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TakeMeT0TheFae

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Posts posted by TakeMeT0TheFae

  1. MC Name:

             TakeMeT0TheFae

     

    Character's Name:

             Fish the Fourth

     

    Character's Age:

             21

     

    Character's Original Race (N/A if not applicable):

             N/A

     

    Transformed form:

             Musin

     

    Creator's MC Name:

             N/A

     

    Creator's RP Name:

             N/A

     

    Briefly explain the lore behind this construct or creature:

             

    Musin history is not well known, however it is generally believed that they have descended from the runts of Ratki litters.  These small children were often left to die, yet some were able to survive and live on to become what are known as Musin today. 

     

    After crash landing in Almaris and meeting ‘the giant’, they were able to settle down as this entity continued to come back and teach them about the outside world.  Here they were able to learn about the societies based on the continent.  With his help they were able to start building their own society and grow into what they became today.  

     

    Musin have a very strong urge to scavenge everything they can get their hands on, some even falling as far as to become kleptomaniacs, they also have a natural curiosity that lends itself to this nabbing.  Yet, while sharing some traits with their ancestors they truly hate ratki, holding a strong distaste for them.  They are compulsive cleaners, this trait helping to extend their lifespan to around 70 years of age.

     

    They tend to base their culture on avoidance and peace, knowing they don’t stand a chance in a fight with most races they instead opt to just avoid confrontation. They also have heard horror stories from the giant of the bloody dealings of the other big people beyond their walls, trying to avoid this they base their culture around old fantasy tales they heard from the Giant. Their architecture and fashion tend to be haphazard, just sort of slapping together whatever they can get their hands on.
     

     

    If this construct or creature has some form of aesthetic choice, can you describe how they look? 

    Musin are essentially large sentient mice and because of this they carry many of these traits, yet also with some human ones mixed in.  Being much smaller than other races of the world they range from around 1’8 to 2’6.  They are tiny and furry, with their fur ranging from white to brown to black, any color that could naturally be found in mice can also be found in the Musin.  They also have two large front teeth that they chew on wood to keep trimmed down, normally small black eyes, and large ears, tails, essentially all the characteristics of mice.

    While being naturally clean they tend to wear whatever they can get ahold of, because of this rags are not uncommon clothing accessories.
     

     

    Do you have a magic(s) you are dropping due to this app? If so, link it:

             Nope!

     

    Do you agree to keep Story writers updated on the status of your magic app?:

             Yep!

     

    Do you understand that if this creature's lore is undergoing an activity trial and that trial fails, you will no longer be able to play this creature and will be forced to either revert the character back to its normal form (if it was a transformative type) or stop playing the character entirely (if it is an entirely new creature)?:

             Indeed

     

    Memey RP or using this CA for subpar villain/bandit RP can lead to your app being denied, even after acceptance. Please put "I understand" as your response once you have read this part and understand the consequences.

             I understand

     

    Have you applied for this creature on this character before, and had it denied? If so, link the app:

             Nope

  2. 2 hours ago, devvy said:

    Due to the new hosting service, we will be migrating all posts over to the Dream SMP Wiki so they are not lost after 72 hours. We are very appreciative towards Dream's wiki admins for allocating the space necessary to contain our precious world lore. We hope to collaborate further with them (and perhaps the Dream SMP youtubers themselves) in the future. 

    Not the Youtubers again, I still have PTSD from Gizzy Gaza 

  3. MC Name:

             TakeMeT0TheFae

     

    Character's Name:

             Iris Peregrin

     

    Character's Age:

             51

     

    Character's Race:

             Halfling

     

    What magic(s) will you be learning?

             Nature's Communion/Druidism

     

    Teacher's MC Name:

             FloralHedgehog

     

    Teacher's RP Name:

             Harold Withfoot

     

    Do you have a magic(s) you are dropping due to this app? If so, link it:

             No

     

    Do you agree to keep Story updated on the status of your magic app?:

             Yes

     

    Are you aware that if this magic is shelved, that you may no longer use it in character?

             Yep

  4. *Flyers would be posted up around the village as well as left in peoples mailboxes.*

     

    My fellow wee-folk! The time has come to celebrate my son, James Peregrin's coming of age!  This very evening we will be gathering at the Peregrin's abode to celebrate this very special day.

    party.jpg

    The evening will be full of drinks, treats, and good company as we celebrate James' life and accomplishments thus far.  We look forward to seeing you all there.
     

    Present's are not required, but are encouraged.

    ((Tuesday, January 5th at 8:30 EST))

  5. ༻✦༺ A Winner Emerges! ༻✦༺

    In year 3 of the New Age,  or year 600 of Shire Reckoning, a winner emerged of Almaris' first ever Shoggging tournament!

    . ⋅ ˚̣- : ✧ : – ⭒ ⊹ ⭒ – : ✧ : -˚̣⋅ .

     

    unknown.png

    (Alfie Greenholm and Perry Overhill facing off in the first round!)

     

    The event went off without a hitch! With members of various nations present, the tournament was a lovely event that served as a reprieve from the tense years all of our peoples have faced.  With good food, and even better conversation the tournament raged on in the waters off the coast of Elvenesse.

     

    unknown.png

    (Crowds begin to gather as Iris explains the rules)

     

    At the end of the day we had our winners!

    First Place: Jordan Applebottom

    Second Place: Alfie Greenholm

    Third Place: Filibert Applefoot

     

    Each of our top three walked away with a special medal; however, our winner, Jordan Applebottom, was rewarded with the Biggun Smasher! A finely crafted shovel gifted to us by our friend, The Jackelope Knight over in Elysium.  Along with this they now hold the title of 'Best Shogger in Almaris' until our next tournament, where the title shall be passed on to the next champion.

     

    unknown.png?width=717&height=368

    (Mayor Iris Peregrin rewarding the winners of the tournament.)

     

    Special thanks to The Jackelope Knight for gifting us with the winners' prizes.

  6. *A flyer would be posted in Bramblebury as well as sent out to various friendly nations*

     

    ❀ Bramblebury's First Shogging Tournament! 

    ≿━━━━༺❀༻━━━━≾

     

    Dear Wee-Folk of Bramblebury and our biggun friends!  As the difficult times we have all been facing through the past few years begin to fade into memory, it is time once again to host a proper Shogging tournament!  In 4 pumpkin days time we will be having our first proper Shogging tournament here in the town of Bramblebury; in fact, this will be the first official one in almost a decade!  Come show off your skill with a shovel and see if you can come out on top, with the title of the best Shogger in all of Almaris.
    ((Event will be held Saturday, December 19th at 12 EST or 5 GMT for you English folk.))


    Shovels, pumpkins, food, booze, and non-alcoholic drinks will all be provided, as well as complementary Cactus Green if Perry is feeling nice.  Shogging will be held on the beach, to find it head all the way to the back of the village once entering, look for the ocean.  We hope to see you all there as we once again celebrate one of the oldest Halfling traditions.  May the best Shogger win!

     

    Friendly Bigguns are welcome, we just ask you leave your weapons in a weapon drop off once you have arrived.  They will be watched over with upmost care.

     

    image0.png

    The Mayor, Iris Peregrin, demonstrating the proper Shogging equpiment; a pumpkin atop the head and a shovel.
     

  7. Iris reads the doctrine, her eyes widening a bit at the radical opposition part and quickly scanning over it it with quick shake of her head "T'is is goin' ter cause some problems." she remarks, before moving along.  However, she nods approvingly as she goes over the rest of the document, devouring it's contents before neatly tucking it away into her desk.

  8. MC Name:

             TakeMeT0TheFae

     

    Character's Name:

             Berylla Peregrin

     

    Character's Age:

             64

     

    Character's Original Race (N/A if not applicable):

             Halfling

     

    Transformed form:

             Revenant

     

    Creator's MC Name:

             N/A

     

    Creator's RP Name:

             N/A

     

    Briefly explain the lore behind this construct or creature:

             

    Revenants, the type I am applying for, are newly awoken Phantoms, having had some sort of violent, unfortunate, or premature demise.  They are often confused and wracked with mental illness, not knowing exactly what they are as this is the infant stage, and a temporary one, of the Phantom so they have not yet had time to come to terms with their current existence. These early days of Phantoms are marked by a long string of confusion, not exactly understanding what has befallen them.  Their memories are muddled, sometimes not even having a strong sense of who they are themselves.  Oftentimes being aloof and disconnected, many Revenants seek solitude and avoid conflict as they come to grasps with the state they have found themselves in.  Viewing the living almost as if they themselves are the strange creatures.   Starting out Revenants are somewhat incorporeal yet malleable, as they are still confused over their existence, they do not have much control over their fine motor skills.  Often changing their levels of transparency without even realizing.  While recognizable as their former selves, they are still not as recognizable as Specters.  Revenants will also carry on them a representation of the cause of their death, showing some sort of mark signifying the way they died.  This can come in various degrees, being faint to extreme yet all Revenants will show this mark to some extent.

     

    Revenants are also the most susceptible to pain and damage of the Phantom types.

     

    Upon some time in this state Revenants will transform into one of the three advanced stages of Phantoms: Poltergeists, Gravens, or Specters.

     

    Poltergeists: Poltergeists have come to despise their demise, letting this fuel them.  They are wracked with the worst extents of mental illness and the weight of their deaths driving them to become feral and dangerous. Never able to find peace, they are the most violent types of Phantom, lacking the ability to feel empathy for most things and in a constant state of emotional turmoil.  Whatever mental ailment struck them in their early days as a revenant is taken to the extreme, completely taking over their minds and becoming husks of their former selves.  However, this is not to say everything is wiped away as some core aspects of their previous personality can break through the noise and continue to influence them. Though they act almost solely based on predatory instinct.  These are black spirits and have pulled themselves closer to the material world from the Elysian Wastes.  Because of this they can interact directly with the world around them unlike Revenants.  They also have a variety of abilities, ranging from possession of a variety of objects in order to manipulate it to creating a ‘Haunt’ in an area in which the poltergeist is tied to and cannot leave but which increases its power whilst within it.  It is extremely hard to break through the chaotic shroud surrounding their mind in order to help them find peace and move on.

     

    Poltergeists are the least susceptible to pain out of the Phantom subtypes, the pain rarely breaking through the fog of chaos surrounding their minds.

     

    Specters: Specters are the opposite of Poltergeists, being white spirits.  They have come to accept their lives and the situations surrounding their deaths.  However, while they have come to accept it they are still prone to sorrow, just not as unstable, confused, or obsessive as the other types.  They often have an air of benevolence to them surrounding the inner peace they have found.  They tend to be gentler and kinder, though some can be prone to bouts of mischief, yet not cruelty.  They often tend to avoid conflict whenever possible, tending to be shy and elusive yet not opposed to lending a helpful hand to a passerby.  They also tend to resemble large parts of their old selves and personalities, yet they are not perfect replicas of them.  Due to the peace they have found, they tend to depart from the mortal realm much quicker than other undead, opting to pass on voluntarily.  They, similarly to the Poltergeist, have the ability to possess a variety of items in order to manipulate them and also to create a ‘Sanctuary’ which will tie them to the area but which greatly increases their powers while within.  However, while these abilities are similar to that of the Poltergeist they are different and instead reflect their benevolent nature.  Unlike their counterparts Specters are able to withstand direct sunlight for longer than 10 minutes, though it is still very uncomfortable.

     

    They tend to respond to pain and injuries in a very mortal way, tolerance tending to correspond with the amount of determination they have to stay in the dangerous situation.

     

    Graven:  Gravens are the picture of obsession.  Instead of accepting or rejecting their death they have instead turned all their attention into completing a singular task.  This task can be anything from something simple to grand.  Whatever it is, any attempt to get in their way will be met with anything required to overcome it.  Whatever the Graven was obsessed with in life has become a full flung addiction, their entire mind being devoted to their task and they even have the ability to slightly influence those around them to become more interested in their addiction for a time.  While generally less prone to fits of mental chaos and bouts of depression, if they are kept away from working on their task they can be reduced quickly into the heights of their mental illness.  Gravens can also lash out in retaliation, becoming just as, if not more dangerous than Poltergeists if something is standing in their way.  They are also the least likely to move on from this world, being dead set on feeding their addiction, whatever that may be.

     

    They are similar to Poltergeists in terms of their pain tolerance, being so focused on their task even a certain level of pain is unable to tear their attention away from it.

     

    Despite the subtypes every Phantom has some common characteristics.  The first being the fact they are made up of Ectoplasm, a metaphysical substance.  The Phantom is able to influence this substance through sheer willpower alone and it also is able to take various visual forms from a sticky gooey substance, a gaseous form, to even a ghostly flame.  The look of the ectoplasm is largely influenced by the mind to the being in which it belongs. They are also very vulnerable to Aurum, unable to cross lines of Aurum in the ground and weak to strikes from Aurum weapons, and voidal magics.  All Phantoms are capable of being banished by three strikes from an Aurum weapon, Paladin Holy Affinity, or other similar methods. Phantoms may also be permanently banished by Paladin Purging, a Shaman's Blessing of Kor, and the soul-weaving arts of Mysticism.

     

     

    If this construct or creature has some form of aesthetic choice, can you describe how they look? 

     

    Revenants: Voices are shallow and distant, sometimes even sounding as if they are far off.  They carry with them some sort of mark of their death, though the severity of this varies.  They are greyscale and unstable, oftentimes changing transparency without even realizing as they are in a state of constant confusion.  They are faintly recognizable as their former selves.

     

    Poltergeists:  Tinged with shades of red and black Poltergeists have been tainted by the realization and denial of their demise, their appearance altered by their negative emotions.  They are similar to the incorporeality of Revenants; however, they are marked vividly by the cause of their death.  It is also possible, through their feral nature, that they start to develop features of this savagery, their nails turning more claw-like or teeth sharpening out to points.  Their voices tending to sound more animalistic, howls, hissing, and growls marking their unpleasant voices.

     

    Specters: Often colored in shades of blue, white, yellow; Specters appearance reflects their inner calm.  They also hold no mark of the cause of their death in this form, instead becoming an almost ethereal version of their old selves.  In fact, this appearance can even come off as unsettling to people as some features can be unworldly in their appearance.  Their voices tend to sound soft and melodic, sounding pleasant to the ear.

     

    Gravens: These obsessive spirits tend towards shades of green, purple, or grey, their skin becoming glassy or gelatinous in appearance.  Similar to Specters they do not carry signs of their deaths and take on a more physical form than the other subtypes as they pursue the completion of their tasks.  A faint ectoplasmic substance can waft around them, though this is not a guarantee.  Their voices are similar to how they were in life, though can differ in slight speaking patterns.

     

     

     

    Do you have a magic(s) you are dropping due to this app? If so, link it:

             Nope!

     

    Do you agree to keep Story writers updated on the status of your magic app?:

             Yep!

     

    Do you understand that if this creature's lore is undergoing an activity trial and that trial fails, you will no longer be able to play this creature and will be forced to either revert the character back to its normal form (if it was a transformative type) or stop playing the character entirely (if it is an entirely new creature)?:

             Indeed

     

    Memey RP or using this CA for subpar villain/bandit RP can lead to your app being denied, even after acceptance. Please put "I understand" as your response once you have read this part and understand the consequences.

             I understand

     

    Have you applied for this creature on this character before, and had it denied? If so, link the app:

             Nope

  9.  

    ミ⛧ Bramblebury Laws and Traditions ⛧彡

    ≿━━━━༺❀༻━━━━≾

     

    Fellow halflings! Times have changed. We as a people have grown, so it only makes sense that we update our laws and such. 

     

    The Law 

    |🎃| No murder of any kind is allowed inside Bramblebury.

    |🎃| Stealing is prohibited inside Bramblebury.

    |🎃| Kidnapping of any kind is not allowed in Bramblebury. 

    |🎃| No Halfling can be held in slavery within the boundaries of Bramblebury.

    |🎃| There are religious freedoms. As long as your practice does not harm any person or property

    |🎃| All residents of Bramblebury must acknowledge and promise not to be an Ilbees worshipper or the undead.

    |🎃| No locks on your doors or chests. Hide your valuables in sneaky spots.

     

    The Law applies to all in Almaris who reside in Bramblebury. Those who break the law will receive a punishment based on the severity of the crime. Punishment falls under the jurisdiction of the sheriff and he/she may assign punishments as they deem fit. 

     

    Multiple Laws broken may call for banishment, the Sheriff has the power to recommend banishment to the Thain who will then approve or deny it.  A banishment can be contested once a year (OOC once a week), where you will show us any and all amends you’ve made.

     

    The Traditions

    |🎃| All Halflings must maintain properness to the best of their abilities, until improperness is necessary. 

    |🎃| Do not take the law into your own hands - get the Sheriff, the Mayor, or our Thain!

    |🎃| Biggun weapons of any kind are not to be used by Halflings whenever possible.  Farming tools and supplies are encouraged, think outside the box!

    |🎃| Halflings are not allowed to use mina's with one another- instead, barter!

    |🎃| Do not fight with your own or stir any trouble within Bramblebury or to other kingdoms.

    |🎃| All Halflings must do their part within the community.

    |🎃| Shoes are not allowed within Bramblebury

    |🎃| A Halfling must give to their neighbours as their neighbors shall give to them.

    |🎃| Respect the prophets Knox and Arugula, blessed deities to all Halflings regardless of beliefs.   Though residents are not forced to worship them.

    |🎃| A Halfling is allowed to not recognise a god or belief, as long as they do not tarnish that god or beliefs image.

    |🎃| A Halfling never wears armour in Bramblebury.

    |🎃| Make sure to replant all crops in any garden.

    |🎃|  Small burrow renovations are fine.  However, if you want to expand, contact the Mayor.

    |🎃| All Halflings must take at least one bath a week.

    |🎃| A Halfling must never try to control another’s merry making and celebrations unless they are causing harm to others.

    |🎃| Change will be welcomed, and tradition will be respected.

     

    Blatant disrespect of Traditions will result in societal shame though continuous disrespect may result in the involvement of the Sheriff. 

     

    Bramblebury is our home, and Halflings your family. Treat them with respect and properness and save shenanigans for the bigguns that deserve it!

     

    Mayor: Iriss_signature.png 

      Thain: signature_1606757204.png.13c75d8d5054842b00c40c88a74714bc.png

    Sheriff: Meemaws_signature.png

     

    Signed: 2nd of Malin's Welcome, Year 2 of the Second Age.

  10. ~ Knoxmas Tree Decorating Celebration! ~

     

    Halflings of Bramblebury, I hope you are all doing well and are getting settled into your new homes!  With our new village, we have overcome many trials and tribulations set upon us by the end of the old world; and the destruction of our previous homes Brandybrook and Bloomerville.   However, things are getting settled down and, with this peace, it is time to start focusing on making this place truly our home.  Knoxmas is soon to be upon us and as such it is time to start thinking of the various celebrations that will come with this holiday.

     

    In one pumpkin week we officially start these celebrations with the Bramblebury Knoxmas tree decorating celebration!  We hope to see you all there in our festival grounds as we work on getting our lovely Knoxmas tree ready for the holiday.  Along with decorating activities this will be a proper Halfling celebration with drinks, food, and an abundance of good company!
    ((Time and Date: Saturday, December 12th at 3 EST))

    Christmas_Tree.png

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