Jump to content

Jordan1921

Member
  • Posts

    495
  • Joined

  • Last visited

Posts posted by Jordan1921

  1. A note is pinned underneath the last, written in large text for all of the members of the Clergy to see. 

     

    "I would like to thank all brothers who traveled with our fellow priest Gauldrim to the ruin near the Frostbeard hold of Tal'Aswyr. In this temple our Clergy members fought bravely to uncover the secrets of this crypt, slashing through various monsters that guarded the relic within. Thanks to the bravery of initiate Dominic Irongut the Necklace of Ogradhad is now safely within the Clergy's possession, a necklace made of fine gold that is said to give the wearer enhanced perception of intelligence. I would of granted him the gift of such a necklace but it seemed to only warm in the touch of myself, the High Prophet. As such however I shall keep this relic safe as a testament to the Brathmordakin and the bravery of our Clergymen. 

     

    Another announcement I would like to make is that the next Clergy meeting shall be in a few stone days, rather than give large amounts of time in between I feel it is best to have the next meeting on a shorter notice. Those who have constructed shrines across Urguan should report to me in the next meeting or speak to me personally, as I would like to assess your rank. Those who have worked hard to solidify our faith shall be rewarded, as is one of the values of our Clergy. I would urge those of the faithful that have questions or topics to bring up during our meeting to prepare your questions, I would like to hear what you have to say of our progress." -Signed, High Prophet Hogarth Irongut. 

     

    ((Next meeting will be on Wednesday 5 PM EST, try to make it friends.))

  2. Another note is posted on Da Kirkja Dverga's board, it reads:

     

    "I thank everyone who came to this stone weeks meeting, those who did know that they are to begin construction on their assigned shrines across the land, bringing the word of the Brathmordakin to all corners of Urguan. For  those who have questions about materials or shrine structure speak or send a letter to me personally. I also insist that those among us write up sermons for all Dwarves to hear, so that the populace can become greater educated on the word of our gods. Furthermore, Gauldrim Irongut is promoted to the rank of priest for his work on his shrine to Ogradhad and his preaching during the sermon a few stone days ago. In Ogradhad's name I proposed a new rank called Ogradhad's scribe, this disciple shall write the happenings of the Clergy as well as translate into our ancestors ancient language. For those that wish to achieve this rank speak to me, I wish for not only those skilled with the quill but those who are devout in their deed to the Brathmordakin. Be ever dutiful friends, thank you for reading." -Signed, High Prophet Hogarth Irongut.

  3.  

     

    What is ye name?- Conan Goldhand

    How active are you in the kingdom? ((How long you are online each day/week))- At least a hour a day

     

    What god do ye worship the most? (( Who is your patron god? Please read up on the relevant information under "The Brathmordakin".))-  Grimdugan and Armakak

     

    ((What is your skype name? This is not required however if you give it you'll be added to the eventual Dwarven clergy chat.))- pjtipzz

     

    Accepted, welcome to Da Kirkja Dverga.

  4. What is ye name?- Miscellus the Clanless

    How active are you in the kingdom? ((How long you are online each day/week))- 0.5-2 hours a day on weekdays, 5+ on weekends

    What nicolas cage do ye worship the most? (( Who is your patron nicolas cage? Please read up on the relevant information under "The Brathmordakin".))- Dungrimm, Guardian of the Dead

    Accepted, welcome to Da Kirkja Dverga.

  5. What is ye name?- Venteros Frostbeard

    How active are you in the kingdom? ((How long you are online each day/week))- Haven;t really kept track, but in the like week or so i've been on the server, it's been a lot.

    What god do ye worship the most? (( Who is your patron god? Please read up on the relevant information under "The Brathmordakin".))- Anbella, The Heart Mother

    ((What is your skype name? This is not required however if you give it you'll be added to the eventual Dwarven clergy chat.))- joseph.powell13

    Accepted, welcome to Da Kirkja Dverga.

  6. ~=~ Application ~=~

    What is ye name?- Daros Grandaxe

    How active are you in the kingdom? ((How long you are online each day/week))-  around 4 hours every day atleast

    What god do ye worship the most? (( Who is your patron god? Please read up on the relevant information under "The Brathmordakin".))- Armakak

     

     

    ((What is your skype name? This is not required however if you give it you'll be added to the eventual Dwarven clergy chat.))- lee.lewis92

    Accepted, welcome to Da Kirkja Dverga.

  7. ~=~ Application ~=~

    What is ye name?- Me Name'es Algoda Ov teh True Frus'beard clan

    How active are you in the kingdom? ((How long you are online each day/week))- How active oi ah'm? Wha' koind ov a question'es tha'? 'Ets me bloddeh 'ome.

    What god do ye worship the most? (( Who is your patron god? Please read up on the relevant information under "The Brathmordakin".))- Teh god ah worship teh must'es Wyrwun.

     

     

    ((What is your skype name? This is not required however if you give it you'll be added to the eventual Dwarven clergy chat.))- Oi dunnae believe'en dis "skype".

    Accepted, welcome to Da Kirkja Dverga.

  8. What is ye name?- Fili Grandaxe

    How active are you in the kingdom? ((How long you are online each day/week))- Fairly active when possible (soonTM)

    What god do ye worship the most? (( Who is your patron god? Please read up on the relevant information under "The Brathmordakin".))- Grimdugan

     

     

    ((What is your skype name? This is not required however if you give it you'll be added to the eventual Dwarven clergy chat.))- Cpt_Noobman

    Accepted, welcome to Da Kirkja Dverga.

  9. What is ye name?- Gauldrim Irongut (RedBench_)

    How active are you in the kingdom? ((How long you are online each day/week))- 3 hours a day, most days a week.

    What god do ye worship the most? (( Who is your patron god? Please read up on the relevant information under "The Brathmordakin".))- Ogradhad, the Lore Master.

     

     

    ((What is your skype name? This is not required however if you give it you'll be added to the eventual Dwarven clergy chat.))- I'll give it to Jordan1921 over pm's IG.

    Accepted, welcome to Da Kirkja Dverga.

  10. What is ye name?- Tog Irongrinder

    How active are you in the kingdom? ((How long you are online each day/week))- 1-3 hours about 2-7 days a week

    What god do ye worship the most? (( Who is your patron god? Please read up on the relevant information under "The Brathmordakin".))-  Dungrimm

     

     

    ((What is your skype name? This is not required however if you give it you'll be added to the eventual Dwarven clergy chat.))- theschuman

    Accepted, welcome to Da Kirkja Dverga.

  11. An addition to the board is nailed onto the plaque, the writing dark with the color of ink and smells of the fresh printing press. 

     

    "Thank you to all who attended the first meeting of my honor as High Prophet, I believe that the Clergy has a bright future ahead with the eager pupils that came this stone day. I would like to announce the next meeting of Da Kirkja Dverga shall be at the same time and date next stone week, unless I have to change the time which might be likely.  I hope that all initiates can attend the next meeting, bring building tools and supplies as we are to begun construction on the shrines that shall be spread across Urguan. Also the Clergy agreed on the issue of Dormmar's status as a Brathmordakin. The Clergy agreed that Dormmar is neither a Brathmordakin nor a Paragon due to his mortal life but also his ability to control things beyond death which is unknown for any Paragon to posses. Thus we have decided to create a new category for Dormmar and those like him called the Allies of the Brathmordakin, a category for those accepted by the Clergy that are neither Paragons nor Brathmordakin. May the Brathmordakin guide all Dwed, thank you for reading."

     

    -High Prophet Hogarth Irongut

  12. What is ye name?- Dominic Irongut

    How active are you in the kingdom? ((How long you are online each day/week))- Several hours every day

    What god do ye worship the most? (( Who is your patron god? Please read up on the relevant information under "The Brathmordakin".))-Ogradhad

     

     

    ((What is your skype name? This is not required however if you give it you'll be added to the eventual Dwarven clergy chat.))- doom6153

     

    What is ye name?- Demagol Doomforged

    How active are you in the kingdom? ((How long you are online each day/week))- Very Active, may change in a few weeks.

    What god do ye worship the most? (( Who is your patron god? Please read up on the relevant information under "The Brathmordakin".))- Dormmar, Lord of Flesh, Patron of the Doomforged

     

    ((What is your skype name? This is not required however if you give it you'll be added to the eventual Dwarven clergy chat.))- I do not have it.

     

    What is ye name?- Svardin Grandaxe

    How active are you in the kingdom? ((How long you are online each day/week))- At least once every day or so

    What god do ye worship the most? (( Who is your patron god? Please read up on the relevant information under "The Brathmordakin".))- Ogradhad

     

    What is ye name?- Bartlin Irongut

    How active are you in the kingdom? ((How long you are online each day/week))- 3-4 days a week at most

    What god do ye worship the most? (( Who is your patron god? Please read up on the relevant information under "The Brathmordakin".))- Ogradhad

     

     

    ((What is your skype name? This is not required however if you give it you'll be added to the eventual Dwarven clergy chat.))- justin.bartocillo

     

    What is ye name?- Ghorlim Hammerfist

    How active are you in the kingdom? ((How long you are online each day/week))- A few hours every day. The next two weeks may be sketchy due to vacation.

    What god do ye worship the most? (( Who is your patron god? Please read up on the relevant information under "The Brathmordakin".))- Grimdugan, Lord of Avarice

     

    ((What is your skype name? This is not required however if you give it you'll be added to the eventual Dwarven clergy chat.))- I don't have it.

    What is ye name?- Ulthar Goldhand

    How active are you in the kingdom? ((How long you are online each day/week))- I am on everyday, but will miss days for sports sometimes.

    What god do ye worship the most? (( Who is your patron god? Please read up on the relevant information under "The Brathmordakin".))- Grimdugan and Wyrvun

     

     

    ((What is your skype name? This is not required however if you give it you'll be added to the eventual Dwarven clergy chat.))- I believe I may already have you on skype, but i'm king_hayden.

    All accepted to the rank of initiate for now, I will judge who should climb up the ranks based on work ethic. -High Prophet Hogarth Irongut

  13. Hogarth walks among the dead, stepping over the corpses of the fallen warriors, his long robe falling over them as he moves carefully. He stumbles upon Varuk's body and frowns, kneeling over him and closing his eyes, making sure he rests. He begins to mutter to himself as he looks over the dead Dwarf. 

     

    "Ah war ah kinslayin'...Teh gods would ah never wished fer t'is..." he sighs "Still, ah believe 'e fought fer 'is cause, an' faught well. Teh Dwarves were nut made tuh beh devoided, but en such we must care fer our enemies as much as our friends." He says, heaving Varuk's lifeless body up onto his shoulders. He gets a footing on the blood laden ground, starting his slow walk to the Frostbeard hold "Weh shall seh ef t'ey wunt ah funeral..." he mutters, continuing on his way.

  14. Pamphlets are scattered across the Dwarven lands, from the island holds to the lands of the Mountain King, the large majority of them spread across Kal'Akash.

     

    "Brothers and sisters of Urguan, in the turbulent times we live I, Hogarth Irongut, was pronounced High Prophet of Da Kirkja Dverga, our races Clergy. I have resigned from my position of Lord Chancellor, even though I believe I did my job well and had many contacts throughout Vailor. I do this because I wish to give back to our young ones, I have been in many positions, serving the Grand Kingdom with the utmost of my abilities, but there is something I believe more important than politics, the faith of our youth. There are many among us who scant even know of the teachings of our ancestors, stories passed down generation after generation to instill the values all should follow. This saddens me, and as I look over the passages of Da Ord Nar Kadrin I hold a profound wish to teach those who do not know what our religion is and its meaning. 

     

    I call for a meeting of our most faithful, of those who wish to teach and inspire the Dwed around us. A meeting shall be called, all who shall listen can attend, but the meeting is specifically for the Dwedmar who wish to join our Clergy. Long has it been in despair, used by Dwarves who bend and twist it's beliefs for their own greed, sacrificing the strength and unity of the Religion as a whole for theories and idea that dwindle on into mere memories as the years pass. I care not if you are Irongut, Grandaxe, Ireheart, Goldhand, Frostbeard or clanless. The war of our time shall only amount to a few sentences in our races history, therefore I have no wish to bicker or argue about such things among our faithful. While this war will pass our religion shall not, the well written words of our Paragons and forefathers shall live on in the Dwarven race forever, as it is our duty to recite it. I bid those of the faithful to meet in the next stone week, in the unfinished Dwarven temple in Kal'Akash, may Ogradhad guide your words, thank you for reading fellow Dwed." 

     

    -Signed High Prophet Hogarth Irongut

     

    ((The time for the meeting is Sunday August 9th at 4 pm EST, the time can be changed but I would imagine it would be in that general time frame.))

  15. ~=~ Da Kirkja Dverga ~=~
    The Dwarven Clergy

    Da Kirkja Dverga, leaders of the dwarven faith. Upholders of the laws of the Brathmordakin; gods of the dwedmar. The guardians of the faith of the Kingdom of Urguan.
     

    ~=~  Clergy Positions ~=~

     

     

    ((Members are to be recounted as things are pretty out of date, be sure to attend meetings and speak to the High Prophet for entry.))
    High Prophet: Hogarth Irongut (Belka)
    Prophets: Kardel Irongut, Tharggus Irongut (Belka.).

    Ogradhad's Scribe: Miscellus (Dungrimm)
    Priests: Darid Tunnelsmasher (Yemekar), Fili Grandaxe (Grimdugan), Venteros Frostbeard (Anbella).
    Initiates: Dominic Irongut (Ogradhad), Demagol Doomforge (Dormmar), Svardin Grandaxe (Ogradhad), Bartlin Irongut (Ogradhad), Ghorlim Hammerfist (Grimdugan), Ulthar Goldhand (Grimdugan), Tog Irongrinder (Dungrimm), Algoda Frostbeard (Wyrvun), Daros Grandaxe (Armakak), Conan Goldhand (Armakak), Duren Hammerfist (Dungrimm), Baldin Frostbeard (Wyrvun), Orimm Irongut (Anbella),Dangren Starbreaker (Wyrvun), Dagor Starbreaker (Yemekar), Farin Hammerfist (Ogradhad), Edhekal Doomforged (Dormarr), Dwalin Irongut (Yemekar), Dangren Starbreaker (Yemekar). 
     

    ~=~ Requirements ~=~

     

     

     

    ((The rank system may soon be overhauled but for the moment it goes by the old standard, if you feel you should have a different rank PM Jordan1921 with proof that you've done the tasks.))

    ~=~ High Prophet ~=~
    § Must be elected through a majority vote within the Council of Prophets.
    § Must reach the position of Prophet.
    § Must show devotion to the Brathmordakin.
    § Must embody the will of the Brathmordakin (Wisdom, Love, Passion, Judgement and Good Meaning.)
    § Can not hold power within the Lords Council    


    § There can be only one High Prophet

                                                                          
     ~=~ Prophet ~=~
    § Must earn the rank of Priest.
    § Must lead several pilgrimages to the shrine of the Brathmordakin.
    § Must show devotion to the Brathmordakin.
    § Can not hold power within the Lords Council


    § There can only be three Prophets

     

     ~=~ Ogradhad's Scribe ~=~

    § Must be appointed by the High Prophet

    § Must be fluent in the art of writing in reading

    § Must be diligent in his work for the Bratmordakin, writing down our texts for all to see.

     

    ~=~ Priest ~=~
    § Must earn the rank of Initiate.
    § Must show devotion to the Brathmordakin.


    § Must work to help the Clergy in some way, either constructing a shrine or temple, or conducting a sermon for the fellow Clergymen to hear.

    ~=~ Initiate ~=~
    § Must be granted the rank by a Prophet or the High Prophet.

     

     


    ~=~ The Brathmordakin ~=~

     

     

     

     ~=~ Yemekar, "The Maker" ~=~
    § Symbol: Hammer & Anvil
    § Alignment: Lawful Good
    § Species: Creator
    § Portfolio: Creation, balance, leader, smithing, protection, metalwork, stonework, fire

    Yemekar is the father and creator of the dwarven race. Honor him by emulating his principles and workmanship in smithing, stoneworking and other tasks. Wisdom is derived from life and tempered with experience. Advance the dwarven race in all areas of life. Innovate with new processes and skills. Found new kingdoms and clan lands, defending the existing ones from all threats. Lead the dwarves in the traditions laid down by The Maker. Honor your clan leaders as you honor Yemekar.
                                    
    ~=~ Anabella, "Hearth Mother" ~=~
    § Symbol: Two Silver Rings
    § Alignment: Lawful Good
    § Species: Aengul
    § Portfolio: Safety, honesty, home, healing, marriage, family, fertility, records, oaths, water, nature, peace
    Anabella is the wife of Yemekar. Just as dwarven souls are forged on Yemekar's Ruhn-Anvil, they are ever warmed and nurtured by the loving embrace of the Hearth Mother. Tend to hearth, home, and land, drawing strength and safety from truth, tradition and the rule of law. Join with friends, kin and clan in common purpose. Do not succumb to the misery of greed or the evils of strife, but always bring hope. health and cheer to those in need. Once an oath is made, Anabella watches over its keeping - to break it is to wound her sorely. Children must be cherished and guarded well from harm, for they are the future of all dwarvenkind.

     ~=~ Dungrimm, "Guardian of The Dead" ~=~
    § Symbol: An Iron Mask
    § Alignment: Lawful Good
    § Species: Daemon
    § Portfolio: Battle, valor, bravery, honor, defense, the dead, the moon
    The finest hours of dwarven kind come in the thrusts and feints of war. Seize the opportunity to defend your kin and ensure their victory when conflict erupts. Revel in the challenge of a good fight and never waiver in the face of adversity,  no matter how ominous. Lives should never be thrown away foolishly, but the greatest honor is to sacrifice oneself for the cause of the field of battle in service to a righteous cause. Honor the dead and death itself and keep the places of the dead inviolate and well tended; the noble ancestors of our race will neither be robbed nor moved through the actions of thieves and defilers. Abide not undead creatures, especially those that take the form of dwarves, thus mocking the creation of Yemekar.

    ~=~ Belka, "Lady of Passion" ~=~
    § Symbol: A Lightning Bolt
    § Alignment: Chaotic Good
    § Species: Daemon
    § Portfolio: Love, romance, youth, dancing, courtship, explorers, travellers, seduction, lightning
      Be merciful in speech and deed. Temper your anger and hostility with constructive and charitable endeavor. The children of the dwarves must live in safety and propagate. Love with a fiery passion. Embrace the gift of life with courtship and marriage. Belka restores the fertile seed of dwarven life, while Anbella protects the fruit.

    ~=~ Ogradhad, "The Lore Master" ~=~
    § Symbol: An Open Book
    § Alignment: Neutral
    § Species: Aengul
    § Portfolio: Scholarship, invention, discovery, knowledge, magic
    The secrets of the world are waiting to be discovered. Travel widely, broaden your mind at every opportunity, and pursue the life of a scholar. Cultivate the spirit of intrigue among the young and be teachers to all. Seek to recover lost and arcane knowledge of ages past and apply it to the world today. Try new methods of doing things just for the joy of experimenting. Learn a little of everything, for you never know what might be of use to you down the road.

    ~=~ Armakak, "Merchant Father" ~=~
    § Symbol: A Gold Coin
    § Alignment: Neutral
    § Species: Aengul
    § Portfolio: Wealth, luck, chance, negotiation, merchants, cleverness, the sun
    The truly blessed are those whose enterprise and zeal brings both wealth and good luck. Work hard, be clever, seek the best bargain and the Merchant Father will shower you with gold. Treat others with respect, but shirk not your responsibility to try and strike a better deal for you and for them.

    ~=~ Grimdugan, "Lord of Avarice" ~=~
    § Symbol: Obsidian Dagger
    § Alignment: Chaotic Neutral
    § Species: Daemon
    § Portfolio: Greed, money, merchant, thieves, shadow
    The wealth of the world was created for those dwarves crafty enough to capture it by any means necessary. Revel in the possession of all wealth that shines or sparkles, for its form was meant to bring you pleasure. Greed is good, for it motivates the possession and holding of all that is precious. Do not seize wealth from the children of the Brathmordakin however, nor conspire against the favored of Grimdugan, for strife in the name of avarice weakens the clan.

    ~=~ Wyrvun, "Lord of Virtue" ~=~
    § Symbol: An Ice Crystal
    § Alignment: Lawful Good
    § Species: Aengul
    § Portfolio: Cold, frost, ice, purity, virtue, righteousness

    Wyrvun is the youngest member of the Brathmordakin, first placed upon the world to control the elements of the Deep Cold and protect the mortal races from its wrath. As his corrupted self, he wreaked havoc upon the dwarves for centuries until finally being freed and returned to his original form by Igor Ireheart, to whom he named his Paragon. Wyrvun is a shape shifter and in his most basic form appears as a blizzard. However, to mortals he more often chooses to take the form of a dragon. Those dwarves who choose to follow his teachings value a pure and righteous heart above all else.

     



    ~=~ Enemies of The Brathmordakin ~=~

     

     

     

     

    ~=~ Khorvad, "Lord of Darkness" ~=~
    § Symbol: An Eye
    § Alignment: Chaotic Evil
    § Species: Daemon
    § Portfolio: Undead, chaos, disease, hatred, anger, temptation, ambition
    The lord of the Undead, also called Iblees. He is a fallen Daemon who once sat among the Brathmordakin as the god of ambition. Khorvad is an enemy to the Brathmordakin and all creation. Chaos spread across the land, the temptation of souls, unholy anger and burning, uncontrollable hatred are his agents. Disease spreads from him and the Undead serve under him.

    [/spoiler]

     

                           

    ~=~ Allies of the Brathmordakin ~=~

     

     

     
     
     ~=~ Dormmar, "The Flesh Lord" ~=~

    § Symbol: Unknown
    § Alignment: Chaotic Neutral
    § Species: Daemon
    § Portfolio: The Doomforged, runes
    Very little is known about Dormmar. A recent addition to the allies of the Brathmordakin, all that is truly known about him is that he is the god of the Doomforged. Originally thought to be Iblees, recent research found that this was incorrect and Dormmar is now listed as an ally of the Brathmordakin.

     

     

    ~=~ The Paragons ~=~

     
    Paragon Urguan

    “The Father”

    Patron: Yemekar
    Symbol: The Mountain
    Alignment: Lawful Good

    Known as the first dwarf and father of all dwarves. He defeated Khorvad with the help of Malin, Krug and Horen. the first dwarven city is built by him and named after him. Urguan was known for his great honor and respect during war times. This great dwarf showed respect for his enemies and abided by honorable warfare. In return, many of his enemies showed respect in return. Urguan is the greatest Dwarf ever known as well as becoming the first paragon.

    Paragon Yudora
    “The Hearth Mother”

    Patron: Anbella
    Symbol: Runic symbol for Water
    Alignment: Neutral Good

    Mother of Urguan’s sons, and paragon of Birth. This woman was the first mother of the dwarven kin and the first female dwarf. Some say she was the only person Urguan ever feared, even in all his might and glory. She fought like a beast and drank like a monster. She was the most respected female dwarf of her time.

    Paragon Urir Ireheart
    “Bane of the Undead”

    Patron: Dungrimm
    Symbol: Runic symbol for Fire
    Alignment: Chaotic Good

    The destroyer of the Undead scourge. Nearing the end of times in Aegis, a group of brave warriors ventured into the Nether to have one final strike against the undead. Urir was of this group, fighting his way into the undead taint. At the end of the journey into the nether, Urir reached the legendary Axe of Krug. This was the only thing keeping the Undead to this world. Sacrificing everything, Urir grabbed the Axe and cast himself into the infernal pit of lava, not knowing if his soul would even pass on to the next. Such a great act of selflessness ascended this dwarf to a godly paragon.

    Paragon Kjell Ireheart
    “The Emperor Dragon Slayer”

    Patron: Dungrimm
    Symbol: Golden Lightning Bolt
    Alignment: Chaotic Good

    The Paragon of Dragon Slaying, Kjell has been dubbed Paragon due to his achievement in slaying the six black Dragons, killing most with the legion, thus far known as the black scaled sons of the evil Daemon Khorvad. Kjell is also renowned for leading the Dwarves into wars against the orcish hordes and the conquering of Alras, which in turn created the first Dwarven Empire, with Kjell as the First Dwarven Emperor.

    Paragon Valen Grandaxe
    "The Wordsmith"

    Patron: Ogradhad
    Symbol: A Parchment and Quill
    Alignment: Lawful Good

    One of the wisest and most dedicated dwarves known to the kingdom. Valen was a dwarf who many aspired to live up to, his unending loyalty to the Kingdom inspiring many. By his own hand wars ended, alliances formed, and the nation prospered. Valen brought to the dwarves the first ever human-dwarf alliance, an end to the war with Krugmar, and his skills as a Commander during the Great War. Valen Grandaxe was also one of the great Champions who entered the nether to challenge Khorvad's scourge and survived to tell the tale. Not only did he reach these achievements, he brought the Kingdom back to its full strength and played an important part in the creation of the Articles of Urguan.

     

     
    Paragon Thorik Grandaxe
    "King of Kings"
     

    Patron: Yemekar
    Symbol: A Crown
    Alignment: Lawful Good


     

    Thorik was among the most renowned dwarves of his time, famous for founding the Third Kingdom of Urguan and leading the dwarven race into an era of military and economic dominance. Feared on the battlefield for his prowess in axe mastery, as well as his skills as a tactician, he led the Kingdom through the Great War of Aegis, forcing the orcs and their elven allies into a peace treaty. During the numerous conflicts with the Ascended, he paved the way for the dwarves to once again worship the Brathmordakin. Upon his return to his dwarven kin, he redeveloped a new system of leadership and governance that is followed to this day.

     

    Paragon Hiebe Irongut 

    "Father of Mages"

     

    Patron: Ogradhad

    Symbol: A Tome

    Alignment: Chaotic Good

     

    Hiebe Irongut, a dwarf of the 1st century, forged the beginnings of the powerful dwarven mages. Through his dedication to the dwarven people he was seen through his constant work as a warrior, adviser, and even as king. His ability as a mage was outright one of the most powerful in terms of fire and water. He taught many students and passed his knowledge and wisdom to many of all races. Hiebe Irongut was a leading figure amongst the dwarven people throughout his over a millennium years of service until finally he passed away during the Third Grand Kingdom of Urguan. Outside of his service to the Kingdom he was known as one of the most skilled Clan Fathers, maintaining the Ironguts position as one of the three most prominent Clans with numerous Kings.

     

    ~=~ Hall of Heroes ~=~

     

     

     

     
    The Hall of Heroes; a selection of dwedmar folk who are deemed "legendary" among their people, but who have not performed feats worthy of being made a Paragon. These dwarves can be chosen because of their role in society, political endeavours, or even for just being notably courageous, kind, or for having other personality traits of that manner. Other heroes that have been selected as paragons but have not shown all of the traits to be a paragon are also listed. ((Dwarves in blue.))

    ~=~ Igor Ireheart "The Purifier" ~=~

    Patron: Wyrvun
    Symbol: A Hammer and Ice Shard
    Alignment: Chaotic Good

    Igor Ireheart, son of Paragon Kjell Ireheart. Known as a dedicated Commander in the Legion, as Clan Father of the Stormhammers and as a Lord of the Kingdom of Urguan. When the final battle with Ondnarch drew close, Igor was given the task of meeting him in combat with the Hammer of Barradin as his weapon. Igor lost his life in the immense duel, but also freed the god Wyrvun by defeating Ondnarch, his corrupted form. Igor is often known as "Igor The Purifier."

    ~=~ Thorin Grandaxe, "The Strong" ~=~

    Patron: Yemekar
    Symbol: An Iron Fist
    Alignment: Chaotic Good

    Thorin Grandaxe formed the Grand Kingdom of Urguan. During his reign as the Grand King, he kept the Kingdom of Oren, The Kingdom of Savioe, The Kingdom of Adunia, The Kingdom of Salvus, the Kha and the Pirates. The mighty dwarf Thorin created the sacred Obsidian Throne on which every dwarvish king since has sat upon. He destroyed the Alpha Dragon of the North and successfully commanded the Legion during his time, never losing any of his battles. During Thorin's reign he filled the bellies of starving dwarves by solving the Famine Problem. Even with solving the Famine Problem many people did not like Thorin Grandaxe as their ruler. Vaerhaven rebelled against the Grand Kingdom of Urguan. Though having to crush the Vaerhaven rebellion he increased the riches of the nation and brought the dwarvish religion into the human realms. Created equality throughout the different realms.

    ~=~ Morgrim Grandaxe, "The Paladin" ~=~

    Patron: Dungrimm
    Symbol: A Hammer and Open Book
    Alignment: Chaotic Good

    Morgrim Grandaxe, son of Paragon Valen Grandaxe, father of Grand King Wulfgar Grandaxe. A pious dwarf who translated Scribberfolk runes in an attempt to locate the Hammer of Barradin. His search led him to the very location of the Hammer of Barradin, where his body was found before he could ever reach the hammer itself.
     

     

    ~-~-~Heroes of Difference~-~-~

    Many dwarves were graced to be accepted as paragons but did not show true paragonship. There for they have been moved to the Heroes of Difference. Many paragons were created out of the politics of the dwarvish councils and the need to feel important. This was created to not strip the dwarves of their titles but to erase the political intervention in the dwarven clergy.

     

    Hero Bogrin Grandaxe
    “Master of the Axe”


    Patron: Dungrimm
    Symbol: A single, double-edged Axe
    Alignment: Lawful good


    Father of the Grandaxes, one of the sons of Urguan and the Paragon for the Grandaxes. Bogrin was one of the first Dwarves who fought with an axe and he was known for his fierce aggression on the battlefield. He is also known as the first axe master, what also gave him his name.

     

    Hero Dwain Irongut
    “Master of Food and Mine”


    Patron: Anbella
    Symbol: Blue Cup with a Pickaxe
    Alignment: Lawful Neutral


    Father of the Ironguts, known for his love of leisure, he was a heavy drinker, a lover of all things food, and an avid fisherman. Some of his descendants have showed his love for food, the best example of that of course being King Algrim the Fat and his love of fishing, represented by King Belin the Peaceful. Dwain was rumored to be married to a Anguel. His children and those after them are known to have the blood of gods within them. Dwain lived a full life full of merriment and a bit of riches, enough to sustain himself and his dwellings. Dwain was not known for his prowess in combat, but is known for his blade, which he used only a handful of times. Mourgil, rumoured to have the first blade Yemekar bestowed upon his children when they were taught the art of the smithy, and although slightly misshapen, it induces a source of ferocity believed to be unmatched. His current remains and sword are with his Great-Grandson Hiebe Irongut, stored in the form of ashes with the rest of past family members.

     

    Hero Tungdil Goldhand
    “The First Merchant”


    Patron: Armakak
    Symbol: A Golden Hand
    Alignment: Neutral


    Father of the Goldhands, he was one of the first Dwarves to a build a merchant empire and get rich doing so. It has been said that his bargaining prowess was unmatched and he could get the best deal out of anyone, be he Dwarf or not. Tungdil made his wealth by approaching skilled craftsmen and workers directly, whether it was deep in the mines or in the heat of the forges. He then bought their products in bulk for a reduced price and then would deliver these products to his easily accessible stalls where he sold the goods for a profit. He served as a facilitator and a middleman and made vast amounts of wealth in the process.

     

    Hero Gotrek Starbreaker
    “The Apprentice”


    Patron: Yemekar
    Symbol: A Cracked Anvil
    Alignment: Lawful Good


    Father of the Starbreakers he was one of the first dwarves Apprenticed to Yemekar, and one of his star pupils, the first to learn the knowledge of Runesmithing, eventually developing the art of Golem Smithing and passing these arts on to his children.

     

                                                                                 

     

    ~=~ Da Ord Nar Kadrin ~=~

      
    -= Contents =-
    I - The Story of Creation
    II - Auction of the Dead
    III - Sanctity of the Beard
    IV - Ceremonies and Festivals
    V - Yemekar's Balance
    VI - Tale of the Three
    VII - The Proverb of Greed
    VIII - The Fall of Wyrvun

    ~=~ The Story of Creation ~=~

     

     

     
     Written by: Unknown

    Before anything, there was nothing. The only thing that could be described by today’s standards was the Void. The world was a vast emptiness that we can only barely describe. Yet within nothing, there was still him, slumbering away the ages. He is not something that any mortal can hope to truly comprehend. His existence is beyond what our minds were created to understand. He is called many different names, and is interpreted in many different aspects of what we understand. Few know who he really is, and of these few, only the Dwarves know. He is Yemekar, The Creator, The Smith. One day, as The Creator, known to the Dwarves as Yemekar, looked out into the void he said to himself “I will create a world, forging it with the four aspects along with those who will populate it” So, Yemekar went to his forge and began to build. Using the divine materials of the elements, he went about forging the world and the heavens. As he forged, more and more power flowed into his eternal smithy.

    The stars began to shine brighter, the world of Aegis began to bud into life, as animals came forth. When he finally completed all his grand works he looked upon it and felt it to be empty of true life, it rested in the void longing of beings of his likeness to work it, to live in it, and to praise him of such works of awe and splendor. To think beyond the instinct of a feral beast. And so, his mighty forge ringing with new found zeal, he began to craft again, making those beings that would shape the world. The forging took many millennia, the power of his forge being so strong that the very things used within it became. From his anvil flew sparks, sparks that grew into flames where they struck and from these sparks to living creatures, creatures made of the power of the forge’s flame. Lesser gods in themselves, these were known as Daemons. As he cooled his creations in the water, a great steam arose. The power of the forge was in the steam as well and it condensed, growing to pools that turned to yet more lesser gods. These gods were the Aenguls. These Daemons and Aenguls became the rest of the Brathmordakin, the gods of all creation.

    But, Yemekar’s forging was incomplete. He had not yet made creatures to inhabit the world. So, he continued to forge, the Brathmordakin at his side. The first creature he made was too rough, too harsh, unbreakable but unlike to Yemekar. This was the first of the Orkos. Without destroying his creation, he placed the Ork, Krug, into the harsh deserts of Aegis, where it was too rough and uninhabitable for other beings to live. Yemekar, seeing his first creation to be too rough went to craft a fairer being. However, he overcompensated for his previous mistake and the next that was born was the first of the Elger, Malin, soft and fair yet never dulling in shine, lasting ages. They, unlike the Orkos were not violent, yet overly passive, and unwilling to act in the name of their creator. Their lives would last so long that they would surely grow tired of the world he had created for them. So he chose that the best place for them would be amongst the great forests of Aegis, where they would soon become entrapped and imprisoned by the dense foliage as it grew around them. So, continuing on with his pursuit to create a creature like himself to roam the world, he returned to his anvil once more and crafted a new being. Worried of creating a creature too strong or too long lasting he made one weaker, but bearing less of an effeminate appearance. As a solution to the deformity of the elger, he had them grow great beards and fancy moustaches, as a display of their masculinity. These beings, he named the Umros, the first of them being Horen. However, they were far too brittle for his liking, simple and uninteresting beings. Furthermore, they were prone to shave and remove the beards he had gifted them with. So he cast them upon plains and grassland, where their lives were so short that they would surely all die out in time. Finally, the creator forged from the earth, a being, strong, wise and hearty, capable of a life long enough to experience the full greatness of the world he had created. Though tough and built for battle, they were not so mindless as the Orkos. Bearing beards and facial hair, even greater and stronger than that of the Umros, they were truly crafted in his image. He named these the Dwedmar, the favoured of all the races he had created, the first of their kind named Urguan. He found for them, the finest and most visually pleasing of the lands he had built. Here, amongst great mountains and valleys, he allowed the Dwedmar to build a home.

    The forging of the perfect race had not come without cost however. Through time, his creations would surely war and fight amongst one another. So Yemekar, in his divine righteousness, bestowed upon the Dwedmar a purpose to which they and their ancestors were to serve. Though the Orkos, Umros and Elgus were not the beings he had intended to create, he looked upon them mercifully. For if any one of his creations were to outdo the other, the delicate balance of the world he had created would over time, collapse into ruin. The prosperity of one of his creations would surely lead towards the suffering of another. So he spoke to Urguan and asked that if any of his creations were to prove a threat to another, the Dwedmar would intervene. For all eternity, they would act as the guardians of the balance that had existed from the start of time. So Urguan agreed to Yemekar’s wish and for years the four races continued to grow, forging mighty kingdoms upon the face of Aegis. For a time, the kingdoms were at peace, prosperous and bountiful. But, this peace was not to last.

    There was one amongst the Brathmordakin, a Daemon of ambition, one whose light had grown dark before he grew to life grew yet darker. Corrupt and evil, the Daemon Khorvad sought to take greater power for himself. Looking upon the creation of Yemekar, he saw the four races and thought to himself to take them for himself, thus becoming their God. Descending upon the world, he began to speak whispers into the ears of Krug, Malin, Horen, and Urguan. To Krug, he whispered words of war and bloodshed. Krug accepted this readily, ever hungry for such things. To Malin, thoughts of the forest filled with his children, a secret wish of the elven father. Horen, growing old, was promised long life to see his creations completed. All three fell to these temptations. Only Urguan, filled with honor and in likeness to his father, Yemekar, ignored the whispers of Khorvad. Angered by the stubbornness of Urguan, Khorvad flew over the skies of Aegis, showing his true form, a being of smoke, fire, and shadow. The other brothers, seeing his form, rallied with Urguan to fight this horror.

    The war waged for years, Khorvad using his power to raise the dead to his cause until finally, the brothers met with him in combat. Krug rashly charged in towards him but, due to being the brother most corrupted by Khorvad, he was changed, his skin growing a sickly green, tusks protruding from his mouth. But even this could not stop Krug’s bloodlust. Khorvad had made his hunger for battle too great and he would not stop now. The other brothers joined in, Urguan’s hammer blazing a trail of light, Horen’s sword swinging strong in hand, and the arrows of Malin streaking through the night. The battle was fierce, and in the end, the brother’s and their armies succeeded, driving Khorvad to the void. In his last shout, the evil Daemon lay a curse upon each of the brothers. Krug’s curse, beyond what he had, was to be forever at war with his brothers, especially Urguan who had been the strongest against Khorvad. Malin was cursed to have a womb closed, his children few. Horen, cursed with short life, grew frail and bent on the spot. To Urguan finally, Khorvad cursed with short stature. Yet as Khorvad was finally sealed, the Aengul Anbella, wife of Yemekar, came to the brothers, giving blessings to them all. To Krug she granted strength. To Malin, peace in the forests. To Horen, the promise of one day exploring the Seven Skies. Finally to Urguan was granted hardiness and strong mind and the heart to fight evil.

     


    ~=~ Auction of the Dead ~=~
     

     

     
    Written by: Indago Stormhammer and Morgrim Grandaxe

    Khaz’a’Dentrumm is said to rest within the plains of the afterlife. When a dwarf dies, their souls are carried by Dungrimm to be judged by the Brathmordakin for their actions in life. Yemekar was said to have forged the moon that inhabits the gods of the Brathmordakin. From here, they watch over the lives of dwarves. It is also said to bear the Great Anvil that forged our world. The Moon is only accessible by the most honorable and zealous of Dwarves, who had shown either great valor in battle or great diligence in their life. When a Dwarf has passed on, a select view are invited to a grand feast within the halls of the Gods, forever to eat and drink. These individuals are known as the Paragons and act as near demi-gods in the eyes of their kin. This plane of the afterlife is known as Khaz’A’Dentrumm and is where all dwarves strive to go when they die. Here, the Paragons rule while ordinary dwarves are auctioned amongst the Brathmordakin. Those unfortunate and honourless dwarves who fail to gain a bid from any of the gods are instead cast into Vuur'Dor, an entirely separate plane of the afterlife.

    The creation of this afterlife is primarily unknown. Supposedly the void existed for as long as the Creator himself and so all of the Brathmordakin are believed to have devised this punishment for those Dwarves who had acted dishonorably and shameful throughout their mortal lives.  This plane is otherwise known as Vuur'Dor, literally translating to Black Doom in the common tongue. When a Dwarf passses on into this form of the afterlife, they experience an endless cycle of emotionless despair, where they wander for all eternity. It is said that honourless beings delve these depths when none of the gods have selected them to pass on into the halls of Khaz’A’Dentrumm. Mages are said to derive the source of their power from the void and it is further suspected that this is where Khorvad and his minions currently linger.

     

     

    ~=~ Sanctity of the Beard ~=~
     

     
    Written by: Aldal Ireheart

        The curses of Khorvad still hung in the still air when Anbella descended on Krug, Malin, Horen and Urguan. The four heroes were in awe as they watched her appear, falling to their knees.
      
      Anbella began to speak in a hushed voice. Every word she spoke seemed to fill the four with hope, each sweet sentence sounding like the haunting, bright melody of a harp. She reached out, touching Krug's head. The great and powerful warrior shook beneath her hand. Even he could not deny the power of the Brathmordakin. Anbella spoke to Krug, her voice caring and motherly. "Krug, you are a great warrior, and the Brathmordakin look with favour upon your strength and courage. Henceforth, you shall be strong and powerful unlike any other, a true soldier when it is necessary." With that, Anbella moved on, this time touching Malin's head.

       "Malin," the Hearth Mother said softly. "You long for nothing but peace, your heart affected heavily by violence. This peace you shall have, should you reside in the forests." Upon hearing these words, Malin smiled, crying out his thanks to Anbella. The Hearth Mother simply returned his smile, moving on to Horen.

        Anbella touched Horen's frail head, leaning in close to speak to him. "Horen," she said, "You wish to explore the Seven Skies. This wish shall one day be granted." Horen's eyes welled with tears as the Hearth Mother approached Urguan.

      Anbella beamed as she looked upon the Father of The Dwarves. "Urguan," she smiled, "Brave and resilient. To you I grant the greatest gift of all." Urguan remained silent, his head bowed beneath the touch of the Hearth Mother. "You shall be strong of mind and heart, hardy enough to do battle with the forces of evil. But to you," she said, still smiling, "I grant yet another present."

      Urguan had begun to stand up, thinking his gifts had all been received. Upon hearing these words he knelt once again before Anbella. "To you," the Heart Mother continued, "I grant that which the Brathmordakin strive to achieve, that which Yemekar himself has."

      Urguan's eyes widened at this point. Anbella grinned, speaking again. "To you I grant the power to grow your beard long, to rival the beards of the Brathmordakin. Your descendants shall all have immense beards with which they shall be able to store their belongings, so very large they shall grow. However, make sure to treat your beard with the utmost respect, it is to become a symbol of your people, something which is revered and worshiped. If ever one of your descendants should remove or damage their beards, they must be punished, for this is the greatest of sins."

      Anbella then reached out, touching Urguan's chin, upon which a beard already grew. Suddenly, The Father of The Dwarves' beard grew to an enormous length, curling at the end. He often had to tuck it under his belt, for it was the mightiest beard ever seen on the mortal plane. He fell before Anbella, weeping words of thanks and praise for the Brathmordakin.

    And so, the Father of The Dwarves received the greatest beard ever seen before. His childrens' beards grew to impressive lengths after he had passed away, and in fact, the beards of all of his descendants. Urguan's people revered their beards as they had been asked, and punished anyone who mistreated their beards. The beard became a symbol of their people, as it still is to this day.

     


    ~=~ Ceremonies and Festivals ~=~

     

     

     
    Lakhram Minek is known in common as “The Day of Wealth”, it is a celebration to honor the passing of another stone year. Dwarves celebrate with enormous feasts with family and with fellow Dwarves along with shows of wealth and charity.

     



     

    It is said that on the day of feasting Armakak descended upon the Dwarves of Kal’Urguan during the rule of Velkan Ironborn, when the city was in disrepair and the common folk of Kal’Urguan were starving. Armakak stayed in the mortal world for two stone days, giving out gifts to poor and noble men alike. He came dressed in elaborate robes of red and gray with intricate silver gilding along the edges, always carrying a happy look on his face. Armakak smiled at the mothers of fathers inside of the slums, handing them ceremonial pouches filled to the brim with mina along with letters wishing them well being and safety. When he came to the Clan Fathers he brought them carts with barrels stacked to the ceiling of ale, along with crates of potatoes, chicken and beef. Our Brathmordakin told them to host a feast in honor of their ancestors in order to bring together the sons and daughters of their clans. Because of this generous offering a day is set aside each stone year for feasts in every clan hall, plates are to be filled with traditional foods such as tender chicken and steamed potatoes, ale and occasionally wine along with hard cider are served as drinks.

     

    On the second day Armakak walked with a group of Dwarves from each clan to the Palace of the dreaded King Velkan Ironborn, watched with ire as he walked the bridge above the lava moat, poleaxes of the guard drawn and ready for any move made by the civilians. The elaborately robed Dwarf stopped in front of Velkan’s throne, bowing respectfully upon entrance. The King however gave him a glare, expecting this to be some sort of power play by a dogmatic Dwarf. He explained his concern to the smiling figure, who shook his head immediately at the thought. Armakak explained to the king that he is here to spread joy and goodwill to the Dwarves, nothing more. The Dwarves of Urguan, along with Armakak proposed a festival be declared in honor of him, hosted by the Clergy along with the King himself. There would be plentiful food, intense brawls and calculated gambling matches all under the generous eye of the Grand King. Velkan denied such spending, saying that the Kingdom is poor and cannot afford a day of feasting in the name of the common folk. Fortunately Velkan’s most trusted advisors and generals were convinced, and with their prodding the Lathram Minek was declared and bountiful celebrations were held every stone year for generations to come.

     

    There are two stone days involved to Lathram Minek, the first day is called Lathram Kazamar and the second Lathram Dwedmar. During Lathram Kazamar Clan Fathers call their respective clans together for a feast, cooked by either the Clan Father himself or one of the clans best cooks. This is a time of friends and family, elders teach the young about our history and traditions while beardlings play games and listen to stories. All must eat their fill before the day has ended, or else the clan father must go and slay a buck himself in order to provide food for his family. All members of the clan are expected to help clean up the feasting table.

     

    Lathram Dwedmar is a day where all the Kingdom celebrates, a feast is made by the Grand King along with the help of the Clergy, a sermon is said before the feast, usually relating to the importance of Lathram Minek and the generosity of Armakak. During the feast brawls, gambling, and other forms of merriment are expected. The most important part of Lathram Dwedmar is to cement comradery among the Dwarves of the Kingdom, folks of other races are welcome as well, and are to be treated as guests if they do not live inside of Urguan. On the days leading up to Lathram Dwedmar there is to be a pot placed in the town square where Dwarves can give minas, on the day of the grand feast someone dressed in Armakak’s traditional robes is to divide this money up and give it to the needy or not so needy in Urguan. Whoever dons the robes of Armakak must be a happy person, as their job is to spread good will to the people of the city.

     

    ((The IRL days for the holiday are December 28th and December 29th.))
     

     

    ~=~ Yemekar's Balance ~=~
     

     

     
     Written by: Morgrim Grandaxe

    From the dawn of time it was said to be the creator, Yemekar, who selected the dwarves as the chosen amongst all his creations. However, with this great honour, there too came responsibility. Yemekar commanded of Urguan that he and his kin would forever ensure that none of his creations would ever bear the power to completely destroy another. “Go forth my children, and preserve the balance of my creation. For you are the pillars that uphold the world.” Though these words have held many different meanings throughout various ages of dwarven history it is generally accepted by most within the dwarven clergy as a matter that remains relevant to this day. Urguan accepted his creator’s bidding and thus the dwarven race, throughout the vast majority of its existence, remained vigilant in the event that an empire were to rise. This has in practise become known better amongst the dwarves as the preservation of ‘Yemekar’s Balance.’ For if ever a nation were to cast aside its morality in favour of the pursuit of power, the prosperity of other nations would surely suffer at its hands.

    The concept of Yemekar's Balance therefore revolves largely around a fierce opposition towards policies of expansionism and the invasion of another nation's sovereign territory without a cause deemed righteous in the eyes of the gods. Furthermore, in the majority of circumstances, wars that are declared in the name of Yemekar's Balance are almost exclusively made in the defense of nations deemed to lack the capability to defend themselves. However, there are a few unique examples that can indeed be to seen to differ from this norm. If a nation is found to be harboring a capability that is deemed either unholy or dangerous in the wrong hands, the dwarves may choose to act against them. For example, golemancy, gifted unto the hands of the dwarves by Yemekar himself, is considered a very real threat in the hands of those who are not to be trusted.

    Today, we may take no extraordinary effort in viewing how the pursuit of power has corrupted and torn at the very fabrics of the world. It was said that the Daemon, Khorvad, was once one amongst the Brathmordakin, represented by a will for ambition. Yet with ambition, came the everlasting desire for more. It was a thought that plagued the Ironborn ruler, Velkan, as he departed from the ways of Yemekar and instead opted to follow in Khorvad’s footsteps. So too was it a driving force behind the Holy Oren Empire and its reign of havoc upon the Princedom of Malinor. For this, Thorin Grandaxe, former Grand King of Urguan ought to be commended for his actions, even in going up against a power that for a period of its history, held the capacity to conquer much of the world. For though when the Empire fell, Thorin had within his grasp the opportunity to take both Malinor and Oren for himself, he did not give in to such temptations. If we are indeed to take one lesson from Thorin’s actions, it is that even when we are seemingly on the verge of victory, it is never in any case wise to forsake Yemekar’s will. Though greed is a natural blessing, bestowed upon dwarves by the god, Grimdugan, ambition and a thirst for power are what drives mortal beings mad. Consequently, it is by no coincidence that empire building is deemed an act of sin in the eyes of many of Urguan’s descendants.

     

     

    ~=~ Tale of the Three ~=~
     

     
     Written by: Morgrim Grandaxe

    Many years ago, the great sons of Urguan faced the decimation of the world as they knew it and the collapse of civilization to the hordes of Khorvad’s scourge. Though many stories can be told of the heroes who entered the depths of the Nether to challenge the undead, there is but one that shall be focused upon this day. It is of course that of the three dwarven Champions, the Paragons Urir Ireheart, Kjell Ireheart and Valen Grandaxe. For it was as our world burned and the skies fell that our very existence was left in their hands. Their deeds are what allow us now to continue to breathe the fresh airs of Yemekar’s blessing. For that, they shall be amongst those heroes of legend we will remember for all eternity.

    To begin our tale, it was upon the dawn of impending doom that Grand King Thorik Grandaxe of Kal’Urguan was made aware of what was to come. Despite vast military victories in recent times, the last century had represented an era of sin. Many dwarves had forsaken their true gods in the aftermath of the collapse of the Khorvadic Empire. Instead, they turned towards the Ascended, worshippers of Aeriel and followers of a heretical doctrine. Yet as the human Kingdom of Oren fell, and the dwarves were betrayed by the Ascended at Alras, they proved only that their words were of poison. Though the dwarves soon realised the fault in their ways, they now stood truly alone.

    Despite this, there was but one last hope that still remained. The Nether as it was known, a desolate and godforsaken plane, where within stood the great towers of Drauchreich. There, the undead conducted their slaughter upon the mortal world with merciless efficiency. It was here that the dwarven heroes would be challenged to cast the Axe of Krug into the fiery well, and once and for all, bring an end to Khorvad’s reign. Quickly, Grand King Thorik spread the word to his highest advisors who each expressed their own forms of concern. There were three amongst his council who ultimately took upon the burden of entering the Nether. Urir Ireheart, ‘Bane of the Undead’ famed for his aggressive nature and stoicism in the face of danger. Kjell Ireheart, ‘The Emperor Dragon Slayer’ a fierce leader and an inspiration to those who served beneath him. Finally there was Valen Grandaxe, ‘The Wordsmith’ a dwarf who valued diplomatic intrigue and the power of words above all else. Together, they were the three who would go on to face the undead.

    As the gates of Kal’Urguan fell and the once great and thriving civilization of dwarves were forced to retreat from their hallowed halls, there was but one light in the darkness that still shone bright. Though the Ascended had failed to unite the races and defend the civilizations of Aegis in time, their failure soon led to the reestablishment of the true dwarven religion. By Yemekar’s mercy and Dungrimm’s might, the dwarves would fight on until the bitter end. For this, the three champions were not afraid to perish within the fires of Khorvad’s domain. Whether for honour, glory or redemption, they would do all in their power to protect their kin. For the dwarves who had survived the Fall of Kal’Urguan, they together reignited the fires of hope.

    When the day soon dawned upon them that they would enter through the gates of the nether, they did so without fear or regard for their own lives. Joining up with champions of the other mortal races, they would all fight on for their world’s survival. In the many barrages of fire from the undead beasts, Kjell was knocked aside unconscious as his kin pushed onwards. Urir however was armoured in the plating, provided to him by the Grand King, said to be blessed by Yemekar himself. Along with his own superior agility, he stormed ahead of the group of champions, battling waves upon waves of undead single-handedly, until finally both he and Valen reached the great undead fortress of Drauchreich. From there, the two dwarves divided into separate directions. It was Urir however who came upon the Axe of Krug. Entry required the payment of a soul and so another of the mortal races nobly cast himself over the edge of the fortress, so giving the dwarf entry. Urir went on, discovering that only by sacrificing his own life would he be able to destroy the Axe. As his whole life flashed before his eyes, he dropped into the inferno of the Nexus, the Axe of Krug held gripped between his fingers. In a great burst of energy, the city of Drauchreich collapsed into the fires from whence it came, while the portals to the plane of the damned were sealed forever.

    Though Urir had paid the ultimate sacrifice, his kin had not yet fallen. As Drauchreich began to collapse all around him, Valen was forced to step through one of the portals as it quickly snapped shut behind him. There he found himself deep within a great cave system, no life, nor a single being around him. Still lost however, he eventually stumbled upon an Alrasian, his once mortal enemy. Together, the two agreed to put aside their grudges for the time being, traversing the cave system until they reached the surface world once again. As great dragons poured fire around them, they battled their way back towards the Cloud Temple, where together, they rejoined their kin and went on into the portal that would one day guide them to Asulon. Kjell too had awoken and made his way back through the portal, stepping back out to see the sight of a burning forest of Laurelin. There, the great black dragons of Khorvad wreaked havoc upon the world. Legend has it told that Kjell battled the dragons, defeating them all before departing for the fallen city of Kal’Urguan. There, for the duration of his life, he would remain as its last guardian and defender.

    Though the stories of Valen and Kjell did not end there, these shall be told another day. For the Ascended would have us believe that it was they who led the way to the destruction of the undead. Yet, that one amongst our dwarven kin would venture into the depths of the nether, knowing if not certain of their own imminent demise is extraordinary. For this, the actions of the three shall be remembered and as Paragons, they shall eternally feast within the great halls of the Brathmordakin. For the story of the three must be remembered amongst our kin if we are ever to face such a threat again. May in times of great peril, the grace of Yemekar guide us forward once more and his divine light give hope where this is none.

     


    ~=~ The Proverb of Greed ~=~
     

     

     
    Written by: Bazian Grandaxe

    One crisp mountian morning, the two dwarven gods Grimdugan, the Lord of Avarice, and Armakak, the Merchant Father, looked down upon Yemekar's world and saw two young beardlings. Grimdugan turns to his brother and says, "Look at these two brothers run about, they are but a double-edged axe, one is no different than the other. Nothing could be said about these two that is different than the other."

    Armakak looks down on the world in agreement, he could not refute his brother's claim. Being the rivals that these two brothers are, Grimdugan proposes a challange. "Look brother, I have many a keg of ale and you have many a keg of beer. Let us wager them so that we may see whom is the master of the mint, king of the coin. I will teach the lad Kili as you teach the lad Bili. The lad that has the most coin after three days is the victor."

    Unable to resist a challenge from his bitter rival, Armakak accepts saying. "Aye brother, you will see that patience and hard work is the way to earn true wealth."

    So, on the First day, the two great gods taught the beardlings and prepared them for the next day. Armakak gave Bili a pick which he mined great veins of iron to sell at his stall. Grimdugan gave Kili an obsidian dagger which he stole Bili's iron and sold it at his own stall. All day long this happened and Grimdugan laughed. "Look brother, my pupil has much more coin than yours, surely you should give up now." Armakak just smiled and said, "Just wait brother and see."

    On the Second day, Bili went back to the mines and brought back up more iron to sell. Kili, once again came and took it from Bili to his stall. Bili kept mining and would not break will, as Armakak taught him.

    On the Third day, Bili again mines and brings back iron to his stall. Although, Kili does not steal from Bili this day. Poisoned by greed, Kili lay dead for he thought nothing else besides his gold for he forgot to take care of his stomach.

    Armakak lets out a hardy laughs as Grimdugan grimaces. "You see now brother? Diligence and strong will leads to wealth.

     


    ~=~ The Fall of Wyrvun ~=~
     

     

     
     Written by: Thorik Grandaxe and Valen Grandaxe

    Long ago, in ancient times when the world was young and pure, the first snows of the Deep Cold arrived. At first, the mortal races who lived beneath them marvelled at their beauty but as years passed, the cold would not release its icy grip and it held tight as many would perish. The ground froze and crops would no longer grow, as warmth and firewood became ever scarcer. Soon enough, the creator looked upon the world with pity as he saw the suffering of his people. Though without the heart to destroy such a beautiful creation, it was something with the power to destroy all life and thus needed to be controlled.

    It was then that Wyrvun was created, the very embodiment of the ice cold winds and the frost that settled upon the ground. For he was the Lord of the Deep Cold and the elements of his realm each answered to his call. An Aengul of great power, at his command were all that made up the realm of ice. Such was his power that he could even contest many of the creator’s divine beings. His love for all that was of the Deep Cold was strong, and it pained him deeply that the mortal races of the world dreaded for it to begin and would soon celebrate its end.

    There then came a day when a darkness fell over the world, and even the realm of Wyrvun was not untouched. It was here that a shadow encompassed Wyrvun's domain, and darkness slowly crept upon the frozen north. As the shade grew ever closer to his dwelling, the ice seemed to turn into a deep black, and swallow what light was left. Wyrvun could only gaze upon this darkness and in doing so, felt the corruption of the world in which he lived. The ice which light had once danced upon, became dark, twisted and corrupt, a shadow of its former self. Though the fear would not control him, the voices in his mind started to murmur, as they tore at his very being from within.

    “Would an eternal cold not be beautiful? The mortals wish you gone, and yet you care for them! Why should you, Wyrvun, Lord of the Deep Cold, not spread your realm and consume the world?”

    As the words were uttered, Wyrvun seemed to fall into a dazed state and for the first time in his existence, he felt an ever consuming fear. It was not in his creation to be either weak, nor foolish and in his fury, the world shook. The mountains responded, and a blizzard which was by far unmatched by any other, crept down from the north, destroying all in its path. As it approached, a gigantic being in the form of a dragon emerged from within, larger than any mountain stood. Its form could bend light and surrounding it, a blue glow was cast. As it let out an almighty roar, the temperature dropped and the air seemed to freeze. Wyrvun was bound to no form, but commanded all in the realm of ice.

    In spite of this, the shade stood in the shadow of the dragon, and from it, arose a sinister laugh. Darkness and flame begun to envelope the ground at Wyrvun’s feet and so he raised his wings and flew high above the mountaintops, his presence blocking out the rays of the sun and casting a pulsating blue light upon the north. Though in all his might, Wyrvun was no match for the Lord of Darkness. Something grabbed a hold of his leg and dragged him down into the black abyss below, where no light shone and only darkness prevailed.

    There he was bound by shadow and fire, and a last roar of defiance escaped him as the once so pure, mighty and beautiful Wyrvun was dragged far beneath the ground into a prison of the darkest magic. What evils happened down there are known to none other than he, for what came was an abomination of his former self. All that arose from the abyss was a twisted and corrupt being. The Lord of the Deep Cold who once had been so beautiful and pure was now dark and terrible.

    “Rise Ondnarch, terror of the north, bringer of the silent cold... Enslaver... Consumer...Devourer.”


     
    ~=~ Application ~=~

    What is ye name?-

    How active are you in the kingdom? ((How long you are online each day/week))-

    What god do ye worship the most? (( Who is your patron god? Please read up on the relevant information under "The Brathmordakin".))-

     

    ((What is your skype name? This is not required however if you give it you'll be added to the eventual Dwarven clergy chat.))-

  16. Papers with the fresh smell of the printing press are posted all around the streets of Urguan, large letters dotting them to highlight the importance. 

    VpGKKs8.png

    "Citizens of Urguan, the Kirkja Dverga has meticulously counted the votes of the citizens, the tally was close and it was determined by those who were discounted, but I hope and pray to Yemekar that all involved shall accept this decision by the Dwarven people as the new law of the land, Narvak oz Yemekar, Narvak oz Urguan!"

     

    Lathros Irongrinder: 4

    Kalion Grandaxe: 1

    Verthaik Frostbeard: 37

    Skippy Irongut: 41

    Fili Grandaxe: 0

     

     

  17. Another note is nailed to the board, reading "The voting poll is now closed! All votes shall be counted by the Kirkja Dverga and those deemed unworthy of being counted will have their votes dismissed, may Ograhad bless the vote counters and the candidates, Narvak oz Urguan."

  18. =(Election Ballot of Urguan)=-

    Place an X next to the candidate of your choice.

    Your Name ((RP and MC)): Hogarth Irongut ((Jordan1921))

    Race: Dwarf

     

    Kalion Grandaxe (Dashing_Knight)

    Lathros Irongrinder (Lathros)

    Verthaik Frostbeard (Kralek) X

    Skippy Irongut (Skippy369)

    Fili Grandaxe (Cpt_Noobman) 

  19. In the middle of Kal'Akash two wooden boxes sit, both equal size. In front of them stands a large wooden board with an announcement. 

    HSVGhK0.png?1

    "Citizens of the Grand Kingdom, the time has come to vote for the next Grand King of Urguan to be elected by the people. Vote with integrety knowing that this shall decide the future of our Kingdom, go with Dungrimm lads." 

     

    Inside one of the crates are dozens of ballots, all with the smell of the fresh printing press, they read: 

     

    =(Election Ballot of Urguan)=-

    Place an X next to the candidate of your choice.

    Your Name ((RP and MC)):

    Race:

     

    Kalion Grandaxe (Dashing_Knight)

    Lathros Irongrinder (Lathros)

    Verthaik Frostbeard (Kralek)

    Skippy Irongut (Skippy369)

    Fili Grandaxe (Cpt_Noobman) 

     

     

    Elections will end in three stone days. ((July 29))

     

    Keep in mind that only Dwarves of the Grand Kingdom of Urguan may vote.

×
×
  • Create New...