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  1. “ Ever blessed shall those be that follow the light. Join me, those Arcanists born from my blessing, to guide others down the path and to rebirth our world in light. “ The Celestial Order seeks to bathe the realm in the blessed light of the Arcane Mage’s gift and act as patrons of magic to the realm. The Order seeks prosperity for all regardless of their national affiliation, their mundane worth or their godly practices. There is no monarch within the void but rather a collective seeking its infinite potential for the betterment of all instead of a few. The Order maintains the stance that this potential must be used to support the light rather than allow its abyssal darkness to leak corruption upon the realm. The majority of time spent by those in the Order will be dedicated to identifying key locations of interest before conducting delves or assisting other factions in their own process should they be called upon. ~ * ~ * ~ * ~ * ~ * ~ “ Like the cosmos above, each of us exists as a singularity of light in the expanse of the abyss. " Those dedicated Arcanists who heed my call may find Their way to the Celestial Hall to join with their fellow Magi in the quest for Celestial Light. - Arcane Mage I.E. The Arcane Mage The leader of the Celestial Order, the creator of Arcanism and the Shepherd of the Celestial Light. The Arcane Mage dictates the pursuit of the guild as well as the development of campaigns involving the Order. Also referred to as the Caretaker of the Celestials. The Aeons The Aeons represent those Celestials of extremely high caliber and are held in the highest regard for their devotion to the Celestial Light. The Grand Magus & The Oracle The Grand Magus, whether plural or singular, are tasked with assigning projects within the Order and thus operate closely with the Arcane Mage to ensure the Order retains relevance throughout the realm. The Oracle leads the Grand Magus acting as a liaison between the Arcane Mage and the rest of the Order in his absence. The Magus The general assembly of Arcanists within the Order who are tasked with the discovery of anomalies within the realm as well as acting patrons to the various settlements the descendents have chosen to inhabit. The Acolytes Those newly accepted into the Order. Until they are proven to be of worth to the guild they are tasked with the duty of spreading the Order’s name as well as seeking out prospective members among other various tasks assigned to each individual. The Erudites Those still unlearned. Until they have become proficient those few selected to be trained by a teacher within the Order are done so before they may become Acolytes. They hold no duties within the Order nor are permitted free entrance. The Associates Those allies to the Order that are either non-magi, are not Arcanists or operate outside the context of the Order. “ We are beacons in the abyssal dark. " The Celestial Edict serves as the pillars of a Arcanist’s life. Honor, militance, scholarship, loyalty, balance, the void and the light, seven principles which define the path that each Arcanist follows. Through these, each Arcanist stands apart from other mages, more righteous and devoted to the void and its proper usage. The Edict of Honor The Arcanist wields the arcane with honor and righteousness. To repudiate the amorality of the void and its boons. They shall protect the innocent and aid the needy. Holding true to all their oaths and vows. To uphold their morality in service of creating a better world. To display a high level of respect to both allies and fellow magi. The Edict of Militance The Arcanist must begrudge the use of voidal violence. Yet wield it confidently when their ferocity is just. To deny the powermonger and the upstart. Risking their lives in devotion to their honored arcane probity. To lend aid to our allies in there time of need against unholy corruption. The Edict of Scholarship The Arcanist will go beyond militance and devote themselves to scholarship. Expanding knowledge upon the void and other pursuits. To serve as learned authorities upon various expertise. The Edict of Loyalty The Arcanist gives their life to their Order and its cause. Serving the Arcane Mage dutifully and rightfully. Never shall they harm their brothers and sisters of the Celestial Order. To safeguard the knowledge held within the Order against the greedy. To avoid associations that seek to harm the Order, And to protect its name against those who do it injustice. The Edict of Balance The Arcanist is bestowed with a noble duty. For the noble understand the plague of the tipping scale. That the pendulum swings in either direction, And what is dark may be illuminated For the order preserves this balance. The Edict of the Void The Arcanist shall become a master of voidal practice. To preach its every value and encourage its use within the Order. Indoctrinate others into the path of connection with the arcane. And decry the use of darker arts and their repugnant power. For we are of the void, enlightened by its endless offerings. The Edict of Celestial Light The Arcanist shall hold the light of the void in the highest regard. Those Celestials born from this blessed light as sacred, And seek to be a beacon of light in the Arcane Mage’s image. To be a bastion for the realm and assist in illuminating the dark. OOC: Some important threads: The magic itself: Celestialism Celestialism Addition Opening statement for the Order Current Celestials Guide on how to RP your own Celestial Canon Guide to Arcanism & Celestialism
  2. Disclaimer: I am still sorry for the amount of text and pictures but I hope you enjoy! ~* Celestialism Clarifications: Part Two *~ Accepted Lore Addition: Part One “The Shepherd is servant to all that heed the call .” An Overview Greater Melding Addition: Aura Mimicking Celestial Rite: Purification & Corruption Clarification Teaching: Aura Metamorphosis Clarification Event Creature: Celestial Gods TLDR Closing Statement Greater Melding addition: Aura mimicking As the Celestial Arcanist binds familiars with other mages they are also undergoing the process of greater melding. This bond exists between the grouping that bound the Celestial along with the familiar but it resonates on a completley seperate level for the Celestial Arcanist. The Celestial Arcanist will find that Familiars bound through other magi take on traits from both parties. About half of the traits of a Celestial are influenced by the Arcanist and the other half by those involved. The effect this has for the Celestial Arcanist can be seen when casting spells through their familiar. If the Celestial was bound solely by them their spells would appear normally. However should the Celestial have another bond to it the spells casted can take on the characteristics of that caster. This effect is only applicable to the usage of familiars by Celestial Arcanists. Another trait that becomes apparent is the abilities a Celestial manifests after binding. Celestials have inherent voidal abilities much like any other type of voidal horror and these abilities are directly affected by the casters participating in the binding. A Celestial Arcanist with no other magic will find that their Celestials tend to only possess abilities relating to Arcanism while a person without magic may find that their familiar has a lack of abilities. Curiously even non-voidal users find their magics mimicked in some form albeit these abilities will always remain voidal. A cleric might find that their familiar has the ability to cast bright flaming lights or have the ability to mend other Celestials much like a Celestialist might mend a stone, a parallel to clerical healing that only works on voidal beings. All abilities are catalouged upon discovery and for the most part will tend towards the mundane and non-combat oriented spells. It is through these unqiue voidal feats that the summoned creature mimicks their caster. While the abilities may not match up perfectly they sre usually within the theme of the individual or demonstate a part of their personality. Red LInes: Aura is mimicked only through the Celestial. If one is not directly melded they cannot otherwise take and use anothers aura through this method. Celestial abilties are simplier spells & must be recorded before use. Celestial abilities are only voidal based. Celestial Rite: Purification & Corruption Clarification Celestials are fragile beings even before they are birthed into our realm and thus many will seek to take advantage of them, driving them into mania and slaving them to the darkness. While there is no turning back once a Celestial has become a Voidal Horror they may find salvation through the help of a Celestial Arcanist for a brief window prior to this happening. With the stone in hand the Celestial Arcanist can begin the rite of purification by instilling their greater aura into the stone, gradually renewing the life of the Celestial. This act of benevolence does not come without complication and often poses a higher risk than simply slaying the horror. The Celestialist must be within the vicinity of the corrupted horror and once the rite has begun cannot be stopped. This is due to the trance-like state the Celestial Arcanist must undergo in order to achieve this feat. When the rite begins the horror will frenzy, exerting the full spectrum of its power, as it targets the person (or persons) performing the rite and because the Celestial Arcanist is subdued in the process they are likely to be injured or killed without proper protection. The reward for the completion of the rite is saving the Celestial and purging the heart of horror. If one were to kill a corrupted Celestial turned Voidal Horror that being would never again exist as it once was. If by chance it managed to exist within the void after its coiled death its heart of horror would remain whereas a purified horror will have its Celestial heart restored. The Arcanist Stone bound to the corrupted Celestial will grow blackened as time passes and eventually begin to crumble away allowing the newly corrupted horror to break free. If this occurs the rite of purification cannot happen and the Celestial is lost to its blighted form. This process will occur in no more than one elven month. This same effect and rite will occur for a shade summoned Celestial Familiar as well. Once a Celestial has broken free of its stone it also gains much of the power previously absent setting them back on par with voidal horrors. Red Lines: 1 month to undo corruption and revert a Celestial. The Arcanist Stone must be present and in the hands of the Celestial Arcanist. Celestial Arcanists become stationary and enter a trance. This rite can be interrupted by a variety of things including but not limited to; Mental Magic, physical pain, removal of the stone, etc… In which case the Rite of Purification will slowly degrade rather than completely fail. Rite of Purification does not do anything to actual voidal horrors. There isn’t even a way to attempt it. Teaching: Aura Metamorphosis Clarification One must be a prolific user of Arcanism in order to access the usage of Celestialism. So much so that it is likely only achieved many decades after they have fully mastered the art or by some similar magical ability. In order to begin learning from a teacher the student must endure the metamorphoses of their aura into that of a greater aura. This is down similar to how a Celestial Arcanist imbues an Arcanist Stone in which their energy is encased within the student, allowing their own magic to alter and come to match the state of the Celestial Arcanist. As the process ends the student will be utterly drained and likely lose consciousness finding that when they wake their magics are unavailable to them and will continue to be absent for the next elven week as their body conditions itself to the greater aura. As the days go one more and more sensations will begin to plague the caster. Audible humming, chirps and disembodied noises surround them. Faint traces of aura flutter into view around anything magical, often appearing as a soft haze especially if one finds themselves in a particularly potent environment. As they become more and more accustomed to their new found gift these sensations become dulled and sometimes absent if one abstains from the usage of magic for a time. However they now will hear the calling of beings beyond the veil in the form of worried cries, feelings of immeasurable sadness and brief spurts of fearful wailing followed by expanses of utter silence. This is the process of the calling in which Celestials are drawn out of the abyss in mass hoping for salvation only to be annihilated by predatory horrors. These inescapable events are apart of a cycle and are heightened by excessively large usage of magic by the caster. When the callings begin the student is ready to learn other feats of Celestialism. Red lines: Cannot learn each feat until taught. Cannot use any form of magic for one week after imbuement. Event Creature: Celestial Gods While only Gods in definition these creatures exist not in service to a Celestial Arcanist but as the greatest magical beasts one will come to find in the realm. Each individual Celestial God is so unique they are often mistaken as other beings entirely some of which are capable of speech and binding their own Celestials. Due to their nature these benevolent creatures are revered by Celestials who will disobey their casters if commanded to attack or involve themselves in negative actions against them. The likelihood that even a circle of Celestial Arcanists can gather the resources to summon one of these creatures is slim though not impossible. A vast sum of wealth and collective power would mark the achievement otherwise Celestial Gods are usually found to be spawned via other means. Not to be mistaken for aengudaemons, though many may come to worship them, Celestial Gods are born from extreme conditions and act as the highest beings in the Celestial hierarchy which parallels the Voidal Horror hierarchy within the void.. Requiring unnatural amounts of mana to take form it is likely to see entire biomes of crystal gardens surrounding their domain. Whether or not they stay within their domain or how they act towards intruders varies from creature to creature. Like all Celestials these creatures can be corrupted whether it be from shades, necromantic blight or being sacrificed by a large circle of blood mages. Red Lines: Each Celestial God requires a lore post or lore approval and are reserved purely for event purposes. Celestial Arcanists cannot command a Celestial God but can assist in the creation of one. Likewise it is the LT who will delegate the person playing said God and the feats they might have. Likewise x2 Celestial Gods hold no obligation towards their creators, if they have any, and thus are prone to creating their own agendas. TLDR; Celestial Arcanists can take on another's aura color when casting through a celestial also bound to that person. Rite of Purification allows corrupted Celestials to be reverted if done within an elven month Celestial Gods are event creatures that require individual writeups but are on a separate level of power from other Celestials. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Part Two is a brief recap of how Celestial Arcanists can play around with and "wear" the aura of another when using celestial familiars bound to multiple people. I also clarified that celestial abilities mimick their caster even if they have non-voidal magics. They will find a way to simulate those spells via badic voidal feats. Teaching this magic needed a bit of clarification as I get ready to accept students and thus I thought it was important to illustrate the daunting task of learning. Rite of Purification allows some give and take with the antagonist and hopefully gives the victim more incentive to actively participate in the villainy RP provided to them. Celestial Gods are a discussion of their own. I went into absolutely no detail concerning anything other than the fact that they exist because each will require their own write-up and are solely event based. In fact I don’t even have to be the one to write these bad boys up and if accepted can be used to justify key lore events in the future without the consequence of adding more aengudaemons to the pantheon. That being said these creatures are no replacement for Aenguls or Daemons and are being introduced to exist on a more tangible scale, perhaps as forms of protagonist or antagonist groups. Who knows! I do know that I would like the opportunity to implement a few in the form of Eastern Dragons. Something we aren’t likely to see on the server otherwise. As always please feel free to discuss and if your feedback is warranted changes may be made. If you see something that you feel could be clarified or you have an additional justification to help my cause I lend you my ears. Likewise I am currently searching for topics for the next addition (always in search, gotta keep it fresh) so if you have a topic you want me to bring up next time in regards to Celestialism either send me a message or post below. Thanks for the support, everyone! BONUS ALBUM
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