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Found 77 results

  1. WANTED IN DA UZG: “Da Krughai am on da lookout for this halflin’, Pelegren Applebrook, who we believe am responsible for da saltin’ of our fields agh burnin’ of our library. Description: Small halfling, ‘round 3’ foot, tanned, missin’ a leg, ear agh thumb. Green eyez, brown hair. Bring him to da Rex ALIVE. Da reward be 500 zhinies. Scribed by Fizzard’Raguk REX Skalp’Raguk da Young”
  2. THE NEW ORCISH HUNTSGOTH [!] An orc on the hunt for the Great Votar The Uzg seemed quiet, it has been for various days. Skygod mishaps had made the lands hard to traverse, and had halted many an orcish warband from pillaging. Nontheless, the orks stood firm, and upon the bellow of a warhorn, many came on a whim. They gathered ‘round the youthful orcish Rex, and awaited loyally his words to strike their ears. “Many of lat’s have grown to gruk Namyra’Lur as a capable agh bub’hosh hunter, despite her twiggy blood. They have klomped for uz, worked for uz, agh bled for uz in many occasions. Howevah: Today we congratulate dem, for hard work payz off! Namyra has won da Great Votar, and iz now da new orkish huntsgoth. Ang-Gijak ishi! Ang Gund Griizh!” The plaza erupted into shouts of celebrations, and with this the Rex decided to add another announcement in celebratory fashion, “Da prohibition was an insult to Krug, bruddas. Mi will nub apologize for mi aktions in removin’ lat’s from lat’s grogg, but wi will make amends by givin’ it back! Drink, party! Da prohibition is broken, we am ztill in da game!” And drink they did, for many hours in celebration. Brawls erupted in the tavern, and only time and other skygod shenanigans ended the party. It was a good day for the orcs of Krugmar.
  3. FAMINE IN THE UZG ⚙-⚙-⚙ The spirit Kinul, sending forth Tagnir’s lessers. A warhorn screamed throughout the sandy mesa, calling forth those from their homes. Once more it bellowed, and then thrice; it’s call urgent. The Rex, Skalp’Raguk the Young, now upon his 19th birthday, stood atop a pedestal, awaiting expectantly as many an ork came about. He paced about the wooden floor, glowering and struggling to control his angered breathing before speaking to the gathering. “Behind mi.” They made their way to the farms, of which supplied Krugmar’s tables with bread and other delicacies, a necessity to keep the warnation churning and well-oiled. Though, this day tragedy struck. Crops laid strewn across the floor, and the very soil had been salted. The Rex knelt downwards, running his palm through the ruined dirt before looking towards his people. “It would seem sumash is tryin’ to undermine mi; lat’s agh our gloriouz nation as a whole! They move to starve us agh flat our kubs slowly with da neglekt of grub. Howevah, dey forget: We am Orks. We do nub bend to da whims of those who lurk in da shadows. For dis reason, mi am revivin’ da Krughai! We will find dis perpetrator; use his teeth as dice agh his skull as a football for our kubs. His corpse will be strung up agh hung from da roof of mi throne room. Until den, bruddas, do nub bend, do nub succumb to such dishonorable flats, for lat’s am Uruk. Ang Gund Griizh.” “Aight gitz! Any news or suspicion about da farm-salta’ must immediately be reported to da Targoth; Eyeboila’Raguk or da Rex himself. Scribed by Fizzard’Raguk REX SKALP’RAGUK DA YOUNG ” “ANG GUND GRIISH.”
  4. THE KRUG-HAI Mauz-ob da wagh uzg. “Glok agh Glozad.” The Krughai- the military of the War Nation of Krugmar and social ladder of the proud orkish domain. All orks- whether they are the scrawniest goblin or an olog of the dullest wit-are expected to partake, for not to do so is considered a high dishonour. HIERARCHY REX | SKALP’RAGUK THE YOUNG Supreme authority of the Krughai and Keshig alike. ELITE RANKS: Targoth | Eyeboila’Raguk da Ugli General and Primary Overseer of the Krughai. They are typically a particularly battle-hardened and strategically astute Uruk, who is tasked with appointing Warbosses, formulating plans, offering strategic advice and leading the Krughai into battle! Large scale war games and nation-wide training sessions are also organized by the Targoth personally. UNIFORM: Warboss Commanders of the army, responsible for training and leading a small cohort of uruks known as a Warband. A variant of the Warboss is a Seaboss- who leads a “Crew” opposed to a “Warband.” UNIFORM: Flagbearer Tasked with bearing the banner of the Uzg in battle- a slightly more esteemed soldier and right hand to the Warboss. UNIFORM: STANDARD RANKS: Raxborn Widely considered to be the best fighter in the entirety of Krugmar, they are awarded bloodsteel and gold-tinted steel. It is considered a great honor to be the Raxborn of the Krughai and many young uruks seek such out. UNIFORM: Waghboy A more experienced member of the Krughai than the Grunt, having had proved himself in battle and by showing up for trainings. It is also the final rank to earn before moving on to a more elite role. UNIFORM: Grunt Unskilled and seasoned soldiers alike, the Grunts are the main brunt of the Krughai, with cavalry, infantry and archers of various degrees of skills encompassed within the rank. UNIFORM: Runt The newcomers of the Krughai, having not yet earned their uniform. They are often whipped and beaten into a more disciplinary attitude. SPECIALIST RANKS Grubgoth | Fizzard’Raguk Tasked with keeping the bellies of the orkish people full! And providing rations for orks heading into battle. Especially adroit grubgoths may have dabbled with potion making or the art of gold-plating apples. Gruntboss | Shakul’Gorkil Tasked with processing new Grunts and equipping them with surplus armour, a home and a pat on the back. Screamer | Pretkag’Gorkil An Uruk- typically a goblin or an ork with a noticeably shrill voice -tasked with rallying the orcs to their battle stations! MILITARY CENSUS [OOC] IGN: DISCORD: DISCORD: *Discord is mandatory. Uncoordinated soldiers are as bad if not worse than lack of soldiers. [IC] NAME: RACE: “ANG GUND GRIISH.”
  5. REARMAMENT OF KRUGMAR [!] The Krugmarian vessels, going down the eastern gap. “Dats da end of it.” The wargoth council sat around on their thrones, looking onto eachother as their council carried on. It was the first one by the young Rex Skalp’Raguk, who had only recently reached the age of 18. Finally, Wargoth Korgahk’Gorkil spoke up, asking what was to be done on the separation of the orcish peoples. The Rex moved to stand in the middle of the room, eyes flicking to each of his countrymen; brothers, elders, healthy rivals and more. He knew and trusted them, and so forth he commanded them. “Dat is da big question, is it nub? For tu long have we stood idle and allowed our race agh power to be separated, for too long have wi bickered about nonsenz when da true threat lies over the river! Mau’madur has abandoned our people, in a weak attempt to gain power for themselves and install pinki policies. Bruddas, mi fear if we do nub akt, our end is nigh. Mi wish nub to spill ork blood, mi hates it, but a separated Uzg is ash bound to flat from stagnation. Wub if we let them fester? Wub if we let their illness spread? Mi will nub have it! We are going to construct mighty ships at da docks of San’Strok, agh wi am going to ride them down towards Ugrad’Lur’s bog. Then we will speak. Wi will nub declare WAAAGH, but we will speak with them. Mi promise dis to lat’s, mi brothers: We will be unified. Mau’madur will rejoin Krugmar. Mi blah da klans to bring wood, bring masts, sails agh anchors; Fizzard, mi blah’s lat’s to make hosh grub for da journey, Nazark, mi blah lat’s to speak with da spirits. Da rest of lat’s, prepare for da trip Ang Gund Griizh! Nagijak urukim! For our peoples, for our way of life!” The Uzg then erupted into cries of Waaagh! and various other salutes. The orks of Krugmar were to create ships to venture down towards Mau’madur and speak to them about the future of their peoples. Unification was at last upon the orcish race, in their grasps, they had merely to reach out and catch it.
  6. THE FIRST DIRECTIVE OF THE REX Early that morning, when the brothers and sisters were preparing themselves for toil and training, the shrill voice of a goblin Crier making his rounds rang out: “Hark! Our strong and most honourable Rex, he who has proven himself mighty against all adversaries, has decreed: Timber must be gathered and brought to the dry dock of Old Krugmar, San’Strok; Those of CLAN LAK still loyal to Krugmar - master shipwrights as they are - are to mill such timber reserves into ships; Those of CLAN RAGUK are to gather iron and forge anchors; And those of CLAN LUR still loyal to Krugmar are to conduct and bring the spoils of the hunt. In addition to this, it is decreed: Eyeboila’Raguk is to put his slaves to work towards the fulfillment of the Rex’s decree; Fizzard’Raguk is to prepare rations for the brothers and sisters. Each ration pack should consist of dried meat, bread and an onion. Nazark and Korgahk’Gorkil are to report to the Rex. That is all, brothers and sisters. Ang gund griish. Nagijak Urukim.”
  7. | VOTAR | SEARCH FOR THE HUNTSGOTH [x] The Axios Huntsgoth in their prime. “Gather ‘round, gather round mi bruddas!” The morning in the Uzg broke early that day. All sorts of flora and fauna sprouted from the city. Plants grew off the side of the Goi and rabbits dared venture into the streets; it was as if the spirit of nature had taken hold of the city’s walls. The Rex sneered at such; it had been a while since orks hung up trophies outside their blargs and hunters ventured into the mesa. “Da goi peeps rather busy, does it nub? Da absence of a Huntsgoth in our ranks have made them brave, and mi, Rex Skalp’Raguk, have merely heard of such great hunts agh boons from da wilderness, with nubth’n to show for it. For dis reazon mi announce a year of votar! Decorate lat’s blargs with da trophies lat’s have gathered, agh da ork with da most fruitful boons will be announced as da HUNTSGOTH. Nagijak Urukim, may da best ork win!” OOC: Orcs, the great hunt is upon us again. It’s an eventline where you go out, rp hunting something with a group, then decorate your house with rp items and/or signs. How about rewards, I hear you ask. Well, this time around the reward will the the title of Huntsgoth itself, a seatplace on the Wargoth council, a bloodsteel spear rp item, and the Boomerang above. Next week Sunday I will make my rounds around the Goi, and see who has the most amount of trophies around their house. The most amount of trophies will be chosen as the victor. Those of you who do not have a house yet are encouraged to get one. If you do kill something, whether it be a great elk or a simple elf; reply with this: IGN of those involved: RP name: What you hunted: Screenshot of kill: May the best hunter win.
  8. bookstar

    Grubsgiving!

    Grubsgiving: “it’z da zeazon tu giv rulg agh eat hozh grub. Itz grubzgiving!” Come to Mau’Madur on Saturday, November 23 at 2pm EST for the starting activities. You will have a grand time of festivities and food. With a hunt being held before the main festivities for a Bokolo bird to be the main course. All allies are welcomed! Activities order list: 2pm EST: the hunt for the Bokolo bird begins, find Noka’Lur for more info on what to expect. 3pm EST: Cooking will begin 3pm-3:30pm EST: A mud wrestling tournament (I.E a water-based pvp fights) will start, the winner will receive assorted liquors and minas. 4pm EST: the main feast will begin food and drink will be served to all!
  9. A MISSIVE TO THE GROVE “It will be done” The slave, Runtwig. The morning’s haze rose high above Krugmar. Various critters and such woke and moved to hunt their prey, drink their water or simply bask in the sunlight. Among these critters, was the goblin Fizzard’Raguk. He was an intellectual ork, publishing many a paper. However, the Rex approached him soon enough; and engaged in dialogue. Long and fruitful was their talk, and the goblin scribed up a glorious letter. The words upon the letter came from the Rex, moved from the Goblin into the text, and the text was given to Runtwig to deliver upon the druidic leader of the Talus Grove, Nivndil. “ To the druids of da Talus Grove. The new Rex of Krugmar, Skalp’Raguk the Young, orders an audience. It is imperative that dialogue between the peoples of Krugmar and those who share the west with them, be had. Expect a convoy to your gates the next Sun’s Smile [Sunday 3 pm est]. We hope to work together nicely. Issued by REX sKaLp’RagUK Scribed by Fizzard’Raguk“ Hmu on discord @Aethling Mina 🇿🇦🇿🇦#5184
  10. SAN’AZGAK, THE ORCISH CAPITAL “A new tik is comin’, boyz, mi peep it in dis Goi!” The yazgurtan and architect, Murthraka’Lur, returned to the Uzg in the Rexdom of Korgahk’Gorkil, and with him he brought great blueprints; similiar to that of San’Thraka in Vailor. And after many a year, the city was finished; the citadel standing tall in the clouds. Korgahk then thought up a name, that of San’Azgak, and immediately the city's persona was born. This was a new start for the orks, and even though the city brought memories of old, it served as a breath of fresh air. An ork and elf settling a dispute at the klomp pit. Raguk Road, where the redskins go about their days. A grouping of orks inside the Tavern, enjoying their drinks. The front of the citadel; basking in both the sun and it’s greatness. The foundations for greatness had been laid; the denizens of Krugmar needed only to utilize it. XYZ: 1657 / 59 / 171
  11. Good music to listen to THE NEW REX ⚙-⚙-⚙ The Redskins’ honour duel. The Goi was humid. It’s temperature was high and the air was wet. Though, it was empty, only that of the Rex, Korgahk’Gorkil and the Goj, Nazark’Gorkil. On the other side of the world, a war was waged; and the dread of silence spread across Arcas as families awaited their loved ones to return home. Then, a Raguk warhorn raged across the orcish citadel, and the redskins marched into Krugmar once more, Wargoth Skalpboila da Skary at the head. He was a young ork, merely 17 in age, though with young age came ambition; and with ambition action. “Broshân, who be lat’s, den?” the Rex and the Wargoth greeted eachother, introducing themselves with their ranks and achievements. However, the young ork was not there to talk mindlessly without reason. He was there to take lead. “Korgahk’Gorkil Mi shall take lat’s position. Mi challenge lat’s to a klomp for Rex.” *** Skalp dug his hands into the sands of the klomp pit, lofting up a handful and rubbing it across his palms. In his mind, he spoke to Leyd; though his physical tongue said no word. A crowd of spectators had emerged, either survivors of the siege or simply others who had heard the commotion. Then, the clash started. The clans of Raguk and Gorkil both have a lengthy history of war and combatative prowess, and the the Rex and Wargoth stood as living proof of this. They clashed and fought. Noses were broken, bruises colorized and the sand of the pit reddened in blood, and as the fight grew on, a warriors-respect was birthed between the two. The sun ran across the sky as they fought, and time seemed not to bother them; both nearly taking the other to heel. However, in the end, a lucky and fast blow allowed Skalp to claim victory over his compatriot. A cry shot through the sky, and Skalp aided Korgahk to his feet, delivering onto him a headbutt of respect. The spirits had chosen their victor. . . *** Skalp’Raguk looked across at the crowd that had gathered. Orks, goblins, ologs and honoraries, all waiting for his word. Silence was in the air, and the ork felt a feeling of authority, and he embraced it. He spoke up; “Mi have grown to gruk many of lats over da last year. Pretkag, Dura, Nazark, Hargurr, Runtwig, Namyra agh many more. Lat’s have grown to gruk mi as honorable, young but nub brash, nub impulsive. Mi need nub blah mi name to lat’s, agh lat’s need nub blah lat’s name to mi, for wi am bruddas agh sistahs.Rex Korgahk’Gorkil was a bub’hosh ork, however mi has decided mi will do mi best for Krugmar. To accomplish this, leadership had to fall onto MI. Lat’s have all treated mi with compassion, urukish love agh respect, more dan mi deserve; allow me to repay it to lat’s. Mi, as REX, will treat lat’s with honor, treat lat’s like da uruks lat’s is. Lat’s fountains will run yellow with gold, lat’s will peep onto lat’s kubs as bronze statues, memories of a golden age. Mi will treat lat’s by giving prosperity to Krugmar, givin lat’s unity of da orkish peoples! Mi will treat lats by givin’ lat’s wagh.. Mi will eat da same grub as lats, bear da same scars, agh klomp da same klomps. But MI will lead as REX. A new age of orks am upon us! Nagijak urukim! Ang Gund Griizh!” The crowd then erupted in shouts of Krug and various strong salutes. A new orcish age had come. (Banner made by _Jandy_) I've heard the forums are ******* with my pictures so here's the original post
  12. BLOOD AND TUSKS ⚙-⚙-⚙ [!] A lesser under Leyd, as he peered down from the immortal plain to the mortal realm. A cry cascaded through Krugmar, and for a moment the situation was tense, until it came to fruition that it was one of celebration sprouting from Raguk Road. The youthful Raguk sat in his home, playing with a drumstick as his brothers scurried around the hearth, and his slave served up a tankard of grogg. He was young, 16 years of age, and had only recently arrived in the lands of Krugmar. Though, his arrival was not met without controversy nor conflict. He had heard from his slave, Runtwig, that an attempt on his life had been made. The elder Nazark’Gorkil had moved to slay the snaga, under the accusation of dark shamanism, though with great efforts Runtwig had escaped. Such was an insult to his family’s name and to him, and action had to be taken. Now Skalpboila’Raguk sat in the dwelling, his blood-brothers Eyeboila and Brainboila dancing and laughing as if embers to a flame. He, however, attempted no cajolery of the spirits. Skalp simply sat upon the chair, playing with the drumstick, knowing action had to be taken. *** Dawn broke, and the critters of Krugmar emerged from their crevices. Scorpions bathed in the sun’s illumination and insects swarmed the tavern. The Boila brothers too, emerged from their condo. Their search was brief, as they interrogated the denizens of the golden city. Asking that of Pretkag, Dura and even the elderly Shagarath. Finally, Skalp and his compatriots arrived at the Gorkil’s footstep. “Nazark! Emerge from lat’s cave. We’s got blahin’ to do!” And speak they did, for what felt to the ork like many an hour. The details of the talk were hazy to the young orc, and though he listened intently, much of it was lost upon him. Nevertheless, an agreement was forged between the young and old: They were to have an honor klomp, a sacred duel of which the spirits themselves decide the victor. If Skalp was beaten, his slave’s throat would be slit, and if the elder lost the bout, a tusk and a slave would be paid to Skalp. The stage was set. *** The sun shone directly above, cementing time as noon. In the intense heat, most beings would cower beneath the cool-blue shade or in the lush oasis nearby. Despite of this, however, a crowd of uruk formed around the klomp pit, the same one Skalp had dug up with his bare hands. The combatants stood opposite eachother, silent in tongue, but with no doubt crazed in mind, discussing their battle tactics with themselves. Then, however, Skalp emerged from his oral dormance. He spoke up, laying praise to the Spirit Leyd, he who rules as the chain lord, and the spirit of physical strength. He spoke the words from Spluttertongue, the young Ragukian dialect of old blah. “Lok Leyd! Hont lâttuk aldatuk; grish lattuk asgarakh u lât ner! Lok Leyd! Hont dhurburz lattuk egek taka azugh lât ishûr! Lok Leyd! Lok Leyd! Udirk lâttuk zultûr agh largrûz lattok nik ukh darg!” Then, it began. Skalp was young, fast and strong; and while Nazark was not famed for his combatative prowess, he was respected for it nontheless, having nearly brought the legendary Leydluk’Raguk down to heel in their duel. Blows were thrown, blood was shed, yet the victor was clear. He stood tall as his opponent fell upon the sand. He brandished an ornamented knife. With knees bent, Skalp lowered beside Nazark’Gorkil, murmuring “Dabu, brother.” and laying claimant to his first trophy. The ork stood, prideful of his achievements yet not arrogant, as he helped the elder to his feet. Soon after celebrations were had, and whilst his brothers danced and laughed once more, Skalp could not help but sit and examine the tusk he had received, pondering the future the spirits had fated for him. “ANG GUND GRIISH.”
  13. THE BUILDER’S FEAST The new city of Krugmar. [!] A message is sent out to all orcs of Krugmar. “Dakka! A new city has been constructed under the eye of Murthraka’Lur. To celebrate such, a feast will be held on the Grand Harvest, 1741 [Saturday 1:30 pm est]. At this celebration, all ye gits will be able to compete in a cook-off to become the new Grubgoth. Ang Gund Griish, Lûp-Krugmar, Lûp-urukim! Scribed by Imp’Raguk and Skalp’Raguk Organized by the Dominus and the Rex. “
  14. Welcome to the ~~~FUNKY~~~ lil skin shop Costs: A head skin is 300 minas An overlay is 100 minas A body is 700 minas A full body (including overlay) is 1000 minas If you are applying for a skin, please fill out the below: Username: Discord: Skin Type (Head/Body/Full Body): Steve or Alex Model: Gender and Race: Image(s) for reference: How is your character quirky?: Type of Payment: Proof of Payment: (You can either reach out to me below or on my discord) Past work:
  15. Korgahk’Gorkils delcaration ob Rexdom Korgahk’Gorkil would finish his time at the dark elf settlement of Renalia. The sun setting behind the various mountains of the savanna of Arcas, Korgahks Gorkil armor would make a “Cling” now at every step he took towards the old city of Krugmar. Destroyed by the most recent war and pillaged by various bandits and scavengers. The moon would start to rise in the sky the moonlight would shine down upon Korgahk and the savanna. Once at the old gates of Krugmar the sound of 3 Gorkils would be heard, Korgahk would turn around seeing three Gorkils standing before him, in full custom Gorkil armor, , the leader of the three would address Korgahk saying “Ug brudda, mi hab a letta from da Rex, hie blahed it am urgehnt” Korgahk would nod taking the letter from his fellow Gorkil and break the seal and read over the contents, using the moonlight as a light to read, he would grunt with concern when he came upon a certain part of the letter before finishing it and looking back up at the three Gorkils. He would put the letter in his pouch and say “Whehn dihd Bubur blah to lat tu give diz letta tu mi?” The main leader of the group, Maurohk would respond “Zum tik agu when da zun waz about tu ztart settihn.” Korgahk nods, pondering for a second before saying back “Mi gruk… Mi zhall blah wif da remainin leadazhip agh dehn wi zhall peep wub happens” After one krugs day, and speaking with the remaining leadership, Korgahk would blow the horn signaling for the whole nation to rally at the new city, Various colors of orcs would assemble, their eyes tired of the constant labor for their families for their nation. Korgahk would stand before them getting their attention. With a deep firm voice he would address his people “ Throm’ka bruddaz agh zistahs, Mi hab received worhd from our Rex Burbur’Lur. He haz dizapeared, willingli. Nub traze, nub zighn skahin nothin wuz peeped. Mi warriorz kould nub track him dowhn. Agh now wi am weak wi am zuffering from da lozz ub a Wagh. We neehd a Rex. Zu MI DEKLARE MIZELF REX UB KRUGMAR! Mi wihll be ah Rex daht Bringz Ztrengff tu Krugmar!
  16. As Krugmar began it’s descent, many noble uruks and goblins gathered together and starting talking about setting off from Krugmar and have their own place to call home. When the war with Oren happened and the Targoth fell at the sword of the human, the rush of a new place was pressed. The clans of Lur, Lak, Azog, Dhadron, and Ox banded together start a settlement in the swamps, that they soon called Mau’Madur. Ancient blah that would translate into warrior freedom. Our purpose is to return honor to the orcs, as from our blessing from Aenguls. The orcs are a honorable and strong race among others. Though as time passes, things grow weaker and weaker. Therefore causing the lack of, or failure of what one was destined to become. The orcs, were destined to be the elite of races, the strongest of races, and even the death of some. Therefore these tribes set out to accomplish this task. Kezuhk These are the leaders of the highest ranking. Selected by the power of the clans and are required to be the Wargoths. They withold the highest power over the clans though can easily be overthrown, as long as the clans will it. Current Kezuhk(s): Ugrad’Lur Wargoths These are your leaders of clans. They are selected by each clan's traditions and serve as high respected individuals among Mau'Madur. The Current Wargoths: Lur: Ugrad’Lur Lak: Clog’Lak Ox: Snawt’Ox Azog: Urik’Azog Dhadron: Dura Buub: Zug’Buub Ghalzud Ghalzud, the leader of the Ozgoz-Hai. This is a "might makes right" position and is given to the strongest uruk to lead our military. They carry out punishments among other orcs if demanded by any Kiredh. This orc is to be a very trusted military general among orcs and is expected to lead the orcs and the tribes to victory. Current Ghalzud: TBD Ozgoz-Kura These are your orcs who have been recognized by the Ghalzud to be stronger then most others and have served to do well in command and in combat. They often wear their armor around the goi to show their status. Ozgoz-Hai The orcish military, only the strongest are accepted into this and are the protectors of the settlement. In time of war, all needed citizens are required to enlist into the military to help keep their home safe from intruders, though are resigned upon the war end to tend to any lost, wounded, or even slain clansmen. Kiredh These are select orcs from each clan. They can be seen as public servants of the orcs and are well trusted individuals. They are expected to be involved in the community and to represent their tribes as they see fit. These members are elected by each tribe present in Mau’Madur. Current Kiredh: -Noka’Lur -Akila’Lur -Dura’Dhadron -Snawt’Ox -Clog’Lak -Reza’Lur Snagagoth: The Snagagoth role is given out to the best snaga collector. This person has right to control all snagas trade and sets rules for snagas. This role can be challenged for by proving your skill to the Kezuhk. If not on the Kiredh council already, they will be added. Current Snagagoth: Reza’Lur Huntsgoth The Huntsgoth is uruk who prides themselves in holding the best hunts, and have slain the biggest beast. This is given out by the Kezuhk as well and can be challenged. The huntsgoth also receives a voice on the Kiredh of not already on it. Current Huntsgoth: Noka’Lur The Clans of Mau’Madur are located in the Southern Swamps of Arcas.
  17. They’re small, they’re green, they’re nifty. They’re Ox. From the deepest caverns and deadliest badlands, the wee sized greenskin folk are marching through time. Even since Axios the goblins of Ox are existing as a family and culture. They may be not biggest orcs, may be not best fighters either, but they’re smartpants for sure. Goblin honour is something far different from Uruk-like, some uruk say they don’t have any though. Their people are also called Golin’Dar. Clan Hierarchy Big Bozz This one is a title is the same of Urukish Wargoth, but according to Golin’Dar’s culture. That is a superior gobbo, leading his Oxies (young Ox goblins) to the brighter future. The new Big Bozz is to be chosen by previous one, or with the debates on the court. Current leader is Snawt’Ox, the first Ox. Big Bozz himself. Dankzter That is the rank of a goblin who dares to dive into the life of a Criminal. Those are usually the ones that gather the wealth to their clan. Bandits, Thiefes, Assassins and Drug Dealers of course. They’re the main military force of the Clan. Dankzters have to go through many trainings to practice their skills well. Every Ox has to prove himself before going on a real Deal. They must prove they’re tough and artful enough to handle their duty, such as roof-jumping, lockpicking, assassination and teamwork. Ox Dankzters mocking on an Oren Soldier. Puzzlah This is the rank of those who are caring about fate of their Clan and carrying the knowledge of Engineering and Trading. Many great deals were done by the Puzzlah of Golin’Dar, many Shekelz (goblin currency) were gathered by those who invent and move the progress. Usually Puzzlah are practicing in building warmachines and forts, some of Puzzlah managed to sell their blueprints to other nations. They also managed to restore the lost technology of Steam-Engines, though some may say it was stolen from the Dwarves. Oh yes, Dwarves and Ox Goblins are blood enemies for many centuries already. An Ox riding a rhino traveling to Icy Mountains of Fenn. Clan Codex An Ox jurist. As in every well formed group Ox Clan has it’s own Authority and it’s own Laws. Such As: Big Bozz is a Big Guy, listen to him, kid. Don’t be dumb. It’s a fine. If there’s disagreement between two gobbos, or a gobbo or any kin, the lawsuit must be done. That’d be a fine. Don’t steal anyone’s chicken, that’s a fine. Pay Fines, or you’ll be fined too. Ox Culture Snawt’s Blodline – The true Oxies are carrying blood from Snawt’Ox, the First Ox. Those are midget sized goblins, being from 3 to 4 feet tall, having long twitching ears and a long pointy nose hanging down from their nose, such pointy it can be confused with a knife. Goggles – Children of Snawt have a chance of having vision problems, their eyesight tend to be blurred by unknown mutation. Probably the same mutation that turned Ox goblins that small. Don’t fight, ask a Brudda - True Oxie wouldn’t throw himself at the enemy. He’d probably give his fellow Uruk a well goblin crafted weapon and ask them to slay the foe. Praising Trokorl – Being faitful Engineers and Builders Ox gobbos are worshiping the spirit of Engineering, the Trokorl. Every well built goblin structure is a Trokol’s shrine itself. Ox Naming – Every Ox has his own unique name that represents their nature, skills or even their further fate. (OOC) Be a Gobbo, fill in the Application! MC Name: RP Name: Timezone: Discord:
  18. Portrait of Bo’rok Bo’rok the gentle ogre Oil in canvas, 90cm x 60cm Painted by Darius Morgrain Whisperhood, New Reza, 6th Malin’s Welcome, 1738. - Come visit my workshop at New Reza, Blackstreet IV -
  19. *A large black Lur wolf and fe-uruk would be spotted putting up posters around Irrinor, Krugmar, and many other cities of the like. If someone cared to stop and read them, it would read.* This account was transcribed for those who cannot read orcish blah. I (i.e. Noka’Lur) was traversing our ally nation of Irrinor with fellow clan member Akila’Lur. We had been selling wares to any ally willing to listen, when we came across a group of Kha. Akila took this chance to flaunt his kha pelt that he commonly wore. The Kha’s grew angry about this and demanded that we handed the pelt over and that he wore the pelt of an innocent murdered Kha. Akila explained this was not the case he had taken the pelt from a Kha who had attempted to rob him in the past. Suddenly a kha drew his weapon on us and threated us. Akila and I both sensed that it wasn’t going to be handled peacefully so I had my weapon drawn and Akila was summoning his wind shamanism. Akila was able to blast one of the kha’s away, yet before more violence could ensue, Akila offered a fair deal. He would gladly part with the pelt for a sum of mina, which a Kha did agree to. Akila gave them a price and the kha reached for his minas when suddenly I was meet with a face full of claws. The Kha dishonorably betrayed this deal made specifically to avoid further violence. Akila released another burst of wind to blast us back a few feet before his shoulder was meet with an arrow by an unknown archer. Our curse of bloodlust was ignited in this assault, and thus our memories grow clouded after this face. I heard some shouts from a stranger trying to dissolve the situations as both me and Akila where being attacked, yet the attack continued. An order was then shouted to kill the kha that was attacking us. As the fight slid to the hands of the wood elves, I moved myself and Akila to the nearby clinic to adhere to our wounds. A knowledgeable medic aided us and tended to our wounds, likely saving our Shaman’s life. There we both received proper care and treatment, which afterwards we returned to Krugmar to recuperate from the attack. Our brief stay in Irrinor was met with dishonorable hostility from a group unwilling to listen to reason. We pray our allies have dealt with this act, yet we also extend our thanks for handling the situation following our departure. This massive is meant to add truth to the skewed stories that have encircled our ally since this irksome encounter. *At the bottom of the post a little scribble of what seems to be the Lur clan logo*
  20. LOATHE THE SPINELESS SWAMPGOTH DRÛTRAM’LAK had, until recently, been loitering in his home among the rolling hills of the Mokh-Uruki savannah, a small helping of Toalak sludge on the tip of his index. As it neared his tongue, a rat wrapped tightly in parchment approached him; the parchment itself detailed the Federation’s declaration of war against Vintas. He retired to his office for hours - what he did inside is unknown, but what is known is that as he emerged, eyes bloodshot and speech slurred, he ordered the mass printing of a number of posters, which were soon plastered along the walls and posts of the Federation’s capital. [A selection of a few of the SWAMPGOTH’S posters] Content with the distribution of his re-education material, the SWAMPGOTH decided it best to declare his clan’s role in the Federation warmachine. “These SPIRITLESS, SPINELESS toelickers are an insult to all that we know; Enrohk loathes them, for they are not warlike. Leyd loathes them, for they do not expand their borders and enslave their opposition. Kezt loathes them, for they show no bravery in the face of conflict. “Most of all, brothers, we loathe them. We loathe them for the war-machine loathes them. We loathe them for they remain vassals of those who have slaughtered us innumerable times. We shall let them taste but a fraction of what we have been made drunk by for decades. Sharpen your spears, brothers. String your bows, and fletch your arrows, for soon, we march to war against the weak. “Send word to the Targoth. We shall see these scum burn.” And with that, he set off to his armory, to polish his armor and to plot his attack. Frûm Ulmakhizishu
  21. The Arcas Cosmology Guild Purpose There is never a short supply for knowledge and always a yearning from every new generation to gain something more than the last. The proposition of this guild is to gain and spread awareness of why the sky looks the way it does, the placement of the stars, the composition of stars, celestial bodies and what lays in the Great Beyond. Roles President: The President or Spokesperson for our guild will be managing communications with all branches and groups. They will be in charge of approving documents, agreements, projects, and general discourse of the guild. This role cannot be applied for, rather you will need to send bird to the Chairman and request an interview, and will be chosen carefully by the Council and Chairman. Council: Council members will oversee the advancements and production of the research division in addition to just discussing how things are overall going. Council members can vote for or against things the Chairman and President set in motion. These members will be personally picked by the Chairman and cannot be applied for. You must first apply for a different role and participate in the Guild to be considered for the Council. Branch Leader: Leaders or representatives of each nation, settlement, duchy and or wherever are invited to submit applications to the guild and if accepted, after interview, will be in charge of commanding the branch of their race, nation, or specific settlement. This includes sending important scientific data to the research division, President and overseeing smaller projects involved within their branch. Head of Research: The Head of Research will be regarded as the guild’s most knowledgeable scientist and will run multiple divisions of the guild including: Cosmology, Chemistry, Mechanical, and Geography. This role must be applied for, interviewed, and provide evidence of their ability to lead, guide, teach, and conduct scientific studies. Head Tinkerer: This role, which must be applied and interviewed for, will help develop equipment for both the scientific divisions and to be sold to the people of Arcas. Researcher: The researchers will serve directly under the Head of Research and Branch Leaders. You will be out in the field observing and collecting data or working whatever projects are being carried out. Beneficiary: If you are interested in the publishments of our guild and would like to donate mina, labor, or access to private land please send bird to me and you will be given the honorary Beneficiary role. In addition, you will also be gifted a unique telescope and monthly updates on our projects and discoveries. Member: Want to scout locations, send data, or provide help to our guild? Ask to become a member and you will be given tasks by researchers or branch leaders to fulfill. In addition you will be provided a copy of the monthly journal sent out. Star-Gazer: Are you interested in the stargazing events that will be held? Please ask for the Star-Gazer role and you will be updated on when and where they take place. Events On top of having weekly to bi-weekly meetings this guild will host numerous scientific lectures, debates, tours of the Astronomy tower, and stargazing trips to various locations. All are welcome to join in whether for fun, a learning experience, or to contribute. Meeting Locations Currently, a tower where the epicenter of our guilds activity will be is being finalized and constructed. While we will meet there, specific locations will be disclosed to members of every branch and division on where to meet in the meantime. These locations will be decided by branch leaders and or beneficiaries who wish to host the guild. In addition, said locations will be used alongside the Astronomy tower. Application OOC Information MC IGN: Discord: Timezone: RP Information Persona Name: Race: Gender: Age: Desired Role: [Optional] Specification: (If you are applying for the researcher role please specify which division you’d like to enter [cosmology, chemistry, mechanical, or geography.])
  22. Shadow of the Empire The Known World, Year 700 (zooming in may be required to view cities) ----------------------------------------------=0=---------------------------------------------- Music Brief Summary The last centuries have not been kind to the Imperial state. A once mighty and indomitable force that stretched from Mesopotamia to the northern shores of the Emerald Isle has been reduced far from its former glory. Decades of stagnation, mismanagement, invasion, corruption, and plague has taken its toll on the state. The first of the dominoes fell in Italy. In 642, an amalgamation of Italian senators, natives, and generals orchestrated one of the first Imperial civil wars. In a matter of years, Imperial armies were dealt crushing defeats, and forced to largely abandon the province. Following the withdrawal, the unified coalition splintered, leaving the peninsula divided. In the British Isles continuous pressure from both Highlanders and Seakings alike has slowly eroded Imperial authority. Weakening garrisons, destroying outposts, Imperial control of the region slowly slipped. By 653, British officials could no longer tolerate the stagnant Imperial rule, and cast off their rule. Egypt, by far the most profitable Imperial province was thrown into a state of confusion by mid 660. A terrible defeat inflicted by invading Persians opened the door into the entirety of Imperial north africa. Persian armies penetrated deep into Egypt, leaving a large trail of death and destruction in their wake. The regional capital at Alexandria was even sacked towards the end of campaign. Following the humiliating defeats in Egypt and Judea, Imperial forces were unable to stop the separation of the provinces of Libya and Judea. The most recent string of shortcomings to strike the Imperial realm have sprouted up in Iberia. Only four years ago, the rebellions in Iberia begun in full swing. Self proclaimed kingdoms and empires alike on the peninsula continue to wage war against Imperial forces, though no decisive confrontation has been made yet. Now, with the assassination of the old Emperor Louis X. His son, the ambitious Charles III ascends to the Imperial throne, vowing to reclaim the lost territories and restore Imperial prestige. The future of the Empire, and the Mediterranean world as a whole hangs in the balance.. ------------------------------=0=------------------------------ OOC The rules/mechanics can be found here [Click Me], Any questions can be brought up with me. There will be a cap of 15 players this time around, more if I feel like it. Due to the limited player cap, it will come down to the quality of the application should the cap be met. So make sure your application is not bad... Playable factions this time around have been somewhat reduced. Persia and the Empire are no longer playable. However, the following are: Celtic States -Highland Confederacy -Clan Thomond -Clan O’Neil British States -Kingdom of Sumerset -Kingdom of Mercia -Kingdom of Wales Sea Kingdoms -Kingdom of Denmark -Kingdom of Norway -Kingdom of Sweden Iberian States -Iberian Empire -Kingdom of Leon -Kingdom of Andalusia Italian States -Republic of Venice -Kingdom of the Lombards -Roman Republic -Despotate of Syracuse -Despotate of Tarentum Greek States -Byzantium -Ionia -Macedon -Athens -Epirus North Africa & The Middle East -Kingdom of Judea -Kingdom of Libya -Sultanate of Arabia -Imperial Province of Egypt Tribes -Khanate of Crimea -Magyars -Saxons -Sicrii -Vandals ------------------------------=0=------------------------------ Application Nation applying for: BREIF History of your Nation: Must confine with stated above, you have some creative freedom Leader(s): Discord:
  23. Mactroth! Cresonian Ducal Theatre Mactroth - A man and his wife work together to take over a throne that doesn’t belong to them, but what will be their end all fates in this tragic production? Audition to join the cast now! ((Co-ords to Cresonia: x: -1354, y: 60, z: 529)) Lady Jasmin Nasrid, governess of the Ducal Cresonian Theatre, has currently opened auditions, taking place on [[Saturday, 6th June, 5pm EST, 10pm GMT]] Sign up below Roles to audition for: Mactroth (Human) Lady Mactroth (Human) King Duncard (Human) Banqaul (Human) Fishmongerer (Any) Fleana (Human Child) Three Witches (Any race)
  24. Name of the creature: Jabbernak (Optional) Link to a picture of the creature + name of the artist: https://i.stack.imgur.com/1MTgW.jpg Is this creature tamable and if so, how: The process of taming a Jabbernak takes years, and cannot be shortened. If a Jabbernak is born to Jabbernak parents, it is too late to be tamed. A Jabbernak can only be tamed by stealing one of it’s eggs and bringing it to somewhere that is warm enough to continue the gestation period, a particularly difficult task when the female Jabbernak is almost always at the den. When born, the Jabbernak will not be violent or dangerous, however is blind and requires a lot of attention. It may try to climb something and fall, causing it to be injured or killed. It also requires a very large amount of food, enough that it’s Jabbernaks parents would often get themselves killed in the process of trying to attain enough. If it survives this stage, it will reach it’s teenage years at the age of 6. This is when it is a threat, as more testosterone and hormones are flowing through the beast and it develops it’s instinct to kill and hunt. The Orcish parent will need to regularly over-power it in playfights (Which will result in a real fight is the Orc isn’t capable of wrestling the Jabbernak), and take it on hunts and similar events to keep it occupied and expend it’s energy and frustration. All the while, the Orc must make solid attempts at reminding the Jabbernak who is the Alpha, and who is responsible for feeding it. These years, however dangerous and difficult, last the shortest at 3 years. After this, it is considered an adult and if trained properly, will bare no threat to it’s master. It will have control over it’s hormones and testosterone and will abide it’s Alpha in any situation. This is when it may be used to carry cargo, transport other Orcs or used in combat as it were since the days of Aegis. Breeding Jabbernak is another difficult affair. It requires two Jabbernaks who have been tamed and must spend a long period of time together. Hunting and living together must be an activity done for at least a year, and they must both be fed properly and live healthily. When they choose to mate cannot be pin-pointed, however it is always at night with no-one around. It’s a quick affair once done, but the Male will become much more aggressive and territorial after it’s mate is pregnant. Even the Jabbernak’s master will have to be very careful when entering it’s domain during the 6 month gestation period. Once the egg is laid, no-one can enter the den. The master would be attacked and killed if attempting to enter. However, if the egg is hatched and claims the two Jabbernaks as it’s parents, it will be a wild Jabbernak and will thus be impossible to tame after that. The egg must be stolen from the den and hatched to be tameable. The parents will remain hostile until the normal period of time has passed that would be required for it to hatch. After that, they will become their normal selves, and will not recognise the Jabbernak child as their own. Can you use this in combat: Yes Habitats - Check all that apply: Desert Savannah Summary of the creature: Large and powerful lizards, native to the deserts and savannahs of many lands. They are extremely aggressive, only being tamed and bred by the similarly violent race of Orcs. Their use has been dated back to Aegis, famously in the Clan Wars between Clan Rax and Dom. Many different Clans have tamed these beasts, but some have even bred them for specific tasks that each Clan requires Jabbernak can also look different to others depending on the region they have evolved in. Jabbernaks in the Mesa often look more lithe and aquatic, due to the greater abundance of streams, water and also allowing more ease in climbing. Some breed them for transporting goods and Orcs. Some others use them for battle. However, the act of taming and breeding is extremely difficult for even the famously adept beast taming Orcs. Few are chosen to learn the skill. Most Jabbernak have twice the body-length of a horse (not including tail), aswell as height. Their skin is tough and thick, similar to any other species of lizard. Jabbernaks, however, are well used to and evolved for fighting. The Muruk’Thaguzg, a 9 foot tall bear, have been an age-long rival of this species, and it shows. Jabbernak boast a very large mouth with many large carnivorous teeth, designed for ripping out large chunks of flesh and inflicting deep cuts into it’s target. Their claws are also very long and hooked, made for aiding to climb across rocks. They cannot scale vertically, however, but still boast great climbing ability. Finally, their tales are as long as their bodies and are usually used to balance themselves during difficult climbing or even in combat to club opponents and daze them or keep them back. Characteristics of the creature: As stated, the Jabbernak is a highly aggressive and dangerous beast. In the wild, it is very likely to chase down any foe it sees and attempt to kill. Only the largest of beasts would make a Jabbernak flee. Jabbernaks are carnivorous, and take down large prey on their own or accompanied by it’s family. When born, the Jabbernak is as large as a Human child of 10 years, and quickly grow to the size of a large dog in it’s 6th year, when it is considered a teenager. At this point, and if fed properly, it will rapidly grow over the course of 3 years, reaching twice the length of a typical horse on the 3rd year, and double it’s height. When an adult, the Jabbernak immedietaly seeks a mate. Whilst size and strength is an important factor in which female Jabbernak chooses which Male Jabbernak, the male will regularly provide offerings of food and displays of it’s kills in an act of courtship. The Muruk’Thaguzg being a typical offering, since it is their main rival. (Optional) Origins of the creature: Dating back to the land of Aegis, the Orcs belonging to many of the different Clans hunted and killed the large beasts in a form or sport and show of prowess. Their relative ease to find made them perfect for such a task, however their hyper aggressiveness and lethality dissuaded many Orcs from trying to tame these beasts. However, at an un-marked point in history, they began to be tamed by multiple Clans. In particular, Clan Rax made extensive use of them in battles. Many Orc would hold Clan Rax the true tamers of the beast, however the knowledge spread to Clans such as Gorkil. An excerpt from Gorkil lore; “The Rax Clan, led by Warlord Tythor, had a heated rivalry against the Dom Clan, led by Warlord Or’ta, that would eventually erupt into a full blown war. After a surprise attack launched by Or’ta against the Rax, Lur, and Phol Clan left many dead in the span of a few days all throughout the desert, the Rax Clan retaliated and called to arms not just all its brothers, but for Clans to come and fight with them. This conflict, which would come to be known as either the Rax-Dom War or the Clan Wars, would both unite and divide the Orcish race. Clans and villages began to choose sides and align themselves with either the Rax Clan or the Dom Clan, and years of violent fighting followed.” From this conflict is where the Rax Clan first employed their Jabbernaks in a full battle. Excerpt from Gorkil lore ; “Wargoth Veruk’Gorkil led a campaign in the northwest, annexing many of the smaller clans that aligned with the Raxes. The forces eventually closed in on Nomad Plains, where the first major battle of the Clan Wars would be held. At the Battle of Nomad Plains, Veruk personally led five hundred Gorkils, riding the fastest war boars the clan could muster, to eliminate the twelve hundred jabbernaks Tythor had brought to the battle. The group quickly broke through and began to wreak havoc on the enemy forces, decimating the cavalry and nearly routing the enemy. And as the Gorkils decimated the cavalry, the Dom shamans sent lightning crashing down from the skies, made fires erupt out of nowhere right in the middle of Rax forces. While the Rax forces were able to hold their ground for some time, it eventually proved to be too much, and they had to make a hasty retreat. By the end of the battle, the twelve hundred jabbernaks Tythor had brought to the battle was reduced to a hundred and fifty, while Veruk’s regiment had only lost thirty war boars, and even fewer Gorkils.” Strengths/Weaknesses Strength and Size – The most noticeable and useful aspect of the Jabbernak is it’s strength and size. Most commonly used in transportation of goods, slaves and Orcs across their territories, their aggressive nature can be kept to a minimum by a proper trainer, and will thus be used in a variety of tasks. Combat Ability – Used by some Clans who make particular focus on combat, the Jabbernak can be a worth-while investment for a Clan to be used in battle. Large and sporting multiple weapons for killing, the Jabbernak helps make up the lack of numbers Orc armies suffer from, due to their necessity to consume massive amounts of food. Thick, Lizard-like Hide – Like other lizards, it’s skin is tough and scaly, protecting it from the vast majority of sharp rocks. Due to it’s size, it’s hide is thick, and thus capable of resisting cuts from wolves, normal bears and cuts from any human sized weapon. However, piercing weapons like spears would be able to bypass more of it’s hide. Aggression – No matter the skill of it’s trainer, a Jabbernak shall forever possess extreme amounts of testosterone and years of hard-wired instinct to kill. The master of a Jabbernak will have to constantly be very well aware of what is happening around his beast, and what his beast is doing in return. An overly confident Orc that approaches to quickly from a hard to see angle towards the Jabbernak would be in real danger of getting viciously and quickly attacked. Slaves and none-Orcs to the territories are on the highest of kill counts to tamed Jabbernaks, as they are the most unfamiliar sights and smells to the beast, thus making them all the more on-edge. Extremely Hungry – Any large animal, even a horse, requires ample amounts of food to sustain their large bodies. Nothing can be said the same for the Jabbernak. Where it takes 1 Orc trainer to tame a Jabbernak, it takes a group to keep one alive and fed. Clanless Orcs practically never tame a Jabbernak, and only the large Clans tend be able to donate enough food to the beast’s master to keep it going. Such an animal is as much a burden as it is a benefit to the nation. Poor Eyesight – Due to the many sandstorms of the desert, the out-stretching masses of land and ability to kill most of it’s prey with shear power, the eyes of a Jabbernak have not evolved greatly for quality of vision, or to have large peripheral vision. The outer layer of the eye is covered in an almost gel-like substance with a thick see-through layer, causing sand that might blow into it’s face during sandstorms to not damage the eye and instead be washed off as it would blink. This layer, however, makes it’s long distance eyesight poor, and it is mostly only able to see the shape and basic details of an object, such as colour and larger items like weaponry. As a predator, it is also rarely under any need to keep it’s eyes on it’s surroundings, as only very few beasts could kill the Jabbernak, and fewer would go through such effort. Thus, it’s eyesight is much more forwards-directional than a human’s. Cold Blooded – Being a lizard, the Jabbernak is cold blooded. It relies on the habitant it resides within to grant it warmth, helping to reduce the amount of food it requires compared to similarly large, warm-blooded beasts. However, this also means it cannot venture into cold climates like tall mountains or snow-ridden lands without suffering greatly and soon after dying. Simple Minded – The Jabbernak has deeply ingrained instincts, but does not rely on it’s cognative abilities nearly as often as animals like wolves. It simply sees prey, moves along a relatively hidden path towards it and then runs after the prey, hoping it is fast enough. In combat, it’s instincts drives it’s movements, but is thus unlikely to behave differently from any other of it’s species. It would attack a wall of spears the exact same as it would a cow venturing too far into the savannah. The Jabbernak is very reliant on it’s rider when in combat to stop it from making poor choices. Red Lines An Orc who tries taming a Jabbernak without atleast 5 people willing to help aid him keep the Jabbernak fed will have his Jabbernak die of starvation, or revolt against it’s master after 2 weeks. An Orc MUST learn how to tame a Jabbernak legitimately via visiting a Spirit who has the knowledge and will impart it upon him, or by learning from an Orc who already knows how to do so legitimately. (Orcs who knew the old way of taming and breeding a Jabbernak still have the new knowledge of Jabbernak taming, so as long as they RP the method accordingly) Riding around a Jabbernak as a common mount is a very dangerous affair for everyone not used to being around the beast. The owner of the Jabbernak MUST RP the dangers and results of people not used to the beast and acting incorrectly around the beast. If your Jabbernak dies in RP it is dead forever. Cloud Monks don’t give don’t care about giant lizards. For someone to own a Jabbernak, they must possess an extremely high level of physical ability, akin to that of an Orc. Any who do not will not receive the necessary respect and servitude required of a Jabbernak and thus become it’s prey (Druids have the ability to keep their Jabbernak well enough tempered around them self, so do no apply to this rule) Shamans with the appropriate blessing and Druids may tame Jabbernaks with more ease than others, where it applies in accordance their magic. Availability: Common - Anyone can RP finding this creature.
  25. Hello. As some of you are aware I am going to win this months contest for having most modreqs completed this month. Not only am I going to be able to change Fireheart’s forum profile picture to what I want, I will also be able to change his discord profile picture. So this thread is here so that you, the people of LotC, can voice your opinion on what you believe his profile picture should be. The most upvoted ones I will add to a poll post at the end of the month, where i WILL choose the number one voted for option for his forum profile pic. I’m leaving the discord picture to myself. Rules: The picture can’t break server rules or community guidelines so obviously nothing graphic or super crazy. Below I will include a list I have created so far of my own pictures, let me know if you like any of them. 1: Bucket Baby 2: Bath Baby 3: Unpleasant to look at baby 4: Jiggly Trump 5: Melon baby 6: Mike Stoklasa 7: Rich Evans 8: Miniature Bill Clinton 9: Luigi Meme 10: Horse Baby 11: Very high quality Fallout meme 12: Chicken Little 13: Omar Grimmer’Lak’s pocket Admin 14: Tommy Pickles Please post any suggestions you may have!!!!!!
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