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The imp storm unleashed. Upon the barren and sulfur-filled wastes of Moz’Strimoza the legions of Velkuzat marched onward, toward Zathairn's prison camp of Akdmae. As the camp came into view along the horizon, the kozun kradulu stepped forward. Turning and addressing his soldiers, the demon spoke a simple decree. “Fight hard and consume your enemy today. Know that by tomorrow no follower of The Goat shall be imprisoned ever again.” A dizzying trend has begun to appear across Aevos. Once free creatures are now being ripped from their homes en masse so that they may be enslaved. Once captured, these creatures are forced to endure incessant taunting so that their horns may be forcefully harvested. Of course, I am talking about the mighty goat. -=- There is no bigger slight against Velkuzat than to capture and torture His creations. Consider this an official warning. The followers of The Goat are not writers who merely fantasize about fixing their problems, and we are not ones to take offenses against Velkuzat lightly. To bring about action against the wicked Goat Hoarders we have summoned a large legion of inferi beasts. - Of course, only summoning them is not satisfactory, and so we deployed them against a pitiful goat entrapment hidden within a Haenseti vassal. Within minutes, the building was destroyed by the powerful zevn zevik and His creations were freed. Know that our legions grow by the day, and that His followers are not blind. Release your goats. Signed, R E N - Scribe of Velkuzat
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ET management is looking for a few new event team members. If you're interested, it's a good time to apply.
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@TysCreations Even if you don't think you 'meet requirements' i would highly recommend applying anyway as you never know. Being on ET is some of the best time i've had on the server.
You should do it, see what happens.
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Trials and Commands of The Goat Revealed to and transcribed by R E N, Scribe of Velkuzat in 191 of the second age. Simply a goat. In the year 21 of the second age, Velkuzat sent religious emissaries to the city of Huk-Hrit, located within the central region of his lands. This city was comprised of blackened stones and bricks, though any visitor would have never known such. Instead, a spectator would notice that the bricks seemed to weep dark red blood, supplying the near-endless thirst of the inhabitants and the many priests within. When the emissaries arrived at the city they were greeted kindly, and great feasts were held in their honor. In return, the religious leaders relayed their great news from Velkuzat; Huk-Hrit was to become the central city of religion and renamed to Moz-Kortret. The inhabitants were then instructed to build a large statue of Him, and so they did. Upon completion of the statue, the emissaries gifted the citizens a plaque containing five religious trials. They stated that anyone who wished to become true religious followers of Him would abide by them faithfully. Ever since this event, Moz-Kortret has been a central pillar of religion within His lands, and it is considered a great milestone to travel to the city. However, due to the constant wars within Moz’Strimoza, it is rare for a zar’ei to ever have the chance to visit it, and even rarer for a zevn, as both are near constantly damned to fight. The religious trials and commands are presented below, so that anyone may become one of His flock. The Five trials and commands are sacred to followers of The Goat and are completed by aspiring members of His flock. It is thought that there were five given to symbolize The Pentacle of Moz’Strimoza, and each trial completed brings the worshiper further away from the other four and closer to the fifth lord, Velkuzat. The trials are to be done in the order listed here, and cheating or rushing through them is a sign of weakness that can not be permitted. An intricate pool of blood. In the very early days of descendant demonology, a young and wealthy demonologist spoke to his teacher. “I do not understand, I have hordes of wealth, yet I have not appealed fully to Velkuzat. He does not welcome me in his flock.” The teacher then spoke. “Your unearned wealth clouds your mind. A poor and starving beggar is more prepared to receive His word than even the richest of kings. It is always the hungriest dog that becomes the most loyal when it is given food.” It was then after a long period of introspection that the student decided to truly prepare themselves for Velkuzat and his word. Standing before a pool of blood in his most luxurious robes and jewelry, the student suddenly stepped forward and submerged themself. It was only when he emerged that his clothes were permanently stained red, and his jewelry had fallen away to nothingness. It is thought that this action began this tradition of cleansing. — To fully receive the words and the blessing of The Goat, one must first cleanse their mind and body. To do such, worshippers are instructed to starve themselves and live as if they have nothing for a short period of time. First, a devotee of The Goat must adopt a diet of only a single loaf of basic bread and two large cups of water per day. This will allow their body to fully appreciate the bounties and food that The Goat bestows upon them. Aside from the diet, reading for leisure is also not allowed, as this would allow the mind an easy escape from reality. Furthermore, it is not uncommon for the especially faithful to blindfold themselves for the duration of this test. Self-cleansing requires a full year of one’s life, though some may wish to extend it to a second year if they feel that they are not completely cleansed. To mark the ending of the self-cleansing, the devotee must completely submerge themself within a pit of blood and gore, much like the student in the first story. A depiction of the first Joyous Bounty. Long ago in the land of humanity, there was a story that circulated about Velkuzat and his power to cripple a seemingly powerful queen. It goes like this. During a time of immense strife, there was a lowly fiefdom, ruled by a large castle on the nearby hill. This fiefdom had been stricken by an intense plague, affecting both the inhabitants and their crops. Despite this, the ruling Queen cared little and oftentimes hosted balls and intricate feasts for her friends. During one of these feasts, her large boasting fell victim to the gaze of Velkuzat. As the guests finished their large feast, they raised their glasses for one final toast, though they were not aware that it would be their last. Upon drinking the liquid in the glasses, they were all struck with an inexplicable thirst for more as the drinks were locked to their lips. The members of the group began to chug the red wine, though the alcohol seemed to always refill - it only took a few moments before each member began to fall dead. Appearing as a goat in the village below, Velkuzat soon spoke to the hungry villagers. “To you, the starving and poor, I offer you a Joyous Bounty. Go forth to the castle, consume all.” And so they did. — The Joyous Bounty is the second trial that a follower of The Goat must go through. When a devotee is tired, hungry, and weakened from self-cleansing, they are permitted to hold their own Joyous Bounty for their fellow followers of Velkuzat. During this feast, they are expected to provide copious amounts of food, drink, entertainment, and to lead the group in a large prayer. In addition to the feast listed above, it is rumored that those who bound their eyes during self-cleansing are rewarded with incredible sight - a boon from Him. This stage lasts a singular year, or until the feast occurs. It is considered extremely selfish for a devotee to voluntarily remain at this stage, or push off the feast so that they may fall idle. A twisted shrine to Velkuzat. A priest of Velkuzat knelt at a shrine he had created within the woodlands, his eyes shut and his mind focused on worship. From behind, an elven guard stepped up to the rock that he knelt on. Without any words or warning, the guard withdrew his sword and quickly swung at the priest, though the weapon never made contact with the man. As the sword neared the priest, the metal it was made from melted away into a vile, black haze. Turning to the attacker, the priest then spoke a simple proverb to him. “The evil deeds a man has done before defend him.” As he spoke, a jet of black malflame spewed from the shrine and latched onto the attacker, causing him to flee and the priest to remain safe. — Creating Praise is the third step to becoming a true worshiper of The Goat, and it involves reflecting upon and spreading his word. Devotees are encouraged to write public missives and books, or create shrines and artwork detailing Him and what He offers to the world. It is not uncommon for worshippers in this stage to attempt to recruit their close friends or family into The Goat's ways, and they often recall stories of their Joyous Bouty and other proverbs to them. This stage generally lasts two years, and one of those years is oftentimes spent in the dangerous ways of a missionary, spreading His word to those who are hostile and do not want to hear it. A band of female devotees create a vicious poison. One of the first recorded Magnum Opuses dates back to the days of Arcas. It was here that a handful of female followers (promptly called witches at the time) decided that they could no longer live under oppression. To spite their lords, the witches attempted to appeal to Velkuzat, and it was here that they created a most intense alchemical poison. With His help, the witches were able to bind together wax, death, blindness, poison, and connection into a vile concoction. It is then recorded that the five witches split the poison, and each used it differently depending on their needs. The first witch poured the poison into her local well, and so the whole village fell deathly sick. The second dumped the poison into the fields, and so no crop could ever grow there again. The third put her share of the liquid into the king’s cup, and it is said once he drank it, he died and began to rot instantaneously. The fourth witch took the poison and used it against followers of Kiiztria and Kholidav in an evil twist against their lords. The final witch was said to keep the poison and never use it. Perhaps it could even be found today… — Just as the painter may dedicate his entire life to one cathedral ceiling, and the sculptor may attempt to create the largest statue known to man, those who follow Velkuzat are encouraged to devote a large portion of their lives to one magnum opus. This project ultimately defines the way that the worshiper wishes to be perceived for their career, and it is not to be taken lightly. A fighter may gather the heads of fifteen foes and display them elegantly for the rest of the worshipers to view, while a writer may release multiple theses on The Goat and his effect on the world. Ultimately, there are only a few qualifications for this act. The first is that the project must be grand and impressive, something worthy of Him and his attention. The second is that the project should not be rushed, lest important details be skipped. Finally, non-followers of The Goat should not assist in the creation of one’s magnum opus unless necessary or integral to the theme. Those who wish for their project to be especially worthy of praise may also attempt to create an opus that benefits all followers of Him. As mentioned above, this project is meant to showcase intense dedication and worship to Velkuzat. To cheat or take shortcuts on this is an incredible disgrace, much akin to Ilza. People stay on this stage until their project is complete, and some may even spend half of their life on it. A priest of Velkuzat. An old, withered priest and fully devoted worshiper of Velkuzat stood before his large shrine in a cathedral he created. The human had spent some seventy years creating such a structure. Raising his hands into the sky, he spoke. “O’ Lord Velkuzat hear my prayers, see my actions. I devote my life wholly to you.” Upon finishing his prayer, bright red and orange light began to shine through the stained glass windows. Eventually coalescing onto the priest, the man soon began to float in the air. Though he was at the end of his life, Velkuzat would not let such a devoted follower fall to the human’s curse, and so the man was quickly turned into a Zar’ei so that he could spread His word forever. — Those who have created and showcased their magnum opus to the world may become true followers of Velkuzat. These worshipers may fully teach others the trials and commands listed here and oftentimes make it their lives to spread His word. To achieve full enlightenment is to accept that He will carry you through life and that even death does not stand between one and His word. I, R E N hereby call the followers of The Goat to meet me, so that together we may expand your knowledge of Him, and so you may begin to follow His words listed above. A symbol was present at the bottom of the page, denoting the author.
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The addition of Boons and Banes seems very lackluster, and from what I can tell, it doesn't have a single redline associated with it in the lore. I don't think this addition is good for a number of reasons. For one, it's taking another function directly from Naztherak lore and copying it with no difference added. Secondly, it won't fulfil the niche of "deal making" that demons have asked for, as upon reaching their second or third boon given out, they cannot give any others. I think this should be reworked into something else entirely, or just completely removed. Rakir should also be added under each demon's mentality, as they should all go crazy over it. It's possible that I missed it, but I think it's a good idea if demons can be bled for their rakir upon death, so that infernal-alchemists can use it for some recipes, or so demons have incentives to eat other demons.
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The redline provided had no emote-counters associated with it, and the community was informed to rp it as non-lethal.
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Torso seems fine but throat should be the same as the head, otherwise if someone is hit with malflame on their throat, if their next emote isn’t putting it out, they die the following emote.
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ET can rp malflame in events as they see fit (including killing people), however malflame has not been lethal for 3-4 years now, as it was non-lethal in the Luci rewrite. I generally think the emote timers need tweaked a bit more in this amendment.
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Looking for people interested in doing some Goat rp, send a letter in-game or pm on discord
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Culture and Customs of The Goat Revealed to and transcribed by R E N, Scribe of Velkuzat in 184 of the second age. Depictions of various goats. In the year 124 of The Second Age, with the signal of a loud trumpet, the hordes of Velkuzat descended upon the mining city of Rokhard-maek upon his western border. Not long after this signal, the sweet metallic smell of blood, rakir, and sulfur combined into an awful, foul stench as the infernal slaves and workers of the town were all slaughtered and soon consumed. Once the battle was concluded and the excess of rakir was drunk, the army of Velkuzat gathered within the central portion of the brimstone mine - roughly a full day after the battle. From an elevated position, the leading general spoke Velkuzat’s message to the assembled masses of inferi. Roughly translated, it reads: “Yesterday as the brimstone mines filled with rakir, we drank until they emptied. Today as the bodies are piled high, we feast until we are full. Tomorrow, when all is mined, we glow in beautiful blue rokodra.” The culture and practices of those devoted to The Goat are intertwined with the history of Velkuzat and the broader field of demonology as a whole. These traditions often originate from the sayings, teachings, and significant events associated with Velkuzat or his legions. While strict adherence to all the traditions and practices listed below is not mandatory, those who seek to demonstrate exceptional loyalty or to gain favor with Him are encouraged to engage in as many of these practices as possible. This paper also does not contain all traditions and practices of those who devote themselves, though all listed below are core tenets. A mighty and redeemed creature. Standing before a lesser lord's defeated and lowly worshiper, a Prince of Velkuzat lifted his sword high, positioned to kill. Speaking through a nearby familiar, Velkuzat commanded his faithful - “Offer a singular chance of redemption before their being is consumed.” Following this command, the false worshiper was offered repentance, though upon rejection of such an idea, was slain. — Considered a core tenant of Velkuzat’s Worship, enemies of The Goat are to be offered the option to accept Him before their death. Frequently, this will appear as a simple prayer and the option to repent, should the heat of battle allow for such. Should it not, the phrase “Be Consumed.” is said in its place as a simple prayer and as an offering to The Goat. This is to say that death is not the only option, but far from it. If a defeated foe accepts Velkuzat with all their heart, they may be spared in return for a life of worship. However, if even a little hesitation is sensed, their soul should be sent to Him to be wholly consumed. These redemption prayers are often based on the ideas and actions of Velkuzat. A few of the common examples and stories behind the prayers are listed below, and being defeated in combat is not a requirement for someone to repent. While wandering across the wastes of Moz Strimoza for many days, the army of Velkuzat grew hungry and wary. Zevn caused trouble, and zekul snapped their maws at the slightest inconvenience. After following a general of Velkuzat’ through a forest of gatrov, his army soon stumbled across a path carved by hooves in the ground, revealed to them by a shimmering green flame. Upon seeing this sight, Velkuzat’s forces traced the pathway, and they soon found themselves at the flank of an army of Kiiztria. It was only a few moments later that a decisive victory was found, and those of Velkuzat had earned themselves a feast. The prayer “Velkuzat, guide my feet and my blade. In return, I dedicate this feast to you” is created from this story. This is primarily used against those who are entering battle, though a secondary version is often said by those who are repenting. “Velkuzat, I now walk your path. Guide my feet and my blade in your name.” — Another story tells of an instance where a starved man wandering amongst humanity’s cruel battlefields had reached his end. With ribs showing and skin clung tightly to bone, the man turned to Velkuzat. While lying in a pile of mud, the poor soldier cried out “Velkuzat, hear my prayer, deliver me strength this day, and in return, I will offer you feasts from the kingdoms you oppose.” The man then fell unconscious, though miraculously he awoke as a fattened zar’ei soldier. Following this event, this zar’ei would work tirelessly to repay the debt of the endless life and power he had been granted. This prayer is considered a sign of good faith by those repenting with it, as they accept whatever powers they are granted and in return keep their life. In fact, many who speak this are not granted any powers but are instead given the strength to continue living while they fight in His name. — The third and final story tells of a woman who, when captured, begged for her life and swore her life to The Goat. Despite this, when released, the woman soon retreated to a canonist town and repented her sins to a priest. The Goat instantly knew of this betrayal, so he dispatched an Inferi warlock from one of his legions to deal with the situation. Upon arriving at the woman, the warlock enacted a horrible curse upon her and her family. After a quick chant of Ilzakarn, the lady was stricken by an insatiable hunger that would persist throughout generations. This woman would eventually go on to eat herself to death, the curse getting the better of her. Her sons too found this curse applied to them, and at a young age as their city was besieged, they could not even fit properly into their armor, and so they too died. The mother became known as “Mother Sinner” by those in the town who survived the attack. Derived from this story is a prayer for those who seek repentance - “Dear Velkuzat, grant me strength to walk your path and follow your words, lest I turn into Mother Sinner, my generations cursed forever.” The information about The Lords was mostly unknown during the first ascension of the infernal powers to mortals. This caused the mortal demonologists to band together with little thought or purpose. People would often follow multiple lords or even none at all. It was not until the first Brotherhood of The Goat was formed that this changed. This group of Velkuzat followers worked together, fought together, and even died together. They remained strong and were a leading force of demonologists that no one wished to interfere with. This was until a follower of Drazhana infiltrated the group. This follower, known as Ilza, had grown paranoid about the group’s strength and soon orchestrated an attack with a neighboring nation's army. Waiting until night, Ilza led a band of guards into the hideout of The Brotherhood and had many of them killed. Following this event, the Brotherhood disbanded entirely, with each remaining member retreating into hiding for a long time. — Modern-day followers of Velkuzat view this event as a sad tragedy of the past, though they also allow it to influence their current and future decisions. It is due to the Brotherhood described above that worshipers and devotees still stick together, primarily assisting others of The Goat before other lords. Likewise, those who are thought to be a potential Ilza, or who are bound to Him but do not worship are treated as traitors, cast aside and into shallow graves to be killed. Furthermore, every devotee and worshiper of Velkuzat believes that any battle fought should be in His name. This does not mean that it must be honorable, or anything akin to that, but rather that defeat is an embarrassment to Him. A splendid horde of treasure, dedicated to Velkuzat. Standing before a deep pool of blood and gore, and beside a large collection of various foods, a humble servant of The Goat knelt and spoke a prayer out loud. “Velkuzat, hear my prayer, eat my food, enjoy my gifts. The fruit of my labor is yours, and in return I expect nothing. I offer this feast to you, o’ Lord.” Standing then, the servant pushed the food into the pool of blood. The food quickly sunk into the blood. After a few moments, the substance began to boil, and as the bubbles began to break the surface, a simple rokodra weapon floated upwards. A gift from Him was received, an answer to the prayer, even when nothing was expected. — Those who devote themselves to Velkuzat will oftentimes begin to stockpile large quantities of food, books, and other rarities. At first, it may only be their favorite foods or readings that are kept, but eventually, it always expands to whatever the followers can get their hands on. This belief stems naturally from the gluttony of The Goat, a constant thirst for knowledge, food, and other objects to display. Those with larger collections are seen as more prestigious, however the most faithful will oftentimes send their entire collections to Him as gifts. The story below tells of a famous collection and the objects within it. Shortly before the Inferi war, a lone demonologist stood in a square room, surrounded by his extensive collection of artifacts. To the west of the woman was a collection of nearly all materials known to man, filled with starsteel, thanhium, azhl, and stolen paladin and druidic crystals. Gazing upon these, the woman spoke: “Velkuzat, bless my metals so that I may forge mighty blades to slay all who oppose you..” Turning to the south, she saw many pelts from rare animals and beasts, some made of fur such as kha tails, scales of draconic beasts, hides of large monsters, and bodies of otherworldly entities. As the woman glanced across these, the light danced across them and changed color with a beautiful hue. Seeing these, the woman said: “Velkuzat, bless my hunts to be bountiful so that I may display your wealth and enjoy your feast.” Next was the east, and upon its wall was a pile of goods, rightfully taken from those who had been slain in battle. Torn Haenseti flags, destroyed Orenian uniforms, chestplates split from those of Aegrothond, and even an orcish helm from a prior rex. The woman once more said another blessing: “Velkuzat, bless the battlefields with plentiful loot, starved soldiers, chipped blades, and weakened armor.” Finally, there was the northern wall, where multitudes of rare and exotic foods rested upon wooden shelves and the jars that sat upon them. Exotic berries of prior lands were perfectly preserved, fresh meat of recently hunted boar, and food enhanced with magical essence. The woman spoke one last prayer: “Velkuzat, I offer my food to you and your followers, so that none may ever be starved.” Finally, looking upwards towards the ceiling, the woman could see an immense assortment of books that filled all the shelves, rivaling even the collection of Haelun’or at the time. She spoke no prayer, as she knew a previous one had already been answered. Two symbols were present at the bottom of the page, denoting the author and his affiliation.
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Skin: - Armor Skin [1] Bid: - $25 Discord: - bobboxers IGN: - BobBox
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Skin: - Armor Skin [1] Bid: - $15 Discord: - bobboxers IGN: - BobBox
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Even worse than the doors that have craftbook key locks are hopper locks that can be made in vanilla minecraft. With the ability to name and add descriptions to items, you could make a door that requires throwing an exact item into a hopper (potentially even hidden under a block) to open. Due to how minecraft does NBT tags, you cannot recreate these items and the door cannot be brute forced. Oftentimes these keys are permanently soul bound in someone's inventory until they're thrown into the hopper (and promptly re-soulbound as soon as the door is closed). I believe these style of doors should be banned all together.
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An Automaton’s recap on the happenings within and around the Crothstad Woodlands A drawing of Farmer Thistle's Farm Hello reader. I am Sir Bertwald Automaton I, a renowned writer of old times. I write this brief paper intending to show my gratitude to my saviors, and also documenting what I can about the events unfolding within or near The Crothstad Woodlands! Upon the publication of the paper, I hereby clear myself of any debt owed toward the dwarves. Urguan Speaking of dwarves, I intend to cover their expeditions first. The dwarves have been tirelessly working with a generational farmer of the forest to track down a creature that has been terrorizing the local woodlands. This creature moves much too fast to see, and even attempts with alchemical-treated goggles have had mixed results. Through the efforts of these dwarves, Farmer Thistle was able to defend his home and create a fortified position against the creature. The dwarves have also saved me - Sir Bertwald Automaton I - from a large spider, securing rare silks in the process. It is the hope of these dwarves that with this silk and other materials, they will soon be able to lure in a bird companion that can supposedly track creatures with exceptional precision. Good luck dwarves! Haense I truthfully did not know much about what had occurred to the Haenseti in the forest local to them, though I did interview a few members of their city to gain an incite as to what was happening. Firstly, according to a Miss Tatiyana Vas Ruthern, The Brotherhood of Saint Karl has been investigating the Northern Woodlands and some structures within, such as old cabins. During these expeditions, they encountered colossal worms and wolves. When asked if she was ever afraid during these encounters, she stated that she was not. Furthermore, she said that any creature found within the woodlands would be treated to “A thousand pyres” and “as if they were heretics” - how scary. Finally, when questioned on whether her red dress potentially had a negative impact on Haenseti stealth and battlefield tactics, she rudely rode away on her horse. Despite this, the soldiers of Haense seemed to have other ideas. When interviewed, Rickard and an anonymous Haenseti soldier were stated as saying that Tatiyana “had no discipline or respect”, and that she “needed to learn how to fight better”. Although there seem to be conflicting attitudes on the Haenseti side, I wish them good luck in their adventures. Koyo-Kuni The Oyashiman people live close to the Crothstad Woodlands, and so naturally I also had to interview them. The locals here spoke of Sakana Jo, a fisherman who they had been in contact with. Their efforts are focused on a dangerous and exhilarating water pathway. Following my brief conversation with these locals, I was serenaded with books and the offers of repairs, how kind! I will now conclude this brief paper, and I hope that you have enjoyed dearest reader! Should you have questions about what has been occurring, please do not hesitate to stop by Farmer Thistle’s farm within the Urguani Forest! I will also be there, should any adoring fans wish to meet me!
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R E N received the missive and couldn't help but smile with his gnarly and mangled teeth. He set the paper atop the stack of others as it was clearly a favorite - he was even drawn in such good lighting. "These Celia'diraar are nothing but flies. They travel in swarms but always run away at the simple wave of my hand. Also much like flies, they seem to love regrouping at the dung in their moat." Oddly enough, there seemed to be a bite bites missing from his version of the paper...
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Some large Zar'akal returned to his home and knelt a shrine of The Goat. He offered a prayer to The Lord and for the feast that he had been given. He knew the ladder was tough to climb, and this soul was set somewhere above a small zekul but behind a Zar'akal - what a cruel world it was - it was a cruel world he brought upon The Poet.