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Valannor

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Posts posted by Valannor

  1. 31 minutes ago, Sham404 said:

    Okay

     

    Lets say you charged 1k for a skin on the last map

    This map, each mina is worth more, so you charge less mina, but its worth the same amount as what you charged last map.

     

    Lets say last map had 25 million mina in the system. This map has 1 million. So, not precise maths here, but you should be charging a fraction of what you charge before. Lets say 1/25. Thats 40 mina. Thats 3/4 days of voting or so. Or you can charge more, say you charge 100 mina. Thats 5 skins of profit before you need to worry about being taxed, and every mina is worth more than last map.

     

    Big numbers do not equal big value. The value has changed.

     

    If you're going to act like a condescending prat, I can very well do the same. Such will be the tone for the rest of this message. 

     

    Other avenues of income exist. 1 week of voting gives you somewhere in the ballpark of 126 mina. That's already 1/5th of your bank filled in a week, if you can do basic math. This isn't counting other sources of income, such as sales from Vortex and such. Within a month, your bank is just over 4 mina of the limit, and you'll get hit with the 3% tax. But disregarding that, allow my illustrious and expansive index of knowledge to be bestowed upon you once again.

     

    Most skinners, depending on quality, tend to charge somewhere in the usual range of 1k-3k mina, depending on quality. with some costing even more. So let's divide that by five, for shits and giggles. A singular high quality skin sale that would have previously run you 3k mina now runs 600... Which, in a single sale, goes over the taxation limit. A 1k skin is 200, so you make 3 sales before you're over the limit. And you get hit with that juicy 3% tax. So let's say, in a week, that our prospective skinner does a high quality sale, two low quality sales, and voting income. This is not counting any other sources of income; just the skinning and the voting. The first week of taxes snipes 30 mina or so from their bank. About two days of voting income that they could have otherwise kept. And as they sell more, that taxes gets worse. If we stick with that figure and multiply it by four for a month's worth of sales+voting income, with their new balance totaling 4504 mina, they get taxed 135 mina. Over a week's worth of income. Sure, if they keep on selling skins and such, that won't be an issue... But that means they need to keep selling skins and putting in hours of work just to keep what they've earned from being drained to the 500 limit by the tax Monk. The mina for the work that they have put in is drained, which is the crux of the issue. They are effectively punished for plying their trade for in game currency.

     

    The value of mina may change, but that doesn't stop skinners from potentially just... not taking mina for their work any more, if they know it will be taxed, and that the values of such taxation are liable to change in the future depending on the economy team's whimsy. 3% can very easily become 5% or 7%, depending on the economy, and the 4504 figure now is being taxed 315 mina under the potential 7% tax... 3 weeks of voting income. Mina skinners are a valuable part of the community's system, as they allow people who may not be able to afford to pay IRL cash for skins, like the younger members of our community, to acquire quality skins to continue roleplaying their current, or even a new character with. Now, I wouldn't expect you to understand that, being so new and all, but I digress. 

     

    As I said before, prior to you deleting your status wherein Disco gave you some incredibly sound advice; take his words for gospel. It'll help you in the long run, because he spoke some damned fine wisdom.

    Edit:

    And before you bring up the argument of "value changed, hurr durr," the artist decides the value of their work. Not you. If they want to keep charging 1k mina for skins, they can damn well do so, because they're the ones with the skill and talent making these skins.

  2. 8 hours ago, Sham404 said:

    Skin makers can lower their prices to adjust to the new economy?

     

    The point is that they cannot charge a reasonable fee without it being taxed under the new banking system. They don't do this for free, usually, they do it so they can get paid. A skin can usually cost somewhere around $5-$20 USD if you're commissioning for actual cash. Mina sales gave skinners a way to sell their work without needing to do RMT, but under the new eco, that is disincentivized heavily. 

     

  3. 3 hours ago, SquakHawk said:

    Fist weapons are mainly inhibited by the obvious- range. For a good amount of time I rp'd a centurion-like persona who used a gladius and a modified gauntlet. It can be incredibly exciting to parry then fuckin' sock someone with a heavy gauntlet they'd never expect. 

     

    Incredibles!

  4. 34 minutes ago, DISCOLIQUID said:

    A good balancing, though I don't know if the electromancer potions need to be outright removed. Ultimately they are extremely combative, but they also supply an interesting way to harness electricity in character. I am glad to see a 2 emote need placed on drawing and hucking a potion.

     

    I definitely agree with Disco here. Just looking at it from the perspective of an outsider, even, I can see that they have a niche. They're a costly, hard-to-learn recipe that provides a great deal of combative benefits, but additionally has non-combat benefits should the use of electricity ever be popularized under the Techlock. I'd say they may need some clarifications at most, but atm, they're a niche subset of recipes that provide alchemists with raw combat potential that they would not otherwise have. 

  5. House Asul'onn

     

    ♫♫♫

     

    Riuuofl4f5GBbuj72B8JuGeo4Cu_acTQUBGdXNXKIv2_7OFRLMbQhC2r6dDV0yYQ3KiD_b25n8yOusxNwel-75kRkCrNjuxW4cYOYQrTOJdPU6JFLINa9vhEp94Dh2L5_wApIuXh

     

    FQ4Cq5OUbW1J_yckIfzzcvuxZAZ1WOrqHVy8JI_OUKfZb5n4FXk6glQ9NDRgYRO8hHScGRNFVAJvTNOw8J5a-IXWsM41NQY7dbwnz3eS_OZYfO79qVy7ZP5vOoOnZlEUyg8dwWiE

     

    House Asul’onn was founded in the year 348 E.S, after its matriarch, Tarathiel, was disowned from the Elyra family. After a period of civil unrest within the Kingdom of Hanseti-Ruska, Tarathiel had tossed the matriarch of the Elyra’s son to the streets from her home, due to the boy’s repeated and flagrant history of violence towards both humans and Mali. Cast from her family as a result of her actions, Tarathiel found newfound freedom, now unburdened by the chains of her upbringing. 

     

    It was with such freedom that the ‘Ame had found solace in her own family that she had accrued over her years in Haense; her own adopted children, and the comfortable life she had forged for herself lending well to the Elfess’ normally calm and meek demeanor. Spurred by her own daughter to do so, Tarathiel eventually came to found her own family; Asul’onn. ‘Born of the Sun.’

     

    The house of Asul’onn is a newer family within the Kingdom, made up of those lost and wayward souls who find their ways to Tarathiel’s doorstep, and become part of her family. Predominantly Mali, the house is open to all who would need help in finding their way in this life, and attaining the peace or grace they seek. 

     

    Ti__GW_Bbj2kqsQ1blNkTUBbcp3pMObilXPGkzDeXJToAKKH_7F3kHPDsiaggEe0Mv5CPm6fG-7nNioQ4bcVIkC2fGYjgKiiRTn-1v9GEXSpaFp4P4ER3YLseWs9OJBlNMBVpQWW

     

    House Tradition

     

     

    The Sunlit Path is one of two philosophies that those of the house apply to their daily lives. Primarily taking the form of a set of tenets, it is up to the individual members of the family on how they apply this mindset to everyday life. 

     

    Spread the Light

    The first in a set of four tenets, this tenet is simple in its premise, though broad in its complexity. To spread the light is to spread life, vibrance, and happiness wherever one may go, and to become the sun in the lives of others. Often, it is through art, music, food, or other such performative acts that this is accomplished, but so long as the light is spread, the method is irrelevant.

     

    A task often easier said than done, but it is this task of bettering others and brightening their days that often leads to the truest happiness, though the welfare of the self is nothing to be overlooked. Kindness to others is oft repaid thricefold, and a friendship fostered in this manner is a friendship that lasts a lifetime. 

     

    Drive Back the Darkness

    The second tenet, working hand-in-hand with the first, is often one followed while carrying out the other three. To be the sun is to naturally banish the darkness from whence it came, though the definition of "darkness" is vague, and at times, all-encompassing. 

     

    This tenet is largely regarded as calling for those of the Path to make an active effort to quell unhappiness, poverty, or anything else that may cause pain or discomfort. While it could also be interpreted as a rallying cry to fight back the likes of the Undead, or those of an otherwise darker persuasion, at its core, it's a much more civilian pursuit. 

     

    Walk with the Sun’s Grace

    The third tenet of the Path, to walk with the grace of the sun is to live with the ideals of the Path in mind, as well as the family ideal of True Grace. 

     

    Put simply, this tenet asks those of the house to bring the philosophy and lifestyle of the family to the forefront of their own lives, so that they may display the best of themselves and their kin, in the eyes of others. 

     

    Embrace The Sunlight

    While the happiness of others is something to be considered, the happiness of oneself is nothing to be ignored, either. To spread the light properly, one must also ensure that their own light is embraced thusly, so that they may properly give of themselves unto others as fully as they may deserve. 

     

    The fourth tenant calls for the individual to take care of themselves, in mind, body, and soul. To embrace themselves, and their own happiness and livelihood. That is not to say it calls for selfishness, but rather, stalwart acceptance and love for the person that one has become. To stand up for one's beliefs. To cherish themselves, so that they may become the best individual that they can possibly be; it is only through such elevation, that others too, may be uplifted.

     

    True Grace

     

    Rejecting the notion of inherent superiority over others, those of House Asul’onn instead strive to achieve an ideal most simply referred to as ‘True Grace.’ Primarily, this takes the form of living within one’s means, ensuring that nothing they use goes to waste, and living life to the fullest. While this is the second of the philosophies subscribed to by those of the House, it is no less important than the first, and oft works hand-in-hand with the Sunlit Path in guiding one to happiness. 

     

    While the idea of ‘True Grace’ may seem to dictate eschewing finer luxuries, such could not be further from the truth; The principle merely serves to ground oneself in reality, rather than a thin veneer of vanity and snobbishness. As such, one could still possess a great deal of wealth, and maintain the ideal of ‘True Grace,’ only violating the ideal when they indulge in the likes of classist behaviors, or any behavior which may give one the perception of superiority over their fellow descendant based on their bloodline, race, creed, or wealth. 

     

    To act with grace is to act with humility, kindness, and a sense of selflessness born of good-will and benevolence towards one's fellow descendants. If an individual is to be judged as inferior, it shall be due to their own conduct as people, not for things that they cannot change. 

    xF-ROQeCncS5ou1qmt3SheV_WBs2CC07JmaIjd8bUM2W0rBNYS0HgA0NeryTVjTYNgradlStQpYGPQ52WqttPKY-420z2hLSvvgCbeOaz_ZthqMYO96si_3X5DSBvkenISql6A4R

    914701783_pastedimage0(6).png.cbd8ee5b861caecbd8f44f1d996e46fb.png

     

    1796691192_pastedimage0(7).png.7759e066963156c98dcd0ad8bed767fe.png

    Atypical of the usual Haeseni naming conventions, ‘Asul’onn’ comes from the Elven tongue, meaning ‘Born of the Sun.’ 

     

    Bastards of the house are given the choice to take the surname ‘Ker’onn,’ which translates more directly as ‘Born of the night.’

     

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    The culinary arts are yet another thing appreciated by those of the family, and play a large part in the family’s celebrations. Notably, those of the House would generally prefer spiced foods and wines; not for their connotations as status symbols or shows of wealth, but rather, for the flavors and aromas offered by the dishes. 

     

    Hippocras is a notable family favorite, as well as sauces such as Galyntine. Meats are usually rubbed and seasoned with a blend of spices, usually on the hotter side. Due to the available foods in the regions surrounding Karosgrad, some favored meats of choice would be that of fish, wild game, pork, and wild fowl. Usually, such meat would be hunted by the family itself, rather than bought from others, as the hunt and acquiring one’s own means to live is a respected tradition among the House.

     

    87393400_pastedimage0(9).png.4b957baf397bc832361cb017b6ba2882.png

    Music plays a large part in the Asul'onn  family's celebrations and merriment, with most members of the family holding at least minor musical talent. Fittingly, the music preferred by the family for most occasions is that of cheery,  far more "folksy" tunes, with instruments such as the hurdy-gurdy, fiddle, lute, and flute preferred. 

     

    For more somber or formal occasions, dark and hopeful songs would be preferred; The likes of the piano and harp, and the cello in particular would be a favorite in the case of balls and funerals.

     

    Above all else, music serves as yet another form of expression for those of the family, and those among the House with large amounts of musical talent in particular would be respected as any other artisan would be. 

     

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    1456701364_pastedimage0(10).png.8913e571585d12c1a8679af4f4fd1c44.png

    Despite remaining largely rooted in civilian trades, that is not to say that the House is averse to conflict. When their livelihood and family must be protected, the willingness of the House to fight is ever-present, and it will often be encouraged to march off to war in the name of the Koeng. 

     

    Ultimately, conflict is just another form of expression to those of Asul’onn, and it is not uncommon to see most treat it as simply another way to dance. For this reason, polearms are often preferred, due to their reach and relative simplicity, as well as the ability to “dance” out of reach of their foes in combat. 

     

    The weapons and armor of the house are a most curious thing. Usually possessing a dull golden lustre, the metal and the method in which it is forged is a closely guarded secret among the family, though it is entirely mundane and non-magical in nature. The result of this process is a metal which holds the strength of steel, while requiring less maintenance than a contemporary metal, due to its non-corrosive properties.   

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    Spoiler

    OOC:

     

    Recruitment is most preferably done through RP, rather than the forum post itself. That being said, it can honestly be as easy as asking. Tarathiel, IRP, is a very motherly figure, who doesn't object to taking new people under her wing. 

     

    The purpose of this particular house is to give the non-human side of Haense something to congregate around, as well as provide genuinely high quality RP in regards to cooking RP, Music RP, etc. where we can, and to have fun while doing it. Not quite a traditional 'Ame seed, but not quite your typical House either. I would, in particular, like to thank Juli, Zaerie, MadysenB, Livrose, Fenharel, and Lillyeveans for their support in helping me bring this to life! 

     

    If you'd like to discuss anything in this post with me, feel free to contact me on discord!

     

    Discord ID: Salty Alty#7030

     

  6. 1902763668_Signature1.png.79094d0db97d4afa6d72ed4e118ae4dd.png would sob in her chair, rocking back and forth as she sewed a large, plush dragon; something she had promised Rozalina, but had never been able to deliver before her untimely demise.

     

    "She died too young... So many years, wasted." She'd lament, shaking her head. Her gaze would lift, her eyes set upon the unblemished saber sat above her mantle, wrought of Anorum. A fire would ignite in her heart, a solemn resolve burning at her very core as she rose, setting the incomplete dragon aside as she approached the blade, lifting it from the wooden stand it had been sat in. It felt... right in her hands, almost as if calling her towards a particular purpose. A thought would go through her mind as she brandished the blade towards an invisible foe, golden eyes set alight with righteous fury. 

     

    "Never again."

  7. Just now, argonian said:

    "How did he publish this from prison?" asks Ailred. 

    6a631eb2bcb320ea2bea2e3bf86c5952.png would look over to the man sat in her bar, shrugging as she read the missive. 

     

    "It says a guard let him free... I wonder who that could possibly be?" She'd roll her eyes, already having placed her suspicions on select elements within the HRA 

     

    "All this rabble rousing, and yet, the good people of the Kingdom know better than to believe it. Krusae Zwy Kongzem." 

  8. 460fdf56be0fc460cf95dae6cfbcbcdd.png would be unsure as to why all the small fleshlings that usually crossed its roads were sad, but in hopes to cheer its friend Dar-Ihn-Drah-Boor up, it would give the dwed a flower that grew on its branches.

     

    "aH wILl No' lEt Ye 'aRm UrGuAn'S kIN!" It'd wheeze out, holding the flower out to him. 

  9. 460fdf56be0fc460cf95dae6cfbcbcdd.png would slowly awaken from its new perch near the roads to Urguan. One of the small fleshlings, Dar-inn-drah-boor, had been very kind to it as of lately, feeding and watering the young treant in his off-time. As the natural ichor pumped throughout its body, the seedling would grumble...

     

    Another notice had been plastered to its skull.

     

    Clawing it off, the seedling would eat the parchment, unrooting itself and beginning to plod its way back into the forests outside of Urguan. Perhaps its friend would visit later, but for the time being, the treant resolved itself to go rest inside of its tree some more. It was nap time, after all.

  10. 6a631eb2bcb320ea2bea2e3bf86c5952.png would furrow her brow, sat in her home as the morning sun crawled its way across the overcast skies. A cup of home-grown tea would waft steam upwards, carrying the delectable, nutty scent into her nose as she examined the contents of her mailbox that she had retrieved.

     

    "Oh, Oskar..." She'd sigh, dreading the days to come. 

  11.  

    954791953_GoldenLinebreak.gif.19eb0d229bfd5a1cc950c97bc8156212.gif

    fc77337c28be864420e3e0204240e2bf.png

     

    Prevja, citizens of New Reza. My name is Tarathiel Elyra. You may know me as the manager of the Crow's Hearth Tavern, and one of the more active and present citizens within our great nation. Once again, I am running for one of the highest elected offices within the Kingdom; Tribune, and I ask for your support!

     

    As your Tribune, I promise to put forth, and support, laws that are in the best interest of the common citizen. To take the pleas and critiques of those of common birth, and to bring those concerns directly to the Duma. To fight for legislation that will protect our families, keep food on the table; things that will put Haense first. 

     

    I cannot pretend to be of high social status, or of considerable wealth. I am a single mother, serving you your drinks each and every day, listening to your sorrows and your plights. I am there with you, toiling alongside the hard-working citizenry each and every day. It has been under my stewardship that our proud establishment has flourished, now hosting over fifteen regular employees, and providing jobs and income for those in need. And it is my hope that I will be able to usher in a similar level of prosperity amongst our great Kingdom. 

     

    A vote for Elyra is a vote for the common man, woman and child!

     

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    1095167417_GoldenLinebreak.gif.9775d7fa881f79d7d9e4a21b15befca9.gif

     

     

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