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  1. “He is the warmth, the light, the fatherly embrace that holds and protects us in the everlasting darkness. His voice gives us strength. His roar gives us courage. He who will not abandon us and in our moment of absolute need, he will be there with his guiding light.” Manipulation Addition: Limbs of Light A paladin is his servant, his hand, his will upon this world. There to fight and protect those that cannot protect themselves from the darkness of the realm. To give a fighting chance and turn the tides of battle. His warriors he blesses with his power, allowing them to manipulate his mists to summon weapons and armor, cleanse corruption and taint, and even give healing properties to aid the injured. He hears their pleas, their prayers, even their torment and pain. For he places them in his warm embrace until their last breath has left, never leaving them without a flickering light. In times of need, his grace will bless them so they can continue to fight and serve. To not give up and fall into despair. A paladin that has a missing limb can learn the process of summoning the mists into the hollow ligament and condense it out, creating a temporary limb that is literally conjoined with the flesh. For this, the same rules would apply as if summoning armor or a weapon. To first learn this, the paladin would need to be very experienced in the art of manipulation and would need time and practice to learn how to manipulate properly. Starting with being able summon and control the mists into the form of the limb in question, the paladin must know the weight and feel of the limb before it was removed. The second part is learning how to move the ligaments in question. A digit curling into the palm, a foot being able to bend and take a step. Controlling the mists in such a way is very difficult to do and not everyone who learns of this ability may not be able to move the limbs, but instead, can for example create a fist to swing at an opponent or create a foot to be able to keep themselves balanced while using the other leg to support. Larger ligaments such as arms and legs will take more time to be able to summon properly whereas smaller ligaments such as ears, fingers, eyes, etc. would take less time. However, the mists are pure particles of light and cannot mimic senses. One can summon eyes if they wish yet would not be able to see; a hand would not be able to feel, etc. As well, depending on what you are summoning, such as the large ligaments, the paladin would not be able to properly summon a full set of armor. However, weapons are more manageable and able to be summon. Red lines Can only summon a limb where the area missing is. Cannot replace any senses such as sight, touch, hear, taste, or smell. Cannot produce extra limbs. The limb is only as strong as iron as it is similar to summoned armor. Cannot make any weapon limbs. (IE) An arm with a sword at the end instead of a hand, etc etc. Cannot summon armor while a summoned limb is created. Cannot summon both a weapon and a limb at the same time. Cannot summon animal parts as limbs. Special thanks to Hugo for sparking the idea of the lore and to Mooyose for aiding me in the idea.
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