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Posts posted by Werew0lf
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41 minutes ago, RaiderBlue said:
I now it doesn’t really matter but I’m curious why you added specific kuila counts. Especially since it’s just an open resource that can get spammed.
No real purpose, to be honest. I just thought they worked as a good conduit to match the druid count and scale. They're pretty useless outside of giving players a way to stop / destroy ritual sites.
Personally for me, a lot of lore pieces (a bane of repetition) allow rituals with minimum requirements. I would have usually added more to the ritual requirements if they had a grander affect to the playability of players, but it does not.
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ORIGIN
The first aspirants of the druidic arts, bereft in wisdom, or guidance, took to praying in large circles in the fae-wilds. At all hours of the day, the peripatetic nature of these wayfaring druids continued in their long journey across the continents. They knelt before their patrons in wind, in snow, in rain and fog; when the sunlight basked the canopies of their forests, or when moonlight roused fireflies in the night.
In their dances and liturgies, they moulded in practice, and learned to mesh their powers in rhythm to achieve great feats of nature. When the forests remained silent, they ebbed trees across wastelands, and when the sky brought floods and storms, they paved the way for sun and warmth. With slow and articulate practice over the centuries, the druids were able to wield their ceremonial rites and tap balance into its dutiful course.
EXPLANATION
This lore achieves to bring in player-driven, story-narrative ritual abilities for druids without requiring other supplement feats that are restricted or not as open to the playerbase. Furthermore, one of the goals in this feat is to allow more cohesion between circles in order to accomplish great druidic feats, where they are currently unable to do so.
A lot of these rituals are not combat-heavy and do not look to cause or create implements whereby druids will be able to grief the world. It is to bring more aesthetic flare. Due to the fact that druidism requires a wealth of time and dedication, ceremonial rites will be restricted to [T3] and above.
☆ The redlines and requirements for each ritual will be noted in red.
☆ As a general consensus, all rituals will require one partaking to be T3 or above.
☆ Certain rituals may have further requirements in order to complete, which will be noted in them.
☆ All druids [T3] and up can be automatically taught these rituals.
Source: Anastelfy - Pinterest (???)
RITUALS
As of writing this lore piece, the below rituals may be accomplished with a group of druids. However, this lore opens the opportunity for druids to write other rituals in the future, either through additions or MArts. This also opens more rituals for specific subsets of druidism that have not already been written into the lore.
✯ Meteorology [Ritual] -
Requirement: This requires [5] druids that are [T3] or above in order to accomplish. However,[3] druids of [T3] and above with [1] Treelord to supplement may also work.
A circle of druids must set [3] kuila crystal on an area surrounded by a heath of wildlife and plants in order to complete this ritual. They must carve druidic runes in rows around the crystals so that all are connected together. Once the area has been set, druids may share their powers and endow it into the crystals, causing the runes to charge, unleashing their fae-energies to scatter into the air, warping the weather.
Spoiler☆ This ritual will require [5] druids that are [T3] or above in order to accomplish.
☆ This ritual can also be supplemented by [3] druids that are [T3] with [1] Treelord.
☆ This ritual requires the area to be somewhere in an abundance of nature, such as a forest. It cannot be completed in small gardens or inside a building.
☆ This ritual requires an open sky. It cannot be completed when indoors, or underground.
☆ With [PRO] or [RO] consent, a coven of druids can warp the weather to change. For example, making an area storm down with rain, making it snow, or bringing sun and warmth.
☆ Under ST/ET discretion, the ritual can also be used to support in ridding weather brought by event-related means. However, the ET is able to supersede this request.
☆ A story-approved sign must be placed where the ritual site is located. This weather change will last until all three crystals are destroyed.
☆ When this ritual is used in a certain location, it is advisable to write a forum post to make people aware, and to get a region-text implemented via moderation-reqs.
✯ Fishing Grounds [Ritual] -
Requirement: This requires [3] druids that are [T3] or above in order to accomplish. However, [1] druid who is [T3] and above with [1] Treelord to supplement may also work.
A circle of druids must set [1] kuila crystal near the shores of a lake or oceanside beach in order to complete this ritual. They must carve druidic runes around the kuila crystal in one great loop, forming a circle. Once the ritual site has been set, druids may share their powers and endow it into the crystal, causing the runes to glow and charge, unleashing fae-energies into the oceans. Immediately, the area will hum songs into the waters, and draw in sea-life.
Spoiler☆ This ritual will require [3] druids that are [T3] or above in order to accomplish.
☆ This ritual can also be supplemented by [1] druid that is [T3] with [1] Treelord.
☆ This ritual requires the area to be somewhere in near proximity to a large body of water (lake, river, sea-side). Usually, this means within a [15] block proximity to this body of water.
☆ This ritual cannot be completed in artificial lakes or water unless if it has an accessible area for fishes and other sea-life to enter.
☆ With this ritual, sea-life of all sizes will be drawn to the ritual-site. This makes for a good fishing ground.
☆ Under ST/ET discretion, the ritual can be used for spontaneous events, such as drawing in larger sea-life that require ET to play. However, the ET does not have to accept any requests, and its main purpose is not to draw in ET creatures. It is a gimmick ritual for fishing roleplay.
☆ A normal player-sign must be placed where the ritual site is located. Sealife will be drawn to the site until the crystal is destroyed.
✯ Hunting Grounds [Ritual] -
Requirement: This requires [3] druids that are [T3] or above in order to accomplish. However, [1] druid who is [T3] and above with [1] Treelord to supplement may also work.
A circle of druids must set [1] kuila crystal in an area filled with an abundance of wildlife, such as a forest or mountain, in order to complete this ritual. They must carve runes around the kuila crystal in one large circle. Directly next to the kuila crystal, within the same rune, one must set bait - this can be vegetation, or slabs of meat, depending on what the druid is hunting for. Once the ritual site has been fixed, druids may share their powers and endow it into the crystal, causing the runes to glow, fester, flit and charge, unleashing fae-energies that will carry the aroma of the bait across said wildlife. Immediately, wildlife will be drawn to it.
Spoiler☆ This ritual will require [3] druids that are [T3] or above in order to accomplish.
☆ This ritual can also be supplemented by [1] druid that is [T3] with [1] Treelord.
☆ This ritual requires the area to be somewhere with an abundance of wildlife. For example, mountainsides (if you are attempting to hunt mountain wildlife), or forests.
☆ This ritual requires a bait; this can be anything depending on what you are attempting to hunt. For example, nuts, acorns, or slabs of animal meat if you are hunting carnivorous beasts.
☆ Under ST/ET discretion, the ritual can be used for spontaneous events, such as drawing in larger wildlife that require ET to play. However, the ET does not have to accept any requests, and its main purpose is not to draw in ET creatures. It is a gimmick ritual for cool hunting roleplay.
☆ A normal player-sign must be placed where the ritual site is located. Wildlife will be drawn to the site until the crystal is destroyed.
☆ The ritual site will remain active, but may not draw in any wildlife, if there is no bait. One must ensure to place bait in the rune-circle before accomplishing this.
☆ One may be able to supplement larger wildlife (player-run creatures) via more kuila crystals and the size of the rune-circle.
Source: The Legend of Korra - Harmonic Convergence
✯ Forestation [Greater Ritual] -
Requirement: This requires [10] druids that are [T3] or above in order to accomplish. However, Treelords may supplement the number of druids as per redlines.
A circle of druids must set [10] kuila crystals in an area lacking or victim of deforestation, usually in places where lumber has been chopped, or where forest-fires have been rid of nature. Due to the size of the ritual-site, each crystal will usually be supplemented by [1] druid each. Runes must be carved across each crystal, which is a long and arduous process, before all druids must supplement this ritual-site. From within the druid, their energies will ebb into the deforested area, and will begin to grow roots and sprout plants and treelife.
Spoiler☆ This ritual will require [10] druids that are [T3] or above in order to accomplish.
☆ This ritual can also be supplemented by Treelords. [1] Treelord counts as [2] druids.
☆ This ritual requires the area to be somewhere with a lack of wildlife. Usually, this means an area of land where wildlife has been ruined (deforested area from descendant woodchopping, or forest-fires). This will not work in areas such as deserts or otherwise. This can work in areas where greenery is present, but there is a lack of trees.
☆ This ritual cannot be used in regions owned by nations without [PRO] or [RO] permission. It cannot be used to grow trees into actual land where buildings are constructed, only empty patches of forests.
☆ All builds for adding trees must be completed by the druids. ST are under no requirement to help in building flora where a place has been filled with forestation.
☆ This ritual does not work in areas inflicted by necrotic or voidal blight until said blight has been removed.
☆ Under ST/ET discretion, the ritual can be refused if used in event sites which fit this criteria. However, that is up to the ET and their preference.
☆ Forestation is a hasty process that takes a few hour to accomplish when the ritual is completed. Immediately after completion, the crystals shatter, and the runes fade.
☆ All druids who partake will find themselves to be extremely exhausted for [1] OOC day; this includes being weak of strength, a strong desire to rest, or otherwise mentally worn from the arduous process of the ritual.
☆ When this ritual is used, it is advisable to write a forum post to make players aware about the accomplished feat.
✯ Tree Sealing [Greater Ritual] -
Requirement: This requires [8] druids that are [T3] or above in order to accomplish. However, Treelords may supplement the number of druids as per redlines.
A circle of druids must set [8] kuila crystals around [1] tree. The area in which the crystal is set does not matter, nor does the tree, as long as it is large enough to contain whatever attempts the druids are making. The beast, person, or creature they are attempting to contain must be able to fit inside the trunk of the tree; this can be artificially created via carving it open and making room-space within. The beast, person, or creature must be unable to escape during the time in which the ritual site is being set, if it hasn’t been done so already. When prepared, druids will endow their process into the kuila crystal and the runes carved around the tree; a thicket of energies will create brambles that latch around the haft of the tree, blocking exit for whatever is contained within.
Spoiler☆ To preface this ritual, druidism is not known, profound, or especially written to be able to accomplish sealing. Usually, this falls under Esthael; in this case, it is written that tree-sealing is very low-level and will probably be unable to contain anything extraordinarily powerful, and most sealing will not last particularly long.
☆ This ritual will require [8] druids that are [T3] or above in order to accomplish.
☆ This ritual can also be supplemented by Treelords. [1] Treelord counts as [2] druids.
☆ This ritual requires [1] tree. Depending on what the druids are attempting to contain, this tree should be large enough for said beast, creature or person. If it is not, the ritual will fail.
☆ This ritual can be used on players. Due to the nature of the ability, this requires [OOC] consent. It can be used in tandem with any story-line; for example, sealing another druid after they have accomplished evil, should they not wish to unattune them. Usually, the time in how long they are sealed or when they are freed should be discussed beforehand.
☆ Under ST/ET discretion, the tree can be used to seal beasts/creatures that may be able to fit within said trees trunk. However, as per ET discretion and the prefaced warning at the first redline, this should never be a permanent solution. Most will find that tree-sealing will likely only save them a few days or weeks, before whatever is contained within is able to escape. It is up to ET discretion on how long this lasts, and if this is a temporary or permanent solution. For the sake of ST clarification, most phantoms, aengudaemons, draconian beasts (drakes, wyverns, hydras) or beasts of said nature (voidal horrors, ghosts) should not be able to be sealed in this tree.
☆ All creatures or players that are sealed within the tree enter a stasis in which they are unable to move, do not age during the duration of the sealing, and are filled with unbearable pain as their limbs are locked. This is written so that players do not voluntarily seal themselves in order to freeze their age; it is a torturous method that will not be enjoyable, and definitely is not something they would volunteer for.
☆ The ritual site must have ST-approved signs clearly stating where the kuila crystals are, the runes around the tree, and what beast or person they can see trapped in the tree through the front trunk entrance.
☆ When all kuila crystals are destroyed, the seal is unleashed, and whatever is inside may be freed. If all crystals are not destroyed, the seal is weakened, allowing for whatever is inside to break free earlier.
☆ When this ritual is used, it is advisable to write a forum post detoning what has been sealed (or who).
PURPOSE
I wanted to write rituals. Also Vaatu from TLOK being trapped in a tree was funny, even though TLOK sucks.
ART CREDITS:
Figure 1 Source: Benjamin Giletti - Chroniques oubliées compagnon
Figure 2 Source: Anastelfy - Pinterest (???)
Figure 3 Source: The Legend of Korra - Harmonic Convergence
CREDITS:
Werew0lf - Writer
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Friend 5: Malik the Freak
I was birthed when GOD decided that freaks must exist. For that reason, I am an immortal freak lord who is timeless. I live in my own realm called “da Zu” where Jenny and Qard hail from.
I cannot wait to freak on people with you, brother. Inshallah!
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it’s time for all the ST to nerd emoji on your post whilst crying in the staff chat btw
🤓
erhm. and im joining in on making fun of you.
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1 minute ago, Markisstreaming said:
Respectfully, during the last 1-2 years you've left the server around half a dozen times. I hope whatever you're going through gets better, but people do see this as attention grabbing.
Wish you all the best fawny.
Hey man! Leave her alone!Yo… like.. leave her alone! Dude!
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Raguel raised his angelic carbarum-sword and cleaved down towards the metaphysical title, Duke of Adria, made manifest as a blood-thirsty vampire who drained the life out of all narratives, so that it ceased to exist. Once completed, he returned to guard the gates of heaven.
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Malik the Freak stands on top of the Hexicanum, staring down towards the battlefield. He is covered in flames and looks like a scary silhouette.
"Heh,"
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"I will hunt you instead."
Malik spoke to himself in a ball-pit, a freak of nature.
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52 minutes ago, Werew0lf said:
We cut the hand of a dark-elf, who fraternised with the accursed evilspawn
4 minutes ago, PanicZealot said:The Half-Elven Captain shook his head.
"Conan's men really do bring dishonor to his name."
The captain remarked having read the letter,
"Funny that you fail to mention you cut OFF the hand of an innocent Dark-Elf and disrespected our terms of the Holmgang."
Thor reads his own missive for some reason.
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Never walk away from home
ahead of your axe and sword.
Always rise to an early meal
but eat your fill before a feast.
Heill þik,
I hope that you have been fair in health, completeness, and live long, die fighting, and make way to the great halls of Valhalla impeded by the draugr-spawn.
Although the dreaded tongue-dance is hated by my kindred, this letter serves an important purpose. Upon the night of winter’s wrath, our kin were sent a letter by a fellow comrade. He stated thus, ‘Harken, the venom Jormunharr seats himself within the tavern of Norland, making merry with their people!’ and to this, we said, it could not be so.
So, I brought with me Haraldr and Calias, and we rode into the the city of Vjardengrad, the capital of the beautiful kingdom. When we arrived within the tavern, we came across the draugr, sitting around an audience of norlanders. We instantly killed the evilspawn, much to the displeasement of many, including one of your folk-kin, who goes by the name of Io.
He told unto us that this was an honourable holmgang. A holmgang is not a contest of drink, but a battle of blood and steel, death to those who were not strong enough to surpass their limits. What foul mockery do your people make of our beloved culture? We cut the hand of a dark-elf, who fraternised with the accursed evilspawn, and to this, your man, Io, called us dishonourable, and damned our name under Thegn-Konan.
Let us know if this will be our name now amongst your kin, who seek to befriend the darkspawn, and befoul the Sólgaardian.
I also challenge this Io to a holmgang, a battle to the death, for speaking ill of my people, and my Thegn-Konan. Answer this call and challenge to combat, cowardly cur flitting your tail behind your legs. This response I give you a years time to respond. If you will not fight to the death, I do not seek your audience, for you will never make it to the halls of Valhalla.
Við sjáumst seinna.
Written by Thor,
[This post is a public letter].
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terrible, to be frank.
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To Ravenswood,
Offer me your souls, and in return, I will support you in this war with my allies of [PVP GOONS].
Signed,
Malik the Freak.
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It's not funny.
Denied.
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Denied.
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one million naztherak children must die
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Never walk away from home
ahead of your axe and sword.
Always rise to an early meal
but eat your fill before a feast.
Heill þik,
Bróðir, health and completeness to you in these ill-begotten years. I have been out on a small expedition within the purview of nature. There are many beasts laying affront in this continent, scouring at the darkest corners of the world.
However, as much as I would like to speak on my adventure through hearty mead surrounded by our kinsmen, there is something more grave at heart. On my journey, I came across the footprints of a large, tyrannical beast. So large were its print upon the dirt, that it seemed culpable enough to hold a large viking! To this, I would say, it seems to be much larger than a mammoth.
I hope that you would be ready to accompany me in tracking whatever foul beast lay ahead, in honourable hunt, so that we may bring its skull back to our halls. I am of the understanding that you may not know how to write, or even read, so hopefully you can show this to your respected teacher to translate.
Outside of this news, I have no shortage of complaints. The strenuous journey to becoming a druid has taken a toll on my mind; to be truthful, the other druii have been lacklustre in gaining any significance of growth. They stand around circles, making merry, gossiping, whilst the world is asunder and wretched by evil forces. Hopefully, they can grow out from their mossy walls.
To end this rightly, I have heard that you have succeeded in your attunement. Vælkomin, broedr, let us bathe in the wisdom of the All-Father.
Við sjáumst seinna.
Written by Thor,
[This post is written to @M1919 and others in Sólgaard].18 -
"DID SoME OnE MEnTiON thE mAn bEhINd thE sLAuGhTeR?" QuEstiOned maLIk thE fReaK.
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MaLIk thE fReAK SEES thE NaME of JeNny and GETS VERY MAD! HE shReDS the nOtICe.
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“
Do not stand at my grave and weep,
I am not there.
I have died with honour.
Valhalla awaits me.
Where the brave shall live forever.
And if you are alive.
Know it is better to stand fighting,
Than to die tired,
.
— the Edda“
.
Advice given by othersis often ill counsel.
Cattle die
Kinsmen die
All men are mortal.
Words of praise
Will never perish
Nor a noble name.
.
— the HávamálHeil og sæl,
To the esteemed leaders of Númenedil, it is good to write to those we have considered brethren in these unruly years. We have heard much of your issues regarding the voidalites, and the horror, and seek to offer our aid and support towards you in regards to this. Our men crave battle, verily, we seek to crack open the skulls of those wretches that seek to harm our friends. Know what we say next is not done to gap the bridge in the relationship that we have so sought to build with your people, who have been welcoming to us.
Sadly, we do not write this missive out of only a requirement to aid. Amongst your dynasty, there is a guard that has insulted the honor of Sólgaard. To this end, we have sought the blessing of both our HIGH KEEPER and of TAR-CARANETH. Both have provided this blessing. He has time and time again, provoked conflict with our POWERFUL THEGN, KONAN, for no reason but to cause strife. At first, we saw this display as the firm nature of a pious, law-abiding man, who cared for his nation. Yet, this cur, he has deigned to insult our people, and to call upon our great Thegn as a rodent, belittling him behind our ears. Indeed, this villain has attempted to kill our brothers, for no purpose. His serpentine eyes leer at us whenever we walk into your city, looking to taunt us into conflict.
We call out Belegorn, guard of our númenedain comrades, to a HOLMGANG to settle this dispute. This challenge for battle is beckoned to you now. You have ridiculed our people for no reason after we offered the branch of friendship. You taint the image of your esteemed retinue by abusing your power as a guardsmen - we have seen how drunk you are on the drug of your legislation. Let us show you the strength of the norn, and that your tongue-dancing words are not worthy of a warrior’s heart. You do not have the blood of a lion; you are bleating sheep that cannot back your vitriol against us. Fight our MIGHTY THEGN, be it to exhaustion, or death, so that your lips may be sealed.
Know that we understand you have been unfortunate enough to be struck with injuries. For that reason, we shall wait for you to heal from your ailments and become fit and ready; us norn do not take pleasure in bullying the weak.
Signed,
Written by Thor,
Konan-Thegn av Sólgaard,
Spoiler33 -
With talons clutched around the autobiography of the man, the owl could do nothing but read, in interest, at the fulfilling life and regaling stories of a descendant. There was a hideous leer present within his eyes, as wide and knowing as they were, filled with certain envy and jealous. "How annoying,"
Although his wings bristled in rage, the owl could not stop reading, and only dreamt of a life he could have lived instead. If only he was in the boots of Otto Wittenbach.
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this guys based +1
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Time was a bitter constraint.
The cosmos were filled with boundless wonder; each star represented a realm with vast knowledge undiscovered by the descendants. In those years, the owl rested. Known once for his keen desire to educate, to learn, and to grow his plethora of knowledge in his realm, he was left with a contempt for descendants.
What an unruly creation of the most fervid, omnipotent lord GOD,
There was a lack of desire to return to the mortal world; the spirit of knowledge, lord of wisdom, so comfortable to rest amongst his peerless owls. It had been betrayed by the descendants, who cursed its statues, and forsake its knowledge to use for great conflicts.
“Lord Owl! What story do you have to tell today?”
Who is that? Who speaks to me? Alkhayin stirred in its rest, wings folding tight around its body, and keeping itself coddled upon a golden branch. It ignored the female voice.
“O' Lord of Wisdom. O' Walker 'twixt Twilit Skies. O' Messenger of Fate! I have returned!”
I’m so tired, let me rest. Begone, voice! The owl unhinged its beak, filled by a row of jagged canines. What were these memories? It did not know.
“Wise Lord. What has upset you?”
They have betrayed me. I was betrayed! With vast wings, besmirched in jewels, its feathers bristled and rose in rage. Yet, still, it did not know the voice. Eventually, a rush of memories spared itself in great revelation. The mind of the Owl became filled with old vestiges of its contractors, and one in particular, that of said voice.
. . .
In years of prosaic slumber, Alkhayin opened its eyes. There was a sudden glint; they were wise, knowing, and wide. They did not blink. It remembered something; the one it had abandoned, the one who failed the trial of ascension. The owl descended from its branch, and leapt into the vast cosmos, as its wings flit and flutter across space. It turned towards the world once more.
Ainmhi.
[Please do not metagame this post].
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so ur now trying to steal our lingo
the ZU will not stand for this
im an ST and I will ensure this is denied due to being on a power trip. only Demi-djinn can make contracts. do you hear???? Any other magic with this ability will go down!
6
[Apotheosis] TO THE FALL OF DRAGONKIN V
in Events
Posted
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