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BobBox

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  1. Looking for people interested in doing some Goat rp, send a letter in-game or pm on discord

    1. Show previous comments  1 more
    2. Zonty

      Zonty

      [!]

       

      Bl-e-e-at

       

      Bl-e-e-e-e-a-a-t

       

      Bl-e-e-e-e-e-e-e-a-a-a-a-at

    3. UnBaed

      UnBaed

      2194944a543dd9e93ed93c09b47ff8a9.png.af5506482c86d9974cd978e6dd2f1f82.png

       

      delicious post, thanks

    4. Morigung-oog

      Morigung-oog

      0/10 sheep are better.

       

      Imposter sheep in goat society rp pls

       

  2. Culture and Customs of The Goat Revealed to and transcribed by R E N, Scribe of Velkuzat in 184 of the second age. Depictions of various goats. In the year 124 of The Second Age, with the signal of a loud trumpet, the hordes of Velkuzat descended upon the mining city of Rokhard-maek upon his western border. Not long after this signal, the sweet metallic smell of blood, rakir, and sulfur combined into an awful, foul stench as the infernal slaves and workers of the town were all slaughtered and soon consumed. Once the battle was concluded and the excess of rakir was drunk, the army of Velkuzat gathered within the central portion of the brimstone mine - roughly a full day after the battle. From an elevated position, the leading general spoke Velkuzat’s message to the assembled masses of inferi. Roughly translated, it reads: “Yesterday as the brimstone mines filled with rakir, we drank until they emptied. Today as the bodies are piled high, we feast until we are full. Tomorrow, when all is mined, we glow in beautiful blue rokodra.” The culture and practices of those devoted to The Goat are intertwined with the history of Velkuzat and the broader field of demonology as a whole. These traditions often originate from the sayings, teachings, and significant events associated with Velkuzat or his legions. While strict adherence to all the traditions and practices listed below is not mandatory, those who seek to demonstrate exceptional loyalty or to gain favor with Him are encouraged to engage in as many of these practices as possible. This paper also does not contain all traditions and practices of those who devote themselves, though all listed below are core tenets. A mighty and redeemed creature. Standing before a lesser lord's defeated and lowly worshiper, a Prince of Velkuzat lifted his sword high, positioned to kill. Speaking through a nearby familiar, Velkuzat commanded his faithful - “Offer a singular chance of redemption before their being is consumed.” Following this command, the false worshiper was offered repentance, though upon rejection of such an idea, was slain. — Considered a core tenant of Velkuzat’s Worship, enemies of The Goat are to be offered the option to accept Him before their death. Frequently, this will appear as a simple prayer and the option to repent, should the heat of battle allow for such. Should it not, the phrase “Be Consumed.” is said in its place as a simple prayer and as an offering to The Goat. This is to say that death is not the only option, but far from it. If a defeated foe accepts Velkuzat with all their heart, they may be spared in return for a life of worship. However, if even a little hesitation is sensed, their soul should be sent to Him to be wholly consumed. These redemption prayers are often based on the ideas and actions of Velkuzat. A few of the common examples and stories behind the prayers are listed below, and being defeated in combat is not a requirement for someone to repent. While wandering across the wastes of Moz Strimoza for many days, the army of Velkuzat grew hungry and wary. Zevn caused trouble, and zekul snapped their maws at the slightest inconvenience. After following a general of Velkuzat’ through a forest of gatrov, his army soon stumbled across a path carved by hooves in the ground, revealed to them by a shimmering green flame. Upon seeing this sight, Velkuzat’s forces traced the pathway, and they soon found themselves at the flank of an army of Kiiztria. It was only a few moments later that a decisive victory was found, and those of Velkuzat had earned themselves a feast. The prayer “Velkuzat, guide my feet and my blade. In return, I dedicate this feast to you” is created from this story. This is primarily used against those who are entering battle, though a secondary version is often said by those who are repenting. “Velkuzat, I now walk your path. Guide my feet and my blade in your name.” — Another story tells of an instance where a starved man wandering amongst humanity’s cruel battlefields had reached his end. With ribs showing and skin clung tightly to bone, the man turned to Velkuzat. While lying in a pile of mud, the poor soldier cried out “Velkuzat, hear my prayer, deliver me strength this day, and in return, I will offer you feasts from the kingdoms you oppose.” The man then fell unconscious, though miraculously he awoke as a fattened zar’ei soldier. Following this event, this zar’ei would work tirelessly to repay the debt of the endless life and power he had been granted. This prayer is considered a sign of good faith by those repenting with it, as they accept whatever powers they are granted and in return keep their life. In fact, many who speak this are not granted any powers but are instead given the strength to continue living while they fight in His name. — The third and final story tells of a woman who, when captured, begged for her life and swore her life to The Goat. Despite this, when released, the woman soon retreated to a canonist town and repented her sins to a priest. The Goat instantly knew of this betrayal, so he dispatched an Inferi warlock from one of his legions to deal with the situation. Upon arriving at the woman, the warlock enacted a horrible curse upon her and her family. After a quick chant of Ilzakarn, the lady was stricken by an insatiable hunger that would persist throughout generations. This woman would eventually go on to eat herself to death, the curse getting the better of her. Her sons too found this curse applied to them, and at a young age as their city was besieged, they could not even fit properly into their armor, and so they too died. The mother became known as “Mother Sinner” by those in the town who survived the attack. Derived from this story is a prayer for those who seek repentance - “Dear Velkuzat, grant me strength to walk your path and follow your words, lest I turn into Mother Sinner, my generations cursed forever.” The information about The Lords was mostly unknown during the first ascension of the infernal powers to mortals. This caused the mortal demonologists to band together with little thought or purpose. People would often follow multiple lords or even none at all. It was not until the first Brotherhood of The Goat was formed that this changed. This group of Velkuzat followers worked together, fought together, and even died together. They remained strong and were a leading force of demonologists that no one wished to interfere with. This was until a follower of Drazhana infiltrated the group. This follower, known as Ilza, had grown paranoid about the group’s strength and soon orchestrated an attack with a neighboring nation's army. Waiting until night, Ilza led a band of guards into the hideout of The Brotherhood and had many of them killed. Following this event, the Brotherhood disbanded entirely, with each remaining member retreating into hiding for a long time. — Modern-day followers of Velkuzat view this event as a sad tragedy of the past, though they also allow it to influence their current and future decisions. It is due to the Brotherhood described above that worshipers and devotees still stick together, primarily assisting others of The Goat before other lords. Likewise, those who are thought to be a potential Ilza, or who are bound to Him but do not worship are treated as traitors, cast aside and into shallow graves to be killed. Furthermore, every devotee and worshiper of Velkuzat believes that any battle fought should be in His name. This does not mean that it must be honorable, or anything akin to that, but rather that defeat is an embarrassment to Him. A splendid horde of treasure, dedicated to Velkuzat. Standing before a deep pool of blood and gore, and beside a large collection of various foods, a humble servant of The Goat knelt and spoke a prayer out loud. “Velkuzat, hear my prayer, eat my food, enjoy my gifts. The fruit of my labor is yours, and in return I expect nothing. I offer this feast to you, o’ Lord.” Standing then, the servant pushed the food into the pool of blood. The food quickly sunk into the blood. After a few moments, the substance began to boil, and as the bubbles began to break the surface, a simple rokodra weapon floated upwards. A gift from Him was received, an answer to the prayer, even when nothing was expected. — Those who devote themselves to Velkuzat will oftentimes begin to stockpile large quantities of food, books, and other rarities. At first, it may only be their favorite foods or readings that are kept, but eventually, it always expands to whatever the followers can get their hands on. This belief stems naturally from the gluttony of The Goat, a constant thirst for knowledge, food, and other objects to display. Those with larger collections are seen as more prestigious, however the most faithful will oftentimes send their entire collections to Him as gifts. The story below tells of a famous collection and the objects within it. Shortly before the Inferi war, a lone demonologist stood in a square room, surrounded by his extensive collection of artifacts. To the west of the woman was a collection of nearly all materials known to man, filled with starsteel, thanhium, azhl, and stolen paladin and druidic crystals. Gazing upon these, the woman spoke: “Velkuzat, bless my metals so that I may forge mighty blades to slay all who oppose you..” Turning to the south, she saw many pelts from rare animals and beasts, some made of fur such as kha tails, scales of draconic beasts, hides of large monsters, and bodies of otherworldly entities. As the woman glanced across these, the light danced across them and changed color with a beautiful hue. Seeing these, the woman said: “Velkuzat, bless my hunts to be bountiful so that I may display your wealth and enjoy your feast.” Next was the east, and upon its wall was a pile of goods, rightfully taken from those who had been slain in battle. Torn Haenseti flags, destroyed Orenian uniforms, chestplates split from those of Aegrothond, and even an orcish helm from a prior rex. The woman once more said another blessing: “Velkuzat, bless the battlefields with plentiful loot, starved soldiers, chipped blades, and weakened armor.” Finally, there was the northern wall, where multitudes of rare and exotic foods rested upon wooden shelves and the jars that sat upon them. Exotic berries of prior lands were perfectly preserved, fresh meat of recently hunted boar, and food enhanced with magical essence. The woman spoke one last prayer: “Velkuzat, I offer my food to you and your followers, so that none may ever be starved.” Finally, looking upwards towards the ceiling, the woman could see an immense assortment of books that filled all the shelves, rivaling even the collection of Haelun’or at the time. She spoke no prayer, as she knew a previous one had already been answered. Two symbols were present at the bottom of the page, denoting the author and his affiliation.
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  5. Even worse than the doors that have craftbook key locks are hopper locks that can be made in vanilla minecraft. With the ability to name and add descriptions to items, you could make a door that requires throwing an exact item into a hopper (potentially even hidden under a block) to open. Due to how minecraft does NBT tags, you cannot recreate these items and the door cannot be brute forced. Oftentimes these keys are permanently soul bound in someone's inventory until they're thrown into the hopper (and promptly re-soulbound as soon as the door is closed). I believe these style of doors should be banned all together.
  6. An Automaton’s recap on the happenings within and around the Crothstad Woodlands A drawing of Farmer Thistle's Farm Hello reader. I am Sir Bertwald Automaton I, a renowned writer of old times. I write this brief paper intending to show my gratitude to my saviors, and also documenting what I can about the events unfolding within or near The Crothstad Woodlands! Upon the publication of the paper, I hereby clear myself of any debt owed toward the dwarves. Urguan Speaking of dwarves, I intend to cover their expeditions first. The dwarves have been tirelessly working with a generational farmer of the forest to track down a creature that has been terrorizing the local woodlands. This creature moves much too fast to see, and even attempts with alchemical-treated goggles have had mixed results. Through the efforts of these dwarves, Farmer Thistle was able to defend his home and create a fortified position against the creature. The dwarves have also saved me - Sir Bertwald Automaton I - from a large spider, securing rare silks in the process. It is the hope of these dwarves that with this silk and other materials, they will soon be able to lure in a bird companion that can supposedly track creatures with exceptional precision. Good luck dwarves! Haense I truthfully did not know much about what had occurred to the Haenseti in the forest local to them, though I did interview a few members of their city to gain an incite as to what was happening. Firstly, according to a Miss Tatiyana Vas Ruthern, The Brotherhood of Saint Karl has been investigating the Northern Woodlands and some structures within, such as old cabins. During these expeditions, they encountered colossal worms and wolves. When asked if she was ever afraid during these encounters, she stated that she was not. Furthermore, she said that any creature found within the woodlands would be treated to “A thousand pyres” and “as if they were heretics” - how scary. Finally, when questioned on whether her red dress potentially had a negative impact on Haenseti stealth and battlefield tactics, she rudely rode away on her horse. Despite this, the soldiers of Haense seemed to have other ideas. When interviewed, Rickard and an anonymous Haenseti soldier were stated as saying that Tatiyana “had no discipline or respect”, and that she “needed to learn how to fight better”. Although there seem to be conflicting attitudes on the Haenseti side, I wish them good luck in their adventures. Koyo-Kuni The Oyashiman people live close to the Crothstad Woodlands, and so naturally I also had to interview them. The locals here spoke of Sakana Jo, a fisherman who they had been in contact with. Their efforts are focused on a dangerous and exhilarating water pathway. Following my brief conversation with these locals, I was serenaded with books and the offers of repairs, how kind! I will now conclude this brief paper, and I hope that you have enjoyed dearest reader! Should you have questions about what has been occurring, please do not hesitate to stop by Farmer Thistle’s farm within the Urguani Forest! I will also be there, should any adoring fans wish to meet me!
  7. R E N received the missive and couldn't help but smile with his gnarly and mangled teeth. He set the paper atop the stack of others as it was clearly a favorite - he was even drawn in such good lighting. "These Celia'diraar are nothing but flies. They travel in swarms but always run away at the simple wave of my hand. Also much like flies, they seem to love regrouping at the dung in their moat." Oddly enough, there seemed to be a bite bites missing from his version of the paper...
  8. Some large Zar'akal returned to his home and knelt a shrine of The Goat. He offered a prayer to The Lord and for the feast that he had been given. He knew the ladder was tough to climb, and this soul was set somewhere above a small zekul but behind a Zar'akal - what a cruel world it was - it was a cruel world he brought upon The Poet.
  9. A depiction of The Nichi-Jin Temple To the ‘people’ of Nichi-Jin Temple. It should always be the goal to grow as strong as possible and climb the ladder - I suspect this is knowledge that you know to be true. In nature the key to growth is to consume, be it resources or others. It is for this reason that I - R E N - have consumed all of your forbidden shrines and pools in the name of The Goat. I am sure it will not be long before you rebuild, and I can only hope that you set them out in the open once more so that whenever a hungry goat wanders by, they may consume all that is around. It is The Goat’s right to consume what he wishes, after all. However, I am aware that life is not all take, and so I have graciously decided to leave you some gifts. In your temple I have left you many artworks of The Goat so that you may be set upon the correct path in life, and so you do not misinterpret His image. To those unrelated to The Temple, but who still hide from or oppose me, know this. I am ever closer to knowing where you are, what you look like, and your names. When there is uncertainty in the shadows at night, know that it is I - R E N - and my associates, merely waiting to strike. Your time runs ever lower. A singular drawing of a goat's head was left as the signature.
  10. The Naztherak write was posted on the forums (April 10th) before the current blessed children feat was accepted (April 13th, 5 months after it was posted), which is why the inconsistency exists, as the old lore made no clarification as to what was / was not allowed. There was no inconsistency "strangely added"
  11. Name of the Artefact: Nature's Shroud Effects of the artefact: If there was a singular thing that everyone who recalled Crothstad would mention, it was his armor, always worn and always clean regardless of the conditions that he was under. Whether for safety or comfort, one thing for sure is that it kept him alive and well for many years, oftentimes allowing Crothstad to slip into the wilderness undetected should you lose track of him for even the smallest of moments. General Redlines Animalistic Camouflage [Combative] By allowing the runes on Nature’s Shroud to charge, the wearer allows the armor to naturally blend into their environment, allowing the eyes of their foes to travel right over them as if they were not there. This requires [3] emotes to activate, [1] to place a hand onto the rune on the center of the armor, [1] for the rune to charge and emit a red haze, and [1] for the camouflage effect to take place. While camouflaged, creatures further than [5] blocks away will struggle to see the wearer, and will oftentimes completely overlook them. The camouflage will cease to work should the wearer attack or become attacked, or if more than [6] emotes have passed since the camouflage began. Animalistic Camouflage Redlines Natural Protection [Combative] While Crothstad was known to be especially agile when avoiding strikes, there were still instances when an animal caught him off guard. It is in these scenarios he would quickly activate Natural Protection, and with a flash of the runes on the armor, become protected from the strike as his armor quickly hardened. This requires [2] emotes, [1] to focus on the limb to harden as the runes begin to emit a red haze, and [1] for the armor covering the limb to harden, becoming as strong as steel. This will go away the next emote and has a cooldown of [3] emotes. Natural Protection Redlines The Hunt’s Calling [Passive] Rumored to be the reason that Crothstad never left the woods, upon wielding one of his relics the user would find that their mind becomes drawn towards large and difficult hunts. Often those who yield multiple relics would feel their minds before more instinctual, acting as if they were an animal themselves, with each relic drawing their mind further towards the great hunt. Like the legendary Crothstad who yielded this relic in the past, the holder’s mind will undergo a wild transformation that scales depending on how many relics they possess. Someone who holds one relic, for example, may simply feel the need to hunt for all their food, though someone who holds three may spend hours of their day within the forest. Should all six successfully be brought together, the owner may lose their mind to the thrill of the hunt entirely. The Hunt’s Calling Redlines Artefact redlines: General Redlines Animalistic Camouflage Redlines Natural Protection Redlines The Hunt’s Calling Redlines Explanation of the effects: Nature's Shroud is the name of the leather armor that Crothstad once wore. Through the runes that he engraved upon it, the wearer is granted the ability the become incredibly difficult to see, allowing them to sneak up on and stalk their pray. Furthermore, the runes allow the wearer to harden one of their limbs so that they may quickly block a strike if a creature becomes too close. ET Responsible for this Artefact: BobBox Purpose (Optional):
  12. Name of the Artefact: Lif Effects of the artefact: Stories tell that when new hunters would arrive in the woodlands, they could often observe where Crothstad was staying because birds would not fly anywhere near the area, and small critters would never be present. This was due to both Lif and the hunter’s incredible aim, which is said to have been able to strike any flying creature through the tree branches with perfect accuracy. General Redlines Aim True [Combative] Perhaps the reason why Crothstad was rumored to never miss an arrow, by allowing the runes on Lif to charge the hunter may fire an intensely precise arrow toward their target. This requires [3] emotes, [2] for the runes to glow on the bow as an arrow is prepared to be fired, and [1] additional emote for the arrow to soar toward its target with a trail of red haze. Aim True Redlines Endless Quiver [Passive, Combative] Crothstad would never waste precious time on crafting arrows, and neither do those who yield Lif like Crothstad once did. Likewise, the wielder does not need to worry about carrying a quiver that could potentially become snagged on a stray branch or on an overhanging rock in a cave, as they would find that arrows magically form in their hand as they begin to pull back Lif's bowstring. Endless Quiver Redlines The Hunt’s Calling Rumored to be the reason that Crothstad never left the woods, upon wielding one of his relics the user would find that their mind becomes drawn towards large and difficult hunts. Often those who yield multiple relics would feel their minds before more instinctual, acting as if they were an animal themselves, with each relic drawing their mind further towards the great hunt. Like the legendary Crothstad who yielded this relic in the past, the holder’s mind will undergo a wild transformation that scales depending on how many relics they possess. Someone who holds one relic, for example, may simply feel the need to hunt for all their food, though someone who holds three may spend hours of their day within the forest. Should all six successfully be brought together, the owner may lose their mind to the thrill of the hunt entirely. The Hunt's Calling Redlines Artefact redlines: General Redlines Aim True Redlines Endless Quiver Redlines The Hunt's Calling Redlines Explanation of the effects: Lif is the bow that Crothstad once wielded, and his signatures runes are carved within it. These runes grant the wielder of Lif the ability to fire an arrow extremely precisely and also grant them a seemingly infinite quiver, as arrows form in the hands of the user as they pull back the bowstring. ET Responsible for this Artefact: BobBox Purpose (Optional):
  13. Name of the Artefact: Trailblazer Effects of the artefact: Occasionally while reading about The Crothstad Woodlands, the reader may come across an old story about a group of hunters trapped under the heavily armored foe they had just slain. Despite the group’s best efforts, their weapons could not dent the large carapace that trapped them. It was then in their last moments that the armor of their foe was suddenly sliced open, effortlessly divided, and shredded so that they could push it off of themself. When looking for the hero who saved them, their eyes could just barely make out the distant form of Crothstad and his legendary sword, Trailblazer. General Redlines Armor Shred [Combative] Those who yield this sword may find themselves in hunts against heavily armored foes, just as Crothstad once was, and it is in these encounters where Trailblazer thrives. With the power of the runic inscriptions that litter the blade, the wielder is granted the ability to slice through natural armor as if it did not exist at all. This requires [2] emotes, wherein the wielder first runs their hand over the runic inscription, then over [1] emote, the runes and the edge of the blade will begin to glow with an intense orange aura. Upon reaching the final emote, the blade will now be ready to cut and cleave through natural armor for [6] emotes before the runes deactivate. Furthermore, when Trailblazer strikes the limb of a creature, that limb will feel an intense searing pain and will lose half its strength for [2] emotes. Armor Shred Redlines Legacy Engraved [Combative, Passive] In the rare circumstance that a creature attacked with Trailblazer lived, it would certainly only grow to fear the great Crothstad and the weapon that maimed it. It is through Legacy Engraved that this occurred, as creatures left with wounds from Trailblazer would suffer nightmares about their attackers, truly leaving a legacy of the hunt engraved within their memory. Should a creature live an encounter where they were wounded by Trailblazer, they will begin to have nightmares about the blade and the attacker. These nightmares would oftentimes wake the creature up in the middle of the night or slowly creep into their thinking during periods of study or reminiscing, should the creatures be capable of such. Legacy Engraved Redlines The Hunt’s Calling [Passive] Rumored to be the reason that Crothstad never left the woods, upon wielding one of his relics the user would find that their mind becomes drawn towards large and difficult hunts. Often those who yield multiple relics would feel their minds before more instinctual, acting as if they were an animal themselves, with each relic drawing their mind further towards the great hunt. Like the legendary Crothstad who yielded this relic in the past, the holder’s mind will undergo a wild transformation that scales depending on how many relics they possess. Someone who holds one relic, for example, may simply feel the need to hunt for all their food, though someone who holds three may spend hours of their day within the forest. Should all six successfully be brought together, the owner may lose their mind to the thrill of the hunt entirely. The Hunt's Calling Redlines Artefact redlines: General Redlines Armor Shred Redlines Legacy Engraved Redlines The Hunt's Calling Redlines Explanation of the effects: Trailblazer is the legendary sword of Crothstad. Utilizing the runes that cover the blade as Crothstad once did, the wielder is granted the ability to cut through a creature's armor. Any creature who is fortunate enough to live an attack by Trailblazer and its wielder are plagued with nightmares of the encounter, creating a lasting legacy of the blade within their mind. ET Responsible for this Artefact: BobBox Purpose (Optional):
  14. Name of the Artefact: Unrelenting Challenge Effects of the artefact: Crothstad was never known to turn down a challenge, and indeed he often sought the most dangerous creatures that he could. It was through this spear - Unrelenting Challenge - that this was possible, as Crothstad oftentimes would call the creatures to him when the hunt began to run dry. The spear itself is rumored to have been made from a tremendously large wolf, whose den may still be found today. General Redlines Attract Foes [Combative] By lifting Unrelenting Challenge into the air and allowing the runes on it to charge up energy, the wielder may attract strong creatures to their location so that the hunter and the creature may fight to the death. This requires [3] emotes, [1] for the wielder to run their hands over the runes, [1] for the hunter to lift the spear into the air as the runes begin to glow, and [1] for the runes to let out their stored energy as a red beam. This beam will attract nearby creatures with the intent that it will either end in their victory or death. Attract Foes Redlines Honor the Hunt [Non-Combative] Hunting is not only a game of strength, but also one of great respect, and this Crothstad knew intensely. To show respect to his foes, Crothstad oftentimes created bone shrines for the creatures who appeared to Unrelenting Challenge’s call. Should the wielder of Unrelenting Challenge create a shrine of bones from a creature killed via the weapon, those who place their hand upon the shrine will receive a vision of the fight that has occurred. Shrines may be of different makes, sizes, and designs. One hunter who has slain a large bird may create bone wind-chimes, while a hunter who has killed a large whale may place one of its ribs on their boat as a figurehead. Honor the Hunt Redlines The Hunt’s Calling [Passive] Rumored to be the reason that Crothstad never left the woods, upon wielding one of his relics the user would find that their mind becomes drawn towards large and difficult hunts. Often those who yield multiple relics would feel their minds before more instinctual, acting as if they were an animal themselves, with each relic drawing their mind further towards the great hunt. Like the legendary Crothstad who yielded this relic in the past, the holder’s mind will undergo a wild transformation that scales depending on how many relics they possess. Someone who holds one relic, for example, may simply feel the need to hunt for all their food, though someone who holds three may spend hours of their day within the forest. Should all six successfully be brought together, the owner may lose their mind to the thrill of the hunt entirely. The Hunt's Calling Redlines Artefact redlines: General Redlines Attract Foes Redlines Honor the Hunt Redlines The Hunt's Calling Redlines Explanation of the effects: Unrelenting Challenge is the spear once worn by Crothstad, carved out of bone and wrapped with leather. Mysterious and undecipherable runes cover the weapon. It is through these runes that the wielder may draw out foes so that they may engage in battle, and it is likewise through this weapon that these challengers are respected as the memories are showcased in bone shrines. ET Responsible for this Artefact: BobBox Purpose (Optional):
  15. Name of the Artefact: The Bonecarver's Helm Effects of the artefact: An age-old legend that tells of Crothstad’s early days states that his first kill was a large and prized elk. To immortalize the beast and the thrill of the hunt, Crothstad carved its skull into a pristine bone mask that he wore on every hunt afterward. The remainder of the elk’s body was also used as a bone shrine placed on the shores near the woods. It would then be later in his life that a special rune was carved into the forehead, one that granted him and any future wearers special abilities. General Redlines Hunter’s Instinct [Combative] The hunter who wears this mask may find that their eyesight is greatly enhanced so that the vulnerabilities of their prey are now more visible and easy to spot as they are illuminated by a red haze. An animal that has been wounded previously may leak a gentle red haze from their healed wound, while a beast covered in armor may have its soft underbelly highlighted. Eyes of the Hunter may be toggled on or off over [2] emotes, wherein the first is spent to touch the rune on the forehead and the second allows for a red haze to appear or disappear over the user’s eyes. Hunter's Instinct Redlines Sense Intentions [Combative] The hunter who is adorned with this mask may sense the intention of the animals they view while the rune is active. These feelings are categorized into three groups, scared, angry, and neutral. Should the antlers of the artifact be fully grown, the hunter may further feel if an animal intends to attack them. This requires [2] emotes, [1] to touch the rune on the forehead, and [1] to stare at an animal. Should the rune already be activated, this only requires [1] emote. Sense Intentions Redlines The Hunt's Calling [Passive] Rumored to be the reason that Crothstad never left the woods, upon wielding one of his relics the user would find that their mind becomes drawn towards large and difficult hunts. Often those who yield multiple relics would feel their minds before more instinctual, acting as if they were an animal themselves, with each relic drawing their mind further towards the great hunt. Like the legendary Crothstad who yielded this relic in the past, the holder’s mind will undergo a wild transformation that scales depending on how many relics they possess. Someone who holds one relic, for example, may simply feel the need to hunt for all their food, though someone who holds three may spend hours of their day within the forest. Should all six successfully be brought together, the owner may lose their mind to the thrill of the hunt entirely. The Hunt's Calling Redlines Artefact redlines: General Redlines Hunter's Instinct Redlines Sense Intentions Redlines The Hunt's Calling Redlines Explanation of the effects: The Bonecarver's Helm is the mask and helmet once worn by Crothstad, carved out of bone and riddled with mysterious runes. Through these runes, the wearer is granted two abilities that allow them to spot the weaknesses of the creature's they hunt, as well as sense the intentions of the creatures. ET Responsible for this Artefact: BobBox Purpose (Optional):
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