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Found 7 results

  1. The Adunians of Almaris +=+=+=+=+ An anthropological view of Adunians in the Modern Era Foreword by Tarwin Elendil The Seal of the Clahn of Elendil of Brolwic Foreword In the year 1642 of the First Age, the descendant races once again took to the seas as the Axios isles of Tahn, Asul, and Ceru were devastated and made uninhabitable by a cataclysmic storm of thanhic frost. Historians and scholars have named this world ending event the ‘Mordskov Upheaval’, due to speculation that the cause of this deep freeze originated from mysterious ongoings within the aforementioned city nestled in the Greyspine Mountains. Regardless, like realms prior and realms to come, Axios ceased to be viable for life to continue. Those fortunate enough to secure passage with a nation's navy or a sponsor's private vessel ultimately sailed east to settle the continent of Atlas. Others went westward. The colony of Halstaig, under Braehn Elendil an’Hiraeth ‘The Mongrel Knifefighter’, was established to resettle the war ravaged Westerlands as a home to the Adunian people and the remaining Westermen families after the Mordring’s retreat from Axios. When faced with another great migration, Lord Elendil believed that to follow the other races would lead to a continuation of the same devastating trends that lead them to Axios in the first place. Instead, he led his people across treacherous seas to the heavily-guarded coastlines of the continent of Aeldin. Knowing that the Aeldenic Empire refused all foreigners under pain of death, Braehn and his fleet sailed beyond Imperial waters and around the continent before finding sanctuary in the lands of Magna Banardia. It was here that the Free City of Brolwic was founded, a few miles inland on the northern side of the continent. Since its foundation in 1643, the Free City of Brolwic has experienced great successes and deep turmoil. Ancient Adunian institutions such as the Ildician Order of Knights and Pilgrims, and the Thane’s Council were remade, as well as new ones such as the deliberative body known as the Yen Drochsehrin, translating roughly to ‘the Worthy Men’. Art, culture, trade, and tradition prospered in this new Adunian home. Yet the Adunian people, by their nature and curse, cannot escape hardship for long. A fast-growing but also deeply long-lived populace with finite property, inheritance, and opportunity had left many Adunian children without many prospects beyond service. It was not long after the founding of Brolwic that relations resumed with the Holy Orenian Empire and the first ship of migrants sailed Atlas way. Many young Adunian men and women from all walks of life made the journey to the Empire in search of opportunity. The Adunians, by persevering in the face of ancient prejudices, became an influential minority in the Empire with a reputation as industrious and educated people, albeit somewhat duplicitous. A few notable figures in Adunian history rose to the highest levels of Imperial society as both civilians and newly created peers. Even political tensions within the Empire meant well for the Adunians, at least those who chose the winning sides: The liberal and populist-minded Josephite Party was dominated by Adunian leaders and bosses for decades, their grip on Orenian institutions holding firm right until the very end. The fall of the Holy Orenian Empire in 1868 IC and the collapse of human society ended this prolonged period of opportunity for this class of Adunians. Some would return to Brolwic, while others would travel across Almaris and integrate into newfound nations. Eventually, all contact between Brolwic and Adunian enclaves ceased as the state of humanity became even more tumultuous. In 1882 IC, by princely appointment, Mercator Elendil, sovereign of Brolwic, the Brolwic Free Company under Captain Garth Stahl-Elendil was sent to Almaris with the duty of locating and protecting those Adunians who remained in exile. Furthermore, Elendil had demanded that extensive research be done on the state of Almaris, and proper information of Adunian culture, customs and faith be made available to Almarisians, should the concept of Adunianess be lost to the descendant realms. I. What are Adunians? The Adunian people are the twice-cursed children of Harren and Sarai, and are a long-lived but sparsely-populated race of humans originating from the northern reaches of Aegis, with a unique culture woven deeply into the tapestry of history. Adunians, being distantly related to elves through their Mali’dunn predecessors, do fall to several of the same detriments as their related ancestors. Though falling under the curse of Horen and his children, stricken with a shortened lifespan, Adunians - though dilute - do take upon some of Malin’s curse. Not nearly as fertile as other humans, Adunians would struggle to produce offspring as much as their related kin. Though not afflicted to the extent of Malin with years between births and sterility a guarantee, Adunians still suffer from partial infertility as males and females. Though they are mixed blood, new Adunians would not be created by the breeding of elves and humans, given the Adunians have been existent nearly as long as the other descendant races and subraces. Any human-elven offspring, no matter how long the length of a family tree, would be free of Malin and Horen’s full curse. To state plainly, Adunians are humans, not half-elves and elven characteristics are a sign of more recent elven admixtures. An Adunian, unlike all other humans, may live around 200 years. However, there is a common range of the Adunian lifespan. As in, an Adunian will generally live between 150 to 180 years before dying. This is often attributed to lifestyle. A saying often attributed to King Lachlan Mor ‘the Macecatcher’ goes as follows: “No Adunian dies in their sleep.” Their longevity is primarily due to the Wildewynn ancestry of the Mali’dunn mixed with Harrenite blood - producing an increase in lifespan, and a slowing of their aging upon maturity. There are six eras of Adunian history: the Harrenite era, the Fai O’Thuaid era, the Al’Ildician era, the Ildon era, the Kingdom-in-diaspora era, and the Modern era. In the modern era, there are three main types of Adunians that can be found in Aeldin or Almaris: Brolwickers, Nivinese, and Cartrefans. II. Brolwickers: Garth Stahl-Elendil of Brolwic, Captain of the Brolwic Free Company The city-dwelling craftsmen, statesmen, and warriors of Brolwic are the most common Adunian to be found. Largely descended from the families of Old Halstaig, with some even tracing their lineage back to the Kingdom of Adunia or even the city of Ildon under Artorus the Great, these Adunians are born much taller than their Cartrefan counterparts. Darker hair and pale complexions are the most common by far, with the occasional dirty blondes and dark auburns. Their eye color ranges from grey, green, and blue eyes, with green and blue being dominant among the Brolwickers. The more urban of the Adunian groups, the Brolwickers are known for their masterfully crafted goods and sharp tongues to sell them. While Brolwickers are free men by law and by right, social mobility is low back home. Only the most distinguished or the children of Clahn chieftains become Ildician knights or are able to be seated in the Yen Drochsehrin. The best opportunity for the average Brolwicker is found with the Adunian Ranger Corps, the Brolwic Free Company, or one of the seven Brolwicker merchant guilds. The Adunian Ranger Corps is the standing military of Brolwic. Designed for speed and precision, the Adunian rangers operate in small units designed to execute mission objectives. It is often the most action and adventure a home oriented Brolwicker could find, due to the aforementioned exclusivity of the Ildician knights. The Brolwic Free Company exists as a specialized investigative company, often utilized in the tracking and confrontation of special assignments too complicated or bizarre for the rangers or knights. The Free Company exists as a private enterprise as well, often utilized by chieftains, merchants, and sometimes the lord himself. Currently, the main contract of the Company is held by the merchant guilds charging them with the guarding of vessels carrying goods to Almaris. A popular export that finds itself in the liquor cabinets of peers and burghers alike in Aeldin and Almaris is Valdemere scotch, a centuries-old single malt whiskey with a closely guarded recipe. Other exports are but not limited to: Caelliac tobacco products, Douglas arms and armor, Armas wool products and Cercial watches and timepieces. ‘Brolwic, 1867 IC’, by Drannan Viathas Brolwickers are most likely to be practitioners of New Adunian Canonism, otherwise known as Adunian Orthodoxy. Old Adunian is spoken in religious and ceremonial settings, while Common is used most other times amongst the Brolwickers. The Brolwicker accent is described as somewhat flattened, or backed, with long enunciation of vowel sounds that changes the ends of words. Consonant sounds are often pronounced harshly and rather distinctly. (Manchester English) Notable Brolwickers of the modern era are the following: Jonah Stahl-Elendil - Archchancellor of Oren, Josephite philosopher Anastasia O’Rourke - Countess of Halstaig, Magistrate of Providence and famed warrior Kheagan Armas - Vice Chancellor of Oren Frederick Armas - Esteemed statesman, Imperial Founding Father Calan Stahl-Elendil - Author, Poet Quentin Brae - Lord of Du Loc, Venture capitalist Eliza Brae - Diplomat, Stateswoman, Arcanist Edward Napier - anthropologist, Imperial Founding Father Padraig O’Rourke - Count of Halstaig, Politician, Mafioso Oisin O’Rourke - Count of Halstaig, proprietor of the Imperial State Navy Brolwickers can be found anywhere in Almaris and of course, in the Free City of Brolwic. The largest accumulation of Brolwickers in Almaris is Castle Stahl-Elendil in the Blackwald Valley beneath the Arentanian Alps. III. Nivinese Bowies: Unknown Nivinese Man The grey-eyed wagon riders of Nivinor, these Adunians are famous for their deeply poetic music, natural capabilities in field and forest, and their ridiculously large hunting knives. The Nivinese, also known as the Bowie’s, are an itinerant subgroup of Adunians that have held onto their unique cultural practices since their earliest days of Al’Ildic in the lands of Aegis. A quiet and solitary people, the Nivinese are most likely to travel alone or a small group of other families during the warmer months, and always in their painted horse drawn wagons. During the winter, these caravans will grow and make camp by ancestral shrines or specially chosen grounds near Brolwic or friendly villages. When in familiar company, the Nivinese speak almost exclusively in their own unique dialect of Adunian, with a notable musical quality to their accent. (Sutsilvan-Romansch) Nivinese children are expected to learn survival skills such Bow & knife mastery, long distance tracking, herbs, flora, & fauna. Like their Brolwicker counterparts, a Nivinese child matures at the age of seventeen. A week-long celebration begins leading up to this celebration of maturity, culminating in the gifting of the youths' very own Bowie knife. A large weapon, these knives are twelve-sixteen inches long, varying in blade style. Patterns, messages, and symbols are often carved into the handles by elders before the knife is gifted. “A Nivinese family” by Tirna Armas While their solitary and restless nature might be misunderstood as an aloof reservedness and distrust of the outside world, the Nivinese are not without heart or an appreciation for beauty and humanity. Their garments, much like their wagons, are often colorful and mixed and matched with their more rugged and drab traveling clothes. When it comes to Adunian art, it is the Nivinese with most appreciated creations. The Adunian lyric poetry tradition and musical styling known as “Chur'' is believed to have originated with the Nivinese. Popular Adunian songs known to have come from the Nivinese include: Ildon Road, Lady Of Ye Wild Moor, & Pulling On The Sun. “The Nivinese in Song” by Tirna Armas The Nivinese are seldom found in cities but off the highways and side roads of Almaris. They are identifiable by their painted wagons, their distinctive dress of colorful cloaks and garments over practical wear, their grey colored eyes(as most Nivinese are born with grey eyes), and once again…their comically large Bowie knives. A popular story of a Nivinese honor duel fought with said knives, amongst other things, is the Fight at Last Pine. (https://www.lordofthecraft.net/topic/124111-the-fight-at-last-pine-adunian-legend/) A Bowie’s Wagon, by Drannan Viathas IV. Cartrefans: John Marsyr, Shepherd of the Cartrefans It was the great shepherd John Marsyr who welcomed a number of Imperial Adunian refugees into his care following the collapse of Oren. In his holdfast of Cartref Mor, from where the term Cartrefan is derived, did these refugees find true safety for the first time in a long while. Today Cartref Mor lies abandoned, and the Cartrefans divided on the lines of good and evil: between a Necromancer cult and an order of Templar warriors. This ongoing conflict is of great importance to the Brolwic Free Company. Yet who are the Cartrefans? The Adunians of Cartref Mor are most peculiar and fewer of the three groups as they share a closer kindred to Elvenkind than to humanity. Because of this, they are identifiable by their more elf-like appearance: grey/white hair, shorter and sinewy builds, and grey or amber colored eyes. Depending on intensity of Elven lineage and some Cartrefans having little to no contact with the Brolwickers, these features vary from person to person. The Cartrefans are an excitable group known for their close bonds of kinship, which predisposes them to intense feelings of nationalism. Cartrefans have been implicated in several instances of social unrest and political uprisings in the recent decades, such as the most recent Norland rebellion. It is likely this is due to many Cartrefrans believing they were the only Adunians left in Almaris, without a home for their own. Most had never even heard of Brolwic, though John Marsyr is believed to have traveled to the city on a few occassions. The worship of ancestors and patrons is much stronger with the Cartrefans as well, for many lack any connection to the Canonist faith. Cartrefans are known for their oneness with nature, as well as a deep respect and connection to Adunian ancestors and the old ways of patron worship. Their dialect of Adunian is Elven influenced, with several loan words and alterations. Some believe that, due to their Elven connections, they possess a greater talent for the mystic and alchemical arts. “The Grey Magi” by Drannan Viathas Some notable Cartrefans of the modern era include: John Marsyr - Founder and leader of Cartref Mor Aurelion Marsyr - Necromancer Ser Uther the Templar - Templar Knight of Malchaedial V. Adunian Orthodoxy: New Adunian Canonism, or “Adunian Orthodoxy” as it is called colloquially, is the branch of Canonism as practiced by Brolwicker & Nivinese Adunians. Faithful Adunians believe that GOD, in his frustration and disappointment at the sins of humanity, removed his direct presence from the world he created for his children. It is only through willful perseverance, a calm and clear mind, and active pursuance of good works can mankind, especially Adunians, enter the Seven Skies. Somewhat ironically, followers of Adunian Orthodoxy have found common ground with followers of Owynism, likely due to the philosophical similarities. Patron worship and Saint worship are common practice in Adunian Orthodoxy, with patrons of Adunia’s ancient past such as Ryumel the Explorer or Braehn Eli’sehn being invoked often. Newer patrons hailing from a less ancient time are also revered, such as Artorus the Great or Gavin the Knight. It should be noted that Patrons are not Saints, for their great deeds and virtues are remembered for more matters of heart & mind and not a deeper spiritual health(though this is hotly debated), but are still deeply valued and respected. Currently there is a movement of faithful Adunians petitioning the High Pontiff to raise Braehn Elendil an’Hiraeth to sainthood due to his crossing of the broken bridge to lead the Adunians & Westermen in recolonizing the Westerlands of Tahn for the Holy Orenian Empire during the 1500’s. Should this movement prove successful, Braehn an’Hiraeth shall be canonized as the first Adunian Saint in Canonism. VI. Names & Families: Nothing matters more to an Adunian than their name. Clahn’s great and lesser are unique from one another, each with its own traditions, histories, and artifacts that indicate a colorful legacy. Below is a list of known Adunian Clahns, though there are likely to be more. Great Clahns: Elendil, Haryn, Varodyr Delmar, Douglas, Caellach Viathas, Valdemere, Culloch Annion, Wynsehn, Wallas Marsh, Nivin, Cercial Marsyr, Armas, Carthaig Lene, Loyola, Antiachys Lesser Clahns: Seregon, Mors, Ilyn Ilych, Varmir, Darmov Havath, Roke, Falcryn Eithelreach, Kaegh, Ilesca Brae, Napier, Radah Nurra, an’Leod, Stahl, Schote, Rourke VII.What Makes an Adunian?: The Adunian people are an ancient and storied race that has survived through centuries of diaspora & cultural catastrophe brought on by foreign genocidal fervor and, as some believe, their own hubris. Generations experienced great hardship, yet nothing could destroy the Children of Harren. The strength of Adunia comes from a place of hard learned humility and a faithful perseverance to do good works in the mortal world. An Adunian from any walk of life and background is made to understand their odd place in the world as a people often caught in the middle. From Aegis to Axios, from Aeldin to Almaris, the Adunian people have survived and endured, enjoying great triumphs along with great failures. They shall continue to do so until the final end.
  2. Cartref Morr 19th of the Deep Cold, 50th year of the Second Era [!] Upon those westernmost people who gazed into the starry night sky, one could see the vague shapes of birds fluttering amidst the clouds. There were flocks of them, each one carrying in their claws a singular piece of neatly folded parchment that held some tidings of importance. Like a stream, they flowed in differing directions towards the four winds, gliding along their currents as they bounded for distant realms. Heralding their arrival were the cacophony of caws that shrieked into the ears of all who hearkened to them. As they found purchase upon the shoulders of their respected receivers, they lowered the notes and soundly took off without another moment to linger. Each letter read the following... " Greetings son or daughter of Harren and Sarai, It is with great humility that I offer you a chance to start somewhere fresh, free from the political quarrels of nations and the zealous natures of would-be hunters. I offer you a chance to have a life somewhere safe, to have a part in restoring our culture in a manner to be proud of. Though others may promise wealth and prestige, we cannot offer you mina nor some illustrious title of renown, merely people of like-mind who share in the common belief of helping to restore our glory of centuries past. Yet beyond this daring dream, this ambition, or foolish notion, rests a much simpler truth. We needn’t hide any longer. The need to bury ourselves in these acts of concealing our ancestry is a toxic poison that has left us but a husk of what could be a proud people. What differences do we hold as a race in comparison to the realms of men we have taken after? What beyond our longer lives can we boast that sets us apart from the Orenian aristocrat or Hanseti noble? Whether your answer is the same as it was for myself and the others who’ve joined me or not, we await your arrival here at Cartref Mor. ” Signed John, Lord of Cartref Mor
  3. The Military Organizations of Adunia Ridire of Hiraeth The Ridire, otherwise known as knights, are a ceremonial force in Adunia. Men are often inducted into this portion as a sign of their commitment to defending the lands or for deeds that they have done. Ladies in Adunia can also be inducted for their deeds. Sometimes select members of the Ridire will serve as bodyguards for visiting dignitaries during their stay. The Ridire are under the command of the Grand Marshal unless assigned to a dignitary then they are with the Chancellor. First Ridire: Ceremonial leader of the Ridire and often the most experienced or most notable Ridire for their deeds. Ridire: A ceremonial title held by few in Adunia. Given out either by the Lord or leading Councilor. Adunian Bannerforce These men and women are the general populace within Adunia. They are drawn from the various settlements and will be known as militias. Each settlement may specialize their militia as they please but must do so with the consent of the Grand Marshal or Chancellor going to the former before the latter. The bannerforce will only be called in defense of Adunia or when the Council has voted to call the militias to arms. Captain: These are the commanders of the militias. Often it will be the leader of the settlement unless otherwise chosen. Sergeant: A person who occupies this position is likely a trusted or experienced member of the settlement. Bannerman: These are the remaining people of the militia. Rangers of Hiraeth The rangers are lead by a Ranger Captain, and it is their duty enforce the law and keep peace in Adunian lands. They also serve as a defense force when the lands come under attack from inside and out. The Rangers answer to both the Grand Marshal and the High Justicar depending on the matter. Often Rangers might serve as Justicars to further implement the law in areas where persons might not be able to make it to the capital to present themselves before the High Justicar. Ranger Captain: Commander of the rangers. First Ranger: The Captain's most trusted ranger, and therefore the second in command. Ranger Sergeant: First-rate rangers that have proved themselves worthy of command. Ranger: The primary rank of the Rangers of Hiraeth. Rangers serve as the law keepers of Adunia. They are tasked with keeping peace within the lands. Initiate: The recruit rank of the rangers. Captain: William Thornton (Aquilius_Flavius) First Ranger: Faendral Thuarslan (Stannerys) Sergeant Meleranion Chirreth (Dragonslayerelf) The Rangers of Hiraeth are seeking new members. Those wishing to join should contact the Captain, First Ranger, Sergeant or one of the members of the Council of Hiraeth. ((Link to thread about the Council of Hiraeth)) Application: RP Name: Gender: Race: Experience: ((OOC Information)) IGN: Skype (can PM):
  4. So basically I finally decided to do this after an extremely long time. Please note I am just putting the characters I have had that have actually been interesting. Not going to list the ton of characters I made for one day as I came up with the idea for the next main character. Please note that the history part is very short since I don't want to go into detail. Now to get started: Daeon Strongfrost Nicknames: N/A Age: 20-30ish Gender: Male Race: Halfling Status: As dead as a door nob Description Height: Short (?) Weight: Light weight (?) Body Type: Skinny (?) Eyes: Blue Hair: Black Skin: White (?) Markings/Tattoos: N/A Health: Forever declining Personality: Happy, curious, and relaxed Inventory: Fishing rod, fish, maybe some bread Further Details: Yeah. Life Style Alignment*: Halflings of Branborough Deity*: N/A Religion: N/A Alliance/Nation/Home Halflings Job/Class: Fisherman Title(s): Ye average fisherman Profession(s): Fisherman Special Skill(s): Fishing! Flaw(s): Strange sickness Biography Parents: Rowan Strongfrost (I think) Siblings: N/A Children: N/A Extended Family: N/A Pet(s): N/A (So a quiet life.) History Grew up at the Cloud Temple in Asulon, eventually left to live in The Vale with the rest of the Halflings. Fished until he was able to get a home. Died in his sleep due to odd illness. (This is my first character so yes I was a bit of a noob when it came to why he died and stuff.) S'Shavir Nicknames: N/A Age: I forgot. Gender: Male Race: Kharajyr Status: Believe it or not he is dead. Description Height: I don't know. Weight: Forgot Body Type: Meh Eyes: Blue maybe? Hair: Black Skin: Its a cat Markings/Tattoos: N/A Health: Dead Personality: Quiet, thankful Inventory: Farming tools, burnt bread. Further Details: Yeah I forgot about this guy. Life Style Alignment*: Kharajyr Empire or whatever it is. Deity*: Moon goddess person Religion: Moon whatever Alliance/Nation/Home Kharajyr Empire (Formatting Error?) Job/Class: Farmer Title(s): S' (Forgot what it means) Profession(s): Farmer Special Skill(s): Farming Flaw(s): Didn't do anything interesting. Rowan McHarnish Nicknames: N/A Age: 21-120 Gender: Male Race: Adunian Status: Somewhere at the bottom of the ocean dead. Description Height: 6'8 Weight: Medium weight (?) Body Type: Muscular Eyes: Blue Hair: Black Skin: White (?) Markings/Tattoos: Large scars on his left hand. Health: Well he is dead. Personality: Quiet, paranoid, and curious. Inventory: Amazing trench coat, telescope, short sword, papers, book, and a journal. Further Details: Loved the fricken journal Life Style Alignment*: Adunians/ House Winter/ Family (Not really) Deity*: N/A Religion: N/A Alliance/Nation/Home: Adunia (Sorry Formatting got a bit messed up just here too) Job/Class: Scholar/ Warrior Title(s): N/A Profession(s): Scholar/ Adventurer Special Skill(s): Minor diplomacy, climbing, and sailing. Flaw(s): Head in a book too often. Weaponry Fighting Style: One handed sword, nothing in other hand other than the occasional torch. Trained Weapon[s]: Short sword, War-Hammer, Throwing Knives, and Bow. Favored Weapon: Short sword Archery: Horrible Biography Parents: (Unknown to me at least) Siblings: Caln McHarnish (Brother) others that I cannot name because they were in the family for about a day before disappearing.) Children: Endeavour McHarnish- Son Extended Family: N/A (At least none that I know of) Pet(s): N/A History Got on boats to leave Asulon, and on the island Elysium (Is that how to spell it?) joined House Winter. House Winter fell apart. Got on boat for the Islands known as Kalos. Met his brother Caln. Soon left for Anthos. Lots of boring stuff. Rowan finds out Caln is trying to take over Adunia and is failing. Rowan leaves Caln and goes to Adunia. More boring stuff. Adunia falls. Lots of stuff that no one will care about. Finds new Adunia, it falls. Gets killed on a boat that is being taken over by.... people... Wulfgar Armas Nicknames: Called "Wolfy" by one person. Age: *Shrugs* Gender: Male Race: Adunian Status: DEEEEEEEEEEEEEAAAAAAAAAAAAAAAAAAAADDDDDDDDDDDD Description Height: *Shrug* Weight: Meh Body Type: Skinny I know he was skinny Eyes: Blue Hair: Black Skin: White Markings/Tattoos: N/A Health: Well.... dead. Personality: Unsure, and quiet. Inventory: Books and papers. Oh and a sword Further Details: N/A Life Style Alignment*: Clan Armas Deity*: N/A Religion: N/A Alliance/Nation/Home Adunia Job/Class: Don't think he had one. Title(s): Clansmen Profession(s): *Shrug* Special Skill(s): *Shrug* Flaw(s): Life Biography Parents: N/A Siblings: N/A Children: N/A Extended Family: Clan Armas for being the adopting him. Pet(s): N/A History Didn't really do anything so I'll just leave it at that. The reason he is even here is because I rped him for a long period of time..... and did nothing. Got stabbed in the middle of the night. Yeah that happened. Endeavour McHarnish Nicknames: Edward (?) Age: 20ish Gender: Male Race: Adunian Status: I think you know. Description Height: 6'7 Weight: *Shrug* Body Type: Muscular Eyes: Blue Hair: Black Skin: White Markings/Tattoos: N/A Health: Dead. Personality: Quiet but confident. Inventory: Long Sword, shield. Some papers. Further Details: Life Style Alignment*: House Winter Deity*: N/A Religion: N/A Alliance/Nation/Home Holy Oren Empire Job/Class: Scholar/ Solider Title(s): House Winter... Solider or something Profession(s): Solider/ Scholar Special Skill(s): Swordsman Flaw(s): Over thought everything. Weaponry Fighting Style: Long sword and shield Trained Weapon[s]: Long sword, and shield Favored Weapon: N/A Archery: Horrible. Biography Parents: Rowan McHarnish and ..... Unknown Siblings: N/A Children: N/A Extended Family: N/A Pet(s): N/A History Boring stuff in The Fringe, joined House Winter. Died..... at some point. Lupin Graycloak Nicknames: N/A Age: 20-30ish Gender: Male Race: Adunian Status: In a river somewhere. Description Height: *Shrug* Weight: Meh Body Type: Skinny Eyes: Blue Hair: Black/ Dyed blonde for a bit. Skin: White Markings/Tattoos: N/A Health: Dead Personality: Curious, smart, and interested in everything Inventory: Book, Raine Academy class ring and of course some papers. Further Details: Life Style Alignment*: Raine Academy Deity*: N/A Religion: N/A Alliance/Nation/Home Adunia Job/Class: Scholar Title(s): Student Profession(s): Scholar Special Skill(s): History/ World knowledge (If thats a skill(?)) Flaw(s): Didn't really do anything interesting with his life. Biography Parents: N/A Siblings: N/A Children: N/A Extended Family: N/A Pet(s): N/A History Joined Raine Acadmey, worked at Tavern call Minas Mountain..... nothing else. I do currently have a character ready to play but I haven't done anything with him yet. So just wait. Might edit this and add him in.
  5. Order of Iolar ~History~ ~Old Adunia~ Adunia has gone through major changes in military throughout the years and ages. The first main military force of the Adunian people were the Order of the Adunian Rangers, founded by Lord Braen Elendil, and were the main military of the Adunian people for some time. As time went on, however, the Order of the Adunian Rangers could not keep the peace in the expanding kingdom. During the reign of Lord Rydel Elendil, his brother Captain Thorenir Elendil of the Order of the Adunian Rangers disbanded the order, forming a larger order called the Adunian Legion. The Adunian Legion was a major aspect of ‘The Great Adunian War’, fought between Lord Rydel Elendil and his steward and deposer to the Adunian throne, Icarian Delmer. Men from the age of 17 to about 110 were drafted into Thorenir’s Adunian Legion. As the war raged on, the Adunian population dwindled to a mere 800, until the assassination of Icarian by Thorenir and his men. After the war, the Adunian Legion was disbanded from the population loss, and the Order of the Adunian Rangers were reinstated. During this war, Lord Rydel Elendil had founded a special branch of the Adunian Legion, called the Ildician Order. They were the best of the best of the Adunian Legion, and were the protectors of the Elendil Lord and the Thanes of Adunia. The Ildician Order survived the purging of the Adunian Legion into the Order of the Adunian Rangers, and stayed active. The Ildician Order collapsed with the Order of the Adunian Rangers when the undead invaded the grand Adunian city of Ildon. Halboron, leader of the Order of the Adunian Rangers and the Ildician Order was knocked unconscious, the duel orders leaderless. Men were struck down, a massacre ensued. The orders were gone, and Adunia with it. ~New Ildon in Renatus~ After the escape of Halboron and his nephew, grandson of Rydel, Artorus, they had escaped to Oren during the age of Asulon. Artorus had become the captain of the Phoenix Guard of the Kingdom of Renatus, and was granted land for a keep, which he named Ildon. The Order of the Adunian Rangers were established, and soon after the Ildician Order. However, after the failed Adunian rebellion, the orders were disbanded. Luckily, soon after, the Rangers were refounded after the Emperor of Oren granted Artorus’ son, Thorren Elendil, the duchy of Westfall. The Ildician Order was never refounded, until the age of Anthos began. ~New Adunia~ The Adunians had made it to Anthos, and were granted a county by the Emperor of Oren. The Ildician Order was refounded under Lord Starke McHaryn, and the order flourished. However, the Elendils rebeled again, and were banished out of Oren. Many Adunians fled to Vaerhaven, while some stayed in Oren, including the Ildician Order under Lord Starke McHaryn and the Order of the Adunian Rangers under Lord Caln McHarnish. Rebellion struck, as many of the Vaerhaven Adunians, eventually called the Highlanders, called Lachlan Mor Elendil their rightful leader and Thorren Elendil not fit to rule. Soon after the rebellion, the Ildician Order disbanded, after the disappearance of Lord Stake McHaryn. During the time in the wilds, King Lachlan Mor Elendil had founded the Fiana, a precursor to the new Ildician Order. Eventually after moving from Dal’Cais to Vaerhaven, then eventually the keep of Ildicia, the Order was refounded, under command of Clan Rovyk. ~Duty~ The Duty of the man of the Order is to protect the royal Clan Elendil and to protect the True Old Faith and the Faith of the Three. They are to do these two tasks at all time, as per their skill level. A man of the Order is expected basic combat skills, whether if the man is in a combat role or not. All men are also expected to have a beard, as you would look weird without one and would face heavy discrimination against him. ~Religious Obligations~ The Order of the Herrenrasse follow the true Old Faith of the North and the true Three Gods, Gronn, Thronn, and Morighaen. All men of the Order must follow the True Faith of the Three, and must follow accordingly to the Archfather and the Fathers of the Faith. Knights are to have a patron god of their choice, depending on their liking. All members of the Order is expected to pray at the neighboring stone circle (one shall be present at the keep) or at the God’s Garden. A knight, if feeling they are obligated to, may decide to stud his finger to show his everlasting faith to the Three, however this is not mandatory. All men of the order are also expected to defend his faith against the untrue heresies that plague the world. A man of the order must also carry a necklace in the shape of the Three’s knot, to show their faith to the Three. ~Ranks of the Order~ ~Grand Command~ Grand Marshal The Grand Marshal, the master of all of the forces, is the sole leader of the Order. All Commanders are to report to him and him only. The Grand Marshal is a permanent job, and is expected only to be lost if the Grand Marshal was killed in combat. Grand Knight The Grand Knight, the second-in-command of the Order, and is the leading officer for the knights. He takes command in case of the absence of the Grand Marshal. All Great Knights and Knights report to him directly. Warlord The Warlord is the leading officer for the Enlisted ranks. The Warlord is third-in-line for command incase of the absence of both Grand Marshal and Grand Knight. The Warlord has the Commander directly report to him. ~Officer Ranks~ Vice Marshal The Vice-Marshal, chosen by the Grand Marshal, is the advisor to the Master Commander and the Grand Marshal. He advises the two on battle plans and other assortment of planning for war. The Vice Marshal ranks holds purpose only during war. Commander The Commander is in charge of all of the man-at-arms in the Order. He is incharge of their well-being and is field commander for the squads. He carries the ranks of Great Sir, and should be treated as such Great Sir Only a limited number of Great Sirs are available, they are the leaders of the knights and their peers. They are to serve an example to the Order, and some of the most trusted men of the Order. They command Knights during war, and may command Man-at-Arms in case the Commander is no present. Knight The Knights are the main commanding force, as they command a small squad with the a Great Knight. They are also the advisors to the Great Knights, advising them on war tactics. All Knights are also Knights of Adunia. ~Enlisted Ranks~ Sergeant Sergeants are trusted Man-at-Arms but are not enough for knighthood. The rank of Sergeant is usually held by a Clanless, as a Clan Member would receive squireship. The Sergeant commands Man-at-Arms during war and skirmishes. Man-at-Arms These are the men who have surpased the trials for the recruits and are the main backbone of the Order. They are expected to be devout followers of the Old Faith, and should act as such. Man-at-Arms are still to be treated with respect and honor. Recruit Recruits are the new-bloods to the order, and have not undergone drilling nor trials. They must obey all orders from their higher ranking peers, and must not show disrespect to their peers. They are mainly commanded by the Sergeant or the Commander. ~Special Ranks~ Medical Officer A Medical Officer is in charge of the well-being of the order and of any medical concerns men may face in the battlefield. They are to still march with the armies to attend with wounded men in the battlefield. Drillmaster Chosen by the Master Commander, the drillmaster is incharge of drilling and training of the enlisted forces. The drillmaster is also incharge of jailing and dungeon matters within the Order, and may execute prisoners if no Grand Command is present. Quartermaster A Quartermaster is in-charge of arming the men of the Order, whether it be arms or armor. The Quartermaster holds the rank of Knight and must be able to smith his own arms and armor for the order. The Quartermaster must also take tabs on the armor of each man of the Order, to make sure of precision and efficiency. ~Tenants~ Na hidéil cur síos sa Chód Chivalry Cuireadh béim ag an mionnaí agus vows a bhí faoi mhionn gur i searmanais ridireacht, bhí in éineacht leis na mionnaí naofa de chomhrac na n-idéal de chivalry agus le rialacha dochta de etiquette agus le hiompar, tOnórach, Go hionraic, Valour, agus loyality. The ideals described in the Code of Chivalry were emphasised by the oaths and vows that were sworn in the Knighthood ceremonies, these sacred oaths of combat were combined with the ideals of chivalry and with strict rules of etiquette and conduct, Honour, Honestly, Valour, and Loyalty. Code Of Chivalry Códe As Chivalry -=`Chun eagla an tri, agus an creideamh a choimeád ar bun=- To fear the Three, and maintain the faith -=Chun freastal ar an Rí na Adunia do onóir agus glóir=- Serve the King of Adunia for high and glory -=Cabhair a thabhairt do bhaintreacha agus dílleachtaí=- To give help to widows and orphans -=A staonadh ó wanton thabhairt chion=- To Refine from the giving of offence -=Chun cónaí ag onóir agus do ghlóir=- To live by glory and honour -=go riamh a insint bréag=- To never lie -= riamh a dhiúltú challage ó comhionann=- To never deny a challenge from a equal =- riamh dul ar ais do ar foe=- To never to turn a back on a foe -Traits Of A Knight- Faith Charity Justice Sagacity Prudence Temperance Resolution Truth Liberality Diligence Hope Valour To join, just send a bird via forum pms or on this forum.
  6. The Ildician Order ~History~ ~Old Adunia~ Adunia has gone through major changes in military throughout the years and ages. The first main military force of the Adunian people were the Order of the Adunian Rangers, founded by Lord Braen Elendil, and were the main military of the Adunian people for some time. As time went on, however, the Order of the Adunian Rangers could not keep the peace in the expanding kingdom. During the reign of Lord Rydel Elendil, his brother Captain Thorenir Elendil of the Order of the Adunian Rangers disbanded the order, forming a larger order called the Adunian Legion. The Adunian Legion was a major aspect of ‘The Great Adunian War’, fought between Lord Rydel Elendil and his steward and deposer to the Adunian throne, Icarian Delmer. Men from the age of 17 to about 110 were drafted into Thorenir’s Adunian Legion. As the war raged on, the Adunian population dwindled to a mere 800, until the assassination of Icarian by Thorenir and his men. After the war, the Adunian Legion was disbanded from the population loss, and the Order of the Adunian Rangers were reinstated. During this war, Lord Rydel Elendil had founded a special branch of the Adunian Legion, called the Ildician Order. They were the best of the best of the Adunian Legion, and were the protectors of the Elendil Lord and the Thanes of Adunia. The Ildician Order survived the purging of the Adunian Legion into the Order of the Adunian Rangers, and stayed active. The Ildician Order collapsed with the Order of the Adunian Rangers when the undead invaded the grand Adunian city of Ildon. Halboron, leader of the Order of the Adunian Rangers and the Ildician Order was knocked unconscious, the duel orders leaderless. Men were struck down, a massacre ensued. The orders were gone, and Adunia with it. ~New Ildon in Renatus~ After the escape of Halboron and his nephew, grandson of Rydel, Artorus, they had escaped to Oren during the age of Asulon. Artorus had become the captain of the Phoenix Guard of the Kingdom of Renatus, and was granted land for a keep, which he named Ildon. The Order of the Adunian Rangers were established, and soon after the Ildician Order. However, after the failed Adunian rebellion, the orders were disbanded. Luckily, soon after, the Rangers were refounded after the Emperor of Oren granted Artorus’ son, Thorren Elendil, the duchy of Westfall. The Ildician Order was never refounded, until the age of Anthos began. ~New Adunia~ The Adunians had made it to Anthos, and were granted a county by the Emperor of Oren. The Ildician Order was refounded under Lord Starke McHaryn, and the order flourished. However, the Elendils rebeled again, and were banished out of Oren. Many Adunians fled to Vaerhaven, while some stayed in Oren, including the Ildician Order under Lord Starke McHaryn and the Order of the Adunian Rangers under Lord Caln McHarnish. Rebellion struck, as many of the Vaerhaven Adunians, eventually called the Highlanders, called Lachlan Mor Elendil their rightful leader and Thorren Elendil not fit to rule. Soon after the rebellion, the Ildician Order disbanded, after the disappearance of Lord Stake McHaryn. During the time in the wilds, King Lachlan Mor Elendil had founded the Fiana, a precursor to the new Ildician Order. Eventually after moving from Dal’Cais to Vaerhaven, then eventually the keep of Ildicia, the Order was refounded, and is now the main military force of Adunia. Duty The main duty of the Ildician Order is to protect Adunia and her people against the major threats, mainly the current Undead threat and other minor threats. The knights also hold the special duty as guardians of Council of Thanes and of the Adunian Lord, currently King Lachlan Mor Elendil. Ranks Ranks of the Ildician Order differ between two sections, the Knightly ranks and the Garda, which are the enlisted ranks and the main fighting force of the Ildician Order. ~Blacksmith~ Royal Smith Giovanni the 'Great' Knightly Ranks ~Knight~ Knights are the elite fighting force of the Ildician Order. They are highly trained, highly equiped, and are chosen by the King himself. A knight generally is squired first, a long process. They bear no uniform, except of rank of Sir. The title of Sir is used instead of Ser, as used by the neighboring Kingdom of Salvus and Kingdom of Oren to symbolize that this man is of the Adunian lands. Sir was also the traditional title used during the time of Ildon. ~Current Knights~ Thane Marshal Sir Gavin Douglas Sir Lucian Wilyn Sir Derick Heinzreich Sir Eddard Armas Sir Altas Greenford Sir Cymrich Douglas Sir Gryphin Campbell-Brae Sir Eachenn McKay Sir Otto McKay ~Knight Errant~ The Knight Errant is a filler rank between Squire and Knight, when a squire has proven themselves to become knights, but have not been fully knighted. They have no uniform and do not carry the rank of Sir. ~Current Knight Errants~ None ~Squire~ A squire is usually under a knight of the Order, being trained to become a full knight. They have no uniform, and do not have to be of noble blood. A knight can chose anyone to become a squire, no matter blood or race or gender. ~Current Squires~ Squire Hektor Mournstone Squire Talibar Tyrowen The Garda The Garda is different from the knightly section. These are man-at-arms for Adunians, in some ways a militia, but not always. Most Garda are always on active duty, and are the main guard force of Adunia. Unlike the knights, the Garda do have a uniform. ~Sergeant~ Sergeants are second-in-commands of squad, and usually under a knight or squire commander. They are the best of the Garda, skilled fighters and leaders in the battle field. The sergeant is heavly relied upon, and during major battles, one of the main commanding forces of the Adunian military. ~Current Sergeant~ Sergeant Aep Bleiddis Sergeant Drahak Philborn ~Man-at-Arms~ Man-at-Arms are the main fighting force of the Adunian military, which have proven themselves as warriors and even sometimes, in leadership. They are relied upon as guards and soldiers during times of war and peace. ~Current Man-At-Arms~ Arian Ironbeard Caed Dhu Jon Wulfe Leonidos Harkaz "Red-Helm" Tormund Aisos Everbloom Samas Ander ~Recruit~ Recruits are new-bloods to the Ildician Order, who have not been trained nor been inspected. They are still treated with the same respect as their leaders and peers. ~Current Recruits~ None Application OOC Mc Name- Skype (if you have one)- Do you have a TS?- Do you have a VA?- If so, which ones?- IG Name- Age- Race- Gender- What brought you to wanting to join the Ildician Order?- ((Please send this application through the forum messaging system to me (Yopplwasupxxx) and RP on this forum that you sent the application))
  7. Formation: During the First Ildonian Age of the Adunia, Lord Braen Elendil came to the decision that the people of the Adunia needed a new military system, once that had to be effective and structured. Braen called upon his older brother Cirimas, and asked him to do exactly this. Cirimas gathered several of his most trusted Adunian warriors, and whilst most of their identities have been lost to ages, it is known that one man was Ahrium Owl another was a member of the Loyola Clan. The men created a tradition that would last throughout the Adunia for ages to come; the Adunian Rangers of Al’Ildic. The Adunian Rangers spent centuries guarding the Province of Al’Ildic, serving under many different Ranger Captains and Adunian Lords. They served as the most elite Adunian warriors in the Great War, and continued to fight for their people until Ildon fell in the Undead Siege. The Adunian Rangers lived in Fort Arendor, which was a castle built into the base of the hill upon which the Adunian Palace stood. In recent years the Adunian Rangers have merged old members of the Phoenix Rangers and the Rangers of the Forest into their ranks. The sigil of the Adunian Rangers is a grey cloak with two swords crossed over it. The group is now known either as the Adunian Rangers or the Rangers of Al’Ildic. Few choose to call them the Adunian Rangers of Al’Ildic due to the fact that is is a mouthful to say. Ranks: -Ranger Captain- The Ranger Captain is the supreme commander of the Rangers. He answers to no one other than the High Marshal, Council of Thanes and Adunian Lord. His orders are to be followed without fault. -Ranger Veteran- Ranger Veterans are retired members of the Order. They no longer do any tasks directly for the Adunian Rangers, but they stay true to Ranger values and keep their loyalty to the Order. The Ranger Veteran title is only given to those who have made a substantial commitment to the Order and do not stray away after retirement. -First Ranger- The First Ranger is the Ranger Captain's right-hand-man. When the Ranger Captain is not present, the First Ranger will take control of the Order. The First Ranger usually oversees and participates in the most important tasks the Rangers are given. -Ranger Drillmaster- The Ranger Drillmasters are the trainers of the less experienced Rangers. Each Drillmaster trains the Initiates and Conscripts in their own specific field. The maximum amount of Drillmasters allowed is four. -Ranger Elite- The Ranger Elites are the most experienced warriors in the Order. They are sent on the Order's most important assignments and inspire the younger members to one day be as they are. -Ranger- The Ranger is the base rank of the Adunian Rangers. They are highly trained and experienced in the ways of a Ranger and are the lowest rank to posses full-fledged membership. -Ranger Initiate- The Ranger Initiates are the more advanced trainees of the Order. They are decent warriors but not yet as elite as a proper Ranger should be. They are trained by the Drillmasters just as the Conscripts are, though their training is more advanced and focuses in different areas. -Ranger Conscript- The Conscripts are the lowest rank of the Adunian Rangers. They usually poses no former experience, and if they do it is extremely limited. They are trained by the Ranger Drillmasters on a daily basis. Uniform: Whilst the Adunian Rangers had no official uniform, they all stuck to a certain dress code. An Adunian Ranger would wear a thick coat, leather gloves, leather boots, a belt and underclothes of their choice. Whilst those were the essentials, a sash, a cloak, shoulder guards and wrist guards were also common. All the clothes would be of brown, green, black or grey colours. In recent times a small tweak has been made to this original tradition. Due to the Rangers now interacting with more organisations than they did in the Old Province, a stand issue cloak is given to every Ranger upon joining. The cloak is used to distinguish Adunian Rangers from ordinary citizens and Rangers of other orders, though the individual undergarments and added armour from the Old Uniform Code are still worn beneath. The Ranger Cloak: Rules: 1. Do not harm or steal from a fellow Ranger. 2. Follow orders from those of higher rank. 3. As a Ranger, you represent the Order with your actions. Do not diminish it’s reputation. Joining: To join the rangers, fill out the below application and send it to either the Ranger Captain, the First Ranger or one of the Ranger Drillmasters. [Post below on this thread] Application Name: Age: Race: Skill in fighting: Weapon you have and wish to train in: Previous guild or military experience: Criminal record: OOC Application Mc name: Skype name: Short Character Bio: Accepted Villain Applications: Hours you are online each day: Roster: https://docs.google.com/a/mcsporans.com/spreadsheet/ccc?key=0AkEA0gTES_8VdFhodW8wN0RlU0pjV0kyUnVvUVdtQ1E#gid=0
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