Jump to content

HogoBojo

Community Administrator
  • Posts

    1188
  • Joined

  • Last visited

Posts posted by HogoBojo

  1. Hogo Bojo, Geopolitical Mastermind-Analyst noticed that the Vikelan Queen’s signature seems to be absent from the Confederacy’s declaration, despite them being mentioned as a signatory. “Did The Confederacy forget to have her sign it?" He would ponder to himself, while drinking some Carrion Black by his crackling fireplace. 

  2. 1 hour ago, squakhawk said:

    SPAWNING IN MORE WITH PEX AND TAKING UP EVERY COMMISSION SLOT RN WHAT I WOULD GIVE FOR TRINN ART…

    Spawning in even more to out-pay you and take all the com slots!!!

  3. Henrik-Otto Ludovar would shed a tear upon receiving word that his dear Father has passed. "Dear Papej, I shall miss you greatly. Although you are gone, I know that you are in a better place now. May you enjoy your eternal rest with the Creator in the Seven Skies." He'd say, signing the Lorraine Cross.

  4. Hogo Bojo, utilizing his honorary citizenship granted to him by Sohaer Kolvar would write down his two votes and cast it into the ballot box. "Well then Sarenia, shall we go for a drink now?" He'd say with a slight smile to his friend who just casted their votes before he did. @Lord_of_losers

    Spoiler

    Minecraft Username: HogoBojo

    RP Name: Hogo Bojo

     

    Vote 1: Theveus Sythaerin

    Vote 2: Theveus Sythaerin

     

  5. “Another reason for celebration and so soon, truly this has been a good year so far.” Henrik-Otto Ludovar would say, a smile decorating his face once more. “I’m going to have to purchase more Carrion Black due to all these toasts.” He’d say with a chuckle, pouring himself and some of his kin a glass, toasting to the future King’s health. 

  6. Hey, I appreciate you taking the time to read the teams update, and to have the interest to follow up with some questions. I'm currently about to leave for work in a lil' bit so excuse if the answers are rushed, but I wanted to try my best to answer them with sufficient explanation cram in details now, rather than you feel it was ignored or not seen.

     

     

    21 hours ago, satinkira said:

    would you say the reform was successful?

    I'm going to start answering this with a truth, even if it is considered somewhat of a cop-out. It depends on what metrics you measure success. Overall, I do believe that the removal of Managers, empowering team-members, and clearly outlining a direction has yielded great benefits. I found quite often previously that some aspects of the team would just simply grind to a halt without Managers taking the charge. I found that more often than not, team members just didn't take their own initiative, rather looking to their Manager to assign tasks and push them to do things. In the talks of Managers, in the past, some of my Managers didn't particularly get along and thus time was wasted with them internally bickering, instead of handling important team matters. Through removing them, and outlining/revealing the Team Mission StatementTM, I believe that it allowed for my team members to be able to peruse passion projects that were coherent with The Statement, rather than being stuck in bureaucracy limbo, awaiting approval from Managers. One project, which you actually mentioned in your other question, that of Player Retention is being worked on by several team members by their own initiative. I'm there to assist them, and provide anything they need to help with the project, and ensure it's success-- but besides that, it's a self-sufficient project, one which was started without having to run by a bunch of people. I believe by ensuring that team members are engaging in projects, but allowing them some freedom, so long as it is coherent of what we wish to accomplish, it's good for the team, and overall higher quality work will be produced due to their personal interest. I'll be completely truthful with you though, as well as the rest of the server as I do like transparency-- it can be time-consuming at times to be checking-up & helping everyone, as well as other duties I absorbed from Management, that of my Administration duties, and real-life obligations. Despite taking on a bit of extra work, the rest of Management duties have essentially been split up between the team. All-in-all, a bit more work for me to have team members take pride in their work, and have the opportunity to start new projects of their own initiative without un-needed bureaucracy is well-worth it. 

     

    21 hours ago, satinkira said:

    how have you gone about being more proactive as an admin?

    Before, a lot of my time would be spent communicating with Managers, and they'd communicate with team members, often resulting in a break-down in communication from a game of telephone, as well as things taking longer than they should. By removing this middle step, I am able to be directly proactive and am able to reach out to team members directly to see if there is anything I can assist them with, and see if there are any issues that I can help them resolve. They are also able to reach out to me directly as well. A very brief and simple example would be the great content that @Blake0205 is producing surrounding the current war, with him producing a video for each warclaim. I assist him with feedback, some writing for transitions, and other matters per his request. Additionally, I ensure that he has various replays in-case one doesn't have everything loaded in, so he can utilize multiple replays to get all points of views, as well as to avoid the risk of one getting corrupted and all data being lost. I also will talk with him about his recent video and what we could possibly do to improve for the next one. An example of this would be my idea of hiding the armor on players, allowing their roleplay skins with various armors and uniforms to be displayed in the videos. I proceeded to do a ping in the Moderation Discord informing players what we wanted to do with 60ths blessing, so that we could get a better Media product. This is just one simple example of taking a proactive stance and reaching out to team members to help. There are other ways of course such as me just popping into various LotC Discords frequently and talking to the player base. Through talking to them, I often get lots of feedback in terms of what could be done to enhance the player experience and so on. Through doing this, this has yielded various projects that I believe has improved the server experience. I'd love to touch on more, but I've already made this quite long and unfortunately have to leave for work soon so I must continue with the other questions.

     

    21 hours ago, satinkira said:

    why didn't you tell the players about the reform? 

    During my time as the Community Administrator, and even before that as Community Manager, I've invoked several changes in regards of reforms to the team. Some larger changes, some more minor. I honestly believed that for this change to go through, drastic action should be taken. Obviously Applications are important, but I wanted people who could also work on projects as well, as well as to take initiative. Each person I kept, and each person who was removed was for various reasons and honestly I can't really give you a one-liner to summarize why all of them were chosen as there were different reasons. 

     

    21 hours ago, satinkira said:

    thx, i look forward to seeing the player retention data

    See my answer to your second question above, the answer is wedged in my behemoth of yapping. 

     

     

    My DM's @hogobojo are open if you have any follow up, further questions, need any help, etc...

×
×
  • Create New...