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  1. Opinions from the Throne I The Elven Conundrum Issued and confirmed by his Majesty, Frederick I Pius, 8th of the Amber Cold, 1646. Greetings to the fair Human citizens of Marna, and Humans across Atlas, I, Frederick Pius, better known as “Mauer”, issue this document to the public in hopes of shedding light regarding the opinion of the Marnan Crown in this time of crisis. We humans are mortals, destined to live for an allocated period of time. A sliver in the lifespan of the other races. For a single elf, twelve human generations may pass before they too meet their maker in the nether. However, the short time allocated unto humanity as part of the curse of Iblees has had the reverse intended effect. Iblees hoped to corrupt humanity by making us mortal- an eternal punishment. Instead, this curse only made us stronger. It made our peoples active, aspiring and thirsting for greatness. As such, in the lifespan of one human, through their will, despite their lives being a mere sliver in time, the world could be changed forever for the good of humanity. History showed unto us the greatness of our third prophet, Godfrey, and his formation of Empire. We look to the deeds of Saint Peter, and how his order, alongside my ancestor, Horen the Black, sacked Malinor and brought humanity to the greatest power it had ever been. Thus, I must explain with absolute clarity, the graveness of the slight the Princess of the Dominion hath casted onto humanity. According to my wife, my dear queen Henrietta, her escort to the Elven coronation, and his Holiness himself, the elves seek an empire under the name of the Dominion. This empire would hold the factions of all elf-kin, and, reportedly, the elf Princess proclaimed the that the world was to be guided under the Aspects. This quest to spread Aspectism globally poses a major threat to Canonism and all the faithful upon Atlas. The Aspects, or spirits, as prescribed by the Exalted Owyn, are a paganic entity which elves falsely follow. Elves claim that they are real, and physical, which I’ve no doubt to be true. However, GOD too, is real. These aspects are not omnipotent, they are not omnipresent. They are deceivers, and should be treated akin to that of Iblees. And though the Dominion may permit the establishment of a Church, as stated by Prince Khaine, I trust in the words of his female diplomat moreso. The elves are guided by the aspects, and will never under any circumstance convert. This sickens me, for I am not only the Apostolic king, but also a direct descendent of Horen. The title of 'Emperor' is reserved for humanity and the heirs of the Prophets. Those who were not of Horen blood yet ruled over the empire of men did such only on the blessings of house Horen, as seen with Emperor Peter the Kaedreni being appointed by the spirit of the Prophet Godfrey. Empires that did not receive this blessing were crushed by those who shared the ideals of Horen. Let us not forget that before the Prophet Godfrey, the elves were the dominant faction on this plane. It was only humanity that had the metaphorical grapes to seize freedom from elfen-kin. Horen blood is divine, by right, and to even consider challenging the title of Empire before those of Horen and humanity is a slap in the face, if not a stab in the gut. Thus, I proclaim any attempt by the dominion to centralize and formulate a unified elven empire to be an immediate threat to the Canonist Faith, the Nations of Humanity, and, most importantly, Humans everywhere. Though they may act as pacifists today, once they grow confident, they will demand our conversion and territory tomorrow. If they seek peace, they MUST admonish their quest and rescind the goals of their Princess. To offset this centralization, I also call for an IMMEDIATE convening of the leaders of mankind to join blades in the formation of the COMMONWEALTH OF MAN. The time for a Human Empire has not come, nay, but unity in some capacity has. GOD wills it. God With Us, His Majesty, Frederick Pius of Marna, Apostolic King of Marna, Rhodesia and Waldenia, Duke of Senntisten and Defender of Rhodesia and the Faith, Brother of Saint Lucien
  2. [✗] Application

    Out-Of-Character Information Please do your best to correct spelling and grammatical errors, this is an RP server and writing is the main form of communication! What’s your Minecraft account name?: ChaosPlays` What timezone are you in?: EST How old are you?: 20 Are you aware the content and interactions on this server may not be appropriate for children under the age of 13? (You must be at least 13 to apply): Yes Have you read and agreed to the rules?: Yes What’s the rule you agree with the most?: All of them Are there any rule(s) that confuse you or don’t make sense? (if so we can help clear it up!): Nothing so far How did you find out about Lord of the Craft?: I found Lord of the Craft on Youtube Link(s) to past Whitelist Applications (If applicable): Have you logged into the server yet? (You cannot be whitelisted without logging in at least once): Yes Definitions Feel free to Google the answers or use our wiki definitions as a reference, but make sure that you write the write them in your own words, not those of another website or person! Plagiarizing will result in the automatic denial of your application! What is Roleplaying?: act out or perform the part of a person or character What is Metagaming?:is any strategy, action or method used in a game which transcends a prescribed ruleset What is Power-emoting (Powergaming)?: is an act of forcing the result of one's actions on another character, In-Character Information Now you actually make your character - be creative but stay reasonable! Make sure they make sense and that they follow lore. Try to come up with a character that you actually want to play. Character’s name: (George) Character’s sex: (Male) Character’s race: (Human) Character’s age: (20) Biography (I'm from a from a small town ) Personality Traits: (I like to go fishing and walking in the Woods ) Ambitions: (I'm aspire to make a family and have kids ) Strengths/Talents: (I'm awesome to be around ) Weaknesses/Inabilities: (I don't want to be alone ) Appearance: (Looks like a space human, Hair Color between brown or Black. No scars ) Skin: (please provide us a screenshot of your character’s skin; if you need help, see our screenshot guide here.)
  3. The Ashguard

    The Ashguard (The Ruricguard during the Battle of the Bloody Road circa; 1638) Background The Ashguard serve as the primary Military force of the Kingdom of Norland. Over hundreds of years the Ashguard have stood the test of time, remaining true to the virtues that started the honorable force, and upholding the traditions they safeguard. The Ashguards goal is to protect Norland’s people, property, and well being to ensure our nation’s future. The Ashguard is led by the Marshall, a military commander selected by the current King of Norland. The Ashguard are sworn to House Ruric, the royal family of Norland. Duties & Tenets The Ashguard was created to uphold the peace throughout the territories of Norland. When a new blood ushers the Ashen Oath, they swear their sword to the Kingdom of Norland and House Ruric. Of which this oath cannot be broken unless given permission by a Ruric to leave. If a soldier leaves without permission they will be deemed as a deserter, and will be hunted down. The Ashguard hold Six Tenets of which are to be upheld by all members. If a member of the Ashguard fails to follow such tenets then they’ll be court martialed. TENET I To not harm or steal from another member of the Ashguard. TENET II To not harm or steal from the Norlandic peoples. TENET III Adhere to the chain of command, and follow orders from your superiors. TENET IV To keep a level head and remain in line. TENET V To fulfill your duties until you are either honorably or dishonorably discharged from the Ashguard. TENET VI To rise to the aid of the Norlandic peoples should a threat be identified. Ranks Marshall The Marshall is in charge of leading the Ashguard. Personally selected by the King of Norland, their duty is to command and lead the Ashguard. He is in charge of any business involving the Ashguard. He is in charge of organizing trainings, skirmishes, and is tasked with assisting the King in military advice and leading the men in wartime.The Marshall listens to no one but the King of Norland. During wartime, the King may appoint himself as Marshall, instead of electing one. Commander The Commander(s) are in charge of assisting the Marshall of Norland in his regular duties. Most of the time the Commander is incharge of hosting training events or helping the Marshall. The Commander are selected by the Marshall as his Aid-de-camp to help him lead the Ashguard. The Rank Commander is the highest a normal Ashguard Soldier can Receive. Kommissar The Kommissar’s role is to keep the peace at any cost. A position usually held by someone held in high regard within Norland. Kommissar’s watch over training sessions stepping in only when they deem their presence needed, and safeguard the well being of the people of Norland from any threat either external or internal. The Kommissar takes orders directly from the Marshall and enact their will no matter the cost. Huskarl When a Man-at-arms is promoted to Huskarl they will be given their own small company consisting of no more than 8 soldiers. To make them battle-hardened Huskarl’s can only lead trainings under the supervision of a higher ranking officer until they are approved to do solo trainings by the Kommissar. Huskarl’s are tasked with keeping their man-at-arms and initiates in line. Man-at-arms The Man-at-arms is a veteran soldier who is battle-hardened. They know their fair-share of war and combat. They hardly have any duties besides fighting for the Ashguard. They are usually tasked with the same tasks as an Initiate, though are regarded higher. Initiate The Initiate is the lowest rank within the Ashguard and makes up the majority of it. The Initiate is an inexperienced fighter who must prove themselves before becoming a Man-at-arms. The Initiate is tasked with getting supplies for The Ashguard such as mining, farming, and other miscellaneous tasks. Ashen Oath “I ______, do solemnly swear my sword to House Ruric and it’s members. I will protect it’s children and serve it’s leader. I shalt not take offense to the Ruric name, and brand itself with hate. I will dress myself in the red and black and represent House Ruric proudly. I shalt not abuse my powers, and will serve Norland’s people proudly.” If one breaks this oath then they consent to Perma Kill. The only way one can leave is if they are honorable or Dishonorable discharged. You may leave if you ask to leave, so don’t be like an idiot and desert. Desertion will get you PKed Application RP Information RP Name: Race: Age: Feats (If none just do N/A): Current residence: OOC Information MCName: Discord: Writ En Namen De His Majesty, Jory I of the House Ruric, King of Norland and Chieftain of the Eirksson , Head of the House of Rurik, Jarl of Ruriksford, and the Defender of the Red Faith Exander of the House of Ruric, Marshall of the Ashguard, Rodrik of the House of Ruric, Commander of the Ashguard, Thane of Norland OOC INFORMATION DISCORD: https://discord.gg/E8RTp6U TEAM SPEAK: ts46.gameservers.com:9143
  4. Senntisten Mayoral Elections, 1646 Issued and confirmed by his majesty, Frederick Pius Horen-Marna, 10th of Malin's Welcome, 1646. As the Sky-Daemon bubble’s burst nears, so does Marna’s need for a larger civilian government. The City of Senntisten is large, and the government of Marna cannot micromanage it in the coming conflicts. Marna is an army disguised as a nation, meaning that once the coming wars begin, the national government will become focused on warfare rather than domestic governance. Thus, it is imperative that those who aspire a larger role within the Government, or an opportunity to partake in it, provide their name for candidacy in the coming Senntisten mayoral elections. If one wishes to become the Mayor of Senntisten, they will be granted the ability to manage the stewards, tax codes, building regulations, etc. The mayor will be entrusted with the civil duty of governing the Capital in the name of his Majesty, Frederick Pius and that of the Church, for Senntisten remains the holy city. Thus, the major factions that the Mayor will be interacting with will include that of the civilian populace, local businesses, the Order of Saint Lucien, and his Majesty’s Marnan Free Company of Civilian Soldiers. If one wishes to aid in the constructing of a proper civilian populace, they are most welcome. Requirements for becoming a candidate for the upcoming mayoral elections (which will take place on the Bicentennial of the founding of the Order of Saint Lucien) are as followed: One must be a Human. One must be a Canonist. One must be a citizen of Marna. One must own property within Marna. One must not have a criminal record within Marna. Mayoral Candidate Form Name: Religion: Nationality (Marnan, Renatian, etc.): Property Holdings (the property you own): Age: Race: Gender: Experience: God With Us, His Majesty, Frederick Pius of Marna, Apostolic King of Marna, Rhodesia and Waldenia, Duke of Senntisten and Defender of Rhodesia and the Faith, Brother of Saint Lucien
  5. TOURNEY OF THE BICENTENNIAL In memory of the BLESSED Jack Rovin [JANUARY 20th, 11am PST, 2pm EST] All are welcomed [bar the Hostile factions] to attend the Tourney of the Bicentennial under white truce in order to honor the founding of the Order of Saint Lucien and its first Grand Master peacefully. In the year 1447, His Holiness High Pontiff Lucien II was saved by the Vandorian Order when he was attacked by a dread knight in New Abresi and was hired by the Church to defend it and spread GOD’s word across the realm of the descendants. Food and drinks will be catered by the Estermont Inn. The tournament will be hosted by His Holiness Clement III, His Majesty King Frederick Pius and Grand Master Rakim and will be divided into two events: one on one melee and five on five melee. The Order of Saint Lucien will provide protection at the tournament so no lollygagging. One on One Melee Fighters (up to forty maximum) will be allowed to fight in the one on one melee in an elimination exhibition until only one fighter remains. The winner will be granted the title ‘Champion of the Bicentennial’ and will be given half a crate of iron cuboids (32 iron blocks), 250 minas and a specially smithed blade capable of harming the undead. Five on Five Melee Factions are encouraged to enter in their best five fighters to participate in the five on five melee. The winning five will be granted the title “Defenders of Ard Krallackh” and will be given a crate of iron cuboids (64 iron blocks), 100 minas each and specially smithed blades capable of harming the undead. ((All of those wishing to participate in the Five on Five Melee should contact Shady_Tales/Bad Guy Shady. A wait list will be made for the one on one melee and any absentees will be replaced based off priority on the wait list.)) SIGN UP SHEET FOR THE ONE v ONE MELEE Name: Age: Nationality/Faction: Race: Title:
  6. MILITUM DECRETIUM MARNA Mandates for the Armies of the Apostolic Kingdom of Marna Field Marshal Marcus Arminius Rovin FIRST ORDER Establishment of Force Requirements All settlements and castles shall be required to equip and upkeep a levy during times of warfare. Free settlements and barons shall be required to muster and equip a levy of no less than one-hundred able-bodied men. Counties shall be required to muster and equip a levy of no less than one-hundred and fifty able-bodied men, and no less than fifty men per settlement or barony within the county. Duchies shall be required to muster and equip a levy of no less than two-hundred men, but shall provide a minimum of one-hundred men per county within the duchy. All forces shall be comprised of able-bodied men of no younger than fourteen years. Each man shall be able to bare arms and hold in formation for no less than two hours and be capable of maintaining a day’s march. To maintain the First Order, the Grand Marshal shall conduct Martial Review over the forces. On every even year, the forces of the realm shall be individually checked to ensure arms, armour, and other logistical measures are adequately set and kept within the land. Failure to pass inspection shall result in the penalization of prestige and put forth risk of rank, title, and privilege. SECOND ORDER Establishment of Lesser Positions and Authority Marshal of the Apostolic Kingdom The title of Marshal is established as the highest authority and honor bestowed upon those who show their strategic and tactical brilliance and understanding of warfare at an awesome level. Those entitled with this honor shall have the added responsibility of leading the soldiers of the realm into battle. The only figures who shall trump their authority will be the King and his Field Marshal, respectively. Symbolizing their status as elite generals, Marshals of the Apostolic Kingdom shall be bestowed onto them a special baton of burgundy-laced ivory. Only with this baton shall the Marshal exert their power and status, and to lose to the hands of the enemy will be regarded as a great dishonor. Brigadier of the Marnan Free Company The rank of Brigadier shall be created to be bestowed upon the leader of His Majesty’s Marnan Free Company— an organization of citizen-soldiers who are raised during times of war and great trouble. The Brigadier shall have the responsibility to maintain his citizen-soldiers, ensuring their training, equipment, and esprit de corps remain at optimal levels. With this, the Brigadier shall have direct authority over the operations and conduct of the Free Company. Symbolizing his authority, the Brigadier of the Marnan Free Company shall receive an engraved iron baton. With this baton, he shall be able to raise the Free Company during the peacetime without the orders of the King. To lose the baton to the hands of the enemy will be regarded as a great dishonor. Colonel The rank of Colonel shall be established as the fourth tier of royal high command, under that of the Field Marshal, his Marshals, and the Brigadier of the Free Company. Colonel is the rank given by the Office of the Field Marshal to three categories of commanders: the leaders of vassal levies, the leaders of vassal retinues, and the leaders of independent military organizations. Colonels only have authority over their respective fighters, save the instance which makes them the highest authority in an area of combat. To mark their status, Colonels shall be bestowed upon them a golden badge of bearing the King’s seal. The cross on the seal shall be painted red. It is with this badge that Colonels may seek audience with the Field Marshal or cross into the Crownlands with an entourage. THIRD ORDER On the Establishment of Military Guilds and Organizations The establishment of militant guilds and organizations within the Apostolic Kingdom of Marna shall fall under two categories of classification: those who have permanent residence in the Kingdom as a result of obtaining the Royal Military Writ of Establishment, chartering their headquarters within the borders, and those who have obtained the Royal Military Writ of Tolerance, granting only the means for a guildhouse or place of business. Royal Military Writs of Establishment shall be awarded to militant organizations who wish to reside in the Crownlands. In exchange for oaths of fealty, these organizations may establish a headquarters and recruit from the freemen in the land. For organizational purposes, their leaders shall be referred to by the Royal Administration as colonels. Those with such a writ shall be required to provide their entire force to the realm during wartime, but shall be free to embark on mercantile efforts during the peacetime. Such organizations shall be inspected during every odd year by the Field Marshal. Royal Military Writs of Tolerance shall be awarded to militant organizations with origins outside of the Apostolic Kingdom of Marna. These organizations shall have the ability to conduct business within the borders and operate a guildhouse, but will have no rights to recruitment or be included in the hierarchy of Marnantine forces. FOURTH ORDER On Issuing Letters of Marque and Reprisal In order to maintain flexible and covert operations over the enemies of the Apostolic Kingdom, the establishment of Royal Letters of Marque and Reprisal shall be immediate. For a set bounty, the Apostolic Kingdom shall issue a letter of marque to a militant organization so they may carry out the terms of the bounty beyond the territory of the Kingdom. Letters of Marque shall allow the holder to seize and repossess all goods captured from enemy forces during the completion of a bounty. Bounties shall be negotiated between the King or Office of the Field Marshal with the letter petitioner. Letters of Marque shall be granted for three-year terms. Failure to complete the bounty shall result in an issued fine at one-hundred and fifty percent the value of the bounty. Letters of Marque, and subsequently holders of the letters, shall not attack allies of the Apostolic Kingdom while in its service. God With Us, His Majesty, Frederick Pius of Marna, Apostolic King of Marna, Rhodesia and Waldenia, Duke of Senntisten and Defender of Rhodesia and the Faith, Brother of Saint Lucien His Excellency, Marcus Arminius Rovin, Field Marshal of the Apostolic Kingdom of Marna, Brother of Saint Lucien
  7. His Majesty's Royal Marnan Kingsguard Issued and confirmed by his Royal Majesty, Frederick Pius of Marna, 10th of the First Seed, 1646 The Royal Marnan Kingsguard (RMK) is the elite secular fighting force within the Apostolic Kingdom of Marna. The membership of the Kingsguard consists of the most dedicated and loyal knights within Marna, meaning its members are expected to be highly proficient in combat, reliable shields or top level resource acquirers. The duties of the Royal Marnan Kingsguard, naturally, include the guarding of the Royal Family and the palace of Ard’Arrav. Similarly, those in the Royal Marnan Kingsguard act as the King’s personal combat unit, meaning that the Kingsguard are tasked solely, or in junction with the Marnan Free Company, to undertake military action upon foreign or domestic enemies. UNIFORM Each member of the Kingsguard is equipped with a full set of darkened platemail, an underlying gambeson, and a Waldenian style combat helmet. Upon their breastplate rests the Gold and Crimson badge of Marna, which allows members of the Kingsguard to showcase their dedication to home and country as well as to provide easy identification for those who might see them. The design of the Kingsguard uniform is intended to provide the sense of unity, intimidation, facelessness, and prowess within the Kingdom of Marna. It should be noted, however, that some members of the Kingsguard are permitted to customize their uniform to how they see fit only with the permission of the King himself. Variants of the Kingsguard Uniform
  8. HIS MAJESTY'S ROYAL MARNAN FREE COMPANY Issued and confirmed by his Royal Majesty, Frederick Pius of Marna, 10th of the First Seed, 1646 His Majesty’s Royal Marnan Free Company (Freikorps in Waldenian) strives to act as the primary secular force of the king, with duties consisting of enforcing Royal authority across the realm in the name of GOD and King. His Majesty’s Royal Marnan Free Company is also a citizen army, which implies that soldiers within it, bar the officers, are volunteers who wish to make their home country a better place and often hold civilian roles outside of military life. Furthermore, due to the fact that this remains a Free Company, and thus the Company has no conscripts. As such, those who enlist within his Majesty’s Royal Marnan Free Company will receive numerous benefits, which include and are not limited to: A free, tax-free home within the capital city of Senntisten. Mining rights to the Marnan national mine. Farming rights to the Marnan national carrot and wheat farms. Ability to enforce local laws throughout Royal jurisdiction. Access to San Marnantine State Penitentiary Ability to don the armor of the Marnan Free Company with pride. Ability to gain prowess amongst the local lords and acquire land within the Apostolic Kingdom of Marna. If one performs especially well within his Majesty’s Marnan Free Company, those who are aspiring may be promoted to serve within his Majesty’s Kingsguard. Those who serve as a member in the Kingsguard gain access to the Royal Palace and a tower within the confines of the structure. https://www.lordofthecraft.net/forums/topic/169572-the-royal-marnan-kingsguard/ UNIFORM Each volunteer in the Free Company, is upon entry presented with a full set of armor, paid by the State. It’s the piece of equipment a volunteer will be taught how to use, clean and perform maintenance on. It is after all the only piece of armor a man of the company will be given, for free. The Armor and clothing worn underneath, is pitch black and red to allow the citizenry to more easily locate a man of the Free Company. Furthermore, the soldiers of the Marnan free company hold red and yellow badges, the colors of Marna. The dark toned uniforms also also offers some tactical advantage, as it makes one harder to see during night time. Variants of the Free Company Uniform RANKS BRIGADIER - The Brigadier is the appointed commander of the Free Company and holds immediate authority over its operations. He will appoint captains as needed to oversee specific areas of the Company and established geographical sectors, and will approve of all decorations and rank advancements. CAPTAIN - Captains within his Majesty’s Royal Marnan Free Company serve as administrative officers within the ranking structure. Captains are responsible primarily for taking charge of planning missions in geographical sectors, as well as organizing and maintaining the soldiers placed directly under their authority. PENITENTIARY WARDEN - The Warden of St. Marnantine State Penitentiary is often the most prominent Captain within the free company. The Warden manages the penitentiary prisoners, records and its reception. SERJEANT - Serjeants within his Majesty’s Royal Marnan Free Company act as non-commissioned officers, consisting of individuals who have aspired to the military lifestyle more so than that of the Corporals. Thus, Serjeants are to be well-trained executors of missions organized by Captains. Likewise, if a Captain is felled in combat, Serjeants will often take over to command the field. CORPORAL - Corporals within his Majesty’s Royal Marnan Free Company are members who are inherently more pacifistic in nature. As such, Corporals have completed a tour of service and normally partake in municipal duties, such as stewarding, baking, etc. Corporals, albeit above that of volunteers, hold no commanding privileges in combat unless all other officers are incapacitated in some manner. CITIZEN-AT-ARMS - These are volunteers who have received sufficient training and have experienced some of the hardships of serving in the Free Company. While higher in seniority than the simple volunteers, a citizen-at-arms holds no sway over his subordinates. VOLUNTEER - Volunteers are civilians who have volunteered to fight for their nation. These individuals have not been beaten, and they have not been deemed fit to move up in the ranking structure. Volunteers will be taught how to defend themselves, additionally they will often perform labour, for example volunteers are those who take the largest part in constructing fortifications and outposts. AWARDS RUFUS’ EDGE - For the brave and faithful. Awarded for valour in the battlefield or for impeccable service during peace. The award itself is a spear head fashioned out of gold. CLIMBER’S PRIZE - For the agile. Awarded for those who are first over the walls of a besieged city. The award is a bricked tower decorated with turrets, fashioned out of silver. CLERGYMAN’S ENVY - For the pious soul. Awarded to the most prominent Canonist in service to the Free Company. The recipient must display immense Canonist values. The award itself is no physical object, rather a title, which is “Pius Felix” From High Imperial into common, it translates into “Pious and Blessed” DOVE’S COMPANION - For the mediator. Awarded to the bringer of peace. The recipient has successfully argued for peace between two or more people. The merit itself is a bronze olive branch COMMANDER’S GORGET - For the successful officer. Awarded to an officer who truly displays his abilities to command in the field or during peace. The physical award are two golden clasps formed in the image of dragons, breathing fire towards each other. The fire then interlocks locking the clasp in place. The clasp can be attached to a cloak or a belt. The dragon is a reminder of the officer’s service to the Horen line and the Kingdom of Marna. VENERABLE FATHER - For the veteran. This merit is awarded to the volunteer who has served in the Free Company for ten whole years and has no infractions to their name. The decoration is a wreath made of silver. It can be worn during military parades and public events, but not during duty. RED DRAGON - For the honorable. The Red Dragon award is one of the most prestigious awards, as it honors one with knighthood, derived from the old Imperial Order of the Red Dragon. Additionally the new knight is given a golden signet ring, with the Marna dragon etched into it. This is a merit only promoted to those who have shown courage in the field of battle and justice in peace Criteria for entry into His Majesty’s Marnan Free Company One must not be sworn to another vassal/nation. One must not own property in another vassal/nation’s territory. One must be of the minimum age of 16. One must be Human. One must be willing to fight for home and country at all times. One must agree to complete a tour of service of two years (two saint’s weeks). If one fails to uphold activity within that timespan, the benefits which they have been offered will be revoked. One must be either a Male or Female. Females will hold more municipal and medical roles whereas males will fight. If one identifies as neither, we refer to them as abominations and hang them. APPLICATION RP Name: Age: Race: Culture [Heartlander, Highlander, etc.]: Place of Residence: Prior Experience, if Applicable: Labor Skills [Woodworker, Miner, etc.]: OOC MC Name: Timezone: Discord:
  9. Out-Of-Character Information What’s your Minecraft account name?: MyceliaDreamer What timezone are you in?:Pacific How old are you?: 13 years old Have you read and agreed to the rules?: Yes. What’s the rule you agree with the most?: The prohibition of metagaming. I understand the importance of staying in character. Are there any rule(s) that confuse you or don’t make sense? (if so we can help clear it up!): No. How did you find out about Lord of the Craft?: I was looking at Minecraft Roleplay servers, and I saw this, which looked like Lord of the Rings. Link(s) to past Whitelist Applications (If applicable): N/A Have you logged into the server yet? (You cannot be whitelisted without logging in at least once): Yes. Definitions What is Roleplaying?: Roleplaying is acting as another character. You must feel their feelings, their thoughts, their ambitions. What is Metagaming?: Metagaming is acting out of character, doing things your character wouldn't do, expressing knowledge your character would not know. What is Power-emoting (Powergaming)?: (FIXED) Powergaming is forcing your actions on another player. For example, "Player G hits Player A", "Player 5 steels 7 diamonds from Player 9" Character’s name: Artemisia Spears Character’s sex: Female Character’s race: Heartlander human Character’s age: 19 Biography: Artemisia Spears was born in St. Karlsburg in the year 1617. Her mother, Ella Speara, died in labor, leaving Artemisia motherless. Her father, William Spears migrated to St. Karlsburg after leaving the crown lands of the Holy Orenian Empire. He served as a captain in the Royal Hansetic Army. At a young age, he secretly taught Artemisia how to wield a sword and shoot from a bow. He died of lung cancer when Artemisia was 16, leaving her with little money or possions. Artemisia was taken in by the Barbanov family and had lived in their castle until she ran away, seeking adventure. All she had was her sword, bow, and the clothes on her back. She was caught and sent back to the Barbanovs, who saw her unfit for their care. They then entrusted her to Eliot Mill, one of her father’s former ensigns, now the captain. Artemisia seeks to join the army, or become an adventurer. She remains restless. Personality Traits: Artemisia hates rats, and will stab the offending creature if one wanders into her sight. She is an introvert, preferring to be on her own. She enjoys lasagna. Ambitions: My character wants to be a captain of the Royal Hansetic Army, but first she wants to adventure on her own to prove that she is capable. Strengths/Talents: Artemisia is excellent with a bow and arrow and sword. She can shoot a deer in the eye from 500 feet, or beat any male competitor in a duel. She can read and write in common. Weaknesses/Inabilities: Artemisia is terrible at socializing with people, doing “women’s work” and playing any musical instrument. Appearance: Artemisia is 5’6” with pale skin and dirty blonde hair. She has grayish blue eyes that make her look more frightening. She is light at 116 lbs. She does not have a figure, and if she cut her hair she could pass as a man. Skin: Here’s a link as well. https://www.planetminecraft.com/skin/riri/. I have checked, and this is open for use on LOTC.
  10. SENNTISTEN SCROLL Snow's Maiden, 1646 ✠ Marna's first choice of information on daily life in Senntisten! Introduction The Senntisten Scroll is a yearly paper, based on the famed Adelburg Chronicle of the Imperial Administration; officially sanctioned by the Royal Administration of Marna with the intent to provide the latest information on various subjects of interest concerning Senntisten and various other affairs of the Apostolic Kingdom. With a clear vision, and the legacy set by Lord Lane and Lady Talraen in the days of Oren, the Scroll aims to be of service to any and all citizens of Marna. Contents In this issue: Housing updates - Your guide to vacant properties available for purchase and rent! Upcoming events - Be it tournaments or balls, we guarantee you won't miss any! Local news and gossip - All free citizens of Marna have the right to stay informed! Housing Updates Given the high demand for housing in Senntisten, there is but a single house remaining for sale! The Royal Administration therefore declares PIUS CRESCENT 7 available for sale for only a hundred minas - a lovely multi-story home overlooking the main gate, guaranteed to satisfy any prospective buyers. In addition to this, numerous locations around town owned by Estermont Real Estate are available for rent at reasonable prices. In addition, the Royal Administration wishes a warm welcome to all who have made Senntisten their home last year! Ivan Amador Justin Rojet Willem Hagelijn and his family Estermont Real Estate tenants To obtain a residence in Senntisten, contact the following Administrators: Seneschal - Thomas Frederick (seannie) Steward - Aran Talraen (LithiumSedai) Steward - Stephen Joseph (Fawbole) Steward - James Sigismund (Doggedwasupxxx) Steward - Owyn Leopold (potent_rage) To obtain a residence in Konigsville, contact the following officials: Gils von Konigsberg (fleeperini) Prenkus (Turrenitus) Upcoming Events All citizens of Senntisten and Konigsville will be pleased to know of several upcoming events planned for the Apostolic Kingdom - talks of a grand ball, a melee tournament, and even tea parties within the noble circles can be heard on the streets - the necessary announcements shall be made in due time. Court sessions, open to all citizens, are typically held every Saint's Week, on the 11th of the First Seed. (Friday, 5pm EST) Local News and Gossip GOD wills it: His Majesty decorates the Kingsguard for its faithful service Last night's special court session ended on a high note as His Majesty addressed the assembly, awarding the faithful men of the Kingsguard for their loyal service to the realm - each was granted a valuable promotion, their new ranks and assignments to be proven crucial for the Apostolic Kingdom in the days to come. More to be featured in the next edition of the Senntisten Scroll, and other state-sanctioned documents! Merits of the free market: Aspiring companies set to challenge d'Aryn and Estermont domination The economic scene of Marna, already famous for its principles of free trade yet unseen on Atlas, not even in the self-proclaimed trade nation of Sutica, continues to impress - rumors of several aspiring companies freely run by Senntisten's prominent citizens emerging as competitors to Estermont Real Estate/Trading Company and the Worshipful Companie d'Aryn have caught the Scroll's attention! Among them are the White Cross Company, James Sigismund Ventures, and Hagelijn Trade Company, whose shops and stalls seem to attract quite a crowd on the streets of Senntisten. Senntisten Scroll Spotlight: Madame Winifred's Seamery A yet another aspiring business, sponsored by Estermont Real Estate, is located at Godfrey Avenue 2 - Madame Winifred's Seamery, providing reasonable prices for finely tailored clothing in the latest fashion.
  11. What’s your Minecraft account name?: NekoTrap What timezone are you in?: CT How old are you?: 15 Are you aware the content and interactions on this server may not be appropriate for children under the age of 13? (You won’t be denied for being under 13): Yes Have you read and agreed to the rules?: Yes What’s the rule you agree with the most?: Powergaming Are there any rule(s) that confuse you or don’t make sense? (if so we can help clear it up!): Not really any I can think of How did you find out about Lord of the Craft?: Via a Friend Link(s) to past Whitelist Applications: None for this server or one for other servers if that was this refering to? Have you logged into the server yet?: Yes What is roleplaying?: RP is fitting the role of a fictional character and acting accordingly What is metagaming?: Taking out of character information and using it in character What is power-emoting (powergaming)?: Forcing a emote on someone Character’s name: Lucas Kest Character’s sex: Male Character’s race: Human: Heartlander. Character’s age: 22 Biography: Born within Metz raise within Adelburg for most of their life staying around and studying their work. other than that they lived a normal life withing Adelburg helping around their house with problems others had trying to do their best to get better at finding out what happened with any problem that was reported to them. from only studying about 1 thing they don't really have much other talents in life besides lying. Personality Traits: Bored easily, Curious, Disliking of people, only cares for themselves unless they have grown a bond with someone over time. Doesn't like showing skin. Ambitions: To see more into their studies of crime, and how to solve such cases, such as murders arson and other crimes. (Basically to become a Detective) Strengths/Talents: Keen eye when they pay attention. Decent liar. Weaknesses/Inabilities: Bipolar. too nosy for their own good. Very hateful of most races. has a lack of willingness when it comes to cases they see as boring. Appearance: Short stature, skinny, black hair & brown eyes. no scars or oddity's, pale skin. Skin: (criticism is useful)
  12. *A collection of sermons are distributed to the various diocese of the Holy Canonist Church as well as all of the capitals and hamlets of humanity. The sermons are packaged with twine and upon their wrappings rests a small note* To the Bishops, Priests, Deacons, Religious, and all lay who come across these copies which I have had distributed to the Diocese of the Holy Mother Church: GOD be with you. I hope that you may find these writings to be useful for the continuation of your ministries or prayer lives. I have reached many with my tongue in the Archdiocese of Jorenus, but after recently preaching that the transmission of GOD’s message must not be contained to only the tongue… I have resolved to send out these sermons to my brothers and sisters in Faith. - Archbishop Elphias of Metz, Archbishop of Jorenus ☨ Now we Rise... and Remain. Foreword: Brethren in the Holy Faith of the Canon: During this past decade, Humanity has made several excellent strides in faith and obedience to GOD and Holy Mother Church. Is is because of these strides that I offer this supplication before you all, and before our Most Glorious and Ever-Triumphant Creator. Address: Dear Brothers and Sisters, we are back. We are not only back, but we are here to stay. Humanity, is here to stay. GOD is here to stay. Let me make this as perfectly simple as a fallible man such as I can. We now stand at a turning point. NO! Beyond a turning point… we stand in glory as a people and as a Holy Instrument against the Heathens, Heretics, and Apostates who bombard OUR world… GOD’S CREATION. Remember, dear children, this land is not for the apostate. This land is for the Almighty. This land is made for and by GOD and his ilk. Those who have fallen out of the Divine Protection of Holy Mother Church OH, DO REPENT. For the hour of humanity is NOW. The hour of GOD is NOW. We must not pause our motion, we must not delay our strides. WE must press on, In faith and in Glory for our GOD is EVERYTHING. Our Common Home Foreword: Brethren in the Holy Faith of the Canon: In my last Mass, I spoke to you all about the tremendous strides that the people of Haense had made in support of the Holy Mother Church under the leadership of King Otto II. Now that his late Majesty has departed from this world in order to join our fathers in the Seven Skies, I thought it best to speak to you about what our faith teaches on the Seven Skies. Especially on this joyous Feast of Saint Karl. Address: Dear Brothers and Sisters, the Seven Skies are for Humanity. When I had first met the Deacon Yurii, and I had begun his training…. The first question he asked me was, ‘what exactly are the Seven Skies?’ You see, as Canonists we often talk about this place of truth yet we do not all fully understand it. We have been granted salvation through the Creator. Notice, dear brothers and sisters… GOD did not give the Seven Skies to the Dwarves, or to the Elves… he set aside His home for us. The Seven Skies are said to be ordered as follows: Seventh Sky: The Throne of God Sixth Sky: The Exalted Prophets Fifth Sky: The Saints Fourth Sky: The Blessed of the Church Third Sky: The Faithful Canonists who spread GOD’s word Second Sky: Canonists who are so in faith not works First Sky: Men and Women who live lives of virtue in other Faiths You see, brothers and sisters we should all strive to reach the Fifth Sky… We should all strive to become Saints. Yet, even if we fall short of that mark, GOD still has a place for all of Humanity. For He is gracious and loves mankind. But there are yet faithful Foreword: Brothers and Sisters who stand before our Most Glorious and Ever-Triumphant Creator.... Bless you. Bless you who are now faithful, for you are preparing for the struggle ahead. I am going to preach here today and teach you all through the message of GOD… GOD willing. Address: My Dear Brothers and Sisters, we are under Attack. Amen we are. But we can not draw our swords to fight off this enemy. No… we can not raise our armies, the mighty men of Haense can not seige this blight. Look! Men come forward promising us Justice, and Glory, and Reward... But they are deceivers. The lowly come forward crying for temperance, diligence, and fidelity… But they do not serve GOD, Oh no… they serve he who succeeds them- for behold one descends in majesty and in exaltation… and is clothed in robes of light… And he is the Deceiver He is the Anti-GOD He is the Daemon Ibless, who Horen tells us is in direct opposition to our very existence! And in the midst of this descent of Darkness upon the land bringing with it great tribulation…. There are yet faithful. Brothers and Sisters… when injustice, evil, and misery are thrown upon us to force us to submit to an Anti-GOD... we are trapped. But there are yet faithful! When sickness, suffering, and death is upon us and we are given the choice to either suffer or submit to a falsehood, many are led astray from GOD. But there are yet faithful! The world is dark… But there are yet faithful. Brothers and Sisters… Myself and the past presiding bishops have established GOD’s church here in Haense… It is up to you, and you alone, to make sure that with confidence we as a congregation can continue to say… But there are yet faithful. Amen.
  13. Ol' Black Croc

    The Sail of an Ol' Black Croc. Many moons ago, in a faraway land We met an old man with a hook for a hand He showed us a map that lead to treasure untold He said, "I'll give ye the map, if ye give me some gold" Not so far away, from the barren sees, where you cease to be, sails a boat with a message in it. Not a letter, or a note. Not a messenger giving a quote. A simple sign of a Santegian flag covered in blood. At the event of The Grand Harvest 10th, 1645, a group of outlaws broke into the docks of the city of Presa de Madera and crook one of the Santegian battle frigates. Unfortunately, there was no guard force to stop them, since the last and most loyal guard, Arhur the Half-Orc, was in the numbers of the thieves. The frigate with black sails raised up, and a crocodile skull on it's bow, plows the free waters of Atlas ocean. Loud and drunk shanty would be heard: "King is a Fool! We hate him so much, oh Devil, let Us step on his Hunch!". Sung the rebels and deserters of Santegia. The Black Sails were spotted at the sees near Norland and Haelun'or, recently. However, no one have seen them to moor anywhere else. Perhaps only The Brave ones would dare to find the crew of Ol' Black Croc!
  14. Royal Army of Hanseti-Ruska

    THE ROYAL ARMY OF THE KINGDOM OF HANSETI-RUSKA HIS ROYAL MAJESTY’S 2ND ARMY OF FOOT PERIISSEM NI PERIISSEM "I would have perished had I not persisted." The Royal Army of Haense is the established soldiering force throughout the snow clad hills of the realm; Centralized in Markev, it may be found patrolling all throughout the wildlands. Defending the trade routes between the crossroads and the wildland Kingdom as well as defending against all outer threat there is to the populace. Its Hanso-Ruskan culture brings this army excellent in military policing and mandating, allowing it to operate with its own food, dependencies, and revolving population. The hearty presiding citizenry of Markev enduring the cold throughout the winter months C. 1641, by Jakob Macdonough All standards and banners used in battle also fly the cross at the top-left corner, used to rally the army during warfare. Before battle, the Prayer of St. Karl is spoken, recited as follows; “We have divine power To demolish the strongholds of man. We decimate arguments and every pretension That sets itself up against thee. As Saint Karl stood diligent in the presence Of the sin and debauchery, Let us take captive every thought To make it obedient to Him. So say we all.” WARRIORS OF MARKEV The majority of the armored host consists of infantry, with small detachments of auxiliary cavalry encompassed within the main force - the lower echelons dressed in light leather and chain, to perform primarily skirmishing and scouting duties. The weathered veterans, however, are armored in heavier plate and mail, acting as a heavy infantry wall to coming assaults and charges. The small body of barons and lordlings form a regiment of mounted fighters, acting both as artillery, battle-line harassers and reconnaissance as the need arises. The battered Krag following The Sack of Vjorhelm, C. 1640, by Karl Rauen RANKS OF COMMAND GREAT CROWN COMMANDANT | HAUCHKOSSIN is the commanding head of the combined forces, a rank held in concert with the Palatine of the Realm, making both the Great Crown Commandant the highest politician and general in the realm, second only to His Majesty as King of the realm. The Great Crown Commandant serves as Marshal of all forces, and while majority of actually command is arbitrated to the lessers of officership, the Great Crown Commandant holds the highest degree of power among the armed forces. He wields the iconic silver bulava and is allowed to display the Karovic Baton upon their heraldry. The current Great Crown Commandant is Prince Robert Sigismund, Count of Bihar [Piov]. FIELD COMMANDANT | VALKHERZEN is the aide-de-camp to the Great Crown Commandant, and in the logistics of the central Royal Army, is the de facto second-in-command of the main body of the Royal Army. The Field Commandant organizes the majority of duties and tasks to the lesser officers, coordinating the establishment of garrisons, patrols and other large scale operations. The current Field Commandant is Lord Rickard Kovachev [GildedDuke]. CAPTAIN | OBERNIK is a commissioned officer awarded his own command. Captains often hold considerable sway within His Majesty’s forces. Stationed within the strong center of the Army they are tasked with the command, arming, maintenance, and training of His Majesty’s forces. LIEUTENANT | LEYTNANT is a soldier who has proven a step above his peers. He is an example of duty, passion for the Army, and willingness to serve. He is to oversee the behavior of his brothers beneath him and assist any of his superior officers. ARCHMAGE | HAVILDAR is the head officer of the serving Mages within the Army. He coordinates all operations in relation to magic, advised by his serving officers and soldiers as well as maintaining the Army’s magical logistics through the Kingdom. RANKS OF FOOT STANDARD-BEARER | FAHNENBAR is entrusted with the sacred honor of bearing the Army’s flag into battle. A model soldier, patriot, and budding leader, these men claim the greatest glory of all, with the Army boasting only a single standard bearer. SERGEANT | SERZHANT is the toughest of the enlisted men. As a veteran of various battles and wars, they are no stranger to combat, and have earned the respect that brings with it the rank. They are armed with the finest equipment, and are expected to take active leadership roles in the Army through trainings, patrols, and upkeep of the men. CADRE MAGE | GEFREITE is the enlisted of soldiering Mages from the Haensetian Mages College in Markev; profound combatants loyal to Haense through undying military service. ARMIGER | BRUSTYA is the veteran of the Army who may freely command lower enlisted ranks. Armigers are expected to lead from the front, take command in the absence of an officer, and be a role model for the men beneath him. ARMSMAN | OXTZEN is the tried and tested soldiers of the Army. Each Armsman has proven his mettle in battle, his steel sharp and his heart true. Comprising the bulk of the Army’s forces, it is from the vetted Armsmen that the leaders of tomorrow are selected, and the new steel of the North is tempered. CONSCRIPTED | NAUSANGKRUV is a recently volunteered or conscripted soldier, untested in battle and untrained in the art of combat. They are provided with meager supplies, basic leather and rusty chainmail, and are expected to perform skirmishing against enemy lines. SPECIALIZED POSITIONS QUARTERMASTER is the man responsible for arming all of His Majesty’s soldiers as per their rank. The Quartermaster ensures that all soldiers requisitions are properly taken care of, as well as replacing broken or unusable equipment. PHYSICIAN is the officer responsible for the upkeep of soldiers’ health. In the case of disease or other injury from battle, the physician works tirelessly to ensure that the men receive the treatment they need. BULLROARER | VERSANGKRUV is a specialized accolade given to the enlisted member of championed classification within the Army. They are posted upon the front lines as heavy infantry, and are devastatingly effective against opposing forces. Various armored remains litter the bloodied soil, Battle upon open field, date unknown PAYMENT AND MERITS The Royal Army of Haense will house, feed and arm all soldiers regardless of rank, as well as maintain appropriate conditions according to rank and stature. Those who have reached the Rank of Armiger are entitled to a supplementary issue of housing from designated lands, given at the retirement of said individual. Retiring soldiers are placed into special auxiliary Regiments and will be expected to answer calls in times of enforced conscription. Monetary payments are paid, by the King of Haense through specially received merits and medals awarded by the Commandant and his fellow compatriot Officers. Most medals and ribbons see no monetary reward, those that do being marked. The awards and merits given by the Army are listed below: GOLDEN CROW OF VALOR, for those who performed beyond what was expected, a miracle through God in service to the Golden Crow of Haense. 500m reward CROSS OF ST. KARL, for those who have been injured or killed in the line of duty. For non combat Expertise: LABOR ACHIEVEMENT RIBBON, for those who have worked tirelessly for the maintaining of functionality. ARMY RECRUITMENT RIBBON, for those who have actively recruited men into the Army. 100m reward RESOLVE SERVICE MEDAL, for those who have served a minimum of eight years within the Army. The men of the Royal Army are representatives of the Kingdom of Haense at home while maintaining order, and abroad while carrying out battle in honor of the Kingdom. As such, the soldiers of the Royal Army are expected to maintain proper conduct at all times. Honorary Sigil of the Royal Army of Hanseti-Ruska CONSCRIPTION APPLICATION FOR THE 2ND ROYAL ARMY NAME: NOBILITY (Y/N): if not, GENTRY (Y/N): AGE: DATE OF BIRTH (if known): PLACE OF BIRTH (if known): RACE: ETHNICITY (Highlander, Heartlander, etc. N/A if not applicable or unknown.): MILITARY/COMBAT EXPERIENCE: PAST LABOR EXPERIENCE: OOC MC name: Skype: Do you have Teamspeak? If not are you willing to get it?:
  15. Death Stalks Curon

    =~= 15th of Sun’s Smile, 1644 ~=~ The sun had begun to set on Santiega, deep against the cobbled rooftops and bustling streets. Markets were flooded with residents, full of merchants peddling wares as the people wandered about. Distantly, a scream could be heard throughout the city. Various guards rushed to the small alleyway, behind high rise housing at the side of the river, as two figures crouched over a corpse upon the floor. A cloak surrounded the scene, sobs emanating from the female. As the duo backed away, the petite figure of Alayne av Tosali Halcourt could be seen. The white silks of her dress were stained rich burgundy, soaked in blood long dried from two wounds. Her brother, one of the figures at her side, had taken the time to properly cover the body from any bystanders, anger within his eyes. At his side was another member of the search party, evidently devastated. It was no secret of Alayne’s disappearance within Curon, so soon after her wedding ceremony. News had broken out of her affair, and her disappearance only brings more question the culpirate, the answer lies with the Santiegan populace. The only shock came from yet another crime committed by Santiegan scum to the people of Curon.
  16. The Temple Report, 1644

    THE FOLLOWING IS A REPORT ISSUED BY BROTHER ROBERT, 1644 To all humble men of GOD those who descend from Horen, I implore you to read upon this report with both curiosity and a critical mind. The Order of Saint Lucien, as entrusted with the sacred vow of defending the faith, ventured out immediately following the address issued by the Dominion Prince, Prince Khaine Csarathaire, in search of a potential ancient Horenic temple. As such, the Order of Saint Lucien took special care to document the findings of those dispatched and mark the location of the location of the temple for those who wish to venture there for themselves. Furthermore, careful sketches were drafted to document what was seen, albeit color is removed due to the charcoal utilized. Sketches One and Two: The Interior of the Ruined Temple From within the temple, pews can be seen, alongside arches scaling either side. Upon the floor and walls lie the colors of House Horen, albeit faint. The floor appears to be overgrown. The conclusion reached by the Order is that this ruined structure was once, indeed, a church of some sort, most likely devoted to the faith pre-Canonism. Sketch Three: The Ruined Ceiling From within the temple, if one were to look up, they could notice elaborate arches. Steep in nature, this appears to be architecture consistent with that seen in previous continents, such as Anthos or Asulon, an ancient construction technique indeed. The conclusion reached by the Order is that these series of arches once supported the roof of the temple, as per usual, but are in fact older as they utilize construction techniques of past continents. Sketches Four and Five: The Exterior of the Ruined Temple From outside the temple, it becomes clear that there were once multiple structures on the premises. There are many arches, which could either imply multiple roofs or decoration. Likewise, there is a separate building branching off from the main temple which leads the Order to believe that it either acted as the residency of the clergy, a local lord, or acted as a storage facility. A pond is present just before the entrance into what the Order believes to be the church, alongside a platform of sorts. If one were to take careful note of the bottom sketch, one may note that there is a stone lip surrounding the frame of the temple alongside a hole where glass fragments and a mighty window might have once rested. The conclusion reached by the Order is that this site was once a spiritual compound for those of the Horenic tribe as the colors Purple and Black remain quite prevalent. Sketch 6: The Oddity Perhaps the most puzzling find in the entire complex remained what appeared to be a pile of ash in the center of the platform within the pond. Leading up to the pile was a black substance, alongside skulls. Within the pile, the contents were purely gray and black, leading the Order to believe it was indeed Ash. Multiple theories were proposed, such as the site being taken over by cultist organization for the purpose of sacrificing. Another suggested that it was the ilk of the Harrenites or Norlanders for their belief in fire. The most plausible theory, in my mind, arose from the Grand-Master himself where he suggested that this pile was in fact the remnants of a funeral pyre. The Grand-Master, having been an officially adopted member of the Horen family, knows of a tradition in which the corpses of Horens are burned traditionally. Thus, the conclusion reached by the Order was that this pile of ash was once the the ritual site for a Horen pyre, serving as the entry way into the seven skies for those of old. Once more, I implore all to analyze the findings of the Order of Saint Lucien and issue alternative theories, corrections, or support for the theories issued by the Order of Saint Lucien. Deus Magnus, Prestor Robert "BOB" Rovin, Grand Prior of the Order of Saint Lucien and Humble Member of the Synod of the Church of Canon
  17. The Gathering of Who?

    The Gathering of Who? ((This post is to get interesting, new, families into the capital of Santegia, if you wish to play any of the characters mentioned either PM me on the forums or reply on this post!)) Sitting in a warm tavern - a busy tavern - sat an array of unfamiliar faces; they toasted within each segment of their own and smiled at the jokes they told amongst each other. The bartender, Ademon Trouton, looked about, nodding in affirmation that he'd done a good night's work. One man, an old man admired a fairly newly painted painting of a young woman and her family. ((Speak to each house individually if you wish to play a member of their family)) Opposite one of the mas, was a lesser-known gfamily, though of course was still growing in prosperity: The Millers. They had a nicely sized house in the district recognized as Veilport, where the House Matriarch, Reneta Miller, and her husband, Arthur Miller, had two children. All of which were good at heart. Their money came from their farming skills; they provided most of the grain and produce from the farms outside of the city, and in return were granted a place to stay for as long as they wanted. (Humans) ((Reneta: Vacant Arthur: Vacant All Children Vacant)) Further down the warming tavern, sat the Beatrices. A wicked family that stretched fairly far back into the History of Santegia. In Axios, they had been the centre of attention – somewhat – for their scandals on vision of money. The Patriarch, Adelmeir Beatrice, always dismissed the claims that rumoured his daughter was a ***** of the lands. Of course, though, not many believed this and his daughter was mocked and jeered. Despite this embarrassment that lingered over the family, Adelmeir had two other daughters and one other son. The Family shared a house in the upper classed district of the city; bought through their vast family fortune, inherited three generations ago from a property investor in the family. (Humans) ((Adelmeir: Vacant All Children are Vacant)) ((There were a few more houses that have been undisclosed as of now, however, once the families/houses listed are played I will be submitting another post similar to this one.)) ((ALSO, none of these people have been enobled and were never noble in the first place! I don't know where it says this.))
  18. Concerning the Fel Plague To my fellow men, of all faiths and of all realms. I have found that within the ranks of the mortal living are those strange folk that find themselves laden with the most foul of afflictions. These individuals infected with the Fel find themselves capable of perverting the natural order of the world. Bestowed with such a weighty curse they are constantly tempted to the most grievous of sins. Violating the pristine beauty and grace of creation in pursuit of their own ease and luxury. Repeatedly I have observed those who at face value seem entirely of a pious and pleasant disposition erupt in invocation of foul Fel practices. I do not believe that we can render blame upon those individuals infected with this most heinous disease. They are not at fault for succumbing to this malady. Therefore we must endeavour to cure those individuals that find themselves burdened by this terrible plague. We of the Brotherhood of the Holy Hearth and of the Holy Hearth Council have concluded that we must first gather up the ill and enclose them within a quarantine zone where they can be closely monitored and prevented from succumbing to the temptations of their illness. We hope that with sufficient time and research we will be able to cure this illness and nullify the foul effects of the Fel. Should quarantined individuals find themselves unable to resist the temptations of their illness then we will be compelled to grant them The All Father’s peace that they may be spared from further sin in their torturous existence. We of the Holy Hearth Council do request that all knowledgeable in the arts of alchemy and nullification of Fel effects make themselves known to the Hearthton Monastery. We will be glad to discuss reimbursement for your services, although charitable work is greatly appreciated. With this in mind the Hearthton Monastery will be dispatching its Holy Purifiers to secure the afflicted in order to deliver them to the quarantine zone. Due to the strenuous workload being laid upon the ranks of the Purifiers we ask that idle men of the Faith make themselves available to the Monastery or consider enlisting in the Purifiers. We will require significant manpower to secure and police the quarantine zone while we search for a permanent cure. WARNING We find ourselves unsure if the Fel Plague is of a contagious nature. However we have observed repeated contact with the infected can occasionally result in the development of Fel effects. With this in mind we STRONGLY ADVISE THAT YOU AVOID ALL INFECTED. If forced to interact with the infected ensure that you KEEP YOUR MOUTH COVERED with a rag and DO NOT MAKE SKIN CONTACT. If you are unfortunate enough to breath the same unfiltered air as the infected then it is advised that you immediately gargle an alcoholic solution before moving to a clean area. If you make skin contact you must THOROUGHLY WASH YOURSELF, the filth of the Fel Plague cannot be allowed to persist on your person lest you develop this horrible illness. Let us root out this horrible disease and ensure the health of our realms and our peoples. Do not suffer the freedom of the afflicted, they must be quarantined and cured. In this we ask for the assistance of our fellow men, regardless of faith or creed in safeguarding the greater body of humanity from the insidious influences of the Fel. Writ en Nomen de Holy Hearth Council of Hearthton
  19. The Night Watch

    The Night Watch ~+~ Guardians and Santegians themselves, sirca 1639. The Nights Watch are a new, developing branch of the Vertillian forces, who's task reside in the capital of the Santegian Nation. Join today and accept respect. Join today and be toasted by many to come in the future. Join today and be gifted with the finest of armour and weapons. For those who are unable to defend themselves, but seek the safety of a welcoming home, thoughtful nobles of Santegia formed a militia and gave it a name: "Guardia de La Noche", which stands for "The Night Guard". Founders of the regiment are Prince Demetrios, Arch Chancellor of Santegia and Lady Ceona, the first Captain of the Force. Together they worked on the formation of a force that can work under the light of both the sun and the moon. A force that welcomes any living being. A force that protects a Sanctuary. That is the Night Guard. Members of the Night Guard are in charge of the protection of the City. They are tasked with guard duty, patrols, merchandise and personnel transportation, and combat. They are equipped with whatever equipment is best suited to the individual among three categories: Infantry, Cavalry and Archery. At the same time, they are public workers, tasked with assisting the citizens. They must know the structure of the city to give directions, locations and popular attractions. They have access everywhere except a few restricted areas so that they operate quickly and effectively. Hierarchy Guardia de La Noche, Guardia Noche for short, take their orders from the Lord Marshal and the Officers of the Vertllian Regiment. Additionally, they can take orders from the Judicial body to arrest criminals and deal out punishments after a trial. All members swear loyalty to the current leader of the Vertillian regiment. But there is still a hierarchy to be followed, for the better distribution of work and prevention of crime. The ranks are divided into three sections: Officers, Enlisted and Specialized Ranks. ~+~ Two officers of San Adrian guard force. Officers The officers are tasked with leading the men into battle, handling promotions, leading squads, monitoring progress making sure the Guard force operates effectively. There are two ranks: The Captain and the Sergeant. Captain (Currently Vanderlise V. Rothchild) The Captain is the leader of the Guard force, holding the final word in every situation, unless the High Command steps in. He is a capable leader, gives out the promotions and organizes task groups to handle missions. He is also responsible for the equipment of the military and must make sure supplies and provisions are always plenty. There is only one Captain. Sergeants The Sergeants are the Captain’s assistants. They are capable squad leaders, leading men to missions, suggest promotions, monitor the progress of members and hand out jobs. They are capable of ordering any member of the Guard force. The number of Sergeants is determined by the number of Guards. Enlisted The enlisted members are the normal Guards of the military. Their jobs per individual vary, but all are responsible for guard duty, patrols, accomplishing missions and defending the city. There are four ranks: Recruit, Footman, Man At Arms and Master At Arms. Master At Arms These Guards are the Veterans of the Order, men who have tasted the hardships of battle and time and have endured through it all. This rank is given to experienced members of the Guard Force who lack the necessary skills to become an Officer. However, in the absence of one, they are perfectly capable of assuming command over groups. Man At Arms These men are the skilled soldiers of the Force, always the first to charge into the fray. They have been in the force for many years, handling various tasks with the trust they have gained over their tenure. The Man At Arms is often the last rank a soldier can achieve in times of peace. Footman These guards form the Bulk of the Force. They handle the majority of work around the city from gate duty, to patrols, to handling directions. They have spend time in the Guard Force, but by no means are they experienced. Recruit This is the rank given to the newest members of the guard. They are young and inexperienced, so they need to be molded into shape quickly. Thus, they are treated slightly harsher than footmen, to quickly become accustomed to the life in the Guard. However, that is only temporary. ~+~ Guardia de Noche at the Night Join the Guardia de Noche, a soldier, an elf, an uruk, a kharajyr or a usual citizen of Santegia, every man is needed! OOC: Sign down below if you wish to join, or contact the current leaders, Vanderlise (Crushems) or Arthur ( BeingDepressed ). 1
  20. The Night Guard

    The Night Guard ~+~ Guardians and Santegians themselves, sirca 1639. The Nights Watch are a new, developing branch of the Vertillian forces, who's task reside in the capital of the Santegian Nation. Join today and accept respect. Join today and be toasted by many to come in the future. Join today and be gifted with the finest of armour and weapons. For those who are unable to defend themselves, but seek the safety of a welcoming home, thoughtful nobles of Santegia formed a militia and gave it a name: "Guardia de La Noche", which stands for "The Night Guard". Founders of the regiment are Prince Demetrios, Arch Chancellor of Santegia and Lady Ceona, the first Captain of the Force. Together they worked on the formation of a force that can work under the light of both the sun and the moon. A force that welcomes any living being. A force that protects a Sanctuary. That is the Night Guard. Members of the Night Guard are in charge of the protection of the City. They are tasked with guard duty, patrols, merchandise and personnel transportation, and combat. They are equipped with whatever equipment is best suited to the individual among three categories: Infantry, Cavalry and Archery. At the same time, they are public workers, tasked with assisting the citizens. They must know the structure of the city to give directions, locations and popular attractions. They have access everywhere except a few restricted areas so that they operate quickly and effectively. Hierarchy Guardia de La Noche, Guardia Noche for short, take their orders from the Lord Marshal and the Officers of the Vertllian Regiment. Additionally, they can take orders from the Judicial body to arrest criminals and deal out punishments after a trial. All members swear loyalty to the current leader of the Vertillian regiment. But there is still a hierarchy to be followed, for the better distribution of work and prevention of crime. The ranks are divided into three sections: Officers, Enlisted and Specialized Ranks. ~+~ Two officers of San Adrian guard force. Officers The officers are tasked with leading the men into battle, handling promotions, leading squads, monitoring progress making sure the Guard force operates effectively. There are two ranks: The Captain and the Sergeant. Captain (Currently Vanderlise V. Rothchild) The Captain is the leader of the Guard force, holding the final word in every situation, unless the High Command steps in. He is a capable leader, gives out the promotions and organizes task groups to handle missions. He is also responsible for the equipment of the military and must make sure supplies and provisions are always plenty. There is only one Captain. Sergeants The Sergeants are the Captain’s assistants. They are capable squad leaders, leading men to missions, suggest promotions, monitor the progress of members and hand out jobs. They are capable of ordering any member of the Guard force. The number of Sergeants is determined by the number of Guards. Enlisted The enlisted members are the normal Guards of the military. Their jobs per individual vary, but all are responsible for guard duty, patrols, accomplishing missions and defending the city. There are four ranks: Recruit, Footman, Man At Arms and Master At Arms. Master At Arms These Guards are the Veterans of the Order, men who have tasted the hardships of battle and time and have endured through it all. This rank is given to experienced members of the Guard Force who lack the necessary skills to become an Officer. However, in the absence of one, they are perfectly capable of assuming command over groups. Man At Arms These men are the skilled soldiers of the Force, always the first to charge into the fray. They have been in the force for many years, handling various tasks with the trust they have gained over their tenure. The Man At Arms is often the last rank a soldier can achieve in times of peace. Footman These guards form the Bulk of the Force. They handle the majority of work around the city from gate duty, to patrols, to handling directions. They have spend time in the Guard Force, but by no means are they experienced. Recruit This is the rank given to the newest members of the guard. They are young and inexperienced, so they need to be molded into shape quickly. Thus, they are treated slightly harsher than footmen, to quickly become accustomed to the life in the Guard. However, that is only temporary. ~+~ Guardia de Noche at the Night Join the Guardia de Noche, a soldier, an elf, an uruk, a kharajyr or a usual citizen of Santegia, every man is needed! OOC: Sign down below if you wish to join, or contact the current leaders, Vanderlise (Crushems) or Arthur ( BeingDepressed ). 1
  21. SENNTISTEN Capital of the Apostolic-Kingdom of Marna “If you can’t handle me at my Fairest, you can’t handle me at my Rarest” - King Frederick Pius, 17th of the Grand Harvest, 1641 Constructed in the 1642nd Year of Existence, under the reign of His Majesty Frederick Pius I, King of Marna. Senntisten, is the current capital of the Apostolic Kingdom of Marna, the Kingdom itself having formed from the loyalist remnants of the Sixth Empire. Constructed in the summer of 1642, the City sits atop the twin peaks of Arrav and Kreuzspitze, and stands as a testament to mankind’s domination of the region. From the city flows the majestic Piscatoris, a fast-moving river whose remarkable purity is depended upon by the agricultural communities of the Marnantine Valley. Location Directions: Traverse the highway south out of the Cloud Temple through Velth’s Gate and past the Fairgrounds, paying close attention to the road signs along the way; after two intersections, proceed past the Whispering Crossroads and Traveler’s Respite, leaving behind one more marked intersection. The river that runs directly southward will be your guide, and the gateway to the Kingdom of Marna will be found at the first intersection on its western bank. Landmarks Ard’Arrav Ard’Arrav, a name derived from Chivayspeak meaning Mountain of Heroes, serves as the palatial fortress of House Horen of Marna and the seat of governance for the entirety of the Kingdom. The terrace upon which the palace sits is flanked by two guardian statues representing both the glory of the dragon and its ferocity. The Adamantine Cathedral Built to be the premiere place of worship of all the Canonist world, the monolithic Cathedral of Saint Lucien serves as a reminder of the supremacy of GOD in this world and as a home for the Order of Saint Lucien. Designed primarily by Prestor Robert “BOB” Rovin and that of Holy Ser Balian; truly, it is a temple designed for the holy, by the holy. The Estermont Inn One might find shelter for a night in Senntisten at the Estermont Inn on 4th Godfrey Avenue. Its proprietor, Eadmund Estermont, offers rooms for rent and even houses for willing tenants. As for refreshment, the Inn’s cellar offers vintages anywhere from locally supplied brews to Hanseatic meads. On occasion it is said wines from far off Aeldin are served. Senntisten City Hall The Senntisten City Hall serves as the foremost seat of governance for the local municipality. Here the Town Assembly meets to discuss and propose new laws relating to the City’s governance and decide the fate of municipal cases that are below the attention of the Royal Court. The Cloud District The Cloud District of Senntisten sits just below the palatial fortress of Ard’Arrav and is home to the City’s upper crust with housing granted by royal writ alone. Homes here can be purchased with either a fat pocket of golden shillings or that of a levy. San Marnantine State Penitentiary Perhaps the only place one would wish to stay away from in Senntisten is the San Marnantine State Penitentiary, managed by the Order of Saint Lucien. Those guilty of breaking a law that does not warrant death are sentenced to a certain amount of time in solitude. Konigsville Along the River Piscatoris lies the humble village of Konigsville. In the day, the hard working residents of Konigsville can be seen plucking wheat with a smile and singing a tune. At night, one may hear a plethora of visceral laughs from within the village, a testament to the resident’s clown-like behavior and general jolliness. Notable Officials His Royal Majesty, Frederick Pius I, Apostolic King of Marna Her Royal Majesty, Henrietta Louise, Queen of Marna His Excellency, Thomas Frederick, Seneschal of Marna His Excellency, Marcus von Aesterwald, Marshal of Marna His Excellency, Aran Talraen, High Steward of Marna His Excellency, Gils von Konigsberg, Mayor of Konigsville His Excellency, Holy Ser Rakim Yar, Grandmaster of the Order of Saint Lucien Housing/Purchasing/Taxation Housing in Senntisten typically costs a standard 100 minas for a two story home and no taxation, for taxation is inherently theft. To purchase a house contact a Steward, such as Aran Talraen [LithiumSedai] or Thomas Frederick [Rhodesian_]. Alternatively, different rates for property exist in the village of Konigsville, thus one may find a cheaper deal alongside Gils von Konigsberg [Fleeperini] or that of Prenkus [Turrenitus].
  22. The Lion Roars Once More

    ~+~ Several years have passed since the dissolution of House Keint and the self exilement of Thomas Tarsington-Keint after Keintania lost the Rebellion against Santegia. ~+~ The bellow of the bugles, alerting the captain of land, sounded out through the fog. Women and children began to ascend to the deck, looking out to the ripples of the dark sea. A light, albeit small, gleamed out, revealing to those upon the ships the New World, in all its might and glory. Soon after, several ships bearing the blue and black banners of House Keint docked themselves upon the south-easterly shores of Atlas, the Keintanian people already timidly beginning to amass on the earth below. The rugged sailors and hardened warriors of the short-lived rebellion awaited for the dark clouds above to part; and once it did, a golden hue seemed to descend from the heavens above. The sun, in all its glory, had shown itself once more the the people of Keintania. And thus, they marched. They marched with all the vigour and steele that one would expect from a people's so lost in the darkness; who had now found the light at last - the light of the New World, of Atlas, and of their destiny. ~+~ Once more, the lion roars. (credit to Caranthir_ for helping me write this post)
  23. A working map of Asulon?!?

    https://drive.google.com/open?id=1wA2BcdWkzoCjkwBG8c3K_MDZ5pYxMaw1 This map has been given to my by @Fyrste, he unintentionally saved much of Asulon onto a singleplayer world when he only meant to save Branborough, the halfling village. Here's the coords of places in the download: https://imgur.com/a/ZFisY
  24. We Do Not Bend

    I, Avalon Silversteed, Lord of House Silversteed, by the power vested in me by Javier Ruric, the man I swore my life and house to, I hereby issue the following decree. To begin I shall start with the stripping of title and name. As Lord of House Silversteed under Javier Ruric, I hereby revoke the name Silversteed from my grandson William. I revoke his right to title, to land, to holding and to my armies. I revoke his title both in pen and by blood, and from this day till his last, he is no longer my grandson, nor related to me. In addition, William was never a legitimate grandson of mine. William is the son of Ethan Silversteed, who was a lad I adopted long ago and gave to the title of Silversteed. I therefore by every right, strip William of the family name Silversteed, and state that he shall never hold it again. I also strip my adopted cousin, Atturi, of the name Silversteed. He is related to none of my line, nor is he related to me directly. He was gifted the title Silversteed and I adopted him into the family as a cousin. Therefore, I hold my right to strip him of his name, the same as I do to William. I take this action not out of spite, but out of security. My family, my people, they are what keep me going, and I shall not jeopardize them for anything. As I write this decree I still serve the lord Javier Ruric, as I shall do until he relinquishes me from my oath. It has been the tradition of my house and my name, a tradition set by Thomas Ruric himself, that I not swear allegiance to Norland as a whole, but that I renew my oath to each new king of Norland should they be a true Ruric. Times have changed, and with the upheaval of the kingdom, I cannot bring myself to renew my oath to neither Jory Ash nor Jevan Ruric. Neither are ready to rule, and from what I have seen, both are eager to bend the knee to Renatus, a decision which I cannot support. Norland earned it's freedom and stood as a beacon of liberty. It was known as the heart of the free peoples. Who are we if we are not free? Finally, I take my last action as a Norlander. I, Avalon Silversteed, hereby release all title, and all claim to land or keep, that I ever held or am owed under the Kingdom of Norland. I relinquish my citizenship as a Norlander. I shall not set foot in Norland unless a peaceful need arise, or his majesty Javier Ruric summon me. I shall honor the only oath I took, the oath to serve Javier Ruric directly, not his kin, not his family. When I was knighted I yet again swore only one oath, to Javier Ruric, and none else. I pray the All Father Javier's time does not end swiftly, for it shall be a black day indeed when his skin becomes cold to the touch. Long live Javier Ruric, the unbroken. To the people of Norland. Many of you have already made your choice. Many of you have chosen not to bend the knee, some of you have chosen to stay. To those who stay I wish you the best of luck, and no ill will. I have fought beside each and every one of you, and therefore can only wish the best for you all. However, heed my warning. Any who attempt to harm those who have chosen to follow me, will be cut down. Any who so much as breath foul intent against my people, shall have their heads separated from their miserable shoulders. I am bound by no oath to not harm anyone, except for his majesty Javier, and therefore I shall not hesitate to deal fatal blows. Myself and my kin shall live out in peace, and I look forward to open diplomacy between us all, and I pray the All Father guides Norland out of it's time of darkness. Signed, Avalon Silversteed, Lord Paramount of House Silversteed
  25. A letter sealed in purple wax dotted with a rather strange symbol would be found in the possession of several leaders of nations penned in fine Gothic and swirling patterns, as you break the seal and unravel the letter you would find within: ((Why not take the opportunity that now without fast travel present, we could actually make use of Minecarts/railways to actually build something pretty interesting and friendly to the idea of travelling using a system of tracks that could take one from one nation to the other through a series of stations etc that people would have to pass through. Something like this however would pretty much require the better part of the server to get on board with the idea of a railway though because quite often than not in the past when a railway was proposed it always never really got of the ground properly because one person or one group of people don't have the ability to get all the nations on side or otherwise the resources/ drive to build across entire continents alone. It would be a massive project in order to get it done but one I think with a bit of teamwork and effort could be pulled off by the nations.))