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Posts posted by DrunkPapaBear
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Hello I am the cool shaman who brought Frisket on a spirit walk
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"Hmmmmrph"
An old uruk mourned the loss of a friend.
He soon made his way towards Adria.
4 -
Wagh be upon those who stand against us. Almaris has already fallen, a cleanse comes for all the unworthy.
6 -
An old uruk moved in fingers through a pool of blood, reading into the patterns of the red ichor.
His face soon showed an amused grin as the blood form some peculiar shapes.
Your soul was claimed by Kanon, Alexander, King ob the shâra. May lat enjoy latz time in the spirit realm.
The shaman then began to laugh, a laugh that soon turned into a cackle as the blood shaped itself again.
2 -
Nub touch main roads.
Nations can do whatever they want with secondary roads on their tiles.
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Izû hôn lât. Izû skaat ah-lât. Bhûl izûbu kaal.
The burnt muttered as he woke up from the walk. A cackle soon escaping his maw for all to hear, in the halls of San’Velku.
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"Whub da zkah is even that?" A old uruk spoke, reading the missive.
"Horen the coward was killed because mine father did nub want him to wither away. As for Krug being dead.. HURHURHUR!" A guttural laugh erupted from the halls of San'Velku.
"Zkah.. them lessers grow funnier with every century that pass. Their memory fades with every generation."
"Wait till they realise that all their worship for the fake god empower the spirits.. HURHURHUR!"
8 -
Borok placed his signature upon the document with a large grin.
He then made his way to Nor’Asath, ready to tell another tale of princess and dragons, with the help of a lot of green.
8 -
Borok signed another document involving darkspawns, finding that this whole drama has too many words and not enough dead Azdrazis in it.
9 -
Borok received the missive while doing his daily wake and bake.
The uruk let out a grunt of approval as he noticed that the people of Helious included the assault upon the Lak clan in their missive.
6 -
The Rex of the Iron Horde, Destroyer of Elysium, Chosen of the Spirits, Lady of Nor'asath, departed from the capital of the Ker after telling an epic tale of dragons, princesses and knights.
The smell of peak quality green spreading wherever he walked.
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- Popular Post
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Bound by Blood and Honor
United, walking the same blessed Path.
Following the actions of the dragon-princess, the loyalists of Celianor showed themselves as honorable descendants to the mighty of the Iron Horde.
The urûkim of the Iron Horde recognize the Ranaleth family as the true people of Celianor, those who managed to step away from the dark arts. The Ranaleths and their allies proved to the urûkim that old grudges can be erased and that the dishonor shown during the destruction of Dawnhold and the conquest of Amathea by the Moris is not shared among the whole nation.
The Ranaleth of celianor, recognizing the ways of the urûkim, swore on sacred blood to spread the faith of the spirits, placing shrines in a nation filled with darkspawns to fight off the filth.
The urûkim of the Iron Horde recognize that the Ranaleth family is not to blame for :
-The celianorians assassination attempt upon Idril Sylvaeri, High Princess of Amathea.
-The explosion of the voidal tear in the west, even if Valyris aimed to move the blame from her shoulders to those of the Ranaleths.
-The harboring of members of the Synod, including the late councillor of the dragon-princess, Abel.
-The attack of the Drakaar Vlos upon elvenkind, as opposed to what was claimed by the dragon-princess.
-The harboring of necromancers, azdrazis, vampyrs, frost witches, mystiks and other darkspawns in Celianor.
-The attack upon the Lak clan by celianorians when they came to help close the voidal tear.
Now bound by Blood and Honor, the urûkim of the Iron Horde and the Ranaleth family of Celianor are to put behind the history of the two nations.
In doing so, both parties hope to bring peace and prosperity to the realm, to cleanse the corruption and the dark arts rampant south of the Gardens.
Grîzh hûl, grîzh hôn.
Urûkim agh golug.
Ukmash gund shâ.
Signed
Ava Ranaleth,
Second Matriarch of the Ranaleth, Cleric Of Moon & Stars,
Beacon of the New-era Ranaleth, Reader of Cosmos, The True Celia’norisan
Destroyer of Elysium.
Champion of Ogrol, Chosen of the Ilzgûlz,
the Brown, the Burned, the Mad.
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The Rex signed his a second treaty in as many days, before going to smoke a few blunts to celebrate!
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The Rex enjoyed his reading of the Kaktus Weekli with a nice bottle of Guzzoline.
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Hôn izûbu grîzh, Ilzgûls.
Bhûl izûbu thrâk ah-buurz'lûks.
Izû nû-flok lât yonk loik.
(See our blood, spirits.)
(Accept our offering of darkspawns.)
(We will give you more corpses.)
At the Day of the Battle of Dawnhold, the Krug-hai of The Iron Horde, led by Targoth Kuvirr, were set to defend Zone 3: a gate leading into the subterranean halls of the hilly coastal region with a bridge crossing the valley-ravine leading towards it. Awkwardly enough, no Siege Weaponry (such as ballistae, cannons, trebuchets) were positioned within the walls
Alongside with the Krug-hai were deployed Celia’norean forces led by Princess Valyris, meeting at the summit of the hill the halls were built within; yet animosity was forsaken by the Orcish side, recognizing combat against the Mori to be of uttermost importance for the greater good of the Continent. The Celia'noreans, though, did not seek to collaborate and coordinate together whatsoever.
The Battle started with the Orcish Force positioning at the wall atop the gates using bolt and rock, while Celia’nor remained at the hilltop weaving voidal spells.
Words came out of the hilltop, words unknown to most. He spoke in a strange, foul, tongue the words "Yol Zahkrii".
Wormtongue, draconic.
Soon after the Celiano’reans fled, abandoning their position in an Act of Great Cowardry & Dishonor, betraying the defense plan and the orcs in the midst of battle, scattering and running. once they caught sight of the Hydra. Conveniently enough, after such further Azdrazi presence was reported, with multiple individuals apparently being kidnapped by the lizard-men.
Thus stood TEN KLOMPING KRUG-HAI to defend Zone 3 of the Dawnhold alone.
Legions of Giant Moths, Giant Spiders and Mori Warriors tried to breach the defenses yet were warded off and killed. Until at last stood one final foe: an insectoid Juggernaut the size of a House charged across the bridge, swiftly climbing it and attacking those at the wall.
[ ST-Provided Ref Art of the “Juggernaut”]
So strong it was that the entire hill shook, boulders cascading down onto the wall. Though as he climbed, Targoth Kuvirr noted its under-body was exposed, and thus was made subject to relentless blows from the Krug-hai: its leg-joints battered, weakening its grip onto the wall, until at last a Great Stone-Pillar was commanded to be pushed down onto the Creature’s Head, performed by Kor’garr. And as the pillar shattered upon its head, the Juggernaut was greatly stunned, rearing back as the Orcs pushed it backwards, causing the Behemoth-Bug to fall onto the bridge, breaking it and collapsing alongside the debris onto its death at the depths of the ravine.
With the Juggernaut’s Death, The Battle was Won. Zone 3 had been successfully defended by only 10 Krug-hai Warriors ALONE - despite all odds - while all others fell.
All thanks to Strategy, Discipline & Strength.
Now The Krug-hai of the Horde pledge to pick up arms again, to aid in the Defense of the Amathean Capital in the Upcoming Months.
10 urûkim stood tall against the bugs, now the full might of the Iron Horde will rally to defend Amathea.
Âsh grîzh, âsh voice, âsh Horde!
SIGNED,
Destroyer of Elysium.
Champion of Ogrol, Chosen of the Ilzgûlz,
the Brown, the Burned, the Mad.
SIGNED,
Targoth of The Iron Horde.
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The Rex placed his signature upon the document, a grin on his face.
"Hosh work, more golugs dragged to the light."
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You know my orc
0 -
MC Name:
DrunkPapaBear
Character's Name:
Rex Kaal-Lûk
Character's Age:
136
What feat(s) will you be learning?
Lutaumancy
Teacher's MC Name:
Evonpire
Teacher's RP Name:
Kybal'Akaal
Do you agree to keep Story updated on the status of your feat app?:
yub
Have you applied for this feat on this character before, and had it denied? If so, link the app:
nub
Are you aware that if this feat is shelved, it will be unavailable to use?
yub
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Wagh be upon those who stand against the mighty witch doktor
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On The Government of the Iron Horde
For too long has our Horde weakened, our Clans divided. The Iron Horde is not a Rexdom like the Wagh Nation of ages past, and from now on our ancestors in Stargush will watch their descendants speak freely for the sake of their Clans instead of a single ruler. While the voice and fist of Krug still has a place, no longer will the Rex have the only place.
Ruling of the Iron Horde by the Goth Council will proceed as follows:
Government
SpoilerThe Clan Moot shall consist of the Apex and High Goth positions from previous ages of the Iron Horde, with the singular exception of Znagagoth.
No Goth can hold more than one position at once on the Council. If absolutely necessary to carry multiple positions, only one may be used for the purposes of participation in a Klamor. Klamors are times when the Goths assemble to decide on important decisions.
While a single position may be shared amongst multiple Goths, the type of position will only count one time per Clan for contributing Ashtkaar. The Kukaals of Clan Akaal are one example of this. Ashtkaar are the material proof of the power of the Goths, they will use it to cast their vote during a Klamor.
Ashtkaar may only be made by the Skriptgoth, to be labeled with the Current Rex, Position held, Date, and Identity of Holder at the time of creation. They are to be large plates of bones engraved and embedded with aurum at the Spirit Forge. Falsifying Ashtkaar is deception and deceit of the highest form and grounds for whitewashing, as it disrespects the Ancestors and the honor of those who truthfully hold those titles.
Klamors of the Clan Moot must be publicly announced at least one Cactus Day in advance. During this, Claims can be proposed by any present citizen of the Iron Horde. Arbitrary or wasteful claims are dishonorable. Claims may be discarded by the Rex if they are unsupported, meaning if they do not have the initial backing of at least one Wargoth.
Those Recognized Clan Wargoths participating in the Klamor, along with the Rex, will be able to use their counts of Ashtkaar to support the proposed Claim or alternative options presented in the process. The counts of Ashtkaar held by those in that meeting add up to the present counts, while the entire number of counts within the Moot is the total.
Goth positions that are not Wargoth or Rex automatically contribute their counts of Ashtkaar to their Wargoth. If Goths have an issue with how counts of Ashtkaar are used by their respective Wargoth, such matters should be dealt with by the Clan in question. If the Bozz does not belong to a Recognized Clan, their Ashtkaar cannot be used, as the weight of their ancestors' strength is in question.
If any Wargoth or Rex does not have their Ashtkaar on their person, they cannot use their Clan or personal counts. If any Goth does not have their Ashtkaar, they cannot act in an official capacity representing the Iron Horde to Nub-Uruks.Clans of the Iron Horde
SpoilerOnce divided, the clans are to return to the Iron Horde once more. The clans are no longer a separate entity living in the honorbound lands, they are now united under the banner of the Horde. United under one voice, once blood, one Horde.
A Clan must have at minimum Gahk (III) Honorable members currently living in the honorbound lands of the Iron Horde and receive a majority of total counts in a Claim to become Recognized.
If a Recognized Clan loses the numbers necessary to support themselves, or neglects to display their strength and voice through absence from multiple consecutive Klamorz, a Claim can be made to remove them from the Clan Moot. This will require over half of the total counts in the Moot to succeed.
The Benefits to being a Recognized Clan are as follows:
- Space for a Clan Hall is granted
- The Ability to Claim public areas of the capital for your Clan, granting higher authority, collection of profits, and placement of Clan colors in those spaces.
- The ability to Claim for a Challenge against other Clans over their control of public spaces or a Clan Hall
The Rex
SpoilerThe Rex, aside from being the figurehead of the Iron Horde, is also the voice, will and fist of Krug for all brothers and sisters. The default authority, orders given by the Rex must be obeyed, unless the decision is challenged through Hur’Mauk. The Rex is only as powerful as the clans backing him. A Rex without the approval of Wargoths is a weak Rex, which leads to a weak Horde.
In essence, the Rex is representative of all orcs and is trusted to unify the often opposing clans for the Horde’s betterment, the highest of honors possible. To prevent bias and act as tiebreaker, they are the only figure whose counts of Ashtkaar are not attributed to a clan.
The Rex has Gakh (III) (3) counts of Ashtkarr during a Claim. The Rex is allowed to discard any claims that he’d consider dishonorable or useless for the Iron Horde.
The title of Rex only passes down through their permanent death, or an official challenge of Hur’Mauk or Mat’Mauk for the position. Any potential opponent must be a descendant of Krug through birth or rebirth under the spirits with honorable standing, and must receive at least half of the Total counts of Ashtkaar in a Claim from the Clan Moot before their challenge is Recognized.
The Dominus
SpoilerA Dominus acts as the right hand of the Rex, acting in their stead when the Rex is unavailable to help keep the fine details of the Iron Horde running smoothly. In addition, the Dominus acts as diplomat for the Clans, negotiating (as much as orks do) with foreign powers and vassals so that the Clan’s big ideas can progress uninterrupted. The dominus is expected to be well versed in history and conduct, especially in maintaining a balance of acknowledgement and authority when communicating with the lesser races. In times of emergency the Dominus may act as Rex when the holder is absent or position unfilled.
The Dominus holds Dub (II) (2) counts of Ashtkaar.Due to the position’s authority, need for tempered will, and required experience, a Dominus is usually hand-picked by their respective Rex with the approval of at least half the present counts of Ashtkaar by the Clan Moot. One can challenge through Hur’Mauk with half of the Total counts of Ashtkaar in a Claim before it is Recognized.
The Targoth
SpoilerThe Iron Horde’s Targoth commands the military might of the nation, also known as the Uruk-hai… Which really means they can rally the vast majority of Orcs in existence. This honor is given to a distinguished veteran of many Waghs, one with a body honed for battle as well as a mind for tactics. Commanding the strength of Krug in this way is an esteemed privilege for any uruk, as they answer only to the Rex themself on matters of managing the Krug-Hai, so that the Clans do not attempt to force the Horde’s military might inwards against fellow Urukim.
The Targoth holds Azh (I) count of Ashtkaar on matters regarding war and training of the Krughais.
To Challenge a Targoth, one must first become a Mautor or Pizbûr (depending on the occasion), having proved themselves at length already. Then they must earn the blessings of the rest of the Warboss Council and the Rex, at last proposing a Honor Klomp/Duel to their Targoth, taking their place should they win or the Targoth recognize their successor.
Such challenges are to be accepted in times wherein a newer member of the Warboss Council shows promise in being a better leader than the current Targoth.
The Wargoths
SpoilerWargoths are the various clan leaders of the Iron Horde, and act as the voice of each bloodline in decision making for the entire nation. These leaders are responsible for keeping the traditions and culture of the Horde alive from day to day, providing to the entire nation their unique outlook on what being an Orc truly means. Leadership is usually determined within each clan through their own means, and different traditions and practices can exist. What is certain is that :
A Wargoth contributes a standard of Azh (I) count of Ashtkaar for their Clan.
Multiple Wargoths in a single Clan collectively share this Azh count.
The counts held by a Clan can only be used in a Claim where at least one of their Wargoths are present.
The Motsham
SpoilerThe spiritual leaders of the Iron Horde, the motsham has reigning authority over the shamanistic traditions and teachings of ork culture. From the teaching of the spirits to leading rituals and spirit walks, they coordinate the vast majority of religious practices and keep both the faith and shamanistic arts native to Krug’s people alive. This individual is also relied upon to interact with the Shamanic Council or any other body of spiritualists as a representative of the Horde’s government.
The Motsham holds Azh (I) count of Ashtkaar to any matter regarding spiritualism and shamanism.
The appointment of a Motsham is usually decided amongst the shamans themselves, where their most experienced zhomo will take the place of spiritual leader. It is exceedingly rare for such a decision to be made through simple exchange of fists, and any disagreements on the holder of the title shall be dealt with through spiritual means.
The Huntsgoth
SpoilerA Huntsgoth, unlike the Grubgoth, leads expeditions and events outside of the city itself. Whether it be tracking down a mighty foe, searching for an ancient treasure, or seeking ancient knowledge, they are renowned for their abilities and confidence in the wild places of the world.
Alongside simple hunting skills they have knowledge of the spirits, how to bridge the gap between mundane hunt and honored ritual.
The Huntsgoth holds Azh (I) count of Ashtkaar on Claims related to Hunts or beasts outside of the Goi.
The position of Huntsgoth is typically decided through a Hur’Mauk, like most leadership positions. The challenger must obtain half of the present counts of Ashtkaar in a Claim from the Clan Moot to be Recognized. Alternatively, a challenge hunt can be agreed to by both sides in which they will simultaneously assemble a warband, track and slay progressively more powerful prey, and then return. Their haul and performance shall be judged through counting Ashtkaar by the Clans.
The Rukagoth
SpoilerLeaders of Orc craftsmanship, the Rukagoth is in charge of Krugmar’s supply chain and artisans. Whether preparing for a large project, maintaining the Spirit Forge, or simply setting up fields and farms, they are the one who keeps an eye on Krugmar’s storage to make sure the Clans can both sustain themselves and properly appease the spirits with the nature of creations and inventions. A Rukagoth is also azh to interact with foreign craftsmanship guilds such as the Crucible in an official capacity.
The position of Rukagoth holds Azh (1) count of Ashtkaar on matters regarding crafting and ressources gathering.
The position of Rukagoth is typically challenged by a crafting competition, with the two challengers presenting their best craft to the Goth Council, for them to vote which to elect as Rukagoth.
The Grubgoth
SpoilerGrubgoth, the merry-maker and feast holder for Iron Horde, acts as head chef and party-thrower of the nation. Their authority reigns supreme in the kitchen, and they are usually the organizer for events and celebrations within the city itself. A grubgoth is exceedingly familiar with the culture and traditions of the War Nation, having learned recipes passed down from generation to generation that even the most stubborn Olog will enjoy.
The Grubgoth holds Azh (I) count of Ashtkaar in matters regarding food, alcohol and drugs.
Due to their unique qualities, a challenge for Grubgoth is generally held with a pan and cooking fire instead of fists. For Gahk days the competitors will forage, assemble ingredients, and prepare the best meal they can from scratch to present to the Clan Moot. Whoever creates the best dish, as decided by counts of Ashtkaar, wins the title.
The Scripgoth
SpoilerDue to a need for impartiality concerning Truthfulness and Honorable words on the actions of the Horde and specific clans, the Skriptgoth has the important duty of recordkeeping and reporting our history. Along with managing the Kaktuz Weekli, they are required to publically announce any Recognized Claims or official actions taken by the Clan Moot. They are also in charge of supplying the markers of Ashtkaar to those within the Moot.
The position of Skriptgoth cannot be challenged by Hur’Mauk or Mat’Mauk as it is a position of trust and accountability instead of strength. A Recognized Claim of challenge will result in the period of a Kaktuz Week for each orc to investigate, research, and expose some hidden truth of the World. Whoever receives more counts of Ashtkaar by then after providing a verifiable and public report will take up the position of Skriptgoth.The Yazgurtan
SpoilerYazgurtans resemble the high stewards of other nations, working to make sure Krugmar thrives as a confederacy in its own right. A keeper of the nation’s vaults and locks, the duties of Yazgurtan require a lot of thinking and note-taking. From orchestrating grand construction projects to managing the nation’s currency, doors, and housing, they help make the Iron Horde’s day to day happenings run more smoothly.
A Yazgurtan holds Azh (I) count of Ashtkaar on matters regarding construction and resource gathering.
Yazgurtans are typically appointed by the Clans instead of participating in Hur’Mauk, due to the unique responsibilities of their role.The Goth Council
SpoilerRex : Ar-Borok Akaal - Gahk (III) counts of Ashtkaar
Recognised Clans
Clan Akaal - Azh (I) count of Ashtkaar
Wargoth - The Kukaals - I
Clan Duhr - Azh (I) counts of Ashtkaar
Wargoth : Mjoruk’Duhr - I
Clan Lur - Azh (I) counts of Ashtkaar
Wargoth : Madoc’Lur - I
Clan Ugluk - Azh (I) count of Ashtkaar
Wargoth : Skorkon’Ugluk - I
Clan Ungri - Azh (I) count of Ashtkaar
Wargoth : Drekur’Ungri - I
Clan Lak - Azh (I) count of Ashtkaar
Wargoth : Murdok’Lak - I
Unsupported Bozzes:
Grubgoth: Toad’Yar - I
Motsham: Nub
Skriptgoth: Kor’garr - IRukagoth : Bjarg’Duhr - I
Targoth: Kuvirr - I
Yazgurtan: Kretz’Ox - I
Dominus : Madoc’Lur - IIHuntsgoth : Ofric’Lur - I
TOTAL COUNTS OF ASHTKAAR: Azhty h’dub (17))
Clans of the Iron Horde
SpoilerAkaal
Clan Akaal was formed through the unification of three enlightened clans: Ram, Izig, and Mog. Dedicating themselves to shepherding their urukim brethren to the Stargush'Stroh, the Akaal emphasize blood and spiritualism. Seeing the threat of the darkness, the Akaal seek to be the light that vanquishes those dark forces that threaten the world. For these reasons, shamans, alchemists, and haruspex are common within the Akaal, working together to pioneer a new age of blood and flame for their people.
Dregort
Clan Dregort was founded upon the basis of expanding the orcish race onwards into the sea that surrounds not only the orcish lands but many of the different nations and kingdoms upon Almaris. Descending from the son of Krug Dregort, this clan takes many sea-like aspects into its culture such as sailing, ship building, pillaging, and trading. The task given to this clan not only of the Iron Horde but of their ancestral lineage is to protect the harbors and docks of the Iron Horde alongside expanding the might of Krug throughout the seas.
Ox
Unlike uruks or ologs, goblins tend to lack the pure physical strength that others of their kin have. They are simply just not made to be these giant fighting machines that crush their enemy with their bare fists. Instead their strength lies elsewhere; in their mind. Goblins are cunning and creative creatures with the ability to come up and even create the most amazing machines. So, instead of crushing their enemy with their fists, they create something to accomplish that for them. Maybe a rock falling off at the right time, or maybe a very spiky roller being spun by the movement of the wagon pushed by some animals towards the enemy line.
This is what goblins are for. They think, plan, and create machines of any purpose for their kin. Clan Ox intends to bring as many of these goblins together, to work together for even better inventions and creations. After all, where one may get stuck when inventing, another may find a way forward.
Ungri
Clan Ungri is a clan of ologs created by the one known as Drekür. They are ferocious in battle and serve many purposes within the Rexdom. Whilst their knowledge does not span great lengths, they are capable of worshiping three spirits in which they devote themselves to fully; Enrohk, Leyd, and Gazigazh. The primary entity of the Ungri’s worship is the Great Maw.
Lur
The Lur clan has made their mark upon the Orcish people through their prowess in hunting, animalism, and husbandry. Lur himself was renowned for not only slaying large and insurmountable beasts, but for taming them as well. Lur-Goi, one of the first orcish cities, sat atop the back of the most fearsome opponent; a Scaddernak. Paying respect to the honor of his lineage, the trials have been changed to better reflect this.
Lak
The Lak clan is a clan known for their devotion to the Spirit of the swamp, Laklul. The members of Clan Lak are very identifiable due to their blue skin, a trait which is very rare to be seen outside of the clan. The Laks typically favour their clan hall to be located in the swamps and marshes around the Iron Horde.
Dezokh-nur
Clan Dezokh-Nur specializes in diplomacy, storytelling, history keeping, and the material arts such as alchemy. While the clan isn’t specifically a clan of honoraries, it has a concentration of them larger than any other. As a result, those of Dezokh-Nur are Proto, Dark, or High Elves by blood mainly, with few rare Orcish bloodlines.
Ugluk
The Ugluk Clan are a semi-nomadic culture which subsists off of the bounties of their impressive livestock and from frequent raids upon their enemies. To be an Ugluk is to be a warrior, first and foremost, with all other aspects of life coming second. This is not to say that Ugluks are incapable of the arts or craftsmanship. To the contrary, Ugluks are renowned for their love of all things which bring passion to one’s life; whether it be through song or paint. Lastly, Ugluk culture is dominated by the ‘Two-Hornz’ philosophy. This doctrine holds that by competing with one another and creating conflict, all uruks will grow and prosper as one unit. The ‘Two-Hornz’ are headed by the patron spirits of Ugluk; Karazept and Qarkah.
Raguk
Formed by the most fierce warrior of his time, Malgunus, Raguk is a clan dedicated to the defense of the Iron Horde in its entirety. Using a particularly important metal known as bloodsteel and traditionally riding huge beasts known as Myrzym. The Orcs of the Raguk clan typically possessed red skin and worship the Trio Pantheon of Leyd, Gazigash and Genthrauz.
Simply put Raguk is dedicated to three things above all else, defense of the Iron Horde, strength, and the pouring of blood.
Gorkil
Ever since the unification of the Orcish people, few names have stayed as constant as the name Gorkil. Renowned for their honor and ferocity in battle, they have been called by some the ‘Prime Orc’ - strong and honorable, but in return incredibly prone to their own bloodlust. Fueled by pride and a passion for combat, the clan has stood as a pillar of not just Orcish society, but the world. Empires have been founded and crumbled, the dead risen and fallen, but Gorkil still stands, steadfast, eternal.
Yar
Yar is a long-running clan of wisemen and those who dedicate themselves to reverence and worship of the spirits, founded by the great shaman Malog in Anthos. All Yars are given ruthless trials before adopting the name to properly instill in them the pillars and pitfalls of honor. Every Yar is expected to think for themselves and to have an acute awareness of the Spirits - for their eyes and Krug's are always upon us.
There exists not the distinction among the Clan for 'good' and 'evil', as these are subjective terms even to the Spirits- what is not up for subjectivity, is honor and discipline. Though not every Yar will be famed as a 'great thinker', all can bring honor to him whose name they share through their thoughts and actions.
Among the Yars, bones are sacred as a symbol of structure, integrity and uprightness - several of the Pillars of Honor taught to every aspiring member. The removal of bones as a Clan punishment, an excruciating and fatal process known as Deboning, is a means by which the Yars declare a lack of these traits in the offender. Due to their symbolic nature, it is a practice among the Yars to adorn themselves with the bones of fallen enemies or of beasts slain in hunts, be it by simply hanging them from their person or by fashioning piercings thereof.
“Wisdom is born of a strong mind. It is more practical than philosophy, agh goes beyond mere knowledge. It is the ability for right living, common sense, wit, resolution of life’s problems, agh success beyond material gain. Gruk for latself, but heed the blahings of those more experienced with the respect agh consideration due them. Learn from life, agh apply latz learning in a way that means something.”
-The Contemplations of Malog, V1
Signed
Rex Ar-Borok'Akaal
Destroyer of Elysium, Champion of Ogrol, Chosen of the Ilzgûlz,
The Brown, The Burned, The Mad.
Kor'garr the clanless
Scripgoth of the Iron Horde.
28 -
spooky
I like
1 -
Spoiler
(OOC) Thank you werewolf and North for giving us an epic event
Report of the first successful expedition in the Mori caves.
"Izû gund sha, ra-ûkil."
(We stand united, as always.)
Last cactus day, the urûkim of the Iron Horde ventured down into the depths of Elverness, as we promise during the last Atrus Covenant. We swiftly dealt with spiders and traps, only to stumble upon a great beast.
Red scales and a golden eye starred at sons and daughters of Krug. It spoke of food, of feeding upon all of Almaris.He wished to taste the flesh of Krug kin, see if our meat was tasty. After threats of eating us all, we threw an annoying orc at the beast.
The other adventurers who ventured into the cave were not strong enough to coax the beast into flight, leaving the lands of the wood elves.
The beast told us of his name, Vlos. He told us that soon he would attack from under, feed upon all of the elven race.We urûkim managed to send the beast away with the help of our shamans. We drove it towards the north, away from the realm Vlos wished to destroy. The beast flew away towards the north.
This victory of orkish kind will leave us time to prepare the defenses and will assure us that we will not receive an offensive from below.
To the realm of Elverness :
The honorbounds took an oath and offered their weapons, their warmachines and their armies to destroy the Moris and the Dragaar. We will answer to the call.
We will rally for the defense of Elverness.
To those who wish to divide the descendants :
We urûkim have stood against the dark since Krug defeated the deceiver. We will continue to do so regardless of hearsay.
Signed,
REX AR-BOROK’AKAAL
Destroyer of Elysium.
Champion of Ogrol, Chosen of the Ilzgûlz,
the Brown, the Burned, the Mad.
DOMINUS MADOC’LUR
Waghgoth of klan Lur, Keeper of Knowledge.
19 -
The Rex of the honorbounds looked at the missive, a bit confused.
"The lessers know nothing. They think our war to be against an unclaimed beast, when it should be against those who seek to corrupt it."
He then threw the missive away, going to send some birds to said humans and elves who wished to divide descendant kind, as Ibleez once did.
9
Izû slai, Izû mat, Izû slai urzkû
in The Iron Horde
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Izû slai, izû mat, Izû slai urzkû.
Rain began to fall, soon hitting the uruk’s green skin. The bridge of heads lies forward.
“Gorok! you’re back bruddah. Where were you?”
“Name’s Borok, Gorok’s mine twin. Where is he?”
The memory returns to smoke, a black smoke moving in the Rex’s eyes.
The smoke shapes itself again, forming a tent.
“The spirits are greedy, they are selfish. they do not care if you live or die, as long as you bring power to them.”
The two headed uruk spoke in a deep voice, taking breaks between his sentences to take hits of his blunt.
“I was teached to worship the spirits, to pray to them, to feed them with my worship so that I could receive their blessing in exchange.”
The green orc answered, shocked by the Wargoth’s views.
“Your brother worshipped them, followed their words. Look where Gorok is now.”
The smoke twirled again, the visions changing in Borok’s eyes.
“Drink, uruk.” A red-haired woman offered her wrist to the uruk, red ichor dripping from a cut.
“Gain power beyond your wildest dreams, rise as an envoy of the Blood.”
The smog moved again, forest turned into a home.
“So you’re a vampyr now huh?”
Vesryn asked, a smirk on his face.
“An envoy of the Heartbeat, of the Troqugrîzh.”
The Targoth of the Iron’Uzg answered.
Vesryn grinned at that, before his body turned to black fumes, followed by the rest of the scene.
The halls of San’Velku showed themselves to the old uruk, green skinned now turned to brown.
“You tricked me, you tricked us all!”
An Elysian elf screamed at the Rex
“You knew the eye was gonna rot. You knew the truce would be broken!”
The uruk sent his greataxe towards the second elysian diplomat, Frisket.
“This is war, Elysian. We will not stop until all the filth has been cleansed from the west.”
He spoke towards Ehrendil.
“Run back to your city and tell them the might of the Horde comes to them. You will be cleansed by Bloodflame.”
The memory faded into nothingness as Ehrendil ran off, soon turning into a forest. Dead trees all around, puddle of black oil bubbling on the ground. A path of stone where the green uruk walks once more, two other orcs following behind.
“I come with an offering, Ogrol!”
The shaman chanted in the elder tongue.
Soon, a serpent made its way towards the three orcs, black as night, towering over them.
“What have you brought, follower? What more could you offer me?”
The spirit asked, its yellow eyes looking down between Borok and the other two similar uruks.
“I bring you my sons, Ramlôk and Ramhôk. Their souls against your power.”
The two younger uruks were about to speak, but snakes of dark smoke moved to them, biting their skin, pulling them down into the ground.
“We have a deal, mortal.”
The Immortal Spirit answered, before all faded to black again.
The brown titan awoke in his tent, the smoke of green still filling the room
“Mortal?”
“Only the coward and his descendant were cursed by mortality.”
“Why would I die?”
Izû slai, izû mat, Izû slai urzkû.
The Blood was taken, stolen, ripped from mine mind.
Broken we, clouded all we see.
Why would we die?
Izû slai, izû mat, Izû slai urzkû.
These were the only words that echoed in Borok's broken mind as the battle for San'Velku raged on.
The path was clear, the future seen.
Come forth, spider-lovers!
We'll teach you something, HONOR!
We'll show you something, TERROR!
From the ranks of Blood Slaves, a champion emerged.
As the battle continued, flashes of lives past invited themselves into the Rex's split mind.
When finally death came, words of old blah echoed in the cursed shaman's head.
Izû slai, izû mat, Izû slai urzkû.
Borok's dead after almost 2 years. I had a lot of fun playing him, thanks to all who came across him in the years.
Orks on top, always.