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MayRndz

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About MayRndz

  • Birthday January 4

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    MayRndz#0069
  • Minecraft Username
    MayRndz

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  • Gender
    Female

Character Profile

  • Character Name
    Zaelyn Arvellon
  • Character Race
    Treelord

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  1. Secret Krugsmas Gift Exchange The holiday season is here, bringing festive cheer and the cozy warmth of togetherness! Twinkling lights, the scent of pine, and the excitement of giving are in the air as Secret Krug makes its way into our celebrations. Soon it will be time for us to exchange gifts among one another and sip hot cocoa! For those participating in the Haelunor secret krug gift exchange, names have already been sent out to one another, each name neatly folded into a handed off letter. From here you have a few weeks to complete it! Gifts will be due on or before (December 31st 2024). However we will be having an event within the Haelunor tavern on (Saturday December 21st! Time TBD so keep your eyes on the event calendar) This will be an ideal time for us to all get together and show off the thoughtful gifts! SIGNED 𝓥𝓪𝓵𝓮𝓻𝓲𝓼 𝓘𝓫𝓪𝓻𝓮𝓵𝓵𝓪𝓷, 𝔰𝔦𝔩𝔳𝔢𝔯 𝔞𝔫𝔱𝔩𝔢𝔯 𝔱𝔞𝔳𝔢𝔯𝔫𝔨𝔢𝔢𝔭, 𝔟𝔩𝔬𝔬𝔡 𝔬𝔣 𝔱𝔥𝔢 𝔰𝔦𝔩𝔳𝔢𝔯 𝔭𝔥𝔬𝔢𝔫𝔦𝔵
  2. this already exists is the thing, treelords schizo out in the presence of casting too.
  3. Blight Healing infused trees have the same ability to prevent corruption/protect an area like that. I think you could add something more to the lore to make it more unique from current standing things, though not a bad idea, nice writing.
  4. [!] Hands grasped at the notice, a low humm escaping her before she offered a nod knowing she would join in upon the adventure.
  5. I love @ibleesian You did a great job with this! Easy to read and quite flavorful.
  6. A certain wick peered at that paper before crumbling it in the palm of one hand slowly, peering dully down at the blood spattered crossed her form. “I’m not becoming some experiment”
  7. Ask @NightcastorKittyshes likely to know
  8. I didn’t write this it’s from the current hub lore post. So TBH I have no idea.
  9. Art Credits Druidism Lore Hub Magic and Inventions Communion & Control Communion is the bedrock of Druidism. It facilitates communication between the Druid and the natural world, allowing them to better understand their charge. It also encompasses the requesting of nature’s assistance, floral growth and the channeling of their own energies. Blight Healing Blight Healing is another advanced Gift, widely believed to be the most personally taxing. It builds on the Druid’s ability to channel their own energies, allowing them to manifest in a form that rejuvenates natural life and purges magical corruption from the world. Herblore Herblore is considered an advanced Gift among Druids. Building upon Communion, the Druid is able to learn the interior structures of flora and guide them to grow in different manners. Transcendence As one moves past the mere surface of water to find the secrets held within its depths, so too does a Druid when discovering Transcendence. Shapeshifting A deeply sacred art among the Aspects’ children. Shapeshifting allows a Druid to bond with a beast of nature on a primal and spiritual level, before it and the Druid are fused together, taking on the animal’s form. Blood Druidism Those that delve into the deepest reaches of the mortal plane and invoke it's more ancient and forbidden rites find themselves seeing the truth of what was before the Aspects touch upon the world. Druidic Rituals As ancient as the magic first given upon the realm by the Aspects, rituals have been done by druids of old to perform feats that surpass one's imagination. While some were lost to time, others have discovered/created new ones to ensure that generations to come can band together and work towards a common goal. Whether by blessing an area to flourish with life or creating a massive forest from a desolate land, nothing is out of reach for those that wish change upon the mortal realm. Mani Summoning When darkness surrounds the Wilds and all hope seems to fade, the Druids turn to the Demi Gods of Nature to answer their prayers and seek guidance on how to protect what they have sworn to uphold. This is an ST event interaction. Woadbow An enchanted bow creation. Floral Flesh Living limbs that druids are able to use in place of lost limbs. Kulia Crystals Crystals of pure natural energies that are found throughout the realm. Used in many druidic rituals and abilities. Fairy Rings Waypoints found within the natural world, these rings of mushroom hold a mass amount of natural energies that allow fae to travel between the planes of mortal and fae as well as assist druids in a wide variety of Feats, infusions, and abilities. Creatures and Fae Soul Trees and Treelord An ancient blessing hidden throughout time, the sacred Gift of a Soul Tree has been given to those Druids whose time was coming to an end, but their service to the mortal realm not yet complete. Whether by age, injury, or deep devotion to become one with nature, a Druid calls upon the natural divine and those deemed worthy are forever changed into what is known as a Treelord. Sprites Small Fae creatures that have passed through from the fae realm and are now trapped upon the mortal plane. Epiphytes Plant-like entities, connected to a specific plant, tree, or fungus, which becomes a central part of their existence. This transformation is initiated through a bond with a Fae plant, which radically alters the epiphyte’s body, soul, and priorities. Sycophants of Boletius A spore-based fae creatures that live inside the brains of their descendants. These entities cause minor disturbances, including cravings, slight hallucinations, and a distinct voice in the host’s mind. Core Druidism Lore The Aspects Cerridwen Cernunnos Nemiisae Gods of Nature, The Wild Divine, Mother Father and Grandmother. The Aspects are the trinity of Aenguls who together forged the cycles and systems, which allow nature to function. Cycles of life and death, emergence and extinction, destruction and renewal. Often considered the most alien and amoral of deities, their sphere does not encompass the Descendant races who depend upon nature’s bounty and may well earn the Aspects’ ire. The Green Dragon Taynei’hiylu has a deep connection to the Druids and the natural world, embodying the balance and preservation of life in the forests. The Mani After withdrawing into the Fae Realm, the natural world became asunder with the ravages of other forces. Ibleesian undead, Magefire and other vile magics, but the most consistent was the despoiling caused by the Descendant races. The avaricious consumption of resources, fueling economies and founding cities, great wealth accumulated from ripping ores and stones from the belly of the world. The expansion of civilisation into the sacred places within nature and throwing delicate ecosystems into total chaos. The Mani were the first bridge between nature’s denizens and the mortal races. Champions, Demi-Gods and Princes of Cernunnos’ beasts, they answered the call of the Aspects and rose to protect their kin from the devastation of malign forces, both mortal and magical. Origins of Druidism From when the Aspects first touched the mortal plane, it was when the first Elder Tree was created and the Aspects Stones made. It was the start of the path, telling of the first whom was blessed with the gift and there after. Compatibility Guidelines of other magics must be taken into account. Should a magic state it cannot be learned if the person say has a deity connection, the Druid must seek out Unattunement and have their connection severed before pursuing magics of those sorts. The Seers, Eyes of Vaseek Feat is acceptable with no magical drawbacks of learning another magic. Curiously however, the Druid is no longer able to use the Communion abilities ‘Mapping’ and ‘Greensight’ as this Feat immediately overrides such. Similarly, a seer-druid may proceed to learn seer magic. Herald of Azdromoth: Druids are unable to receive Azdromothian Draan, and therefore incapable of becoming Heralds. Blood Magic A Druid with any form of Blood Magic is unable to use the Feat “Transcendence” given the chaotic mindset and effects Blood Magic has on the user. Druids with Blood Magic may self teach Blood Druidism. Alchemy is able to be learned without any drawbacks. Druids may be Kloned but lose access to Treelord as a result. Additionally, if one learns Shapeshifting and Klones into a body that is not their own (this does not include mutations, but actually changing entire bodies. Dave becomes Frank, for example.) They lose Shapeshifting permanently. Other Deity Magics are mostly unable to be obtained unless the Druid is Unattuned first. Attempts to Attune another deity-user will result in a failed Attunement. Golemancy, Sorvian Crafting, Housemancy, Bardmancy are all compatible with Druidism and its feats/CAs. Kani cannot be learned by Treelords and Shapeshifting Druids due to their modified Soul Blueprint. Dark Arts such as Necromancy, Mysticism, Naztherak, and Dark Shamanism cannot be learned. A Druid must be Unattuned before attempting to learn them. All Voidal Magics are incompatible with Druidism. Attempting to learn them will gradually weaken the Druid’s connection with nature, eventually severing it entirely. Animati Crafting is able to be learned. Creatures unable to become Druids Zar'ei Ologs Wonks Sprites Wights Azdrazi Zar’akal Atronach Frost Witch All other Undead All other Soul-Altered beings All other creatures lacking a soul Credits for all lore pages and information on this hub page go to their respective owners and helpers.
  10. "Balance is not in the breath of life, nor in the hands of gods. It lies in the stillness after all has faded—when no root stirs and no spirit lingers. Only then, in the silence of an empty world, will we return to the fae, and the realm will know true peace." It is that silent world in which no man walks where balance can be found - before men had cities and gods had temples there were no keepers, but a realm in which nature thrived in a cycle of life, sacrifice, and death. Where the wolf could hunt rabbit and know it would not go hungry, pass away and become the grass that allowed the future to thrive. That is how it was and that is how it should be. The descendants of man spread like wildfire, their cities and kingdoms rising from the forests and hills. They built monuments to their gods, gods who demanded worship and sacrifice, bending the natural order to their will. Life, once sacred and harmonious, became entangled in the ambitions of men and rivalries. A world in which magic seeps its infectious taint to the trees; where fires burn forests and quarrels among gods created mass destruction. It was not negligence that kept those of the fae away - the druidic gods silent; but an acknowledgement that to interfere with the realm would be to feed into an imbalance. Among the druii of past and present goals to restore balance lingered an idea a prophecy of a future to come would be known; whispered in the language of the trees and carried on the wings of birds. Among druii and among man, there would come a day when balance would be restored- not through the efforts of renewal but through an end of all things involving man. When they would quell the world into one final silence that left the realm barren and man could no longer live so that the natural order could reestablish itself in silence. The rivers slowed and turned to dust. The forests ceased to grow, their roots curling inward as if retreating into themselves. The winds quieted, no longer carrying the voices of life across the lands. "Let all that lives return to dust, Let all that breathes be still. No god shall walk this land again, No hand of man shall build. In silence, we shall find our rest, In nothing, balance true— For when all fades to endless night, The realm will start anew." The earth grew silent. No life stirred, no gods watched, and the druids rested within the realm of the Fae; their job complete. Balance had been restored—not in the renewal of life, but in the quiet stillness of its end.
  11. A certain Ibarellan and barkeep stared at the missive before offering a dip of her head. "ill do my best to show"
  12. Grand Opening Of . . . The Silver Antler Tavern Issued Year 199 of the S.A To all adventurers, travelers, and wayward souls, The Silver Antler Tavern is once more open for all who seek merriment, rest, and a hearty meal. After careful restoration, the tavern doors will once again open! All within the walls of the silver state are welcome to feast, and partake in the finest ales from the deepest cellars of the realm. Celebrate under the watchful gaze of the tavern’s silver stag, and let the firelight warm your hearts once more. Adventure waits —but tonight, we drink! Open Bartending Positions In the best interest of the taverns re-opening we will also be seeking people to work for the tavern! To assist with running events and keeping the bar active. - Must be a citizen of the Silver State - You keep 50% of your earnings The other 50% going to the upkeep of the tavern and the silver state Tavern Events Tavern Night Around once a week we will be hosting a Tavern Night, where the troubles of the world melt away for a time, replaced by food, drink, and camaraderie! The Bounty Board Within the Silver Antler Tavern there will be a bounty board updated with possible expeditions, notices, ect. Things to keep people occupied in times of vacancy. Some examples of events. Hunts to Restock the Tavern Bounties/Wanted Figures Issues/Expeditions to explore future events/corruption Menu Drinks Silver Stag Ale – The house ale, brewed in-house with notes of malt and honey. Price: 5 mina Dragonflame Whiskey – A fiery whiskey that leaves a pleasant burn Price: 5 mina Faerie Nectar – A light, sparkling wine with a hint of floral essence and elderberries. Price: 4 mina Lavender Mead – A sweet, smooth honey mead infused with a touch of lavender. Price: 3 mina The Bard’s Brew – A mystery drink that changes flavor with each sip. Only for the brave. Price: 3 mina Desserts Honeycomb Delight – Fresh honeycomb served with sweet cream and drizzled with berry syrup. Price: 3 mina Elven Tart – A delicate tart filled with berries and a light dusting of sugar. Price: 4 mina Molten Cake – A rich chocolate cake with a molten core of spiced rum-infused caramel. Price: 4 mina Dishes Boar King’s Feast – A slow-roasted boar, glazed with mead and stuffed with apples, carrots, and herbs. Price: 8 mina Dragonspine Stew – A rich, hearty stew made with tender chunks of beef, potatoes, carrots, and a secret blend of fiery spices. Served with a thick slice of warm bread. Price: 8 mina Grilled Fish– Tender slices of sea creature grilled over an open flame, drizzled with a tangy lemon sauce Price: 8 mina SIGNED 𝓥𝓪𝓵𝓮𝓻𝓲𝓼 𝓘𝓫𝓪𝓻𝓮𝓵𝓵𝓪𝓷, 𝔰𝔦𝔩𝔳𝔢𝔯 𝔞𝔫𝔱𝔩𝔢𝔯 𝔱𝔞𝔳𝔢𝔯𝔫𝔨𝔢𝔢𝔭, 𝔟𝔩𝔬𝔬𝔡 𝔬𝔣 𝔱𝔥𝔢 𝔰𝔦𝔩𝔳𝔢𝔯 𝔭𝔥𝔬𝔢𝔫𝔦𝔵
  13. The Ibarellan continues to hail her days at sea as she always had, weight leaned over the railing peering down at the salty depths as that vision found her. A shudder clinging to the form of that devil, the tearing water contrasting the fire running through her veins. Finally coming to her senses her eyes shut tightly closed, simply continuing to lean over that ships railing, for she was already prepared to sail at any beckon call.
  14. Leilatha Ibarellan, princess of celianor, chaos bringer, false prince of the black cat, wielderof fire, lady of illusions, former court mage of haense, marshal of alderburg, kisser of women stares at this missive… before going to consult with her pirate crew bringing the paper along.
  15. Were already supposed remove rat tunnels unless people take the time to make the tunnels appear “roleplay friendly”.
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