The Seven Skulls
General Information:
What do the Seven Skulls do?
The Seven Skulls rob, cheat, murder, assassinate, and serve as mercenaries to many countries. The Seven Skulls are on the path to power, and they do not feel like stopping any time soon. Led by the Faceless Man, the Seven Skulls strive to succeed in any way possible, usually involving villainous actions.
What is the Seven Skulls?
The Seven Skulls is a group of bandits led by a Council, which in turn is lead by the High Councilor. The High Councilor, known as the Faceless Man, created this small gang of bandits, and could not think of a name more appropriate then the Seven Skulls. The story of how it came to be is as follows:
Lore:
Part 1: Origins
Part 2: The Meeting
Part 3: The Murder
Part 4: Rebuilding
Ranks (To Be Expanded on Later):
(The order is from lowest to highest.)
Blind Skull
The newest member of the skulls, a skull yet to prove their worth. This class will follow a regular Skull as a minion of sorts and will commit to learning the ways of the Seven Skulls.
Skull
Divided into three classes: Berserker, Mangled, and Skull
Skull: The beginning class before the Skull has decided which specialist subclass they wish to go into. This class will not do many jobs, as most are assigned to Skulls who have already decided their specialty.
Berserker Skull: These skulls are the brute force of the Seven Skulls. These Skulls specialize with weaponry and are usually, in one way or another, crazed. They enjoy violence and like to openly rob people. This class requires 2a at least, while 2b is recommended as in 1.
Mangled Skull: These skulls infiltrate governments and other powerful bodies. They use their pay to give to the guild, which is later divided up into the pool (See payment system below). These skulls do anything to achieve a higher position, and often try to hide the fact that they’re a skull. Evils 1 and 4 are required.
Both Mangled Skulls and Berserker Skulls can move up to the position of Wise Skull should they server loyally.
Wise Skull: These are the most powerful skulls, as they are the Councilors of the Skulls. These skulls lead the rest of the guild, and there are only 6 of them. The head Councilor, The Faceless Man, is the Seventh Skull. He has absolute power and can over rule and decision by the Council. The Council consists of three Berserker Skulls and three Mangled Skulls. They control the actions of all the members, and will often be held accountable for a failed job.
Faceless Skull: Apprentice of the Head Councilor, to be trained in the ways of the Seven Skulls and Valar Maguro. Only this rank is allowed to learn Valar Maguro, the ancient magic that allows one to change their facial structure. (Must be approved by a member of the VA team to learn fully and must be included in VA.) The Faceless Skull is chosen by the Faceless Man, and is neither a Berserker Skull nor a Mangled Skull. This Skull will eventually become the Head Councilor once the Faceless Man dies.
Payment:
Each week, all those who contribute to the pool will receive a share of it. The shares are as follows:
Head Councillor receives two shares: One for him/her, one for the Master Thieves Guild.
Councilors receive one share.
All members other than the Blind Skulls receive a share.
Only those who contribute will receive a share, and in order to be counted, the amount contributed must be 250 or more.
Rules (Depends on Severity):
1. Do not betray a brother, will result in punishment number 2, 4 or 5.
2. Do not harm a brother, will result in punishment 1, 2, 4, or 5.
3. Do not fail to complete a job, will result in punishment 2.
4. Do not lie to Councilor or Head Councilor, will result in punishment 2 or 3.
5. Do not steal from the guild, will result in punishment 1, 2, 3, 4, or 5.
6. Do not reveal the guild’s location (intentionally, we do understand if you are followed unwittingly), will result in punishment 3, 4, or 5.
Punishments:
1. Will be exiled for an Elven week and will not receive any payment during this time, whether they contribute or not.
2. Will be tortured and left in a cell for one to two (Minecraft) days.
3. Will have to complete the Skull Maze in order to re join the Seven Skulls. Should a skull die in this maze, they are no longer part of the Seven Skulls.
4. All items will be taken from said person, and money. They will have to regain the trust of a council member to receive their items.
5. Will be braded with the mark of the Spider, showing all those around him that he is not trustworthy and once had dealings with the Seven Skulls. This person will forever be an outcast of society. The branded person will then be kicked out of guild or thrown in maze.
The Maze
The Maze is a pitch-black labyrinth infested with monsters and traps. The maze is used to determine whether or not a member of the Seven Skulls are guilty or not and it also is used to determine whether or not a Blind Skull should be promoted to the rank of Skull. Also, a specialist skull must go through this maze in order to become a wise skull. Every member (not currently, but hopefully soon) will have to complete the maze a minimum of once. Should someone enter the maze because of a crime, it will not go towards a promotion in the slightest. This still requires the acceptance of a GM and the Villain Application Team.
List of Members:
Thorak: Skull T
Divinus: Skull D
How to Join:
The application is as follows:
Mc Name:
IGN:
Preferred Weapon and Skill Level in said weapon:
Link to V.A.:
Past Guilds:
Name one punishment:
Name one rule:
The Seven Skulls Motto:
Do you have skype? If so, what is your username?:
Time Zone:
Do you want to be a specific specialist? If so, which one?:
Who recommended you OOC or IC to join? If no one, do not answer:
Other details:
If you would like to work on guild graphics or the eventual Guild Fort, please say so below:
Books and Keys to enter the guild (once we have a base) will be handed out as soon as possible. Some things still need working out.
Guild Information is still not completely finished neither is the page. Any support or tips on how to further increase guild's popularity are appreciated. However, criticism and rude remarks ARE NOT WELCOME!