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Posts posted by Ioannis
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Anton Rovin, being awaken by his sons, hears of this and laughs. He then nods as he goes back to bed.
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38 minutes ago, Suxals said:
I hope they do not confuse you with another person this time :') +1
Oops
I wont -/+ his app since he does not really need it. His work speaks of itself.
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1 hour ago, Medvekoma said:
That's what you get for declaring war on Az'adar. First your city, next your computer.
hahaha +1
Charles the Bald is everywhere
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MC Name: Ioannis
Character's Name: Frerir Irongrinder
Character's Age: 223
Character's Race:
Dwarf
Link to your accepted MA:
https://www.lordofthecraft.net/forums/topic/166975-runesmithing-sa-frerir-irongrinder/?tab=comments#comment-1577173
What magic(s) will you be teaching?
Runesmithing
Summarise the Lore of this magic(s):
Runesmithing is an ancient Dwarven magic that consists of markings or runes that are shaped by special tools on various surfaces . The origins of the magic itself are lost today and thats why Master Runesmiths are held high within the Dwarven society. The special tools are given to the Runesmith via a secret binding ritual. The runes are based on an ancient language. Runesmithing is dangerous and should someone make a mistake, it could cost them their lives.
Write up a lesson that your character would give to a student:
As Frerir was reaching his castle, after a long time of exploring the new lands, he would stop by its entrance and smile. After a while, he would quickly make his way to the library. A young dwarf who saw him walking in would follow him around, rather curious of why Frerir returned. Frerir , too occupied to even notice the young dwarf, would walk around the castle, collecting all sorts of items from the shelves. Once he collected everything, he would sit by the table while dropping the items on it. He then looks to the young dwarf and nod.
- "Maybe its time to teac' ye runesmifin' lass." Frerir speaks out with a smile while placing a drawing of a rune on the table.
- She nods aswell, eager to learn and quickly sits down beside Frerir while placing her special tools on the table. "So, how do we start t'en?"
- Frerir shakes his head as he throws lots of papers infront of her. "I wouldn't be so happeh if I were ye lass. Runesmifin' ois dangerous, ye can kill us bot' oif ye arent carefull."
- She rolls her eyes and laughs as she places the papers infront of her. "So wut, are ye gonna keep talkin' or are ye gonna teac' me?"
- Frerir shook his head again as he then looks at her. "Ye might have yer tools but I wont let ya ruin t'em. Ye woill copy t'at rune on the drawin' until ye eithah make it exactleh like t'at or until yer hands bleed." Without saying anything else, he would stand up and leave.
Do you have a magic(s) you are dropping due to this app? If so, link it:
No
Do you agree to keep the MT updated on the status of your magic app by using the Magic List Errors topic?:
Yes
Have you applied to teach this magic on this character before, and had it denied? If so, link the app.
I have never applied before.
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What can go wrong? I support this.
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My Discord is always available if you need assistance!
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Frerir wonders of what Southern Keep Zahrer is talking about as there are one in the West and one in the East. He would stand ontop of the Eastern keep, smiling at Kalviin. "Quite the statue."
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Hello everyone!
I would like to notify everyone that a few rules were edited while a couple more were added.
The edits on the current rules are:
- The raiding party may initiate 3 attempts of lockpicking/breaking in/thievery, with a maximum of three rolls per attempt.
- The victor may choose to revive knocked out players following the end of combat. (/d40ing to avoid being captured once downed is not allowed).
- You must have sufficient role-play leading up to mechanics-combat. The attacker must be close to the person they wish to attack and emote trying to stop them. (Halting alone is not sufficient role-play, emoting blocking their way//tackling them after halting is). You must /countdown 10 once mechanics combat is agreed upon both sides. Both sides must be ready for the countdown to begin.
- Failing To Uphold Treaty Terms MAJOR -> MINOR
The new additions are:
- In order for a player to spectate a raid (/status recording), the player must be at the general area of the raid and already statused before the PvP begins. While with status recording, the player may not try to interfere with the PvP at all. (Let it be reviving/blocking arrows/place blocks or supply items).
- If you die during a raid, you may not return the the settlement while the raid is occurring. You must wait for the raid to be over in order to return.
If anyone wishes to suggest another edit or addition to the rules, they may always PM me on Discord. (Ioannis#0001)
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Update
A section on raid spectating was added.
A section of returning to the raid area after dying during PvP was added.
A clarification about lock-picking/thievery was added.
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Update
Clarification on what efficient roleplay leading up to mechanics combat was added.
Clarification on /d40ing while downed during mechanics combat was added.
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Good guy. He knows his lore. +1
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Update
Extensive usage of buttons on a settlement/castle is not allowed. Only a layer of buttons may be placed at the base of each wall, representing spikes or for decoration/redstone usage only.
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Update
A section on Raiding-Ladders is added.
The raiding couldown is increased from 3 to 5 days.
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Hello everyone!
Following the end of the poll I made a week ago, I would like to announce some changes on the rules.
First change is on ladders during raids.
- “Raiding-Ladders may be used in any territory. Each raider/s may carry up to 6 raiding-ladders each. (18 ladders max). Before the raid-ladders are placed down, the raider/s must emote placing them and roll(Sensible ladder placement only). For Nation Tiles/Regions, the ladders will be given to the overseeing GM in order to get placed down.
- Raiding-ladders can be accuired from the Cloud Temple War Camp.
- To successfully place the ladders upon the walls, you need to roll 7+ (The roll affects the whole ladder column, not every ladder placed.”
After reading the poll comments, we noticed that button placement is overused, not just because they make the walls ladder-proof but also because of aesthetics. So the following rule is about buttons!
- "Extensive usage of buttons on a settlement/castle is not allowed. Only a layer of buttons may be placed at the base of each wall, representing spikes or for decoration/redstone usage only."
And last change is on raid couldowns.
- “You may not attack a settlement for 5 days following a raid. Defenders should use /modreq to have a sign placed indicating when a raid has occurred”
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Hello everyone!
Alright so, just two quick questions for you. As it currently stands, ladders may be used either on Freebuild raids or rescue raids. That means that in Nation Tiles, you simply cannot use ladders to raid. I would like for you to vote on the poll but also share with us of why you voted yes/no. I will count votes only if they are followed by a comment.
- The first question is simple. Should we allow ladders in Nation Tiles/Regions(Basicly in all raids) aswell or not?
- The second question, I find it more interesting. Should we allow only sensible ladder placing? Example below.
(First poll I make show mercy if its broken)
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Well written and really helpful, especially the Magic tips +1
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38 minutes ago, El Ricktador said:
having seen ioannis get banned for flying when he logged in drunk
i gotta say that im very confident in this decisionYeah. I did my 3 months banned for that. I swear, I havent touched alchohol for atleast 72 hours though!
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This GM has passed their trial and is now a full GM.
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This person has not passed their trial and has been denied GM.
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This GM has passed their trial and is now a full GM.
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This person has not passed their trial and has been denied GM.
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[Pending]blackpilled's Lore Moderator Application
in Denied
Posted
Got a question about Lore?
Yeah, just PM him about it lol +1