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Posts posted by Naj
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Personally, I believe that the lack of a defined technique in an RP default situation makes for long and unnecessary altercations.
I recognize the movement on the server awards an anti-raiding standpoint. However, I do believe that the odds are incredibly stacked against the attacker side to begin with and raising the cap to 10 would only emphasize this fact.
Although I am not fond of an over amount of protection from outside elements to those who would choose not to protect themselves, I have run into little issue with defender default. Not because I agree with it, but because its existence has discouraged combat as a whole. Whether that be the mission of its introduction or not.
In general, I believe that if we are to pursue a more uniform conduct of combat on the server, guidelines beyond just "don't power game" for RP combat should be put in place.
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"An interesting' perspective, one which I do not necessarily disagree with"
Says Jorik from the crowd.
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"Seems t'e frost beards once again acceptin' shite t'at will stir shite up. Makin' enemies at a time ye' dannae' want t'em."
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Oh **** croleo got gm. My time has come goodbye world
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Just now, Chaotikal said:
o **** this halloween update is gonna suck, what are we supposed to do now? go to the nether?
fuuuuuuk this secret update is gonna suck, what are we suposed to do now? Sleep?
come on! what is this alpha update, what are we supposed to do now? Buy the game isntead of playing free creative???????
my boy... a whole ewwww woorrllldd
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Damn this hunger update is gonna suck. What am I gonna do now? I have to eat?
Oh **** this sprinting update is gonna ruin pvp now what are we gonna do run all over?
EDIT: ;););)
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1 hour ago, The S.U.R.O Serpent said:
For years in LOTC there has been only three really significant nations. These nations were The Kingdom of Oren, Malinor and the Uzg.
ey Fock ye mate Urguan for life
Edit: Maybe we need to have another 18 week war... ;)
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Obviously an Oren Pocket gm
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As long as its well planned and longer than like 1 hour before I'm chill. Couple weeks of events beforehand would be dope.
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((Book of grudges is under lock and key doubt any of y'all seen it))
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((Love how thorough and detailed it is. Glad to see Elves setting themselves apart! +1))
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They left the map because the file was corrupted. The most i've seen was a download of spawn besides that it doesn't exist from what I know.
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The community will adjust to any change and has before. I think we may all be slightly scared of what the update will change about the game. But hey, we felt the same way about the sprinting update and the hunger update. Its all just par for the course
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1 minute ago, BrandNewKitten said:
Those are two different things!!! (I did most of the terraforming for both huzzah)
In regards to those though; they were a huge pain to do with voxel/by hand/alone but both seemed to be used pretty effectively. The red realm wasn't used in its entirety though & a lot of the space ended up being sort of wasted.
In in this bed expansion there should be the attempt to use every corner of it. Not at once of course but pending its size I would like to see sprawling expeditions and the like.
Nah Im not saying identical do it like the north but have events like the Red Realm that involve massive involvement of players and staff teams as a whole. The Red Realm proved to be a time where a ton of people were on and to me it was a lot of fun.
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Red Realm in the Fringe was cool. Do it like that.
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"T'e rejection o' an' 'onor duel only' shows dishonor. As far as ah' can see these are legitimate concerns an' t'e challenge just as much so."
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"That roster is outdated."
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So 5 hours?
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The Grandaxes will send their Senators
"A formality I suppose, but necessary"
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"Greedy son o' a *****. 1000 minas! hah! T'at beh' nofin'"
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"Interesting"
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Thanks for being super mega biased dwarf pocket gm ;)
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1 hour ago, Gizzol said:
Mc name: haunter3
Rd name: repay
Skype. I would assume me already being in a chat would relieve the need for this
Time zone: est
Teamspeak: sometimes you wish I didn't
Reason: demand hawt dwarven chicks
9 hours ago, Lavatree said:MC Name: Pepto_Bismol_
RP Name: Svardin Grandaxe
Skype: U got it fam
Timezone (EST, GMT, etc.): BST
Do you have Teamspeak?: Yes
What are your reasons for joining the legion?: To Protect the loyal citizens of Urguan
8 hours ago, Beamon4 said:MC Name: Beamon4
RP Name: Dimlin Hammerfist
Skype: You Have It
Timezone (EST, GMT, etc.): EST
Do you have Team speak: Yes
What are your reasons for joining the legion?: I've been in it since Athera and I still want to keep serving the kingdom of urguan.
811 hours ago, Aandie said:A dwarf wishing to join the Legion should send a letter to the Grand Marshal
((Reply to post in following format:))
MC Name: AaNdIe
RP Name: AlEk
Skype: StFu
Timezone (EST, GMT, etc.): YaNo
Do you have Teamspeak?: No
What are your reasons for joining the legion?: Bikuz mi Alek
The Grand Marshal sends his seal along with directions
To report to him when the time comes that the legion is called
"Welcome to the Legion"
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The Legion of Urguan
Emblem of the Grand Kingdom of Urguan
The Legion of Urguan is the standing fighting force of the Grand Kingdom of Urguan. Existing since Aegis, it's job is to protect the freedom of the dwarves of Urguan and their allies from those who'd do them harm. Race matters not to the Legion, as any one who would die for the ideals the Legion stands for is an ideal soldier. The Legion barracks can be found at the entrance of Kal'Akash, capital city of the Grand Kingdom of Urguan. Recruitment officers can be found throughout the city.
Grand King Skippy "the Belly" Irongut, addressing the Legion before the
slaughter of the Mountain Monarchy
Notable Battles
Grand King Rhewen Frostbeard "Papa Bear", leading the charge
in the Siege of Kal'Ordholm
Battle of Ugluk Fort
The Legion siege the Orcish fort of Clan Ugluk. The result is a Legion victory and the land is claimed for the Grand Kingdom. This particular land would become the site of Storm’s Crossing and eventually Kal’Ithrun.
Battle of Indagolaf
The Legion, pushed back from the trenches surrounding the remains of Thoringrad, entrench themselves in the depths of Fort Indagolaf, an underground superfortress. After a lengthy siege, the Legion forces emerge from the fortress in a charge that would route the human, orc, and elven forces.
Battle of Kal’Azgoth
The Legion forces alongside their allies, led by a dwarf freed from the clutches of Ondnarch, make their way through the deeproads and into the sealed city. It is here that Igor Ireheart, wielding the Hammer of Baradin, sacrifices himself to destroy the essence of Ondnarch and free the trapped Aengul Wyvern.
Battle of the Dreadfort
Human forces backed by the Legion siege teams attempt to retake the Scourge-held fortress of the Dreadfort. With brilliantly engineered weaponry and the precision of the siege teams, the dwarves blast a path for the human infantry to retake the Dreadfort with their very own Commander Borin Grandaxe killing the Harbinger of Conquest.
Battle of Anthos
The Legion backed by the forces of Anthos valiantly defend the gate between Anthos and The Fringe from the coming Scourge before they are pushed back by rising flood waters. Anthos is lost.
Battle of Vengeance
The Legion and forces of the Treaty of Zion participate in an open field battle in the Orcish sands against the Orenian forces. After the magic of the realm failing and many persons being teleported across the realm and the Zionists dominate the remaining human forces.
Battle of the Red Realm
The forces of Anthos, led by the Legion and the Golden Lance (Guild) push several offenses into the realm of Setherian. In the final offensive the legion siege weaponry is used to destroy the Harbinger’s Tower. At the climax of the battle, Setherian breaks his way into the mortal realm and the Golden Lance (Guild), using a special ballista built by Lord Protector Zahrer Irongrinder, destroy him.
Battle of Hiebenhall
The forces of the dwarven legion defended the Irongut hold of Hiebenhall against the Kingdom of Oren. The fort was unable to be breached because of its strategic location and the might of the dwarven crossbowmen who kept the human forces at bay. Orenian forces eventually retreated for their inability to conquer the hold and their massive loss of numbers.
Battle of the Grass
Nearing the end of a bloody war, Grand Marshal Jorik Grandaxe and Grand King Balek Irongut led the first defense of their homeland against an Orcish Horde. With overwhelming numerical superiority, the forces of Urguan forsook their keep and charged the horde head on slaughtering all who sought to endanger their people. The battle marked the end of the war and a lasting peace for the people of Urguan.
The Mountain Monarchy Rebellion
After the election for a new Grand King, Verthaik Frostbeard and his followers broke apart from the Grand Kingdom of Urguan. Following the rebellion, the Legion met the rebellion in the valley of flowers, slaughtering the traitors decisively.
The Siege of Khro'Nogaak
The Legion, supported by the Horde of Dunamis and men following the good Faiz Kharadeen, banded together to protect Fort Khro'Nogaak from the Holy Orenian Empire. Pushing the human empire out of Urguan.
The Siege of Kal'Ordholm
The Holy Orenian Empire set their eyes on the hold of Kal'Ordholm and met the Legion, Horde of Dunamis, and men of old Vandoria in battle. Decisively, the Legion backed by their allies sent Oren back out of Urguan land for the second time.
Hierarchy
Senior Officers
Grand Marshal-
The most senior position of the Legion, given his position by the Grand King himself. The Grand Marshal is in charge of managing the Legion and the assorted levies of the Kingdom. He will be the de-jure general upon the battlefield provided the Grand King opts out.
Jorik Grandaxe [joenaj]
Honorable
Grey Beards-
The Grey Beards are retired legionaries, regardless of rank. Grey Beards occasionally reenter service upon request of the Grand King. A dwarf must be enlisted in the Legion for 20 years (6 months) to be eligible of becoming a Grey Beard.
Long Beards-
A former officer within the Legion who has either stepped down or honorably discharged. Long Beards have the ability to be reinstated as an Iron Breaker upon speaking to the Grand Marshal or Grudge Beard. A dwarf has to of served at least 5 years (2 months) to become eligible of becoming a Long Beard.
Enlisted
Iron Breakers-
The more competent and worthy of the Legionnaires. They’ve proven themselves as distinguished dwed during their training, and hold the new-found responsibility of passing that onto the newer and younger generation of Legionnaires.
Stone Guards-
The Stone Guard has proven themselves worthy as a Grunt and have advanced onwards to better things. This rank makes up the bulk of the Legion.
Grunts-
A Grunt is a recruit and initiate in the Legion. All Grunts and are expected to be completely obedient to all Dwarves of higher standing in the Legion. Generally, Grunts get to participate in most of the hard labor committed by the Legion.
Duties
Duties are tasks executed by all members of the Legion, no matter rank or responsibility. Combining any two of these duties in place of general training is acceptable.
Guard Duty-
The role of the Legionnaires is crucial within the capital, whether it be for the defense against hostile invaders or the simple upholding of the law.
Gate Management-
If not simply defending the city in general, a few Legionnaires may find themselves manning the gate. This is a very important job, for they are the first line of defense against lawbreakers and raiders.
Patrol-
Patrolling is one of the most vital functions the Legion has. To ensure the safety and stability of the realm, patrols may be held on the roads and between settlements to act as a watch for bandits and illegal activity. Patrols also can be used to protect miners from hostile creatures, and spot un-dwarven use of land.
Formation and Command
Grand Marshal Jorik Grandaxe, preparing the charge
during the Battle of the Grass
Vel (Line)
- Formation always has the leader in front
- Line must not pass leader or break form during march
- Not default stance when inactive
Dree Vel (Three Lines)
- Formation always has the leader in front
- Line must not pass leader or break form during march
- May be default stance when inactive if number exceed 8 soldiers
- Continues going down in rows to accompany all soldiers
Aemiz (Row)
- Formation always has the leader in front
- Row will not be used during march
- Default stance when inactive if number is less than 8 soldiers
Tekom (Box)
- Formation has leader in the center
- Important individuals will be hosted on the inside
- Line must not pass leader or break form during march
- Rarely used during march due to difficulty to maintain
- Not default stance when inactive
Payment
The Dwarven Legion is paid on the representation of active service that is done per year, (weekly) the wage increases as one's rank increases as well thus allowing for a higher income on the well performing soldier's behalf. All legionaires are offered housing.
Wages-
Grunt: 10 Minas
Stoneguard: 50 Minas
Ironbreaker: 100 Minas
Commander: 200 Minas
Grand Marshal: 250 Minas
Armor and Uniform
All Legionnaires are required to wear the uniform suitable to their rank.
Grand Marshal
Commander
Ironbreaker
Skin: http://i.imgur.com/BXmthvQ.png
No Helmet: http://i.imgur.com/lDvkJKN.png
Stoneguard
Skin: http://i.imgur.com/qeRo8kj.png
No Helmet: http://i.imgur.com/Q1xg7Wt.png
Grunt
Skin: http://i.imgur.com/1cUjs8W.png
No Helmet: http://i.imgur.com/u9BeOtz.png
Enlisting
A dwarf wishing to join the Legion should send a letter to the Grand Marshal
((Reply to post in following format:))
MC Name:
RP Name:
Skype:
Timezone (EST, GMT, etc.):
Do you have Teamspeak?:
What are your reasons for joining the legion?:
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((Those screenshots really help m-m-muh immersion))