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  1. KRUZH is a lesser, and rather insignificant travelling warband. Due to their chaotic, broad nature and unstable conditions of life - the group's membership and traditions lean closer towards those of bandit crews rather than the huge, well organized orc clans in their home nation of Krugmar. Despite not showing clear signs of it, or even fighting for other races' benefit sometimes, members of the group are known with each other over pride in their race and its purity, which more than often translates into their hatred for other races, or even other breeds of orcs in some extreme cases. Association with the group is achievable by anyone willing to match their unpredictable nature and lifestyles, but direct membership is rumored to be very gatekept. All potential recruits have to be red uruk orcs without a hint of foreign influence in their beliefs or fighting styles. Most of them are picked up from their settlements and promised great adventures at a very young age. The misfits KRUZH targets more than often agree and grow up among the group's horrible influence and unhealthy lifestyle. Throughout their teenage and early adult years they're put through extensive training and tests - eventually earning their spot in the group. KRUZH's initiation rituals are secret, but it's a common thing for new & old initiates to wear white war paint over their body, the actual amount of it depending on a member's seniority.
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