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EnderMaiashiro

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    EnderMaiashiro

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  • Gender
    Female
  • Location
    Talar'ikur
  • Interests
    Coccolithophores
  • Location
    Middle of Nowhere

Character Profile

  • Character Name
    Velatha Sylric
  • Character Race
    Mali'Fenn

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  1. Bianca smiled from within her shop as she saw Kalgrimmor emerge to send out this missive. She paused in her work at forging a new blade to 'steal' a copy from him as he passed. A light grin showing as she read the paper and gave her grandfather an encouraging pat on the shoulder. "You're almost there Grandfather. Yet another amazing feat!"
  2. MC-Name: EnderMaiashiro RP-Name: Velatha Sylric Persona-ID: 52142
  3. The palace of Aaun was eerily quiet following the death of the Lord of Alba. The only sound that echoed through the upper chambers being that of a weeping mother. Edith sat in a chair by the hearth, clutching an item of her son's, his first circlet. It is likely that there would be some time before the aging Reinmaren would emerge from the royal chambers but for the time being she spent her time in mourning of the loss of one of her twin children.
  4. Crest of the Val'athri clan - Original curator has been lost to the seas but her message remains. "It is the stars that guide our path. The ocean is our calling, to live or die, it is the temptress who decides." --------------------------------------------------------------------------------------------------------------------------------------------------------------------- History Clan Val'athri began in the early days of Axios, calling the underground city of Magara’lin home. In these days, the Val'athri served as a devoted group of dark elves, dedicated to being among the few to venture to the surface for food and trade. Their specialties lay within canvas sails of their vessels as they sailed upon the rivers and oceans surrounding the continent, seeing them as an extension of Luara’s domain like the underground lake that they called home. Those that remained behind spent their time on Luara’s Lake, fishing and taking ‘ker to the Temple of the Moon, which sat near its center under an open part of the caverns where moonlight could filter through. During the rebellion of Azul, the Val'athri served a vital role in the evacuation of Magara’lin, utilizing their ships to escape the attacks with the survivors. The fleet was led by Vaermina, who was the matriarch of the clan, out to the safe waters away from the continent. With the fall of their home, the clan strove for a nomadic lifestyle, hoping that they would not meet the same fate as their kin that remained. Over time in this new lifestyle, the number of Val'athri began to dwindle. Resources on the open ocean between continents were scarce, leading every fish and bit of plant to be a sacred resource when caught. Despite this, they remained true to their beliefs and traditional methods over the centuries at sea. While much of their history was lost with sunken vessels, stories of the past were told by elder members of the clans to the new generations to pass to their children in turn to maintain the history with what few sea damaged texts remained. A number of generations having since passed, the Val'athri heard of the dark elven spiritualists beginning to congregate once more in the city nation of Nor’Asath. This provided a new hope for the long-time seafarers as they now had the prospect of reuniting with their kin, settling down from the nomadic lifestyle that they were forced into in order to have a chance at seeing a better future. Appearance Members of Clan Val'athri display a variety of characteristics that can fall into two categories. Members of this clan usually have black hair with red or silver eyes. While their skin tones vary widely, many decide to adorn themselves in gold jewelry along with leather and lighter armor useful in their sailing lives. Due to their extensive travel, many adopted tattoos as a way to document their lives. Many held tattoos to represent places they had been or their personalities to those knowing the meaning behind them. Due to their constantly moving lifestyle, most Val'athri have become medium build, being well suited for heavy lifting but not so much so that it could restrict their movement in fast paced situations. Men often reach up to 6’3 and their female counterparts reach 6'0. Culture Due to their nomadic lifestyle on the open ocean, Clan Val'athri spend most of their time on vessels and fishing as their ancestors once did. Trade often is integrated into this by trading their catch for other goods such as cloth and grain. Their adept sailing skills make members of the clan excel at leading combat at sea with swift maneuvers only achievable by those spending a life on the ocean. Their weapons of choice tend to be short swords, harpoons, and khopesh, all of which give superior speed in tight quarters such as below deck on a sailing vessel. When not engaged in fishing or sea battles, the Val'athri reach back to their roots to explore the oceans around them, returning home with tales of far away lands and tattoos to accompany those stories. Older members of the clan often dedicate their lives to shamanism once they can no longer sail, as the lifestyle is tough on the body. It is these elder members that provide guidance to the will of the spirits and remembrance of the ancestors and their tales as once told between members of the clans in the high seas. When not at sea, those of clan Val’athri often use their swiftness and agility gained from traversing a ship as effective rangers and scouts. Often taking a more covert approach to warfare, using longbows and daggers/short swords to silently eliminate their quarry. Val’athri utilize their skills and experiences to contribute and aid their kin whenever not on the open ocean. The Two paths Wave Walkers Those who follow this path devote themselves to the sea, commanding or operating seagoing vessels and aiding their kin through trade and naval warfare. These Val’athri spend their lives on and around the ocean, waiting to see where she may take them next. Dawn Blades To the Val’athri that call the night their own, they do not wait for the waves of the ocean to guide their step, but rather make it themselves. Those among the dawn focus on stealth and tracking, skills often developed around the sea but taken further ashore to serve and protect their kin that remain behind. Traditions Sea Trials Upon reaching 50, members of the Val'athri clan will choose between the Wave Walkers and Dawn Blades. Should they choose the way of the oceans, newly fledged adults will head out on their first journey to sea, tasked to spend a week out on the water with nothing but a choice in fishing gear and a small sailboat made of bark and canvas sails. Part of this task is to bring home a trophy to bring back to the people as a symbol of their dedication to the clan as their ancestors once provided. This trophy would then be presented as a sacrifice to Ankrus, the Spirit of Seafaring, who provided calm waters to return their kin home from sea. Wilderness Trials For those selecting the Dawn Blades instead, members of the Val’athri clan will be sent into the wilderness alone and tasked with returning to their clan's home without aid. They’re given basic supplies for survival, being a bow, arrows, a dagger, and a small pouch of travel rations. From there they must use the stars to guide them and bring back a trophy as an offering for Aztran who granted them the stars to chart their way home. Walk of the Ancestors Upon completing their trials, showing their devotion to their kin, a shaman will take the fledgeling ‘ker on their first spirit walk as a Val'athri to meet a spirit of their choosing that they will devote their lives to, among the three that the Val'athri worship as their patron spirits. The trophy that they return with is portioned off between the clan but the best selection being given to the intended patron of the newly fledged Val’athri. Individuals spending most of their time on the ships at sea often select Ankrus, the Spirit of Seafaring, to guide their ships in safe waters. Those which wish to dedicate themselves to Drelthok, the Spirit of Dreams, often fall into the Shamans of the clan, lending themselves as a guiding light to those kin which call to them. Finally, those that find themselves carried by the wind to many locations dedicate their lives to Aztran, the Spirit of the Sun and Stars, which gives them the brilliant skies to guide them back home. Significance of Dreams Individuals in Val'athri will often see their dreams as windows across time and into the spirit realm. While they may not be shamans themselves, elements of one’s dreams can often be linked to a message being told by the ancestors to their kin. Oftentimes, individuals will seek shamans to join in on spirit walks to see the true meaning of their dreams. End of Life While death is not always something to be celebrated, members of Clan Val'athri take it as both a moment to grieve but also celebrate. Elders and those lost early would be bundled and laid to rest in a boat with a few of their belongings to take with them on their passage into the spirit realm to join their ancestors. The close family of the ‘ker will often leave gifts to comfort them in their eternal life until they themselves arrive at Stargush. All members of the family would then prick their finger or cut their palm to contribute a drop of blood to fall upon the fallen ‘ker, to signify the piece of them leaving with their family member. Once the small boat was prepared, straw and dry bark would be added in a layer over the individual before the boat is let off to float into the sea. Once a distance away from the shore, either the partner or other close family to the deceased would fire a flaming arrow towards the boat, setting it on fire until it and its contents are taken into the sea they once called home.
  5. Because that is my job! I've been hit in the head with a rock before... not fun. Wasn't a woman though. I have never considered beating another woman up much less with a rock. I have though been part of smashing an aenguldaemon in the face with a rock back in Atlas. Barely remember it other than a failed fire evo cast and then a rock going hurdling through at its face. This was right near the end of Atlas... can't remember much otherwise lmao. I do not condone stoning anyone ever. Unusual action... that's a hard one because I've been told chewing with your mouth open is normal... That's perhaps the one thing that pisses me off to no end. I've nearly puked before because of it. You've definitely got me here though since Idk much that's truly unusual... Perhaps putting the milk in the fridge door on its side. Seen that a couple times... Same with salsa and it got everywhere because the lid wasn't on right. She never really left, I am actually somewhat active on her now though! Maybe...
  6. Oh lord... lmao With Kalgrimmor... maybe once a month. I do talk to him oocly almost daily though. Oddest experience is hard because there have been many. Perhaps the weirdest was when I was running my tavern in Holm. An orcess came in, closed the windows and doors. Then threw a 1 lb brick of cactus green into the fireplace. Effectively hotboxed them both in there. Mind you my kha had never smoked before... Needless to say she had to be drug out by two humans because she couldn't coordinate herself enough to walk. A funny story to say the least. Well usually on Friday/Saturday nights I'll get either a cider or stout (I don't like drinking but it's nice every once in a while) and rp or play another game. If I'm rping there's a decent chance that I'm either doing a more involved game at the same time or painting. That's at least my plan when I get home tonight, we shall see... Favorite nation... Probably Holm. It had its own issues but it was relatively free without the brain melt that could be experienced in other 'melting pot' nations of the past. Though short lived, pretty much anyone could come there and live, work, or start a business. Met some of my favorite people that way. Haense is probably a close second because of how open it has been, though it also varies widely depending on who was leader at the time. Favorite person... oh god. Perhaps my favorite person is Xarkly. We've been through a lot together and he's one of my favorite people to talk to. Of course, it is hard to just pick one but I wouldn't change a thing about him.
  7. No, I don't. I do think there is life, however... On Jupiter's Moon, Europa. I think he is trying to cover for something... Alcoholism? A lack of it? Wishing he was Irish? I don't really know. Because Mad and I started them... I gotta see it through! My dwarf is now a mage studying under her grandfather, Kalgrimmor. Perhaps hypocritical to be an Ireheart and a mage... But not impossible.
  8. Well... it depends on what you mean by progressed. If you mean most time spent/most done, it is my snow elf Velatha. Mostly by sheer virtue of her being ancient as hell. That being said though, she has been through a lot. So far I have enjoyed her story, however it is not fun and games, most of it. She has had a lot of hardships in her life that honestly, I'm surprised she is even alive to this day. Between the injuries and mental toll, she should be dead, not 506/507 and still kicking. She has had many good moments as well, so I don't regret rping her and all she has been through, even if I am not as devoted to her as I was in the past. Along with what I described in replying to Lithium about the journey, she has lost all of her family. Several crippling injuries and other experiences that would render someone incapable of moving forward, which she does struggle with. However, she is rebuilding and making things better, something I wish I could do more irl but something she has struggled with for centuries. Yes, yes I do. It would make it so much easier to get some people's attention that run around while bored and won't sit still for you to emote...
  9. Oh god where do I even begin... There has been a lot in that time if you can't tell by my persona list... Snow elf is an acid trip as I started with them until Fenn died out a 2nd time. On Vel I led the Fennic Remnants, all the evacuees from the city when it was destroyed. Not long before that I led their military. As things died out there I had a kha and eventually led the kha for about 1.5-2 years or so. Honestly a blur. In that time I also led the Irehearts on my dwarf who is still kicking. Around that time I was given Marcella to play, who as we know married Madone as Wilheim and ended up being the first female alderman in Haense. Once she was dead I returned to spend more time on my snow elf and kha until those also declined a bit. After a while I returned to Haense to play Marie who was forced to an early death. A story for another time... And led to me playing Mariya, a Crow knight that never had children of her own. Eventually Xarkly had me play his child as Edith... which is where we are now. Ofc there's more to it but that's a lot of talking for one question! Believe it or not, this one is someone no longer among the LotC community, but someone I miss dearly. LionEY_ rped as Dwarger Silvervein, a half-brother to my dwarf. While his time with me is long since passed, he was perhaps the best family member that I've had that wasn't a direct family member the way the Barclays are to me. A complicated prompt to answer there however, one I would like to mention because not many talks about him anymore. As for James' mustache, I haven't seen a finer mustache on the server yet. Just the right amount of flair without poking his eyes out.
  10. For favorite character, top is Marcella Barclay, but second is Velatha Sylric, my elf I've had nearly since I joined the server. Favorite rp item/relic I've had is probably the staff I got from Marcella's father, Richard the Rude. The staff is with the Barclays as a heirloom now but it had a spirit trapped inside the emerald, an evil one ofc. He would be awakened and just slew a large swatch of insults at both the user and the one being hit with the staff. A weird propensity for racist slurs, but it's probably the most unique one I've had.
  11. Favorite rp experience... That's actually hard because there are a decent few. However, my favorite character and event are linked. My favorite one was Marcella Barclay (Rip). Though she had a rough start, she lived a good life. My favorite rp was when I took StillAMiniGuy and his sister irply out to a field full of bees while the men were all drunk at a celebration inside. We just chilled, watched the sunset, and Erwin became the bumble bee child. Rather simple, I know, but it's those wholesome moments that don't happen all that often that I miss. He will forever be my bumble bee child, even if it may annoy him that I still talk about it. <3
  12. Ok... I don't normally do these things but feel free to ask me anything. It'll be 5 years March 14th that I've been on here with you nerds, give it your best shot. I'm doing this now because I know I will forget when March rolls around. I will make a custom item (Weapon, jewelry, housemagery, or otherwise basic-ish with my limited magic) item for most creative question. I'll judge it based on most upvotes and just being a good question. May the odds be ever in your favor... One of the most frequent questions I get... What is my Discord profile picture:
  13. Declared and published in the year of Our Lord, 1906 LETTERS FROM THE ROYAL COURT On the birth of the Royal Twins TO OUR RESTORED REALM, Ever since peace has been returned to these Heartlands has the restoration of our Realm seen great success. Security, sovereignty and stability have returned and increased to heights not seen since the death of the Empire, but for long has a piece been missing from the equation to prosperity - that being the security of the Royal line and succession of the Crown. THEREFORE, With great joy, do we announce the successful labour of the Lady of Alba - Edith Alstion - who has on the 7th of Sun's Smile, in the Year of our Lord 1906, given birth to a baby boy and girl. The boy was born into this world mere five minutes before his sister, and they have both been fit with good health as per the diagnosis of Castle Ardor’s Royal Physicians. WITH GOD’S BLESSING, Do we present our children to our united realm, and ask that they be kept in the prayers and celebrations of the Aaunic people, for they will one day lead us to a brighter future with the principles of the Great Charter and the Aaunic peoples. HAIL TO THEE, SON OF HOREN, WHO SHALL ONE DAY RULE THESE HEARTLANDS; PRINCE HENRY CHARLES OF THE HOUSE OF ALSTION @Frymark HAIL TO THEE, DAUGHTER OF HOREN, WHO SHALL ONE DAY BE THE JEWEL OF OUR REALM; PRINCESS ADELINE JOHANNA OF THE HOUSE OF ALSTION @Marshi AAUNICA AETERNA, His Royal Highness, James Leopold Alstion, Crown Prince of Aaun, Lord of Alba Her Royal Highness, Edith Klaire Alstion, Lady of Alba
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