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  1. THE BROTHERHOOD OF SAINT KARL VE OROENIR SANT KARLEO His Majesty’s Arm of Strength “Should we falter our shield turns to ash, but we shall not falter.” BACKGROUND Founded in 1678 by King Sigmar I (r. 1670-1681), the Brotherhood of Saint Karl began with the merging of the levies of the great Houses of the Kingdom of Hanseti-Ruska. Throughout its duration as the central military force of the Crown, the Brotherhood has been guided by its longstanding tradition of fostering unity, strength, and justice to those sworn to its ranks. Bound by oath and fraternity, the Brotherhood of Saint Karl stood among the preeminent human martial forces during some of humanity’s most trying times. Under the leadership of then Lord Marshal Rhys var Ruthern, the Brotherhood of Saint Karl was the primary bulwark against the Vaeyl Order: an undead army stationed at the far southern castle of Last Hope. Besides guarding the realms of men, elves, and dwarves, the Brotherhood functioned also as a domestic peacekeeping force. With its formation in times of great strife, the Brotherhood of Saint Karl has stood poised in answering the call of the challenges of its time. Founded under the patronage and namesake of Saint Karl Barbanov, the Brotherhood espouses the affinities of this saint: strength, courage, and for the intentions of soldiers. Saint Karl was an instrumental figure in the history of Haense, considered its founder who lived over two centuries ago. It is said that whilst in battle, Saint Karl was struck down and at the verge of death before seeking divine providence and being endowed strength to rise and lead his men to victory. At this act, he vowed to consecrate his life in the name of GOD and formed the foundation of Haeseni civilization as a testament to the blessings of the Seven Skies. In 1564, High Pontiff Theodosius I canonized Duke Karl Barbanov as the patron saint of strength. His name honored the first capital of the newly formed Kingdom of Hanseti-Ruska in 1578, City of Saint Karlsburg. The Brotherhood of Saint Karl honors the tradition and legacy of Karl Barbanov by espousing the values of the saint into those who pledge to serve the kingdom. Those called to the Crown’s service reflect the stalwart values and cultures of the Highlander people, a sense of fraternity and unity for the defense of those who wish to do harm. An artist’s rendition of King Sigmar’s charge at the Battle of Three Hills, c. 1678 During the of the Battle of the Three Hills, marked by the terrain upon which the conflict ensued, King Sigmar I led his levy company composed of levies of the vassalage. As they advanced the stout keep that rested atop the ledge between the three hills, they were met with a barrage of archer fire, causing the formation to diverge. The king himself was separated from his main levy and forced to fallback behind the base of the southernmost hill. With the forces now split, King Sigmar was to make his choice: charge with his remaining force or recall his forces back. Echoing the hardships of battle and strength, King Sigmar called upon the patronage of his ancestor, Saint Karl, and entrusted his plight to the saint of strength. The army chaplain, Fr. Anselm Gerhard recalled that day when the king saw the countenance of Saint Karl upon the sides of the three hills, each bearing a sword with a crow resting upon the blade. He took that as a sign of courage and strength to maintain his position and against great odds, the Haeseni troops overwhelmed the fortified southern hill. Not long after, their advance of the second hill was met with heavy fire but by midday, the keep had been driven out by King Sigmar’s charge with the colors of Haense flying triumphant along the keep’s facade. During the procession back to Markev, the soldiers were met with great mirth at their victory. Upon the roof of the main gate, the crow that King Sigmar saw in the field of battle sat upon the crenellations of the wall and flew off as the king entered the city. When King Sigmar called his war council together at the Krepost Palace, he spoke of a charter to consecrate the levies under the patronage of the Saint who had given him a sign of victory at the battle. King Sigmar took his victory as a form of humility by GOD to devote Haense’s forces to Saint Karl. In close collaboration with the levies of the great houses of Haense such as Ruthern, Stafyr, Enthelor, Vanir, and Baruch, the foundation of the Brotherhood was formed as a central Haeseni force, branded to serve GOD, king, and kingdom. THE WAR WITH THE VAEYL ORDER (1681-1692) A drawing of soldiers of the Vaeyl Order, taken from Ser Geralt Rauen’s journal, c. 1650 Threats of the Vaeyl surrounded the southmarch since the early years of King Otto III (r. 1643-1655) but were largely dismissed as fictitious folktale. The first reported sighting occurred in 1650, when woodsmen in the Wickwood reported seeing a skeletal horseman observing their work. Thinking of this as nothing more than superstition and in order to quell the fears of the peasantry, King Otto III sent a small patrol to the South under Commandant Ser Geralt Rauen with orders to repel the “undead threat”. This group of men instead discovered the ruined fortress of Last Hope, one of the main strongholds of the Vaeyl Order, though this was unknown at the time. These men came under attack, and many were killed in the ensuing ambush. Upon the survivors’ return to Markev, they were given strict orders by King Otto III to report their brothers’ deaths as being caused by the cold of the bitter winter so as to avoid causing mass hysteria. As a result, the Kingdom’s focus shifted instead turned to the War of the Czena and the Vaeyl were largely forgotten about for many years. However, as alarming reports throughout the latter 1600s merited great concern for the Kingdom of Hanseti-Ruska, whose geography was primarily threatened by any breaches of the southern wall. The Brotherhood of Saint Karl was quickly tasked by the Crown to mobilize its ranks and prepare for the threats upon the Atlassian continent. The first engagement of the Brotherhood with the Vaeyl occurred in 1681, when an expeditionary force led by Lord Marshal Rhys trekked through the Yatl Wastelands in the far south. Roughly 500 brothers traversed toward the south after reports of the Vaeyl Order’s activity were made known to the court of King Sigmar. Upon their arrival, the Brotherhood was met with a powerful blizzard that claimed the lives of almost a third of their regiment. When the soldiers arrived, they established a fortification at Nekristadt, where they were joined with Imperial knights. The combined human garrison swiftly began defenses in anticipation of the Vaeyl Order’s impending advance. A lone Red Vaeyl soldier approached the gate of Nekristadt and offered peace in exchange for the human forces to surrender. However, the Brotherhood and the Imperial knights declined as they drew their swords and executed the emissary. Soon thereafter, Red Vaeyl soldiers began to scale the northern wall of Nekristadt. Haeseni archers attempted to keep them at bay as the battle consumed the entirety of the night. As day broke, the Red Vaeyl Order suddenly breached the main gate, ushering in hundreds of the enemy forces into the courtyard. The Brotherhood and the Imperial Knights were reinforced by a regiment of Imperial troops led by the Grand Marshal Ser Roland and were able to outflank and overrun the Vaeyl Order’s formation towards the lake. In the aftermath of the battle, the Brotherhood was tasked by the Imperial Grand Marshal to establish a permanent settlement and fortification to counter succeeding invasions from beyond the southern wall. In 1691, after successful campaigns against the Red Vaeyl Order, Commandant Rhys var Ruthern led the Brotherhood of Saint Karl in concluding the final stages of what amounted to a decade-long conflict. The Siege of Last Hope solidified the Brotherhood of Saint Karl as the preeminent bulwark against the threat that had loomed over the entire continent of Atlas for over half a century. As the Brotherhood trekked toward the south to advance into another excursion to repel the Vaeyl Order’s presence from Atlas, the Brotherhood had experienced great success. Before the battle, Ferdinand Karl offered a prayer on behalf of the men in which before donning their helmets, they saw a Crow perched atop a stone, a sign that the Kingdom of Haense would emerge victorious over the bases of the Vaeyl at Last Hope. TRADITIONS Since the Brotherhood of Saint Karl is devoted to the saint that bears its name, it is typical for the chaplain or an officer to be delegated the task to lead in prayer prior to battle. The Brotherhood is heavily rooted in the Church of the Canon, and as such, maintains staunch traditions of faith. Prayer is begun in New Marian, beginning with the phrase ‘Iv Joveo Maan ag Koeng’ before beginning the intentions. Soldiers typically light three candles surrounding a figurine of Saint Karl Barbanov to represent three petitions: strength, courage, and prudence. Followed by prayer, the Brotherhood marches together to the tomb of kings and offers a moment to honor the liege lords of the realm. The tradition concludes with a final petition to Exalted Siegmund to lead the devoted Highlandic warriors to victory with the insight and arm of the Seven Skies’ Exalted. OATH ‘To my left I see my fellow brothers, to the right I see the same. For all in the world, we fight for the peace of this land. Through God, he gave us stewardship of the realm. Through stewardship, we gained the knowledge of diligence and prudence. Through diligence, we may conquer all without fault. And if I should falter in my course, send me never to the skies above. If I should succeed, bestow unto me His blessings, forevermore. For, now I march into a valley through which there is no path. And the stones cascade behind me, to seal my retreat. Though in this valley, I find my Brothers; Now I am named Guardian of My Homeland. Should I falter, my shield shall turn to ash; But I shall not falter.’ ORGANIZATION The Brotherhood of Saint Karl hosts three different chapters, each home to men of different abilities and talents. These three chapters are: CHAPTER OF THE CROW: The main bulk of the Brotherhood, this chapter consists of the rank and file infantrymen of the order. Fighting on foot with sword and spear, these men stand as a bulwark against the enemies of the Haeseni people. CHAPTER OF THE DESTRIER: Consisting of the knights and nobility of the Kingdom, this chapter is filled with the finest horsemen the Haeseni motherland has to offer. These men carry on the legacy of the Carnatian hussars of the past, and strike fear into the hearts of their enemies. CHAPTER OF THE BLACK CROSS: The most elite warriors of the Kingdom, this chapter enlists the greatest Haeseni swordsmen alive to serve in special operations. They are also given the most honorable duty of protecting the King of Hanseti and Ruska. RANKS Lord Marshal | Hauchmarsal - This position merits the confidence of the Crown to lead the Brotherhood of Saint Karl by overseeing military affairs and advise His Majesty’s Government on the Aulic Council. He, as leader of the brotherhood, is the first brother of brothers and chief general to the King. If it is his will and the will of our gracious monarch, then the brotherhood will dole it forward. Commandant | Kommandant - This position is delegated the task to direct the soldiers and it is he who commands the men on the battlefield, to bring glory to his nation and defeat upon their wretched enemies. Woe to those who must face them upon the fields of toil and despair. Each Chapter of soldiers will have a Commandant, and each Commandant will have a number of Sergeants within their Chapter, each of whom are responsible for their own squad of soldiers. Sergeant | Serzhant - This position consists of the veterans of many battles and sieges, these men are the tried and tested of the Brotherhood. Sergeants command squads of five men each and are responsible for equipping and maintaining their squad. Their experience in matters of warfare make them exemplary soldiers for younger and newer Brothers to look up to and are deserving of all respect. Armiger | Brustya - This position is for the armsmen that have shown capable of handling little responsibility, and have been deemed ready for more by their squad’s Sergeant and the Commandant of the Chapter. These men will begin handling more responsibility within their squad or chapter and, if they prove their capability, may be promoted to Sergeant. Armsman | Oxtzen - This position is designated for the Footmen who have proven capable of holding their own on the field of battle and are more experienced than regular Footmen. These men are often given small responsibilities, such as training recruits or footmen, and leading patrols of the roads and lands surrounding the Kingdom. Footman | Nausangkruv - This position consists of the bulk of the brotherhood; men who have passed their initiate trials and have been deemed worthy by the Sergeant and Commandant of their Chapter of being accepted as a full brother of the Brotherhood. These men have taken the oath before the Tomb of Kings, and sworn their swords to the King and Kingdom of Hanseti-Ruska. Initiate | Naumaan - This position is for the newest members of the Brotherhood, untested and unblooded. These men are not considered full brothers yet, and will have to undergo a series of tests and trials before they can be fully welcomed as a brother. APPLICATION The Brotherhood accepts all who have a desire to serve both King and Country, the one requirement being that they have seen a minimum of 16 winters. NAME: NOBILITY (Y/N): if not, GENTRY (Y/N): RACE: PAST EXPERIENCE :
  2. INSTRUMENT OF ABDICATION FOR THE BARONY OF RENNES 8th of Godfrey’s Triumph, 1733 It has been some time since I have last been able to, without worry, enjoy my life in prosperity and health, unburdened by the ailments which plague me today as a relic of wartime struggles I had once undertaken in service of the Imperial Crown. It does not, in these challenging and ever-changing times, befit an injured man of such impaired mobility to carry the heavy burden of responsibility that is the duty of Baron and Lord Protector of Rennes. So have these titles been imparted upon me by my illustrious grandfather thirty-nine years ago in my youth, sworn to in his place as Baron serve and uphold GOD, the Church, and the Imperial Crown always; so do I, in my old age, and with the support of my beloved and cherished spouse, make the decision to discharge my duties. I, Charles-Edmond of the House of Talraen, Baron and Lord Protector of Rennes, do hereby declare my irrevocable determination to renounce the Barony for myself, to be inherited by my eldest son, Owyn Adrian of the House of Talraen. It is my wish that effect should be given to this decree immediately. This decision has been made less difficult to me by the certain knowledge that my son, with his exemplary education in the matters of governance and with the option of my continued counsel, will be able to take my place without interruption to the affairs of our House. During my days of Imperial service I have always been treated with the utmost respect and kindness by all citizens of Carolustadt, Helena and Rennes. For this I shall remain forever grateful. It is now that, hand-in-hand with the woman I love most, retire from public affairs. GOD bless our Empire, the House of Talraen, and the Barony of Rennes. IN NOMINE DEI Charles-Edmond of the House of Talraen, 3rd Talraen Arch-Seneschal of the Imperial Crown
  3. Company of The Rose (Depiction of the Rose Company harassing members of other lowly bandit groups) What it is: The Company of The Rose, is a ‘free company’ a band of gentlemen who appreciate the word of minae more than the word of a King. The term ‘free company’ began catching on after the Lothragnian’s stooped to banditry during the Emperor Alexander’s reign. When Lord Protector Adrian began his ever vigilant watch over The Empire; many hedge knights, ex-footmen, and cavalrymen got the good idea of finding a legal way to provide for themselves and their families. So, over a tankard or two, a hardy group of men decided to write up a precursor for what would become the Codex for the men of the Company to follow and abide during their employment under Julius Franz. The Free Company Codex: Orenian Imperium Edition First Law: The murder of innocents for one’s own selfish desire is strictly prohibited. Second Law: Any sort of harassment towards local organizations or in-fracturing armies, without the probable contract, documentation, and a ranking member to oversee is strictly prohibited. Third Law: Petty theft from those can not afford financial loss, is strictly prohibited. Fourth Law: Allowing a Destrier to be lost in battle is strictly prohibited. Fifth Law: Failure to abide by these laws is strictly prohibited. Sixth Law: Failure to adhere to this new standard of ‘Free Comapany’ will result in immediate termination, of position, and life as you know it. Hierarchy: Grandmaster Contractor: Oversees all operations within the Company, ensures no man within the Company falls beneath standard. Lord Contractor: This position is reserved for those that provide payroll and employment in the Company. Cataphract General: Leads the Companies cavalry regiment on the battlefield and off of the battlefield. Field Marshal: Commands the infantry and shock troopers on the battlefield and off of the battlefield. First Hand: Second in command to both Field Marshal and Cataphract General, is in charge of organizing rallies and training. Cataphract: A mounted soldier of the Company, a key component in the Companies battle strategies. Shock Trooper: Heavily armoured soldier, often a veteran of many battles and has the most renown on the battlefield. Initiated: Learning their ways of rapidly swinging a sword into the battlefield still, but have proved themselves trust worthy. Rando: Entry level position meant for those who are still feeling out the Company and undecided if they wish to join. APPLICATION: MC Username: Character Name: Race: Specialty (pvp, cooking, farming, mining, etc.): (Also the Company has build in progress, it’s glorious so, please contain yourself when finished) ( POST IS STILL A WORK IN PROGRESS: FEEL FREE TO ADD ME ON DISCORD @hotboss_monk#8587 to make an inquiry to join)
  4. The Falcon and his Bride Ravens would fly out to each corner of the kingdom of Hanseti-Ruska, addressed to every noble family of note. The letters would be sealed in wax baring the Lorraine Cross of house Stafyr. The letters would read as follows: It is with this letter that all the nobility of Hanseti-Ruska are invited to witness the binding of Lord Erich Marius Stafyr to his betrothed, Lady Rain Black-Barclay in holy matrimony. The ceremony shall be held in the county of Nenzing, in the highlands of the North. In the coming saint’s week the gathering shall take place to officially bind the honorable houses of Stafyr and Barclay together by the grace of GOD. SIGNED, The Right Honorable Erich Marius Stafyr, Count of Nenzing Viscount of Grauspin Baron of Thurant And Commandant of the Destrier Her Ladyship Rain Black-Barclay (OOC INFO) The wedding will take place Saturday at 6:00 est, msg Scourgeoforder#1206 on discord for more info
  5. -={ Nakama’s Harvest Festival }=- In celebration of the approaching harvesting season his lordship, the Daimyo, announces to his people the holding of a great festival to begin the season. In order to ensure a properly wealthy harvest respect must first be paid to the Spirit of Nakama. As the founder of Nakamachi and teacher of the farming techniques that enable us today, Nakama is responsible for all our success and it is the wish of the Daimyo that we honor him. WHEN: At the end of this elven week. (Saturday the 7th at 3est) WHERE: The Village of Nakamachi WHO: -All residents of Nakamachi -Our friends, the elves of Haelun’or -Any and all spectators and well-wishing visitors
  6. *You find a flyer lying on the ground, upon reading it you would see;* -={ Traveler’s Guide to Reaching Nakamachi }=- -=- To find the road leading to Nakamachi, you must first follow the signs from Cloud Temple to Haelun’or -=- -=- Once reaching this intersection, follow the sign labelled “Nakamachi”, the left path away from Haelun’or -=- -=- Continue down that path until reaching this smaller sign, then take that left and you will arrive to Nakamachi. -=- -=- Thank you for visitng!
  7. Just a short video showcase of Nakamachi Village I made. Enjoy!
  8. The Arcas Cosmology Guild Purpose There is never a short supply for knowledge and always a yearning from every new generation to gain something more than the last. The proposition of this guild is to gain and spread awareness of why the sky looks the way it does, the placement of the stars, the composition of stars, celestial bodies and what lays in the Great Beyond. Roles President: The President or Spokesperson for our guild will be managing communications with all branches and groups. They will be in charge of approving documents, agreements, projects, and general discourse of the guild. This role cannot be applied for, rather you will need to send bird to the Chairman and request an interview, and will be chosen carefully by the Council and Chairman. Council: Council members will oversee the advancements and production of the research division in addition to just discussing how things are overall going. Council members can vote for or against things the Chairman and President set in motion. These members will be personally picked by the Chairman and cannot be applied for. You must first apply for a different role and participate in the Guild to be considered for the Council. Branch Leader: Leaders or representatives of each nation, settlement, duchy and or wherever are invited to submit applications to the guild and if accepted, after interview, will be in charge of commanding the branch of their race, nation, or specific settlement. This includes sending important scientific data to the research division, President and overseeing smaller projects involved within their branch. Head of Research: The Head of Research will be regarded as the guild’s most knowledgeable scientist and will run multiple divisions of the guild including: Cosmology, Chemistry, Mechanical, and Geography. This role must be applied for, interviewed, and provide evidence of their ability to lead, guide, teach, and conduct scientific studies. Head Tinkerer: This role, which must be applied and interviewed for, will help develop equipment for both the scientific divisions and to be sold to the people of Arcas. Researcher: The researchers will serve directly under the Head of Research and Branch Leaders. You will be out in the field observing and collecting data or working whatever projects are being carried out. Beneficiary: If you are interested in the publishments of our guild and would like to donate mina, labor, or access to private land please send bird to me and you will be given the honorary Beneficiary role. In addition, you will also be gifted a unique telescope and monthly updates on our projects and discoveries. Member: Want to scout locations, send data, or provide help to our guild? Ask to become a member and you will be given tasks by researchers or branch leaders to fulfill. In addition you will be provided a copy of the monthly journal sent out. Star-Gazer: Are you interested in the stargazing events that will be held? Please ask for the Star-Gazer role and you will be updated on when and where they take place. Events On top of having weekly to bi-weekly meetings this guild will host numerous scientific lectures, debates, tours of the Astronomy tower, and stargazing trips to various locations. All are welcome to join in whether for fun, a learning experience, or to contribute. Meeting Locations Currently, a tower where the epicenter of our guilds activity will be is being finalized and constructed. While we will meet there, specific locations will be disclosed to members of every branch and division on where to meet in the meantime. These locations will be decided by branch leaders and or beneficiaries who wish to host the guild. In addition, said locations will be used alongside the Astronomy tower. Application OOC Information MC IGN: Discord: Timezone: RP Information Persona Name: Race: Gender: Age: Desired Role: [Optional] Specification: (If you are applying for the researcher role please specify which division you’d like to enter [cosmology, chemistry, mechanical, or geography.])
  9. The Dance of the Bear A painting of men and women of all ranks and nations gathering within the halls of the royal palace of Avalain to enjoy a festival. c.1710 For too long the halls of the royal palace within Avalain have stood silent. Long have they desired to once again be filled with the beautiful sounds of music and dance; to have the emptiness chased away and the sounds of joyous laughter return to its hearth. With news of the Queen's birth to a son and heir, King Pierce I has proclaimed a time of celebration within the Kingdom! The time of silence has come to an end for the nation as fliers would be sent forth and hung on every corner of the city and riders sent to spread the news to all other nations of the Empire. [!] The poster would entail the following: By royal proclamation of King Pierce and Queen Julia, a ball shall be held to celebrate the birth of the newborn Prince. All citizens and vassals of the Empire are invited to attend the joyous festivities and partake of an evening of song, dance, and celebration. The citizenry and nobility from the Princedom of Fenn are also extended an invitation to come and partake in the momentous celebration. The ball shall be held in the style of a masquerade theme. All guests are requested to dress in both a mask and in their best attire for the evening's festivities. There shall be a competition held on who is wearing the most stunning and breathtaking outfit at the ball. Men and women both are encouraged to wear their best attire and enter the competition as there shall be a winner for both a best-dressed female and best-dressed male. The winner shall receive a special gift procured directly from the royal treasury as well as a small monetary reward. A number of small shops shall also be set up within the palace for the festivities. Fine items of limited quantity such as aged wines, jewelry, furs and so on shall be on display for purchase. No weapons of any sort shall be permitted within the royal palace. Any guests who act with ill will and hostile intent within the festival shall be immediately removed and escorted out of the city. Direct invitations would be sent to the following: -EMPEROR ALEXANDER I of ORENIA, and the further IMPERIAL HOUSEHOLD- -KING ANDREW II of HANSETI-RUSKA, and the further House of BARBANOV- -KING ADRIAN I of KAEDRIN, and the further House of HELVETS- -PRINCE VLADRICK HIEROMAR of RUBERN, and the further House of ALIMAR- -ARCHDUKE EDWARD of SUFFONIA, and the further House of SUFFOLK- -CALIPH MURAD of THE KADARSI, and the further House of KHARADEEN- -DUKE STANNIS of WESTMARCH, and the further House of STAUNTON- -DUKE SERGIUS of VINTAS, and the further house of MERENTEL- -GRAND PRINCE AELTHOS of FENN, and the further house of TUNDRAK- -DUKE ADRIAN of ADRIA, and the further house of SARKOZIC- -DUKE RAHIM of CRESONIA, and the further house of NASRID- OOC Information Date: Saturday, August 31, 2019 Time: 5pm EST Location: Kingdom of Curonia, Royal Palace
  10. A Queen’s Court With her pregnancy now over and a healthy son born, Her Majesty, Queen Julia Devereux of Curonia has decided to rejoin the Royal Courts and once again take her seat beside her husband, the King. In her return to court, Queen Julia knows that many of her former ladies-in-waiting were no longer present within the walls of Avalain. Most of the young women had requested the Queen’s consent on various marriage proposals while she had been away tending to her pregnancy. Seeing this as an issue, the Queen has called forth for her aids to bring word throughout the lands of Arcas that Her Majesty is in search for new women, noble or common, who wish to serve under the royal crown. A special session of court hosted directly by Her Majesty, the Queen, is being held within the walls of the royal palace. It will be here that the young women, or their families, of the realms may step forth before the Queen and directly petition Her Majesty, in the hopes of gaining her favor and allowing them the chance to work in such a prestigious position within the royal courts. While under the care of Her Majesty, the ladies-in-waiting of the court shall receive only the finest of educations and also gain immeasurable amounts of experience as they learn the proper etiquettes of court life. Also, Ladies-in-waiting shall receive a weekly payment of 100 mina for their services to the Queen. Her Majesty also seeks out the skilled blades of any proven warrior, male or female, who wishes to pledge their service to her and form her official Queen’s Guard. Any who wish to petition the Queen to join this exclusive retinue may come to the special court session as well and present themselves there before Her Majesty. Applicants for the Queen’s Guard must be willing to submit to several questions that could entail the following: Previous experience Qualifications Weapon and skill preferences Skill demonstration A background check if found necessary Members of the Queen’s Guard will be paid 200 mina every week for their services. OOC INFO The special court shall be held on Friday, August 30th at 6:30pm EST in the Royal Palace of Avalain
  11. The Avalain Times, First Edition c.1730 The Crown Seeks Innovation! A new era has begun within the Kingdom of Curonia’s capital city of Avalain. An era where the arts of music and literature, skills of craftsmen and women, and pursuit of knowledge have come to the forefront of the Curonian society. For too long has the beautiful northern city of picturesque snow-capped hills, frost laden valleys, and breathtaking pine forests been untouched by the skillful mind of artists and poets, its peerage left with no way to pass on their skills and teachings, and the forges and stalls of the city left cold and barren. No longer shall this be the case as the King and his council do hereby see fit to establish a new era of renaissance within the kingdom and the hearts and minds of its citizens. Craftsmen and women, poets, scholars, artists, musicians, and all other forms of esteemed intellectuals are hereby invited to partake within this new golden era of Curonia’s history. Recognition, appreciation, respect, and of course untapped mounds of wealth are all just a move away! The King and his council have formed the following list of occupations in which they wish seen brought into the Kingdom: -Blacksmith -Tailors -Medical Professionals -Herbalists -Librarian -Farmers -Fishermen -Brewer/Vinter/Distiller -Culinary Professionals -City Barber (Should you have any questions on jobs, housing, stores/shops/market stalls, or anything else pertaining to employment in the Kingdom please contact AutumnSoul#2750!) The Queen’s Court The time has long since passed since the marriage of His Majesty, Pierce I Devereux to Queen Julia Devereux, nee Staunton. With the birth of her firstborn child now concluded and her return to public life happening in just a short amount of time, Her Majesty, the Queen has seen fit to call forth all ladies of the realm, noble and common to a special session of court held within the royal palace of Avalain. It shall be here that the women under the age of 25 may come forth and petition themselves to Her Majesty to enter her service as one of her ladies in waiting. The Queen seeks to fill her inner ranks with several women who wish to learn the etiquette of court life and serve under her care and guidance. A special pension of 100 mina will be given to each lady in waiting every saint week in reward for their services to the queen. (The special court shall be held on Friday, August 30th at 6:30pm EST in Curonia) Her Majesty also seeks out the skilled blades of any proven warrior, male or female, who wishes to pledge their service to her and form her official Queen’s Guard. Any individual who wishes to petition the Queen to join this exclusive retinue may come to the special court previously mentioned above and present themselves there before Her Majesty. Applicants for the Queen’s Guard must be willing to submit to several questions that could entail the following: Previous experience Qualifications Weapon and skill preferences Skill demonstration A background check if found necessary The First Hunt A new guild has emerged within the Kingdom! The Blood Pack has formed under the leadership of one of Curons eldest warriors and women of influence, Dame Klaudia Grimoire. Madame Grimoire has taken it upon herself to revive the days of old, back from the very beginning of Curon. From its earliest days as a nation of tents on an open field with nothing but sprawling forests and endless emerald green pastures surrounding it. Back then the men and women of Curon hunted every day and night to feed their families and provide for one another. Together they hunted, in the deepest hours of the night and earliest hours of the morn, forging everlasting bonds between kinsmen. The guild shall host several hunts throughout each saint week. Each outing shall provide for the guild's members to test their skills in the field, to track the many beasts that call the surrounding forests of the Kingdom home. It shall be out there, in the deepest parts of the woodlands that members of the hunt shall gain glory, trophies, recognition, and forge everlasting bonds between themselves and their brothers and sisters of the hunt. (Contact AutumnSoul#2750 if you are interested in joining!) The Army seeks YOU! The royal military of Curonia is seeking new members to join its ranks! New members shall be inducted into the army starting out at a base rank of initiate but through hard work and dedication, new members can easily move up through the ranks of the army’s hierarchy and receive multiple rewards such as payment bonuses for each rank they manage to earn. The starting base pay for a soldier is 200 mina every saint week. (Contact Blancharizard#6969 or Dawsy#5361 for more information about joining!) Published 10th of Sigismund's End, 1730
  12. The Marriage of Clovis Farlander and Emily Elmpool, 1729. [!] Letters fly in the beaks of ravens through the lands of Arcas, each one bearing the seal of the grey wolf and the white crowned lion. These invitations, enclosed in ornate white envelopes read: You are cordially invited to witness the wedding of Clovis Farlander & Emily Elmpool. Ceremony to be held within the Cathedral of St. Tobias, in the Grand City of Alannor, capital of the Duchy of Vintas. Receptional feast held in the tavern of the city to follow in celebration of their union. Special Invitations, hand-delivered by vintasians messengers are extended to the following: The House of ALIMAR, and the Nobility and Citizens of Rubern The House of DEVEREUX, and the Nobility and Citizens of Curonia The House of BARBANOV, and the Nobility and Citizens of Haense The House de JOANNES, and the Nobility and Citizens of Cascadia The House of HELVETS, and the Nobility and Citizens of Kaedrin The House of MERENTEL, and the Nobility and Citizens of Vintas The House of NASRID, and the Nobility and Citizens of Cresonia The House of SUFFOLK, and the Nobility and Citizens of Suffonia Sincerely, HER EXCELLENCY, Cordelia of the House of Merentel, Lady Seneschal of the Duchy of Vintas HER GRACE, Elissa I of the House of Merentel, Duchess of Vintas, Countess of Alannor and Baroness of Hallowfell
  13. Hi guys, this is my fist post, maybe more will come. This is Darius, a tavernkeeper at Reza in Haense. Iits my first character on Lotc, and it have been quite nice to play in this server, i’m very excited too, so i decided to do a sketchy simple paint just to illustrate my character. im still thinking about doing a post with some of my works and maybe open for commission, but for now i hope you like this one. If you want to meet Darius, stop by the Tub & Tuck inn at Reza to take a drink. Well this is it hahahah, thanks! EDIT Made two more of Darius
  14. Name of Culture: The Altaira (singular Altairi, adjective Altairan.) Introduction to the Culture: This culture is not (consciously) based on any real-world culture. It was mostly made to fulfill certain aesthetic and anthropological preferences of mine. Cultural Stereotypes (I.E. TLDR): Haughty Flatterers, Impious, Head-in-the-clouds, Strict and repetitive, Artistic and poetic, Weaklings, Romanticists, emotional, dithering, addicts History: Many theorize that the Altaira were originally half-elven. While it may have been true once, they are certainly now far removed from such ancestry. Due to their small, isolationist communities, the Altaira have mostly flown under the radar of many nations. Commonly, a larger nation will find an unaccounted for castle full of Altaira. They most often just take the castle without thought to the culture of those inside. Because of this, it is far more common to see Altairan jewelry and treasures than it is to see actual Altairi. The predatations of the nations forced the Altaira long ago into the wildlands, though certain noble clans in civilized areas are descended from Altaira who were assimilated. Because the basic cultural appearance of the Altaira is so dignified (as opposed to certain more boisterous cultures), the process of naturalization and acceptance is far easier for Altaira, at least in places where such things are valued (they do not often find acceptance in dwarf lands for instance). This further dwindles the population of recognizable Altaira. Many speculate this culture is on its last legs, but the acceptance the Altaira have for others joining in their customs gives a certain amount of stability. Society: The basic unit of Altairan society is the Kun, or castle. Altaira do not possess individual houses, but rather everyone in a community is united under the roof of the Kun. The only people in Altairan society who do not live in the kun are the herdsman, who are marginalized but necessary for the food and fibers they provide. Each Kun is essentially an independent city-state, with its own king, called a Karilan or Kurilan. The Altairans mainly depend on wheat, honey, sheep, and fruit for nutrition. They also cultivate a type of grass-like plant fiber which is integral to the makeup of their clothes. Eating as a whole community is common, but smaller meals in one’s personal rooms aren’t stigmatized. Both of these meals are mostly meats and meat-pies or fruit pies, both including many flavorful herbs. They often create creamed honey and fruit candies in various whimsical shapes. They also often delight in odd fruit trifles made with goat cream and liquor, sometimes even Altairan absinthe (see the religion section). While there is certainly a great deal of love shared in a Kun dwelling family, each person is expected to care for the other citizens of the Kun almost as much as he cares for his own family. In the same way, Altairan romance can become dampened by the various pressures and duties to the Kun and to natural law (as we will see later). Because of such deficits, emotion, from joy to melancholy, is highly valued in Altairan society, and those who show their emotions, and experience such emotions in fullness at the proper times, are greatly admired. Another value held by most Altaira, though for quite different reasons, is the interpretation and creation of symbolism. Such things make the Altaira known, when they are indeed known, as unrepentant artists, even when the Altairi in question would be considered quite average in his own Kun. While the Altairan herders ostensibly share these values, they express themselves in quite different ways. The Herdsmen are stereotypically hedonistic (for food and sex more than drugs), and are known as augurs and interpreters of omens. These things further complicate their relationship with the Kun dwellers. Disreputable Kun-dwellers sometimes engage in pastoral trysts, or seek out herdsmen for heterodox fortune-telling practices or interesting ideas for poems and plays. Because of these things, Kun-dwellers’ view of the herdsmen exists in a semi-contradictory state of reverence and contempt. (In Altairan stories, the herdsman is something like a perverted diogenes, making fun of the standard view of the world. Keep in mind that herdsmen almost never appear in plays or dances, only stories) Religion: The Altaira are mainly aministic, revering and ascribing sentience to important natural and artificial structures, such as mountains, rivers, and wells, as well as celestial events like storms and seasons. While most Altaira also give material offerings and prayers, the main bulk of Altairan religious practice is in the form of Ritual Plays, Dances, and Conversations. In each of these rites, the principle actors take on the personages of gods, spirits, and natural phenomena, acting out various parts of the natural order. This has a specific purpose in Altairan culture: maintaining the law of the world. Altaira believe that the elements of nature often disrupt or forget the natural order, so these rites are demonstrations of the way things should be. The Altaira are very syncretistic, and have few problems adopting gods, aenguls, and spirits from other cultures. Since their own religion is very dependent on the locale in which it is practiced, they tend to view other gods as very regional as well, and tend to ascribe them natural aspects, such as understanding Aeriel as a god presiding over a local hill or statue that just happens to be a beloved psychopomp and god of light. They are, however, perplexed slightly by the workings of divine magic, as their religion isn’t so much about the accumulation of power against evil, and the phenomena they revere rarely grant powers. Dreams also feature in Altairan religion, but not in the way they do in other religions. Instead of functioning as revelations, they are seen as another area in which the natural order can be symbolically reinforced. Drugs aren’t heavily stigmatized in Altairan society, but they are heavily frowned upon when taken outside the proper context. The Altairan drug of choice is a type of hullucinatory herb which is often mixed with alcohol, often called Altairan Absinthe or Dreamer’s Wormwood. Flowers tend to represent dreams in Altairan religious thought, each with associated meanings. Certain types of flowers, in certain arrangements, are thought to allow the creation of shared dream-spaces (if this is indeed true, it may be thought of as a culturally linked, very low powered form of cartelepsy, which may persist between uses. If needed, I will draft up a lore submission for it). The conjunctive use of flowers and dream-inducing drugs is the standard for all those overly interested in dreams. The spaces cultivated for such uses are called Lukumu. On the topic of dreams: it is said that some castles are so involved with dreams that they are themselves reflected in dreams. Such places are called Kun Tunianik, or Castles half-dreaming. Some also say that there are Castles entirely held in dreams, spirited there by the machinations of wizards and dreamers. These aren’t so much ghost stories as idle rumors, and some dreamers seek out such places. Language: While most Altaira speak the common tongue, they also possess a ritual language used for religious and magical rites, including Altairan ritual conversations. Note: A is always ah, I is always ee, u is alway oo. If two vowels are next to each other, pronounce them individually (thus, the pronunciation of Altaira is Alta-ira). Sentence structure proceeds Subject-Object-Verb, with adjectives and adverbs following what they modify. General nouns: Atun: The way of things, the natural order Kun: House or Castle Alasi: Spirits and gods Pin: Forest Naka: Hill Nurimu: Mountain Iral: Spring or well Duni: Lake Luka: Meadow or Garden Umulu: Veil Iklin: Robe Iklan:Cloak Tuni: Dream, vision Terms for People: Karil: “Dweller in a castle”, variously translated as prince, noble, or courtier. A general term of respect. Kuril: “Dweller in a castle”, variously translated as princess, lady, or maiden. A general term of respect. Karilan: “Ruler of a castle”, masculine. Sometimes king or chief Kurilan: “Ruler of a castle”, feminine. Sometimes queen Kariliamu/Kuriliamu: Artificially constructed by the Altaira to describe the kings/queens and emperors/empresses of other lands, who rule over many castles Neka: Masculine foreigner or traveler Neku: Feminine foreigner or traveler Adjectives: Iamonu: High or Important Moknin: Steady Anak: Little Anik: Half Particles and Verbs: Ki: this Ara: is, am (singular) Iri: Are (plural) Ni: I, we (indicated by verb declension) Li: You Nesak: not, no Latu: has (i.e. singular) Litu: have (i.e. Plural) Bakma: Destroy (Singular) Bikmi: Destroy (plural) Arpa: Wear (singular) Arpi: Wear (plural) Sample text: A ritual conversation to praise the king and protect against earthquakes Adam: O! Ben Karilan ara Nurimu Ki. Li Latu Kun ki. (Oh, king Ben is the mountain. You have this Castle [in your hands]) Ben: Ni, Nurimu ki, ara moknin. Ni Bakma Nesak Kun Ki. (I, the mountain, am steady. I will not bring ruin to this castle.) Ben: O! Adam Karil ara karil moknin. Ki Ara Atun. (Oh, Prince Adam is a steady courtier. This is the way of things.) Note: the phrase “Ki Ara Atun” (this is the way) is very important in their culture. The standard use is as a close to ritual conversation, it is also a phrase of agreement or acquiescence. Think of it somewhere between “Goodbye”, “C’est la Vie”, and the type of “amen” found in really enthusiastic protestant churches. If someone sings a song that reflects the natural law, an Altairi in the audience might call out “Ki Ara Atun!” while clapping or singing along. If there is a difference of cultures, or some kind of natural mistake, the phrase is also used in a more questioning or dejected manner. However, if someone says something untruthful (that is, something which does not reflect the natural law, like declaring that a sea shall burn in ritual conversation), or if someone refuses to participate in ritual conversation, the phrase “Ki ara nesak atun” (this is not the way) is used to indicate departure from proper order. Think of this one more like a director’s “Cut!”, “No, I said that wrong”, or a jeering insult. Common Traits: The Altaira are a culture, not a race, and so have many disparate traits, but the vast majority of humans in the culture have pale blonde hair and green eyes, and are fair skinned (but again, this does not hold for all). They are also usually very thin and willowy. Because of certain cultural ideals of beauty, these traits can appear in races where they are not very common (i.e. if a dwarf who is integrated into the culture matches more closely the ideals of beauty, their traits get passed down more often). Not much grief is held by people who don’t meet beauty standard, due to a cultural propensity for obscuring the face and body. Behaviour: The Altairan way of life is very ritualized from day to day. For instance, the example of the Altairan language shown above is a ritual conversation, meant to show and embody the atun. These conversations typically consist of three sections: First, an introduction in which the roles of each participant is established, which may take either the form of one participant declaring both roles, both declaring their own, or both declaring the other’s (in the first case, some amount of correction by the passive participant is acceptable); Second, an extended metaphorical dialogue in which the participants attempt to ascertain the dictate of the natural law in the specific circumstance; Thirdly, an optional final step delivering information not conveyed in the dialogue (such as the answer to a question that the interviewee regards as in the natural law but not in accordance with their chosen role), or the execution of certain actions decided upon in the dialogue. Here is now another example in common: Alice: O! I am the Daughter*, seeking to know. Who are you? Adam: Hail, daughter. I am the River-Spring, bringing water. Alice: River-Spring, is it in the way that I might have a drink? Adam: Daughter, the river should not stop the Kuril** from drinking. [The action is carried out]*** *the Daughter or Son is one of a class of generic, person oriented roles. The Person/Natural force dialogue is the most common form of ritual dialogue, since it is always of concern to make certain that natural forces act in a certain way to people. In contrast, Natural Force/Natural Force is more rare, since nobody much cares if snow falls on some distant, uninhabited mountain. **Kuril is here used to establish the river-spring’s relation to all Altaira, not just one. ***Due to the metaphoric nature of the dialogue, what action this is remains context dependent. Some possibilities are: Adam lets Alice drink from the literal water he was carrying, Adam gives Alice some piece of wisdom which is refreshing and necessary, Adam and Alice “fade to black”, Adam gives Alice some alms. Metaphoric Faux Pas: Comparing someone to a dream, as dreams aren’t often under natural order, and are mildly associated with subservience when they are. Instead, compare them to a garden or, if the person is powerful or artistic, to a dreamer. Do not either compare someone to a mask, or make references to a mask one is currently wearing. Instead, treat the person as if they were whatever the mask represents (at least in name only, it’s just polite). Comparing someone to a tool, even one well made, is likewise somewhat rude. The best connotations tools can have is sturdiness, good-making, and diligence. Festivities: The two main festivities, Plays and Dances, bear themselves a resemblance to more formal and communal versions of the Ritual Conversation. Plays, if you can call them that, do not need an audience, and don’t necessarily need a script. They always include masks and at least one narrator (if there are multiple narrators, they function as a kind of greek chorus). The narrator could be synonymous with the master of ceremonies. Generally, experienced actors are required for major roles (I.E. Those that can go most astray from the natural law). In a play, anything goes as long as it is in line with the Atun. Characters often introduce themselves when they appear first on stage whenever there is time to do so. This is because leaving identities up to interpretations is a danger to the natural law. Characters in Altairan plays always act with proper respect (or intentional and proper disrespect) for the same reason. Dances in Altairan community are a bit more visually interesting. Music isn’t necessary beyond at least a drum-beat. The general dance begins with a slow start, called the Moknil, or steady forms. The Altaira engaging with the dance assume various poses, some premeditated, some improvised, symbolizing some piece of the natural order which their character must enact. They switch from pose to pose rapidly on the drum beat, moving around most often in a circular pattern, staying completely still otherwise. The drumbeat becomes faster and faster, seamlessly transitioning into the Tuni, or vision. In this stage, the performers no longer pose, but seem to fly about the stage in their previous patterns, with cloaks and veils billowing about them. The name of this stage of the dance is speed and elegance in equal measure. (for the Moknil, think of the dance aang and sokka did in the episode “the firebending masters”) Another sort of dance, sometimes thought of as a game, is the mock-battle. This activity, which also serves as a surrogate for honor duels, is sort of like skillful rock-paper-scissors fought with wood sticks. The opponents swing their sticks at different heights, attempting to get a knock on the person. A higher height generally beats a lower height, but if an opponent ducks and hits very low than the height is a disadvantage. If the sticks clash, then both players attempt to quickly pull back and hit again. This lasts until one opponent gets a number of hits previously specified. Matches between skilled opponents become quite the spectacle of clacking sticks, since one can predict where an opponent is likely to hit based on where he is swinging. This bit of recreation is quite peculiar in the Altairan Kun. Firstly, it bears little resemblance to real Altairan fighting styles, which eschew slashes for stabs. Because of this, it is widely regarded as very silly, and this is the reason that they are called mock battles and not just stick-fights. However, almost every grown man and woman is rather skilled in it. Even more perplexingly, few children play it. The most common theory is that this practice was imported from elsewhere, and its use in honor duels is much more common and important than outside observers think, leading to its widespread use. Clothing: The standard outfit for domestic life in the Altairan Kun consists of modest underclothes, overlaid with two or three flowing robes and a cloak. This is the minimum requirement for clothing, and most people wear far more (but little care is paid if reason is given for less clothes, and many wear only one shorter robe for more practical activities). Veils of thin cloth are also worn by both men and women. These veils vary from covering only the hair to reaching to the shins. Everything, except the underclothes, is brilliantly dyed, woven, and embroidered, and muted tones are very rare. When clothes aren’t bright colors, they are pure white. For official activities, veils are required, and wooden masks are often worn Military: When The Altairi fight, they wield weapons of ceramic and imported bronze. Their cloaks function as a kind of armor, catching and dulling blades as it tears. They employ a brutal martial style, going for the throat as quickly as possible against armored opponents. They are known for employing very tricky tactics, often causing illusions, both mundane and magical, to confuse and frighten the enemy. There is a famous story where a band of Altaira stretched painted fabric between themselves and each held a lantern pole, giving the appearance of a great army with many link-boys, frightening off the enemy. The veracity of this story is suspect, but gives insight into the sorts of tactics they might use if given the chance. However, when in one-to-one combat, an opponent who experienced the Altairan style before will generally prevail, as the style is very predictable. These opponents are rare due to the rarity of the Altaira in general. (This Culture is still open to suggestions and revisions, particularly in the History and Language sections. If you’d like me to retcon your culture into the history, or to suggest a (non-joke) word or grammatical feature, let me know and I’ll consider adding it. This is my first lore(ish) post, so I hope you like it.)
  15. The Last Of The Greatest Heroes Maur’Azog ‘Garrus’ Written by Darius The Last of an Extinct Breed In today’s age, it seems like a hero appears at every battle in hopes to be remembered by their people. Yet none have made an impact on mankind and the world with his selfless act of bravery such as this orc has. He has seen it all, from the birth a Kingdom that is today still very prominent in the Empire to deepest depths no mortal eyes have ever seen the Nether. Giving up everything to maintain our plane of reality intact. This is the tale of Maur Azog. Early Life His tale begins at the United Aegis Coalition’s recruitment site outside of Kal’Urguan where he found himself the young Martin Benedict that sought to recruit him into the coalition, selling him on the idea that he will make a name for himself alongside him fighting the Undead. Though as much as he wanted to believe it, he eventually discovered that his service to the U.A.C. would go unappreciated by the Ascended when Martin Benedict was brought into their ranks promoting him to a commander. Under usual circumstances, this would have been viewed as something to be grateful for, though on one stormy night the Ascended sent the U.A.C. on an infiltration mission on the Undead keep north of the ruins of Winterfell. The mission was a complete failure and cost the lives of many U.A.C. soldiers. Upon returning Maur found many of his comrades departing from the U.A.C., most notably that of the departure of Abeam, a fellow orc who he shared the same ideals with. Lost and disillusioned by this he took a backseat as commander letting Sage Benedict take control exonerating himself of any further responsibility. Under direct control of the Ascended the U.A.C. was rebranded as the Followers of Aeriel which will eventually become defunct due to lack of a proper commander with the departure of the original six Ascended. A few attempts were made through all proved to be failures as well. With a newly grown hatred towards the Ascended and their associates, he left the Followers of Aeriel, and in the process, stole from the Ascended vault a vast amount of gold and diamonds which he used to buy himself a house in Al’Khazar. The Sariant As the years the Undead taint began to spread outside of the gates of Al’Khazar. Forcing inhabitants to evacuate down south. Having no intentions to do so he readied his house for the invasion to come. Bumping into his former brother in arms Abeam with a letter of recruitment with a meetup location from the Teutonic Order despite never applying he was accepted. With no better opportunities available to the lonesome orc he set off towards the location given to him. There he met a disappointed Mark DeNurem, wary of the orc due to his race. Meeting another person who thought of him something less. He didn’t make it known to him directly but inside he knew. He was the last thing he wanted to see or deal with. Despite this, he continued with his assignment and escorted the Orc to Konigsberg, the base of operations for the order. Upon arrival, he was greeted by the founder Hochmesiter Gaius Marius and one of his OrdenMarshalls. There was settled in and given the tabard that he would wear for the remainder of his time amongst their ranks. In the first couple of days, he learned that Sariant life was nothing like he was used to. The organization and discipline demanded from their soldiers were far beyond anything he experienced with the Ascended. There was little room for mistakes and little tolerance for disobedience. They were all here for a purpose. They were all wearing the tabard of the Teutonic Order. Though such order was not of his nature - he couldn’t help but question if his home was really with the Sariants of the Teutonic Order. Thus, he took a temporary leave from his duties with a pardon from Gaius Marius and traveled to Krugmar the home of all Orcs. Yet what he found was something completely abhorrent to him. Orcs outcasting others at best and at worst, killing each other. A primitive race destined to fail from its very conception. And as Maur saw this, nothing good can sprout from a race of people who revolve their lives around hatred for anything that challenges their ego. Naive and young Maur ventured forth unable to accept that all his people acted this way. Luckily for him, he stumbled upon his brother, Urik Azog, who he had been separated for many years when he enlisted amongst the ranks of the United Aegis Coalition. He was always the opposite of Maur, hedonistic in nature, relishing in the rush of victory over another. Always taking joy in his primitive race’s pass times. However, Maur always excused this side of him, after all, Urik was his brother and nothing could break the bond between these two. He knew a side of him no other would know, he knew deep down that the two shared the same opinion of the Orcs of Krugmar. Yet they held out hope for their people. Wanting something more of them. Though these were just the thoughts of poor naive boys yet to see the horrors that awaited them in the future. The Azog Upon meeting each other, Urik Azog brought his brother to Fort Azog. A simple name for a plain group of orcs at first glance. Urik brought him to the Wargoth Tadok Azog, the chief at the time, where they exchanged greetings and came to enjoy each other’s company to Urik’s surprise, Maur was brought under the Clan as an Azog. Joining a family that he would proudly wear alongside the tabard of the Teutonic Order. Maur used his knowledge of redstone circuitry to create mechanics that would protect the fort against raids that were to come from the Dwarven military. Allowing the Azogs to be the only Clan that was able to sustain an attack without casualties. His knowledge would later be written down and passed onto the goblins that would later swear underneath the Azog Klan, thinking them as progressive thinkers. With his time with the Azogs, he assisted in creating laws that would forever be followed by every generation of Azog. Written on a stone tablet, stained by the Azog trinity’s blood, the words were inscribed: “Azog Shall Never Kill Azog” The Scorching Fires of the Nether Maur went months alongside his Azog brothers before being called back into service by OrdenMarshall Samuel Bealcrest. Informing him that Landmeister Mirtok DeNurem will be holding a debriefing on the impending assault on the Undead. Seeing this as an opportunity to finally be a part of something far larger than just himself he set off back to Konigsberg where his arrival was met with a solemn nod from his Sariant brothers. Giving him a firm salute as the gates were opened for the Orc. There, he met DeNurem awaiting his arrival from Krugmar. There he remembered the words almost as he had been told them just now. “Pack up, Sariant. You’re going to the nether.” Thinking this as a joke, the Orc laughed as he just a plain rookie, waving off the Landmeister’s stern tone as a joke. The Landmeister is infamously known for his seriousness, just glared at the Orc. “You have three days until you depart with brothers Segari and Abeam.” It was as the Orc had lived out this moment just yesterday as he reached this part. He never seemed to stumble on his thoughts or words during his retelling. On the day of departure, Hochmeister Marius bestowed the three champions of Hanseti their swords and gratitude for willfulness to serve the greater good alongside a scroll with their mission statement. ‘Neutralize all threats.’ With that, the three were escorted to be where the portal to the nether was located. Meeting up with the champions hailing from the Humans, Dwarves, Elves, and Orcs. The champions looked at each other knowing what awaited them on the other side. And completely ignored the second debriefing given by the council of nation leaders, which were simple capture and escort missions. They only needed the direct orders given from the Hochmeister earlier. With a final glance towards his brothers, they walked through the portal and gazing upon the Undead citadel. The final push. Sariant Segari’s Journal -- The Nether: “Our Finest Hour” No one ever complained about the unbearable heat in the Nether. We never felt it. Even though we were blinded by the lava spewing from above, we could see the final end of Undead at the very end of our sword’s blade. Was it only a mirage? Perhaps. But on that day, in that damned dimension, one thing was certain, our blood ran hot with dreams of victory, destroying any obstacles that stood in our way. Provided by Maur Azog As soon as the champions set foot in the nether they went to work. The boots of the champions slammed against the ground all in unison as though they were a small trained platoon, even though known knew another. They all bonded over one common goal - destroy the Undead. None of the men communicated, dispatching every servant sent by the Undead swiftly. Only grunts of men swinging their blades and hammers into decaying flesh. As they moved closer towards the very doorstep of the Undead menace the group had opened up loosely to prevent losses from incoming fireballs sent from the citadel. At this very moment, the men of Renatus had taken this opportunity to use the chaos as a way to dispose of the Sariants sent from their rival nation. Like snakes emerging from the grass, they struck at Abeam only to be sent into a pool of lava by Segari. Losing his sword in the process. The group quickly detached from the Sariants and Renatians, having moved forth into the halls of the citadel. A stare off ensued between the two opposing groups, the Sariants having nothing to say to the coward champions of Renatus. Maur and Abeam charging across the bridge with their blades up high to strike at the cowards. Though before combat between the two groups can ensue a wave of Undead erupted from behind the Sariants and blew the bridge connecting to the entrance. The Renatians taking the chance to escape and leave the Sariants to their death. “An eye for an eye,” they mocked towards the two Sariant Orcs as they scattered into the citadel. Segari looked towards Maur, tossing him his journal and his iron cross necklace wrapped in his mission statement. “Tell them my story, brother. Make sure this Sariant never dies in fires of this dimension.” With a final nod, he turned and began tossing explosives towards the crowd of the undead, sending bits and pieces flinging into the air. Hymning a final prayer as the final moments came upon him, the undead wave pushing him over the ledge and into insufferably burn in the fires. With a mission still needing to be done Abeam and Maur charged into the citadel. As the two made their way towards the group. “Honor your promise, Maur. It doesn’t matter where it is or when you do it. But honor it.” Maur knew he held the life of another man in his hands. What are we if we don’t harbor treasured memories? He asked himself. Everything his brother had experienced had been written in that journal and he trusted him with it. “Of course, brother. On my honor.” As the three had come to find the group had dwindled in numbers. All three of the Elven and Orcish champions gone with only the Dwarves and Renatians alongside the Hansetians. Though as they approached they realized that the Renatians had attempted to convince the Dwarven champions of an assassination attempt. Though unbeknownst to the Renatians the Teutonic Order had held a reputation of the maintain a strict code of honor when dueling another. “That don’t sound like the Sariants of the Teutonic Order, fellas” spoke up the ginger bearded dwarf. “They lie to you, fellow champions. They struck first and caused the death of our fellow Sariant brother. Like snakes they are they try to use deception you, thinking you fools.” Sariant Abeam protested, pointing the end of his blade towards the Renatians. “That ain’t in the nature of a Teuton, not with Gaius Marius in charge. If you lot have quarrel settle it elsewhere. Otherwise, let’s get a move on with the mission at hand.” With that, the Dwarves trudged into a ritual room. Maur spotted a golden axe in the hand of a statue before moving on. With the two opposing groups left in the room, Renatian and Hansetian, the Renatians struck first again towards Abeam, the two so-called knights pinning the Orc up against the wall. However, the blast of Undead fireballs destroying the hall the dwarves had just gone down to which revealed a fall to the depths of the fiery pool of lava beneath them. This explosion sent Maur towards the opposite wall, rendering him unable to assist Abeam. Struggling with the Renatians, Abeam manage to get the upper hand pinning one of the two up against the wall, with an orcish grip he choked out the Renatian while his peer continuously stabbed at the orc's gut with his dagger. As Abeam began to fall to his wounds the wall behind the man was blown out, causing the two fall down. As Maur came to, he looked to where Abeam once stood, only to find a hole in the wall that showed the ocean of lava beneath them. “Abeam...” he whispered to himself as he rushed over to the ledge to see Abeam, holding on tightly with a Renatian held around his legs. “Maur... go. Complete the mission.” “Abeam, I can help. Let me.” “I’m done for already, brother. Remember the mission, brother. I completed mine. Go.” Abeam with a final nod, he handed him his mission statement before letting go and falling into the pool of lava below, killing the last of the Renatians. Maur felt the feeling he thought he would never feel again. The sense of hopelessness and loneliness. He was in literal hell by himself. Some say he shed his last tear here, for his fallen brothers. Still, disoriented Maur found his way out, ending up near the ground level of the nether. From there he made his way over to the Dwarves, assisting them in taking down Undead conjurers and all that stood in their way. The citadel had begun to collapse and the mission was complete. The champions had successfully escorted the package to its destination and only one thing was left. To get out. Though Maur had no more will to continue fighting as the escape was being made. His vengeance was fulfilled, all threats were neutralized. He stumbled onto a rock, taking a seat as he watched the ceiling of the nether fall down in chunks and the Dwarves escaping through the portal. He tossed open the flap of his satchel, spreading out the paper that wrapped Segari’s necklace. As he threw Segari’s necklace around his neck, looking out at the lava ocean he thought; It was beautiful in a way truly that only he understood. It wasn’t something any mortal was meant to see but Maur had seen it. A simple Orc from the U.A.C. who happened to find himself at the frontlines of the defeat of the Undead because of the Teutonic Order. He grabbed Abeam and Segari’s mission statement and read over it. Primary Tasks: “Eliminate all threats” “Ensure the survival of Brother Maur” Hochmeister Gaius Marius OrdenMarshall Samuel Bealcrest Landmeister Mirtok DeNurem He could only laugh in his grief, shaking his head. It was bittersweet to know someone was always looking out for him, even in what seemed like a mission that ensured the death of those who were assigned to them. Maur tucked the items away in his satchel and clutched onto his soulstone as the nether collapsed around him. Last Moments Fate had other plans for Maur Azog that night as his soulstone triggered sending him back to the ruins of the Temple of the Monks. The wounded Orc stumbled towards halfway towards the sailboats and found on the ground unconscious by a Sariant medic crew led by Mirtok DeNurem. They quickly recovered him and all of his belongings he collected from the Nether and escorted him to the Hansetian-Teutonic Order evacuation boat. Maur Azog died peacefully among his Azog brothers on the night of the 16th of Horen’s Calling, 1490 when this was completed. The badges he received during his service in the Teutonic Order were mysteriously delivered to his Clan with no name but only an Iron Cross stamped in wax on the package. Today Maur Azog’s actions can be seen as ways to honor his departed brothers in the Nether as he reached ranks no Orc has ever obtained in human history. His influence can be traced into the early history of Hansae formerly known as Hanseti and the Golden Age of the Orenian Empire under Emperor Godfrey. Former titles include Hochmeister and OrdenMarshall of the Teutonic Order, Landmeister (Lord) of Grey Wall and Greywynn and Champion of the Nether. Feats: Assisted in the founding second capital city for Hanseti in Asulon First Orc OrdenMarshall and Hochmeister First Orc to be a obtain a land title in Hanseti Led the exodus of Sariants from the rule of Hochmeister Black Author’s Closing Thoughts When I set off on this journey to find relics that were never recovered from human history, I never thought it would lead me to a story deeper than what seemed to be a simple Orcish raiding band known as the Azogs. These Orcs have roots in Human and Orcish history that can be traced back to the time of Aegis. Though what I found in this particular Orc called Maur Azog was something more encapsulating than I could ever hope to find. The real heroes go unsung about until we find them. Sometimes a little too late, but maybe this is the way he wanted it? A quiet life removed from the public eye until he had finally accepted that the moment he grabbed the soulstone in the Nether as a last resort, a piece of him had died down there with his brothers. Though one thing is for certain; Maur Azog wasn’t once a hero, he is still a hero to this day. We reap the fruits of his sacrifice the day he stepped into the nether alongside the other Champions to this day. Written in memory of the real heroes of legend, the Nether Champions. Author’s Sources Archived books from the Great Library - The History of Hanseti (Teutonic Order Era) https://wikia.lordofthecraft.net/index.php?title=Hanseti - Written documentation of ‘Our Tales of Valor’ by Grimwald DeNurem https://www.lordofthecraft.net/forums/topic/133609-our-tales/?tab=comments#comment-1274522 - The Teutonic Order: Hall of Heros https://www.lordofthecraft.net/forums/topic/114637-the-teutonic-order-hall-of-heroes/?tab=comments#comment-1092675 - Journal of Sariant Segari - Maur Azog’s retelling of events
  16. Fourth Alcalde Elections of Curonia c.1729 With the resignation of Lady Ophelia Silversteed as Alcalde formally taking effect within the Kingdom of Curonia’s capital city of Avalain, the diplomatic season has descended upon the great nation once more. The position of Alcalde is one of clear renown and note in the city, with many great leaders taking up the mantel and getting their first steps into the roles of figureheads in the Kingdom. The office of Alcalde is required to perform many tasks for the Kingdom of Curonia and its’ people. As the prime pathway for citizens to communicate to the Council, the office has many responsibilities which include the following: Stewardry: Manage housing under the supervision of the Seneschal. Shop Management: Aid in leasing & managing shops. Receive & process opinions on Curonia and its’ Council Host Events each Saint Week in Avalain. (If at least one event is not hosted each saint week, the Alcalde will be dismissed from their position and new elections will be held in order to find a candidate who can meet these requirements) Do you have aspirations to support the Kingdom & Citizens of Curonia? In four Saint’s Days, each aspirant will be given the opportunity to present a speech to the citizens of the Kingdom. After this, the people shall elect the candidate they feel is best suited for the position of Alcalde. If you wish to submit your candidacy, please inform the Council by submitting your speech for approval. OOC Information Date of Speeches: Saturday, 24th of August in the Square of Avalain at 5PM EST Date of Election: Immediately following speeches Sign up below with the following information RP Name: Username: Discord:
  17. The Order of St. Emma From Ashes, From Rubble History “I do, truly, believe there is peace in our time.” -Paul I Varoche, Duke of Adria, prior to the burning of Ves. The Order of St. Emma can find its roots in the reign of John I Sarkozic of Adria (circa 1650). The Order, originally designed to be a knightly lodge of nobles, took up its role as the main military force of the Duchy upon the ascension of Josip I Sarkozic, serving as his own personal Bannermen. It was dissolved under Ratibor I Carrion, replaced by the City Watch of Belvitz. It is under our Duke, Adrian I, that we reinstitute these great gentry to their proper order. Charge of Belle’s Hill, The Battle of the Rolling Hills (1660) Ranking of the Order “You put the K in Chain of Command.” - Broos Wellis, to Vladan Valic Marshal of Adria: The Marshal of Adria serves as the commander and bearer of the Adrian sword. It is his pen stroke that accompanies the seal of St. Emma, and it is his will that sustains the Order and its expansion. He shall be tasked with leading the men of St. Emma in battle. Commandant of the Marshal: Second to the Marshal, the Commandant is the authority of the Marshal when he is not present. He is tasked with the sustenance of a well-regulated and well trained order of Knights within the Order of St. Emma. Training and skirmishing are under the jurisdiction of the Seneschal and Commandant, as well as the regulation of the finances of the Order. Knight of the Order: The final rank most Ordermen could achieve. A nobleman or gentry of the Holy Orenian Empire and the Duchy of Adria. Any man bearing proper titles may apply for this rank in the Duchy, and Sergeants at Arms of the Order are privy to a nomination for knighthood from the Marshal and Duke to the Holy Orenian Emperor and Grand Knight. Sergeant at Arms of the Order: The ultimate rank of non-gentry within the Order of St. Emma. Responsible for the day-to-day management of grunts and non-gentry inside the Order. Seen as the executive actor of the Marshal’s will within the rank and file, and tasked with the preservation of the well being of all men within the Order, from the lowliest recruit to the Marshal himself. Man at Arms of the Order: A rank displaying the seasoned nature of a non-gentryman within the order. Achieved after a Saint’s Month of service, or 4 years. Footman of the Order: A rank signifying a blooded member of the Order of St. Emma. 2 Years of service are required to achieve this rank. Recruit of the Order: The default starting rank of any member joining the Order of St. Emma. Not Blooded. Siege of Ruriksgrad, 1662 Honors “I’m an eggshell, protecting the yolk of Felsen.”- Halberdier Nathan Hawthorne The Grand Crow of Sigmund (200 Minas)- The highest honour available to members of the Order of St. Emma. Only officers are eligible to receive it. The Grand Crow is a golden medallion, affixed to the uniform of the honored man by the Duke himself. If not already a Knight, the reception of the Grand Crow will coincide with a recommendation to the Emperor of knighthood. The Gold Cross of St. Emma (200 Minas) - The highest honour available to enlisted-men of the Order of St. Emma. Affixed to the uniform of the honored man by the Duke himself, and each awarded cross contains a minor relic cast into the gold. If not already a Knight, the reception of the Grand Crow will coincide with a recommendation to the Emperor of knighthood. The Silver Cross of Adria (100 Minas)- The Silver Cross of Adria is awarded to members of the Order responsible for saving the life of a member of the ducal family, a noble vassal family, or one of his duke’s councilors. The Silver Cross is blessed by the Pontiff, and affixed to the uniform of the honored man by His Grace the Duke himself. The Bronze Cross of Adria (50 Minas)- Given for valorous service in battle, the Bronze Cross is blessed by the Pontiff, and affixed to the uniform of the honored man by His Grace the Duke himself. The Crow’s Shield (50 Minas)- Given for saving the life of a citizen of Adria from threats at home or abroad. In the form of a bronze shield embossed with the arms of the Ducal family, given to the honored man by the Duke himself. Customs & Regulations: “Sometimes when I close my eyes I cannot see.” Customs of the Rank Adrian Salute- The right fist clasped, placed over heart, and held there until the salute is returned. Church- The Ordermen’s uniform should always be worn, clean and pressed, to service. No sins against the Creator are to be permitted in the House of God, under threat of corporal punishment. Nobles- Nobles of the realm should be addressed politely according to their rank and station. If you are not sure how to address a noble, at least use the courtesy address of “Sir” or “Ma’am”. Superiors- Any soldier or officer of higher rank than oneself should be addressed as “Sir”. Uniform regulations- The regulation helm is optional, but otherwise the regulation Orderman uniform is required to be worn at all times in public spaces in the Empire unless instructed otherwise. Criminal activity is of course prohibited for members of the Order, but Ordermen caught committing crimes against the duchy or empire in their uniform will, at least, lose a hand and be expelled from the guard. Duels- The conflict resolution of choice for most knights, two gentry in such a situation shall find themselves subject to any duel format of their choice, so long as it abides by the codex of Adrian duels, which offers a variety of options for what constitutes a win and loss, and what punishment or reward they receive upon the decision. Regulations and Bylaws The Charge of Whitepeak, 1668 Book of St. Emma’s Songs “The Pen is stronger than the sword, but not the torch.” --Timeo de la Baltas, upon The Burning of Ves ((OOC)) ENLISTMENT Contact Icarnus#7244 for questions. Form: https://forms.gle/WU2pfDAWLkyPf9Nx8
  18. THE CAER BANN COMPANY 13th of Godfrey’s Triumph, 1722. MISSION The Caer Bann Company is an organization of disgruntled veterans, cast aside by most men, who still wish to do good before they perish and transcend into the next realm. Clad in Crimson and White and living within the eastern reach of Robertston, men of Caer Bann conduct themselves as free men and sellswords, offering their aid to whoever the Company deems in need, be it a poor peasant, an ally or a monetary contractor. As such, these veterans, with no lord but their commander, Richard de Reden, roam about the country-side and travel city to city in hopes of finding work or use in some way or another. CONTRACTS Security Contracts involving security implies that men of Caer Bann would be acting as peacekeepers for their employer. Be it an escort, the need for extra blades during a high-stress event or simple intimidation, Caer Bann, dependent on the task, shall rally and aid in these endeavours. Additionally, the men of Caer Bann will do its best to aid in the repelling of raids and fight to the death if need be. It should be noted, however, that stupidity is not the same as bravery - should a contract appear to result in certain death, it will be ignored. Prices to be discussed. Offense Men of Caer Bann hold a special ability in their ability to extend cruelty upon its enemies. Though mayhaps not the greatest fighters in the land, they are more competent than nine out of ten guard forces and/or militias. Thus, provided that contracts violate no international treaties, security contracts and/or if a contractor is willing to take full responsibility for the task given to the company, the men of Caer Bann will get into the cuts and do your dirty deed. Prices to be discussed. Construction Being veterans, those in the Caer Bann Company hold the unique ability to quickly establish defenses in a timely manner. Should your fief or people be in need of security upgrades or men to dig trenches, the Caer Bann Company is more than willing to aid in these endeavors should the price warrant the labor. It is noted, however, that this does NOT entail fortress construction. Outpost construction, on the other hand, is possible. Prices to be discussed. RANK STRUCTURE Footman Footmen are the fresh blooded and/or potentially untrustworthy members of the company. Put through a trial period to determine their loyalties and ability to listen to commands and integration, footmen are expected to become trained before potential oathing. The duty of a footman is to become a well-rounded member of the Caer Bann company, so that they might be oathed. Man-At-Arms Men-at-Arms within the Caer Bann company make the bulk of the force and hold its plethora of blades. Filled with recently oathed and fully fledged members, those who don the rank Man-At-Arms receive full contract privileges and the ability to receive a portion of the pay from contract. Additionally, these men will be considered for promotion. The duty of a Man-At-Arms is to simply participate in contracts and aid in their completion. Sergeant* Sergeants within the Caer Bann company are the lowest ranking officers and thereby are the most plentiful. Not made a lieutenant, most likely due to a lack of combat prowess and/or due to their fresh nature within the company, Sergeants wear the normal uniform equipped with pauldrons and tassets. Sergeants are expected to act as the role-models for the lower ranks and display their prowess so that they might be promoted to lieutenant. Lieutenant* Lieutenants within the Caer Bann company are those who’ve mild officer power yet have shown great prowess in combat. Primarily acting as the heavy lifters of the Company, Lieutenants are to act as fall-back commanders should the chain of command falter and thus have authority only in instances of combat. Lieutenants are clad in full Company Steel and are expected to own and break their own steed. Captain Captains within Caer Bann act as the head of Company divisions and are tasked with leading men on most missions. Captains, observable by their full armor and sigils, are the ones most likely to lead their squadrons into the chaos of battle. Duties of Captains include training, recruitment and the execution of contracts. Current Captains, as it stands, consists of Robert Rovin II [Zhukov__] and Sigemaer Wodansson [Cranky_Varangian]. General The General of Caer Bann acts as the martial right-hand of the Governor General and oversees most military matters. Tasked with general recruitment and training, it is expected of the Marshal to ensure that Companymen are disciplined, busy and employed. Duties of the Marshal include recruitment, the seeking of contracts, training and moral reinforcement. The Current Marshal, as it stands, is the honorable Honeycut [Generalstang838]. Governor General The Governor General of Caer Bann acts as both civil and martial administrator of the Company and the lands which the Company owns. The Governor General thusly acts as the de jure head of the Company and has ultimate say in contract acceptance, rejection and military decisions. The Governor General’s duties include ratifying promotions, contracts and maintaining order within Company grounds. The current Governor General, as it stands, is the honorable Richard de Reden [Littlefleeper]. APPLICATION NAME: AGE: GENDER: RACE: [OOC] DISCORD:
  19. (A Depiction of Humble Servants of The Creator gathering amoungst themselves peacefully) Circa, 1725, 9th of Sun’s Smile A man sits in his study, Eyes follow trails far too muddy, Lost is his mind, Forgotten when it is time, Let us look to our predecessors we’ve forgot, For we may continue on to one hundred new Empire’s, Or not, “Do not allow your Monarchs, Bureaucratic Patriarchs, and inept Dukes decide your fate, for they shalt leadeth thee into oblivion, and allow Iblee’s chaos to once again ravage our people’s GOOD hearts.” ”Look unto my eyes for I am a man created by Lord GOD, Lo’ I am the servant to whom is all powerful, I tell thee, and I tell thee.” The man hoists up his White Scepter; made of Lord GOD’s own bounty, “There’s work to be done.”
  20. Poor Fellow-Knights of the Temple of Siegmund and God Over a decade of chaos has gripped humanity following the war of Two Emperors. Kingdom against Kingdom and brother against brother, the blood of humans was shed in the name of false claimants and tyrannical rulers. It was in this dark time that the clergy and faithful Canonists were attacked and slaughtered. Now with new order brought to the Empire under the leadership of his Imperial Majesty Alexander II, eyes turn towards ensuring that this calamity does not befall the faithful of the LORD again. To this end, the Order of Poor Fellow-Knights of the Temple of Siegmund and God was established by Archbishop Siguard in the Archdiocese of Haense, appointing as Grandmaster Andrik Berhal to keep a vigilant eye over the people of GOD. Watched over by the prophet Siegmund whom they serve, these knights sworn to chastity and poverty so as to not distract themselves from their mission. In the Footsteps of the Preserver In days of old, GOD’s chosen people, humanity, were oppressed by the Dwarven race, forced to obey godless heathens in their degenerate, wicked ways. To defend His people, the LORD chose the Highlander, Siegmund the Preserver, Exalted by the Church of Canon. Siegmund embodied all the virtues that GOD granted to the Highlanders and used them to save His children. It is with those same virtues that the Knights of Siegmund follow in his example, to protect the Faithful and to ensure that Siegmund’s legacy is protected, and humanity is never allowed to fall so far again. To ensure that those of the Temple follow in the Preserver’s example, a Code was established, based on the actions and beliefs that formed the foundation for the Exalted reign of Siegmund. It is with this code that the Templars ensure such dark days as came before the Preserver will never come again. The Code † To defend the Order of Siegmund and the laws of the land † † To respect and defend the weak, the sick, and the needy † † To not retreat from adversity nor from challenge † † To ceaselessly oppose evil and deceit † † To remain faithful to my pledged oath † † To prudently give alms and aid † † To be always the champion of right, good, and tolerance against injustice † Ranks of the Temple Archbishop Siguard of Haense The Archbishop of Haense The official head of the Temple, the Archbishop leads the Templars in spirit. While the day-to-day running of the order falls to the Grandmaster, it is the Archbishop who appoints a knight to the position, and offers direction where the order might lack without a man of GOD to show them the way. Grandmaster Andrik Berhal Grandmaster Appointed by the Archbishop of Haense himself, the Grandmaster of the Order is given the task to defend all those who call themselves Canonists from those who seek to bring down the Faith and trample it into the mud. Leader of the Temple, the Grandmaster oversees all affairs and acts as the functional head where the Archbishop is distracted by other matters tending to his flock. Knight-Captain The right hand of the Grandmaster, the Knight-Captain is charged with overseeing the Order in the absence of the Grandmaster, as well as advising and assisting him however would best serve the order. A knight of piety and diligence, the Knight-Captain is an example for all others to follow in service to Man and GOD. Knight-Sergeant Only the skilled may become a Knight-Sergeant of the Temple. The Knight-Sergeant is a position of authority among the Templars whom they outrank, and is expected to represent their subordinates to their superiors, as well as lead them in battle and in prayer. The beating heart of the Knights of Siegmund, they are steadfast and true, and represent some of the best in the Temple. Knight-Templar There are many who seek knighthood as a path forward, yet these men understand the duty that comes alongside it, and have devoted themselves fully to the Code. Unrelenting and fearless, their devotion to the LORD is matched only by their resolve to keep His chosen safe from those who would do them harm. Initiate Men of the Faith who wish to take up the Cross in service to the LORD are welcome to seek service with the Knights of Siegmund, however they may not simply become knights of the order. First they must prove themselves pious, and obey the Code in every facet of their life until their superiors see fit to properly induct them into the order. Other Positions Ward To aspire to be a Knight of Siegmund is a worthy and noble goal for any boy of Faith; yet they cannot simply be made a knight of the order. Those younger than the age of fourteen will not become initiates in the order but rather wards, to be trained and prepared for their vocation protecting the Faithful and serving GOD. Chaplain Though the Knights of Siegmund may be holy and true, they do not have the authority to take on the role of a priest. As such, an ordained member of the Church must be given the position of chaplain within the order to celebrate Mass and to absolve the knights of any sins they must confess to, few though they may be in their role to safeguard Canonism. Master-at-Arms It is through the Will of GOD that the Templars find victory, yet it is unbecoming of any knight to be anything less than diligent in their duties. One of these duties is training and readying themselves for battle. Under the watchful eye of the Master-at-Arms, an experienced knight of the order, the Knights of Siegmund maintain their status as some of the most formidable soldiers in all the realm. How to Join In order to join the order, one must be of the Canonist faith, and Loyal to GOD. This is a lifelong commitment, only death may free you of service. If you wish to join fill out the application below and see out Archbishop Siguard or any Knight of the order ((Ave_imperium#4314 grnappa#6709)) Name: Race: Gender: Former Affiliations: Past Experience: Why do you wish to join: ((OOC)) MC Name: Discord: Timezone:
  21. Maybe when the time is right, you will find me again. Peut-être que quand le moment sera venu, vous me retrouverez.” Simple words that hold meaning further than all else. Years and years ago... A head injury-plagued lotte. Believed she took her medicine, once she thought she was better, she stopped… Something she should have known better as a doctor. Over the years, the injury festered and tampered with her mind. With always a headache, lotte would medicate though never knowing what for... She would take kings ivy and slowly became addicted. Her days cold and her mind slowly losing itself as those around her died and falling deeper. And deeper into darkness, madness, and forgetfulness. Lotte's voice broke as she spoke with her husband. “I cant... I can't remember anything anymore, Niko.” Lottes's eyes pooled with tears; she couldn't remember the basic of medicines. She couldn't remember her children's names. She couldn't remember her friends' name. She couldn't remember where she lived. It took constant chants of each name at night, to remember. “Nikolaus, Percival, Primrose, EmmalineRosslyn, Eric, Otto, Duncan, Sarah... Kortrevich, Maric, Cassius, Axel, Elijah, Seath, Martin, ODO, alexander, Estelle, Kamila, Ulric, Friggr, Robert, Eric, Celest, Vuthar, pierce, Markus Rosendale, Mayan avern, Katerina, Astrix Konrad, Cecil, Cera, andrik.” Every night for years, the same chant. “Nikolaus, Percival, Primrose, emmaline, roaslyn, eric, Otto, Duncan, Sarah.. Kortrevich,Maric, Cassius, Axel,Elijah, Seath,Martin, ODO, alexander, estelle,Kamila, ulric, Friggr, ,Eric, Celest, Vuthar,, Markus Rosendale, Mayan avern, Katerina, Konrad, cecil, Cera, andrik.” Slowly names were left behind. “Nikolaus, Percival, Primrose, Emmaline, Roslyn, Eric, Otto, Duncan, Sarah... Kortrevich, Maric,, Martin,... Estelle, Kamila, Ulric, Friggr. Markus... Rosendale, Mayan avern, Katerina, Konrad.” Until the barest of names escaped her lips “Nikolaus, Percival...Primrose...Maric” Till she could only remember “Nikolaus...Primrose.” It hurt, to remember it hurt to see the expressions, everything hurt, and she just wanted to remember it all again. Everything hurt, but the feeling of pain was foreign. Feelings at all were unfamiliar. The only pain was left in the wake after the war. Only emptiness and sorrow haunted Lotte’s dreams. Yet every night she forced to endure the nightmare that tortured her, sleeping was an option she once thought. As Lotte went to sleep that night her last words to her husband “Goodnight mon amour.” pearls clutched into her hands gifted to her from her husband. Closing a last final thought and a mutter of words... Eyes fluttering shut to darkness and her body decided enough was enough. Once upon a December …. 1679-1729 May Lotte rest in peace. Letters that have passes time that been collected through books.
  22. [!]A painting of the County of Ayr circa 1728 Decades ago, deep within the realm of Atlas, the House of Baruch remained a shadow of its former self. After a brief succession crisis following the death of Count Aldrik, Marius, who never expected to ascend to become the head of his family, struggled to keep his father’s holdings intact. Many of his followers, sceptical of his ability to lead, left for the capital of Markev, leaving Ayr and Greyguard Hold, the seat of House Baruch, barely defendable. Enemies of Haense were keen to take advantage of this, storming the keep and rebranding it “Arberrang”, taking hold of the precious Baruch relics hidden inside. Marius and his remaining family believed they had been lost forever, and for good reason. Following the siege of Greyguard with the Imperials emerging victorious and routing the Arberrang dogs from the lands, the following Baruch heirlooms were absent: The Whalebone Coronet: A relic in which all Counts wore on the day of their ascension. An ivory white whalebone formed into a circlet with a crowned grey jewel symbolizing the prowess and prestige of the House of Baruch The Whalebone sword: A silver blade with a whalebone hilt, its pommel curved as if it was the tail of a whale, a dark grey gem within it. [!] The siege of Greyguard Hold in which the Baruch’s lost their home. Now, almost five decades later, the Baruchs have found what is rightfully theirs. They had found the heathens who had taken their relics and have retaken them and they are now in the hands of the House of Baruch once more. As well as this the Baruch seat, Marianburg, has been erected for what will be 20 years. This is a time to rejoice with festivities! To celebrate this most joyous occasion the Count of Ayr, Sigmar Joren Baruch, along with his cousin the Baron of Gant, Joren Aldrik Baruch, wish to invite the noble families and their retinues within the Kingdom of Haenseti-Ruska to a feast which will be hosted by the Count Sigmar in the County of Ayr. Signed, Sigmar Joren of the House of Baruch, Count of Ayr, Baron of Laval, Riveryn, and Voron, Guardian of the Haeseni Coast, Lord of Jorenstadt, and Marianburg, and Lord Kastellan of the Kingdom of Haenseti-Ruska Joren Aldrik of the House of Baruch, Baron of Gant [!] The Coat of Arms of House Baruch [!] The coat of arms of the County of Ayr ((Friday, feast will be at 3:45 est in Ayr.))
  23. Royal Decree of 1729 Issued and confirmed on the 5th of Owyns's Light, 1729 By royal decree of His Majesty, Pierce I Devereux, the King does hereby see fit to bring forth a new era within the Kingdom of Curonia. While the Reconstruction Act of 1721 saw a change within the Kingdom and its peerage, it did not go far enough. For too long the lords and ladies of the Kingdom who have sworn their fealty to His Majesty, have ignored their oaths and instead used their titles for personal gain. No longer shall this be the case as the King sees fit to rectify the wrongs of those who have betrayed him in both inaction and direct action. His Majesty, the King of Curonia sees fit to destroy and absorb the following letters and titles: His Majesty destroys and absorbs the letters patent for the Barony of Frosthold, and confirms that indeed, the King shall hold the title Baron of Frosthold, until such a time that he sees fit to return the title to one of his vassals. His Majesty destroys and absorbs the letters patent for the Barony of Alsace, and confirms that indeed, the King shall hold the title Baron of Alsace, until such a time that he sees fit to return the title to one of his vassals. His Majesty destroys and absorbs the letters patent for the territory of Avernia. The title Castellan of Avernia is hereby revoked from the House of Falkenrath and destroyed. His Majesty, the King shall hold the territory of Avernia, until such a time that he sees fit to return the title and lands to one of his vassals. His Majesty destroys the letters patent for the Barony of Barmount, and confirms that indeed, no one shall hold the title Baron of Barmount from now till the end of days. His Majesty destroys the letters patent for the Barony of Northgarde, and confirms that indeed, no one shall hold the title Baron of Northgarde from now till the end of days. His Majesty destroys the letters patent for the Piastdom of Volin, and confirms that indeed, no other shall hold the title Piast of Volin from now till the end of days. His Majesty revokes and destroys the title Castellan of Albion from the House of Harkness. His Majesty, the King shall hold the territory of Albion, until such a time that he sees fit to return the title and lands to one of his vassals. His Majesty revokes and destroys the title Castellan of Alsace from the House of Landes. His Majesty, the King shall hold the territory of Alsace, until such a time that he sees fit to return the title and lands to one of his vassals. His Majesty, the King of Curonia sees fit to revoke the status as nobility from the following former Houses of the Kingdom: The House of Landes is hereby disennobled and shall no longer lay claim to the titles, privileges, rights, and status befitting that of a noble house of the Kingdom. The House of Calafroy is hereby disennobled and shall no longer lay claim to the titles, privileges, rights, and status befitting that of a noble house of the Kingdom. The House of Vilchyc is hereby disennobled and shall no longer lay claim to the titles, privileges, rights, and status befitting that of a noble house of the Kingdom. Signed, HIS ROYAL MAJESTY, Pierce I of House Devereux, King of Curonia, Duke of Curon & Umbra, Count of Albion, Arbor, Avalain, Blackreach & Cyrilsburg, Baron of Alsace, Arisan, Frosthold, Rivia, & Vasile, and Lord of Avernia, Bear Mountain & Blackden.
  24. El Regimiento de Los Astures The Regiment of the Astures Issued by Lord Angelo de Alba, Grand Knight of the Order of Ursus, Count of Astorga and Castellan of Ursidae Stronghold on the 7th of Sigismund's End, 1728. Introduction: The Regiment of the Astures is composed of men and women under the service of House de Alba and the County of Astorga, their purpose is to protect the lives of the people of the realm without matter their race, age or culture. The Astyrs, name given to the members of the regiment, specialize on defensive duties and counterattack techniques, being specifically effective to render their enemies innocuous. Ranks: Coronel de Los Astures: The Coronel de Los Astures is the highest authority within the regiment and serves directly to the Count of Astorga. He is accountable for all the actions of his subordinates and his duties include, but are not limited to: Ensure peace within the County of Astorga and its vassals, host one grand training every saint week, manage the ranks within the regiment and maintain diplomatic relations with the military officers of neighboring settlements. Capitán: A Capitan is someone that has proven their capabilities as leader and expertise on combat, each Capitan is in charge of their own battalion and under the guidance of the Coronel General of the regiment. They are responsible for the wellbeing of the soldiers within their battalion and the recruitment of new Reclutas. Teniente: A Teniente is an officer within a battalion, they are chosen by each Capitán and their duty is to help with the management of the battalion and recruitment. There can exist up to two Tenientes under each Capitán. Sargento: A Sargento is a soldier that served as a Cabo for a significant period of time and as consequence is assigned more responsibilities. They serve as officials when their superiors are not present. Cabo: The bulk of the regiment, Cabos are soldiers that have completed basic training and are ready to jump to the battlefield. In order to be promoted to Sargento, they need to recruit three soldiers and three years of experience within the regiment. Recluta: The lowest rank within the regiment, the Reclutas are untrained civilians who still require to show their worth and need to work hard in order to become a full-fleshed soldier of the Regimiento de Los Astures. Their basic training lasts for an entire saint week, at which point they are promoted to Cabo. How to Apply: In order to Apply for the Regiment of the Astures, you must either send a letter to Angelo de Alba (Suxals#5845) or fill the next formulary. IRP: Full name: Age: Race: Place of birth: OOC: IGN: Discord: (Pls refrain from posting anything that are not applications or applications with the intent of memeing.)
  25. “Every tale ends with sadness Flora, no knight’s tales end happily ever after” The night was cool, on the sixteenth of Snow’s Maiden, 1728. The wind howled in the far north, and an old wandering knight patrolled the road, looking for something. That something, was a long awaited battle with a fellow man of honor; a man who’s blood boiled proudly under the right circumstances. These two men, as fate would have it, would meet up as they both traveled opposite directions; on a road less traveled. The first man, an olden knight by the name of Ironwood, and the second, by the name of Gawain Harkness; roughly a century before this meeting their ancestors fought an eternal battle that was left unsettled. These two men, however, had a choice. would they end the feud, or would they leave it unanswered? Ajax Ironwood the third’s tale would be a long and mostly boring tale of a man born from a knight and a noblewoman, in the year of our lord 1666. His upbringing was ended abruptly at the disappearance of his mother and father, leading him to be taken care of by mercenaries. Once he could wield a blade, he trained from that point on to be what he saw his father to be; a strong and gallant knight. At about the age of fifteen, his mercenary band moved to the north of the realm, and took in more orphans. Ajax found himself leading these orphans like a big brother; something he was also neglected of, as prior to his knowledge, his brothers were taken from him due to war. Ten years passed, and Ajax found himself leading the orphans to what was known as the ‘Iron Brigade’. This would be, however, Ajax’s first downfall. The Brigade was seasoned; ready and willing. The soldiers he had known to be brothers, uncles and friends were ready for battle; which they were victorious at. Many victories later, and their first, and final, loss was had. At the command of the ‘Iron Lord’, the brigadiers charged into an enemy shield wall; an outdated formation that was easy to destroy with head on assaults. Despite this, the enemy brigands countered the brigade’s charge, slaughtering half of the brigade in the process. A full retreat was on, but only one man survived; that man bearing the burden of defeat and loss on his shoulders. Not only did he lose his brothers in arms, but he lost a wife, and child. It was unclear to him if they escaped, or had died; and that unknowing would eat away at him for his entire life. Time would test the young man; and he found himself in a knightly troupe; as a squire. Unable to bear the burden of battle; he would do tasks for the assigned knight that seemed unremarkable; such as smiting from dawn to dusk; as well as maintaining the steeds. The young, defeated Ajax would eventually rise to knighthood under proper guidance; however the man who knighted him would soon find himself dead; due to a foolish war between family. Despite many failures and horrid things happening to the young man, he survived countless years until he came home to Avalain. He had not seen the city in almost his entire life; he had family that was adopted by his now deceased older brother, and to what he knew, a lover, in Warwick castle. A knight only did indeed, know how to love another knight. Dame Diana would be the only person Ajax kept dearly in his heart, aside from his niece Flora. All seemed well, until that current family of his started to hate him; Flora and Diana being the only two who remained at his side. This would turn the man’s blade in service to King Pierce, a noble and loving king who was a paragon of true virtue and honesty. He never had much dislike for the king, and would have given his own life for His Majesty. One thing recovered from Ajax’s body was a Curonian pin; it was engraved with the Devereux crest. Ajax kept true to an oath his ancestor’s made; serving until death. This in fact, leads to his death. The duel with Gawain Harkness. Their blade clashed, the two swordsmen fought with honor and skill; despite the one’s age catching up to him. The knight’s blade was damaged, yet in could pierce the finest of plate; and the young noble was all too aware of this. They traded blows, until Gawain drew first blood; going for the left leg of the old knight. Despite the injury, he stood strong and tall, piercing his right arm heavily with a forward lunge; then barrelled his shoulder and blade into Gawain; the attack slashing his eye in a mistaken attempt for a shove. This error; costed one knight his life; as Gawain blindly swung his blade. Ajax attempted to parry it, but the blade he carried was too damaged to hold; causing the noble’s blade to pierce his plate slightly, causing a shift in momentum. With this shift, the blade rips into the old knight; his vision fades as it does.... The knight drops his blade, falling to the ground. He was to croak his last words; which were not of hate, but gladness. The knight thanked his friend, and rival, and asked him to deliver his armour and blade to his son; assuming he had lived. Gawain, despite his injury, carried the knight’s body to Avalain, delivering him to the church there, with a note. The note, was a simple note, asking that GOD and country would remember the soul that was once known, as Ajax. Attached would be a short will, wishing to end the Ironwood noble bloodline from Curonia and revoking all oaths it once carried. ((OOC It was fun experiencing all of that rp; which was all throughout one of my favorite characters of LOTC. For those of you who know me to play Ajax II and III; I did that because I wanted an older experience of when I first joined and boy; did I get that. Big shoutout to @Farica16 @Cantonic @fieselena @Capace @KosherZombie @panda_bear @Renoks @Wulfery @MyLittleUnicorn @Bethinwonderland @Anime_Wolf @Dawsy @Sporan @Shmeepp @clonky and @every other friend of mine who i forgot to include who made my rp expeirence the first ajax and this ajax wonderful. No I am not quitting LOTC but this character was on of my favorite; so thank you all who every experienced him!))
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