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Tile Improvements and Upkeep


Hiebe

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Tile improvements are a investment into your nation or independently owned land. Tiles will be assigned a primary type and sometimes a second type. Based on these types you'll be able to build certain improvements. Each tile and improvements will cost the owner of the tile, nation leader or independent leader, a weekly upkeep. This cost can and will change as needed.

 

Tile System

 

Improvements will be restricted to certain types

Generically there will be 4 times of resources in tile improvements than in the hubs.

Node Cooldown: 2 hour 

 

Tile Improvement Cost and Upkeep:
Upfront cost for a tile improvement is 2,500 mina. 50 minas weekly per improvement. Collected weekly.

 

Tile Expansion Cost and Upkeep:

Upfront cost of 10,000 mina. Each tile will have a upkeep cost of 100 mina each. Collected weekly.

 

Upkeep Deferral:

If maintenance is not paid, improvements and tiles will be shut down one by one until there's none left. To re-enable your improvements and tiles you'll have to pay your late maintenance fees.

 

Bankers and Auction houses:

Upfront 1000 minas for a bundle deal or 500 each.

 

Soulstone Pillars:

Green Soulstone pillars are only given out at nation capitals and independent settlements (limit of one).

Red Soulstone pillars can be created and upgraded with Soulweaving tomes purchasable at Cloud Temple.

 

Capital Tiles
4 improvements granted for free. This would be farming, ranching, capital mine, and a lumber camp. (Or their choosing)

 

Territory tiles
Limited to 2 improvements. 

 

Primary Tile Types:
Plains
Mountains
Hills

 

Secondary Tile Types:
Volcano
Coastal
Desert
Swamp
Frozen
Forest

 

Tile Improvements include:
Ranches
Farms
Mines
Lumber Camp
Clay Quarry
Ground Quarry
Sand Quarry
Terracotta Quarry
Prismarine Quarry
Nether Quarry

 

Ranches:

Improvement limited to plains and hills.
Passive mob spawning disabled globally, enabled on tiles with the improvement. Will also buff the spawns of wild animals like boars and bears.

 

Farms:

Improvement limited to plain tiles.
This will be a custom flag with Vortex. You CAN vanilla farm anywhere but on a Farm Tile Improvement you can grow Vortex crops like cotton.

 

Lumber Camp:

Improvement limited to forest tiles.
128 wood nodes
64 leaf nodes

 

Mine:

Improvement limited to mountain tiles.


Capital Mines
64 - cobble
64 - stone type of choice
32 - Iron Ore 
32 - Coal
16 - Quartz 
16 - Redstone
16 - Lapiz 
8 - Lead
8 - Gold
8 - Copper 
4 - Obsidian
4 - Tin
4 - Nickel

 

Tile Mines
32 - cobble
32 - stone type of choice
16 - Iron
16 - Coal
8 - Redstone
8 - Lapiz
8 - Quartz
4 - Lead
4 - Gold
4 - Copper
2 - Obsidian
2 - Tin
2 - Nickel


Clay Quarry:

Improvement limited to swamp and hills.
256 clay

 

Ground Quarry:

Improvement limited to plains, swamp, and hills
256 gravel
256 dirt
256 podzol

 

Sand Pit:

Improvement limited to coastal and desert tiles.
256 sand
256 red sand
256 sandstone

 

Prismarine Quarry:

Improvement limited to coastal tiles.
256 prismarine shards
128 prismarine crystals

 

Terracotta:

Improvement limited to desert and mountain tiles.
256 terracotta

 

Nether:

Improvement limited to volcano and mountain
128 netherrack
128 soul sand
128 glowstone

 

Frigid Quarry:

free to frozen tile
128 snow
64 Blue Ice
64 Packed Ice
64 Ice

 

Following will be Rare Nodes, will be set up by World and Tech team.
Bone, Slime, Carbarum, Platinum, Ruby, Topaz, Emerald, Opal, Amethyst, Sapphires, Silver, Phosphorus

 

 

Nation Info

 

Spoiler

Oren

Tiles:

Tile_93, ranch, farming, mine, lumber

Tile_91,

Tile_92,

Tile_94,

Tile_95,

Tile_96,

Tile_97,

Tile_69,

Tile_85

Improvements: 4

Total required upkeep:  1100 minas weekly

 

Urguan

Tiles: 

Tile_75, ranch, farming, mine, lumber

Tile_82,

Tile_86

Improvements: 4

Total required upkeep: 500 minas weekly

 

Haense

Tiles:

Tile_34, ranch, farming, mine, lumber

Tile_32,

Tile_31,

Tile_33, ranching

Improvements: 4

Total required upkeep: 600 minas weekly

 

Sutica

Tiles:

Tile_124, ranch, farming, mine, lumber

Tile_122,

Tile_123, mine

Improvements: 5

Total required upkeep: 550 mina weekly

 

Druid

Tiles:

Tile_115, ranch, mine, clay quarry, sand quarry

Tile_114,

Tile_116

Improvements: 4

Total required upkeep: 500 mina weekly

 

Norland

Tiles:

Tile_8, ranch, farming, mine, lumber

Tile_9, mine

Tile_18

Improvements: 5

Total required upkeep: 550 mina weekly

 

Elvenesse

Tiles:

Tile_54, ranch, farming, mine, lumber

Tile_51,

Tile_53,

Tile_55

Improvements: 4

Total required upkeep: 600 mina weekly

 

Haelenor

Tiles:

Tile_90, ranch, farming, mine, lumber

Tile_79,

Tile_89, mine, ranching

Improvements: 4

Total required upkeep: 500 mina weekly

 

Krugmar

Tiles:

Tile_42, ranch, farming, mine, lumber

Tile_43

Improvements: 4

Total required upkeep: 400 mina weekly

 

 

 

(Ill format later, just wanted to get the Info out)

 

 

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