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  1. He set upon the Holy City, and the Tabernacle he invaded. He stood, then, over the aged Horen, Prophet, Father of the Covenant of Man. Now the Enemy had come into Krug's camp, which had, with his people, succumbed to the wishes of the Father of Lies. So they cheered at Krug, shouting, 'slay him, slay him, how weak he is!' And unclean spirits also came upon him, and upon his people, whispering, 'Slay him, slay him, how weak he is!' So Krug pitied his brother, and for his weakness despised him. He brought the axe down upon his neck, and spilled his brother's blood. This was the sin of Krug, which was the joy of the unclean-spirits, and the fruit of Deceiver's plot. By blood of his kin-slain brother, had Krug sealed in his own blood the sin of him, which also was upon him, and all of his sons, who should, for that they had done such a thing before the Tabernacle of the Lord where the Lord his God's eyes were upon him, in his most grievous sin, bear the burden of this sin not only in their blood, but upon their flesh, in their face and on their brow, in the growth of their teeth, in the leprosy of their skin in horrid disfigurement-- they had been as demons, ravenous, taking after demons, so that they were kin to demons; so as demons, they appeared, this was the curse of Krug for what he had done. Now an agent had come again unto Krug's camp, to a Rex who had known the LORD his God, as the Enemy had come unto the camp of the four brothers in the beginning of days. He had whispered unto him, and spoken promises to him, and said to him "I am a prophet, so see my power in the world." and the Rex brooked him, heeding him, and going with him where he went. The beast a Dragon led them to the city of Heinz-Edel, and they flaunted themselves, and were brooked by those who walked the streets, in their sloth or else in their confusion. But for that CAIVS PRIMVS HIGH PRIEST had been in that place, who, as his Father Horen, would not brook it, could not brook it, they would have perhaps gone on in sin; but he came upon them that they might not defile anymore the camp of Horen, not bring into Edel the destruction wrought it in Joren's time. Elder Horen set upon this intruder-in-the-camp, and the Rex went forth also, not to drive him away, but to defend him, so there came a struggle and a clashing of blades. So Horen, who was a priest after Owyn, was beaten and was bloodied, and the fiends had gone away. But Horen who they called a weak man, the meek man, had lived, returning then to his camp, saying, "They have come again, the Enemy, to do to us what they had done in Horen's camp, but by God I shall not let them, by God I shall not brook them." He called to arms the Princes of the Faith, and spoke to them of Holy War. And they called the Black Dragon Banners, each and all, and all were prepared to do what their fathers had once before them failed themselves to do, but that their prophets had achieved-- to cast the evil one from the midst of them. And Man, blessed Man, departed from the assembly from whence Caius Primus High Priest had called Holy War, and mustered their banners and the whole of the legions of Man, in the name of the God of Man Pantokrator. But Krug the Rex had heard of this, and was afeared. And in his heart was stirred a worry, fore this Rex was not as his father Krug, but had gone, once, unto the lands of his brother Horen, and said, 'cleanse me in the waters that the Lord has given to you, that I may be abluted. Mark me by the waters of baptism, so that I may be like you, and in the glory of God our Father-Creator." So the Spirit of the Lord was upon his heart, and bid of him, in fear or in shame, abdicate to another, and it was so. The House of Krug was succeeded him by another, weaker, meeker, a youth, a flepir, who while not frail as elder Horen had been in the days of the slaying, was weak in his youth and in his innocence. He went out from the lands of Krug to the place of the High Priest of H'oren. They presented themselves in humility before Caius Primus High Priest. Horen held high the blade of Holy War over the head of Krug, who before him knelt in supplication and humility. So Krug who was cursed, for that he had slain his brother Horen in his strength, came forth to Horen in his weakness, and kissed the ring of him, saying, "Whatever you ask of us, we will do, fore we have done wrong by you and set upon you, we have spilled your blood by the will of the evil one." The Blade loomed high, in the hands of Caius Primus, priest, High Priest, Horen, bearer of the laurel. He looked down upon the weakness of Krug, and beheld it, as Krug before him had done unto Horen. And Krug had pitied Horen, and despised his weakness-- Horen, now, looked down upon Krug, a child, and loved him for his weakness. He looked upon him, and saw that he was meek: and Horen loved him for that he was meek. The camp of Horen called out to their High Priest, saying, 'slay him, slay him, we shall spill his blood, as he has done unto us, and we will be satisfied by his blood.' "I may not slay the meek, fore that the meek are beloved to me. They are beloved to me, fore that they are beloved to the Lord my God. I may not slay the weak-man, fore he is beloved to me. He is beloved to me, fore that he is loved greatly by the Lord. I may not kill the Flepir, who has never before known the helm of a nation, the innocent ones are beloved by the Lord, so they are beloved also by me, and I shall not slay them." Caius Primus stayed the blade, and up came his brother Krug from weakness, who was at his mercy, spared. And the High Priest spoke, "For mercy, I shall not slay you. In the name of the Lord, you are spared." Rejoice, rejoice, so beautiful a thing to offer to the Lord, merciful restraint to the meek, compassion even unto the guilty! But the Hosts of the Camp of Horen were wroth, seething; “My blood, my blood, my satisfaction! I am very displeased that Krug has not been slain for what he has done unto us.” But I say to them, sons of Horen, awake! Awake, sleeper, awake! Do you see shame in this victory? And should Krug be ashamed for that he had gone upon his knees and kissed the ring of the High Priest of God's Church, that he has gone and supplicated before Horen, whom he had wronged? If they should be ashamed, then they shall come again in wroth another time, to pay, blood for blood. And if you should be ashamed that you have not found blood when mercy could be afforded, then to you shall come also the reckoning of justice for the blood spilled at Horen's hand, in his own sin. But if you should rejoice at this, saying, “O'Lord, Most Merciful, if you can forgive Krug his crimes for my sake, how beloved I am in your eyes, that even for my own fault you have not sent a blade to chop my neck! I weep for the mercy I am afforded, that is afforded Krug through the staying of my hand. And if for my sake may Krug be forgiven, if by Your love the crimes of my own blood may be washed away, what hope there is for Krug, great hope, that he should be raised in dignity to his great place long denied him!” All ye sons of H'oren see, the Lord our God has set us aside a Chosen People, he has put a sword in the hand of the meek, and he has set a laurel crown upon the head of the youngest, so that he may be an elder to his peers, and through Him sovereign over all the earth. The Lord calls you, by the Blade, as he had called Owyn, to raise up and purify Harren's Court! And if Harren's court could be purified, what, by the blade set in our hand, may become of Krug who pleads before us, crying out; aid me, aid me, anoint me in the waters shown to you!? This is the mission of Mankind, revealed to Godfrey, through Empire Eretz H'oren, The Kingdom of God on Earth. Go forth, ye sons of Horen, to the ports ye dare not enter, to the lands ye dare not tread, this is the burden of your blood, the hope of the world. Now Krug, half-devil and half-child, rises spared, returning to the lands of his people. He has given to Horen all Horen has asked of him, he has gone back to his country, young, and alive with hope, invigorated. Should he mope, and weep, and veil himself, for shame? Has he hidden his face from his fellows, as though he were a leper, for that he had gone and kissed the ring of Horen, and felt the grace of Horen's God? No, nay, but he should return to his land, and marvel for his life-- and see, what little he may see through the fire of Horen's heart, the ills that Horen hates, that are plentiful in the world. He sees in his own flesh the curse his own doing, and sees in his neighbors the sins of them. And he is wroth-- not at Horen, but at sin, and he takes up the Axe the Lord his God has given unto him by his father, when his father was a dignified Man, saying, "Krug, guard my country, let not evil set upon it" and he brings it forth against the worst of the world. See, now, the fruit of your ministry? That Krug should go and wage war upon New Edel, and follow Owyn's path-- though he himself be a sinful thing, warped and twisted, appearing as a demon? In this way, he was no different than Owyn, who, by the Blade and Mercyflame, was guided to purity from iniquity, cleansing himself of his own sin, kin-slaying. This, you have showed to him through mercy, and he marches upon even your enemies. Now should you expect from Krug that he should be as you are, civilized, and wage no war? Certainly not! War is in the nature of Krug, he is a creature made for war-- but made for Holy War he is, and in sin, wages war upon his own dignity. But may you expect from Krug that he should keep Holy the Lord his God? Yes, absolutely! This is the mission of Godfrey and the duty of your blood through Horen, to be the guiding hand, and example to all nations and to all creeds. Who should long for Empire H'oren, then, that knows not, and lives not, the mission of H'oren his Father, and Godfrey who, seeing what had been done by the deeds of Krug kin-slayer, the scattering of Man through one thousand years a struggle, pulled Man again together, to do as he was born to do? Should you wish to know this glory, to honor thy father and the dragon his banner, must you, then, take up the banner, and do as your father Horen would himself, to go the path of Godfrey, to tame the untame, and bring light to the dark places, to clothe the naked and right the wrong, sparing no expense, by the price of the blood of your sons and the sweat of the toils of your daughters, by the prayers of all God's people, to bring forth all the world to the Light of Owyn's Flame, Holy Spirit. Not by any other means, ever, shall you know unity, lest you be felled again, and again, and suffer Johannesburg a hundred times, a thousand times! TO KLOG REX-IN-GOLUS Young Rex, I write to you, who has since abdicated, as the witness of your entrance into the faith of the Lord your Sovereign God. You had come upon me in my home of Lemon Hill, and you had put a blade to me, and also to my brother Rebbe Elim, extracting from us what little we could afford you, a robber. And we fed you, and gave you more, and spoke to you, we laid our hands upon your hand, and said, 'I forgive you.' I recall, still, the stoking of the flames of faith in you, and in your fellows, who, by the guide of the very same priests you had vandalized, led you into the waters of baptism, through the gates of Man's cities where you had been denied. And you spoke, in that place, an oath before God, He is One God, your God, the Lord of Hosts, Maker of the heavens and the earth, Sovereign King, Pantokator. You were marked in the waters of Gamesh in the land of Minitz, alive in True Faith. And I recall how you came to me, in my need, in the lands of Veletz, when the degenerates had set upon us, and were to slay us dead, screeching, seething, foaming at the mouth, crying 'home invader! Home invader!' You saw them come forth our way, marching, slow, malicious, and you saw the evil of their eye. I saw you take up your axe in righteousness, I saw you take upon your arm the shield, and came betwixt us. Their blade you had caught, and their seething baby-rage strikes you parried, and you set the blade into their neck. Son of Krug, defender of the world, you were a shield to men-helpless! You were a Holy Warrior of God, who could not brook that Men marked Holy be slaughtered. And for this crime, you were cast down, and they chained your spirit! For you, we prayed, for hours and hours, casting what was unclean from the land, while you battled the spirit of the demon who had gone out from the fiend, and into you. And we saw you rise, triumphant, alive, by the grace of God, returned. What has become you now, poor Krug, my son? You have let the dark-werido into the camp of Horen, you have not stopped him. You have heard his tempestuous call, you have gone forth to be a shield to him, and an enemy to Man. How deceived you have been, how fooled! But you must not go unto your death by the lead of the false shepherds of Xion. You must not go where the false-dragon had led you to go, see now the fruit of his labor, your exile and woe, golus, golus! The False-Dragon has herded you into golus, led you by his croizer into the middle of nowhere, a wasteland, with no hope, no tribe, no home, no crown, no Kingdom, but torment, and terror, and weeping, persecution! Return! Return! Return! Return to us, Klog, Krug, King, Rex! Trust in the Mercy of God, and return to Him! Bring forth the crown you have surrendered, and cast it upon the Flame of His Spirit-- God is King! Affirm again, there is but One God, the God of Krug, the God of Horen, the God of Owyn, Godwin, Joren, Harren, and Godfrey, I am HIS and HE IS MY GOD! I write to you, your priest, to call you again into the fold, to brave persecution, and seek full pardon. I call unto you, to restore your full-dignity, to do as your tribe has done, and before Caius Primus High Priest say; Horen, brother, I have sinned, forgive me. Before the LORD confess by him, and renounce evil, rejoin your people in elevated dignity, such that only God may restore.
  2. ON THE PONTIFICAL MEETING THE MEETING The AUTARCH made his way to NEW VALDEV with promise of guest rite, it was then when he met his FRIEND, HIS HOLINESS CAIUS I in critical condition he was delivered to PATRIARCH VILLORIK to speak with him in his place. He offered retribution for the horrendous attack which took place and nearly slain the PONTIFF. He offered the OSTRACIZATION and EXECUTION of the former REX KLOG’AKAAL. It was worrying then to hear of a amassing attack upon the new government, which was friendly to Cannon, especially in its reforms. So again did the AUTARCH ride to NEW VALDEV but this time with a retinue of allies, from which he greeted the PONTIFF, his friend, at the gates. The pair spoke at length of the issues which had created such a diplomatic disaster, and about how the REXDOM might sort out the errors of previous administration. Thusly the REXDOM, already steadfast friends of many- including the church, did make agreement with HIS HOLINESS. ON THE OSTRACIZATION OF THE PUNISHED AKAAL The AUTARCH with the authority invested into him by the REX decrees a total OSTRACIZATION of PUNISHED AKAAL. ANY who associate openly or in closed doors with THE PUNISHED AKAAL will cease activity immediately. Any with information on the whereabouts of THE PUNISHED AKAAL will come forwards with haste. KLOG’AKAAL is hereby banned from all activities of GOVERNMENT, from entering LURAK without SLAUGHTER, a bounty will soon be issued upon him. ON THE AGREEMENT WITH THE CHURCH OF CANON The demands made by HIS HOLINESS CAIUS I are accepted in full. LURAK will grant a charter to the CHURCH upon discussion of location, with many selections already picked for them. LURAK will allow the CHURCH access to their resource facilities when letter is delivered as to when they might arrive. LURAK will aid the CHURCH in hunting down any aggressors who attack so freely the CHURCH its officials. AS DAAHD’LUR AUTARCH HAS BEEN STEADFSST FRIEND OF CAIUS I, LURAK DECLARES GENERAL FRIENDSHIP WITH CANON. SHOULD THE PUNISHED KLOG’AKAAL WISH TO REPRIEVE HIS SETENCE AND RESTORE HIS HONOR HE WILL COME AND DO BATTLE WITH THE AUTARCH IN AN HONORABLE DUEL, OR TURN HIMSELF IN TO THE LURAK. SIGNED, REX RUE'LUR, Master of Lurak, Wargoth of Lurakan, Scion of Daahd. @thequeennadine AUTARCH DAAHD'LUR, General Advisor, Scion of Swiv. @Sean_VEVO
  3. REXDOM-LURAK UPON THE OFFICE OF GOVERNMENT With this DECREE the REX Rue’Lur orders the assembly of a new government. ON THE KLAMOR The KLAMOR, or assembly of the CLANS is called to create a new and stronger bureaucracy from which the URUKS will govern REXDOM-LURAQ. The KLAMOR will exist as both advisors and minor administrators of the kingdom. AUTONOMY will be LIMITED by order of the AUTARCH Daahd’Lur. Each WARGOTH deemed fit to lead their clans will be granted land from which they will siphon income generated. Additionally, vassals not of any particular CLAN will be granted different rights and responsibilities. ALL URUKS are allowed to witness the KLAMOR unless an explicit call for a WARGOTH KLAMOR is made, which will be held privately; these are the exception NOT the rule. The KLAMOR may be called at any time but in times of peace usually only occurs once a year or so. ON THE WAHG IN GOVERNMENT A WAHG, or more simply, war, is a special season for the Uruk. During the time of WAHG all functions of government aside from KLAMOR called for by the REX or AUTARCH are put on hold. While the government will still operate in collecting tithe for payments of debts and treasury, the government will shift into something more akin to a DICTATORSHIP. The codes of KRUG will still be followed as normal but will be enforced more harshly. Descent is not tolerated during WAHG. Descent can be any of the following: Secrecy Disloyalty Disrespect of OFFICE Doomering Any action thats disrupts the WAHG in meaning to harm the Government. During the WAHG season, respect, trust, and faith is placed within the REX and AUTARCH. Whilst fraternization with the enemy is allowed and even encouraged so that combat may be carried out with HONOR betrayal of kin and country is an offense worthy of execution and OSTRACIZATION. ON THE RIGHTS OF WARGOTH The WARGOTH functions as a chief of their tribe and kin; they are expected to be able to raise levies, collect taxes, and participate in the structure of government: The KLAMOR. While the KLAMOR is not a democratic institution the opinions of the KLAMOR are highly valued by the REX and taken into account. Voting may be held by the KLAMOR if given the option by the REX. Some reasons for this are as follows: Votes on War Votes on Ostracization Votes on new WARGOTHS Votes on removal of WARGOTHS Votes on establishing new infrastructure (keeps, prisons, wharves, etc.) WARGOTHS reserve the right to enforce KRUG’S LAW on their territories unless intervened upon by the REX or AUTARCH in matters of importance, but will be left to their own devices unless there is an explicit exception. WARGOTHS reserve the right to enlist soldiers into their LEVY at any time. WAR MATERIAL will only be provided however for training and during times of WAHG, unless petitioned for by the WARGOTH to the REX or AUTRARCH. WARGOTHS act as representatives of their CLAN at large. Actions taken by the WARGOTH are actions taken by the CLAN. This means that victories attributed to the WARGOTH are attributed to the CLAN, but blunders are attributed as well. WARGOTHS do NOT serve as representatives of the REXDOM LURAK. Any action taken by the WARGOTH which cause diplomatic incident will be punished unless those actions were ordered by the REX or AUTARCH. WARGOTHS who fail to meet expectations will be subsequently removed from their station. ON THE RIGHTS OF TARGOTH TARGOTH serves as a military commander of REXDOM-LURAK. While in the past only one TARGOTH served the REX, there is now a demand for greater leadership within the HOST. The TARGOTH is given command over CENTRAL URUK warriors at all times, and during times of WAHG command over ALL URUK warriors including the WARGOTH LEVY. A TARGOTH is granted a place in the KLAMOR regardless of whether they are WARGOTH, however, their opinion upon matters of state is regarded less and their opinions on matters of WAHG more. Additionally, it is possible to be WARGOTH and TARGOTH at once. A TARGOTH is the deliverer of justice. If KRUG’S LAW is broken by any within the REXDOM LURAK the TARGOTH is required to deliver swift justice to the one breaking the law. A TARGOTH however is overruled only when a WARGOTH whose land the law was broken upon intercedes as to deliver the punishment themselves; this may be however halted should the TARGOTH petition the REX or AUTARCH to allow them to deliver the punishment instead. A TARGOTH is granted the right to freely demote and promote soldiers of the CENTRAL URUK FORCE at any given time. To punish or reward as they deem fit. ALL OTHER FUNCTIONS AND RIGHTS OF THE TARGOTH ARE RELAYED VIA THE DECREE OF THE MILITARY. ON THE RIGHTS OF THE AUTARCH The AUTARCH is an office only granted to URUK with exceptional ability; usually a previous WARGOTH or TARGOTH who has resigned in favor of being the primary advisor to the REX. AUTARCH serves as minister for DIPLOMACY, WAR, and TREASURY when not overruled by the REX. The only force from which the AUTARCH is required to answer to is that of KRUG’S LAW and REX. The AUTARCH is granted ABSOLUTE POWER when the REX is not present to deliver their will. The AUTARCH is granted the right to approve of new infrastructure and the demolition of old. Along with this AUTARCH might evict citizens of the REXDOM-LURAK at will with the exception of WARGOTHS from which they must consult first the REX upon their removal. (This only applies for non-CLAN-owned properties, as CLAN-owned properties must follow prior DECREE or will be freely removed at will by the AUTARCH.) The AUTARCH reserves the right to freely enter into diplomacy with all nations. As head diplomat and advisor of the REX the AUTARCH is effectively given the function of the REX when they are not present during diplomatic meetings. The AUTARCH reserves the right to call and lead the KLAMOR should the REX not be available. The AUTARCH reserves the right to take control over the HOST and all LEVY during times of WAHG when not in the presence of the REX. ON THE RIGHTS OF REX The greatest title a Uruk can hold is REX, it is absolute. It is respected. When speaking with a REX absolute respect is required of citizens of LURAK. During KLAMOR disagreement with the REX is allowed but only if no insult is given. The REX is POWER, the REX is STATE, and the REX is LURAK. The REX holds absolute control, bowing only to KRUG’S LAW.
  4. REXDOM-LURAK Artwork by @thequeennadine Centuries have passed with Uruk under the banner of the Iron Horde… Centuries of war, bloodshed, and destruction. The question posed to the Wargoths and their Clans: What good have we accomplished? What purpose did those wars serve? The Northern Tribe of the Swiv, driven by two great Warlords, the culmination of their lessons and interactions with the other races has left them with the experience and innovations needed to bring about a new age of Uruk. The Age Lurak. THE AGE OF LURAK The Rexdom was found in rags, their funds spent upon infrastructure and aiding in wars that ultimately doomed their economy. No longer could this be permitted. Was it truly the Lurak who stood alone in the disappointment of the previous administrations? The very culture itself? For years machinations, and manifestations drew closer to the crowning achievement of AUTARCH Daahd’Lur: not ruination of fleets, theft of flagships, slaying of saints, the slaying of Gods, but the crowning of his daughter. REX Rue’Lur. It was in secret that the REX was brought up, and in secret until the day of transfer when Rex Klog’Akaal did cede the crown to REX Rue’Lur child of Daahd’Lur-Targoth. With the transfer; the Horde is mutilated, to be torn apart for only the useful pieces. The bickering tribes and clans forced to conform to form a proper state. Not an Iron Horde but a true state, REXDOM-LURAK. THE ESTABLISHMENT OF THE REXDOM, THE AUTARCH, THE ABOLITION OF THE HORDE. With THIS DECREE the HORDE is ABOLISHED. The rise of something greater, a stronger state, not one of weak leadership but one of ABSOLUTE POWER. The REXDOM is established with ABSOLUTE AUTHORITY invested into the REX-LURAK and AUTARCH who alone reserve right to call KLAMOR. REX RUE’LUR @thequeennadine is henceforth given dominion over the lands of the HORDE, THE HORDE will subsequently be referred to as REXDOM-LURAK. TARGOTH DAAHD’LUR @Sean_VEVO will serve as AUTARCH, GENERAL, and ADVISOR to the REX. REFORMATION OF CLANS, REESTABLISHMENT OF WARGOTH, KLAMOR CENSUS will be carried out across LURAK in order to establish an ACTIVE CABINET of WARGOTHS, advisors, and subservient cheifs of the REX. IF CLANS FAIL TO MEET THE CRITERIA DECIDED BY THE AUTARCH THEY WILL BE CONSIDERED MOOT AND ABOLISHED. LAWFUL LEVYABLE LOYAL WARGOTHS MUST ALSO BE REQUIRED TO OWN ONE HUNDRED ACRES OF LAND WITHIN LURAK SEPARATE FROM ROYAL PROPERTIES FROM WHICH THEY WILL PROVIDE FUNDING TO THE STATE VIA THE TAXATION OF THEIR CITIZENS. DECREE UPON STATE RELIGION The RELIGION of THE REXDOM-LURAK is decreed to be reverence of the SPIRITS and ANCESTORS, primarily AZTRAN: SPIRIT OF THE SUN. MAY HE BRING BACK LIGHT INTO OUR DARK WORLD. Other faith and worship is ALLOWED, with the exception of IBLEESIAN WORSHIP. IT IS DECREED THAT GENERAL RELIGIOUS TOLERANCE IS TO BE FOLLOWED. DECREE UPON FOREIGNER FOREIGNERS are permitted within the REXDOM-LURAK so long as they do not break REXDOM LAW or disrespect the WILL of the REX or AUTARCH. Trade is to be managed by the TREASURER and AUTARCH. At any point, the crown may choose to exile foreigners for whatever reason deemed fit. REGARDING “WHITEWASH” WHITEWASH is hereby ABOLISHED. Should URUK prove worthy of OSTRACIZATION to the REXDOM-LURAK they will be punished through LAW and either EXILED or EXECUTED. Being FOREIGN URUK is no grounds for exile, instead, the criteria for exile will be as follows: DISGRACEFUL WEAK WILLED CONNIVING SLOVENLY DISHONORABLE DISLOYAL OTHER APPLICABLE REASONING BY THE REX OR AUTARCH
  5. Please do not metagame this roleplay. A watercolor sunrise is lazily dabbed onto a surface of unraveled canvas. The plateaus it hides behind are slate gray and mottled brown, broken up by the occasional smattering of green. Suggestions of a sprawling jungle, which grow numerous the lower one looks, with stone bleeding easily into its expanse. Rue’Lur looks past her work with disdain. The vista beyond, its inspiration, stands as a fetid mockery of what she has depicted. No longer does stone climb and plateau naturally. Neither does it host a sprawling jungle. Disheveled stone constructions obscure her view of an eclipsed sun, alongside the looming silhouette of a malagrugrous, misshapen tree. After a beat, the prodigal daughter turns away from that canvas. Her eyes fall onto the form of her father. “Why did you show me this, father? This is not our home. It is a sad sight.” Rue’Lur lofts a hand, bringing it to her sternum as a curled fist. “It is disgusting, yes, an abomination. Why do you think I have shown you this?” Daahd’Lur watches his daughter with a grimace. “What have you gathered of the tribes, the state of the Horde?” A single beat passes. “... You’ve told me yourself. Your time as Kapo,” she mutters, jaw set and tusks bared in contemplation. “The Iron Horde is in shambles. We owe others more than we make. The clans are scattered, upheld only by their oldest heads. Their eyes are closed.” “They are not simply scattered. They’ve grown weak, impotent. There are few left that have the strength of will we bare. Even less that know how to utilize it.” Daahd’Lur nods once in agreement with his daughter. “Foreign wars for foreign Kings, infestations of weak willed subjects most not even Uruk. Our people were once mighty, or so they say.” “The time is nigh, isn’t it? The Rex. He has submitted to your negotiations.” Rue’Lur’s suspicion is matched by surety. She would never assume Daahd’Lur could fail. “It will be my responsibility to upend this cycle.” At once, the heir to Krugmar speaks as little more than her father’s daughter. Doubt takes hold for a moment. “Am I ready?” “You question your ability? What were all those years of training– every machination I laid out for you– for if you were not ready?” “The rise of Lurak…” Rue’Lur paces closer to her father, back turned to that unfinished painting. “I have studied, trained. I do not doubt what you have invested in me, father. But why not you? I would gladly serve as your guard, if -” “No. I have served too long as Kapo, and felt too close to death. Lurak must be made manifest, the Uruks must be shifted to survive. If I pass as Rex they will scramble and fight once again. You must show them you are their rightful Ruler. I will be there to guide you.” Daahd’Lur says, placing his massive hand upon his daughter’s shoulder. Made mute by the Kapo’s impassioned reply, Rue’Lur looks down to her hands. Calluses and scars mar them, matched by many more across her forearms, and back. Her father had spent so long ensuring she would be ready. She could not count the lessons learned. “What will you do when you are Rex?” Daahd asks, rhetorically. He had already told her what she would do. “The tribes will be dissolved. The heirs of Krug will only prosper if united under one banner, if made as one. A Rexdom.” “The Uruks, descendants of Krug… the world will fall into desolation even more so than it is now should we not succeed in carrying out our plans. The sky is blotted, the world is dark. Apocalypse draws near.” “This unnatural twilight. Aztran will upend it.” Emboldened by Daahd’Lur, the prodigal daughter beats a fist against her chest once more. “As our dynasty— as Lurak— makes right of the uruk, so too shall he demolish the rotted spokes of order. The red sun shall shine.” Daahd silently watches his daughter then, speaking only one phrase. A lingering line of prose written long ago. “When the sun bleeds the Wolf shall take the Scorpion into its grasp.” Things fall silent for a moment, as Rue’Lur turns back to her canvas. With the air so charged, she takes up her brush again. With bated breath, she asks. “What first, father?” Daahd’Lur turns, facing the desecrated forest. “Ubuntu must fall.” CROWNING THE NEW REX, RUE’LUR [RP NOTICE] The time has come to swear your allegiance to the throne of Lurak and its Rex. Come to the proving grounds on [MONDAY JUNE 10th, 4:30 PM EST] to meet with our leadership. There will be fighting and revelry aplenty. ♛ Tourney of Triumph ➢ A tournament shall be held before the audience of the Rex, Rue’Lur, and the Autarch, Daahd’Lur. The winner will be awarded a seat to advise the new Rex and the title Champion of Lurak. ♛By the Old Blood Sworn Anew ➢Those with existing ties to the former leadership of Krugmar will be given the opportunity to bleed alongside Rue’Lur, binding them to the dynasty of Lurak and ensuring her loyalty to their peoples. [OOC] Hey everyone, it's nadiné! We’ll be hosting an in-roleplay event on [MONDAY JUNE 10th, 4:30 PM EST] to commemorate Rue’Lur’s assuming the throne of Lurak. This will be advertised in character as a chance for the citizenry of Krugmar to come forth and renew vows to the Rex, as well as for new allies to make themselves known. Hope to see you there! Thank you to Sean_Vevo for writing the dialogue of Daahd’Lur. Love you, dad!
  6. IN THE NAME OF THE HERD Gather , my bruddahs of horn and hoof, for our clan, for our herd, faces the plague of sin and the loss of valiant warriors. Let us hone the blades atop our heads to a razor's edge, strengthen our hooves for the coming challenge, and wear our scars of Karazept in pride. The time has come for the sons of Iblees to taste the searing fury of the Brazen Bull. In the sacred name of Qarkah, blessed be his name, Clan Ugluk asserts dominion over the blarg; ‘Beastslayer’s den’ and will host a meeting of smoke and flame underneath its canopy. Should any challenge this rightful claim, their axe may rise against our formidable Bullgoth, or myself. ♫ CLAN MEETING Friday, 17th of May, 3PM EST
  7. ORIGIN The Orcs of Clan Ugluk trace their lineage back to the formidable Gorkil bloodline, born of the mighty Krug and twinned by the wild Lur. Emerging as a force to be reckoned with, the first chieftain, Pok, descendant of Ugluk, carved a path of glory through triumphant battles. His exploits caught the attention of Rex Mogroka’Gorkil, who acknowledged the legitimacy of his bloodline, thereby granting Clan Ugluk the status of an independent and respected clan. HISTORY “Burn it, burn all of it. Don’t stop until their children will only remember the flames, nothing else.” TRADITION AND FAITH Follow your Horns, Carve your Path Clan Ugluk thrives as a semi-nomadic society, drawing provisions from their great and impressive livestock and bolstering their resources through frequent raids on enemies. To be counted among the Ugluk is to embrace the spirit of the warrior above all else, leaving all other pursuits of life to secondary importance. Yet, amidst battle and war, the Ugluks hold a profound favour to the artistic expression, whether it be through song or the stroke of a paintbrush. Central to the orcs of Ugluk is the guiding principle of “Two-Horns”, a philosophy steeped into the belief that through competition and conflict, the collective strength of orcs flourishes. At the helm of this doctrine stand the revered patron spirits of Ugluk; Karazept and Qarkah, whose guidance influences the very heart of Ugluk society. “TWO HORNS” PHILOSOPHY One sick bull is a sick herd. The concept of the ‘Two-Horns’ philosophy embodies the karmic power of individual actions within the collective consciousness of the orcish society. When one orc succumbs to laziness, a ripple effect ensues leading to a widespread stagnation that stops progress. Similarly, deviations from cultural norms, such as a goblin speaking common tongue or an orc renouncing allegiance to Krug, disrupt the delicate balance within the community, resulting in unpredictable shifts of behavior. When an orc succumbs to such negative behavior, the karma can be returned to balance in two ways; self mutilation or the sacrifice of the foreign race in the flames of Qarkah. These are the true horns of Ugluk philosophy; to better yourself through pain and conflict, and to to better society through the ritualistic slaughter of the cowardly races. The sharp horn and the long horn. SPIRIT PANTHEON QARKAH Qarkah is the spirit of Culling and Immolation, a lesser spirit under Leyd. Qarkah takes the form of a huge bronze bovine engulfed in flame. Qarkah is worshipped using the Brazen Bull, a bronze bull large enough to contain many men, elves and dwarves alike. Victims are placed inside, and a fire underneath sets them to boil alive in their own fluids. Steam from the bull’s nostril mimics the sound of a cow’s stream, making the sight ever more violent. Qarkah embodies the belief that orcs are strengthened by eliminating non-orcs from their society, representing the second horn of Ugluk philosophy. KARAZEPT Karazept is the Spirit of Scarification and Mutilation, a lesser spirit under Krathol. Karazept appears as a man covered in scars and an animal skull for a head. The preferred form of scarification within the Ugluk clan is through branding, generally the same brands used on their cattle. These brands are made to mimic the simple glyphs of the ‘Kad-Kidari’, the ancient tongue of the Ugluk clan believed to have originated in the days of Morghuun Karazept represents the first horn of Ugluk; the idea that you may become stronger by experiencing pain and conflict. Stories are told from the lines on your flesh, and these scars tell other orcs of your deeds and accomplishments. PHYSIOLOGY The members of Clan Ugluk are a striking sight, towering in stature, adorned with scars, burns and clad in either bronze armour, or the bareness of their formidable physique. Their skin bears a signature colour of green, a gradient of the deep tones of the ancient Gorkils, to the more lightened tones of their newer bloodlines. Yet, there are those who boast human-like or sand-toned skin, brazen and dull. Born in a warrior clan, the Ugluk orcs are bred for battle from the moment they draw their first roar. Their muscles hardened, their minds ever-sharp, a testament to a lifetime of readiness in conflict. Proudly displayed are their weapons, each one a reflection of the dub’horn path. CURRENT ROSTER: Those that walk by us in the desert. BULLGOTH: Skorkon’Ugluk “The Minotaur” @Vilebranch BULLS: Ughûr’Ugluk, Aggad’Ugluk, Zavar’Ugluk, Obok’Ugluk, Ugzak’Ugluk @Jihnyny @Perkins@ColonelKuehl1@Wulfric @Wizzar DISCORD: Special thanks to @Vilebranchfor the referances and inspiration behind the post
  8. 𐰯𐰺𐰀𐰃𐰽𐰅 𐰽𐱃𐰅𐰯𐰯𐰅 - 𐰯𐰺𐰀𐰃𐰽𐰅 𐰢𐰆𐰍𐰢𐰀𐰺 𐰯𐰺𐰀𐰃𐰽𐰅 𐰢𐰆𐰍𐰢𐰀𐰺 - 𐰯𐰺𐰀𐰃𐰽𐰅 𐰽𐱃𐰅𐰯𐰯𐰅 ==[𝄞]== "HAZUK! MUGMAR WILLS IT!” - Bor’Ak Khan Overview & Origin The Men of Hazum are a barbaric and brutalistic Orcish people hailing from the now sunken Isle of Hazum, a distant land of mysterious fog, rolling hills and vast steppe. Tall and mighty, those of Hazuk’s Tribe are known to be greatly fond of food, often hosting great feasts to appease their great bellies and discuss important matters amongst their people. Lead by an often tyrannical Khan anointed and given power due to their pacted connection to Mugmar, Chief Spirit and Overdiety of the Hazumic Pantheon, thought to be the personification of their lost homeland itself. . . Originating as a small to medium warband under the command of Hazuk, a minor chieftain and warlord under the rule of Clan Rax in those elder days of yore, during the 1st Clan Wars. Hazuk was exceedingly tall, even for a Uruk of that bygone age of towering brutes, he and his tribe were said to be formidable foot-troops before a fateful battle, where-in they were banished to “The Farthest Point” by the dark spellcraft and corrupted shamanism of a hateful witchdoctor of Clan Dom. This “Farthest Point” was later to be called Hazum, named after their progenitor and former leader, posthumously named the first Khan by the now culturally distant tribe of Hazum, having been guided and culturally warped by Mugmar, a shamamic spirit who had incredible presence and power upon that forlorn island. Only after a terrible and mysterious series of events that caused the island to sink, did the tribe of Hazuk travel across the seas upon crude rafts to rejoin the main descendant host after so many years separated by the vast oceans of the world. [!] A depiction of the rolling hills of now sunken Hazum. Culture & Traits The Men of Hazum, often called “Hill Giants” by those who know them, are a tribalistic culture of traditionally pastoral nomads, farming and herding groups of imposing woolly mammoths around wherever they may dwell, even when settled. Orcish in nature, those of Hazuk’s Tribe are formidable warriors, often wielding great war clubs and hammers of incredible size and weight while lumbering into battle, brutally crushing and eliminating their foes without mercy. PHYSICAL CHARACTERISTICS Blood of Giants: Those of Hazum are exceedingly tall and strong, often and easily reaching the maximum of their respective Orcish Subraces, with Goblin-Kind being notably missing the from the Tribe of Hazuk, an abnormal amount of Ologs filling the ranks of Hazumite warbands and encampments. Men of Hazum have a habit growing out long and bushy beards, these starting out a dull black before somewhat quickly turning a greyish white, with elder Hill Giants often having facial hair that trails behind them, getting tangled and filled with small bits of food often. . . Honour of Hazuk: The Tribe of Hazuk, like all Orcs ought to be, are innately honourable, possessing strong moral compasses and cultural beliefs. A Man of Hazum would, for example, never harm a child or unarmed individual unless they are proven to be corrupted or directly hostile to the clan. Hill Giants are also known to be very loyal, when an oath is signed or a treaty brokered, it is expected to be upheld at all costs, even if such would harm the tribe as a whole, such oaths typically only forgotten if officially dissolved or considered null by both parties. Gullets of Iron: Men of Hazum possess famously strong appetites, able to eat and drink large amounts of food as well as beverages of all kinds, having impressive alcohol tolerances, even high for other Kin of Krug. The quality of what is consumed is often, sub-par or worse, being made of half-rotten scraps and bits of previously cooked meals - a prime of example of such being the infamous dish known as “Baggis”, a horrible amalgam of meat, vegetables, grain, and even fruit if available, these ingredients mushed up and mixed with coarse ground flour before being stuffed into a bag, either made of linen, wool, or even reeds and boiled till solidified and vaguely cooked, other examples of Hazumite dishes include “Everything Soup” and “Bone Marrow Ale”. . . Rage of the Betrayer: All of Orcish kind, despite the blessing of honour are always cursed with insatiable bloodlust and rage, such being exasperated by battle and the gaining of physical wounds, only to be calmed through the brutal and uncaring slaughter of living creatures, often fellow descendants if unlucky. This feeling of rage and hate burns within the hearts of the Men of Hazum likewise, growing in mental presence till eventually overpowering their minds, taking over less sated by killing and bloodshed. . . In this state, Men of Hazum lose their sense of strategy and comradery, fighting those who harmed them last, or if unlucky, the closest ally could even be attacked in barbaric rage. Only once battle had finished, lifeless bodies littering the floor, would they regain their normally honourable and often rather kind demeanour. CULTURAL CHARACTERISTICS Souls of the Steppe: After Hazuk and his tribe were banished to Hazum, they quickly settled upon the vast steppe that sprawled across that lost isle, there they learned the ways of the land, adapting and eventually becoming rather distinct to their mainland Orcish brethren. Those of Hazum are typically very intune with their surroundings, being aware of slight changes that most would not notice, this is not to say all Men of Hazum possess supernatural senses regarding the land, but rather that they pay close attention to things such as the seasons, crop growth, and the migration of animals. Hill Giants are typically very fond of their pet Mammoths, often considering them holy or blessed, only when a Mammoth is very ill or extremely elderly will they be butchered for food, with all known methods being used to help avoid such a sad happening. Zealous Warlords: Those of Hazuk’s Tribe are skilled in what weaponry they are traditionally used to, being suited to and very dangerous in combat when wielding heavy bludgeoning weapons such as clubs, hammers, and maces, and while they may be more average when using bladed or piercing weapons, their sheer strength is normally able to help greatly in such a disadvantage. Men of Hazum are almost always extremely pious to their spiritual gods, worshipping them with great zeal, while when in direct contact with them or their chosen shamanic “voices”, they would listen intently, following their orders to an impressive degree, often even willing to throw away their lives if asked to fight a unbeatable enemy for example. Prideful Savages: Men of Hazum are a primitive people, often wielding armour and weapons of bronze, crude iron, and kingstone rather than those of refined steel. Traditionally nomadic pastoralists, Hazumite farming activities are often small and short-term, with more effort being put into livestock and raiding for supplies if near a hostile populated area. Hill Giants, often prideful and stubborn in nature, are slow to change in opinion or belief, being set in their ways and the ways of their ancestors, gods, and living elders, this sense of pride can at times, lead to disagreements with those other peoples they interact with, the Men of Hazum being unwilling to compromise on much, if anything when discussing treaties, pacts, or agreements. Brutal Theocrats: Hill Giants are very, very pious in their beliefs and worship of their Pantheon, these actions of praise often leading to extremism and ritual sacrifices, with such usually being animal in nature, though enemy descendants are not uncommon to be slain upon the altar in the name of the gods as well. . . if a Man of Hazum’s faith is challenged or insulted, it is to be expected that they will react angrily at best, or very, very violently at worst, many a foolish traveller having their heads bashed from their body for the unknowing insult of Mugmar and his divine children. Important Deities & Figures MUGMAR: THE TITAN OF HAZUM The central deity of The Hazumic Pantheon, Mugmar is thought of as the living personification of Hazum itself, and though going silent after the sinking of Hazum beneath the waves, the Spirit of Rolling Hills & Towering Stone has since reawakened during the rule of Bor’Ak Khan, Warlord of the Eastern Marches of Koyo-Kuni, once more praised alongside his children. HAZUK: THE FIRST KHAN Once a great warrior and warlord under the leadership of the venerable Orcish Clan of Rax, Hazuk and his small splinter clan were formidable combatants during the 1st Clan Wars between Rax, Dom, and Gorkil before being banished to what would later be called Hazum by dark sorcery and corrupted shamanism, their name gone from mainstream Orcish history or culture, erased. . . Hazuk’s name, though remembered as an individual by those of Hazum, has also become something of an odd warcry, something to add to a sentence in zeal and fury. How to Join If you are interested in joining or making a Man of Hazum character or perhaps have questions about the culture, please send a message to norgeth_ on discord, I would be happy to help. Credits Norgeth_ - Primary Writer Titanium430 - Primary Review SimplySeo - Trait Formatting Template
  9. 𝕻𝖆𝖑𝖆𝖉𝖎𝖓 𝕬𝖒𝖊𝖓𝖉𝖊𝖒𝖊𝖓𝖙 𝕯𝖆𝖆𝖍𝖉 𝕲𝖔𝖇𝖑𝖎𝖓 𝕮𝖎𝖙𝖞 𝕽𝖊𝖈𝖔𝖗𝖉𝖘 (𝕺𝕾𝕬)
  10. Newspapers are spread throughout Aevos. They’re made of two sheets of cheap paper, simply stacked and folded together and yet they are surprisingly colorful, with doodles and familiar drawings! Could this be… no way! The return of Issue Azhty’H’Futh (XIX) — Azh’Kint’H’Azh’ty’H’Futh (CLIX) D.A. ORC POLITICS A Vampire in Orcgrimmar Many orcish readers might know Bug, the pale-green uruk. I myself have known him for a few years, and he has been, to me, like any other bruddah. However, recent Spook-testing by our Krimpgoth Gnarla’Vukh revealed that he was infected by the vampiric curse. He unfortunately resisted his arrest, wounding many orcs. For the safety of all those present, he was therefore killed. However, it seems that monks came by, and brought Bug back to life. Indeed, Elena of Joma, a friend and Paladin, told me that she found Bug “lying on the ground, covered in gore” in Lurin, “paralyzed from the neck down”; likely the result of a fight. Then, he accepted to be cured —though, admittedly, he did not have much of a choice. “He said he had been infected for… about 4 or 5 cactus weeks, so it was within the 12 year period one has before it’s too late to be cured.” she explained. “Descendants turn into vampires by consuming a vampire’s blood.” — “I’ve known some to have been forced to do so,” and according to her, in some cases, “the social stigma of being cursed and the difficulty in seeking help” can make it complicated to get cured. Some can be “under the eyes of a whole coven of vampires, and feel that their safety is threatened should they seek treatment.” Gnarla told me that Bug seemed genuinely confused, and distressed by the whole situation. She held similar assumptions, deeming that he was probably forced into his situation. Though I have not been able to get in touch with Bug to hear his version of the story, it therefore seems that he had no choice in this, and is not buurz himself. Regarding the prevention of future cases, Elena advised: “the main way to test if someone is a vampire is through testing their freshly cut wounds with salt. If it boils, then they’re a vampire.” — “Fangs and claws can be unseen, so they are no good way of finding out.” — “Refrain from travelling alone, as they often attack solitary wanderers… and if you suspect someone to be a vampire, do never confront them alone!” she insisted. FOREIGN AFFAIRS Wagh upon the Sand-Elves I should begin this article by stating that my heart is weighed in the following matters. Our elder Madoc’Lur is a friend to me, and I am a part of the Shaman Lodge; though not once has it bothered me in my duties as Shaman, Skriptgoth, Yargoth, or writer of the Kaktuz Weekli. Yet, I seek to uncover and speak the truth; may each of my words be a praise to Theruz. —Gharak'Yar One might say the conflict between orcs and Atemu-ta's kin dates back to the times of Rex Kybal’Akaal, over 4 cactus months ago. The lads, as they were known, lived in Krugmar, and were taught shamanic ways after becoming honorary orcs. Atemu-Ta, who recently spread extensive propaganda across the continent, claims he was mistreated back then. This could be true. Perhaps, he was treated like an orc, and strength was expected of him where he did not have it. An orc facing injustice doesn’t merely write, or speak of it; he fights, and removes it. Atemu-Ta, being incapable or perhaps refusing such boldness, proved to not be an orc. And so, he was no longer called an orc. He saw this as another injustice. Yet again, he refused to fight it; he did not defend his views, refused challenges and klomps, calling upon his own moral values. To refuse orcish ways in orcish land is to set oneself up for a beating. His sister, trying to protect him, entered a klomp he was losing to honour his principles. She was killed. To interrupt a klomp is to deny both fighters their honour. Destroyed by this, he left Krugmar. Orcs do not mind that elves be elves in elven lands. Atemu-Ta was clearly not an orc, and trying to join a Horde made for orcs was his mistake. Rex Grommash, who now rules upon the Hordelands, pardoned the enemies of the Horde upon accessing the throne. Yet, Atemu-Ta and his Rah’Mun people did not cut all his ties with orcs. Their shamans kept worshipping our spirits. I have witnessed their undoubtedly elvish ways in this art, when I tried to give his people a fair chance. I too, of course, felt sorry for the mourning pharaoh. Yet in their shrines I found our spirits twisted with untrue, elvish names. Old Blah, the language of the spirits, must only be used to speak truth; to speak wrong names is a travesty, a betrayal. It is the precise reason why this tongue is so closely guarded. But they did not only insult the spirits in their own land. They built a shrine on land which, as decided in the previous Southern Summit, belonged to the Qualasheen. This triggered a holy war. Motsham Madoc’Lur has been working on gathering the shamans to guard them from falling into the arms of buurz like they have in the past. Is it unfair to ask that shamans, keepers of our ways, hold an eye on each other? That they make sure none stray away? Another injustice upon Atemu-Ta, who clings to his absolute freedom. His inalienable right to turn buurz, perhaps. He has declared that Madoc’Lur’s attempt to keep shamans away from buurzdom in the Lodge is isfetian —that is to say, in their tongue, buurz. And so, with this final insult, the Iron Horde joined the Qualasheen in their war against the mad pharaoh. ORCISH CULTURE Spiritualism: Meet Addâgse The spirits are central to the orcish culture. They live in their respective realm, neatly separated from the mortal plane— we are told. And so I believed, until a few years ago, as I wandered the great deserts of Krugmar, a hundred miles away from any other descendant. So, I believed, until Addâgse wandered Aevos for a year, and my path met his. Addâgse, I think —for I could never understand the answers he gave to my questions— is the spirit of childhood and innocence. I could not, despite my attempts, determine who Addâgse was lesser under, but I did find that he carried a great deal of wisdom, and many secrets. “Please— You draw me a sheep!” Are the words I heard. I was somewhere, nowhere in the lonely and harsh desert. Yet, he was there. He looked like an extraordinary halfling, with locks of gold and wearing a long, green robe. He had tiny glistening eyes that seemed to look deeply into my being, through my soul, probing my very existence. “Please— You draw me a sheep!” He called again. And I had to comply, for one does not refuse a quest bestowed by the spirits, no matter how measly or seemingly meaningless. He taught me, with all the excruciating patience required to teach grown-ups, the meaning of important things, and the lies of what seems. (Here, I am having to simplify, for many of my readers are grown-ups too.) He told me of those he met on his journey through Aevos; meaningful encounters, and meaningless encounters; the fox who he tamed, and the flower who had tamed him; the one who counts the stars, and those who watch the stars, and me who now listens to them. I have attempted to draw Addâgse— so that you may recognize him, should he ever roam Aevos again. And if he does, and you meet him, please make sure to send me a letter; for I do believe that he has tamed me too. And if you too wish to know him better, seek the books on the Little Spirit in the Ancestral Archives of Orgrimmar; there, I have compiled his story in much more detail than I can do here. PEEP DIZ! Breasal Nimblefoot’s Birthday Our dear friend Breasal Nimblefoot is having his 100th birthday, and will be hosting a great party in Dunwen! He has promised drinking, dancing, and games; and like any halfling party, we are convinced this will be one zkah of a time! The party will start on the third cactus hour of the eastern afternoon. On The Kaktuz You must have noticed that the Kaktuz Weekli has not been published in the last couple cactus weeks. It is because I have been on a journey, a self-exile into the desert. It is in fact there that I have met Addâgse. I am happy to announce that I am back, strengthened, wisened, and ready to face life with all my might. As announced, a new section was added to the Kaktuz Weekli; PEEP DIZ! It will hold things we think deserve to be spread across Aevos, or possibly advertisements. Paid advertisements will of course be flagged as such. Please get in touch with anyone in our team ((or better, leave your message below!)) if you wish to have a message in this section of the next issue! The Team Informant — Spuds @Turbo_Dog Writer — Gharak’Yar @Gomoore Illustrator & Head publisher — Gharak’Yar
  11. Krimpgoth Announcement As the newly appointed Krimpgoth of the Iron Horde. I will ensure that all orcs within the horde follow the standards set by our spirits and by Krug himself. Any who dishonor the orcish grizh will have to answer to me and my fellow krimphai. Honoraries Honoraries have served to be an important part of the horde. As it stands, these honoraries are to be recognized as urukhim until otherwise stated. The only current honoraries in the horde are: -Minto'Lur -Obok'Ugluk -Slith'Ungri -Sally'Yar Whitewashes These specific orcs have shown that they do not honor the urukhim way and shall be hunted until they learn to change their ways. Current official whitewashes include: -’Yrmsik Fiyem’ of Kaethul -'Krognag' of (possibly) Petra Both of these lists will be updated as needed and posted on the notice board within Krugmar. Ang Gijak-Ishi, Gnarla’Vukh, Krimpgoth Of The Iron Horde.
  12. Protection of the Southern Summit 2nd of The Grand Harvest SA 168 The chapter is written in a hurry, with a thin layer of sand coating it. The Southern Summit is near, and there is a lot of work to do. I'm one of the shamans appointed to help guard this place from buurz infiltrators. It's the largest meeting I'll be attending yet, next to that party at Haelun'or...that was a blast, everyone of my bruddas got wasted. Good times. But back to work! May Jevex give me the strenght to carry on those tasks. There is salt and aurum to be spead, for it prevents demons, undead and other darkspawns from entering, shall there be unwanted attention form those corrupted forces. May Scorthuz protect us and cleanse all the taint creeping towards the meeting. There are totems to erect and wards to cast, but since I'm not yet powerful enough to do it myself I'll lend my energy to the other shamans performing the rituals: hopefully my lessons will bring me closer to the great shamans we have at the lodge. May Theruz guide me in the pursuit of the knowledge. The sand shifts hot, but we shall be tougher. The wind blows strong, but we will be stronger. The mountain stands unwavering, and we will be steadfast in the reaching of this alliance-to-be. Lûp'Krug, gaakh ghûlumta'izishu morûzalul!
  13. @siglms_ Mi challenge the honor of Krimpgoth agh hiz decizion, uzing the negleckful example of the foreign Onizhiman Uruks, and pardoning the Petra whitewazh whoze faith iz in the burs gods of Krug's enemies, agh who iz nub committed to the zacred zpirit of Krug, the Old Popo and Spirit Popo. A collectiun of beliefz is more like a confuzed zpirit than one who grukz its purpose. Any Orc that does not conform to the path ub Krug and their ancestors is lozt and haz fallen to the darknezz. I intend to challunj Druz the Krimpgoth to an honor klomp until he exhibits regret for his actions and seeks absolution in Krug and the Ancestor Spirits. Forgiving a deluzional brudda is nub an act of compazzion but rather an affirmation of their diztorted world-peep and collekted religiouz beliefz. A zon of Krug ought to remain wit hiz kin and blood family who can better protect and guide him in life. If there is no honor among blood-bound relativez, then the blessingz of Krug have been lost from the Uzg. Unfortuunatly, an Elder haz to be the only ash to uphold the remaining honor among blood bruddas. Name the tik agh plaze. [This is a challenge to the spirit of the Krimpgoth decision to pardon Gob Ztabba-Zniffa (@MrMojoMordor) of Whitewash status despite his lack of faith in Krug and absence from the Fatherland of the Desert. If the Krimpgoth reverses his decision, the challenge will be resolved. It is not an attempt to claim the role of Krimpgoth.]
  14. The Beastslayers The Beastslayers are skilled warriors in the Art of the Hunt. They are known for their cunning, courage, and expansive knowledge of the landscape and the beasts that reside within that region. A common tradition among this band of hunters is to collect a remnant of their kill and wear it proudly upon their person to represent their relentless pursuit of the Hunt. A group of Beastslayers charge their prey Guided Hunts - As expert hunters, beastslayers will guide new hunters and share their knowledge with them as they pursue their prey. Ultimately using their skills to assist those undergoing a Coming of Age Trial or those who wish to add another trophy to their collection. Expand the bestiary - Beastslayers are to report and document new creatures, examine their behaviors, and recognize patterns they exhibit. A band of a hunters prepare an attack with their beast in tow The Art of the Hunt Tracking - A task paramount to the Art of the Hunt is to be able to successfully track your prey. Know their patterns, their behaviors, and pinpoint their weaknesses to execute them with precision. Trapping - While most will hunt their prey by tracking them, those who are most knowledgeable about their environment and their prey will lure their prey to them instead. Only the most cunning of beastslayers use their surroundings to their advantage and leap from the shadows when their prey least expects them. Taming - Not only is a beastslayer’s duty to conquer nature physically, but spiritually as well. After capturing a beast, the hunter will assess the capabilities of the creature whether the creature will be used for transport, food, or be employed into the ranks of the Iron Horde. Using intimidation and fearlessness will be paramount in dominating the spirit of a ferocious beast. Headhunters take on a treacherous foe Titles Huntzgoth - Master of the Hunt and employed by the Dominus to organize scouting missions, assign tasks to investigate the regions surrounding the nation, and train Beastslayers to become competent hunters that provide for the Iron Horde. Headhunter - Headhunters are the most capable beastslayers and have the scars to prove it. For one to become a headhunter, they must master Art of the Hunt and seek out the most elusive, vicious, and dreadful creatures known to the Iron Horde. Once executed, they will then display their trophy before the Rex to honor him. Only then will they be known as a Headhunter and be given the title of their most prized kill.
  15. INTRODUCTION The Targoth pondered ideas to strengthen and organize the Krughai. He decided to discard the previous ranking system, abolishing past ranks making Waghbozz Targoth And Matar the only ranks remaining. As Uruk are already expected to participate in the military and in battles. Instead, a new elite rank, named Matar, would be created exclusively for the strongest and bravest Uruk in the horde. This rank wouldn't be given but earned through proving one's worth to the Targoth in battle and various other ways. All members of this elite force were expected to be capable of wreaking havoc in battle and tearing through enemies, bringing glory to Krug. THE MATAR OF THE KRUGHAI The Matar consist of a group of Uruk, the best trained and loyal to Krugmar. They come from a long history of doing seemingly impossible tasks; the Targoth and Rex would use this group of elite Uruk to go out on the most dangerous of missions. To join this elite force you have to have proven yourself to be an elite warrior. They are handpicked by both the Targoth and the Rex.. The Matar would like to go together to pillage and loot their enemies. As an elite warrior, those of the Matar are expected to be silent, quick, and deadly. By the time you find out the Matar has hit you, they’re already gone. It takes a special kind of person to qualify for this role, and if you do, you’d better be ready to prove it with your smarts, strength and willingness to march head-on into impossible situations. THE WARBOSS The Waghbozz rank would only be obtained through long commitment to the Krughai and from already being one of the Matar. If there is a spot open among the three spots of becoming a Waghbozz the member of the Matar would fight a current Waghbozz the fight spectated by the Targoth and that would determine whether they get the Rank of Waghbozz based off of how well they do against one of the current Waghbozz. Continuing to brainstorm, the Targoth also decided to revamp the Waghbozz rank into a role reserved for Uruks who had attained the Matar rank. Promotion to this level would only happen with Targoth or Rex approval. If an Uruk wished to challenge an existing Waghbozz, they need Targoth or Rex approval, demonstrating their worthiness for the rank. The orc needs to be on par with the current Targoth to lead the Krughai and Matar. The reformed Waghbozz rank would resemble the old one but consist of a maximum of three elite marshals worthy of leading and training the Krughai THE APEK SYSTEM Additionally, the Targoth introduced clan skirmishes, inviting clans willing to showcase their strength in skirmishes to enhance the experience of Urukz in their respective clans. Details of the clan skirmishes, including date and participating clans, would be posted on the bulletin board.The rewards of winning one of these skirmishes would be a custom weapon tailored and detailed to the winning clans culture. Signed, Apek'Gorkil Targoth of the Krughai, Wargoth of Gorkil
  16. Newspapers are spread throughout Aevos. They’re made of two sheets of cheap paper, simply stacked and folded together and yet they are surprisingly colorful, with doodles and familiar drawings! Could this be… no way! Issue Azhty’H’Gakh (XVIII) — Azh’Kint’H’Azh’ty’Futh (CLXIV) D.A. ORC POLITICS A New Vassal to the Horde? The Iron Horde might be getting a new vassal soon. A tribe of Qualasheen Far-folk arrived on Malin’s Welcome [Tuesday], and expressed a desire to settle in the deserts of Krugmar. The delegation of the Al-Badwawi tribe was composed of three people. Their leader, Sultan Mehmed Ibn Walid Al-Badwawi, was accompanied by two advisors; Shura Bayezid Ibn Walid Al-Badwawi, and Shura Taiseer Ibn Walid Al-Badwawi. They seemed very pious, and eager to share both goods and culture; indeed, they are Qualasheen, which is to say they follow the Iiman Rashidun. They believe, much like Canonists, that there is only one god and creator; though they do not follow the canonist scrolls; they have their own scriptures known as the Book of Peace. They have expressed a distaste for needless violence but I must assume they are competent military-wise; they are well armed and have dedicated military roles. Bayezid has blah’d his role among the Shura council was that of military advisor; helping the Sultan for matters of strategic warfare. Though this will be further discussed, detailed and made official during this cactus day’s Klamor, Rex Grommash has welcomed their arrival in principle, so long as they share the way of orcs. He stated the Horde’s conditions: “you’re to trade, to share food and water with us, to bring warriors when the horde marches.” — Which they accepted with honor. FOREIGN AFFAIRS The new Grand King of Urguan Following Grand King Garedyn’s passing, the dwarves of Urguan have seen a new king rise to the throne. Sigrun Stonehammer gave the Kaktuz Weekli an interviews a few months after gaining his position. Will we be seeing a change of policies in Urguan under your reign? “Not really… I’ve been running Urguan as Grand Regent under Garedyn for four years before hand, so I’m gonna stick with what I know how to deal with: which is winning this war. I have a great set of advisors behind me for political affairs, but Garedyn's policies have done us very well so far so I don’t see a reason to change.” Regarding the war, he added: “I know well what I’m doing when it comes to it, and its consequences, so I have no intent on dishonouring the alliance. Urguan is the most honourable state and always keeps to its word, and that reputation is something I seek to keep.” Are there large events you want to oversee during your reign? “Yes! I have many great events planned for Urguan, including a whole new city that will be carved out of the mountain.” he announced— but seemed reluctant to share more. Concerning relations with the Iron Horde, do you see it as an enemy nation, or is it just a matter of circumstances? “We will have to see until after we deal with Veletz,” he sighed “but I have sent no dwarven raiders or attacks upon the people of the horde in particular, except for the shared large battles.” “It appears they do not share the same sentiment, as they have repeatedly sent Urukin to attack our farms and roads.” he warned. “If you don’t want to invoke my ire for after Veletz, then I suggest stopping it.” Any closing words for our readers, or for orcs? “What I would say to orcs back in the Horde is to advise good friend Grommash to take their livelihoods in priority over assisting Veletz.” ORCISH CULTURE Orkish Delights: Kruga Kola! This week in the Kaktuz Weekli… The recipe for an old Krugmarian drink: Kruga Kola! Ingredients: A twiggie A handful of salt One brick of butter A few bottles of wine A few ripe potatoes Cinnamon, Vanilla and spices of your liking Preparation: Peel the twiggie, and chop it into 5 or 10 bite-size pieces. Salt, then sear the chunks in butter in a large pan over a medium fire, mixing well so that it does not burn. Prepare your cauldron; pour one bottle of wine in it without bringing it to a boil. Once the chunks are well-cooked on each side, transfer to the cauldron. Add wine until the meat is fully covered, and place a lid on top. Boil slowly over a small fire, and mix every now and then to check the level. When the wine has boiled down to half its initial level, add the potatoes and top the cauldron with water. Keep it warm over a smoldering fire for the day. Mix every few hours; it should never boil. Add cinnamon, vanilla and any spices you like. Leave to rest for the night. The next morning, mix gently to avoid creating air bubbles, then separate the stew into sturdy oak barrels. Be very careful; there should be as little air as possible. If needed, add boiled (not boiling!) water to top up the barrels. Seal them and let them ferment for at least a month. Kruga-Kola is a carbonated drink; pick your barrels accordingly. Half the batch usually fails; hence why it is recommended to prepare as many smaller barrels as you can. Sift the Kruga Kola after opening the barrels. You may also open the barrels early, sift the contents and complete the fermentation in bottles. There you have it! Dark, fuzzy Twiggie Stew with its cinnamony, quiet vanilla aftertaste: that’s Kruga Kola! On The Kaktuz A new Section coming next Issue! Hopefully starting next issue, we will be adding a new section to the Kaktuz Weekli; “Did lat gruk?” where we hope to show you things you might not have known. Places worth visiting, small cultural traditions, interesting and unique shops… The Kaktuz Weekli is looking forward to reading your ideas if you can think of places that you want to share! Help your Newspaper! In its effort to reach a broader audience, we are hiring a paper boy for the Kaktuz Weekli. As always, we are also still looking for informants who will help us with local news outside of Krugmar. Thanks for reading! Informant — Spuds @Turbo_Dog Writer — Gharak’Yar @Gomoore Illustrator & Head publisher — Gharak’Yar
  17. Bruddahz Room - Drayk Intru (Da Zkah Twigie) Karin'ayla? Ti, I just roamed in Ti, I'm ayla, nae still working? This ker, right now? Did I go out? Ti, I went out, I went I went to a couple of taverns I never ciw, shit Wine or water? Did you say something about a cold drink? I don't know I'm delirious Verz Azh Kupz of da mawzy Breederz in mi old burd Mi zhud blah azh agh go blarg Mi been in dis klub tu long The breedah dat mi wud zkah Iz hozh wid azh albai But mi bi drinkin bub’much Dat mi blah ‘er eniway agh blah Koruz Zkah dat breedah dat lat lub zo bad Mi knub lat ztill tink ‘bout da tymez wi ‘ad Mi blah zkah dat breedah dat lat tink lat found Agh zins lat blah bak, mi kno ‘e’z nub arownd, nub, nub Pozt - Koruz Iz latz azleep ryght nuw? Mi blah lat cud dew bettur Blah mi, hab lat ‘erd dat leytli? Mi blah lat cud dew bettur Agh mi ztart ‘eytin’ onlee if lat meyk mi Verz Dub Uh, kupz of da krugamine All mi bruddahz been ‘ere Mi peep all of ziztahz ‘ere Mi tink zhe nub hab da tyme to kik it nub moor Klompz in da mornin’ Wub lat dewin’ datz zo important? Mi bi drinkin’ bub’muzh Dat mi blah ‘er eniway agh blah Koruz Zkah dat breedah dat lat lub zo bad Mi knub lat ztill tink ‘bout da tymez wi ‘ad Mi blah zkal dat breedah dat lat tink lat found Agh zins lat blah bak, mi kno ‘e’z nub arownd, nub, nub Pozt - Koruz (Iz latz azleep ryght nuw?) Mi blah lat cud dew bettur Blah mi, hab lat ‘erd dat leytli? Mi blah lat cud dew bettur Agh mi ztart ‘eytin’ onlee if lat meyk mi Verz Gakh Mi tink mi addikted tu zkah latz momo Agh zkah latz ziztah mi onze ‘ad Mi nub tink mi konzuiz uf meykin’ nubdedz Owt da breedahz mi zponzor til it all goez nub’hozh But, zkah, iz all hozh Wi meyd azh par-ti, yub, we meyd azh par-ti, Pinkiehz keym ovur, yub, we meyd azh par-ti Mi wuz juzt blahin’ kuz dey were juzt leavin’ Blah tu mi, pliz, nuh hab much tu beliv in Mi need lat ryght nuw, latz down tu lizten tu mi? Tu meni krugamine hab been giben tu mi Mi gu zom breedahz datz livin’ uf mi Peyd fur latz fliytz agh ‘otelz, mi azeymd Bet lat kno’ dem, mi nub blah nub neymz. Aftur agh wyle, dey all zeem da zeym Mi zkah latz momo diz week, mi egzpleyn Hab agh nub’hozh tyme, adjuztin’ tu feym Krugamine in dere mikst up Mi been blahin’ kreyzi, mi glad dat lat pikt up Hozh dat lat zteyd on Mi need zomeazh to put diz weyt on Zkah, mi zorri… Pozt - Koruz (Iz latz azleep ryght nuw?) Mi blah lat cud dew bettur Blah me, hab lat ‘erd dat leytli? Mi blah lat cud dew bettur Agh mi ztart ‘eytin’ onlee if lat meyk mi Interlood Latz nub komin’? Mi guez mi juzt ztay ‘here den. Outro Juzt zkah latz momo ‘er ziztah blah “Latz urukz kreyzi”, mi ‘op nub azh ‘erd dat. Yub, mi ‘op nub azh ‘erd dat. Kuz if dey did, mi gon’ bi in zum trubl, yub If dey did, mi gon’ bi in zum trubl, Nub Futnot Lat flat Drayk'z uruk hart, lat hab hozh fun wid latz nub'ztrong twigie, mil will klomp 'im latur. Mi in mi feelingz...zkah latz momo twigie.
  18. these are extract from notes of Fagh's current project. The pages look soaked and a bit transparent Notes on Project 6th of The Amber Cold SA 163 My experiments on my project are reaching a dead end. Silth recommended me to start working alone on this project, and it's been very stimulating so far: I want to create a tool, or something, that lets others see inside of a living body without cutting it up. The basic theory I have for now about it is this: if I need to see through something, I might have to imagine it like made of glass, or transparent like a ghost. The problem is, how to manifest that transparency? I did some more simple experiment with inanimate objects: If I have, for example, an rough and sanded piece of glass (that cannot be seen through), and I put it in water, then it becomes see-through, but normal water for normal living beings won't work. I investigated the usage of water to separate and dissect, and found for example that a ray of bright light (i mixed blue red and green fire to achieve a white light) that passes through a prism full of water becomes divided into all the spectrum of colors seeable by uruks and descendants. The next step after this discovery, is changing that beam of life with a normal inanimate object, and that prism with something more complex to separate each layer of the object. Now, the problem is that the objest is indeed separated, but just by its colors, and not its substance and structural composition. I'd also need in the future to make it more portable and compact, compared to the entire dark room i need to use for now. I need to share these results with my teacher and ask him for some guidance. A small sketch of the usual objects used in the purified water jar as a footnote, there's written in a small font: Note: Some herbs to use to hallucinate? Viable?
  19. Newspapers are spread throughout Aevos. They’re made of two sheets of cheap paper, simply stacked and folded together and yet they are surprisingly colorful, with doodles and familiar drawings! Could this be… no way! Issue Azhty’H’Dub (XVII) — Azh’Kint’H’Azh’ty’Gakh (CLXIII) D.A. ORC POLITICS Orc of the Week: Grommash! Though I suspect —and hope!— our readers know what a Rex is, and who Grommash is, this issue’s orc of the week is the Rex, the leader of the orcs. He took the position after Grubsnakh the Olog fell sick, and has been overseeing vast reforms, including the reconstruction of our capital San’Brîu, which was dismantled in favor of the current Orcgrimmar. So, how is it, being Rex? “Being Rex is very strange. I think I have approached the Rexdom differently than many previous Rexes. The Rex is not the strongest of Orcs, or rather the Rex must be more than that. The Rex speaks for the Horde, he leads the Horde. He is responsible for ensuring the prosperity and the virtue of the Horde. In that sense he is not just the Horde speaker but also the Horde father. Where he commands, the Horde goes. By his will warriors kill and die.” We have seen the horde change with more orcs, more events and a more aggressive stance towards other nations. Do you think it’s good now or will you be striving for even more change? “I think the changes I have brought to the Horde are a step in the right direction. But frankly the Horde is far from where it needs to be. Without the support of the elders, the Chieftains and the Goths of the Rex council we would not have achieved any progress at all.” “In that sense I want to thank Minto, Azfrai, Apek, Madoc, Gazhnakh, the leaders of Gobtown, as well as the masters of the guild. Even non-goth orcs such as Grogmar have been indispensable for the success of the horde.” “Regarding the more aggressive stance… —he paused for a moment— I don't think that is true. The humans may dance their tongue dances and speak their honeywords, but we are Uruks, children of Krug himself. We should speak in truth always. I have approached many of these nations under the white banner of truce many times to speak to them. There has never been a violation of the white banner of truce by Orcs. Not when we visited Hysland, not when we visited Norland, not when we visited Dwedland, not when we went to Aaun to return the corpse of their dead knight and the children he had left with us.” “The Orcish stance from the beginning of the war has been very clear. Before the war even started I made it abundantly clear, especially to the Hyspians. The desert belongs to the Orcs. Those who live in the desert will be considered invaders.” We have also seen you put a lot of effort in foreign diplomacy, how is this going? “Well…” He sighed. “Many nations are helping to make a new human empire, I think. They have forgotten what it means for the rest of us.” — “Many orcs have died during the war of ten nations, and I’m trying to make sure they haven’t died in vain.” You wanted to create a Kubrex role during last Klamor, have you got any orc in mind for the position? “No. I had some candidates in mind but I don't think they are even ready for Kubrex yet. I have been giving some of the orcs responsibilities and missions to see if they can be trusted. At the moment I don't think anyone is really ready yet. Kho is not interested in being Rex.” There have been rumors going on about you looking for a lifemate, is it true? What qualities are you looking for in them? “I have been too busy with the war to even give it thought. A feorc who works hard for the horde maybe?” You’ve remained clanless, do you plan on joining a clan any time soon? “I have been focusing on the war and reforms. There aren't really any clans that I feel drawn to at the moment. I think that much of the new orc population is also clanless. It seems like the position of clans in Orcish society is changing somewhat.” “Honestly I'd really like to see my Wargoths and Chieftains step up and do more, they have been disappointing up until now.” — “For the foreseeable future I will probably stay clanless.” Anything else you want to add? “I'd like to thank all the Orcs who have been working for the greater good of the Horde. We will preserve the way of Krug and the land given to us by Krug, our ancestors, and the spirits.” FOREIGN AFFAIRS A Paladin’s Daily Path Though it is the orc’s Krug-given mission to rid the world of the darkspawn, we are not the only ones to fight bûurz. Paladins are also dedicated to eradicating darkspawns; so Elena of Joma agreed to tell us more about their order. Interview by Spuds. What first brought you into paladinism? “Well, originally I sought to be a void mage in Hohkmat… I made an encounter with several inferi, that made a deal with a man then walked away without anyone to stand up to them. That encounter changed my views and later down the line it was my first mentor, Viltaren of Ahad, that made me interested in this path.” I must assume your view on the world has changed since then? “It has changed greatly! I had no idea who the azdrazi were until I became a paladin. They are a horrid threat that practice foul magics.” “When I was seeking to be a void mage, I sought power for my own benefit. I sought power to make sure no one would take advantage of me again.” — “Now… I do have power, more than I could have thought possible. Though it is through service and a strict set of oaths that I am able to have such power, and I can only use it for such service. I have become content in keeping others safe and helping people, and have especially grown my capacity for empathy to all descendants.” “But,” she added, “for many it is less about noble hearts and more about serving Xan’s will. We are pledged to further Xan’s goals of Order and Guardianship to the best of our ability, with Xan’s power as a gift to aid us in that regard when necessary.” And how does day-to-day life look like being a Xan blessed warrior? “Some of us live in relative peace and tranquillity, mainly doing our activities when called upon by our comrades, but others are often right in the thick of it, getting consistent letters for healing malflame wounds, lifting curses, giving the population blessed items according to their needs against such forces, defending a region from invasion, raiding a suspected or confirmed hiding place for them, or collecting information about potential darkspawn.” Thank you very much! Do you want to tell anything more to our readers? “Well, I hope that I do not romanticize the life of a paladin, nor make it seem like a torturous existence.” — “It is a worthy path for those that seek to go towards a higher calling against those of Iblees and Azdromoth.” “It is a big commitment, —she emphasized— one that should not be scorned or judged.” ORCISH CULTURE The Ashst Lodge Meeting A cactus week ago, the Lodge held its first meeting. Shamans from all around Krugmar —as well as from distant lands— gathered in the great shaman tent of Orcgrimmar to discuss important matters. The blahing was long, with many great shamans voicing their conflicting opinions… which was indeed the whole point of the gathering. The first issue discussed was regarding the Azulytes, and their affiliation with darkspawn. After careful discussion, they were declared enemies of the Lodge. Then the shamans blahed regarding Skorkon the inferi bull, who has been at the heart of many heated debates and infighting all the way back to the times of Almaris. Indeed, though Zkorkon is of buurz origins, for a while it was thought that shamanism could cure his condition and bring him up to a better existence. However, after such a long time, it became clear that such a perspective was only an illusion. The matter was settled once and for all, for it was decided that he would be flatted. Informant — Spuds @Turbo_Dog Writer — Spuds, Gharak’Yar @Gomoore Illustrator & Head publisher — Gharak’Yar
  20. [!] In the edge of the great desert, within the oasis, a young Uruk takes a rush to find a roll of cacti paper and spare ink. Upon sitting down by his growing Gorkil-Boar, the child began scribbling and writing with rush and haste. His first ever missive. [!] _________________________________________________________________________ Throm’ka coalrexes agh the like. Mi write this post, agh share it with mi gobbo bruddahs to spread, because mi is so, so SO bored of lats. Mi popo ashed blah’d “Lats will be a hosh warrior soon!” But that shits cannub happen if lats nuber klomp! Every raid mi went on so far, is coalition hiding. Maybe lats should raid for ashs! Afterall, burddah Rex blah’s “pinkiez breed like rabbitz” So there should be no numba issue! Please start raiding agh klomping us Coalition. Agh throw some kubbies into the roster for mi to klomp personally. _________________________________________________________________________ SINED, Thraaluk'Gorkil ob THE Gorkil Klan
  21. Newspapers are spread throughout Aevos. They’re made of two sheets of cheap paper, simply stacked and folded together and yet they are surprisingly colorful, with doodles and familiar drawings! Could this be… no way! Issue Azhty’H’Azh (XVI) — Azh’Kint’H’Azh’ty’Dub (CLXII) D.A. ORC OF THE GRUB WEEK A Grubgoth for the Horde! The Grubgoth in Krugmar is nub only the keeper of the tavern, but also the steward of our rich culinary culture and refinement. Agh Cob'Lur the goblin recently took the position! What better choice for orc of the week? Ashst, congratulations on being Grubgoth! “Yub yub, this is exciting news, because I wasn’t sure myself until the rex said it. I have been trying to keep the orcs fed!” You have been working at the tavern for some time now, yes? Were you aiming to become Grubgoth? “I definitely love the honour of becoming Grubgoth. But mostly I find cooking for my brothers and sisters relaxing and it makes me happy!” “I also saw as a child that the tavern was closed. —Indeed, Cob is the first Grubgoth we have in decades, the last ash being Kor'Garr— I always wanted to work here and serve food!” Did someone teach you, or did you learn on your own? “I learned from my adoptive parents. My mother was Zkrap, agh mi’z popo waz Varn. I haven’t seen my blood-parents. They are most likely dead.” I understand you have been working on clan recipes... That Hungry Ungri was delicious! “Yes! I made something simple yet pleasing to represent the Ungris. Simple yet good orcs who have a big appetite.” She showed me a booklet with a dozen clan-related recipes planned ahead. “I have to introduce the vinteky stew sometime soon!” I will be looking forward to that. Is there anything you want to add, to blah the Horde perhaps? “I want to tell them that they are the best brothers and sisters I could ever hope for!” Recipe of the Hungry Ungri Cob was kind enough to share an exclusive recipe for her latest creation: the Hungry Ungry! Take a whole cow, agh clean its guts from both ends. Fill it with vegetables, most importantly garlic, onion agh hot peppers. You may also add carrots, mushrooms agh beans. For a fresh taste, add a few ripe fruits; apples agh pears add their sweet juices to the meat agh extra flavor. Slowly roast above a weak fire for an entire day. Then, eat it while it is still warm! FOREIGN GRUBBING Halfling Wizard Cheese Magnolia Fiddleberry, the halfling wizard, owns a wizard cheese shop, right next to the Dunfarthing cheese museum. She agreed to answer a few questions: So, please tell us more about this cheesemancing business... “I have been cheesemancing for about seventy years now. Of course, my cheese was good before I became a wizard. The magic isn’t what makes the cheese good. It’s what makes it wizard cheese.” She proudly explained: “yeah, I could stir the curds and press the whey and all that bad hand. But I can also do it with magic.” Agh were you taught magic? Or is that something you developed on your own? “Do you know of Barbog? He lived in Honeyhill since before I was born.” We discussed a bit about the great goblin philosopher— “Well, he taught me the start of magic. Then I spent a few years travelling. Hopping between libraries to read all the spellbooks I could find. Now I’ve written my own.” I see. How do you see this evolving in the coming years? “I’m planning to try a few things out based on some suggestions of cheese I got. Someone said to put chocolate in cheese. Heck yeah I’m gonna do that! And in terms of the wizard side, I’m working on a second spellbook for Kitchen Magic right now.” Do you have students, or would you like to? “I’m not the best teacher myself. Not really anything I could teach them beyond advice, which they can ask me for anyways.” “But I did make my basement a bit of a public magicking space for Dunfarthing. So there will be my spellbooks for anyone to learn from there, alongside a lil’ library of magic.” That sounds great indeed. Any closing words for our readers? “Smoke pipe, life y’ life. Respect t’ frogs. Eat a toastie. And above all: Stay wizardin’.” GRUBING CULTURE Da Ultimate Grubber Deep within the Ungri Clan halls, lives a spirit like no other. To my knowledge, the Maw is the only spirit who permanently dwells in the mortal plane, right beneath Krugmar. It resembles a massive beast-worm buried in the ground, its mouth gaping, waiting to be fed. Looking below from the plank which has been set up for this purpose, ash can see row after row of sharp teeth growing from the sides of its endless throat; a cavity which goes so far deep down into the earth that the bottom cannot be seen. That is the Maw, the father of ologs, the spirit which the Ungris worship. "Our god is cruel, our god is mighty, our god will consume the mortal plane should we fail it." the Ungri wargoth, Drekür'Ungri blahd me. Even —agh perhaps especially— to the Ungris, the Maw represents a great menace, for they know "the consequences of not delivering the Maw what it deserves". Indeed, in the past the Maw has already unleashed its wrath on descendants. It was in the times of Athera. Back then, "even Ologs knew none of their father’s hunger", agh for this the Maw destroyed Athera. The Maw munching Athera With a few terrible bites, the entire continent was consumed; those who foolishly fought were eaten, those who fled escaped only to live their last days in fear of the great beast. The Ologs heard the Maw's voice agh worshipped it, fed it with all they could gather. Agh so far, it seems they have indeed been able to keep its appetite and anger at bay. "This is why we serve him! This is why we venerate and feed it." Drekür further explained— "Because the realm remains ignorant, remains filled with hubris, without the Ungri the maw would punish once again. But next time his sacred bites shall be absolute, world-ending." "The world sees us as mindless brutes… but we are zealous servants of the realms existence." Informant — Spuds @Turbo_Dog Writer — Gharak’Yar @Gomoore Illustrator & Head publisher — Gharak’Yar
  22. Klan Vukh Joins the Horde History of the Vukh Vinteki Exodus During the exodus from Vinteki, Gundanat decided to go his own way, clanless and alone, exploring the desert for his inspiration. While Apex and Klog joined different clans, Gundanat sat alone on the mountain top, imagining a clan, strong in its ideals of uniting all races, while still respecting their own orc laws and traditions, imagining a clan which incorporates humans, elves, orcs and even dwarves into one singular clan. “Why hasn’t anyone else tried this before” as he stood up towards the exit, ideas flowing in his head Formation of the Clan Gundanat went to work within the cave he was settled in, writing down laws, ideas and the trial itself, saddling the horse and travelling to Gorom to discuss these new ideas, having lessons on races, trial by combat between races, tournaments for honour and proper organisation in the clan. The two conserves all night, taking drinks at the bar while drunkenly discussing their ideas, both agreeing to create the clan The Basics of Clan Vukh The clan was created by Gundanat, a former member of Vinteki and a loyalist to the Rex, Grommash. Once taking the Oath of Loyalty you are unable to leave unless you get special permissions from the leader or clan or be treated as a traitor and hunted down for such. The Vukhs owe their loyalty towards the nation, the Rex, and any Orc who needs help in a task which will benefit the nation The Vukh people emerged from the Vinteki clan, which was a combination of captured prisoners and native orcs who lived under Kazin'Kul. All clan members will be used to society's lawless demands due to being created in a time of war and conflict. There are little to no present shamans within the clan which isn't a concern for the Wargoth. Hierarchy of Clan Vukh Wargoth Waghgoth (War leader – Duellable position) Soldier Clan Member Initiate Clan Vukh Initiation Trials Trial 1 - Take an honour battle (Hur’Mauk) with someone of another culture or one of your own, battle to the first one to go down to the floor. (CRP). Both players must fight fairly and without any cheap tactics. Trial 2 – Take a lesson about Orc culture with a Mau’Kor (Historian) or a Brudda (Orc) who is willing to, or if you are an orc, a lesson about another culture. Trial 3 – Take the Oath of Loyalty within the clan hall, swearing to the banner and Rex. Values of the Vukhim I. Accepts all races as one own. II. Take pride in defending the nation. III. Die for the banner of the clan and the nation. IV. Respect other clans Rituals and if needed, take part. Clan Uniform First Blow of Vukhim Gundanat and Gorom travelled to Hohkmat in the cover of the night, taking a hidden entrance into the city as they made way into the Chamber of Water, silently opening the door, looking around somewhat disappointed. A small chuckle came from Gundanat as he went on to speak “This place is so small for containing something so big… I’m surprised they didn’t make it less obvious or have more security” Gundanat muttered to his partner in crime. “Stuzid Pinkies” Gorom responded, simple but effective in describing the failure of the town. The elevator creaked, letting out an echoing and daunting sound into the streets as they made their way to the top, seeing the Mana Obelisk, towering over them. 20 meters long. “Zaahkah Zkah!” They both exclaimed at the same time, seeing the Obelisk, but both began to slash away at it, hitting it repeatedly until it exploded. Sending bits all over the floor as they left a sign. “Leave the war while you still can” Both nodded towards each other as they went back down, leaving the room in total chaos and disarray, exiting through the main gate to the disbelief of both. “Som nevur lurn do they’z?” Gundant mentioned, saddling onto the horses as they rode into the darkness.
  23. Newspapers are spread throughout Aevos. They’re made of two sheets of cheap paper, simply stacked and folded together and yet they are surprisingly colorful, with doodles and familiar drawings! Could this be… no way! Issue Azhty’H (XV) — Azh’Kint’H’Azh’ty’Azh (CLXI) D.A. ORC POLITICS Another Klamor After a few cactus weeks, the Horde gathered ashs more for a Klamor! Rex Grommash opened the meeting to hold a discussion on the clans. It was quickly decided that clans would be acknowledged by the horde if they have a wargoth [leader] plus gakh members. Clans will now be divided into greater agh lesser clans; greaters clans being those with more than ashty members. The wargoths will also be able to collectively give the title of greater clan to those they think deserve it; specifically older clans devoted to the kubs of Krug. There were also debates on the future of clans Vinteki agh Gorkil; indeed, the dub have very similar values, agh Azfrai’Lur specifically voiced concerns about the young Vinteki clan throwing shade on the older Gorkil clan. There were also blahs of merging the dub, but no resolution was found since the Rex has no say in those decisions. The next topic discussed was that of the Kubrex. Grommash expressed concerns of what might happen if he were to die prematurely —which tends to happen during waghtik. Many voices called for Kho'Gorkil the Dominus, or Madoc'Lur the Motsham to inherit the throne if the Rex were to die. Both refused however, since they weren't keen on holding the position. More will be discussed during next Klamor. Minto'Lur, Rukagoth [treasurer] of the Horde then spoke on the war efforts: "Most of the clans have been doing good work with grinding and donating, but we still need more help." He encouraged all to keep working hard, agh warned that the Horde is still not fully preserved from shortages. Again, Grommash ended the Klamor with a blah of Orcgrimmar. "After Orcgrimmar is built, new clans will need to come to the Klamor with their Leader agh gakh members to become official clans." he explained, as had been decided earlier. FOREIGN AFFAIRS A Queen for Balian With King Adrian I's recent passing, Balian will see a new ruler: Queen Sybille I will be crowned next cactus day on the Grand Harvest. Spuds interviewed her, agh she agreed to blah a bit more for the readers of the Kaktuz Weekli. When will your coronation be? And along with that will there be any special measures taken due to the war? “It shall be on the next Grand Harvest.” She confirmed the preparation of security measures, but could obviously not give us any details. What is your stance on the war waged by the Covenant? “My stance is the same as my father’s; after all it was I who was kidnapped, beginning the domino fall that led to the war.” Do you have major plans as a queen? “Ai, a bona few. I have nobility reforms drafted." she explained, "I also wish for the knights of the nation to be under a new management to ensure that chivalry in Balian holds strong.” I understand many of your knights are templars? “Ai, I'm close to many... I have given them land so they might build a monastery to host a Templar order. I would be remiss to say I don’t support their efforts against the dark of the continent.” Anything you want to add? “Ai. Several treat Balian as some sort of successor to Oren. We are not: the Balianese people are their own people with their own culture separate from that of the Orenian Predecessors.” she said. “What makes us different is that our forefathers were run out of Oren by the very people who call us Orenian. They are the ones who fought for their Oren, we founded a new home in the south.” ORCISH CULTURE The Stargush’Stroh The Stargush'Stroh is a central pillar of the orcish culture; it is, for many, what gives a sense agh purpose to our lives. The Stargush’Stroh is a place somewhere among the stars where ash may go if they have lived a great life —which to us already eliminates those who do not live in orcish ways or, even worse, meddle with the darkspawn agh voidal mages. Kor, spirit of the Dead Upon death, the soul leaves the body, agh the life lived is judged by Kor, the Immortal Spirit of the Dead agh Afterlife. If they deem the life honorable, they may enter the Stargush'Stroh agh stay eternally among the greatest orcs. In spite of what many globbish non-orcs might think, orkish honor is not about winning waghs and killing people; killing the weak is a sign of weakness agh covers ash with dishonor. Agh fighting against a stronger enemy is a mark of courage. Above all, inspiring others agh being diligent in the way of the spirits will draw their respect; many who seek to enter the Stargush'Stroh will try to be remembered as a vessel for the spirits in the mortal plane, agh spread the ways of ash or a few select spirits. Informant — Spuds @Turbo_Dog Writer — Gharak’Yar @Gomoore Illustrator & Head publisher — Gharak’Yar
  24. Newspapers are spread throughout Aevos. They’re made of two sheets of cheap paper, simply stacked and folded together and yet they are surprisingly colorful, with doodles and familiar drawings! Could this be… no way! Issue Azhty’Futh (XIV) — Ash’Kint’H’Ash’ty (CLX) D.A. ON KRUGSMAS The cold season is back As the snow silently falls on Aevos, the loud footsteps of war disappear into a thin echo; hidden under their thick white coats, every land, every city gets ready for the great festivities of the end of cactus-year… yes, Krugsmas is back! Krugsmas is a time for celebration across all of Aevos, where descendents are no longer judged by what nation they belong to, which side of the battlefield they stand on, for there are no more battlefields. Wars are paused, grudges erased agh peace brings people together. Usually, a great fir is erected in the centre of cities, so that people may leave gifts under them. For this purpose, people can usually visit cities… Warmongering territories are even expected to let their enemies in for Krugsmas —provided they come with gifts! Great fires are also often lit, agh all children gather around the fire to listen to stories told by the elders. Agh of course, Krugsmas is a season for fiesting agh praising Betharuz. Cookies, cakes, as well as turkeys agh roasts are often prepared to keep the hearts warm in the cold! We have enjoyed the celebrations so far— Agh can’t wait to see the rest of what people have planned this cactus year! KRUGSMAS ACROSS AEVOS Varied Celebrations But then again, each nation has their own ways of celebrating Krugsmas. In Krugmar, Krugsmas is when Popo Krugsmas visits orcs to give them gifts! This year, I also had the pleasure of learning of a rather new, blossoming tradition: Musmas! In the musin village of Babblebrook, the townsfolk are gathering to spend time together; cookies were exchanged, agh we enjoyed the company of friends agh family. Then we were invited to the outskirts of the village, where Sir Spuds had prepared sleds! We were lucky to have perfect weather: after a short heavy rain which left the grass wet agh muddy, the sky cleared up for some perfect sledding! I even got to see flying halflings! What does Krugsmas mean to you? But certainly the best way to celebrate Krugsmas is to share great moments with people! So the Kaktuz Weekli decided to ask the citizens of Aevos what Krugsmas means to them! First, what came up often is peace! Though I unfortunately have to admit that the Iron Horde has not kept its bloodlust tame, many among the Orcs were against the recent brutal events; "Orcs should not go raiding at this period, they should go and ejnoy this lovely season, spread love in the city, and show that we’re much more than the brutes humans and elves think we are!" — ash called. In Veletz, agh Nor-Velyath too, we heard that Krugsmas was "a great relief, even with war" agh wishes that "the war had been over before the holidays” Then of course, the gifts! "The act of giving in charity is an opposition to greed, a rot that plagues them!" a friend told me in Norland. "Everyone is freaking out preparing their trees, cookies and gifts!" — another voice cheered. Children were perhaps the most excited: "My daughters are really excited! I think this year will be good, despite the wars!" — "To me, it means very little— but it’s great for children! They get really excited by all the festivities and gifts, I love seeing their smiles!" another friend told me in Sulianpoli. Agh last but not least, pretty much everyash talked of the people they were going to meet again! For orcs, "it’s the days where all the clans finally gather and have some wholesome time" agh share "they lovely human and elf stew, stories and whatnot…" A Veletz citizen put it this way; "I love Krugsmas. To me it means family and friends more often than not." agh similarly in Celia’Nor agh Nor-Velyath we heard; "I’m really excited to spend time with my family!" — "Best thing about it is the people who you meet during that time." A sorvian told me also: "I will celebrate Krugsmas with a few other of my kind. I enjoy the look on people’s faces when they receive something. It is, well… Awesome." What more could we say? KRUGSMAS STORY Uggzak’s Big Red Scarf Uggzak’s favourite season had always been Krugsmas. Every H’ty years, the great cold wind swept over the world, covering hills agh cities in snow, agh the orcs would rejoice, spend tik together, play in the snow agh wait for Krug’s coming. Uggzak had a big red scarf. She got it from Krug himself on her ashst Krugsmas, agh ever since then, she kept it in her blargttic. Agh every Krugsmas season, she wrapped herself in the fuzzy cloth to keep her warm when she played in the cold snow. She enjoyed snowball klomps, snowblarging, agh most importantly snowrk-building. Every year she would make ash, giving it sticks for arms, agh pebbles for peepers. Ash day, as the snowy clouds slowly made their way across the skies, Uggzak went to her blargttic only to find that her scarf had vanished! She looked through every room of her blarg, every chest, every nook agh cranny… but the big red scarf was nubwhere to be found. When she tried going outside, it was so cold! She decided to spend the Krugsmas tik inside, agh knit a new scarf for herself. She spent days, weeks, months knitting the scarf; for it was a very big ash! Every now and then, she looked outside her window; snow was piling up, goblins were snowball-klomping… But she had not built a snowrk yet. When she was done knitting her scarf, it was already Krugsmas eve agh very late, so she decided to wait for the next morning. So on Krugsmas morning she wore her new scarf, agh when she opened her door… What a surprise! She found all her previous snowrks waiting for her. They were all sharing her old red scarf, agh it had made them come to life! Since that Krugsmas, Uggzak has a favourite day: Krugsmas day. She prepares a new scarf before the cold season, agh builds a new snowrk as soon as the ashst snow falls. She gives the new snowrk her scarf agh, on Krugsmas morning, her snowrks come to life so they can play together all day. To cover more news— agh do it better, the Kaktuz Weekli’s publishing team has grown! Please welcome our new informant, Spuds! Informant — Spuds Writer — Gharak’Yar Illustrator & Head publisher — Gharak’Yar
  25. Ob Honor agh Dizhonor This letter is spread across the realms of Aevos as hurriedly as a humble Scholar could write for all to be informed! Tu da dizhonorable ob da Iron Uzg, How dare latz sully da proud legacy ob our anceztor Krug, for mi have heard from friendz ob da Kanondom that not only latz joined da wagh on da zide ob Adria, da League ob Veletz for da azhs that would cry rivers ob tears for zuch an atrocity mi hab committed, but tu join forces in da wagh wyth burrzspawn that wi would flat on da spot. Da Uzg has dizhonored Krug’z legacy by breaking bread wyth Iblees’z ilk agh vermin. Mi hab alzo gotten a letter from a dear friend ob mi late lyfemate agh eternal love Scrap, may she rest in da Seven Skies, about Uruk kidnapping hundreds or even thouzandz ob da citizenz ob Hyspia, nub juzt da men but da women agh kubz agh having them klomp each other to death! Wi da Decendentz ob Krug do nub wish harm to come to any kubz Uruk or nub! ZHAME on da Uzg agh ZHAME on da Rex for letting zuch atrocities happen under latz watch! IF Krug were styll ob da mortal plane, he would leave Adria agh da dizhonorable Uruk, Gobboz, agh Ologz ob da Burrz Uzg nub-thing but red on da continent ob Aevos for da Horde haz decided to embrace da curze that da Deceiver, Iblees, branded Krug agh hiz descendentz wyth! ZHAME ON DA UZG AGH ZHAME ON DA REX FOR THEIR SINZ ZO MANY! Signed, Varn'Gorkil, The Scholar (An Artist's depiction of the Uruk Scholar)
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