortal of the Princeguard.

     

    Archdruid Renn Avern, Sister Wisteria to the Druidic Order and the Aspects of Nature.

    Archdruid Hareven W. Lorenthus, Brother Bluejay to the Druidic Order and the Aspects of Nature.

    Archdruid Kyral Winterleaf, Sister Scroll to the Druidic Order and the Aspects of Nature. Seed Mother to the Winterleaf Seed.

     

  5. Minecraft name: 
    _Fid_
    
    Discord: 
    Fidel#8253
    
    Time zone: 
    EST (though I'm often online during Aus hours due to a night owl schedule.)
    
    Describe your knowledge on the descendant races: 
    I have played an elf since early Asulon, and am currently in my third non-consecutive term as Elven Nation Leader; I have extensive knowledge of High Elven, Wood Elven, and Dark Elven Onyx culture, and have played each of the original subraces for long periods of time. I have been Sohaer of the High Elves, played a longtime Aspectist Druid, and assisted in the early stages of the establishment of Ancestral worship among the Dark Elves of Ker'nor. In short, I have intimate experience with effectively any of the original subraces; knowledge I will employ in assisting new Elven players to find a home in Khel'seth, Caras Eldar, Haelun'or, or Fenn.
    
    Beyond this, I have a great fondness for Dwarvish roleplay, and have a wealth of experience and understanding of Dwarven customs, religion, and language which stems from a long period of time as Clan Father of the Emberhorn family. I have played a Dwarf  since Anthos during Thorin's War, and am well-familiar with all of the cultural systems which will benefit new players wishing to join that particular community; it is a group which I feel can benefit immensely from a few dedicated AT members, both in terms of population and in terms of RP.
    
    Describe your knowledge on other pieces of lore that you believe relevant:
    As I mentioned above, I have a lot of knowledge when it comes to Druidism in virtually all its forms. Additionally I have (in)famously played an Ascended for quite a long time and I know the lore and application of the magic very, very well; in fact, I would say that I have at least a basic understanding of most Aengudaemonic lore and applied manifestation. 
    
    Detail what drives you to become a member of the application team:
    I wish to expand my horizons and help the server, specifically on its most fundamental level. Our new players, ladies and gentlemen, are the future. In addition, I feel that there are a few things I can do to expedite and improve the experience of a brand new Lord of the Crafter, regardless of their chosen race (more on that later.)
    
    Provide an alternate way to assisting new players apart from reviewing applications:
    A big concern of mine is making sure that new players are able to not only apply correctly to the server, but also that they be able to find a sticking-place in their chosen community. As a Nation Leader and general observer, I have noticed a colossal amount of fall-off when it comes to new players; quite often, it seems that this could be solved by facilitating their place among the people they will be roleplaying with. I believe that setting new Elves up with the government of their chosen settlement, or new Dwarves up with the clan system, will help us immensely when it comes to player retention.
    
    Survey the application process and provide any possible improvements which could be made:
    The AT is pretty good when it comes to working in the Wandering Soul chat with new players to assist during the actual app process, but I think that they could be a little better; in addition, I think that it could be very helpful to personally guide new players to their destination, and stay in contact with the groups that will be receiving/housing them.
    
    Tell a joke:

    Elven government.

  6. 10 hours ago, The Media Wizard said:

    It is important to note that the High Prince's exceedingly high withdraw number is due to a recent policy on how the Treasury operates. To satiate any claims of corruption from the open and transparent Treasury, the High Prince will now own the majority of minas for his own personal use. This economic policy was decided upon early this Elven week by the High Prince himself. Going forward, the Treasury of Caras Eldar will hold onto no more than 20,000 minas at a time.

     

    "I had no idea I was allowed to employ the treasury's funds for personal use," the High Prince says. "Time to hit the casino."

  7. vEmNn5I.png

     

    The United Elven Dominion

     

    “For the peace and security of all Elves, the Dominion Prevails.”

     

    We, the united elves of Caras Eldar and the Dominion, do set forth this codex, in order to form a stronger insurance and vestment for the future of all Elvenkind. By this writ we seek to define the goals of the Dominion for all that might seek to join together, and recognize further that Mali are a diverse kind, with many distinct cultures; for each among the mali’ame, mali’ker, and mali’aheral are possessed of unique ways and mannerisms. By this writ we seek also to remind our people, the Elder Folk, that though we come from different places, and live in different ways- sing different songs, and worship different beings- our hearts beat together, as one. The Dominion is therefore established as a home for all mali to live in, away from the struggles and tribulations of other races and creeds; it is our mission to keep the sons and daughters of Malin secure, that we may give them peace of mind to live their lives as they see fit. It is our granted goal to build up our cultures to coexist with each other, and eschew the barriers which have so long divided us...

     

    The mali of Caras Eldar will endure. The Dominion Prevails.

     

     

    -= The High Prince =-

     

    The prime authority as ruler of all states under the United Elven Dominion and the shining symbol of all citizens under the Dominion. The High Prince or Princess is set to fulfill many duties in the government of the Dominion when they undertake the role, in order to ensure the function, and survival of the Dominion.

     

    -=-=-

    High Prince

    Belestram Sylvaeri

    -=-=-

     

    -=Nomination Method=-

     

    In the event that the Dominion lacks a High Prince or Princess, or in such cases where the High Prince or Princess steps down, or is unable to continue their duties, the princely council will, without pause, convene to discuss potential candidates of the position, after such, they will hold debate, and accept public letters on behalf of the position. Any potential candidate must;

     

    - Be a naturalized citizen of the Dominion for a majority of such candidate’s lifespan

     

    - Be a full-blooded mali

     

    - Have no criminal background, unless pardoned by a previous High Prince or Princess

     

    After such a period of 2 elven days, The Princely Council will convene once more to vote on the position of High Prince or Princess. Any such candidate must gather support of a majority of the Princely Council, or four out of six votes (4/6). After such, the candidate with the majority of votes will be brought henceforth into the office of High Prince or Princess.

     

    -=Duties of the High Prince=-

     

    Grand Exarch to the Mali

    They serve as the final justice of the Dominion, ensuring all law of the state is carried out even in the most dire of circumstances. They take whichever case they wish, if not already dealt with by other Exarchs. All matters that concern international law go straight to the Grand Exarch.

    Only through fairness and true justice will the Dominion endure.

     

    Lord Protector of the Woodland Realm

    The High Prince serves also in tandem with the Prince of War in times of great conflict in order to ensure domestic security in the Dominion. Ultimately, they command the Virarim alongside the Prince of War, and even serve on the battlefield as an officer if the situation permits.

     

    Ironwood Emissary

    The High Prince must do all in their power to foster and develop foreign relations with other nations in order to maintain domestic tranquility and preserve the national security of the Dominion, both in times of peace and war. In addition, the High Prince must represent and protect the nation’s interests while abroad.

     

    Elven Exemplar

    In all things, the High Prince or Princess should serve as ceremonial and cultural head of the nation, guiding their people in all manner of celebration and ceremony, through religion, and ensuring that culture survives. In times of hardship, they must reassure the nation, in times of plenty, give thanks. The High Prince should encourage national unity in whichever way they can, encouraging cooperation and consensus throughout the Dominion. They must be the true symbol of the Dominion, and a shining example to all Mali.

     

    -= Princely Council =-

     

    Lords of Elvendom and representatives of the Elder Race, heads of the Shining Princedom and well-regarded Mali. Each individual possesses one (1) vote which may be cast when a voting cycle is called by any two (2) or more Princes. These cycles may be used to decide matters of war, policy, and other items of import, and require a strict majority in all cases. (4/6) In the event of a tie, the High Prince may break the tie.

     

    High Prince Belestram Sylvaeri

    -=-

    -=Managerial=-

    Prince of Foreign Relations, Khaine Csarathaire

    Prince of War, Kairn of Leyulin

     

    -=Representative=-

    Princess Awaiti Aureon of Irrinor

    Princess Titania Hawksong of Valleinor

    Prince Dak’ir Des’Nox of Velunor

    -=-

     

     

    -=Nomination Method=-

     

    In the event that the Dominion lacks any Prince or Princess, or in such cases where a Prince or Princess steps down, or is unable to continue their duties, the princely council will, without pause, convene to discuss potential candidates of the position, after such, they will hold debate, and accept public letters on behalf of the position. Any potential candidate must;

     

    - Be a naturalized citizen of the Dominion for a majority of such candidate’s lifespan.

     

    - Be a full-blooded mali.

     

    - Be a full member of the Court of Lords.

     

    - Have no criminal background, unless pardoned by a previous High Prince or Princess.

     

    After such a period of that the Princely Council needs to select candidates, The Princely Council will convene once more to vote on the position of any Prince or Princess. Any such candidate must gather support of a majority of the entire Princely Council, or four out of six votes (4/6). After such, the candidate with the majority of votes will be brought henceforth into the office of Prince or Princess.

     

    -=Description of Princely Duties=-

     

    Of All Princes Henceforth

    To maintain themselves as a shining beacon of hope to all elvenkind, to uphold the law of the land to their fullest extent, to attend council meetings and vote on motions presented by council members, to represent the interests of the Dominion as a whole,

     

    Prince of Foreign Affairs

    It is first and foremost the duty of the Prince of Foreign Affairs to ensure that the Dominion maintains positive relations with other nations of Atlas. In peacetime, to ensure tranquility with other nations, and foster long lasting and beneficial friendships. In times of war, or preparation of war, it is their duty to seek allies of the Dominion, that we may continue to protect elvenkind.

     

    Prince of War

    It is the first and foremost duty of the Prince of War to serve as General of the Dominion’s armies, working in tandem with the High Prince in times of war to ensure that the Dominion endures, to ensure that enemies of the United Dominion fail in any attempt to assail our people. It is this Prince that serves as the final bulwark against those that would bring harm unto the citizens of the Dominion.

     

    District Princes

    It is the first and foremost duty of the District Princes to ensure that the citizens of the Dominion are represented during Princely Council meetings, in respect to their specific districts. District Princes are expected to work in tandem with the steward sect in order to make district-wide changes to construction. In addition, district Princes should oversee municipal duties managed by the head steward of their district. In addition, district princes are responsible for the growth and progress of their distinct culture, to foster the arts, and faith. Finally, it is within their authority to assist the managerial princes in their duties if requested.

     

    -= Court of Lords=-

     

    Esteemed representatives of specialized operations, who direct problems and discussions to the Council, run day to day operation of the Princedom and address paramount municipal matters around the city of Caras Eldar. These roles are appointed directly by the Princely Council and may be removed by such means. It is this Court that deals with the lawmaking of the Dominion, ensuring that the needs of the public are met in accord with the Dominion’s mission of prosperity and order. This court is led by the Lord Steward of the Dominion.

    -=-

    Lady Steward Amuril Des’nox

    -=-

    Lord Exarch Melgarth Torena

    Lord Exarch Elleonora Caerme'onn

    Lord General Valkorion Ithelanen

    Lord Arcanist Crumena Lyliar

    Lord Architect Emanaf Delsaran

    Lord Treasurer Azoth Hawksong

    Lady Advisor Siri Ihelia

    -=-

    -=Description of Lordly Duties =-

     

    Lord Steward

    It is the first and foremost duty of the Lord Stewards to manage the day to day management of the city including taxes, buildings, commerce, and those regular stewards below them. They are allowed three assistants dubbed stewards to assist them in their duties, each, to be raised to their positions by none other than the Lord Steward themselves.

    Appointed by the Representative Princes

     

    Lord Exarch

    It is the first and foremost duty of the Lord Exarchs to ensure that the laws of the Dominion are most properly followed, interpreted, and enforced. They will head court proceedings of the criminal nature and give legal council to all of those who require it. It is also within their right to inspect and propose changes to laws which shall be given to the Princely Council to be voted upon in their sessions.

    Appointed by The High Prince

     

    Lord General

    It is the first and foremost duty of the Lord General to see to the safety of the Dominion in times of peace, and to serve as the Prince of War’s second in command during times of conflict or war. To ensure that law is being followed in all territories and states of the Dominion.

    Appointed by the Prince of War

     

    Lord Arcanist

    It is the first and foremost duty of the Lord Arcanist to regulate and control the use of magic throughout the Dominion. To bring potential experimentation and research to the Council for approval. To oversee all research and experimentation in the Dominion in pursuit of security and peace. To conduct collaborative efforts with other magical orders throughout Atlas. To ensure all cultural aspects of the Dominion are respected in their work.

    Appointed by the Princely Council

     

    Lord Architect

    It is the first and foremost duty of the Lord Architect to ensure that the Dominion’s infrastructural needs are met. To ensure, through proper oversight, that all buildings in the Dominion are safe and functional. To design and improve upon the Dominion, so that the city may better serve her people.

    Appointed by the Lord Steward

     

    Lord Merchant

    It is the first and foremost duty of the Lord Merchant to ensure that the Dominion is in a healthy financial state. To foster and manage the Bank of Caras Eldar throughout their time in office. To provide frequent and honest reports on the Dominion’s reserves of coin. To seek out financial opportunity for the Dominion.

    Appointed by the Lord Steward

     

    Lord Advisor

    It is the first and foremost duty of the Lord Advisor to serve as a historical record-keeper. Without knowing our history, we are doomed to repeat it. They create new records, organize old ones. In addition, they may attend Princely Council meetings to offer their historical input to the Princes. To overview the documentation of the Dominion and ensure all matters put into pen are up to date. To ensure all rosters and governmental information is up to date, throughout the Dominion.

    Appointed by High Prince

     

    -= Stewards=-

     

    Servants of the state, dedicated to administrative duties. They have jurisdiction over the housing, taxation, building, and trade conducted in the borders of the Dominion. This sect directly reports to the Court of Lords, and the Lord Steward. They are directly appointed by the Lord Steward of the Court of Lords, and can be removed by such persons.

     

    -=Stewards=-

    -=-

    Valleinor

     

    Azoth Hawksong

    ___

    ___

     

    Irrinor

    Avayla Winterleaf

    Len’ilum Calithil

    ___

     

    Velunor

    Maladem Uuthlini

    ___

    ___

    -=-

     

    -= People’s Committees =-

     

    Citizens from all walks of life that are allowed to sit in on council meetings, or request special priority meetings to discuss pertinent issues that the members of the Dominion face in their everyday lives. It is through this medium that citizens are able to communicate primarily with the councils. They hold no votes in council matters, but they are allowed to sit in and speak during meetings, with the same permission as council members. They are expected to follow all of the same conduct and rules that council members must follow. The committee consists as follows;

     

    Housing Committee

    Committee made up of those citizens who wish to discuss taxes, size of houses, and other details.

    Overseen by the Lord Steward

     

    Merchant’s Guild

    Committee made up of those citizens who buy or make wares and sell them for a profit

    Overseen by the Lord Merchant

     

    Research Committee

    Committee made up of scholars who wish to propose research projects and share their progress and findings.

    Overseen by the Lord Arcanist

     

     

     

     

    -= Meeting Conduct =-

     

    A major responsibility of both councils is to conduct frequent, productive meetings in order to discuss pertinent issues that the nation faces, and to solve them in a timely manner. During those such meetings, certain conduct must be followed to maintain an orderly, functioning meeting, where the Dominion may continue to progress and thrive.

     

    General Council Member Conduct

     

    - To undertake all preparation beforehand that is necessary and proper before council meetings to present proposals, ask questions, or make upcoming decisions.

     

    - To arrive on time.

     

    - To speak in turn, by permission of the meeting head.

     

    - To listen to the thoughts and opinions of other council members.

     

    - To participate and offer wisdom and caution to the council.

     

    - To ask questions to clarify understanding of any proposal or action.

     

    - To address council members by their correct titles.

     

    -=-

     

    To Propose a Course of Action

     

    - Request permission to motion from meeting head

     

    - State proposal

     

    - Discuss proposal

     

    - Call for a voting cycle

     

    - A majority vote is needed to pass any motion; (4/6)

     

    -= Hierarchy of Authority =-

     

    -= Proposals to Councils =-

     

    In the event that any citizen of the United Elven Dominion is dissatisfied with the current state of things, there are ways that they can bring their grievances to the councils, and bring change to the Dominion, as is their duty as citizens of the elven land. Proposals to the Council or Court currently come in two different methods;

    -=-

     

    Writ of Audience

    In the event that an impassioned citizen wishes to bring their perspective in on certain issues, or bring their proposal to the council in person, a citizen may request first and foremost, a Writ of Audience, handed out by members of the Court of Lords or the members of the Princely Council. If a member of either of the council deems the proposal worthy of an audience, Citizens will be issued a Writ which will allow them to attend the council’s meeting that corresponds with the writ’s instruction.

     

    Name:

    Age:

    Topic of Discussion:

    Available Times:

    Why Must You Appear in Person?

     

    -=-

     

    Written Proposal

    Should any citizen or mali of the Dominion wish to send forward a written proposal, they need only follow the proposal format as found on the bulletin board, or handed out by stewards. Then, a citizen must submit their proposal to any such member of the Court or the Council that they deem their proposal pertains to. Written proposals will be discussed during meetings of either council, and voted on immediately during such convention.

     

    Name:

    Age:

    Race:

    Topic of Discussion:

    Proposal:

     

    -=-

     

    -= Powers of the Government =-

     

    The Government of the Dominion must be a strong, unified force between all states under the Dominion. In order to ensure the safety of the nation, the governing body must be able to make fast, strong decisions; the following powers shall ensure that the Dominion’s government will remain a strong force in the land. 

     

    This Dominion-wide government shall have the power to regulate commerce and trade both on state and international level, as well as participate in global and domestic trade;

     

    - To represent the Dominion in foreign relations with other nations, states, parties;

     

    - To establish and uphold roads throughout the Dominion Lands;

     

    - To raise and support armies;

     

    - To provide and maintain a navy;

     

    - To create rules to regulate armed naval and land forces;

     

    - -To declare war;

     

    - To allow other elven cities to join in under the United Elven Dominion as states;

     

    - To establish a uniform naturalization rule of malikind;

     

    - To establish and maintain schooling for mali children or adults alike;

     

    - The Dominion shall have supreme authority to lay and collect taxes, to pay the debts and provide for the common defence;

     

    - To take all necessary and proper steps in order to ensure that the law of the Dominion is forced throughout the land under her control;

     

    - To provide health and aide services in the event of crises, to establish clinics in all states and territories;

     

    - To establish a national bank and trust in the Dominion;

     

    - To distribute land to guilds, parties, organizations, or other such interest groups that uphold the ideals of the Dominion;

     

    - To recognize and announce the achievement of members of the Dominion’s citizenry, or military;

     

    - To establish one prime court above all others, that justice and law may be meted out through the Dominion’s borders for high crimes and misdemeanors.

     

     

     

    -= Compendium of Rights =-

     

    Rights granted unto Dominion Citizens

     

    Article I

    For clarification, a citizen refers to all full blooded mali born or naturalized within the Dominion.

     

    Article I

    All citizens of the Dominion and settlements under her domain have the right to be present in, or represented in during a trial before the Exarchs of the Dominion upon request of any such accused citizens.

     

    Article II

    All citizens of the Dominion and settlements under her domain have the right to formally propose action in regards to both domestic and foreign concerns to the high and low courts of Caras Eldar.

     

    Article III

    All citizens of the dominion have the right to their own property, obtained either through purchased items, found, or given. This does not apply to property that endangers the Dominion. In addition, mali over the age of eighteen have the right to own housing within the Dominion.

     

    Article IV

    All citizens of the Dominion and settlements under her domain have the right to bear appropriate arms and armor unless specified otherwise in the case of domestic events.

     

    Article V

    All citizens of the Dominion and settlements under her domain have the right to apply and maintain employment within Caras Eldar and settlements within her domain.

     

    Article VI

    All citizens of the Dominion and settlements under her domain have the right to submit application for public governmental offices, such offices being the Court of Lords, and the Princely Council. Such application is to be reviewed under the existing Lords and Princes promptly.

     

    Article VII

    All citizens under the Dominion and settlements under her domain have the right to freely practice their religion, so long as such religions constitute as legal under the Codex of the Dominion.

     

    Rights granted unto Non-Mali

     

    Article I

    All non-mali of the Dominion and settlements under her domain have the right to bear appropriate arms and armor unless specified otherwise.

     

    Article II

    All non-mali of the Dominion and settlements under her domain have the right to apply and maintain employment within Caras Eldar and settlements within her domain.

     

    Article III

    All citizens under the Dominion and settlements under her domain have the right to freely practice their religion, so long as such religions constitute as legal under the Codex of the Dominion.

     

    Rights granted unto Children

     

    Article I

    For clarification, children refers to those mali under the age of fifty years, unless stated otherwise by other such laws applying to mali.

     

    Article II

    All states, as part of the Dominion, will take all appropriate measures to ensure that children are protected against all forms of discrimination, irrespective of the child’s, or his or her legal guardian’s, colour, age, sex, language, religion, ethnic origin, disability, birth or other status.

     

    Article III

    In all actions involving children, whether public or private affair, in courts of the Dominion, the best interest of the child should be considered the first and foremost factor of the decision.

     

    Article IV

    In all matters concerning punishment of a child henceforth, death shall never be considered as an option for punishment.

  8.  

    Multitudinous leaflets, printed upon sturdy reams of parchment, are distributed across the lands of fair Elvendom. Upon them, written in flowing Elvish script beneath the embossed Seal of the Dominion of Malin, the following verdict is issued:

     

     

     

     

    vEmNn5I.png

     

     

     

    -=-=-=-=-=-=--=-=-=-=-=-=--=-=-=-=-=-=-

    Following his arrest at the Norseth’onni Ball of Grand Harvest 1645, the Mali’ame Ac’Aelu Tinuvial is convicted by the High Council of crimes against the People of the Dominion of Malin. Having been found guilty of the willful garrison of paramilitary forces known as the Order Absolute, the harboring of dangerous voidal magics, and intended harm upon members of the High Council, he is sentenced to the following punishments, which are issued with the full authority of the Her Majesty's Government:

    -=-=-=-=-=-=--=-=-=-=-=-=--=-=-=-=-=-=-

     

    1. The title of Lord Arcanist, as well as the implied control and jurisdiction over the Caras Eldari District of Norseth’onn, is henceforth stripped from his person; he is removed, also, from any and all held positions upon the Lord’s Court, and will no longer be counted among the recognized nobility of the Dominion.

     

    1. The golemic spike which has been lodged in his person shall remain therein, and he shall be permanently barred from teaching the craft unto any further students.

     

    1. The Order Absolute is disbanded as of the issuing of this verdict, and their membership absorbed into the rightful Shield of the Elves, which is known in the Dominion as the Virarim. All weapons, armour, and other ordnance, as well as artillery and constructs, shall be deactivated, confiscated and yielded unto the latter authority.

     

    1. A moratorium shall be established upon the creation of ANY magical contraptions or artifacts within the bounds of Norseth’onn, including BUT NOT LIMITED TO golems, atronachs, magical artillery, arcane blades, and other such works. This moratorium may be appealed before the High Council after a grace period of three (3) Elven weeks.

     

    1. The convicted person shall join into the ranks of the Nae’lurir as they labour to mitigate the damage and corruption caused by the voidal effects of Norseth’onni manipulations, and aid in the removal of such areas (and others). The length of his tenure with the Druids shall be left to the discretion of the Oracle of the Nae’lurir, Artimec Caerme’onn, who shall release the convict when his debt to Wood Elven society is deemed to be paid in full.

     

    1. With consideration as to the gravity of the crimes committed, as well as the high level of public unrest inspired by his machinations, it is ruled that the convicted is to deliver a written and spoken public apology to the Council and People of the Dominion within two (2) Elven days of this ruling.


    -=-=-=-=-=-=--=-=-=-=-=-=--=-=-=-=-=-=-

    Pending the ignorance (or transgression) of any of the above terms, or further uprising by the remnant splinters of the defunct Order Absolute, the convicted person and the perpetrators thereof will be subjected to silencing, banishment, and summary execution.

     

    The Dominion Prevails.

    -=-=-=-=-=-=--=-=-=-=-=-=--=-=-=-=-=-=-

  9.  

    Notices are spread throughout the woodland realms, written in flowing Elvish script upon multitudinous leaflets of sturdy parchment. Each is stamped with the official Seal of the Dominion of Malin, and rustles as a peaceful breeze rolls through the Elven lands.

     

     

     

    MHTTNwm.png

     

     

     

    On this 12th day of Malin’s Welcome, in the year of Our Father 1643, it is hereby announced that the Bronze Rebellion is concluded, and the Parting of the Ways ended forthwith. By the Treaty of Mapleshire, and this subsequent Treaty of Adriante, the forces of the Dominion of Elvendom are made whole once more, beneath a united Council which shall rule iron-clad in Malin’s name.

     

    The Bronze Prince and those who rode with him are pardoned henceforth of the crimes of war-time and welcomed into the fold of kinsmen; for they are rendered equal among the united citizenry, and now direct their spears unto the enemies of all Elves who wish to live in freedom beneath the sun. The Prince and his allied lords, Khaine of the Family Csarathaire and Belestram of the House Sylvaeri, are welcomed to the High Council, and their stewardry is merged also, for the benefit of all.

     

    The aforementioned agreement is signed by the following dignitaries, in Malin’s name; by the Light of the Aspects, Aeriel, and the Ancestors.

     

     

    Her Grace, the High Princess Awaiti Aureon,

    And her United Council:

     

    =+=+===+=+=

     

    Prince Kairn of Leyulin

    Prince Belestram Sylvaeri

    Princess Titania Hawksong

    Prince Khaine Csarathaire

    Prince Ganzorig Des’Nox

     

     

    vEmNn5I.png

  10. MC name:

     

    3quinox_

     

    Character's name and age:

     

    Gavin Greyhame - Around 200-250

     

    Character’s Race:

     

    Tree Lord

     

    Link to your accepted magic application:

     

    Link.

     

    What magic(s) do you desire to teach?:

     

    Control of Nature & Nature's Communion

     

    Summarize the Lore of these Magics:

     

    Nature's Communion

     

    Fundamental (and indeed quintessential) to the work and life of a Druid, that which we call “Communion” begins within moments of an Aspirant’s Attunement. Like to the flow of waves upon a calm sea-shore the thrum of nature’s children will surround the new Druid, and with their new totem they will venture forth into a world which is aglow with new meaning. To make sense of this clamor will take them many years, and much meditation in the quieter places of the world, but afterwards they will find that the song of nature is less foreign; walking the paths of the forest will yield unto them in great volume and variance the voices of the world’s living things, flora and fauna. With each passing year of ardent study and meditative state, the burgeoning Druid will learn to listen and understand with greater aptitude, before at last becoming so attuned as to hear the song of nature with only the slightest amount of focus.

     

    Control of Nature

     

    And upon this base is built the second of the base Druidic arts, for though the term “Control” is somewhat a misnomer, an attuned Druid slowly develops the ability to request boons of the natural world with which he or she is now so well-acquainted. They find that they may will flora and fauna to adhere to their wishes, and hasten the growth of the former and alter the doings of the latter; by this art they may coax a root to grow swiftly through the wet earth, or a wolf to avoid their company for the time being. As the years pass and the Druid continues to practice and reflect upon the qualities of this gift they will find that living things respond more swiftly to their requests, until even the most reserved tree will most often shift at their behest.

     

    Write up a lesson that your character would give to a student. (Do note, we will be contacting aspiring teachers for a quick interview, to try to better gauge your knowledge and understanding):

     

    Lesson for Nature's Communion

     

     

     

     

     


     

    The Aspirant paces cautiously through the dark forest, weaving between great gnarled roots which churn the soil like the massive fingers of some primordial giant. It is day yet, though through the thick growth of needles only a few trickles of sunlight may be seen; indeed she is obliged to keep her eyes upon the path before her to avoid tripping over and falling flat. Ere long the long-suffering student would hear the playing of a rather obnoxious reed-pipe, and glancing upwards her unaccustomed eyes would behold a fairly well-lit clearing.

     

    At its grassy center stands an ancient stump, and upon the broad surface thereof a young man sits with a kalyuka at his lips. His ruddy cheeks are puffed out like twin apples, and upon his thick black hair is set what appears to be a crown of mistletoe and holly. He wears simple garb as may be expected of a peasant: an undyed linen shirt tied at the waist with a rope-belt, embroidered with coloured thread along the hem and collar, and a pair of green leggings of rough fabric. Something about the being seems not entirely human, however, and as he glances up to greet the Aspirant she would note that his eyes are glowing lightly, like those of a cat during night-time.

     

    “Er… Sir?” she coughs after a moment of increasingly annoying playing. “It’s a long road back to town, and it… well, it’s already getting dark, isn’t it?”

     

    This question is answered by a loud ‘toot’ at the pipe, and then blissful silence. The elder Druid’s luminous eyes trace skyward, where the first red and gold tongues of sunset may be seen creeping across the firmament.

     

    “So it is.” comes his voice at last, like coal-coke scraped across a sheet of metal, or the rumbling of a summer thunder in the distance. “So it is, my dear. And what of it? Not a lover of music.”

     

    “N-no, no, that’s not why.” the Aspirant replies, and shifts in place awkwardly. The grass of the clearing is somewhat damp, as it had rained in the previous day.

     

    “I would tell you the Fable of the Ant and the Grasshopper,” the elder Druid replies, and with a creak somewhat reminiscent of the shifting of a tree during high wind he makes to stand. His feet thud against the wet ground in a curiously heavy fashion, and he points at the young Druid with a crooked smile, “... but I fear the moral would be lost on you. In essence, you should always support the arts.”

     

    The Aspirant shifts once more, having remembered a rather different version of the story, but remains silent. The Tree Lord before her does not seem to notice (or care, particularly,) and continues with no pause for correction.

     

    “The kalyuka is a fascinating instrument, but I’m no flautist, that’s for damn sure.” Gavin says, and sets the pipe aside to rest upon the hard surface of the stump. “But the sun grows old in the sky, sister, and there are many creatures in this forest which would like nothing better than to have you for dinner. We may begin.”

     

    His student nods firmly, and folds her arms across her chest in a resolved fashion, as if eager to get started.

     

    “It has been some time since your Attunement, and I am certain that you have learned to listen to more than bird-song when pacing beneath the boughs of the forest, hrm?”

     

    The Aspirant nods again, and smiles slightly. “I communed with a little field-mouse the other day, and a spider the day before. Nothing too serious, just… listening to their thoughts, things like that.”

     

    The Druid nods at this, and for the first time his student would notice the barky patches upon his skin, and the way that his gnarled wreath appears to grow out of his head among his tousled hair. “The wiles of nature are many and varied. She is like a fine peasant woman, Aspirant, and if you listen to only parts of her song she will give you a crack across the jaw.”

     

    “I… er, what?”

     

    “Focusing on a single creature is well and good,” he explains, folding his broad arms. “But the living world is wider than that, much. When you are meditating, well and truly, you must not narrow your gaze to a single note, but the chorus proper. Do you understand?”

     

    “Ah… right, yes.” the student replies with some embarrassment, a pinkish hue coming into her cheeks.

     

    “No need for that.” Gavin grunts and waves his hand, and hoisting himself back onto the stump points to the ground before her. “Take a seat- we’ll listen together.”

     

    The Aspirant nods promptly, and lowers herself to the slightly muddy soil mindfully. Crossing her legs before her she begins to steady her breathing, as the Druid had taught her not so long ago.

     

    “Close your eyes, and don’t hurry your breath as it leaves you.” he reminds, not unkindly. “Allow your mind to drift to the blanker places, forget your worry about the wolves of night, and listen instead to what lives just beyond the edges of your consciousness.”

     

    The Aspirant acquiesces, though her brows furrow slightly at the mention of wolves. Her breathing deepens further, and after a moment her frame begins to visibly relax. She does not speak, for fear of breaking her concentration.

     

    “Good,” the Druid says, and his eyes are intent upon her form as their depths begin to glow more insistently. “Now… listen.”

     

    The Aspirant frowns, and seems about to speak- but then a curious expression overcomes her features, and she pauses. Beneath her lids the young Druid’s eyes begin to emit a light of her own, and her hands fidget upon her lap. “I-I hear them, I think. There are so many…”

     

    Gavin smiles to himself, turning his own gaze to the swiftly darkening sky. “That there are, dear. That there are. And you must take care not to listen to all of them- it’s easy for the newly-attuned to lose themselves in the song, and exhaust themselves completely.”

     

    “The grass,” the student says. “And the trees, and the lichen upon them, and… and even the beetles and worms in the earth. Digging, delighting in the recent rain… wanting for warmth, and… I can’t quite make it out… hungry?”

     

    At this the relative silence of the clearing is pierced by a low growl, and the cracking of twigs heralds the coming of a great furred beast as it forces its way through the undergrowth towards them. The last rays of the sun depart the sky, leaving only a slight pink glow in their wake, and a wheel of stars.

     
     

     

     

     

    Lesson for Control of Nature

     

     

     

     


     

    The young Druid’s ears perk at the soun, and her slightly-glowing green eyes shoot open with surprise. Before her, only about ten feet away, stands a large bear with black fur and a white muzzle. Its eyes, small compared to its great size, blink in the gloaming, and stare at the two with a rather hungry expression. Another low growl emits from between its sharp teeth, and it begins to lumber forward, slowly, as if to test the waters.

     

    “S-Sir! G-Gavin!” the Aspirant wheezes, shaking ever so slightly but remaining as still as possible as she rises to stand.

     

    “Not since Anthos.” the older Druid replies, having made his way with surprising sprightliness to her side.

     

    “W-what?” his student manages, incredulous and terrified in equal measure to find him so close beside her.

     

    “Doesn’t matter. Why don’t you see what our friend wants?” Gavin asks, and jerks his chin towards the encroaching bear, who is now only about a meter or two away.

     

    “I…” With a worried frown the Aspirant returns her gaze to the great ursine creature, and breathing rather heavily now she closes her eyes in order to commune with it more efficiently. Her face contorts in focus, and after a moment she shudders. “He’s… he’s hungry. There are some roots… somewhere in this clearing…. that he’s fond of.”

     

    “Ha!” the Tree Lord laughs. “The goldenseal! Me too… good for curing colds and the like.” He scratches at his chin for a moment, thoughtfully gazing at the bear. “But there’s no reason to be rude. Why don’t you ask him if it would be alright for us to leave him to dig them up in peace?”

     

    “Ask?” the young druidess asks, tiring quite fast now as she maintains her connection.

     

    “Ask.” Gavin repeats, pacing slowly towards her. “Though not with words, yeah? Let the idea linger on top of your mind as you commune with him, and perhaps he will acquiesce.”

     

    The student shudders slightly as she returns her full attention to the communion, and her face twitches as she struggles to relay her wishes mentally. After a moment, the silence of the clearing is once more broken by a surly huff, and the padding of heavy paws as the bear trudges over to the tree-stump to begin digging at its base.

     

    “I-it… it worked?” she whispers as the light of connection leaves her eyes, unsteady on her feet as she begins to back away.

     

    “It did.” Gavin replies, offering a woody arm to support her tired frame. “But we ought not linger overlong lest he change his mind about you. Bears are grumpy old fellows as a general rule, and this one’s particularly ornery it seems.”

     

    The Aspirant nods, and together the two start off for the village which lies upon the outskirts of the forest. “Wait a moment,” she mutters after a moment. “What about your flute?”

    “Doesn’t matter. I was shite at it anyway.”

     
     

     

     

    Do you have a Teacher App you are dropping due to this app? If so, link it:

     

    No.

     

    Have you applied to teach this magic on this character before, and had it denied? If so, link the app:

     

    No.

     

  11.  

    magic_book_by_freeminds.jpg

     

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    A fine leather-bound tome may be found in some of the libraries and halls of the Dwarves, its thick surface tooled to resemble a pair of crossed chains. Below this relief is written, in Dwarvish: “The Tale of Burri the Chain-breaker and the Fifteen Bindings of Urdûshinbâr: Chapter II.” Should it be opened, the rune-covered parchment crackles beneath the reader’s fingers.

     

    The first chapter, wherein Burri sets out upon his journey and discovers his destiny, may be found beside it on the shelf, HERE.

    ~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~

     

    The tale of the Binding hearkens back to an age in which the giant-kin of that region were ruled by a powerful clan known as the Mattermights, who were the seed of an enormous, towering creature who claimed to be the first of all his race. He was called Bad-urus in the Dwarvish Speech, and had by a giantess a series of fifteen sons who laid claim to dominion of all the lands twixt earth and sky. From his colossal throne in Brûrhardgar he ruled a mountain-kingdom to rival even that of the modern Dwarves, and laid waste to those who infringed upon it (and many who did not, also.) The other giants lived in fear of him, and followed his example to commit cruelties many and grievous in spite of their nature, which is not predisposed towards evil.

     

    The youngest and smallest of the Mattermights in those early years of our world was called Cloudy-head, or Urdûshinbâr by the Dwarves. Fate had dealt him a ***** hand indeed, for he was unlike his father and brothers in ambition and manner; he cared not for subjugation and loved well the other creatures which dwelled about the mountain passes. While diminutive by the standards of his race, he possessed a wealth of cunning elsewise unknown among his people, as well as an affinity for masonry and smith-craft. These he learnt from the manses of Dwarves which dwelt then in small numbers about those parts, before they were cast down and destroyed by his brothers.

     

    It was by the ardent labours of Urdûshinbâr that the fortress-walls of the giant-king’s seat were raised at aforementioned Brûrhardgar, the first and only true Giant fortification in all of history. He forged titanic iron hammers for the other giants as well, but despaired, for the youngest son of Mattermight saw the woe they wreaked and regretted it deeply. He often walked among the ruined dwarf-halls alone but for the stars, and sang a lament for their deaths- for there were many in those dark times. And in the broken throne of one such fallen manse he found a gemstone of uncommon visage, and was smitten with it, as many had been before him, and after. Bearing it to Brûrhardgar he made to entreat his father.

     

    “Alas! Were it not for thy warmongering the sons of the clouds could become a great and mighty people; but endless wars will diminish our race, and cause our great strength to be spent for naught. Therefore I will forge for thee no more, save only those things which do not make war and harm.” the prince spoke unto his liege, and brought out the round gem so that the latter might see its beauty.  “For there is more to this world than carnage and strength-of-arms, father! I bid thee gaze into the depths of this treasure of the Dwarves, which holds all the grace of the world within it, and weep, as I do. Such things I could make for thee, and our race would rejoice in their light!”

     

    In a kinder world his father might have been swayed, but this tale is of binding, of pain, of betrayal and of other dark things. Harsh was the anger of the Mountain King, and he leapt down from his throne in blind wroth. With his own strength he tore Urdûshinbâr’s hand from his body along with the great gemstone, and said unto him:“If thou willst not forge war for me thou willst forge it for none, and as I gave thee life, it is mine to take away also!”  And thereafter he smote the youngest son of his seed down upon the mountain-side in shame, to die among the ravines far from his seat. “And be cursed, Cloudyhead, dwarrow-lover!” his brothers called down to him as he fell, “For thou art no kin of ours!”

     

    But Urdûshinbâr was not slain, and bound his wound in secret and hiding, alone and unassisted. For though his dissension had been sparked for their sake, the remaining dwarves did not render help unto him. Indeed in those days many of their number who still lived in those parts began to pay homage to Bad-urus, who had set their gem in his mighty crown and claimed kingship over the dwedmar also. Among those who came were a particularly wicked House called the Black-locks, of whom more will be told later. In any case many ogres, trolls, and other mountain-folk paid the Mountain King obeisance during this time also. He ruled all these peoples harshly, and loved them not.

     

    But his scorned son had prophesied truly, and in spite of his might Bad-urus was a foolish creature- his mind was more often akin to that of a beast than a sentient being. Therefore downfall came swiftly to him, for Urdûshinbâr would bear it not to see the evil of his race proliferate and was not idle, and from the shadows conceived of ways to bring about the doom of his House. He did this first by dealing death to his cruel brothers, who oft departed Brûrhardgar in order to raid the mountains, and to fight one another among the peaks. Each in time met their ends, in deep moraines, beneath rockslides, and other traps- and each saw Urdûshinbâr before the end, and named him for a kinslayer. “Nay. Be cursed, son of the clouds,” he replied, “For thou art no kin of mine.”

     

    Bad-urus’ influence over the petty-giants grew weaker as his sons perished, and ere long even the lesser races began to quit themselves of his rule. As his holdings decreased his wrath burned ever more hotly, and he grew to fear his own shadow. Little remained of his once-great Kingdom save for Brûrhardgar itself, and it was there that his youngest offspring came to him, in order for to make the breaking of the Mattermights complete.

     

    Upon that mountain-top they fought for many days and many nights, the father by fist and the son by hammer, and each held his own. Every strike of the Mountain King’s hand cast down mountains, each swing of Urdûshinbâr’s hammer brought lightning from the heavens, and by their combat was much of Brûrhardgar destroyed in its entirety. At long last the Mountain King fell, for his strength had waned in the latter days of his reign, and with this blow his dominion also was shattered. The petty-giants fled down from the mountains to scatter on the wind, and nevermore would their kin gather thusly in one place, for they were and are a simple race with little instinct for unity save beneath a greater strength than they (which is rare.) In any case Urdûshinbâr had received a wound also, and lost his reason for quite some time. It was in this state that a group of dwarves found the two, having made their way in a great host to investigate the source of the clamor.

     

    It should be noted that these dwarrows were not of the kin of Hollowbold or even of any of the Clans of the later Grand Kingdom, but rather belonged to a far-flung house of Urguan’s folk which has since passed into oblivion. They were themselves named Black-locks, and were with few exceptions a wicked tribe of grim and malicious creatures who took great pleasure in the subjugation and enslavement of their own race, as well as other senseless cruelties. In later times their line was hunted down and slaughtered by other dwarves, but at the time of Bad-urus’ reign they were the eminent clan in the area and had no love for Urdûshinbâr.

     

    The Lord of the Black-locks at the time was a dwarf named Bybur Softbrow, whose heart was black with malice. As is often the case with petty henchmen he harboured a great hatred for all his masters, and finding Urdûshinbâr insensate and Bad-urus dead he clapped his hands with glee. “I am doubly-blessed today; for the crown of the Mountain King will hereafter be an heirloom of my house, and one never knows when he might have need of a captive giant!” he declared, “After all none is more cursed than the kinslayer, and the Brathmordakin will bless me for enslaving him.” Bybur did not forget to add the last part, for he fancied himself well-versed in religious jurisprudence (which, of course, he was not.)

     

    The Lord of the Blacklocks bid his mightiest smiths to gather up the great hammers of the giants in order for to forge them anew into fifteen shackles, and caused the still-living Urdûshinbâr to be bound by iron and magic in the darkness of a hollow mountain. In the chains the Black-lock smiths wove a mighty spell which forbade his unbinding save by a dwarf who bore their heirloom, which is of course to say, any Black-lock who might have need of him. In such a fashion was the last of the Mattermights consigned to a black pit from which there was no escape, and sealed away.

     

    The Black-locks lived in those parts for some years, but ere long were slain and disbanded across the mountains for their past evils. The tale of Urdûshinbâr therefore passed with them, and diminished at long-last into legend remembered in pieces only. The mountain’s location was forgotten, and when precious gems were discovered there many years later, the trade-town of Erabâk sprung unhindered. So it was that Urdûshinbâr’s piteous groans of captivity became local legend, and the mountain was named Aglâb-mênabad in their stead.

     

     

    [To be continued.]

  12. magic_book_by_freeminds.jpg

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    A fine leather-bound tome may be found in some of the libraries and halls of the Dwarves, its thick surface tooled to resemble a pair of crossed chains. Below this relief is written, in Dwarvish: “The Tale of Burri the Chain-breaker and the Fifteen Bindings of Urdûshinbâr: Chapter I.” Should it be opened, the rune-covered parchment crackles beneath the reader’s fingers.

     

    ~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~

     

     

    It is said that when the world was young there was a vast mountain peak which rose on high and clove the clouds asunder- one of the mightiest in any land, then or since- and which for its breadth might have been a pillar of the world. At its feet lay Erabâk, a rich and mighty hold-fast which subsisted on the trade and refinement of precious gems, drawn forth from deep mines. It was a home well-suited to dwarrow-folk, for while the toil was arduous they delighted in the coaxing of gemstones from the stone, and among them were found some of the finest jewelers ever to have sprung of the line of Urguan.

     

    The mount was called Aglâb-mênabad, “The Singing Mountain”, and when the bright moonlight shone over its pinnacle a great howling was oft-heard by the dwarves of Erabâk.  Many believed it to be haunted by the spirit of some long-perished fire drake, or that it was a gate into the Halls of Khaz’A’Dentrumm, but none knew its true nature; the dwarrows did not venture much upon it, and gave its slopes a wide berth for fear of being cursed by its mystery. In such a time and place lived a small dwarf named Burri, and it is he whom this tale concerns most primarily. As it happens he was a simple dwarrow of no particular wealth or breeding, the seventh son of an iron-miner who possessed only middling fortune.

     

    Destiny has a curious way of making itself known in such low places, and so it was in this instance, as you will soon read; for Burri possessed no trove of gold, nor gems, save for one which had been given to him as curious heirloom. “My young lad,” his father had uttered as he lay upon his deathbed, “Alas, for I have scarce inheritance left to give which does not already belong to thy brothers, and neither lands nor titles to gift unto thee. But keep faith, for thou art the seventh son of my line, as I was of my own sire, and therefore thy inheritance is that of the Gods’ grace; great deeds are to be expected of thee. I bid therefore that thy hand take one thing from what remains of my meager wealth, and venture out into the wider world to seek your fortune.”

     

    This boon Burri accepted with heavy heart, but when he came to the vault he found it emptied but for a few tarnished golden coins and a cracked fire-opal, which looked to have been cloven with a blade. Of these he chose the gem, and took it not for its value but as memory of his father, whom he loved well and dearly. Keeping it close the dwarf quit the manse of his elders, and departed from Hollowbold the Great into the wider lands as his sire had bid him.  In those days the holdings of the dwarves were broad indeed, and Burri traveled many roads and endured many adventures, which were not always pleasant and of which no tales tell. Ere long he came to work at a miners’ Inn at aforementioned Erabâk- there he found a hard life, but virtuous, for though he was a commoner dwarf he was possessed of a noble spirit indeed.

     

    It is by this grace that Burri is not known to posterity as the “Ale-pourer”, for even in this lowest of places did providence make itself known to this seventh son. It came to him one night as he sat and gazed into the depths of his father’s boon, as he often did- for the crack did little to dim its beauty. As he looked into the opal the world became still and silent, and even the hoots of the night-owl beyond his window were dampened. And in this silence a song came from the stone: a dirge, and a voice akin to a deep summer thunder. And as he listened the voice came louder, and with it a sound like the pounding of war-drums. A bright light breached through the pearlescent cracks of the stone, and illuminated all that was in his small chamber. Great fear seized Burri’s heart, but the dwarf’s gaze could not be broken from the reflection.

     

    For in its depths he beheld Aglâb-mênabad rising from the foothills, and in its midst an ember smoldered. He saw also the dark outline of a hand upon the stone, a mighty crown, a melting hammer, and chains which bound a flame to earth and stone. The mountain howled, and in its song he heard a deep sorrow fraught with misery- bound and captive. He saw wicked, twisted dwarves also, with hair black as pitch and eyes of crystal blue which burned with greed. The light shone bright as sun-rays then, and went out- but in Burri’s grip the opal turned then hot as a glede, so that his hands were scorched by it.

     

    “Fie!” the dwarf cried as he let it fall, “For surely this is no ordinary gem, that sings so, and burns me thusly!” And indeed it was not, for unbeknownst to Burri it was called the Fihruldânak, and had by that time wrought much, both good and evil. It was said that it had been given unto Urguan himself by subdued demons of the depths, and in all of history few stones have been so coveted, and so beloved; for in its depths it was said that one could see beyond the grey shadows of the world and into the past, and furthermore that all which was beautiful to dwarves did dwell within it. Of the refining and breaking of Fihruldânak many tales are told, not least among them that of the War of Possession, but as it plays only a minor part the author will not belabour this particular telling with their length. How it had come to Burri’s father cannot be fathomed, but its fate was woven with his regardless.

     

    It is not wise even for the greatest Lord to ignore such a vision, and simple Burri knew well that the counsel of magic stones should not be taken lightly. Therefore despite his trepidation he decided to investigate, and on the next day, which was that of Midsummer, he began to ascend the great slopes of Aglâb-mênabad. He brought with him the Fihruldânak and no companions, for he had no friends who did not fear the haunted peak. The climb was a long and slow one, for he was no alpinist, and though the bluffs were largely lacking in ice and moraine the sun had sunk to eventide by the time the dwarf had reached the end of his journey. He came to rest upon a boulder, and cast his gaze about the dusk-lit summit in search of answers.

     

    “Lo!” exclaimed Burri with interest, for the peak of the mountain was no peak at all, and rather a great yawning chasm from whence rose a great and powerful stench of sulfur. “What curious fortune!” wondered he, “For the mountain which sings is not haunted at all- though it may well spit fire. Was it this I was meant to find, I wonder?” But the opal flared hot in his hands once more, and Burri knew that he would have to venture further still. Setting his piton-anchor, he began to descend along a length of his trusty hempen rope just as the silver beams of moonlight leapt forth above the horizon. Nevertheless it was a dark pit, with walls of black basalt which wicked away all light. The dwarrow’s eyes therefore sought in vain for some hint of his waking-dream, for all that could be seen in the gloaming were the endless walls of rough stone, lacking in soot or any other mark. Ere long he had come to the end of his rope, and dangling there in the darkness he felt that all his climbing might have been in vain. He made to light a candle for to see, but lo!

     

    From the darkness came a voice alike to the one which had issued from the Fihruldânak, and caused the hairs upon his neck to stand up. “I pity thee, candle-lighter!” it called from the stinking depths, and a wind like a hurricane rose with it to gutter out Burri’s lonely flame. “For many years has it been since last I smell’t dwarf, and by my will thou shalt regret thy coming.”

     

    “Ach, mountain-master! Mercy!” The dwarf shook as he was cloaked again in the gloom, clinging to his rope even as his face grew pale with fright. His sharp gaze sought to make sense of the voice in the deep dark, to no avail. “I beg thee, mercy- for I am naught but a poor mountain-dwarrow, a’sprung of Tumûnzâhar the Great. My name is Burri, son of Durmon the One-Eyed, and I wish unto thee no harm or mischief.” Here of course he committed a grave error, for as you will come to read in further tales the name of a dwarf is a powerful thing, and should not be spoken lightly; dragons, demons, and other such beasts may use it to their advantage. Luckily Burri was more fortunate than that, as you will soon see.

     

    As he spoke the moon peeked her rays into the mouth of the great dark mountain to reveal a cavernous abyss. The empty vastness lay below him, larger even than the grottoes of Hollowbold herself, and along the walls were multifarious precious gems which shone like stars in the gloom. “Dwarf!” the voice roared again, and in its tones were pain and anger in equal measure. “Come to gloat upon my piteous adversity, no doubt! Be cursed, unwelcome one, and may you wither here with me!” With these words came a tremor from the deeps, and made loose the piton-anchor which held fast poor Burri’s binding. The dwarf cried out in fear as he found himself unfastened, and tumbling into the abyss saw the moonlit maw of the mountain shrink above him unto a size no larger than a Dwarven shilling.

     

    But in place of being dashed upon the rocks he found himself slowed upon what he thought might be a breadth of hardened leather, which rose up to greet his descent. But as moongleam cast further back the curtains of darkness, Burri’s beard bristled white with terror- for he found his salvation to be no tarpaulin at all, but instead a hand of leviathan proportions, which hung disembodied from the gloom. And as he cast his gaze upward he beheld by the burgeoning light of the moon a vast and pallid face with features craggy and uncouth, as if rough-hewn from a hunk of mountain-rock by an amateur- but it was the creature’s eyes which caused Burri’s heart to pause in its steps, so fearsome was the hatred therein. Like red lanterns they were, aglow with moonlight and focused beneath fierce and bushy brows of bristling hair. Each movement of its enormous form was accompanied by a deep thunder of metal, and the coming light revealed that the beast’s corded arm bore upon it seven chains of monumental size, with seven further upon his other.

     

    “W-w-who art thou, o’ mighty one?” Burri managed at last. Unbidden his hand went to the opal in his pocket and found to be warm, as if left out in the sun. “For by thy words it seems that thou knowest me, though I do not know thee in return- and if I am to be eaten I would like to know the name of such a creature as thee, and by what sorcery thy form was bound in such a deep place.”

     

    “The mark of the Black-locks is not upon thy face, Burri the Candle-lighter,” the giant said then, and some of the passion faded from his eyes, “Very well, dwarrow.”

     

    As the giant set Burri down upon the dark floor of the cavern he began to speak, and wove a tale such that seldom few had ever heard- a tale which hearkened to the time before small dwarf-kingdoms and towns like Erabâk were the eminent force in the mountains, when ogres, dragons, giants, and other monstrous beasts waged battle for dominion of the land twixt earth and sky. Scarce records of these times existed among Burri’s people then (or now, for that matter) and those that did had begun to drift into the creeping oblivion of myth. One such narrative was concerned with the “Binding of Urdûshinbâr”, which by the time of Burri’s birth had been largely forgotten by the Dwarven lorekeepers.

     

    [The tale is continued HERE.]

     

     

     

     

     

     

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