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Gump

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  1. Gump

    yo what do you mean by you will be claiming this one, mom?

  2. Independent Charter Application: What is the name of your guild, village, organization, etc.: The Zaodim What is the purpose of your guild/village/organization (if sensitive, this can be withheld and then privately shared with whomever is handling the charter): The Zaodim is coalition of races bound by honor, united by a desire to defend their principles, and territories. The Zaodim initially arose in Athera as a group of mercenaries who undertook bounty missions and adventures for contractors. They were nomadic in nature, moving from town to town, city to city in search of more work. After being contracted by a wealthy individual to explore and chart the relatively unknown Primora Jungle islands, the group ventured into the series of heavily contested jungles. The expedition quickly went awry over time as the group encountered various hostile insects and creatures, which quickly whittled down the size of the small force. The contract was quickly abandoned as the group immediately prioritized their survival over the retrieval of an old artifact. After having survived the hellish jungle for four days and four nights, the group managed to carve out a small portion of the jungle on one of the many islands, turning it into an encampment to protect themselves from the hostile denizens of the jungle. Several attempts to backtrack through the dense jungle were unsuccessful, leading to several deaths and the loss of precious, dwindling supplies. The leader of the group at the time, an easterner named Zao, ordered the group to settle down for the time being and patiently bide their time. The encampment grew and the mercenaries learned to hunt and farm for their food, quickly adapting to the harsh life in Primora’s jungles. After several years of accumulating supplies, the group had grown in size, and some new children were born due to the group’s prolonged stay in the encampment. Zao organized the group and prepared once more for an attempted escape from the jungle, fully intending to bring all resources and people with him. The escape was a miraculous success, no fatalities being suffered. The group cut their way through the jungles, returning to the mainland and making their way to a neighboring town for the first time in years. The group had undergone a massive change during their stay in the jungles. They were no longer a mercenary group, but moreso a conglomerate of friends and family that had been formed during their stay. Zao realized this and promptly renounced their ties to contractors, causing the group to change professions from sellswords to peaceful settlers. They traveled to a nearby dock and purchased a boat collectively, sailing to the Isles of Axios. They found a peaceful spot to begin constructing their settlement and did so, taking a few months to fully complete. At this, the Zaodim was created under their steadfast leader. As the members of the group came from various backgrounds and races, the Zaodim nurtured the principle of equality, stating that they welcomed all races. As such, their town grew and prospered under the acceptance of laws and rules decreed by the high council, being Zao at the time before his peaceful passing away. What plot size are you interested in: 75x75 What tile are you interested in: a56 one of these mountains probably If your tile is currently owned by a nation, do you have that nation's leader's approval: N/A Signatures (players should sign their persona/character name and their MC name): GortOfGumpus: Deck Captain Grumbis Frostbeard Shuggie_: Admiral Edward Blackrook Koldy: Mammothus Tuskus MarakMars: First Commander Senurean Mars IHEARTminion: Theodore Entoon/Bartholomew Brassblaster Tgross: Mythdort Frostbeard SywardValen: Pikel Frostbeard/Drex Redoran PenguinPlaya: Gonak The Vile
  3. Place an X beside the candidate you wish to vote for Name: Korhaz Grandaxe Zharkaz Doomforged Dwalin Irongut Aldal Ireheart Frerir Irongrinder Grumbis FrostbeardX grumbis would stumble up to a ballot box with a ale in one hand burping and side a slip of paper into the box
  4. the mighty captian grumbis would walk up with a proud look on his old face and say "I nominate myself for the position of high consul, my wisdom and great experience puts me in the perfect position to assume this role for the greater good of the kingdom" grumbis then looks around at the dwed near him and says to bastion "And as far as im concerned I am the most qualified for the position" after all has been said grumbis would then puff up his chest and slowly walk off torwards the port.
  5. ds we need a new drug called Mythdorts ashes
  6. DS YOU ABSOLUTE GOD +1
  7. dont ever say that about dogs
  8. wow I nEver seen a duog that can eats this many OMG SOOO much food this drog ates
  9. DRoG is Sooo CoOl i loves THEm :::::;}]]}
  10. This one time my dad kisses drorg
  11. NO THIS IS ACTUAL HUMAN GUY NORT DOG
  12. Counterargument When you write an academic essay, you make an argument: you propose a thesis and offer some reasoning, using evidence, that suggests why the thesis is true. When you counter-argue, you consider a possible argument against your thesis or some aspect of your reasoning. This is a good way to test your ideas when drafting, while you still have time to revise them. And in the finished essay, it can be a persuasive and (in both senses of the word) disarming tactic. It allows you to anticipate doubts and pre-empt objections that a skeptical reader might have; it presents you as the kind of person who weighs alternatives before arguing for one, who confronts difficulties instead of sweeping them under the rug, who is more interested in discovering the truth than winning a point. Not every objection is worth entertaining, of course, and you shouldn't include one just to include one. But some imagining of other views, or of resistance to one's own, occurs in most good essays. And instructors are glad to encounter counterargument in student papers, even if they haven't specifically asked for it. The Turn Against Counterargument in an essay has two stages: you turn against your argument to challenge it and then you turn back to re-affirm it. You first imagine a skeptical reader, or cite an actual source, who might resist your argument by pointing out a problem with your demonstration, e.g., that a different conclusion could be drawn from the same facts, a key assumption is unwarranted, a key term is used unfairly, certain evidence is ignored or played down; one or more disadvantages or practical drawbacks to what you propose; an alternative explanation or proposal that makes more sense. You introduce this turn against with a phrase like One might object here that... or It might seem that... or It's true that... or Admittedly,... or Of course,... or with an anticipated challenging question: But how...? or But why...? or But isn't this just...? or But if this is so, what about...? Then you state the case against yourself as briefly but as clearly and forcefully as you can, pointing to evidence where possible. (An obviously feeble or perfunctory counterargument does more harm than good.) The Turn Back Your return to your own argument—which you announce with a but, yet, however, nevertheless or still—must likewise involve careful reasoning, not a flippant (or nervous) dismissal. In reasoning about the proposed counterargument, you may refute it, showing why it is mistaken—an apparent but not real problem; acknowledge its validity or plausibility, but suggest why on balance it's relatively less important or less likely than what you propose, and thus doesn't overturn it; concede its force and complicate your idea accordingly—restate your thesis in a more exact, qualified, or nuanced way that takes account of the objection, or start a new section in which you consider your topic in light of it. This will work if the counterargument concerns only an aspect of your argument; if it undermines your whole case, you need a new thesis. Where to Put a Counterargument Counterargument can appear anywhere in the essay, but it most commonly appears as part of your introduction—before you propose your thesis—where the existence of a different view is the motive for your essay, the reason it needs writing; as a section or paragraph just after your introduction, in which you lay out the expected reaction or standard position before turning away to develop your own; as a quick move within a paragraph, where you imagine a counterargument not to your main idea but to the sub-idea that the paragraph is arguing or is about to argue; as a section or paragraph just before the conclusion of your essay, in which you imagine what someone might object to what you have argued. But watch that you don't overdo it. A turn into counterargument here and there will sharpen and energize your essay, but too many such turns will have the reverse effect by obscuring your main idea or suggesting that you're ambivalent. Counterargument in Pre-Writing and Revising Good thinking constantly questions itself, as Socrates observed long ago. But at some point in the process of composing an essay, you need to switch off the questioning in your head and make a case. Having such an inner conversation during the drafting stage, however, can help you settle on a case worth making. As you consider possible theses and begin to work on your draft, ask yourself how an intelligent person might plausibly disagree with you or see matters differently. When you can imagine an intelligent disagreement, you have an arguable idea. And, of course, the disagreeing reader doesn't need to be in your head: if, as you're starting work on an essay, you ask a few people around you what they think of topic X (or of your idea about X) and keep alert for uncongenial remarks in class discussion and in assigned readings, you'll encounter a useful disagreement somewhere. Awareness of this disagreement, however you use it in your essay, will force you to sharpen your own thinking as you compose. If you come to find the counterargument truer than your thesis, consider making it your thesis and turning your original thesis into a counterargument. If you manage to draft an essay without imagining a counterargument, make yourself imagine one before you revise and see if you can integrate it. which also means your wrong again
  13. Habitat: Dogs are found all over the world, and it is one 0f the main domesticated animals, kept as pets. Wild dogs are found in the jungles in different parts of Asia, Africa and Australia. Many dogs are found roaming in the street. These are called unpet or street dogs. Pet as well as unpet dogs love to remain in association with human beings in a locality. Wild dogs are rare in India. However, there is a type of wild dog found in the western part of India, Assam, Himachal Pradesh and Orissa. The house of dog is known as kennel. Habit: Dogs vary widely in their sizes, shapes, colors and habits depending on the breed (type). The dog is a quadruped (four footed) carni9vours animal that likes to live in groups. Its body is covered with a coat of hairs. Wild dogs have much structural similarity with foxes and wolves. Some Varieties: Sheep-dogs are used to protect the herds of sheep from attack of wolves or jackals. There is another type of dogs found in very cold countries like Greenland, Siberia. These dogs are used for drawing sledge. In general, dogs are very faithful to their masters. Birth and life-span: During the breeding season, a female dog gives birth to 3-6 puppies. The mother is very affectionate to her puppies and takes care of them till they are able to live independently. The average lifespan of a dog is about 12-15 years. Features of Dog: Dogs are nocturnal by nature. They sleep in day time and become active at night. The dogs bark and make various types of sounds such as snarl, howl, bark and growl to express their different moods. Dogs can run fast. Their long legs help them in running fast. As they walk and run on their toes they are called digitigrades animals. Dogs can swim well in water. Although carnivorous in nature, pet dogs like milk, rice, bread, cooked vegetables, etc. Their canine teeth are well developed, sharp and suitable for eating flesh. The sense of smell and hearing is highly developed in dogs and they are very intelligent. Dogs are employed to detect criminals. Dogs have sharp vision and can run fast. For this reason they are used in hunting. The sweet glands of the dogs are situated in the tongue. For this reason, when the dogs feel hot or get tired they are seen panting with their tongues hanging outside their mouths. By this process of panting they cool themselves. In the winter months, dogs can be seen lying in the form of a coil. which means my dog is actually the strongest......... ;} this is my dog btw....
  14. MC Name:GortOfGumpus RP Name:GrumbisFrostbeard Skype:gumpytrucker Timezone (EST, GMT, etc.):CMT Professions:Fisher, cook Have you been in the Legion before? If so, when:i forgot *Note: If you were a Stoneguard in the most recent legion you will keep your rank* Do you swear loyalty to the reigning Grand King:aye Navy boy
  15. Out-Of-Character Information What’s your Minecraft account name?: SirGortOfGumpus What timezone are you in?: Central Standard Time. How old are you?: 15 Are you aware the online content on this server may not be appropriate for children under the age of 13? You won’t be denied for being under 13): yes Have you read and agreed to the rules?: yes What’s the rule you agree with the most?: Players may attempt to get past locks via the roll system. In order to do this, a GM is required to be present for the rolls. Are there any rule(s) that confuse you or don’t make sense? (if so we can help clear it up!):Not really, I agree with most of the given rules How did you find out about Lord of the Craft?: Multiple friends have told me to join because of the amount of fun they have had on the server Link(s) to past Whitelist Applications (If applicable): NA Have you logged into the server yet?: yes Definitions What is roleplaying?: Roleplaying is asserting into another's perspective and taking over their identity and acting like they would. What is metagaming?: Metagaming is a when your character doesn't know something but the player does and the player uses that info to prevent something or etc. What is power-emoting (powergaming)?: when the player forces a role player to do an action against their will. In-Character Information Character’s name: Grumbis Coal-Beard Character’s sex: Male Character’s race: Cave Dwarf Character’s age: 376 Biography Grumbis Coal-Beard born in Aegis in the year of 1218 on the first seed of winter to a small family of 3 not including himself. His brother Rungle Coal-Beard his father IronFist Coal-Beard and his mother who died in childbirth Shelka Coal-Beard (surname Gold-Fang). As a child Grumbis was afraid of the the world outside of his home town spent most of his time learning the ores and types of rocks of the deep and learning how to use a sword and shield. His childhood mentor was a Doomforged Warrior who had died fighting a Boggen while trying to retrive a fallen ally in combat. In the years before he was captured by rebel extremists he had mastered carpentry and everything coal. Now Grimbus is in Kal’Omith after escaping a war camp outside Oren empire. He has met a shoddy crew of bandits who he is now grouped with. His dream now is to create a gallion off of minas that he has and will claim in the time to come off of his various trades and fencing. He and his group has been hired by a rich local dwarven man who wants them to build him a fleet and they hope to build theirs off the collected minas they make off him. Personality Traits: A swaggardly and charming man who is a naturally good fisherman Ambitions: Grumbis Coal-Beard was a local coal tycoon who was captured by rebel extremists and now is is a lowly bandit trying to acquire enough minas to purchase his own gallion Strengths/Talents: When Grumbis was a young beardling he was infatuated by carpentry and coal so he learned his trade in coal and wood working Weaknesses/Inabilities: Since Grumbis was raised deep within the city of Kal’Omith secluded from the outside he developed a great interest of the ocean but, he cannot swim which doesn't stop him from piloting a ship and also he has a cleft lip also and because he lived in a cave as a child he is claustrophobic Appearance: A short and slim bald man with a scarred right eye with a milky eye and a large dirty brown beard. Both of his forearms were scared when he was a child from an cave leech that mistook his coal covered arms for a tasty meal. Skin:
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