-
Posts
22 -
Joined
-
Last visited
-
If you have been contacted by the Order of Equilibrium and wish to join the ranks of our fine organization. Please fill out the following form in a comment below so we can create an official roster. Once you have done that and have been accepted please download the skin. -jjac319 (Ingavr Armahnk) Skin: http://lh3.ggpht.com/wJyTHDqVOf2ISV7Kh2GpzCzEq6Yt6gyPVdNQuQaTZ1OxRWvJ-exWY4k2KfnWrCBNa8hbJdppKJmPIL12r0hlbw Form IC Name: Username: Skype Name: Do you accept the Sanctum of the Light? Do you swear loyalty to the Order of Equilibrium?
-
The Concept of Light (Good and Evil) A Thesis by Prime Judicator Ingvar Armahnk The question of what is good and what is evil has been present within society since the dawn of creation. The common dichotomy has been given an answer by religion, ethics and morals by churches, nations and leaders of the land. Yet we must ponder, does a being require a religion or a nobleman to decide what is good? Let us take the example of murder in society. Does one not feel grievous after taking the life of another creature with or without the knowledge of a higher power? I believe the answer is yes. Another example is the action of theft. Does a person not feel regret for their actions after they have taken something which is not truly theirs? These are questions we as people of society must raise in order to understand our presence within the universe. The dictation of what is good and evil comes from the human being naturally. Regardless of the Creator’s word or a spirits law we would still have that grievous feeling of murder or the feeling of regret after stealing. So how did religion come to be if man naturally knew what was right and wrong? Why do the ancient texts give us laws to live our lives by? The answer to this question can be explained through a concept of light. Let us portray goodness much like light. Light makes up the universe yet its origin is not clear. It allows us to see colours, gives us warmth and look further down the path we travel amongst. However light cannot be contained in a jar nor captured. Goodness is much like light allowing us to bring joy to our society and ourselves much like the warmth light brings us. And like light goodness cannot be captured or sealed away. I believe goodness is light, an infinite source of power that we do not know the origin of. As stated before, light is everywhere in our world. The very fabrics of our reality depend on its existence. What light is made out of we cannot be certain yet we can be certain it exists. So how did the world come to be if the Creator and the scriptures are not true? The scriptures cannot be proven false for no actual being was present during the time of its legacy. Yet with the concept of light one can theorize that perhaps the Creator himself was a entity of light. An entity existing from concentrated light itself that with its energy became omnipotent. The Creator as it is written had the power to create human life and the world.. Another example of light, the power of magic. Perhaps magic is not a “gift” from the Creator but instead that same concentrated or harnessed light on a much smaller scale, giving the harnesser the power of miracles. Yet one must consider the fact that if light exists in the universe, what occurs in its place where it does not? The answer is the absence of light, darkness. Much like light darkness too has great power and makes up the reality in which we live. One can argue that if the Creator is a entity of light in the universe, than Iblees is possibly a entity of concentrated darkness. And much like the mages of goodwill there are the undead and necromancers who harness the energy of darkness and use it for their benefit. Therefore through this thesis one can theorize that the universe in the grandest scheme is made up of two energies in which all other forms of energy or power derive from. Lightness and darkness. Then how do we associate the ideas of light and dark to the moral dichotomy of good and evil. Light is forever present in the universe as is darkness. If the Creator truly was the ultimate being of the universe he could simply eliminate Iblees and evil with the tip of his finger. Yet the Creator is not the ultimate being, there is no such thing. Iblees and the creator are simply entities of light and darkness that wield great power. Now for creation, we are not so different. I believe that we are too entities of light as the Creator made us from his own hands, therefore we are natural beings of light. The undead are the same yet for darkness. They were created from an entity of darkness (Iblees) and therefore are naturally dark. Thus, the natural feeling of what is “good” as discussed previously in this thesis is the actual exertion of light in the universe that resides naturally within ourselves. The feeling of joy and tranquility of doing good is the power of light within us. The feeling of anger and bloodlust is the power of darkness that appears foreign to most. So what happens when an individual obtains enough light or darkness? The answer to this question is most intriguing since its conclusion is truly unknown. When we look at the angeuls and daemons of the Creator, they too are concentrated entities of light with daemons being a mixture of both light and darkness due to Iblees’s intervention of their race. It is said that angeuls and daemons both have a sense of tranquility or higher knowledge than other creation. I believe this sense of grace comes from a binding with light. If someone can exert enough light by creating goodness in society, they too can obtain the binding leading them to a reality in which they have full understanding, eternal peace and infinite tranquility. The answer to exist can therefore be achieved. We as creations of light naturally seek this binding ever since the first breath we take. It is our duty to create light to suppress darkness within our reality by following the natural morals of man and to eliminate the natural energy of darkness. This is the concept of light.All those that believe in this concept may attribute to the existence of light by becoming stronger entities of light through acts of goodwill. Yet we must understand that goodness or light cannot simply be forced on to another being. The true light comes from within the self’s decision to do what naturally feels right, it cannot be simply because “the scripture says so”. In order for one to obtain the binding of the universe with light, they must truly believe in its power.
-
The Sanctum of Light The sanctum of light is a philosophical belief that has recently arose in the land of Polaris. The belief focuses on the idea of the single being and their connection to the universe which teaches its followers to seek perfection and satisfaction in life within themselves. The philosophy is more based on practice of virtue rather than passive worship to a god or ultimate power. The Sanctum of Light does is non-theistic and therefore does not believe in the creator or other theist like doctrines. Instead it follows the ideas that everything can be proved through fact and critical thinking as given by the logic of the universe. The sanctum of light believes that within the universe there is a source of good known as “the light” and it is the duty of all beings to spread this power source through acts of love, honour and various other positive actions that make the self closer to the light. Followers of the light known as “travellers” by the philosophy believe in the idea that ever since their birth they have been given the purpose to seek a connection between themselves and the universe known as “the binding”. A being can only obtain the binding through creating light or goodness in society. As they create more good in society they get closer to binding with the universe. It is said that once a person has fully bonded with the universe an overwhelming sense of peace, tranquility and fullness will fill their lives till the day they cease to exist. The sanctum has no true set of laws or doctrines unlike many of the current religions seen in Athera. The idea of good is outlined by the “Order of Equilibrium” which is an organization that began the sanctum of light. The order is made up of beings that have dedicated their lives to seeking the light. The order has numerous writings written by its members that discuss the ideas of good within the universe. Members of the philosophy tend to follow the opinions of these writings however the sanctum ultimately lets the traveller decide for themselves as the philosophy believes in the idea that people cannot be told to be good. Instead people must decide to be good in order to obtain true light. The sanctum of light has no true place of worship such as a church. Instead the Order of Equilibrium has created “Pantheons” which are buildings run by the order. A pantheon’s purpose is to house knowledge of the universe for all to obtain. Numerous books on magic to fictitious writings can be found in a pantheon. Members of the Order live in these buildings and assist travellers in their quest for the binding by giving them advice on all topics. There is no mandatory pilgrimage to a pantheon and instead a member of the sanctum can go whenever they feel. The Order of Equilibrium The Order of Equilibrium is the official organization of the Sanctum of Light. The group began the philosophy and has made it their sworn duty to protect the source of light within the universe and eliminate its opposing forces. The Sect is divided up into numerous guilds that take on various responsibilities within the organization. Judicators Judicators are the oldest and original founding members of the order. It is their responsibility to determine what creates light in society and what creates darkness (the opposing force of light). Judicators write many of the papers discussing certain themes for the Sect of the Universe. The Judicator’s are lead by the Judicator Prime who is elected by his fellow judicators. A Judicator may also be called upon by a follower of the Sanctum to judge a personal issue or dispute where a person is unsure of what choice they should make. Executioners Executioners are the warriors of the order who have dedicated their lives to ridding the universe of darkness and other opposing forces of the light. They are trained fighters and tend to have strict regulations that are outlined in their “Executioners Code”. The code is a set of rules based off the teachings of the order which all executioners must uphold in order to remain a executioner. Executioners train for combat everyday and live with their fellow brethren in the Pantheon for the majority of their life when not out ridding the world of darkness. The Executioners are lead by an Executioner Prime who is appointed by the Judicator Prime. Chroniclers Chroniclers are responsible for the obtainment and spread of knowledge by the Order of Equilibrium. Knowledge is considered the ultimate source of light by the order and therefore chronicler’s have made it their duty to understand everything the universe has to offer and share that knowledge with all who wish to learn it. The Chroniclers mainly bring books to the Pantheon and assist members of the sanctum in finding information about certain fields. Many chroniclers can speak numerous tongues and are very informed with the land. The Chroniclers also may write theses on certain topics yet they must be approved by the Judicator Prime. The Chroniclers are lead by a Chronicler Prime who is appointed by the Judicator Prime. Virtues of the Sanctum Virtues are qualities that the Order of Equilibrium has listed as good for the universe. The order believes that if a person follows and demonstrates these virtues they will be able to create the binding with the universe and create light for the betterment of society. The list is ordered from the most important virtues to the least important virtues. Knowledge-the understanding of the universe along with critical thinking and self-awareness Justice- To demonstrate fairness in society and what is truly right. Honour- To uphold oaths and promises, to show respect to fellow beings and to have a sense of pride of existing. Love- To demonstrate kindness, empathy and all aspects of charity within society. Hope- To demonstrate faith in the universe and determination to do good when surrounded by bad as a being. Modesty- To understand one is not as important in the grand scheme of things and therefore should not boast about their existence or achievements. One should believe their existence is just as important as any other beings is. Vices of the Sanctum Vices are qualities that the Order of Equilibrium has listed as bad for the universe and are considered “dark” as they oppose the aspect of light. The order believes that following the vices will result in a weaker connection to the universe creating a person to lose sight on their purpose and be engulfed into darkness as demonstrated by their actions. Apathy- To not care about anything including ones being, the universe and the concept of goodness or light. Ignorance- To avoid reality or logic when confronted by it. Dishonour- To lie and bring shame to your name along with disrespecting other beings. Hatred- To assault fellow beings through physical, mental or verbal harm due to you disliking them. Arrogance- To believe that one’s existence is more important than everyone elses. Injustice- To treat others unfairly in society for your own benefit. Official texts from the Order of Equilibrium [topic=https://www.lordofthecraft.net/topic/117349-the-concept-of-light-a-thesis-by-ingvar-armahnk-of-the-sanctum-of-light/]The Concept of Light- A Thesis by Prime Judicator Ingvar Armahnk ((Roster)) WIP
-
Ivae'Fenn Ranger Manual Written by Tahorran Sulii, 1st Warden, Ranger Regiment, Ivae’Fenn “With Honour Comes Blood” Introduction Congratulations on becoming part of the 1st Ranger’s regiment. It is your duty as Rangers to serve and protect the Princedom and its people. You are a protector, a guardian of the people, do not forget this when you slay the enemies that will lay upon you in the fields of war. As your warden, I Tahorran Sulii have written this book so that the Ranger and his legacy can be studied and perfected, for the title is that of the up most respect of the Ivae’Fenn. In this novel, you will learn everything you need to know about how to be the ideal ranger. If you have any questions feel free to ask myself or a fellow ranger. With Honour Comes Blood Signed, 1st Warden Tahorran Sulii Chapter 1: Origin and Explanation of the Ranger The word Ranger is derived from the ancient elven word Ber’eyha’sil meaning bow and sword. A ranger is a soldier who is trained in both archery and swordsmanship. They are intelligent fighters and kill with precision usually with their bow as a primary weapon. The Ranger is the most agile and adaptive unit in the Ivae’Fenn. They can work well in units however do not require the strength of their comrades to protect themselves in combat. The Ranger sets an example for the rest of the Ivae’Fenn both on and off the battlefield. They are famous for their volunteer work when off duty and tend to be very honest and loyal warriors. When In combat a Ranger does not retreat from death, in fact they embrace such a cause. At the beginning of their training till their last breath, Ranger’s live by the creed “With Honour Comes Blood”. This saying states that a Ranger finds honour by eliminating their enemies, and if so in the process losing their lives to do so. However, although a ranger may kill without mercy, they will always kill with respect. Any barbaric or unethical method of death such as castration, torture or drowning is frowned upon by a Ranger. For it was not a kill of honour in their eyes and thus no honour was gained. In addition to their skills in battle, a Ranger is talented and trained in survival, hunting and basic construction skills. This gives rangers skills that can be used when they are isolated from their unit, or simply have to establish a temporary base of operations when at war. Usually this training is carried out by the warden himself along with a full regiment of Rangers in which they learn teamwork and the skills listed. In conclusion the Ranger is a skilled fighter, a responsible citizen and a respected person by the Princedom. For they accept the ultimate sacrifice when entering battle and do what must be done to protect the Princedom and its people. Chapter 2: Customs of the Ranger Graduating Initiation: After basic training and acceptance into the Ranger regiment. A ranger must go through the following ceremony with his unit carried out by the warden. This initiation is usually known as the “graduation” ceremony by most Rangers and is the most public of the initiations. In the grand hall of the Princedom, all new initiates will be presented in full uniform in front of their comrades. The Lord Commander and 1st Warden along with the Prince will be present. When the ceremony is about to begin, the 1st Warden shall deliver a speech and then call upon each initiate in front of the present Princedom. In front of the warden is a gold chalice which is empty at the beginning along with a small engraved dagger. As an initiate is called upon, they present themselves to the 1st Warden, salute and state the creed of the ranger. After this the initiate takes the knife and slits cuts his right hand, and drops his blood into the chalice. After all initiates have done this, the chalice is then passed around to each ranger as a sip is taken from it. This symbolizes the brotherhood of the Rangers and their dedication to the Ivae’fenn. Combat Initiation: After a ranger has survived his first combat, a celebration takes place known by the men as “The Branding”. In this ceremony usually a fellow veteran guardian treats the initiate to a meal of his liking with his unit. After this the initiate is branded with a cast iron brander in the form of a ^ symbolizing an arrow head. This can be done anywhere on the body, usually on the back of the neck however some courageous rangers will brand their cheek so all can see its respect. Burial Ceremony: Although rangers are skilled warriors, they cannot cheat death. In the death of a ranger, the following ceremony will occur. After the body has been returned from the battlefield, it must be brought to the Princedom of Fenn. If the body cannot be brought back, it must be buried in territory controlled by the Princedom. After the body arrives, it is cleaned and prepared with burial using various oils and herbs and is clothed with a new uniform. After this the body will be placed on the “casket of war”. The casket of war is not actually a casket, it is a flat object made from finished wood found in the Princedom on which the body is placed. The altar is usually carried by 2 men, who were his unit members. On it the fallen ranger sits with his bow, sword and a full quill of arrows to protect him in his journey. The casket of war is usually paraded through the paths of the Princedom with the Lord Commander, 1st Warden, Prince and any townspeople who wish to pay their respects. The body is then taken to the burial grounds located near the Princedom where a flat stone serves as an altar. Here the casket is placed on the altar and is surrounded by flowers and presents, the family and friends. Then a few speeches will be given about the fallen. After this a chosen ranger will salute the fallen, and fire an arrow lit by fire seven paces away from the body. It does not matter where the arrow hits as long as it hits the platform. From here the oil prepare don the body ignites and burns the body. Although it is hard to do, rangers are told not to cry or mourn during the ceremony. Chapter 3: Appearance of the Ranger Rangers have the most distinct appearance out of the Ivae’fenn however not all Rangers will follow or carry out the appearance stated in this manual. Clothing: Rangers are rarely ever seen without their uniform on, they only wear hoods to cover their face when told to by a warden for an operation. To hide ones face as a Ranger is seen as not being proud of the position and is thus frowned upon. Rangers usually do not wear vivid accessories such as jewels and such seeing that they believe there is no respect in wealth, only blood. Hair: Rangers usually have very neat hair. They do not allow hair to cover their face due to reasons stated in the above paragraph. Their hair is usually braided or combed neatly when out in public or with other rangers. Some Rangers also take what is known as the “Sulli Oath” in which a Ranger will shave their entire head as a sign of humiliation to show their dedication and respect for the uniform. Habits: The Ranger is polite and respective to all members of the Princedom, however they can become aggressive if need be when assigned to do an order. Most Rangers will bring raw materials voluntarily for the benefit of the princedom as they are responsible for its wellbeing. Rangers have excellent table manners however do enjoy the odd celebration depending on the Ranger. Conclusion Assuming you have finished this manual you are now capable of being a proper Ranger of the Ivae’Fenn. You now should understand everything about your role in the Princedom along with your responsibilities and customs. Remember you are the example that all men in uniform shall desire to be, you are a warrior, a guardian, and above all a ranger. With Honour Comes Blood, Tahorran Sulii
-
-Joining- Application Ooc Username: jjac319 Activity Rating (1-10): 8 Skype: jjac319 RP Name: Thorran Sulii Race/Sub-race/Culture: Mali'fenn Do you live in the Princedom?: Yes Do you swear obedience to the Princedom of Fenn and the Grand Prince?: Yes
-
~Princedom Of Fenn Citizen Application~
jjac319 replied to Aeus's topic in Thales and the Fringe Roleplay Archive
~~OOC Information~~ Minecraft Name: jjac319 Skype (optional): jjac319 Time zone: Eastern Time Zone Have you ever been banned? If so, why? No ~~Roleplay~~ Name: Tahorran Sulii Age: 140 Race: Mali'aheral Gender: Male Profession: Constable of Archery as appointed by Commander Kael Daenor Choose a class -Royalty: -Noble: -Citizenship: yes -
will do Ill repost a revised lore tonight to both this forum and the orc roleplay forum
-
Of course, however the tzuli would hate the orcs for banishment and if anything set treaties or attempt to make contact with their opponents in order to eliminate the race that cast their founders into the wilderness. I mean really when you look at it the jaw, appearance, beliefs,language and such are all sort of a primitive orc culture. I could easily add some lore to arrange this idea.
-
Orcs possibly?they are very similar in traits. Possibly they seperated and became more primitiv and now hate orcs due tobthe species banning them
-
A imgur album of Tzuli's will follow shortly
-
Tzuli: “The Red Men” By jjac319 Race: The Tzuli are the native species of the Fringe. They were present before the arrival of the refugees from Anthos and have hid away in the lands unclaimed by the immigrants to their land. Upon the new arrival of the races, the Tzuli had little population on the outskirts of the Fringe, for the main population lived within the caves found in the red mountain ranges in the southwest where their people lived a very primitive life. When the hunters of the small tribal race were looking for prey outside their homes, the Tzuli first made eye contact with the new settlers entering from the Door of Eternity that attracted the majority of the natives. The Elders and leaders of the Tzuli felt that the land had been penetrated by the great forces of their beliefs. As the hunters returned reporting what they saw, the leaders of the Tzuli gathered their species and tucked themselves into the caves of the red mountain ranges. No actual contact has been made with the Tzuli to this day, however as the races of Anthos expand further into the fringes, it is becoming much harder for the Tzuli to avoid contact when looking for food and water. Characteristics Appearance: The Tzuli are the only currently known primitive race on the fringes. One theory believes that this race wiped out pre-existing rivals with force. Another theory states that the Tzuli were the fittest species for the harsh biomes of the fringes and thus all other life died from natural causes. This is yet to be proven. Due to the small population, the Tzuli have a very limited gene pool so it can be hard to tell one Tzuli from another. The Tzuli are shaped much like humans. A Tzuli male stands around 7-7.5 feet tall and weighs roughly 270-300 pounds. The female stands around 6-6.5 weighing around 250-270. The Tzuli have a crimson skin colour that almost matches the mountain ranges they live in. This is most likely a gene that was enhanced by the fittest and surviving males seeing the skin acts as a natural camouflage. This crimson skin is very tough and thick and can become scaly around the joints of the species. The Tzuli have the same limbs and joints of humans however their nails appear to be much longer and sharper made from a thicker bio-material. The Tzuli have pure black eyes. The sclera, iris and pupil are a heavy nocturnal black. This trait was most likely adapted to absorb a better intake of sun making it less blinding when hunting prey. A vast majority of Tzuli will have very long and non-maintained hair that is 90% black (the reason for the black hair being to absorb heat). There is a 10% chance that a Tzuli may have the extreme opposite and have a nearly bleach blonde hair colour. This is most likely an old but still present gene in the races bloodline. These Tzuli are known as “Albino Tzuli” or in the native tongue “Zimbi”. Zimbi usually are the instinctive leaders of the clan, this has not been explained. The Tzuli are equipped with a very primitive under biting jaw as well most likely developed long ago in their creation. Physical: The Tzuli are extremely fit due to the races weak not being able to provide for themselves and thus dying off. They do not need much food or water and can withstand temperatures for longer rates than most orcs. In addition their digestive system appears to be much more withstanding of wild foods and uncooked meat , this is probably due to the lack of intellect to cook/dress foods for better taste and digestion. Tzuli also have tongues usually reaching a length of 7 inches; it is usually a deep black and tucked inside their mouths as sticking it is seen as a sign of disrespect. The Tzuli child is usually able to be self-dependant by the age of 12. At this point the Tzuli has grown around 5-6 feet and has fully adapted its system to its surroundings. In 2 years time the Tzuli will be fully grown and ready to hunt for its family and benefit its society. Although the Tzuli may grow fast compared to other races, the life expectancy of them is very short. Tzuli only survive till about the age of 30-40 years. This is due to the lack of medicine, proper hygiene and overall way of life the Tzuli live Elders are usually around 60-70 years of age. Mental: The Tzuli are most likely the least intellectually advanced race that the other races have meant. Much like the Bohra of the North in Anthos, these creatures do not have the mental capabilities to properly speak any form of “proper” or “ethical” language as defined by the other races. Although not intellectually advanced, the Tzuli are amazing instinctive beings. Their senses of sight, smell and hearing are far beyond the capacity of most races. This is due to the Tzuli relying on these senses for generations in order to survive. The Tzuli are just as capable of emotions as the other races however they are extremely primitive. For example if a Tzuli was to kill one of its brethren in a dispute, he would most likely express his victory by beating his chest or mutilating the body. If a Tzuli was sad over the loss of a brother in battle, they would most likely scream out in a fit of rage and sadness or if smart enough be able to hold in their anger and not give away their position. Although the Tzuli are very similar to each other physically, their mental aspects differ however most are still in the streams of very primitive expression. Although the Tzuli may appear to be built for brutal and hard combat, they are very shy and introverted creatures around the unknown. They will antagonize random creatures to kill at first but will instead attempt to learn as much as possible. However this mental trait has most likely been developed since it is much easier to kill prey when you know its weakness. Tzuli will never fight a battle they cannot win and when away from their native grounds will move in the shadows of night or the most deserted plains to avoid being caught and killed by their predators. The Tzuli give no thought of hygiene, eating, and related normal activities and go strictly on the basis of survival. Habits: Tzuli habits are mainly instinctive physical and mental habits. Most Tzuli will eat their food raw seeing that the power of fire is known but the aspect of cooking is not to this race. Some Tzuli are able to cook their food however it is usually still extremely raw and would not be suitable for many races to eat. Tzuli secrete as same to the human race of Anthos however they usually do it when the movement arrives. The Tzuli usually either travel alone or in packs of 4-5. When hunting prey they tend to wound their victim as much as possible when they have never seen or do not know its kind very well. They will then proceed to examine and test the prey’s weak spots and strengths. If a Tzuli learns one thing about a species, it will most certainly notify as many other Tzuli as it can in order to increase the chance of a successful hunt. Other than that Tzuli will usually kill prey quickly and effectively with no emotion as it is survival. When Tzuli confront each other they tend to stomp feet and grunt enough for the other to hear. When disputing Tzuli will simply attack one another without question until one surrenders or dies. Usually the fights end with around 5 blows to each Tzuli and some wrestling. If the dispute is won the victor’s opinion is usually preferred over the losers. However these fights are usually drawn in which the two Tzuli forgive and forget. These fights are over very absurd things such as what direction to hunt in, accusations of putting out the fire or wasting food. Tzuli live in the caves of their mountain ranges hidden from the rest of the unknown world. They will tend to have little sign of life on both the inside and outsides of the cave. Tzuli tend to create spacious cave dwellings which are connected by narrow paths leading one room to the next lit by basic torches. Tzuli usually have a room to hang their prey whole either alive or dead in a certain room from the ceiling. Tzuli do this to make skinning and draining of inner fluids much easier. Presumably, if a person was to be caught by the Tzuli, they would end up in this room. Language The idea of language is very basic with the Tzuli. Most of the time the Tzuli do not speak but using expressions of grunts and physical movements to express what they are thinking ((emoting)). For example if a Tzuli hunter wanted his friend to come hunting he may do the following: “* The Tzuli stomps the ground and grunts to the Tzuli across from him, he taps the bottom of his spear on the floor and grunts in a sense of persistence.”. Although Tzuli do not speak, there long tongues and jaws make for interesting clicking sounds that are used most often by the race. These are usually expressed with !, ^ or ‘ meaning various sounds ((When typed in game in a certain order they may make a common phrase or word)) . However a few words can be said regularly without these clicking sounds or with a mixture of the two. A list of basic Tzuli clicking phrases and words is stated below. !- hello/goodbye Gwa- elder Zimbi- Special/sacred one Ninu!- dream quest Gi^- spirit animal Swa- sword ^-you ^^- I ^!-we Naji- fire Tulo- water S!- air S^- earth Ni- no/ I will not/ I do not agree Yi- Yes/I will/I agree !!!- Angry !a!- happy ^u^- sad Duj- blood Fi- food Jiji-ritual/sacrifice Uliki- kill/slaughter Tup- animal !uu!- insult towards another person mi- mind hu- heart ‘’-save !’’- family U- god Kiki- elements L!-Love *more to be added if approved On the topic of communication, the Tzuli are spread out in the far mountain ranges and their people are always on the move. In order to summon the Tzuli to a single location, horns made from animal tusks can be used to reach far away Tzuli. Each horn sound is unique to its tribe. Tribal horns consist of three messages. Blown once for long length- return home Blown twice for long length- danger is approaching Blow periodically for long lengths- A summon for all tribes to meet with the tribe sounding their horn. Note that the response to accept the sounding of the horn is to blow your tribes horn. Geographic Distribution The Tzuli are only located in the vast red mountain ranges of the Fringe. They are made purely to fit this environment and survive in the harshest, dry areas of the world. Most Tzuli now live in the mountain sides in caves either natural or made. These caves are usually are spacious and tend to have various paths and dens connecting them. The Tzuli have not been found by the races of Anthos, however if they are their geographical distribution will most likely change. Culture Society: The Tzuli society is very simple and straight forward. The Tzuli live in tribes lead by a Wiseman or elder known in their language as “Gwa”. The Gwa tend to be the most knowledgeable at keeping the tribe alive. They will make decisions based off their people’s thoughts and their previous experiences to make the right decision. The tribes usally have 1-2 Gwa that lead the tribe to new areas to hunt, rituals or any matter of politics the Tzuli may have. Whenever there is a matter that may affect the entire race, elders have been known to meet with each other through the communication of summoning horns. This will bring all the elders of the tribes together to discuss their issues or a crisis they all face. Literature: The Tzuli cannot read nor can they write. Most stories or recorded events will be painted on the walls of the Tzuli’s cave with animal (usually spider) blood mixed with various pigments. These wall paintings are known by most as “Zizi”. The pigments usually create shades of a brownish red and basic primitive images are usually used with the story usually progressing farther into the cave then it progressing outward to the outside. This is probably a natural instinct for the Tzuli since leading ones-self near the outside of the cave while enjoying the story may leave them unconscious of their location and then their death. Gwa tend to have zizi all over their dwelling to remember stories and rituals that they will spread to the rest of their tribe. Beliefs: Tzuli’s all share the belief in “U” the god of sun. The story goes that the world was found the way it is in the present and that U had looked upon it empty of life for many days. So one day U looked to the crimson mountains of the Fringe and used his heat to engrave a humanoid figure into the mountain side. The segment of mountain was very hot and melting, so U let it dry. After this the engraved segment hardened and opened two black eyes. It then opened its mouth and its teeth were as yellow as the god that created him. The figure (with its face still forming) tripped and hit its jaw against a rock causing it to have a massive under bite. After the figure got its balance it looked up to the sun and praised it for giving it life. U was so happy for his creation he made it a partner, a female in the same form. And from these two the Tzuli race was born. Tzuli also believe in spirit or inner animals. This is due to the “story of life” in which U creates animals for the Tzuli to tame and eat. At birth, it is said the Tzuli’s spirit animal enters the heart of the newborn and fuses with the Tzuli’s body. Later on during the Adolescent years (12-15) Tzuli are sent by their Gwa to a dream quest or “Ninu!” in which the Tzuli is given psychoactive herbs and then sent into the wild for 3 days. It is the Tzuli’s goal to once again reunite with their spirit animal to strengthen their power with U and the world around them making them a better being. If the dream quest succeeds the Tzuli must return to their home on their own with the guidance of their spirit animal otherwise known as their “Gi^”. Dream quests only occur once and the Tzuli seem to never fail at finding their goal within the trial. In addition to these beliefs, Gwa tend to carry out various sacrifices of their prey as a gift to U. These sacrifices are often given to them by the tribe’s people. Sacrificial rituals vary from group to group; some may leave the sacrifice to “dry” out in the sun as U absorbs it. Others may burn the sacrifice alive using the power that U taught them to in the “creation of heat”. Most of the time Tzuli use some sort of heat in sacrifice and the ritual is usually carried out by an elder. Elements play a huge role in the Tzuli belief as well. The Tzuli believe that all things are alive and must be treated as so. Gwa use the elements or “kiki” to heal their people’s wounds physically and mentally. They do so through sacred chants known by most Tzuli, however the Gwa have lived much longer than the usual Tzuli and therefore are entrusted with the mystic practice of healing. Clothing: Due to the tough builds of the Tzuli they have very little need for clothing. Most Tzuli cover the most sensitive areas or as seen by them weak points of their body which are their genital areas. Besides Tzuli usually do not wear clothing however, if needed when hiking in cold climates Tzuli will wear heavy fur ponchos in order to preserve their natural heat. Weaponry and Combat: Tzuli are not built fighters, they are built hunters. The Tzuli tend to use bows and arrows, swords and axes along with basic armour usually made from hide. Tzuli weaponry is usually handmade and takes long periods of time to make. Usually stone or metallic weapons are poured into a cruel mold in which the sword is figured. Usually the weapons come out in a mutated form in which they may be wavy or slightly unbalanced. However the Tzuli are known to edit these major problems with handcrafting with stones and various objects. Tzuli weaponry is usually engraved with the wielders spirit animal and various patterns that are equal on both sides, making the sword “balanced” with its wielder. Tzuli do not fight battles they cannot win. They will never fight a battle they cannot win and when away from their native grounds will move in the shadows of night or the most deserted plains to avoid being caught and killed by their predators. When faced with actual combat Tzuli tend to excel with agility and precision along with the use of their natural strength. They will usually attack by surprise, not speak nor confront their enemy until after the slaughter and then proceed to learn from the slaughter to improve their odds of survival for the next attack. Usually Tzuli never lose on their own ground and have been known to set basic traps using poison and lava to gain an advantage on their opponents. Conclusion: Thank you so much for reading my lore idea. Hopefully we can see the Tzuli implemented in the Fringe map as a small very quiet sub-race which heavy experienced role players can take on and enjoy with each other. If this lore is implemented I will make it my personal duty to add required lore, continue the Tzuli dictionary and help prepare events if asked to by the lotc team. I love this server and want to do as much as I can for it. If you approve, disapprove or have a question, please comment to show what the community thinks about the Tzuli lore idea!
-
Ashhai: "the One People"
jjac319 replied to jjac319's topic in Thales and the Fringe Roleplay Archive
((Im sorry but why do I need another shamans approval?I appear to be fine by my own now do I not?And hopefully I will meet him if he sees this thread,we could discuss the spirits in the tongue of the ancients.)) -
Ashhai: "the One People"
jjac319 replied to jjac319's topic in Thales and the Fringe Roleplay Archive
((And this is stated where? The post does not demand or require this or even speak about needing another shaman in rp.Besides,my characters lore makes sense and is enjoyable.)) -
Ashhai: "the One People"
jjac319 replied to jjac319's topic in Thales and the Fringe Roleplay Archive
((Dometheus,it appears you are going against what you said. This post states that magic applications are no longer needed,you must be part of the culture you practice (orc), you can be creative with your magic to extents (farseeing is lore), and it must take time to process (my character has been a roaming orc for years and he hs pondered on his childhood). I am not metagaming nor am I abusing any sort of power. I am simply giving players another choice in the beautiful game of lord of the craft.)) -
Ashhai: "the One People"
jjac319 replied to jjac319's topic in Thales and the Fringe Roleplay Archive
((Could you please show me a link to this? I have not seen anything of the sort on the forums. In addtion I am quite sad you are hanging on to the fact I cannot be a shaman, I believe my lore was very well written and entertaining. I do not see any other shaman like figures contributing to the Orc forums with their lore and their ideas nor do I see any special regulations stating my lore is wrong or unjustified.))
