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Izzibaby

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About Izzibaby

  • Birthday 10/09/2001

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    Izzibaby#1221
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    Izzibaby

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    Cypris | Lily
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    Elf | Human

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  1. So I have a few things to go over.. (Not complaints against why this sucks, or won't work and such, but things that are wrong, or need to be fixed.) * Rule 2.5, Number 5 "5. Lava, and magma blocks are prohibited within any trap." Magma blocks are very similar to another block in Minecraft known as... Cacti (or cactus), the use of cacti in traps could be just as deadly as magma blocks and should be added in this rule. Maybe as a edit: "Any block in which can cause harm on touch are prohibited within any trap" * Another Rule 2.5, Number 3 and 4 "3. All traps are required to give the trapped individual the ability to escape, including utilizing the lockpick plugin." "4. Pathways of escape cannot be able to be blocked off." The way in which a escape can be made really depends on the person making the escape. If a user wants, they can create a near impossible (yet still possible) parkour in which they have the opportunity to "trap" the person inside of it if they can't do the parkour. Also, if this type of thing was created in such a fashion where the person who set the trap can stand at a distance away from the user, yet attack them with such a weapon like a bow, the user could damage the trapped victim to a point of death. * Section 4, Rule 4.1 "4.1 There is no limit on numbers for any offensive or defensive raid action." With such a rule like this, a region or nation such as, Empire of Man, could overwhelm another region with such a force up to a 100 men (or women). This would completely ruin towns due to 100 attackers, if deemed victorious they can then re-do their raid of 100 men in only 48 hours (Section 4, Rule 4.2), that could create a dominate force to remain dominate within the entire land, and ultimately come to own the server. * Section 1, Rule 1.1 "1.1 To initiate a raid the leader of a raiding party must modreq one hour in advance of the raid The handling GM must then provide a warning regional broadcast to the target. The raid will arrive one hour from the broadcast not from the posting of the modreq." I do not think that a 1 hour in advance regional broadcast is needed nor is it in the spirit of roleplay, such a broadcast would be deemed Meta-Gaming due to technically the info was not given IRP. The fix to this issue that I have is that a raiding party must do the following: - Have a messenger apart from their fighting force to send word to the settlement of their plans to raid. The messenger must modreq that they have given the information. - 20 min after the messenger has given the information the raiding party is then allowed to begin the raid by entering into the 50 block radius of the desired settlement. - At that point then the raid is commenced and anything after is considered fair game in accordance to the rules. (This is all I have so far, but might have more in regards to things as stuff is edited and I think of more things.)
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