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Lojo613

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Posts posted by Lojo613

  1. ame

    ((In game name)) Jean

    Current skill in your profession Veteran

    What you want to be registered as in the guild (Miner, smith, or merchant) Smith

    ((Are you VIP if you are applying for merchant, or do you have the ability to travel and make sales, specify)) Yes

    What region, guild, or house are you currently working for or are apart of? Owynswood

    Are you willing to make weapons for the Dystovs? Yeah

    *you notice a note tied to one of your horses, a black one in particular, it reads "Greetings good sir, you have been accepted to the pick and hammer guild! Due to your current skill in smithing you have greatly impressed the guild. We would wish to honor you as a veteran member, and such, will be adequately rewarded as so in the guild. Report to Dargrind Floreck or a local guild leader for a brief on rules and regulations. Golden Fortune, the Pick and Hammer Guild!"

  2.  

    Name Amias Gandharva
    ((In game name))
    Current skill in your profession Blacksmith
    What you want to be registered as in the guild (Miner, smith, or merchant) Smith
    ((Are you VIP if you are applying for merchant, or do you have the ability to travel and make sales, specify)) No, I'm not
    What region, guild, or house are you currently working for or are apart of? Dystov and Salvus
    Are you willing to make weapons for the Dystovs? Yes

     

    *a crow flies up to your window at night and takes the small application letter away, days later, it comes back around the same time at night, dropping off a letter that reads "Greetings, you have been accepted to the Pick & Hammer guild of Owynswood as a smith, report to Dargrind Floreck or any other guild head for a brief of local rules and regulations, Golden Fortune -Pick & Hammer Guild"

  3.  

    Name John Dystov
    ((In game name))
    Current skill in your profession Blacksmith
    What you want to be registered as in the guild (Miner, smith, or merchant) Smith
    ((Are you VIP if you are applying for merchant, or do you have the ability to travel and make sales, specify)) No I'm not.
    What region, guild, or house are you currently working for or are apart of? Dystov
    Are you willing to make weapons for the Dystovs? I.. Already am

     

    *A man in a black cloak pulls you aside from your daily tasks, he says "Ello....I am Elijah Alister, and ye have been accepted to ta Pick and hammer guild" He then hands you a note before walking off*

    *the note reads "Greetings, you have been accepted to the Pick & Hammer guild of Owynswood as a smith, report to Dargrind Floreck or any other guild head for a brief of local rules and regulations, Golden Fortune -Pick & Hammer Guild"

  4. The Pick & Hammer Guild of Owynswood

    Forging a better future!


    What are we?

    The Pick & Hammer Guild of Owynswood is a trading organization bent on providing better opportunities and a stable workplace for Smiths, miners, and any merchants working in the industry of refining metals and gemstones!

    How does this work?

    The Pick & Hammer Guild has a list of benefits and responsibilities listed below,

    and all of these must be followed, and these are always subject to a change by popular vote! A ranking system for individual branches allows for individuals who have shown outstanding loyalty, trust, skill and innovation to be promoted and gain benefits worthy of their dedication.


    The List of Responsibilities and Benefits

    Responsibilities of a Smith

    The responsibilities of a smith are as listed:

    To participate in the guilds activities and remain at least reasonably active within the guild community

    To sell your crafted goods excess of registered amounts to registered merchants of the guild for sale to non-guild members

    Benefits of a Smith

    The benefits of a smith are as listed

    Smiths receive a non-competitive and stable workplace to pursue their craft

    Smiths may buy Iron from the guild at 4 mina apiece

    ​New smiths may receive training and apprenticeship under older or higher ranking guild members

    Smiths may bring up issues in their work environment to guild attention, allowing for these to be addressed as the guild progresses (For example, if the price of leather is too high, we can have a meeting to hire cow breeders and leather workers for the guilds convenience)

    Responsibilities of a Miner

    Miners must sell goods to the guild, at negotiable prices.

    Must participate in the guild's activities and be at least reasonable active in the guild community

    Benefits of a Miner

    Miners may keep any ores they dig up for themselves, but, if they wish to sell them for more mina, may sell directly to the guild. Miners may vote on issues to improve their workplace. Miners will be provided with established mining locations, first hand information on the prices of the goods mined, and training on how to better mine and locate ores Miners may also take up apprenticeship under more advanced miners, and be scheduled to go on join mining operations.

    Requirements of a Merchant

    Must be able to set up a shop ((Be VIP)) or show documented proof of sales if they cannot. ((Screen Shots))

    Responsibilities of a Merchant

    To sell and buy goods from miners or smiths at a reasonable price

    To adjust prices, if in an iron recession, or to adjust prices if selling price of items is too high compared to buying price

    To maintain shops and restock goods

    Benefits of a Merchant

    Stability and assurance that your goods will be sold, rather than be outsold by smiths who can create and sell weapons independently for cheaper

    Direct suppliers


    The ranks of the Guild


    Miner Ranks

    Strip Miner: The strip miner is the starting and basic form of miner. While everyone starts out as a strip miner, one does not have to stay in this position if their mining level is at least Apprentice. To be promoted for strip miner, one must actively participate in the guild for at least a week. Strip miners receive all the rewards and benefits listed in the initial Responsibilities and Benefits, but no extra.

    Iron Hunter: The Iron Hunter is the second mining rank, and is rewarded to Apprentice miner or higher who has lasted a week in the guild. The Iron Hunter is given the ability to attend Guild meetings, although, may not have a say in the going on's or actions of the guild. An Iron Hunter may enter the dark mines. An Iron Hunter will receive free pickaxes and weapons for the dark mines. An Iron Hunter may apply to join a mining expedition, should he be experience enough, and go on mining expeditions with Deep Miners. For an Iron hunter to advance, he must gather 768 guild points. Guild points are earned by selling iron to the guild at 2 points apiece, or donating it for 4 points apiece, which makes a massive difference.


    Deep Miner: The Deep miner is the third mining rank, and is rewarded to a proficient miner or higher that has earned 768 guild points. The Deep Miner has a say in the meetings and can vote on things such as councilmen, public voting bills, and even present their ideas before the council and public. The deep miner may apply to lead expeditions into the mines (an expedition is a singular person or a group of people entering the mines to set up an entirely new mine-shaft leading into fresh land), eligible to apply for food and workstations for these expeditions, as well as Iron Hunters to be sent into the mines with them. To get any higher in the guild, you have to be voted in by a group of peers, or selected by either the Founder or Adviser


    Mining Council: The mining council is the selection of leaders (The number of councilmen varies on number of miners) voted into office by their peers, or selected by the Adviser or Founder. The council will lead and conduct meeting, as well as have the final say (unless the Adviser or Founder is present) in a disputed bill. Councilmen will also meet with the Adviser and Founder to determine if the current bills in effect are helpful or damaging to the overall economy of the guild. The Councilmen are also in charge of attempting to recruit miners, keep miners informed, and determine which expeditions to grant and what workstations, tools, and Iron Hunters will be allotted to the Deep Miners.


    Smith's Ranks, Merchant Ranks, and High Councilmen Ranks coming soon!


    Want to apply?

    The format of your application should be as follows:

    Name

    MC Username

    Current skill in your profession

    What you want to be registered as in the guild (Miner, smith, or merchant, or if more than one please specify)

    VIP?

    Skype Name?(If you do not have Skype this is not mandatory but is recommended)

    What region(s) or guild(s) are you currently apart of?

    Golden Fortune from The Pick and Hammer Guild

  5. Dargrind Floreck

    147

    Dwarf

    Me people were once hermits in Anthos. While oye was foine with being a hermit, me brothers were nawt. We took all we owned, and went to the Fringe, where we were faced with racism, and violence. Only one human showed us koindness, and his name was Adarian Colin. We were given vast amounts of land, for service under him. He was executed. For years me people wandered, built cities, watched them fall, and moved on. We have been betrayed by all and only a few have kept good to us, and thus, have earned my allegiance. Now I am here, for one man here, was once kin to Adarian. We wish to see him again, and know him and his family as we once did.

    We do have skype, but my men will receive commands from me, so any orders to me they will hear

    I have TS, my men do not, but anything said on TS will be relayed to my men by me

  6. The Warband Of Goren
     
    The Warband of Goren is the remaining members of the two fallen cities of Drogern and Carraigberg, and devote their lives to Goren, his traditions, culture, language, and the defense and protection of those whom follow him. One does not have to be a Warrior to serve the Warband!

     
     
    Lore
    The Warband Of Goren was founded after the death of Thales, where it was originally called the Floreck Defense Corps. It was created when Sarco and Kip Floreck were forcefully recruited by the grandaxe clan. After intense brainwashing, which only Dargrind, the leader of the Floreck Clan and his peasant followers resisted, After a corrupt initiation trip, where Dargrind was sabotaged and then banished, it seemed that the Floreck culture would die out. The Floreck Defense Corps was founded and did missions that helped spread Floreck culture, and famously smuggled Dargrind into the Dwarven capital. The Floreck culture has a large part in blood, flesh, death, and sacrifice, as the it grew in the midst of war and hatred that was thrown upon Dwarves at the time. Later, in Athera, it evolved into The Warband because it was felt that the culture was not being fully upheld due to the lack of blood. The Warband currently will use political conflicts to their advantage, not asking money but the ability to hold and do whatever was pleased with prisoners of war. Politically, The Warband has made a blood pact with the Frostbeard Clan, and have returned upon an oath of loyalty to the Hu-Din King of the Ologs.
    Language
    The language of Goren can also be found on the Floreck Clan page, which details the full culture and religion of the Warband.
    Ack too/to/of/for/from/in /it/is/the Beatus drum Corpus Rest/die/war Paz peace Bluud blood Bestia Animal Bestiacorpus meat Mettis Grain Mettiscorpus Bread Bindicus Bind/binding/trap Sovin King/ruler/rider
    Metalum Ferrum Aurum Metalumcorpus Metal weapons
    Flinish Flint/sharp
    Vita Life Structa Bone StructaVita Bone weapon (Excluding dagger) Gal Great GalVita Bone dagger  Spiritus Spirit  GalSpiritus Great Spirit (Patron of Goren) Rot Root Aquis Water Infernus Fire InfernoAqus Alcoholic beverage InfernoAqusRot Potato MetalumRot Carrot Cave Olen BestaOlen Mushroom (Red) BestoAlen Murshroom (Brown) BestiOlenCorpus Mushroom stew Galmetticorpo Pancakes GalBestoCorpus The flesh of intelligent creatures
    GalAqui Ritual food of blood, flesh, and bone boiled into a stew. Alien Mind 
    Ari to be (This creates nouns into verbs, and may be used creatively, just use common sense though.) Totuni total TotunAqus wash Alientotunaqusari To be brainwashed
    corpickgalgoren to sacrafice
    CorpiBeatari To beat a wardrum Galbluud Lapis mixed with blood to create a ritual paint
    StructaVitaBluud A special sharp hollowed out bone that is used for drawing blood out of a person by puncture Carraig Stone Berg Fort/hold/town/city/village.

     

    Ranks

    The ranks of The Warband are determined by your deeds not only in battle, but around the bases, loyalty, and intelligence. The more you do, the higher ranked you become, but only in certain areas will you gain control over other players. If you are not a good leader, but have served us for a long time, then you may not have control over other players, but you will be given other special rewards!norse-viking-warriors.jpg
     
    CorpiSoon (War Son)
    The War Son is the beginning rank in The Warband. As a War Son you will get the privilege of free alcohol in the taverns of The Warband. You may also live within The Warbands compounds and small bases. You may partake in training, large battles, public sacrifice, small political related skirmishes and depending on whether you can be trusted or loyal, you will move on to the next rank. Being skilled in battle is good, but not enough, please make sure of this when moving to the next rank.
     
    MetallumSoon (Metal Son)
    The Metal Son is the second rank in The Warband, and is earned by proving trust and loyalty to The Warband. At this rank one gains the ability to sit in on feast meetings, prisoner interrogation and small sacrifices. Metal Sons will also be entrusted with information regarding battle times, general ideas, and general politics. Metal Son is also the rank at which you will begin to be placed into the military and/or business group of your liking. To get to the next rank requires time and dedication to The Warband. While trust is not as stressed as it was in getting to this rank, if you show any reason you should be distrusted, you're gonna have a bad time. Specifically, the best way to advance to the next rank is to listen to you're superiors in the special group you have chosen, as they will be able to directly report to me on all your actions.
     
    FlinnoMetallumSoon (Sharp Metal Son)
    The Sharp Metal Son is the third rank in The Warband, and is earned by showing time, and dedication to The Warband. At this rank one gains the ability to begin mentoring the Wars Sons on how to improve in their class. The ability to have a say in the politics of The Warband, and unlike War Sons and Metal Sons, their opinion must be heard. Sharp metal sons also gain the ability to lead small bands of War Sons on small raids. The Sharp Metal Sons also gain the ability to own and run the Taverns of The Warband. To get to the next rank will require showing extreme loyalty trust and dedication to The Warband. While it is not tough, it is not extremely easy either. Showing this kind of loyalty for example would be going on raids, and providing useful information, materials, and skill to help in battle.Doing this will shorten the time it takes to earn extreme trust. You will be put to the test at a random time, and if you fail, then you're gonna have a bad time. Do not worry though, the test is extremely easy and merely tests your loyalty and trustworthiness to The Warband, and it will be disguised as a real scenario.
     
    GalStructaSoon (Great Bone Son)
    The Great Bone Son is the fourth rank in The Warband, and is earned by showing extreme loyalty to The Warband. Once here, you may sit in on all but the most secretive political meetings. Your say in the council grows larger, and you may actively participate by interrupting members (This is not offensive, it shows you care), bringing your ideas to the stand , actively debating, and so on. You are able to evaluate the trust of War Sons wanting to become Metal Sons, and are allowed to enter the back rooms of taverns and compounds. You gain the ability to fully embrace Floreck customs, as your loyalty is not in doubt. You can go on special raids, take private prisoners, and overall become more indulged in the culture. To get to the next rank, you will have to show time and dedication to The Warband. You also have to show loyalty in the form of a few tests which will be in the same form as the test you had to take to become a Great Bone Son. You must also go through a special initiation, as you will now be joining the elite.
     
    GalStructo (Great Bone Man)
    The Great Bone Man is the equivalent of being an elite member of The Warband. You may now become a teacher and instructor to those below you in your class. You will be able to evaluate the the loyalty of Sharp Metal Sons and evaluate the skill, time, and dedication of the Bone Sons. You will be the people in the secretive meetings, and all information shall be shared with you. You will be trusted in having a final say in council decisions, and will lead large battles. You may also be called on to be a diplomat to other empires we wish to house the Warband. Many secrets of the Floreck Culture will be passed to you, and you may take a test to add your blood to the Floreck Clan. You will learn your other perks when you reach this rank, as they are top secret, even though we try to put most stuff out on this page.
     
    FAQ
    Are you guys the cultists? No, so stop asking
    What will be the tests and when will they be? Part of it is a surprise
    I don't know who Goren is,or what your history is, where can I find it? On the Floreck Clan Page
    What is the difference between the Clan and The Warband? The Clan control the Warband, which, in theory, should serve as a way to strain the untrustworthy from the candid.
    Are you evil heretics? Technically we are heretics to the major religions, but we are not evil, our culture may be based around war, but we do not commit any "evil acts other than that" and are very big in the areas of justice, equality, and friendship. If you don't believe me, Oren used to burn people at the stake for not worshiping the creator, we don't burn people for individual rights.
    What if I don't like killing? You do not have to be a fighter, one can do just as much for us at home as in the field.
    How do I get you to build a compound near me? Join us and we'll send over a diplomat as soon as possible
    Does this council have a set number of seats? No, but the room may fill up, and we will physically run out of seats, so enjoy standing.
    Do I have to make an application? Yes, but if you met us in-game, then we should accept it ASAP
    Can I have an application format? No, we just need IGN, RP name, skills, and any other information you want to send us
    Are you guys too far away? I hate that question, because it is the admins fault! But no, we are not. We should have a base in many capitals as we grow in size
    What happens after an update? Nothing, you will maintain rank and stature in The Warband, so don't try to desert. If you are inactive, you will still be apart of the Warband, just not counted in meetings and fiscal numbers, so on.
    Taxes? Yep 10 Minas a week, so vote for one day, then you can pay taxes
    May I still worship my god? This is tricky, because to get higher up in The Warband, you have to be able to take part in and accept fully the customs of the Floreck Clan. Being of another religion may make you slightly untrustworthy, and will make it difficult to rank up. It is advised to convert.

  7. What’s your Minecraft Account Name?: -  Lojo613
    How old are you?: - 18
    What time-zone do you live in?: - Us Central

    Have you ever roleplayed before - if you have, how?: - Yes with, Pathfinder, and on Massivecraft "Roleplay server"
    Have you been on any other roleplaying servers?: -  Yes
    Have you applied to this server before? (Please link past applications): - No

    How did you hear about us?: -A friend
    What do you think the server will be like? - Roleplaying

    Have you read and agreed to the rules?: - Yes
    What’s your favourite rule / the rule you agree with the most?: - You must have a roleplay skin

    Definitions

    This is simply so that we can get an understanding of how much you know about roleplaying. Feel free to Google the answers, but make sure that you write the reply in your own words, not another website / person's!

    What is roleplaying?: - The act of using your imagination take on a role of a new character based on changing ones personality

    What’s metagaming?: -  Knowing about something in game that your character should normally not .

    What’s powergaming?: - Performing an action without giving other players the chance to react

    In-Character Information

    Now you actually make your character - be creative but stay reasonable! Make sure they make sense and that they follow lore. Try to come up with a character that you actually want to play.

    What’s your character called?: - Dargrind

    What race are they (and sub-race)?: -  Dwarf/Cavern Dwarf

    What sex are they?: - male

    How old are they?: - 21

    Give us a brief description of their life - their story, childhood, family (Include server lore when writing): - Dargrinds parents were dwarven coal miners, but were horribly crushed in a cave in. He turned to his god Brathmordakin, but heard silence, his heart turned as cold as the coal which buried his family and he sought only death of all living beings. He murdered the local brewmaster, and his children, and proceeded to eat their hearts. He was taken to prison, where afterwards he would be promptly hung, but was released when his town came under attack by raiding orcs.  Seeking only death he slaughtered any orc who came in his path and helped push back the invading army. He was released on account that he sate his thirst for death on only the enemies of the cavern dwarfs.

    What are they like (personality)?: -  Very eccentric, hyper, bipolar, sometimes speak of the darkest things with glee. Insane. Bloodthirsty

    What are their ambitions?: -  To find and kill every single orc and capture their souls to use it to pass into the spirit to find his parents and bring them back

    Do they have any special skills?: -  Good with axes and has improved night vision funny

    What are their weaknesses?: - Insane Bipolar Violent Bad-temper Unreasonable

    Give us a description of how they look (not a screenshot yet!)?: -  Long brown hair with a long brown beard. bushy eyebrows gold beard jewelry, buff, short.

    Anything else you want to say about them?: - They dont take orders

    Please give us a screenshot of your character’s skin: - http://imgur.com/9IiA7OM
     

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