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Posts posted by Hiebe
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58 minutes ago, Basil Moroul said:
This whole 'releasing new features' every few weeks is very off putting and I think shows how rushed 8.0 was, barely anything is actually complete and its not even releasing new features - its releasing things that should have been here from day one...
Ever heard of patches? We are adjusting to our original plan for improvements and adding more nodes for people to collect resources.
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49 minutes ago, NotEvilAtAll said:
Ok, can we get LC/pasting similar to the norm on other roleplaying servers then? I'd consider that to be a pretty good improvement.
Have there be some sorta semi-attached build server with plots or something where folks can build whatever they want and get it pasted if they have land to paste it on. If you want, it could cost a small fee, but some servers have this as an entirely free service. Land from the main server can get pasted onto a plot if the settlement needs to conform to some sort of terrain in its build.
And for LC, if that is desired instead of pasting, just do what was done in previous LOTC but maybe see if more anti-exploit measures could be put in if possible. Vortex already kills a few of the potential exploits, I think, since blocks can't get broken down into ingots. While having fly available is nice and all, it's not quite LC.
Having good builds is good for the server. There is no reason to make it hard to do good building (which is probably why these natural tile improvements are getting added; they make building material scarcity less of a problem), and there is a good reason to promote good building and try to make server builds as good as possible. LC and pasting from a creative server are two methods for making builds better.
I guess you could argue that building in survival is somehow superior, but that's always been tied to more organic settlement growth which was a freebuild thing anyways. We don't have freebuild anymore and settlements grow as much through OOC management as dynamic RP, so pasting or LC is probably the way to go, because folks probably won't get to build their own home anyways 'cuz Belvitz and the whispering crossroads isn't a thing no more. Might as well have the house made for you by a builder look nicer.
This is a hold over till a proper LC plugin is made by Nickrocky. Atm he has ferries, vortex 1.0, and shop sell rewrite.
I figured this is at least something that people can use in the mean time. Im sorry it didnt meet your standards and your welcomed to not use it if you dont like it. Since day one of 8.0 I've been working with the economy team, admins, and techs to make things better. Things that looked good on paper didnt pan out so we adjusted, and adjusted, and adjusted again.
Its hard to give value to other blocks besides iron and diamonds. With vortex 1.0 and the adjustments coming with balancing mines and COAL we should find a nice middle ground.
Its .05 mina as well per block.
1 hour ago, Luciloo said:Kind of wish we had this roadmap prior to map launch, else I wouldn't have chosen sand and clay for Druid capital improvements, since whatever market there might be for them is now significantly reduced by introducing more nodes to provide access. Had I known this was the case, I probably wouldn't have chosen clay and sand, and that's a pain in the ass frankly.
This has been a very recent policy start up to hold us over till proper lc comes around.
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Just now, AntonySkilled said:
If we do not go down 50 blocks, is it added to the length/width?
No, for my sake and the amount of builds that we are going to have to do (tech's sake) we have some limitation for the time being.
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Just now, frankdh said:
what about quartz
What about it
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- Popular Post
- Popular Post
Good Evening Players
I'd like to give you guys a few updates to let you know what the economy team has been up to and to clear up some things. We also want to inform you about the new service the World Team will start providing.
Natural Improvements:
I mentioned this in the main LoTC discord a couple of days ago, the economy team has started placing natural improvements around the map. Please be patient, this is not an instant process however, nation-owned tiles have priority in terms of the placement order. Each tile will have a natural improvement. These are meant as an additional way for you gather resources in small amounts instead of going to hubs.The natural improvement types are as follows:
Stone:
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32 Cobblestone
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32 Andesite
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32 Diorite
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32 Granite
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32 Blackstone (Coming soon™)
Wood:
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32 Logs that match the wood in that tile
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32 Leaf blocks that match the tree type in that tile
Prismarine:
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64 Shards
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16 Crystals
Clay:
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32 Clay
Lava:
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32 Netherrack
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16 Glowstone
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16 Soulsand
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4 Magma blocks
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16 Basalt (Coming soon™)
Ground:
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32 Dirt
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32 Coarse Dirt
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32 Gravel
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32 Podzol
Sand:
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32 Sand
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32 Red Sand
Terracotta:
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32 terracotta
Improvement Costs:
There has been a bit of confusion recently regarding the cost of improvements. The economy team would like to clarify that the cost of improvements is 2500 minas as an initial investment and 50 mina of weekly upkeep.
New World Team Service:The World Team is happy to announce the newest service the team will be providing. Pasting in Builds. We understand that sometimes it’s not easy to grind out all the materials you need for your nation/settlement/lair/fishing shack builds, so we want to offer an alternative.
How will it work?
In order for you to get something pasted in you’ll need to contact World Team Management, they’ll work with techs in order to upload your build to the server and paste it in your desired location.
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There will be a limit to the size of the structures, this size limit is 50x50x50.
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The price of pasting in a build will be 0.05 minas per block pasted in. (Natural blocks like stone & its variants, dirt, grass, gravel, sand, and air will not count towards this cost*)
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You’ll only be able to paste in builds if you have PRO permission to do so.
*This will be taken into consideration if we notice that any of these blocks is used as a major build material all prices are finalized by the world team management.
Special shout out for Soul for formatting and writing this. I'm illiterate AF.
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Love it.
Note to self, make a price guide
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-1 im not grandfathered in at the minimum of tier 1.
Its a good looking rewrite.
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Dont actually mind this at all. Looks good. Smooth, clear redlines and whats allowed.
Will more runes be avaliable ti be created and added?
Also thanks for not being a cuck and let the runesmiths currently be able to use this new runesmithing.
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Big titty orc gf?
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A great grumbling can be heard coming from the Iron Bank.
"Ow da feck isnder nae voter integrity? Feckin anyun can vote! Dwarves nae seen fer ages, non dwed, dead dwed. Shame!"
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26 minutes ago, NotEvilAtAll said:
Do we have glow stone yet? I don’t even know for sure.
Yes they have been added.
Ill be adding leaf nodes to all hubs/making sure there are at least some at each one.
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Dwain stomp his axe on the ground
Aye dis gits a foire in me belley. ALE! FUUD! COIN!
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Its happening!
Cries a dwarf named Dwain
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Dwain frowns upon reading adn see many issues.
"Interestin, ders already a coinage being made.... he dunne seems tui know whuts goin on."
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~Format~
IGN: Hiebe
RP NAME: Dwain Irongut
CANDIDATE: Norli Starbreaker
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Who?
Dwain rubs his beard trying to thinking who this Durorn is...
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Kal verak 1.0 version was something like this.
Very cool
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10 minutes ago, Sykogenic said:
Hahahahaha inb4 new admins friends simp for hi- **** too late.
Classy.
Ill let you know what I have done with the economy team to help the settlements out.
Gave out a free tile improvement for you to gather mats or farm animals, talon got the ranching and valaya (spelling) got a mine that ill be setting up when i get cords for their entrance, as well a mine for marsumar. Im working on it. Prices for AH/banker were finalized as well as green pillars as well as posted to the forums for staff and players to see. Prices for everything is adjustable and costs have been cut drastically since release.
I wanted to sell chests of supplies for settlements, was voted down by the team.
I voted in manager chat for a free partical paste or full paste with mina sink or given free chests with building supplies. This has always been my position.
When Leo got settlement lead manager for world team he had just over a month to finalized the settlement rules and start up policies for the existing settlements coming into 8.0. He never did. We are in week 3 of 8.0 and still there was no finalized rules or policy for settlements.
I remember asking every week for weeks before 8.0 was release when he was gonna finish his rules/policy. There's a 10+ member settlement team that has ST and WT included he couldve and shouldve used to help him complete it.
I agree 100% that settlememts were mismanaged and this shouldve been done and completed before the map was release with confrimed policy and procedures for existing and future settlements.
Im sorry you were given a false promise. A promise he wasnt allowed to give. Junar will correct it as best he can and I hope the next settlement lead will be better.
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7 minutes ago, Sykogenic said:
what flowers drop brown dye if I can ask?Cocoa beans are in the world currently
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2 hours ago, Sykogenic said:
Can the other dyes get added to hubs, not just black?
A lot of dyes are added in flower form across roads.
Elves, haense, etc.
I can add more later if theres still issues
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CHANGES:
We have heard your pleas and have added MANY more nodes to all the hubs.
Tile improvement cost dropped to 5k from 10k
Tile improvement weekly upkeep dropped from 100 mina to 50 mina. Tiles themselves still cost 100 mina each weekly.
Added costs to bankers, auction houses, and green pillars. Set some limits as well.
Tidbit for the day....
Total mina in circulation:
First day of server: 210600
As of 12-7-20: 284317
See the following week for more in-depth info.
Tile Improvements and Upkeep - Nations, Settlements, and Lairs - The Lord Of The Craft
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Tile improvements are a investment into your nation or independently owned land. Tiles will be assigned a primary type and sometimes a second type. Based on these types you'll be able to build certain improvements. Each tile and improvements will cost the owner of the tile, nation leader or independent leader, a weekly upkeep. This cost can and will change as needed.
Tile System
Improvements will be restricted to certain types
Generically there will be 4 times of resources in tile improvements than in the hubs.
Node Cooldown: 2 hour
Tile Improvement Cost and Upkeep:
Upfront cost for a tile improvement is 2,500 mina. 50 minas weekly per improvement. Collected weekly.Tile Expansion Cost and Upkeep:
Upfront cost of 10,000 mina. Each tile will have a upkeep cost of 100 mina each. Collected weekly.
Upkeep Deferral:
If maintenance is not paid, improvements and tiles will be shut down one by one until there's none left. To re-enable your improvements and tiles you'll have to pay your late maintenance fees.
Bankers and Auction houses:
Upfront 1000 minas for a bundle deal or 500 each.
Soulstone Pillars:
Green Soulstone pillars are only given out at nation capitals and independent settlements (limit of one).
Red Soulstone pillars can be created and upgraded with Soulweaving tomes purchasable at Cloud Temple.
Capital Tiles
4 improvements granted for free. This would be farming, ranching, capital mine, and a lumber camp. (Or their choosing)Territory tiles
Limited to 2 improvements.Primary Tile Types:
Plains
Mountains
HillsSecondary Tile Types:
Volcano
Coastal
Desert
Swamp
Frozen
ForestTile Improvements include:
Ranches
Farms
Mines
Lumber Camp
Clay Quarry
Ground Quarry
Sand Quarry
Terracotta Quarry
Prismarine Quarry
Nether QuarryRanches:
Improvement limited to plains and hills.
Passive mob spawning disabled globally, enabled on tiles with the improvement. Will also buff the spawns of wild animals like boars and bears.Farms:
Improvement limited to plain tiles.
This will be a custom flag with Vortex. You CAN vanilla farm anywhere but on a Farm Tile Improvement you can grow Vortex crops like cotton.Lumber Camp:
Improvement limited to forest tiles.
128 wood nodes
64 leaf nodesMine:
Improvement limited to mountain tiles.
Capital Mines
64 - cobble
64 - stone type of choice
32 - Iron Ore
32 - Coal
16 - Quartz
16 - Redstone
16 - Lapiz
8 - Lead
8 - Gold
8 - Copper
4 - Obsidian
4 - Tin
4 - NickelTile Mines
32 - cobble
32 - stone type of choice
16 - Iron
16 - Coal
8 - Redstone
8 - Lapiz
8 - Quartz
4 - Lead
4 - Gold
4 - Copper
2 - Obsidian
2 - Tin
2 - Nickel
Clay Quarry:Improvement limited to swamp and hills.
256 clayGround Quarry:
Improvement limited to plains, swamp, and hills
256 gravel
256 dirt
256 podzolSand Pit:
Improvement limited to coastal and desert tiles.
256 sand
256 red sand
256 sandstonePrismarine Quarry:
Improvement limited to coastal tiles.
256 prismarine shards
128 prismarine crystalsTerracotta:
Improvement limited to desert and mountain tiles.
256 terracottaNether:
Improvement limited to volcano and mountain
128 netherrack
128 soul sand
128 glowstoneFrigid Quarry:
free to frozen tile
128 snow
64 Blue Ice
64 Packed Ice
64 IceFollowing will be Rare Nodes, will be set up by World and Tech team.
Bone, Slime, Carbarum, Platinum, Ruby, Topaz, Emerald, Opal, Amethyst, Sapphires, Silver, Phosphorus
Nation Info
SpoilerOren
Tiles:
Tile_93, ranch, farming, mine, lumber
Tile_91,
Tile_92,
Tile_94,
Tile_95,
Tile_96,
Tile_97,
Tile_69,
Tile_85
Improvements: 4
Total required upkeep: 1100 minas weekly
Urguan
Tiles:
Tile_75, ranch, farming, mine, lumber
Tile_82,
Tile_86
Improvements: 4
Total required upkeep: 500 minas weekly
Haense
Tiles:
Tile_34, ranch, farming, mine, lumber
Tile_32,
Tile_31,
Tile_33, ranching
Improvements: 4
Total required upkeep: 600 minas weekly
Sutica
Tiles:
Tile_124, ranch, farming, mine, lumber
Tile_122,
Tile_123, mine
Improvements: 5
Total required upkeep: 550 mina weekly
Druid
Tiles:
Tile_115, ranch, mine, clay quarry, sand quarry
Tile_114,
Tile_116
Improvements: 4
Total required upkeep: 500 mina weekly
Norland
Tiles:
Tile_8, ranch, farming, mine, lumber
Tile_9, mine
Tile_18
Improvements: 5
Total required upkeep: 550 mina weekly
Elvenesse
Tiles:
Tile_54, ranch, farming, mine, lumber
Tile_51,
Tile_53,
Tile_55
Improvements: 4
Total required upkeep: 600 mina weekly
Haelenor
Tiles:
Tile_90, ranch, farming, mine, lumber
Tile_79,
Tile_89, mine, ranching
Improvements: 4
Total required upkeep: 500 mina weekly
Krugmar
Tiles:
Tile_42, ranch, farming, mine, lumber
Tile_43
Improvements: 4
Total required upkeep: 400 mina weekly
(Ill format later, just wanted to get the Info out)
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I see your frustration. I wish you wouldve reached out or made a worldreq.
Ill be having the world team make a small nether pit in a hub.
Please remember nations can also buy improvements as well that will have 4 times the amount of resources hubs have for its type.
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Thorin Grandaxe (meanking)
Puppeted the human kingdoms, elves, and pacified the orcs.
Godfrey (mog)
Through shrewed means (late night teamspeak meetings) conquered all human kingdoms and made the first empire of man. Dwarf boogeyman.
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Economy/ World Services Update
in Announcements
Posted
Totally agree.