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  1. ((Origianl lore by ~©wl~)) Formation: During the First Ildonian Age of the Adunia, Lord Braen Elendil came to the decision that the people of the Adunia needed a new military system, once that had to be effective and structured. Braen called upon his older brother Cirimas, and asked him to do exactly this. Cirimas gathered several of his most trusted Adunian warriors, and whilst most of their identities have been lost to ages, it is known that one man was Ahrium Owl another was a member of the Loyola Clan. The men created a tradition that would last throughout the Adunia for ages to come; the Adunian Rangers of Al’Ildic. The Adunian Rangers spent centuries guarding the Province of Al’Ildic, serving under many different Ranger Captains and Adunian Lords. They served as the most elite Adunian warriors in the Great War, and continued to fight for their people until Ildon fell in the Undead Siege. The Adunian Rangers lived in Fort Arendor, which was a castle built into the base of the hill upon which the Adunian Palace stood. In recent years the Adunian Rangers have merged old members of the Phoenix Rangers and the Rangers of the Forest into their ranks. The sigil of the Adunian Rangers is a grey cloak with two swords crossed over it. The group is now known either as the Adunian Rangers or the Rangers of Al’Ildic. Few choose to call them the Adunian Rangers of Al’Ildic due to the fact that is is a mouthful to say. Current Day: The Rangers now under control of a new Adunian, Terrick Donnan, are completely reformed. They exist under new customs and organization, this not being hard to achieve as all of the previous Rangers under Caln McHarnish were exiled. Orginization: The Rangers are organized such as most militaries. Ranger Captain The Ranger Captain is the head or the organization. He is assigned by the High King and takes orders from none other than him. His rank is symbolized by a gold stripe on both his shoulders. Ranger Lieutenant The second in command of the Rangers. He manages the squads of the rangers. He reports directly to the Captain but can move up to the position in the captain’s absence. His rank is symbolized by a silver stripe on his shoulder Drillmaster The drillmaster trains the initiates that come into the rangers. He only takes direct commands from the captain unless told otherwise. His rank is symbolized by a red stripe on his shoulders. There are only four drillmasters at one time. Squad Captain The squad captain is in charge of a group of 4 men including himself. He is directly responsible for the actions of his squad. He answers to the Lieutenant and in rare cases the Captain directly. The organization within the squad is up to it’s captain. His rank is symbolized by a blue stripe down his shoulders and an added stripe to show the squad. Squad Member A squad member is under the direct control of the squad's captain. He can have a rank within the squad determined by the Captain of the squad. His rank is shown with the color of the squad as a stripe on his shoulder along with a black stripes on the inside of the others. Initiate The initiate is a prospect member of the Rangers. He falls under the command of the Drillmasters. His rank is symbolized by brown stripes on his shoulders. Special Assignments Any soldier, excluding initiates, can be selected to be on special assignment by the Captain. This rank is situation specific and, depending on the situation, may remove the current rank until the task is completed. Dress: The dress is relaxed for the rangers. Each member is able to wear what they desire as long as the stripes signifying rank are always visible. ((Roster http://bit.ly/10wX0cv ))
  2. Formation: During the First Ildonian Age of the Adunia, Lord Braen Elendil came to the decision that the people of the Adunia needed a new military system, once that had to be effective and structured. Braen called upon his older brother Cirimas, and asked him to do exactly this. Cirimas gathered several of his most trusted Adunian warriors, and whilst most of their identities have been lost to ages, it is known that one man was Ahrium Owl another was a member of the Loyola Clan. The men created a tradition that would last throughout the Adunia for ages to come; the Adunian Rangers of Al’Ildic. The Adunian Rangers spent centuries guarding the Province of Al’Ildic, serving under many different Ranger Captains and Adunian Lords. They served as the most elite Adunian warriors in the Great War, and continued to fight for their people until Ildon fell in the Undead Siege. The Adunian Rangers lived in Fort Arendor, which was a castle built into the base of the hill upon which the Adunian Palace stood. In recent years the Adunian Rangers have merged old members of the Phoenix Rangers and the Rangers of the Forest into their ranks. The sigil of the Adunian Rangers is a grey cloak with two swords crossed over it. The group is now known either as the Adunian Rangers or the Rangers of Al’Ildic. Few choose to call them the Adunian Rangers of Al’Ildic due to the fact that is is a mouthful to say. Ranks: -Ranger Captain- The Ranger Captain is the supreme commander of the Rangers. He answers to no one other than the High Marshal, Council of Thanes and Adunian Lord. His orders are to be followed without fault. -Ranger Veteran- Ranger Veterans are retired members of the Order. They no longer do any tasks directly for the Adunian Rangers, but they stay true to Ranger values and keep their loyalty to the Order. The Ranger Veteran title is only given to those who have made a substantial commitment to the Order and do not stray away after retirement. -First Ranger- The First Ranger is the Ranger Captain's right-hand-man. When the Ranger Captain is not present, the First Ranger will take control of the Order. The First Ranger usually oversees and participates in the most important tasks the Rangers are given. -Ranger Drillmaster- The Ranger Drillmasters are the trainers of the less experienced Rangers. Each Drillmaster trains the Initiates and Conscripts in their own specific field. The maximum amount of Drillmasters allowed is four. -Ranger Elite- The Ranger Elites are the most experienced warriors in the Order. They are sent on the Order's most important assignments and inspire the younger members to one day be as they are. -Ranger- The Ranger is the base rank of the Adunian Rangers. They are highly trained and experienced in the ways of a Ranger and are the lowest rank to posses full-fledged membership. -Ranger Initiate- The Ranger Initiates are the more advanced trainees of the Order. They are decent warriors but not yet as elite as a proper Ranger should be. They are trained by the Drillmasters just as the Conscripts are, though their training is more advanced and focuses in different areas. -Ranger Conscript- The Conscripts are the lowest rank of the Adunian Rangers. They usually poses no former experience, and if they do it is extremely limited. They are trained by the Ranger Drillmasters on a daily basis. Uniform: Whilst the Adunian Rangers had no official uniform, they all stuck to a certain dress code. An Adunian Ranger would wear a thick coat, leather gloves, leather boots, a belt and underclothes of their choice. Whilst those were the essentials, a sash, a cloak, shoulder guards and wrist guards were also common. All the clothes would be of brown, green, black or grey colours. In recent times a small tweak has been made to this original tradition. Due to the Rangers now interacting with more organisations than they did in the Old Province, a stand issue cloak is given to every Ranger upon joining. The cloak is used to distinguish Adunian Rangers from ordinary citizens and Rangers of other orders, though the individual undergarments and added armour from the Old Uniform Code are still worn beneath. The Ranger Cloak: Rules: 1. Do not harm or steal from a fellow Ranger. 2. Follow orders from those of higher rank. 3. As a Ranger, you represent the Order with your actions. Do not diminish it’s reputation. Joining: To join the rangers, fill out the below application and send it to either the Ranger Captain, the First Ranger or one of the Ranger Drillmasters. [Post below on this thread] Application Name: Age: Race: Skill in fighting: Weapon you have and wish to train in: Previous guild or military experience: Criminal record: OOC Application Mc name: Skype name: Short Character Bio: Accepted Villain Applications: Hours you are online each day: Roster: https://docs.google.com/a/mcsporans.com/spreadsheet/ccc?key=0AkEA0gTES_8VdFhodW8wN0RlU0pjV0kyUnVvUVdtQ1E#gid=0
  3. Swaine Age: 17 Gender: Male Race: Human (Half-Salvian, Half-Adunian) Status: Right hand and wrist no longer function. Description Height: 5' 7" Weight: 123 lbs. Body Type: Thin, smaller build Eyes: Greenish Hazel Hair: Curly, dark-brown Skin: A very light-tan Personality: One for little to no respect for authority, Swaine has always been a rebel. He is a man who follows his own wishes. Rebellious as he is, Swaine has his own set of guidelines he follows. Swaine has had no real parent figure to follow so these guidelines are rather... abstract but not too insane. His parents' absense has left him with a negative and untrusting look at the world. He believes in living up to your dreams; "...if one has nothing to die for, why live?..." One defining feature is his consistent sarcastic mood. A theif by nature, Swaine will never give up his steal or give into authority (though these stealings are small). Usually almost at the underhand if caught, he has no shame in running away. He knows what he does is wrong but is also nescesary for him to live on as he wants. Swaine still has a heart just don't expect him to show it to you. Inventory Clothing: Swaine wears a dark green bandana, a yellow top with a very dark green vest, black pants with an old belt, and old leather shoes. He doesn't carry much with him at all and most of everything is kept in a pouch tied to the inside of the vest so it is concealed (another is kept on the other side as well). Weaponry: The only weapon he carries is a rather embarrasing old dagger with a small crack through the back. He rarely gets into combat with anybody unless it is absolutely necessary so it is rarely used to defend or attack. It is mainly used to cut openings in pouches and bags to steal items. Further Details: There is a small leather holster just behind his wrist that holds his dagger, this allows him to slip it out of his sleeve at a moments notice and also conceal the fact that he is cutting something. (and no you Assassin's Creed fans, it is not like that; it is a simple leather strap with a buckle or two) Life Style Alignment*: Chaotic Neutral Religion: Swaine does not really have a set religion, but is not an athiest. Alliance/Nation/Home: He is nomadic but usually spends a long period of time before heading to the next area. Job/Class: Swaine is a common pickpocket. He prefers to do things more towards stealth and going unnoticed. It is generally unheard of him mugging someone. He does not know how to pick locks so does not break into buildings and houses. "What is yours is yours. Well. That is until I get to it. ..." Swaine is a con-man aswell but this isn't really his primary way of profiting, it is more oriented towards manipulating others to do as he wants. Swaine listens for important information he picks up from the streets by overhearing conversations and will use it to bargain with someone who needs it. Special Skill(s): Swaine has learned to be stealthy and quick on his feet. He can also climb well but isn't exactly from Mirror's Edge. He can think of interesting ways to get out of things. Flaw(s): He is uneducated and had no real parents to bring him up. Also, he lacks alot of strength and combat training. His strong will makes him incredibly stubborn. He is also untrusting of nearly everyone. Backstory Swaine has had a very hard life. He never really knew his parents. He wouldn't want to anyway. One of his earliest and most vivid memories is being literally thrown away at the age of 3, turning on 4. He does not know much, other than he came from a poor family and his name. His father was a proud Adunian, his mother was Salvian. Swaine believes his family lived in Salvus and was completely Salvian mainly because that is most of his defining features and also the place where he was abandoned. Since his parents had left him on the outskirts of town, Swaine had been emotionally lost. He had to rely on others while he was at such a young age. Never really wanting a home other than with his parents, he was never kept to one caretaker for a long time. He was often running away. Eventually he began developing thoughts of hate towards them for just simply abandoning him. He dropped his last name. These dark thoughts began to make him think why he should really trust anyone. From that point on, he would stop living from these kind caretakers and live on his own. At this point, Swaine was about 12. Out on the streets is where he experienced true hunger.This is where his life as a pickpocket began. Swaine refused to beg, he was his own responsibility. He stole from the markets to feed himself and stole the minas from unsuspecting patrons. Soon word spread about the young cutpurse. The theives of the city managed to lure him in. These theives became his mentors. He grew up learning how to steal and eventually became independent. Knowing he couldn't stay in one place any longer with all the attention he has brought to himself, he began moving every so often.
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