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Posts posted by tadabug2000
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Gorgeous De’Caroka reads this in all her Wonk glory, dressed to the nines and heavily made up. “This must be quite the fan. I support her wholeheartedly if she is supporting us. Boys!” She’d call to those of her group. “I support this one, keep this in mind.”
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MC Name: tadabug2000
Character's Name: Gorgeous De’Caroka
Character's Age: 28
Character's Original Race (N/A if not applicable):
N/A
Transformed form:
Wonk
Creator's MC Name:
N/A
Creator's RP Name:
N/A
Briefly explain the lore behind this construct or creature:
Wonks are amphibians, that tend to share certain traits of the descendants. They consist of two subraces, the Frog and the Toad, both varying in height and somewhat in color. These heights ranging from 4’1 to 4’7 for the Toads, and 4’6 to 5’0 for that of Frogs and colors varying of greens, browns and the shades of the aforementioned colors, those their hands and feet can be that of a bright color, like reds. They have four fingers, much like an actual amphibian and their blood changes colors depending on their environment.
A Wonk needs to keep wet, requiring to be submerged every so often, their skin cracking and flaking over time as they get older, losing its moisture. A Wonk can only have eggs once in their lifetime and don’t tend to have a difference in gender, neither male nor female but some may choose to say they are one, how some constructs may go by it in general. They have long, flexible tongues and don’t have much of a need to blink. Not only this but they can breathe underwater, with no worry of asphyxiation. Their lifespan is that of 120 years, being considered fully matured at the age of five. As for what was mentioned with the eggs, they grow on their back, eventually being laid in a body of fresh water, most dying in the process. The children will always be that of the sub-race of their parent, as well.
They have a bit of a tribal culture, having originally been found by the Orcs when first coming across Arcas but most considered themselves as Reformed Wonks, adapting and taking on the Descendants way of life, having a fascination with what they do and how they do it.
Lastly, the Wonks also possess a Lesser soul, keeping them from learning varying magics, such as voidal magic, among others.
Do you have a magic(s) you are dropping due to this app? If so, link it:
No
Do you agree to keep Story writers updated on the status of your magic app?:
N/A
Do you understand that if this creature's lore is undergoing an activity trial and that trial fails, you will no longer be able to play this creature and will be forced to either revert the character back to its normal form (if it was a transformative type) or stop playing the character entirely (if it is an entirely new creature)?:
Yes
Memey RP or using this CA for subpar villain/bandit RP can lead to your app being denied, even after acceptance. Please put "I understand" as your response once you have read this part and understand the consequences.
I understand
Have you applied for this creature on this character before, and had it denied? If so, link the app:
No
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Hi, there!
I’ve been making some persona playing cards for a bit and was told there were those interested in it, so let’s get started.
Some examples:
SpoilerIn order to get one, just comment these things.
Minecraft username:
Discord:
Linked picture of your persona:
Race:
What you want the description to say:
Number out of number [ex. 10/10]:
Bottom text [What the number out of number will be of, ex. Toughness, Charisma, etc.]:
That’s all! Costs 50 mina for one, if you wish me to message me on Discord it’s beautifulwatty#6584.
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Varkolu Umi Leparda signed this with a flourish, resolute but hoping for a safe future for her precious cubs.
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[!] The High Aelkos, Alu’Rha’Kir and Tul’Tsisha, would each receive a letter and a consequent invitation from Ji’Umi Leparda and Sa’Savie to attend a gathering of the Kharajyr.
Where: Talons Grotto, Ji’Umis ship.
Time: Malin’s Welcome, 1744, dinner.
Extra: Food will be provided.
[OOC: @chaosgamer, @EnderMaiashiro. 6PM PST, if possible. Can discuss time changes if needed. Hope to see y’all there! ❤️]
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MC Name: tadabug2000
Character's Name: Honey
Character's Age: 5
Character's Original Race (N/A if not applicable):
N/A
Transformed form:
Kha'Tigrasi
Creator's MC Name:
N/A
Creator's RP Name:
N/A
Briefly explain the lore behind this construct or creature:
Honey has up to this point been raised by a kind, elderly woman. As when Kharajyr are kittens, it is nearly impossible to tell the difference between a real cat and a Kha. Her original family being dead, she was found, abandoned along with some other Kharajyr kittens, thought to be a litter of simple cats. Raised in a loving home, she grew up there until about the age of five, when the woman sadly passed of old age. Now, Honeys real adventure begins!
The Kha have four races, Kha’Leparda, Kha’Cheetrah, Kha’Pantera, and Kha’Tigrasi. The Kha’Leparda being the most common of the subraces, the Kha’Tigrasi being considered that of a higher caste in battle and pride. The Kha worship the Daemon Metzli, their creator. They are known to have fur all over their bodies, with thick coats of fur, clothing consisting of tribal and exotic pieces. The Kharajyr mating rituals are quite interesting, as of the new Kha culture recently implemented, at the age of fifty, a Kha is generally ready to accept suitors. They’d invite those considered suitable candidates to a Lunar picnic, in order to assess if they’d made a good Metz’al and if they believe so, offer the other a fish. If the fish is accepted, a few Elven weeks from then, a proposal could be made. The ring generally of the Kharajyrs moon phase and the Kharajyr asking the other, first asking someone close to the Kharajyr in question, a best friend or family. If accepted, the ritual will happen at night, with some words said and such. The Kha has a language and accent of all their own, a few phrases of their own, though speaking mostly common. Often pronounced with ‘w’s or ‘u’s. The Kha have been through many alliances, broken or made and currently have no rights within most Nations, leaving them in constant danger. There are some Kha said to have revoked Metzli as their religion, known as Ape-Khas. Khas is considered fully matured at 15, being an adult at 130, most having died before then. [This is unless the new age thing they’re trying to get implemented goes through.] From about 0-5 years old, the Kha Kittens cannot speak yet, walking about on all fours. At 6-9, still a Kitten, they would begin to walk and talk but with great difficulty, their teeth growing in about that time. At 10-15, they are considered a cub, going through puberty. 16-130 being that of adulthood, able to speak fluently, though with an accent of course. A Kha's anatomy is rather interesting, their claws about one and a half to two and a half inches in length, their molars being one inch in length. They have enhanced hearing and increased photoreceptors (eyesight) allowing them to see better in a darker room than most races. A Kha would not be stronger than an Orc. Though, their metabolism and stomach is much like an Orcs, having the ability to eat anything, including flesh if needed.
[This will be my second Kha, for reference.]
Do you have a magic(s) you are dropping due to this app? If so, link it:
N/A
Do you agree to keep the MT updated on the status of your magic app by using the Magic List Errors topic?:
N/A
Are you aware that if this creature's lore is undergoing an activity trial and that trial fails, you will no longer be able to play this creature and will be forced to either revert the character back to its normal form (if it was a transformative type) or stop playing the character entirely (if it is an entirely new creature)?:
Yes
Do you consent to accepting what may happen to this character?:
Yes
Have you applied for this creature on this character before, and had it denied? If so, link the app:
No
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[!] A poster is put up anywhere legal within Arcas.
To those reading this, Umi is looking for anyone who may know of a way or how to themselves of how she could get her voice back. Umis voicebox was torn out as a cub and she looks for a way to gain it back. Umi does know of one way, that of the Animii, an artificial voicebox could be made. If someone with this knowledge could come forth, or someone that could at least surgically insert the voicebox inside did, Umi would pay handsomely.
Please bird Umi if you have a reply, please and thank you!
[!] The poster is signed at the end, with a paw print with a UL in the middle.
[OOC: Message or bird tadabug2000 or my Discord, beautifulwatty#6584.]
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3 hours ago, Clare said:
this is very well written, I cant wait to see them and see how things go for them! I love the art and that one once (( not to be mean to any other ca creatures )) a creature that has a purpose/goal. for the part of two genders, it adds something unique to lotc. it makes those with this better at infiltrating. most people would think someone having two genders so +1 for me! I hope you guys get accepted
Ah, thank you so much! The support means a ton. ^.^ @Rapture had did the art, aka Blue_Due! It’s absolutely amazing. And I’m glad to hear about the dual-gendered and such. I’m really hoping this race feels a niche within LOTC, of non-pvp default RP. ❤️
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On 10/22/2019 at 6:09 PM, WACKO said:
Moved to The Great Library. It shall be sorted into the appropriate category shortly.
If you feel this is a mistake, please contact myself or any FM and we'll restore it.
Ah, hiya! Just saw this. This isn’t human rp and if you get the chance, could you move this over to the Marsumar part of the forums, please? ^.^
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3 hours ago, clonky said:
honestly, this lore was very well made and very interesting. You’ve added multiple aspects to it to make people eager to start playing the race! It’s something I haven’t seen before and I’m very excited to see if it comes to life. I believe a lot of people would like to participate in this, and I can’t wait to see it grow. You’ve definitely done a good job when creating it! ?
Ah, thank you so much! We wanted people to be able to try out different aspects of rp with this, other then the usual, glad we got that intention through to others. ❤️
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2 minutes ago, AtrexPieren said:
I can't wait to study the predator habits of the Harpies, Nathair and Wonks. Bird eats Snake, Snake eats Frog.... then Frog it's Snake and Snake eats bird. Should be really interesting almost as interesting as live Kha carpets.
That’s assuming we eat Frogs. XD
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Ah, I’m definitely interested. Any way we can talk about pricing and stuff?
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16 minutes ago, PunPal said:
Now I have competition for my reptile lore. Good work though, and best of luck!
Ah, nothing like some friendly competition, huh? Best of luck! ❤️
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4 minutes ago, ZythusRequiem said:
Fixed. A moderator should remove the hidden double post at the earliest opportunity.
Thank you so much! ❤️ It’s definitely appreciated.
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- Popular Post
- Popular Post
Nathair
Creature Grouping A
Origin Story
It has never been known where these strange beings originated from, just that they themselves exist. Perhaps they were experiments, from a deranged human; a magical ritual gone wrong or mayhaps the Dragons descended upon the land, creating these odd creatures. A race with scales of a variety of colors, cold to the touch and heart much the same, feeling no love, even for those like them.
The foremost thing the first of these creatures would remember is the cold. Left out to die, forgotten by whoever or whatever had created them. Ice biting at their skin, nipping away at their shell, breaking them down, until they become something seemingly natural to them. Scaled. A snake. Everything hurt and they felt paralyzed, were paralyzed, stuck in a transformation they could not stop. They’d gaze upon each other, the original three, all varying in looks but all the same.
They were Nathair, the first of their kind.
Not much is said as to how they survived, what has come to be known as their greatest weakness, the bitter cold, but they had indeed, survived. Flawed, with weaker abilities than even that of a teenage human. From those of this abandoned race, rose the first Elders: Zann’inn, Ningillin and Thoth. They wanted purpose, to figure out who made them, to show to themselves that they were not failures, that they were in fact perfect, and worthy of approval of their creator. The three Elders constructed a library, conducting research in their mad attempt to figure out this mysterious origin and just what they were made for. They were but babes in their own right, left alone to fend for themselves, with no knowledge as to what they are or how they came to be. This library, it would be where their race will grow, learn and make themselves worthy, in the hope they’d someday meet their creator and gain their love and approval.
Zann’inn built this Great Library, where his people would live, and spent the rest of his days caring for it. Leading his people to their home, as the first Knowledge Keeper. Ningilin was instituted as the first head of the guard force, tasked with protecting the library. She’d use her keen mind to create traps, to stop those who would harm the Nathair and other seekers of knowledge. Well-known for going out and infiltrating societies, in an attempt to understand the hearts of the Descendants. The third Elder, Thoth was the first collector of knowledge, renowned as an engaging teacher and aspiring mentor. He taught the first children of the Nathair, and was said to frequently go out in his human forms to teach the gifts of reading and writing to the Descendants. He lead as a bastion of compassion and empathy for those he came across on the road.
These three were the first, displaying the three kinds of Nathair within society. All who’ve come after, have one of three changing gifts, and have fulfilled one of three roles: The Concealer, The Guardian and The Bestower.
Culture
The quest of the Nathair is to gather and safeguard knowledge. Much unlike the Dragur library, the Nathair library is not one that can be seen by all. Knowledge the Nathair gather shall be kept hidden away for those few who wish to seek them out, therefore their culture revolves around this. Though, those not of the Nathair have a chance to learn of this, by going through a series of events to become effectively an honorary. If deemed one, they’d be allowed within the library.
Coupling
Coupling in regards to Nathair culture is a strange affair, compared to other races as the Nathair do not have the mind of lust or romance, coupling is purely a matter of procreation. The coupling process is allowed to start at the age of 25. The prospective parents will decide together that they would indeed make a fine specimen of offspring, at which point they will go to the Council of Elders. As Nathair cannot procreate with Descendants or other races, all Nathair Couplings will be both Nathair, unlike bonding which is not necessarily with other Nathair. [OOC Note: This is all done fully with ooc consent, simply a suggestion of a pairing that would be good, think arranged marriages.]
If the coupling is accepted by the Council based on their traits, they will be allowed to have a child, and the child registered. Any Couplings who fail to do this will be punished, the child considered defective and shunned.
Bonding
Bonding is the Nathairs form of showing commitment, but rather than being commitment of the body, it is a commitment of the soul. Marriage is but a strange notion to them, save for that of life partners, which is exactly what these bonded are. Bonded are considered the only life partners a Nathair will have, and are effectively their soulmates. Nathair’s bonded does not have to be the person they reproduce with, as they may not be able to produce, or have traits that would not be suitable for offspring.
Unlike couplings, a Nathair’s bonded may not necessarily be Nathair, however to be bonded to a non-Nathair is a somewhat taboo notion. A bonded is someone the individual cannot live without. Nathair only ever typically have one bonded, as many believe that the bonded is the other half of their sou, their intellectual equal, someone they could share their lives research with.
The bonding ceremony is usually a small affair in practise, but culturally a big deal. The bonded will exchange pendants, before finding a Nathairan Scale Carver, who will give the two a bonded tattoo, matching in colour and over the left collar bone.
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Bonding is not marriage. Bonding is a commitment of the soul, not of the body.
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Bonded are the only ‘life’ partners the Nathair have, considered that of kin, even as they are not related by blood. Nathair only have the real capacity for having a single bonded, who are essentially akin to blood brothers. Someone who gets you at an intellectual level.
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Bonding does not have to be with another Nathair, though, this is looked down upon if that person is not accepted, and deemed worthy by the Nathair.
Naming Conventions
The names of the Naithair change depending on their form. Human-like names in their human forms, and in their base form, they typically have Egyptian names. Along with prefixes:
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Example Male Names: Xehthar, Ivaos, Atris, Nadur, Idros, Jafaar
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Example Female Names: Nekht, Kasora, Tiesis, Ezra, Ybris, Idmir
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Prefixes
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Sla’ [Council non-religious leaders]
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Kel’ [Knowledge Keeper/Religious Leader]
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Ken’ [High Librarians]
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Kl’/Ke’ [Librarians/Scribes]
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Klas’ [Scale Carvers]
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Slel’ [Infiltrators]
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Sklas’ [Mentors]
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Skael’ [Hatchers]
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Children
Children of the Nathair are celebrated for being genetically perfect, and are cared for by mainly the Hatchers but also the other Nathair communally. Parental love and bonds do not exist for the Nathair, each child brought up, learning the quest of all Nathair: to gather knowledge and safeguard it.
The children are trained to control their shedding, along with how to blend into society, also taught the ways of religion and traditions, of both the Nathair and the Descendants, should they decide to integrate into them someday in the future.
At fifteen, they are given a choice: Work in the library or go out and infiltrate the Descendants.
Defectives
Nathair culture is based on perfect genetic creations, or what they deem it to be and therefore, those who do not fit this standard shall be considered defective. Defectiveness is based around emotional instability, the Nathair believing that emotions must always be controlled.
Religion
The Religion of the Nathair is centered around knowledge, knowledge gathering and the passing of knowledge. They have their own Holy books, but most of these books document their laws, and history and things they know about their creator. Worshipping the thought of a creator out there, and their eternal quest of knowledge. Their three founders are considered Minor Deities, much like how Humans pay homage to Saints. Zann’inn is worshiped as a patron of the library and the patron of passing knowledge, Thoth worshipped as the patron of gathering information and finally Ningilin, the patron of guarding knowledge. The three represent the three roles chosen in Nathair society.
The head of the Nathair religion is known as the Knowledge Keeper, in charge of the upkeep of the library, and are expected to perform religious ceremonies and speak on the Council of Elders for the Library and the religious sect. It is important to stress that becoming a Librarian is a life oath towards the path of religion, and will set them on the path to becoming a High Librarian eventually.
Language
Hello - Ava'si
Goodbye - Veri’tun
Friend - Thurlill
Male Form - Seki
Female Form - Zemi
Dual Forms [Male and Female] - Zsekmii
Enemy - Irikal
Thank you - Val’ri
You’re Welcome - Wen’ri
Mentor - Ghal’ren
Bonded - Grikii
Coupling - Grenii
Child - Enii
Egg - Nii
Honorary - Thurzsekmii
Good - Veri
Bad - Eri
You - ‘ri
Human - Tel’un
Elf - Vicae
Dwarf - Tondier
Halfling - Tenel’un
Orc - Drtek’tex
Physical Description
Forms
The average Nathair has two forms, snake and human. Though rarely, a Nathair can be born having three forms, a snake form, and two human forms of each gender.
Human Form Snake Form
Their original form, the snake form, has scales ranging from human skin colors all the way to deep greens and earthy tones. They have an unhinged jaw, slitted eyes and sharp teeth. The human forms look like that of any normal human, with normal hair and skin tones. They have the average height and weight of a human, though usually hold more lanky body types having less muscle growth. This makes them weaker physically than other races in terms of brute strength, but are very quick in environments other than the cold.
Due to their cold-blooded nature, they’re quite clammy to the touch; no matter what form they’re in. Nathair’s eye color is determined by their gender, hazel for males, green for females. Their eye color remains the same, even after changing forms.
Heterochromatic Nathair, having one hazel and one green eye, are born with the ability to change into both female and male human forms. Their Nahair form is still assigned a random gender at birth, but they may choose which gender of human form they transform into.
Nathair tends to wear loose-fitting clothing only, mainly in case of need of transformation. This often consists of parkas, robes or shawls. General nomadic type clothing.
Nathair Tells
Ways for other races to tell a Nathair apart from a human:
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Their eye color and shape stays the same in all their forms.
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Nathair eyes have slit pupils which can be easily identified from up close.
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Their skin is clammy to the touch due to their cold-blooded nature.
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In stressful situations, scales that are often dormant beneath their skin, would reveal itself.
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The Nathair have a hard time expressing their emotions in human form, since they are quite used to suppressing them in snake form, that’d they often seem apathetic. They are apathetic and not psychotic, meaning they won’t react wildly or without logic.
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Their base form’s skin/scales can be revealed if they are cut in human form.
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Nathair have some sort of coping mechanisms, for when stressed, they’d begin counting beneath their breath, reciting poetry or even fidgeting.
Tells Redlines
Spoiler- The tells must be emoted out. Whether the tell is situational or not.
- All Nathair develop a coping mechanism, there is no getting out of it.
- If someone were to emote, say, touching your hand or any other exposed skin, you would have to emote it feeling clammy.
Nathair Counter
The Nathair counter, a way to change a Nathair within human form back into their original form, is to use Frost/Ice based magic. If used against them, the change would forcibly start, whether they like it or not.
Counter Redlines
Spoiler- The magic itself must actually be used against the Nathair in question. It is ineffective if it is simply something happening near them.
- Once the change has begun, it cannot be stopped and will continue through to the end.
- There is no way to stop the change if Frost or Ice based magic is used against you.
Example Skins for Nathair
Form Redlines
Spoiler- They have no venom.
- May not unhinge jaws to swallow humanoids whole.
- No tails! Even in snake form.
- You are paralyzed during the changing of forms, unable to speak or make any movements.
- In human form, they can only have natural skin and hair colors.
- It is the same human form each time, meaning you cannot be brown-haired turned blonde or tan-skinned turned pale.
- A Nathair has the same eye color throughout both forms, eye color and shape does not change.
- Separate forms cannot have completely different personalities that the Nathair does not have control of.
Reproduction
Nathair contains a reproductive system similar to that of their snake ancestors, meaning they lay eggs and have no exterior genitals. Procreation may occur between one male and one female Nathair, both having to be in their snake form. During pregnancy, a Nathair cannot shift into their human form without risking harm to their child. Two months later, the mother lays a single egg that must now incubate. These eggs are soft and leathery to the touch, averaging 10 inches tall with color matching that of the child’s scales. Eggs require a warm environment to properly hatch. After 7 months, the child awakens and pushes its way out from the egg, emerging in its snake form.
Reproduction Redlines
Spoiler- Nathairs can only reproduce with other Nathairs, they cannot reproduce with any other creature.
- Procreation may not begin before the age of 25.
- Nathair may only lay 1 egg at a time.
- Nathairs cannot transform into their human form when pregnant.
- The egg is laid after 2 IC month, or 2 OOC days.
- The egg hatches after 7 IC months, or 7 OOC days.
Lifespan
Nathair matures around the age of 20. Until then they find it very hard to control their shedding and it could happen at random due to poor control over shape-changing.
As they reach 200 years old, they become very frail, rapidly age, and their use of shape-changing becomes more difficult. It is very rare for any Nathair to live past 230 without the use of magic.
Past the age of 200, they become increasingly more vulnerable to the cold, having to avoid colder areas they could once be comfortably in.
Lifespan Redlines
Spoiler- Nathair who spends a lot of time within the cold have a shorter lifespan.
- One cannot go past the maximum age without the use of magic.
- Past the age of 160, they become weaker and increasingly vulnerable.
Speech
Due to the split tongue, they have a mixture of tongue flicking, hissing, and elongated speech. When speaking, there is a lot of uses of e, r and a. “Aee queesst of iimportaancee.” Their tongue flicked, slithering out. Essentially, actually doing the elongating but it is of certain letters and vowels.
Speech Redlines
Spoiler- Speech accent only matters in their base snake form.
Strengths and Weaknesses
Vulnerability to Cold
Nathair are cold-blooded and are weak in cold areas, thus any forms of ice magic are very strong against them. They will become sluggish and unable to move quickly, slowing their reaction times. In extreme cold, they will eventually fall into a catatonic state.
The longer they stay in sub-zero environments, the worse the effects they experience.
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15 minutes: Their human skin, vulnerable to the cold, will begin to peel away, slowly revealing more of their snake form. If wearing tight-fitting clothing during this process, they shall experience growing discomfort and irritation with passing time.
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30 minutes: All their human skin will have peeled off entirely, revealing their snake form.
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40 minutes: They will become extremely sluggish in movement and their thought process shall degrade.
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50 minutes: They will cease to move entirely, having fallen into a coma.
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75 minutes: All body functions cease, and they die.
Vulnerability to Cold Redlines
Spoiler- Frost/Ice magic causes Nathair's skin to freeze and slowly peel off revealing the base snake form underneath.
- If you spend more than 30 minutes in sub-zero environments, you cannot shapeshift until the next OOC day.
Less Strength
Nathair are physically weak. An adult Nathair having the strength and stamina of a human teenager. They will lose in a duel due to stamina if the encounter goes on for too long. They are also more vulnerable to blunt force attacks.
Less Strength Redlines
Spoiler- They are physically weak, so if it comes to a fight of brute force, they’d lose.
- No matter what, their strength will not change. By magical means or otherwise.
Fast-Paced
Adult Nathair movements are faster than an adult human. Being able to outrun most and have a slight advantage in swordsmanship. This is due to their lighter build and a keen sense of vision.
Fast-Paced Redlines
Spoiler- Nathair doesn’t have much concerning stamina. They may be able to run fast but not for very long.
- If this is in a cold environment, where they are sluggish, they won’t be fast-paced.
Eye Protection
Nathairs have an ocular scale over their eyes called a spectacle, which is renewed each time they shed their skin. This extra eye layer helps protect Nathair eyes from minor debris or liquids such as sand and water. This also gives them clear vision when submerged underwater due to the outer layer acting as a sort of goggles.
Eye Protection Redlines
Spoiler- Nathair eyes are not protected from any hard, stiff, or sharp objects. A branch, rock, or knife will harm them just as a human’s eye would be harmed.
- If the water is cold, they will experience a harder time seeing and swimming.
- Too much time spent underwater can lead to problems when they resurface, such as eyes being dilated, making it hard to see.
Mental Description
The Nathair mental state is a complex one, as Nathair are born often times with bouts of jealousy and anger, everything they feel emotion wise they feel more of. When upset over something they may get very upset causing them to lash out, or when they get happy it’s almost euphoric, but this contradicts dramatically with a Nathairs natural inclination towards logic and rationality, as well as get in the way of their desire to learn.
Thus many young Nathair go through training to learn to control and suppress these emotions, as it will help with their learning and later ensure that it does not impede their undercover work. As feeling or displaying these emotions to their full extent would put great stress on the body leading to forced shedding. Which could potentially see the entire race brought out into the open.
Among other things, many Nathair often feel the need to be perfectionist, and younger Nathair may get surges of anger at the sight of even one thing out of place or one thing not going according to plan. Older Nathair, have coping mechanisms to deal with, ones developed over time. Such as breathing, counting under their breath or reciting poetry.
As well as being a race of order and structure, they are a race of curiosity and secrecy. They value their privacy, and don’t like to pry into other adult Nathairs life unless it will affect the race as a whole. Though, they like to educate, they know secrecy is what will keep them alive, and thus are naturally more distrusting of others, versus other races.
As the Nathair are reptiles they view romance in a very different light to more mammal based races and, are in fact, entirely incapable of it. They may have a single partner, although this is a platonic love, and the two are seen as soulmates or two halves of a whole, who are intellectual equals.
The Nathair seek knowledge as a species to prove themselves to the creator who abandoned them. This knowledge they believe should not just be kept for themselves though, and many will go out in their human form to tutor others. Due to the Nathairs rejection by their own creator, many are in fact compassionate, and will seek to help those less fortunate if they happen upon them.
Mental Redlines
Spoiler- The Nathair have a misconstrued idea of right and wrong.
- Nathair are incapable of feeling romance or love.
- Despite having massive bouts of anger and jealousy, you will not get an adrenaline rush from it. No Orc type rages or anything of the sort.
- Nathair have some sort of coping mechanism, when stressed, counting beneath their breath, reciting poetry, fidgeting. This must be emoted out.
Abilities
Shape-Changing
Nathair can change their appearance through the process of shedding their outer skin, in their human or base form they can shed their skin to switch to the other form.
This takes four emotes, one for the head, torso, arms, and legs. During shape-changing, you will be paralyzed and unable to move until all four emotes are completed.
Example of the Emotes
Snake to Human
[!] Quite noticeably, Thoth's head would begin to change form. Scales flaked away from his forehead downwards, a rapid shift making way. Human skin would appear from beneath, in place of where the scales used to be, pale skin covering the eyelids, nose and so forth. The scales would flake to the ground below and if one were to look back to him, they’d notice his face is now unerringly human-like in quality, save for the same slitted eyes.
[!] The same would begin with Thoth's torso, scales flaking away and human skin replacing where it was prior. His parka allowed this to be an easier process, hidden beneath the loose-fitting clothes. Slowly but surely, a change would be made as scales fall to the ground below, replaced by pale skin. Their build stays much the same, lean with slim shoulders.
[!] Outwards from the torso, scales peeled away, from the shoulders downwards. It seemed almost like a domino effect, one spreading down into another until there was nothing left but pale skin. Scales formerly clinging in-between his fingers would flake off.
[!] The legs would begin next, scales peeling away from the hips and downwards, taking the longest at the knees and thighs. Pale skin would be revealed, scales flaking away down the shin, ankles, and feet. His shoes would be before the transformation, putting them back on afterward as the transformation is complete and he is no longer paralyzed.
Human to Snake
[!] Thoth’s human skin would begin to peel off, revealing something of a blue hue underneath. This process would begin at his forehead, steadily making its way downwards, from his nose, ears, mouth and onwards. Scales would be revealed, it having been lain dormant beneath the human skin. As the process continued, his head would eventually be fully that of a Nathair, human skin laying on the ground below.
[!] This process would continue beneath his loose-fitting tunic, pale skin peeling away to reveal blue hues and in some places, scales laying dormant beneath. His build stays much the same, lean with slim shoulders. Scales take the place of the human skin, flaking away until their base form, the snake form, is there alone.
[!] From the shoulders outwards, human skin would begin to steadily peel away, rapidly making its way down his arms and to the very end, at his fingers. Discarded skin flaked to the ground, determined flakes of skin clinging on, scales shining as they are revealed.
[!] The final part of the process would begin, skin making way for dormant scales, flaking down to the earth below. From top to bottom, the change would come rapidly, skin flaking away in favor of blue scales and hues. The shoes would be taken off for this process, before the transformation began, to be put back on later. Now in their original form, Thoth would feel more at home in his own body, stretching as he’d move off, no longer paralyzed from his transformation.
Simplified Process:
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Stand still.
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The skin becomes dry.
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Skin peels/sheds.
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Finished changing/being in snake/human form.
Simplified Emotes:
[!] Atris would stand still, unmoving.
[!] Atris’ skin would begin to appear dry.
[!] Atris’ skin would start peeling up all over, revealing dark scales beneath.
[!] Atris would now be fully in his snake form, standing atop a pile of dry skin.
Shape-Change Redlines
Spoiler- Nathair can only shed and shape change 2 times every OOC day.
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Past the age of 160, they can only shape change 1 time every OOC day
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If you spend more than 30 minutes in sub-zero environments, you cannot shape change until the next OOC day.
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The human form changes only how you look or speak, it does not change your physical strength.
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This cannot be used in combat, it requires the Nathair to stand still and shed their skin.
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You cannot shed in armor or tight-fitting clothing.
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Shedding cannot occur during pregnancy and they will be stuck in their snake form during this time.
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One cannot be in half-forms. Meaning, you cannot be partially in snake form and partially in human form. Even if you get interrupted mid-transformation, you’d still be transforming fully to whatever form you may be turning into, no matter of missing limb.
OOC Purpose
The purpose of the Nathair is to bring a race that has the goal to infiltrate society, gain knowledge and find their creator and meaning of being alive. Therefore, making people question if their friends are really who they say they are. A race whose creator has forsaken them and who only wants to please them. This helps bring not only infiltration rp to the server but also other sorts of religion rp, then the usual seen on LOTC, along with brains over brawn.
This also helps to fill a niche, for those who want a race that is at the bottom of the barrel and could only claw their way up from there. This leaves multiple aspects of rp and can help people branch out a bit more, other then the usual of pvp default and wars.
The Nathair are not meant to be a fighting race, they are meant to be sly and cunning. They’re not for people who enjoy having brute force rp but for those who like being crafty and working their way through the ranks of places over long periods of time to gather knowledge, educate those around them and help further those as whole.
Citation Links
SpoilerCredit
SpoilerWritten by tadabug2000, Blue_Due, Blues_Qs and Nezuky.
Art by Blue_Due.
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Hiya! Hoping to commission full-bodied colored. Before I do, do you draw Orcs or Kharajyr? ^.^
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Ilkri scans the poster over, grinning with excitement. “Mi muzt blah Hurpur! Zhould peep if hi dancez..”
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Ilkri reads the note and then reads it again, tears blurring her vision. It falls to the ground as the Orcess turns, her fist smashing into the nearest wall. “Zkah, Marrow!” She’d cry, shaking her head. “If lat vantud tu git out ub dat favur zo nub’hozhly, kould ub juzt azked...” She’d trail off, head lowered and gaze on the ground. “Rezt vell, Bruddah. Mi luv lat.”
3 -
Umi replies to this. “Umi can attest to this. Savie is dead. Kurze is dead. Haskir is dead. Us Kha only wanted the pelt of our brethren back, now, Umi drag their bodies away.”
6 -
The same thing happened to me and others. We were all in 1.14 and had to change to a lower version to get out. If you try to change back to 1.14 afterward, you will still be stuck in the lobby.
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Oh Al-Asu .-. You’re going to make me cry
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-=-X-=-X-=-X-=-X-=- Crimson University -=-X-=-X-=-X-=-X-=-
[!] A flyer is tacked up wherever is legal. On it, a looming building, in the back alleys of Marsumar. The words ‘The Crimson University’ printed across it.
Crimson University is an institution of learning based out of Marsumar. Known to teach many things, such as medicine, cooking and even rumored; magic.
Bookshelves tower high within, filled to the brim with books from authors of all walks of life. Ranging anywhere from Monkhood to a man desperate for his love.
We aspire to teach and for you to learn the practices that make Arcas what it is.
Come now, join us.
”Aspire. Learn. Prosper.”
The Crimson University is officially accepting applications to those looking to teach their ways of the Trade. Find Ilkri in Marsumar, if you are looking for an interview.
[OOC: The Crimson University resides within Marsumar, x-1653, z 1260. If you are looking to teach here, please fill out this form: https://docs.google.com/forms/d/e/1FAIpQLSfZk7HPhr9LqF2SVDpWpIr28r1PD5ZijI_uggKHLGOlueMV0Q/viewform]
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[!]--X--[!] Fawoukh Vendor [!]--X--[!]
[!] A poster is roughly tacked onto any surface you may be looking at, so long as it is legal. It depicts a market stall, surrounded by the wares sold on all sides. Pictures of candles with funny quotes, animals hiding within Tokeballs and a variety of other items. Written in the end, as if an afterthought, it states. “Find this stall in Marsumar!” [!]
The stall sells quite a few things, including:
Hand-Carved Karin Toy: 30 Mina
Hand-Carved Basilisk Toy: 30 Mina
Hand-Made Woolen Doll With Basket: 30 Mina
Grizzly Bears Claws: 10 Mina
In The Moment Comedy Candle’s: 5 Mina
Freshly Baked Walnut Bread: 4 Mina
The Edict Ghost V.1: 30 mina
The Edict Ghost V.2: 30 mina
Sensory Therapy: 30 mina
Tippens Root: 15 mina
Blissfoil: 15 mina
Serpent’s Stalk: 15 mina
Cactus: 3 mina
Feathers: 2 mina
Paper: 2 mina
[OOC: RP items are marked in red. Coords are X -1648, Z 1254. Or use the Marsumar map circling around. If you are having trouble finding it, bird tadabug2000.]
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Hi, there! It is recommended that you use your own skin if possible. As for the backstory and such, the current date is 11th of Snow’s Maiden, 1733, if it helps at all. Irrinor seems to be the main Wood Elf settlement at the moment, as for a place to have grown up and lived in. Usually, referencing a few pieces of lore helps quite a bit in your backstory. So, the Wood Elves religion [The Aspects mainly, I believe]. Irrinor and such. Hope this helps! ❤️
1
[Hou-Zi Fei-Zhu][CA]tadabug2000
in Accepted Creature Apps
Posted
MC Name: tadabug2000
Character's Name: Yongheng-Hexie
Character's Age: 11
Character's Original Race (N/A if not applicable):
N/A
Transformed form:
Hou-Zi Fei-Zhu
Creator's MC Name:
N/A
Creator's RP Name:
N/A
Briefly explain the lore behind this construct or creature:
The Hou-Zi race are race of monkey-like people, created by the Daemon Metztli, with three specific subraces, the Laobai-Zhu, Fei-Zhu and Hei-Zhu. A few things these subraces have in common, is fur covering nearly the entirety of their bodies, save for the middle of their face, with protruding noses and mouths. Their feet are much akin to hands, with quite large ears and pupil-less eyes. The Laobai-Zhu are considered the most common of the sub-races and their name actually translates to the “Common folk”, being the most prevalent race back when the Hou-Zi had a great Empire, known to be fishermen, merchants and farmers in the Jing-Taiyun, they’re generally considered a jack of all trades, fur colors varying in shades of brown and heights ranging from 4’5-6 feet, known as the shortest lived sub-race. The Fei-Zhu are considered quite graceful and notably beautiful, with furs of bright colors. They are generally the Hou-Zis politicians, artists and such; ranging from 5’5-6’5 and are known to be the longest living of the Hou-Zi, but alas, weaker in strength then the other tribes. Last of the sub-races but certainly not least is the Hei-Zhu, massive and lumbering, they resemble Silver Back Gorillas quite closely. They are generally the soldiers of the Hou-Zi, loyal and quite brave, heights ranging from that of 6’0-7’5, when standing upright, furs ranging that of blacks and grays.
Now, the Hou-Zi, interestingly enough, have two religions that they tend to follow: Shenjiao, worshiping the Godking, Hou-Shen, along with his sons and their ancestral spirits. And Huajiao, reverant of the Propet Hualian. These both are varying religions with a few key differences.
Shenjiao is the oldest between both faiths, Huajiao becoming popular only in recent centuries, mainly among the common class Hou-Zi, such as the Laobai-Zhu. Shenjiao teaches of a place called the Heavenly realm, seen as a place of comfort and peace. The religion consisting of a three-tiered pantheon. Hou-Shen is the chief deity in Shenjiao, receiving more prayer and offering then that of the others, such as incense and music. Second on this tier, is Hou-Shens three sons, Hou Da, Hou-Ziao and Hou-Wang. They were considered the patriarchs and the embodiment's of three elements, wind, water and earth. Third on this tier being the ancestral spirits; said to consist of every Hou-Zi that has ever lived, the souls of them said to live in Heaven.
As for the Huajiao religion, centering around the teachings of a Prophet by the name Hualian, a Fei-Zhu noble, who lived during the first war with Malin. These teachings include the four truths, consisting of these four quotes, quoted from the lore:
“Life, by default, is defined by suffering.”
“The root cause of suffering is the soul’s instinct to desire and crave.”
“Suffering is eliminated through the release of all earthly desires, including love, wealth, family, and health.”
And “The path to enlightenment is achieved through an eight-step process called the Eightfold Way.”
The Eightfold way, also known as Ba Sheng Dao Fen, was a practice learned by shedding attachments to the early world and achieving true enlightenment.
The Hou-Zi culture back with their empire was once quite prevalent, known for their love of jewels and such, most especially jade. They’d often make events, such as to show off their wealth and prosperity. After falling, their homes now mostly consist of mud huts and having a simple life, mainly attempting to survive, many pods of Hou-Zi missing each other in their travels.
Do you have a magic(s) you are dropping due to this app? If so, link it:
No
Do you agree to keep Story writers updated on the status of your magic app?:
N/A
Do you understand that if this creature's lore is undergoing an activity trial and that trial fails, you will no longer be able to play this creature and will be forced to either revert the character back to its normal form (if it was a transformative type) or stop playing the character entirely (if it is an entirely new creature)?:
Yes
Memey RP or using this CA for subpar villain/bandit RP can lead to your app being denied, even after acceptance. Please put "I understand" as your response once you have read this part and understand the consequences.
I understand
Have you applied for this creature on this character before, and had it denied? If so, link the app:
No