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Whitebeard

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Posts posted by Whitebeard

  1. To just clarify, Refusing to RP is not always punished because there are sometimes, that Gms do not allow persons to rp together because of previous matters between the two -also when a person feels uncomfortable with way an rp is heading (Slaves etc) but this should be brought to the attention of GMS.

    Yep exactly, this is when the 'both players should walk away' options comes into play.

  2. You should also require that since running is considered initiating PvP, you must wait for a response from the individual you are running from before you start. Otherwise we will still have people saying "*runs from the guard" and breaking before anyone even has time to read the message, much less chase.

    I thought that 'attempting to run away' is sort of straightforward that they need to wait until the person responds, thus 'attempting'.

  3. The ambiguity of this statement does not do justice to the issue at hand. "You guess" is not worth much when I chase someone down and kill them only to have a ban report posted on me. Risking a ban on "Well, turns out I guessed wrong" is not fair to the player base. I don't mean to berate you, but it is very important that when commenting on rules that affect players permission to play on this server, you have to be certain in both appearance and actuality. Else it would be best if you did not comment until you did know for certain.

    Beyond that I have some questions, the first set relating to the comment I quoted, the second set based off situations I have experienced in the past:

    ~What counts as significant warning prior? If I say "*raises his sword to attack _____" have I made it obvious enough that I intend to fight you? Where is the line?

    ~~~

    Now for a scenario that I have encountered in the past:

    I was raiding with two other Orcs. We found someone we intended to kill and rob, but he ran to his house. I got into his house before he shut the door. Then I emoted three times, each emote spaced thirty seconds apart "*Raises his sword to strike down ______". I had to emote this three times because at no point in time did I receive any response from the victim. He emoted sending an owl, however, while failing to respond to my emotes. He did respond to my fellow Orc's emotes, who were trying to break down the door. Knowing that reinforcements would be coming and my chance was limited, I emoted twice more, received no response, and simply killed the lad after informing him I was attacking him now.

    Had this continued, or had it stretched into an RP fight, this random human noble would have survived long enough for reinforcements to arrive, against a battle hardened Orcish veteran who leads the elite Orcish War Unit the Kheshig. Simply typing out the conflict would have given enough time, even if the battle itself should have been much shorter lived.

    Now, I have no problems RP fighting with someone. However, my questions lie here:

    ~Can we make official, and make it well known on a public scale, that all messages must be RPed as being a process (retrieving paper, retrieving pen and ink, writing letter) that can be interrupted by players nearby? I don't even care whether the person is actually carrying pen and paper on them, what concerns me is that as it stands now, by the time you hear word of a pigeon being sent, the /tell is already gone. The only way I could call someone out for that is by telling them in OOC that I would have stopped that pigeon, or the letter from being written, thus interrupting the flow of RP.

    ~What is the proper response to someone who refuses to RP back? Yes, I can report them. But that doesn't do much for me at the moment of the infraction, where I can't PvP them to death due to rules and reinforcements show up minutes later while my hands are tied. I could have killed him and moved on, rply and oocly, but without being allowed to PvP without their consent, and without them responding to my emotes (or else taking a deliberately long time to type out their responses to RP combat, thus making it take disproportionately long and allowing back up to arrive) I can effectively be screwed over in a very non-rp way, and the offender could be completely in the right.

    **Edit**

    Building off Aerinyes' post, I did make a rule suggestion some time ago regarding no-RP running and making that a rule offense. Ill see if I can dig up the thread.

    Ok a massive response, let me see if I can address your problems.

    Firstly, the words 'I guess' were probably ill suited, the fact of the matter is, these things are more often then not, not black and a white. Meaning that things change depending on the context. As long as you maintain RP as the highest priority and you follow the procedure above then you will be safe from becoming banned.

    "~What counts as significant warning prior? If I say "*raises his sword to attack _____" have I made it obvious enough that I intend to fight you? Where is the line?"

    I'm assuming you are referring to PvP, so let me make this clear. It should be address LOOCly that you would 'prefer' to pvp. After this the initiation to the fighting should be well noted OOCly.

    As for your scenario...

    Although this is a difficult situation for you to be in and sometimes roleplaying things can seem tedious or even becoming a disadvantage... roleplay is what is important, if reinforcements are due to arrive then accept this RP and move with it. What is your drive to kill this man infront of you so badly? Try to break his legs and move on quickly if that's what you want.

    Writing things with RP

    This was actually a rule that was apart of my old rule set, which was sort of editted out of existance... for that reason I fully agree with this as a rule.

    Refusing to RP

    As stated in this thread, refusing to RP is against the rules and will be dealt with as such, if you clearly do not have the time to RP with the guy, then running away seems like the logical conclusion.

  4. What needs to be added to this confirmation that running is considered PVP and you must emote the attempt. If you legitly (not powergame the escape) get away, then you can run off. Of course if you come back to stir up trouble within a small amount of time, I'm going to call foul on that, as you're effectively abusing the system.

    I like this idea and I shall add it in right now!

  5. I haven't read the entire comments section so don't be pissy if someone already asked this, but what if they like run or something? Can we be like (( Pvp initiated if you run , ?

    If they run randomly, submit a modreq, provided they had little RP supporting anything or did not give you a chance to react. The most important thing is to enjoy the RP, where is the fun in just submitting a modreq all the time. Either just let them go and just take it as RP, if they are just running and refusing to stop to RP or whatever... then make a modreq as such.

  6. All for the RP fights but just my opinion it's more of a hassal to RP fight than it is to PVP fight. I just can't trust that the entire community is good enough to understand how to properly RP which causes more problems than there were before.

    Just my two cents.

    Most people come onto the server to roleplay not to kill each other and get items (Or so I hope).

  7. Great now 6,4 Orc's with 100 Swords/Wrestling are going to be taken down by some elf with a stick have fun power gamer's :3

    Powergaming is a bannable offence, please do not make sarcastic jokes. We are aware that powergaming is concurrent with emote RP. I stated within the thread that the first step to the procedure is to analyse the situation to objectively decide whether a victory is probable, if they fail to cohere to these rules actions will be taken.

  8. You realize you are literally not helping anything at all and are instead just causing unneeded conflict. Seriously keep the trolling out of this, because frankly right now we do not need it, especially with lal this confusion. All you are doing is adding onto it and making things worse. No you do not ban report on the first sign of power gaming, you talk it out like a mature person, send them a message and generally try to resolve your problems.

    Moving on I would like to point out a few things. I do believe this new rule will be severely abused by many people. Not only is this a get out of jail free card, it is also a way to incite even more ooc hate and flaming. This is in no way helping the mature, and great role players, it is instead only helping those who do not even try in role play. Good role players will always role play before pvp, so all this is doing is forcing them to when they already did, while at the same time allowing bad role players, and people in general, to get out of role play they do not like.

    Just as the rule "If you are feeling uncomfortable you do not have to rp" was abused, this will be abused as well. People will take any opportunity they can to leave role play that they are losing at. I can see it now "Can we pvp to avoid power gaming?" "No, I'm done with this rp." As much as you may want it not to happen, it will happen.

    I think this rule needs to be tweaked majorly. I do not mean to incite that pvp is a better option than rp, but I do want to make sure that this is entirely foolproof. pvp has been the "Default fighting option" since this server has come out, and now to dramatically change it to a forced rp fight /will/ do harm as well as good. pvp is a better option at some points because it allows for the least amount of ooc flaming and arguing, it also allows for the least amount of power gaming.

    To conclude I would like to say that this is a good rule in general, though it most certainly needs to be tweaked in a way that is more accessible for everyone and will allow for the least amount of ooc flaming/arguing.

    I just don't see why anyone would want to RP with someone who clearly doesn't want to RP with them. But regardless, if you feel someone is deliberately avoiding 'good rp' and doesn't have a good reason, post a modreq.

  9. I like where the administration is going with this but do you really want us to submit MORE modreqs? Currently modreqs can take a long time to be answered. Recently modreqs submitted have taken anywhere from 4-8 hours to be answered. Are we just supposed to wait it out or walk away if we aren't answered in time? I just foresee massive downtimes as we wait for Mod support.

    edit: Some of this is doubtless due to down time

    Our response to modreqs lately has been pretty below standard, the GM team is moving to render this problem as best we can.

  10. How should one act out being taken to the temple/healed, if you die in a RP Fight? Do you RP the monks teleport your body back to the temple and /damage 20, say you're being dragged by the monks and walk away, or stay as a corpse until the others leave/are done?

    If you die and are taken to the temple, you can either ask a GM to teleport you to spawn provided you HAVE been killed. Or you can be creative in other ways, freedom is encouraged.

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