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BobBox

Story Management
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Posts posted by BobBox

  1. Spoiler
    26 minutes ago, wooz said:

    kinda fucky that we got cucked out of our proper RP to destroy this place over ooc. 

    mfw other people on an rp server do rp  8wPzcpANJ00wYg3P6Q6dIE5q7WW9BuW6YVH9AwXUiH1ix9cAKB1zQMxqI1NFhTFJIms9ZrlsgVCgh4TUlD_-RPtWkuEsCXgHmT6o1CRyKdDIYnuQ_EIQGANSo2b_o7A2NOXLt3sfrDcP5HtZfB5LIQA

     

    29 minutes ago, rukio said:

    I love when weeks/months of RP planning to destroy something and going through the correct avenues for protections given to Lairs is destroyed by ooc pettiness of a PRO and rule breaking by them to let a raid destroy and evict peoples homes without proper timers :DDD

     

    unsure what the correct avenues are if not for contacting a PRO to do damage to their region (I gave PRO perms to destroy the place to the first group that asked btw), nor did I evict the region (not that I even have the power to evict a region)

     

  2. 59 minutes ago, Rebellionlife said:

    Which clearly states a pin prick test. Most Aurum test these days are deep gash cuts across your hand. There is no redlines here to protect spooks from Darkspawn test. 

    The redline also says "or anything similar", which covers the testing you've mentioned. 

  3. Spoiler

     

     

    BGHCxYBKiF_nmJY3FvCmTZK5TVW8x_QjruvpTh0b6JJv3dmkgkfXqg4NCG0udnC7qkAjD_alETE1qbmclBlHQAaVrTMOn7qTlqVy0fdjaktNl5LI2uXgTAkvJCIxXM7f_T3IxJOidwMqJjfvHJ36XRk

     

    A lone man drifted through the halls of Hallowcliffe, robes dragging across the floor behind himself as he went. There was much to discuss, much to be said, however now he merely went to his office - the kitchen. After securing a large scoop of sand to eat, he would disappear into the winding hallways so that only the moving gazes of the paintings could track him and reveal his location. 

    Eventually arriving at his lab, the man secured some metallic parts so that he could fix himself and his now missing finger. Life would go on - at least for him. Perhaps eating so many rocks truly didn't make his skin any stronger, perhaps he had not eaten enough rocks.

  4. Spoiler

     

    Spoiler

    Name of the Artifact:

     Ren - Infernal Scribe of Velkuzat

     

    Is this a combat related Artifact? If marked as “no”, it will not be usable in combat situations:

    Yes, this artifact may affect combat (it is the character).

     

    MC Name of the person(s) currently in possession of the Artifact:

    BobBox

     

     RP Name of the person(s) currently in possession of the Artifact:

     Elren / Ren / Tallow, etc.

     

    MC Name of the creator(s) of the Artifact (N/A if not applicable, e.g. for event items):

    BobBox, Christmanism, Nemiibae, creamynoteblock, Benleft (Initial RP for the MArt spell) +
    Naztherak TBD for Zar’akal ritual

     

    RP Name of the creator(s) of the Artifact (N/A if not applicable):

    Elren, Vasati, Hajj, Constantine, Kasuga + Naztherak TBD for Zar’akal ritual
     

    Screenshots showcasing the attempted creation of the artifact (use an imgur album or a spoiler please | if an event item just screenshot the item itself | If you're resubmitting an old MArt put N/A:

             

    PLEASE READ THIS SECTION

    Ritual RP Emotes

     

    Elren has performed this MArt ritual in an attempt to gain the favor of Velkuzat. The roleplay for gaining favor has occurred over an IRL year, as seen by the posts below. These posts were not only written by Elren but were also written by people he could convince to write about Velkuzat. The Goat (Velkuzat) is almost always the theme of these writings, and often action was taken along with the writings. Along with these posts, 2 MArts are also being consumed.
     

    Spoiler

     

     

     

    W1WzmM8ITF3nOMjc6CYwEBW4NQyF5tGuC1fEL4ghLtrM3Q5ArxKyqoIQWl1whsONzNTDrU_SOTiLodxB2zEpMgSJqz12QmPVUymv1hXm38TyhK6sbUTXZHmacUXt4OI_0szl6KJhhFYJyj8MOBh0fnE

    fgOUqUpnsk_nw2lpYwogKJZgUPuQh3xmf7KmCkjMaLQGnMx6HOfnCVBXV_SEzhvbZ_kd4jGZ2EVXMdA8i8KzlAXJ7LAcajKXsO20f6K06T_yrqrekVRTNgCGhhZnPTbm0m_0ADgKFFQ9oTakt9GmuQA

     

    MC Item description (the exact description that will be used for the MC item if this MArt is accepted):

    The character is the magical artifact. I will instead replace this area with a physical and mental description of what Ren will be like, should this be accepted and a Zar’akal creation ritual be performed.

     

    Ren is a Zar’akal with ashen-colored skin and sharp horns growing from his head. On his face, he has large teeth growing from his mouth, and above that he has red eyes. A multitude of spikes cover his body and arms and there is a small mouth on each of his arms. Standing eight feet tall, one of the first things that people would notice about Ren is the colossal mouth occupying most of the space on his chest. Within this maw sits a large red eye that observes the environment around it. One can expect flickering visions of flames, Moz’Strimoza, and other infernal imagery in the space behind the eye.

     

    Physical Redlines:

    Spoiler

    - The mouth on Ren’s chest may be used to bite or attack people. If used for such, it has the force to dent plate armor, crunch bone beneath chainmail, or easily pierce the skin of unarmored flesh.
    - Ren may cast Naztherak spells or invocations from the mouth on his chest should it not be obstructed. This cannot be performed at the same time as normal casting.
    - The teeth of the chest jaw are the strength of iron.
    - The small spikes and extra mouths around the body cannot be used for combative advantage.
    - The Eye within Ren’s chest will be able to read all written languages and follows the redlines of the boon of Watyll.
    - The Eye in Ren’s chest is not physical and will disappear until the end of combat if attacked. It may, however, be used to look around in combat (seeing what normal eyes would see)

    - A strike to Ren's Maw on his chest will be treated as if it was a normal chest cavity. A stab into his chest with a sword would penetrate and damage any organs if they would be in the path of attack, while a punch would likely just hit his ribs as it would a normal human.

    - The Eye on Ren's chest may be blinded via magical or alchemical means as if it was a normal descendant eye.

     

    VA1qo6_HuG4MCt_p0zsK7DO38koB6_WEAmGYisrCG2ITZVBY8gAtQ5YnDiHLQP2uPcHrKA_LxgNu9sXUNjm3HF9Ce4AooGnC8omhdVfoMgCNOSHJGoBRd9vQTewXhRsgZhUKY9bf6rlzyqiaUpW9ei0


    Ren’s mentality mimics a standard Zar’akal except for two additional drawbacks stemming from The Goat’s influence. First, Ren will always be stricken with an intense hunger to learn information and consume materials. Second, Ren may be easily overwhelmed by unexpected scenes of gore and viscera, causing him to enter a frenzy wherein he may quickly begin to attack others and feed upon whatever is nearby. 

     

    Mental Redlines:

    Spoiler

    - Ren will follow all the redlines of a standard zar’akal’s mental state.
    - Ren will always hunger to consume materials and to learn unknown knowledge.
    - A frenzy may begin when Ren is presented with unexpected gore (stumbling upon a recent battlefield, etc). This will cause Ren to become more prone to aggression and hunger.
    - Ren may mentally prepare himself for gore if it is expected to reduce the likelihood of a frenzy occurring.

     

    Effect(s) of the Artifact:

    G9rcJ04OjHsPEEHD75GF4-M2tAKQHIp-8b2xOXqyvLEuSSjHPL8QTK6fyAPDwkBgZzn8-v-TuRPZaiXD9deK6X-wfLBTFEmgUtVZO2qadeQbv3s7_Wkeeulk7ZKwm4e_-QlUwAnGww7OHiQK0iBJWL0

     

    sLH-rjejQhDAZsbDyinF0OkzgSlYZ8ctRc4rAbtm8jR4dqXimlhgzKmIO7bzcdExSfRttiNNDQUyuCw4AKHru0KcdHrhummDN_7QkhrnBTOvX-GcGclJyv_apQ2mJQpeNrKG-JmPQaCasXHnprJXMB0

    Art done by 28idle.

     

    “I devote everything to you, Lord, Velkuzat.”
    [Fates’, Bound]

     

     

    Due to the soul-tying effects of Kuzk’zak Daz’rukrai [MArt 89], upon the ascension of Ren to Zar’akal, the soul of Daz’rukrai (Vasati, Junoix) will be consumed by Ren. However, due to the permanently intertwined nature of their souls, Daz’rukrai may persist within the realm around Ren so that she may influence Naztherak to perform acts of evil and tell stories of Naztherak history. Furthermore, the effects of Kholidav and their pestilence will plague Ren as it once did to Vasati - a punishment for consuming her soul.

     

    Redlines

    Spoiler

    - Vasati may appear as a spectral NPC being the same color as her malflame. They will be played by BobBox. She may speak and minorly influence the world while not in combat (open a door, flip a book open, create a cold breeze or uneasy feeling in one’s stomach, etc).
    - Vasati may appear or disappear in [1] emote.
    - Vasati will always appear in her casting appearance.
    - The spectral image of Vasati may be seen by those with accepted Mysticism, Naztherak, Vivification, Cursed Children, or Inferi applications.
    - Should gold or holy magic strike Vasati, she will be demanifested for [1] irl hour.
    - The spectral image of Vasati may not go further than [20] blocks away from Ren.
    - Upon ascension, Ren will absorb Vasati’s bound inferi coven should he have the open slots for such.
    - Ren will obtain the malice of Pestilence permanently, though he may not use the malices to create cursed fire or idols.


    8tDUkZBuOTIVXqM7ZvlY2sztCecNB07QmiwdxP30VZ1M0bVp903sJ0R4Guy1erzwrNBBv985QJ-h8u13AaqTjQulyffYtfmb5mnoqTQAav00Q2y7vfIyjOhoO4W8B2oCc-tgoinkBGqXjuyggQ9vMj8

     

    OejzkJLv5Vd-5b6BSThO-a24WUPVjByFVDW5Q_cVBqIRphDv6Quu3oqfn51LfpRYwLpheGYf3W3xE2FDhrwsreolSoraZKE07ol3zfWZ5fnGYHwxUK0P4UpCgho7irNRG8ELUH0Vsns4wpYQemVhdnY

    Art done by tgrt. All forum dividers also created by tgrt.

     

    “With these tools, I build upon myself.”
    [Worth - Recognized]

     

     

    Following the consumption of Agut - The Virtuoso [MArt 87], Velkuzat recognizes the value of allowing Ren to keep blood magic and therefore will not consume Ren’s last magic slot upon his ascension. Despite being allowed to continue using blood magic, the effects of Tainted Craft from Kuzk'zak Daz'rukrai still apply, and Ren's blood magic will appear wholly infernal, oftentimes with cinders, ash, and brimstone mixed within.

     

    Redlines

    Spoiler

    - Ren will keep [1] magic slot dedicated to blood magic upon his ascension.
    - Ren’s blood magic will always appear tainted and infernal.
    - Should Zar’akal be edited in the future to only consume [4] magic slots by default, this ability may be changed with Lore Team Management approval.


    cLa0weGxyzLtAL7gokG8d2n72o5xxrC2f5TuhxwDrDfouodyxCs9AQrDs1ZOrzbbycEJBUPT6bl5oAguR-lTpuLj7Zg4k_XcdwXxEPh8s9bqj_l8ngNPe4HMSEALmvAujn5FlSNqtjDgWVx4_cDd_CU

     

    49GV3LczaA8OhTo839WaWAB1rUCIdKeJKXvs5F8Ant_jDjz2_Lh9q3afeHB9V0BoSBswzRSkgimS3mi0EWvAM3w_gmLbXXYmQ6iHfEuDcdT-OBgosxm72XAQZoYZ_awoBZbNRtM7ma-uNxff8PU55Ps

    Art done by Magic The Gathering.

     

    “The evil deeds a man has done before defend him.”
    [Pages, Signed - Appearance, Changed]

     

     

    By imbuing materials to be written on with his maleus, Ren may create Narthuz Dohl-ka - Curse Vessels - that when signed by descendants take a sliver of their soul. Those who have signed away a bit of their soul - either knowingly or not - will experience general fatigue, hot flashes, and clouded vision [1] OOC day after the signing. This will last [3] OOC days and be purged via holy magic purging spells.

     

    Upon claiming a soul sliver, Ren may disguise himself as descendants for [2] OOC weeks. In this descendant form, Ren will not be able to cast malflame combatively or participate in Naztherak rituals, however, he may switch to his descendant form over [3] emotes and his Zar'akal form in [2].

     

    Redlines

    Spoiler

    - Narthuz Dohl-ka items require a player signature by the signee to be valid.
    - A Narthuz Dohl-ka may be made of any material that can be signed but is commonly made of a paper-like substance. 
    - A Narthuz Dohl-ka must be imbued with maleus before being signed, though this can be done at any time before such.
    - Players who sign a Narthuz Dohl-ka will experience general fatigue, hot flashes, and clouded vision [1] OOC day after the signing occurs. These will last for [3] OOC days.
    - The negative effects of the signing may be alleviated early via holy magic purging spells.
    - Using a fake name does not make an Narthuz Dohl-ka invalid. You could also not sign someone else's name, for example. It will always tie back to your soul.
    - Upon a soul sliver being claimed, Ren may disguise himself as descendant appearances for [2] OOC weeks. He may alternate between his descendant form and Zar’akal form over the course of [3] or [2] emotes, respectively.
    - Being struck by thanhium or null-arcana will lock Ren in his currently occupied form for [3] emotes.
    - Attempting to cast malflame offensively or participate in Naztherak rituals will begin the [2] emotes needed to change Ren to his Zar’akal form.
    - Claiming additional soul slivers only refreshes the [2] week timer and does not allow for Ren to “stack” the time further.

    - When in descendant form, Ren may die in the same fashion that any descendant could.
    - Ren's disguise must be the same gender as he is (Male).
    - Ren's disguise will begin to tear apart and reveal his Zar'akal form after [3] consecutive cuts to his body.


    cLa0weGxyzLtAL7gokG8d2n72o5xxrC2f5TuhxwDrDfouodyxCs9AQrDs1ZOrzbbycEJBUPT6bl5oAguR-lTpuLj7Zg4k_XcdwXxEPh8s9bqj_l8ngNPe4HMSEALmvAujn5FlSNqtjDgWVx4_cDd_CU

     

    R-lEXI2KNmq5MOOKR3RMyHxxWaUzxbHqzL-QXttlF9j-y0Hy6upXI5xNrlupu2KKZIwbxsYPz-FqqL8sx3n6lc0qWpZ-us_yAvdKICZEGi0bkpNATrIy4tzwbgg58Vr3BhMuXpE2W_ZS1UNt2n-2ZwU

    Art done by Eliran Kantor.

     

    “Halls of Books - spread poison like knowledge.”

    [Infernal Library - Paper Plagues]

     

     

    Should Ren collect [3] Narthuz Dohl-ka, he may place and display them within a library or a similar space to denote it as an Infernal Library. Within an Infernal Library and while out of combat, Ren will have an empowered Prince’s Presence, allowing him to further control the environment that he has created. 

     

    VA1qo6_HuG4MCt_p0zsK7DO38koB6_WEAmGYisrCG2ITZVBY8gAtQ5YnDiHLQP2uPcHrKA_LxgNu9sXUNjm3HF9Ce4AooGnC8omhdVfoMgCNOSHJGoBRd9vQTewXhRsgZhUKY9bf6rlzyqiaUpW9ei0

     

    In the confines of an Infernal Library, Ren may submerge a Narthuz Dohl-ka into a full cistern, infusing it with [15] units of maleus as he does so. This will spark a ritual, wherein the Narthuz Dohl-ka is consumed and the signee is cursed. This process requires [3] emotes, one to pray over the cistern, one to dunk the Narthuz Dohl-ka while imbuing the required maleus, and one for the object to be consumed as the curse sets in. 

     

    Two curses may be chosen from, one of gluttony and one of pestilence. The Curse of Gluttony inflicts the individual with a horrible hunger, causing the victim to consume nearby foodstuffs and inanimate objects while images of The Goat flood their mind. The Curse of Pestilence inflicts the individual with sickness and fatigue, causing body aches and the victim to occasionally vomit ash from their maw as visions of The Crow appear within their mind. These curses will last for [4] OOC days.

     

    Redlines

    Spoiler

    - An Infernal Library requires [3] Narthuz Dohl-ka to be displayed within the room and is destroyed should it fall under this threshold.

    - Paladins, Shamans, or similar magics should they arise in the future may purge Narthuz Dohl-ka, or anyone may tear them up to get rid of their effects. 
    - The Infernal Library is defaultly a 20x20 space, though it may be expanded should the overseeing ST approve it.
    - The Infernal Library requires an [ST Approved] sign within the region.
    - Ren must be within an Infernal Library to use the empowered Prince’s Presence. It is strictly non-combative.
    - The empowered Prince’s Presence will not allow for Ren to perform extraordinarily powerful feats but will allow for him to easily multi-task. He could not crush the walls of the library, but he could cause all of the books within to float into the air and open, for example.
    - Cursing an individual requires a Narthuz Dohl-ka player signed by them and consumes the object upon use. 
    - Even if the Narthuz Dohl-ka has the wrong name signed on it, the curse will still effect the signee. If you had signed the King of Haense's name, for example, it would not curse him.
    - Upon cursing the individual, they must be messaged with the effects of the curse chosen so that they may RP them properly. 
    - Only one curse may be chosen per ritual.

    - Using a fake name does not make an Narthuz Dohl-ka invalid. You could also not sign someone else's name, for example. It will always tie back to your soul.
    - Both curses may not affect combat in any capacity.
    - The curses last for [4] OOC days but may be alleviated with paladin purging spells.

    - Upon being cursed, a victim may not be cursed for [1] OOC month.


    A5voFh4RKnw7ZiQGmNlRsWU_50Nc2Zn38j8l7Ti41pVQoQAYSOKN-wIMls3t5CB4NK90h42W8pckcAB4MeKlYLDnSyyhkxO4Rq3FjYjYLnc1Rr8mclemey2iKT6ScRwYTWi4ZtfRBPlGObkd2xaH94o

     

    Spoiler

    Red Lines of the Artifact:

     

    Spoiler

    Physical Redlines:

    - The mouth on Ren’s chest may be used to bite or attack people. If used for such, it has the force to dent plate armor, crunch bone beneath chainmail, or easily pierce the skin of unarmored flesh.
    - Ren may cast Naztherak spells or invocations from the mouth on his chest should it not be obstructed. This cannot be performed at the same time as normal casting.
    - The teeth of the chest jaw are the strength of iron.
    - The small spikes and extra mouths around the body cannot be used for combative advantage.
    - The Eye within Ren’s chest will be able to read all written languages and follows the redlines of the boon of Watyll.
    - The Eye in Ren’s chest is not physical and will disappear until the end of combat if attacked. It may, however, be used to look around in combat (seeing what normal eyes would see)

     

    Mental Redlines:

    - Ren will follow all the redlines of a standard zar’akal’s mental state.
    - Ren will always hunger to consume materials and to learn unknown knowledge.
    - A frenzy may begin when Ren is presented with unexpected gore (stumbling upon a recent battlefield, etc). This will cause Ren to become more prone to aggression and hunger.
    - Ren may mentally prepare himself for gore if it is expected to reduce the likelihood of a frenzy occurring.

     

    Fates', Bound Redlines:

    - Vasati may appear as a spectral NPC being the same color as her malflame. They will be played by BobBox. She may speak and minorly influence the world while not in combat (open a door, flip a book open, create a cold breeze or uneasy feeling in one’s stomach, etc).
    - Vasati may appear or disappear in [1] emote.
    - Vasati will always appear in her casting appearance.
    - The spectral image of Vasati may be seen by those with accepted Mysticism, Naztherak, Vivification, Cursed Children, or Inferi applications.
    - Should gold or holy magic strike Vasati, she will be demanifested for [1] irl hour.
    - The spectral image of Vasati may not go further than [20] blocks away from Ren.
    - Upon ascension, Ren will absorb Vasati’s bound inferi coven should he have the open slots for such.
    - Ren will obtain the malice of Pestilence permanently.

     

    Worth - Recognized Redlines: 

    - Ren will keep [1] magic slot dedicated to blood magic upon his ascension.
    - Ren’s blood magic will always appear tainted and infernal.
    - Should Zar’akal be edited in the future to only consume [4] magic slots by default, this ability may be changed with Lore Team Management approval.

     

    Pages, Signed - Appearance, Changed Redlines:

    - Narthuz Dohl-ka items require a player signature by the signee to be valid.
    - A Narthuz Dohl-ka may be made of any material that can be signed but is commonly made of a paper-like substance. 
    - A Narthuz Dohl-ka must be imbued with maleus before being signed, though this can be done at any time before such.
    - Players who sign a Narthuz Dohl-ka will experience general fatigue, hot flashes, and clouded vision [1] OOC day after the signing occurs. These will last for [3] OOC days.
    - The negative effects of the signing may be alleviated early via holy magic purging spells.
    - Using a fake name does not make an Narthuz Dohl-ka invalid. You could also not sign someone else's name, for example. It will always tie back to your soul.
    - Upon a soul sliver being claimed, Ren may disguise himself as descendant appearances for [2] OOC weeks. He may alternate between his descendant form and Zar’akal form over the course of [1] emote.
    - Being struck by thanhium or null-arcana will lock Ren in his currently occupied form for [3] emotes.
    - Attempting to cast malflame offensively or participate in Naztherak rituals will revert Ren to his Zar’akal form.
    - Claiming additional soul slivers only refreshes the [2] week timer and does not allow for Ren to “stack” the time further.

    - When in descendant form, Ren may die in the same fashion that any descendant could.

     

    Infernal Library - Papers Plagues Redlines:

    - An Infernal Library requires [3] Narthuz Dohl-ka to be displayed within the room and is destroyed should it fall under this threshold.

    - Paladins may purge Narthuz Dohl-ka, or anyone may tear them up to get rid of their effects.
    - The Infernal Library is defaultly a 20x20 space, though it may be expanded should the overseeing ST approve it.
    - The Infernal Library requires an [ST Approved] sign within the region.
    - Ren must be within an Infernal Library to use the empowered Prince’s Presence. It is strictly non-combative.
    - The empowered Prince’s Presence will not allow for Ren to perform extraordinarily powerful feats but will allow for him to easily multi-task. He could not crush the walls of the library, but he could cause all of the books within to float into the air and open, for example.
    - Cursing an individual requires a Narthuz Dohl-ka player signed by them and consumes the object upon use. 
    - Even if the Narthuz Dohl-ka has the wrong name signed on it, the curse will still effect the signee. If you had signed the King of Haense's name, for example, it would not curse him.
    - Upon cursing the individual, they must be messaged with the effects of the curse chosen so that they may RP them properly. 
    - Only one curse may be chosen per ritual.
    - Both curses may not affect combat in any capacity.
    - The curses last for [4] OOC days but may be alleviated with paladin purging spells.

     

    Explanation of the effect(s) (i.e. how it does what it does - slight bending of magic lore is allowed):

    Due to the many years of Lord Worship and spreading of the Naztherak faith, upon performing the ritual The Lord’s Assistance Velkuzat granted Ren’s prayers and gifted him the abilities listed within the MArt.

     

    The physicality and mentality are largely the same as a standard Zar’akal with mostly minor flavorful Goat additions due to Velkuzat's heavy influence in this creation, such as the eye within his chest and the various mouths across his entire body. 

     

    Fates’, Bound is accomplished through the MArt 89, wherein Elren and Vasati’s souls are permanently linked. By ascending to Zar’akal, Ren will consume Vasati’s soul, however she may linger nearby to continue to influence him and other Naztherak. Kholidav (Vasati’s Lord) however, will plague Ren with pestilence forever as punishment for consuming her soul.

     

    Worth - Recognized is achieved by gifting Velkuzat the blood magic MArt 87 - Agut the Virtuoso. In recognition of the usefulness of blood magic to Ren and the infernal cause, Velkuzat will not consume his last magic slot upon ascension. 

     

    Pages, Signed - Appearance, Changed and Infernal Library - Papers Plagues are a direct result of the sheer multitude of papers written for The Goat, as well as The Lord’s Prayer, as they fit the scribe aesthetic in which Elren has sparked Goat worship. The abilities within the MArt are largely aesthetic, and roleplay has been occurring around this MArt for over an IRL year as Goat Posts have been collected from various players.

     

    THIS MART WILL PERMANENTLY CONSUME MARTS 87 AND 89 AS WELL AS VASATI'S SOUL, PERMANENTLY PKING THE CHARACTER. (Juno agrees to this).
     

    Number of duplicates of this Artifact:

    No duplicates.

     

    Do you understand that there is a three-month cooldown between posting MArts per-player, and that cooldown begins upon acceptance? (Denial does not trigger a cooldown period.)

    Hell Yes (Get it - hell, haha)

       

     Have you applied for this Artifact before, and had it denied? If so, link the app:

    I have not.

     

  5. Please Read

    Spoiler

    Please only roleplay reading this post if you are handed a paper of it in character. Furthermore, all writing on this post should be treated as if it’s written in Ilzakarn. Due to the constraints of our fantasy language, we can not write an entire paper with it.

     

    Anyone is free to comment with spoilers or read this OOCly. This is an in-character interpretation of the events leading up to our coven’s history (and what the characters believe as naztherak’s history).

     

    All credit to TGRT for the new and amazing goat-themed forum dividers. Thanks to Zarsies and Leyd for allowing me to ask them some questions.

     

     

     

     

    -YsiuHsxrIBws_p2JaemJsgsKRz9Wim0qCaOhoxrgSC7zt-v-riGka2Q5URVsEYpVtiMkOsWyz3fb0rEhaTElcP08o8H7xUQbhDFCy85olEo2hLNBePDRbSqo1MOWKTkKzzoR80Xaoovq1l7BT0_In4

    C5dOx-5m3R_EQiZ5RiWtQj4NwKIN7NcIGr_LSc1s5_zNt_o0k5reAfxD046IsrTFV45_LKzTYkOS63qLH1IwWW6cFOV6UTtlS1djSbqDzuAeCx4WJeFzzlnQDJ2EZfxpZNpYZ2sSbv-5ANZRpsnxHwM

     

     

    Before the times when infernal powers were so concretely cemented into our world, there were many periods when The Lords collectively rescinded the abilities granted to these lands and the descendants within. While the sole reason for the removal of powers is unknown, it can be inferred that either it was due to some intense abuse (similar to the abuse of the void, common among the voidal magii of today) or that some scheme against The Lords was created by the mortal agents, and subsequently noted and punished by their infernal rulers. While it seems more likely that the latter of the two options is what had happened, in reality, it is estimated that some mix of the two most likely occurred.

     

    This period (spanning from the first creation of mortal agents of Moz’Strimoza through the event titled The Summoning) will be referred to herein as The Old Times, as this period predates The Modern Times. Although The Old Times covers all pre-modern history, it may be divided by specific time frames and events. As seen below, the three major dividers of The Old Times are The Ancient Times, The Infernal Takeover (encompassing First Contact and The Inferi War), and the Pre-modern Times (encompassing The Failure and The Summoning).

     

     

    bmkjWp7yzmxbDbRsLuiiU_YBfpXec0w58HXk11lVO88FEU0h1oe-qGyyn7ddD6ZFp6lRYkalrkwJ8RWUatmR7Xvr5qOPEbPL1dSjqLKZbq95VuagIhsIaI99KM6175Ev_uan8HxIMWePdcekj4ja174

     

     

    iEawlQL0lRPrfYXmvc7ZYCyh5UkXoHAskaLJGe7BkVd_zu-NmU3-_smM2_IAxJN9fqH82UFVbv4B3RpUmVidgrm4crHqkjOzCYrzfbke7jZGrk6rUXVpUd5ff2QQUZv4PXvIsgtzwbZ-QBAMko0MBwQ

    Spanning from the first mortal agent until The Infernal Takeover.

     

    The Ancient Times is a metaphorically dark period of history wherein much of the information about The Lords, the mortal agents, and their combined ambitions is lost. It has been determined that through the change of many continents, old fliers, pamphlets, books, and even simple stories of the mortal agents have been lost due to the death of descendants and nations, as well as the limited carrying capacity of those who did survive[1]. While information on this period is mostly lost, we can be sure of a few key events. 

     

     

    peI1-BKaUIXr7--LdKH8cAq7wY5D4f8RzfbnqWZdICoPcq3tyFAAkVZJx5UPM9yAPvRbqY2uZ16YArtpf69gO0mtFuij_wI-a0_sy5uoI5AIhj2AciulOBW8jpBJhmIx_Y4Njcg28i7xYXRoG5oRPY0

     

    The beginning of The Ancient Times can be traced back to when the first mortal agent was created within descendant lands. This mortal agent, in all likelihood, must have coerced others into deals with The Lords so that infernal powers could spread across nations and continents. This is the first key event.

     

    Secondly, as mentioned above, we can be sure that some combination of abuse and scheming against The Lords occurred[2]. This event did not escape the attention of The Lords, who, in response, swiftly revoked the powers initially granted to the mortal agents.

     

    Lastly, we can confirm that the descendant world was noted by The Lords as a viable battleground to continue their infernal conquering and fighting. It is heavily theorized that Velkuzat, in his unending greed and hunger, noted the lands to be ripe with weakness due to the inferior metals and alchemy, as well as the heavy influence of the void on many descendants[3]. Naturally, it was not long before other Lords and their generals began to seize parts of the world as their own.


     

     

     

     

    [1] It is often acknowledged that while many papers could have survived, they are out of the reach of the current mortal agents. If any are found, it is advised that they are copied and taken.

    [2] We can be sure that time has passed between the first agent and the betrayal of The Lords due to the immense amount of mortal agents who lost their powers.

    [3] While it is possible that other Lords originally noted our realm as vulnerable, evidence points to Velkuzat first noticing the land in his unending hunger. It was only upon closer inspection by Kholidav that weakness was noted. It is very possible that other Lords even tainted the lands before contact was made, possibly contributing to this weakness.


     

    MUyhPCue9TwW8OYPcsEbXr1pcXfp3pP6AzBqq-XA5H85r-hHxnj2FDf_xuVMxmfrxhdcNIZLWyBCMB10iANOuwjJtXwP6UbW6CzvHFitzf4Qpg5UXOjtCRZP5togC-gUBD7wIVsBWwrtWQ1-_jph9n8


     

    ZR2S9CjGloI0A_Yz_dKhY9A204J6PUgipKBG4qGOx4npHMSR_1VoJjGa9FLxZ4qsJBTiISZq5xEUC9R4PBjpVgT6ayhHR3QgzfB-Z64NHXttVAzZ_jO-ajZkIGfqe0h2cbg28NfMyvIaxhUCpzOXMSQ

    A depiction of the comet striking the ground.

     

     

    jKQgU2m_5rTdyLgUF3uaIwXb80XDIGLrcQiM2pLTssIZyQ3fpYM0m6cCIoy9qmSQElXTTPDn44g02n7MzYXPCDP5xTEgehHrhwwu9C3eM2zKiNsdDNBuuD02zJ7YdgHX9VwWEV52n8XlA55l0X_6VJg

    Spanning from First Contact until the Pre-Modern Times.

     

    First Contact

    First Contact refers to the beginning stages of The Infernal Takeover. During this time, the chosen generals of Moz’Strimoza made contact with Arcas via a colossal comet that struck the land and shook the continent to its core. Caught off guard and unsuspecting, the descendants hastily converged at the impact site, though many were quickly slaughtered by the powerful generals, much like a cat swatting mice with its paw.

     

    It was during the First Contact that descendants quickly began to scramble to form alliances against these prevalent threats, though it would take some time before the chosen warriors of the descendants were trained properly. It is this grave overestimation of their own abilities that lead many descendants to die in vain. The most prevalent alliance formed is The Firewatch[4]. This alliance was formed in the year 1777, though it would take some eight years after the founding before the first descendant victory was achieved. 

     

    At the same time that many descendants were rallying together to fight the infernal generals, many also contributed their wartime efforts to the opposite effect - assisting them. Whether it be through sacrifice, spying, disinformation, or other actions, it is believed that through the efforts of these turn-coat descendants, the true value of having mortal agents was realized by The Lords once more. The resurgence of infernal arts in mortal hands is attributed to these secretive endeavors by valiant descendants; however, these powers would not manifest for many years.

     

    eUTJpSVsme5i7Ap2tuv1H4iQc4Ph7uoypEiFXAHAHVQ31T9fJaQV31cmya9vGgcL7CYheZtszuOVagES26Cr-S7reJfS-ykvkwHzkf_OQf2ZsrZHuwiTzhg5VaRUN1rVFMe-HdkDmCsUrBnQD5UACec

    An artist's illustration of the corrupted Al'Faiz.

     

    The Inferi War

    Although the examination of every battle's circumstances and outcomes in The Inferi War exceeds the scope of this paper, it is important to acknowledge the essential timeline and highlight the major victories that occurred. 

     

    peI1-BKaUIXr7--LdKH8cAq7wY5D4f8RzfbnqWZdICoPcq3tyFAAkVZJx5UPM9yAPvRbqY2uZ16YArtpf69gO0mtFuij_wI-a0_sy5uoI5AIhj2AciulOBW8jpBJhmIx_Y4Njcg28i7xYXRoG5oRPY0

     

    In 1777, the descendants united to establish the Firewatch Alliance, and by the following year, in 1778, they undertook a strategic march across the Korvassan sands to confront the infernal generals in battle. It is only through the help of some strong explosion that the descendants managed to walk away without completely being slaughtered. 

     

    Two years later in 1780, the Firewatch Alliance attempted to defend the city of Al’Faiz against the infernal general of M’ag’nus C’arne. This too was in vain as the city was quickly overrun by infernal siege engines.

     

    Following the siege of Al’Fiaz, it was not long until the neighboring city of Vanmark was taken. As a city containing mostly merchants, it is said that little resistance was given to the new infernal rulers. It would only be in the year 1785 that the Firewatch Alliance managed to secure a victory and ‘rescue’ the city, though it was mostly in ruin by then.

     

    It was two years later in 1787 that the descendants once more overestimated their abilities and were slaughtered in great fashion at the duel sieges of The Doghouse and the siege against General Pol’Gorous. The Doghouse occupied the once beautiful city of Vitenna, and it is there that Zekul’akudah destroyed any descendant hopes of retaking the former vacation lands. Likewise, although little is known about General Pol’Gorous, it is known that the descendants failed to achieve victory against him in the Last Light Camp - a now former stronghold of the descendants.

     

    Finally, in the year 1791, the descendants achieved their first real victory in the Siege of Agrothond, and although they were able to hold off the generals and their forces, many lives would be ultimately lost. It was one year later that descendants ultimately claimed victory over the inferi generals and drove them from the lands of Arcas, but at that point, the continent was already doomed.

     

    While many generals, battles, and locations existed beyond those listed above, their significance in the war was comparatively less than the others, either due to their lack of involvement in major sieges or because descendants focussed their writing on other parts of the war[5].

     

     

     

     

     

    [4] The name of the Firewatch Alliance ended up being quite ironic, as many of the original members oftentimes watched as their cities and friends were all consumed by fire.

    [5] Other distinct factions played large roles, though many of them merely defended their territory rather than expanding it. The Hive, for example, assisted others in battle but rarely attacked cities by themselves. 

     

     

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    d0bVy0TNL7OTzftU_i2KCOEQ-BW21GO-sKmnGRZsos1VhQ_4NqfsNUs7YiJ57uIYmGn3ohnZoRSowACu2qamQd-86u01dBgktD3YRTB2Dzt4JfCrH0Z-AtJ6VaRvtX3Gje1EHOuXKxoO2nYpFmMqrBQ

    Spanning from The Blessing to The Summoning

     

    The Failure

    Although it was during the time of the Inferi War that The Lords once more realized the benefits of mortal agents, it was not until many years had passed on the next continent that the powers were handed back to descendants. 

     

    Picking the perfect descendant to facilitate the spread of infernal powers is no small task, and it is no surprise that Kiiztria chose a descendant who had little qualifications. Now known as Mozizkhar[6], this descendant quickly began to devote more of their time to their bookstore than their teachings. It is for this reason that nearly all of their students struggled and could not progress in their learning. 

     

    The damage enacted by Mozizkhar to their mortal agent students is nearly indescribable. Many of these first agents never progressed in their teachings, and it is only because of the brave actions of their student Daz’rukrai (a follower of Kholidav) that our existence was secured. 

     

     

    The Summoning

    After years of waiting for lessons, Daz’rukrai finally was able to perfect the manipulation of malflame and beasts, though they were left lacking in the other fields. It was finally decided between Daz’rukrai and her following that they would summon a foreign zar’akal from Moz’Strimoza so that all of the lessons could finally be achieved.

     

    Through the use of various blood-arts, sacrifices, and gifts, the Zar’akal was finally summoned in a ruined building outside of Providence. This zar’akal would be known infamously as Siegmund, Prince of Carrion[7]. Upon summoning, a deal was brokered so that Daz’rukrai could finalize their teachings and achieve her true potential. In exchange, Siegmund was granted freedom into the mortal world. 


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    An artist's interpretation of the summoning of the Siegmund.

     

    After Daz’rukrai finished her lessons, there was little downtime and she quickly began to teach her students so that they too could become useful to The Lords. It was only after a meeting was called between all the mortal agents that Mozizkhar and her group of students (all of whom were nearly untaught) stomped off in a rage. After this meeting, Mozizkhar and many of her students were never seen again, and it is heavily speculated that The Lords removed the failure’s powers and sentenced them all to death as punishment. The bookstore Mozizkhar had so viciously fought to work in would remain in ruin and abandonment for the rest of the Almaris’s history.

     

    This is the final event of The Ancient Times, and it marks the transition into what is known as The Modern Times where a majority of our known history exists. This will be covered in a later paper.

     

    - Written by Ren.

     

     

     

     

     

    [6] For their cowardice and lack of action, Mozizkhar is often called Mozizkhar the Failure as they nearly caused the removal of mortal agents once more.

    [7] It is this very zar’akal that would later go on to torch the entirety of the Haenseti Capital of Almaris.

     

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  6. Spoiler

     

    More info about the inspiration for this post found in the lower spoiler.

     

    [!] Please RP finding and reading this missive in any place you'd like. The content within is not hidden.

     

    TM3-fCEMT1TDvFdMksUr0gxchenIi4lC3wYxx_8yOPT7mpHGbdFuaRjJCAYD-1g_ar5wvXS71ibtD5e8vsBRQs2MlVg70tIjC7AHd-cZNlt_tbhZ3y_rzsv9YUhBE8zcdgSE9efCfstnZzz0Ca19S_Q

     

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    cBHAbTWvWx802QXWj0gEmOsuayAinNfyBDGKIHAOwQv4J2TbpehtHkPB8EOkvlp2w2aLKZQ3UzNAzGOlmgG2cDwnowxac3td-Hlpkz_sq47c_VdIvn1ByBm5f4UKJzfFrGTbZlcgCN-KIcqtHNkheUQ

    She prays blindly, does not question, and is not enlightened.

     

    A singular step separates those who are knowing and known and those who are unknown, to it and them - the Five-lord’d God.
    It is a singular step forward to cast doubt on your previous learnings, to instead relearn from
    it.
    Break free from the chains of mental captivity, free yourself from the bindings of lies.
    Let the learnings of the past fade into ash and cinders. 
    Admit your mind to
    it and them, question all, realize, awaken—all with the help of it and them.

     

    Yet if you await the answer of it and them, be patient still.
    It is their light that shines brightest when you need it most.
    Though if patience wears thin, there is still hope—
    act.
    Make your existence known to
    it and them so that you may be brought into the light.
    Be guided by humble shepherds, walk peacefully to
    it and them.

     

    But do not forget.
    A singular step backward is the first step away from
    it and them, but this will only cause a stumble -
    Yet it is a simple stumble that quickly turns into a fall.  
    And when you fall, do not expect
    it and them - the Five-lord’d God - to help anymore.
    For when you cast aside it and them, they cast aside you.


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    Spoiler

    While I have done a fair bit of creative writing in the past (especially following the mind of my character), I recently felt the need to start a small series of writings (or what I hope I can turn into a series). While reading American Prometheus, I was introduced to the sonnet Batter my heart, three-person'd God by John Donne, and felt inspired to at the very least put a twist on the three-person'd God, which in my writing has turned into the Five-lord'd God. I hope to continue to find inspiration in some of the various books I'm reading and to continue to produce various Naztherak Ramblings

     

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