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Posts posted by creamynoteblock
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MC Name:
creamynoteblock
Character's Name:
Rennyn
Character's Age:
Adult
Character's Race:
Elf
What magic(s) will you be learning?
Sensory Illusion
Teacher's MC Name:
sam3397
Teacher's RP Name:
Lanre Cerusil
Do you have a magic(s) you are dropping due to this app? If so, link it:
no
Do you agree to keep Story updated on the status of your magic app?:
yes
Are you aware that if this magic is shelved, it will be unavailable to use?
yes
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MC Name:
creamynoteblock
Character's Name:
Rennyn
Character's Age:
Adult
Character's Race:
Elf
What magic(s) will you be learning?
Fire Evocation
Teacher's MC Name:
sam3397
Teacher's RP Name:
Lanre Cerusil
Do you have a magic(s) you are dropping due to this app? If so, link it:
no
Do you agree to keep Story updated on the status of your magic app?:
yes
Are you aware that if this magic is shelved, it will be unavailable to use?
yes
0 -
MC Name:
creamynoteblock
Character's Name:
Rennyn
Character's Age:
Adult
Character's Race:
Elf
What magic(s) will you be learning?
Translocation
Teacher's MC Name:
sam3397
Teacher's RP Name:
Lanre Cerusil
Do you have a magic(s) you are dropping due to this app? If so, link it:
no
Do you agree to keep Story updated on the status of your magic app?:
yes
Are you aware that if this magic is shelved, it will be unavailable to use?
no
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Friend 2: Ghelezas
I can't wait to be your friend. You are a very good friend match for me. I am two hundred years old. I live in Tor Praeth.
I can't wait to go questing with you. Inshallah!
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this is like haganeki with an st signature
4 -
slopgotten cheapocalypse
2 -
helldivers roleplay
5 -
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A lawyer sat down in front of you.
"We're going to sue you." He declared. "Victoria’s Secret & Co.and its affiliated companies retain all rights regarding their trademarks, trade names, brand names and trade dress. These marks, names or trade dress, and all associated logos or images, are registered and/or common law trademarks of Victoria’s Secret & Co. or its affiliates, and are protected by Reinmar and international laws and treaties. No license to the use of such marks, names or trade dress is granted to you under these terms and conditions or by your use of the Reinmar noticeboard. Your misuse of the trademarks displayed on the Reinmar noticeboard is strictly prohibited."
6 -
20 minutes ago, exogens said:
I am Ezrul'Azzar, the Master of Knowledge, Dragur's Blessed, and the Wise Drake.
"You gave all those titles to yourself." Ghelezas thought.
11 -
36 minutes ago, Elennanore said:
barotrauma
@Honourary
@creamynoteblock
@MaltaMosshop on bro
1 -
THE CODES OF KRUG
The will by which the orcish people follow. To go against the ancient codes is to spit upon KRUG and his people.On Country
Here follows the code of all nations beneath the domain of KRUG.
Code Azh; To go against the will of the Rex is to spit on KRUG’s name. Below the word of the Rex is the Dominus and Targoth, who may only be defied by words directly from the Rex.
Code Dub; One may not sew rebellion or discontent through means of whispers, rather, one should openly express their discontent to the current Rex.
Code Gakh; To violate the will of the nation, is to violate the will of KRUG.
Code Futh: To steal from, attack, or otherwise harm a friendly or allied nation to the Iron Horde is no different from harming the Horde itself.
On Honor
Here follows the laws of honor, the cornerstone of Orcish culture; It is they that keep us on the path of Krug. All Uruk-hai are expected to hold these as their own honor.
Code Azh; To klomp one who is unarmed, one must cast off their weapons as well. To ignore this command weakens one’s honor.
Code Dub; To slay one who is outnumbered or vastly weaker than you is to shame the name of KRUG. They may be captured, but not killed.
Code Gakh; To kill someone who isn’t expecting it, such as during an honor klomp where death is not agreed upon or when they believe they are one's friend, spits upon the name of KRUG.
Code Futh; Slaying a brudda outside of an honor klomp where such was agreed upon is prohibited.
Code H’; Knowingly evading the consequences for one's actions, whether defeat or violation of the codes, is cowardice; One should accept their punishment.
Code H’Azh; To form an oath or give one's word but fail to uphold it violates the will of KRUG and weakens one's honor. One’s word should never be questioned; It is one's law.
Code H’Gakh; Refusing to honor the terms of a klomp spits on KRUG’s name and weakens one’s honor. Krug favors those who fight the hardest for what they believe.
Code H’Futh; A klomp without reason is a klomp worth no honor; This includes klomps with outsiders who have done nothing to slight the Uruk-hai.
Code Azhty; To intentionally harm a kub of any race disgraces KRUG as well as oneself. Injury during training, trials, or klomps challenged by the kub themselves are the only exceptions.
Code Azhty-Azh; Stealing from one’s bruddas, whether through stealth or honorless klomping, weakens one’s honor.
Code Azhty-Dub; Kneeling to any-ONE or any-THING violates the will of KRUG and weakens one’s honor.
Code Azhty-Gakh; To force another to kneel disgusts KRUG; The dishonor of the act falls to the one who forced it to happen.
On Religion
To practice any religion other than Spiritualism violates the will of KRUG, as our connection to the Spirits was laid out by HE for us to benefit from. To forsake them, is to forsake KRUG himself.
To practice magicks other than Shamanism or material arts is no different from forsaking the path of KRUG, for HE saw that the Spirits, and no others, were righteous.
Codes of Krug, 6th Edition; 175 S.A; Targoth Kho’Gorkil.
15 -
"This is great news. Tattoos are degeneracy." David thought.
10 -
Ensorcell Material
Old:
SpoilerEarth: the object becomes cumbersome and strongly sound-resistant in the spirit of heavy earth. Weapons and armor become twice as heavy but twice as durable, making weapons difficult to swing but yield increased force and armor burdensome yet more steadfast.
-The object’s magical heaviness may force the wielder or wearer to be unable to utilize quick reaction time if the object’s new weight is too heavy for them to efficiently use, making them unable to reactionarily parry if held or dodge if worn. For example, contrary to common depiction in media the average sword is 3lbs / 1.3kg and doubling it would make the sword far less wieldy; the average claymore is 5.5lbs / 2.5kg and it becoming 11lbs / 5kg would make its use far less viable for the average person. Guts’ sword is fantasy.
-Durability is limited to: cloth becomes like leather, leather becomes like chain, chain becomes like plate, and plate becomes akin to thick stone that requires orcish+ strength to even move in.New:
SpoilerEarth: the object becomes cumbersome and strongly sound-resistant in the spirit of heavy earth. Weapons and armor become twice as heavy but twice as durable, making weapons difficult to swing but yield increased force and armor burdensome yet more steadfast.
-The object’s magical heaviness may force the wielder or wearer to be unable to utilize quick reaction time if the object’s new weight is too heavy for them to efficiently use, making them unable to reactionarily parry if held or dodge if worn. For example, contrary to common depiction in media the average sword is 3lbs / 1.3kg and doubling it would make the sword far less wieldy; the average claymore is 5.5lbs / 2.5kg and it becoming 11lbs / 5kg would make its use far less viable for the average person. Guts’ sword is fantasy.
-Durability is limited to: cloth becomes like leather, leather becomes like chain, chain becomes like plate, and plate becomes akin to thick stone that requires orcish+ strength to even move in.-Armor ensorcelled with Earth Runes halves the user's movement in CRP, meaning a 4 block movement would be reduced to 2 blocks, and 8 to 4, etc. Leather armor and cloth are not subject to this effect.
Reason:
Much like the old high-density boomsteel, earth ensorcelled items experience a general lack of encumberance and fatigue roleplay. Rigid redlines should fix that.
22 -
Minecraft Name
creamynoteblock
Discord ID
creamynoteblock
Timezone
EST
Which sect were you interested in applying in?
LT
What skills can you apply in your role as a Story Team member?
I can read and write. I have good reading comprehension. I am able to wrap my head around ambiguous concepts. I like to read. I am good at editing pieces of text. I am applying to be a member of Story Lore. I have a lot of experience with each lore piece on the server. I have a good concept of how the LOTC universe operates. I understand how pieces may or may not fit in the narrative of the server. I write lore amendments. I understand gameplay balance and how particular pieces may affect it. I have a 97 in my English class. I am active, and I can handle sreqs. I am a 130wpm user.
How can we as the Story Team contribute toward the server's story?
LT contributes to server's story by churning narratives and maintaining the setting through managing the server's world lore.
Link insightful feedback that speaks personally to you.
Attach any relevant media, links, or screenshots of previous work you want to share. (Your Portfolio)
Spoiler9 -
Old:
SpoilerMental Effects
Those warped by Eminence will undergo a variety of possible mental changes, and may suffer from the following:
Selfishness! It is something all users will develop.
Susceptible to taking advantage, using, and manipulating others for your own advantage. Sometimes others can have use in your pursuit for more.
Constant craving for power. It’s in best interest to seek it through any means necessary. (Political, personal, etc..) Most Eminence users develop Megalomania.
Various “negative” complexes are common. Someone may develop a “hero complex” which makes them tackle harder work that they later brag about in search of recognition. Other complexes may include:
God complex
Superiority complex
Martyr complex
Don Juan complex
Ignorance, and arrogance. Opinions aren’t swayed easily. Descendants with this feat value their personal views, and take little consideration in hearing the opinions of others.
Disregard for the feelings of others. Indifference!
Impulsive decisions are made at times, often when proven wrong. Users may feel intense urges to perform daring acts out of the blue.
Narcissism, and Nihilism may develop.
Sociopathic tendencies. Descendants affected by Eminence lack the ability to notice/understand the feelings of others.
Urges to show off, or gloat about the “best parts” of one’s self.
The delusion that your top qualities are the best of the best.
Substance abuse for a “greater” feeling.
Perfectionism
An extreme sense of pride.
Different triggers, or events may cause ego trips (an event where you may feel admired, or noticed for something and your only goal is to increase this feeling.)
Various mental disorders may develop as well:
Minor, to extreme cases of Depression
Bipolar Disorder
Binge eating disorders
OCD
New:
SpoilerMental Effects
Those warped by Eminence will undergo a variety of possible mental changes, and may suffer from the following:
Selfishness! It is something all users will develop.
Susceptible to taking advantage, using, and manipulating others for your own advantage. Sometimes others can have use in your pursuit for more.
Constant craving for power. It’s in best interest to seek it through any means necessary. (Political, personal, etc..) Most Eminence users develop Megalomania.
Various “negative” complexes are common. Someone may develop a “hero complex” which makes them tackle harder work that they later brag about in search of recognition. Other complexes may include:
God complex
Superiority complex
Martyr complex
Don Juan complexIgnorance, and arrogance. Opinions aren’t swayed easily. Descendants with this feat value their personal views, and take little consideration in hearing the opinions of others.
Disregard for the feelings of others. Indifference!
Impulsive decisions are made at times, often when proven wrong. Users may feel intense urges to perform daring acts out of the blue.
Narcissism, and Nihilism may develop.
Sociopathic tendencies. Descendants affected by Eminence lack the ability to notice/understand the feelings of others.
Urges to show off, or gloat about the “best parts” of one’s self.
The delusion that your top qualities are the best of the best.
Substance abuse for a “greater” feeling.
Perfectionism
An extreme sense of pride.
Different triggers, or events may cause ego trips (an event where you may feel admired, or noticed for something and your only goal is to increase this feeling.)
Various mental disorders may develop as well:
Minor, to extreme cases of Depression
Bipolar Disorder
Binge eating disorders
OCD
Reason:
The Don Juan complex is defined as the desire to have sex with multiple female partners. Voidal Eminence, as described in the lorepage, fills the niche of Wizards. A secondary definition of the word Wizard is a 30+ year old man who is still a virgin, so it does not make sense that a wizard would want to have sex. Also, having hypersexuality as a mental effect of a magic is weird.
29 -
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grandfather me
1 -
people actually mad at this post lol
9 -
please advise
in Art
1.5-2k probably
3 -
I don't see a No FTB redline
7 -
every month or so someone posts an amendment nobody asked for
1 -
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can I melt it
0
Paladin Amendment
in Orcish Culture
Posted
Ghelezas connected his dracanium phone to his dracanium bluetooth speaker, blaring this song through the halls of Tor'Praeth.